2022-02-28 10:41:01 +01:00
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#version 110
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2022-03-04 08:54:23 +01:00
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uniform mat4 view_model_matrix;
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uniform mat4 projection_matrix;
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2022-03-21 13:10:47 +01:00
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attribute vec3 v_position;
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2022-02-28 10:41:01 +01:00
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void main()
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{
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gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
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2022-02-28 10:41:01 +01:00
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}
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