PrusaSlicer-NonPlainar/tests/sla_print/sla_raycast_tests.cpp

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#include <catch2/catch.hpp>
#include <test_utils.hpp>
#include <libslic3r/SLA/EigenMesh3D.hpp>
#include <libslic3r/SLA/Hollowing.hpp>
#include "sla_test_utils.hpp"
using namespace Slic3r;
// Create a simple scene with a 20mm cube and a big hole in the front wall
// with 5mm radius. Then shoot rays from interesting positions and see where
// they land.
TEST_CASE("Raycaster with loaded drillholes", "[sla_raycast]")
{
// Load the cube and make it hollow.
TriangleMesh cube = load_model("20mm_cube.obj");
sla::HollowingConfig hcfg;
std::unique_ptr<TriangleMesh> cube_inside = sla::generate_interior(cube, hcfg);
REQUIRE(cube_inside);
// Helper bb
auto boxbb = cube.bounding_box();
// Create the big 10mm long drainhole in the front wall.
Vec3f center = boxbb.center().cast<float>();
Vec3f p = {center.x(), 0., center.z()};
Vec3f normal = {0.f, 1.f, 0.f};
float radius = 5.f;
float hole_length = 10.;
sla::DrainHoles holes = { sla::DrainHole{p, normal, radius, hole_length} };
cube.merge(*cube_inside);
cube.require_shared_vertices();
sla::EigenMesh3D emesh{cube};
emesh.load_holes(holes);
Vec3d s = center.cast<double>();
SECTION("Fire from center, should hit the interior wall") {
auto hit = emesh.query_ray_hit(s, {0, 1., 0.});
REQUIRE(hit.distance() == Approx(boxbb.size().x() / 2 - hcfg.min_thickness));
}
SECTION("Fire upward from hole center, hit distance equals the radius") {
s.y() = hcfg.min_thickness / 2;
auto hit = emesh.query_ray_hit(s, {0, 0., 1.});
REQUIRE(hit.distance() == Approx(radius));
}
SECTION("Fire from outside, hit the back side of the hole cylinder.") {
s.y() = -1.;
auto hit = emesh.query_ray_hit(s, {0, 1., 0.});
REQUIRE(hit.distance() == Approx(boxbb.size().y() - hcfg.min_thickness + 1.));
}
SECTION("Check for support tree correctness") {
test_support_model_collision("20mm_cube.obj", {}, hcfg, holes);
}
}