PrusaSlicer-NonPlainar/xs/src/Point.cpp

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#include "Point.hpp"
namespace Slic3r {
void
Point::scale(double factor)
{
this->x *= factor;
this->y *= factor;
}
void
Point::translate(double x, double y)
{
this->x += x;
this->y += y;
}
void
Point::rotate(double angle, Point* center)
{
double cur_x = (double)this->x;
double cur_y = (double)this->y;
this->x = (long)( (double)center->x + cos(angle) * (cur_x - (double)center->x) - sin(angle) * (cur_y - (double)center->y) );
this->y = (long)( (double)center->y + cos(angle) * (cur_y - (double)center->y) + sin(angle) * (cur_x - (double)center->x) );
}
bool
Point::coincides_with(Point* point)
{
return this->x == point->x && this->y == point->y;
}
SV*
Point::to_SV_pureperl() {
AV* av = newAV();
av_fill(av, 1);
av_store(av, 0, newSViv(this->x));
av_store(av, 1, newSViv(this->y));
return newRV_noinc((SV*)av);
}
void
Point::from_SV(SV* point_sv)
{
AV* point_av = (AV*)SvRV(point_sv);
this->x = (long)SvIV(*av_fetch(point_av, 0, 0));
this->y = (long)SvIV(*av_fetch(point_av, 1, 0));
}
void
Point::from_SV_check(SV* point_sv)
{
if (sv_isobject(point_sv) && (SvTYPE(SvRV(point_sv)) == SVt_PVMG)) {
*this = *(Point*)SvIV((SV*)SvRV( point_sv ));
} else {
this->from_SV(point_sv);
}
}
}