167 lines
5.4 KiB
C++
167 lines
5.4 KiB
C++
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#include "2DBed.hpp";
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#include <wx/dcbuffer.h>
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#include "BoundingBox.hpp"
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#include "Geometry.hpp"
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namespace Slic3r {
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namespace GUI {
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void Bed_2D::repaint()
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{
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// auto dc = new wxAutoBufferedPaintDC(this);
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wxClientDC dc(this);
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auto cw = GetSize().GetWidth();
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auto ch = GetSize().GetHeight();
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// when canvas is not rendered yet, size is 0, 0
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if (cw == 0) return ;
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if (m_user_drawn_background) {
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// On all systems the AutoBufferedPaintDC() achieves double buffering.
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// On MacOS the background is erased, on Windows the background is not erased
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// and on Linux / GTK the background is erased to gray color.
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// Fill DC with the background on Windows & Linux / GTK.
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auto color = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT); //GetSystemColour
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dc.SetPen(/**new wxPen(color, 1, wxPENSTYLE_SOLID)*/*new wxPen(*new wxColour(0, 0, 0), 1, wxSOLID));
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dc.SetBrush(*new wxBrush(color, wxBRUSHSTYLE_SOLID));
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auto rect = GetUpdateRegion().GetBox();
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dc.DrawRectangle(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight());
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}
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// turn cw and ch from sizes to max coordinates
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/* cw--;
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ch--;
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auto cbb = BoundingBoxf(Pointf(0, 0),Pointf(cw, ch));
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// leave space for origin point
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cbb.min.translate(4, 0); // cbb.set_x_min(cbb.min.x + 4);
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cbb.max.translate(-4, -4); // cbb.set_x_max(cbb.max.x - 4);cbb.set_y_max(cbb.max.y - 4);
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// leave space for origin label
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cbb.max.translate(0, -13); // $cbb->set_y_max($cbb->y_max - 13);
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// read new size
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cw = cbb.size().x;
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ch = cbb.size().y;
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auto ccenter = cbb.center();
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// get bounding box of bed shape in G - code coordinates
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auto bed_shape = m_bed_shape;
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auto bed_polygon = Polygon::new_scale(m_bed_shape);
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auto bb = BoundingBoxf(m_bed_shape);
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bb.merge(Pointf(0, 0)); // origin needs to be in the visible area
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auto bw = bb.size().x;
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auto bh = bb.size().y;
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auto bcenter = bb.center();
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// calculate the scaling factor for fitting bed shape in canvas area
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auto sfactor = std::min(cw/bw, ch/bh);
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auto shift = Pointf(
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ccenter.x - bcenter.x * sfactor,
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ccenter.y - bcenter.y * sfactor
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);
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m_scale_factor = sfactor;
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m_shift = Pointf(shift.x + cbb.min.x,
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shift.y - (cbb.max.y - GetSize().GetHeight()));
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// draw bed fill
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// {
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dc->SetPen(*new wxPen(*new wxColour(0, 0, 0), 1, wxSOLID));
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dc->SetBrush(*new wxBrush(*new wxColour(255, 255, 255), wxSOLID));
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wxPointList pt_list;
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for (auto pt: m_bed_shape)
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{
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Point pt_pix = to_pixels(pt);
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pt_list.push_back(new wxPoint(pt_pix.x, pt_pix.y));
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}
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dc->DrawPolygon(&pt_list, 0, 0);
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// }
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*/
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// draw grid
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// {
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// auto step = 10; // 1cm grid
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// Polylines polylines;
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// for (auto x = bb.min.x - (bb.min.x % step) + step; x < bb.max.x; x += step) {
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// // push @polylines, Slic3r::Polyline->new_scale([$x, $bb->y_min], [$x, $bb->y_max]);
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// }
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// for (auto y = bb.min.y - (bb.min.y % step) + step; y < bb.max.y; y += step) {
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// // push @polylines, Slic3r::Polyline->new_scale([$bb->x_min, $y], [$bb->x_max, $y]);
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// }
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// // @polylines = @{intersection_pl(\@polylines, [$bed_polygon])};
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//
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// dc->SetPen(*new wxPen(*new wxColour(230, 230, 230), 1, wxSOLID));
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// // for (auto pl: polylines)
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// // dc->DrawLine(map @{$self->to_pixels([map unscale($_), @$_])}, @$_[0, -1]);
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// }
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//
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// // draw bed contour
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// {
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// dc->SetPen(*new wxPen(*new wxColour(0, 0, 0), 1, wxSOLID));
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// dc->SetBrush(*new wxBrush(*new wxColour(255, 255, 255), wxTRANSPARENT));
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// // dc->DrawPolygon([map $self->to_pixels($_), @$bed_shape], 0, 0);
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// }
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// auto origin_px = to_pixels(Pointf(0, 0));
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//
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// // draw axes
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// {
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// auto axes_len = 50;
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// auto arrow_len = 6;
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// auto arrow_angle = Geometry::deg2rad(45);
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// dc->SetPen(*new wxPen(*new wxColour(255, 0, 0), 2, wxSOLID)); // red
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// auto x_end = Pointf(origin_px.x + axes_len, origin_px.y);
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// dc->DrawLine(wxPoint(origin_px), wxPoint(x_end));
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// foreach my $angle(-$arrow_angle, +$arrow_angle) {
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// auto end = x_end.clone;
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// end->translate(-arrow_len, 0);
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// end->rotate(angle, x_end);
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// dc->DrawLine(x_end, end);
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// }
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//
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// dc->SetPen(*new wxPen(*new wxColour(0, 255, 0), 2, wxSOLID)); // green
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// auto y_end = Pointf(origin_px.x, origin_px.y - axes_len);
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// dc->DrawLine(origin_px, y_end);
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// foreach my $angle(-$arrow_angle, +$arrow_angle) {
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// auto end = y_end->clone;
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// end->translate(0, +arrow_len);
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// end->rotate(angle, y_end);
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// dc->DrawLine(y_end, end);
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// }
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// }
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//
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// // draw origin
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// {
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// dc->SetPen(*new wxPen(*new wxColour(0, 0, 0), 1, wxSOLID));
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// dc->SetBrush(*new wxBrush(*new wxColour(0, 0, 0), wxSOLID));
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// dc->DrawCircle(origin_px.x, origin_px.y, 3);
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//
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// dc->SetTextForeground(*new wxColour(0, 0, 0));
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// dc->SetFont(*new wxFont(10, wxDEFAULT, wxNORMAL, wxNORMAL));
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// dc->DrawText("(0,0)", origin_px.x + 1, origin_px.y + 2);
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// }
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//
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// // draw current position
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// if (m_pos) {
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// auto pos_px = to_pixels(m_pos);
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// dc->SetPen(*new wxPen(*new wxColour(200, 0, 0), 2, wxSOLID));
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// dc->SetBrush(*new wxBrush(*new wxColour(200, 0, 0), wxTRANSPARENT));
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// dc->DrawCircle(pos_px, 5);
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//
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// dc->DrawLine(pos_px.x - 15, pos_px.y, pos_px.x + 15, pos_px.y);
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// dc->DrawLine(pos_px.x, pos_px.y - 15, pos_px.x, pos_px.y + 15);
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// }
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m_painted = true;
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}
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// convert G - code coordinates into pixels
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Point Bed_2D::to_pixels(Pointf point){
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auto p = Pointf(point);
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p.scale(m_scale_factor);
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p.translate(m_shift);
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return Point(p.x, GetSize().GetHeight() - p.y);
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}
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} // GUI
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} // Slic3r
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