PrusaSlicer-NonPlainar/lib/Slic3r/Perimeter.pm

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2011-09-02 19:10:20 +00:00
package Slic3r::Perimeter;
use Moose;
use Math::Geometry::Planar;
*Math::Geometry::Planar::OffsetPolygon = *Math::Geometry::Planar::Offset::OffsetPolygon;
sub make_perimeter {
my $self = shift;
my ($layer) = @_;
printf "Making perimeter for layer %d:\n", $layer->id;
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# at least one perimeter is required
die "Can't extrude object without any perimeter!\n"
if $Slic3r::perimeter_offsets == 0;
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my (@perimeters, %contours, %holes) = ();
foreach my $surface (@{ $layer->surfaces }) {
$contours{$surface} = [];
$holes{$surface} = [];
# first perimeter
{
my $polygon = $surface->mgp_polygon;
my ($contour_p, @holes_p) = @{ $polygon->polygons };
push @{ $contours{$surface} }, $contour_p;
push @{ $holes{$surface} }, @holes_p;
push @perimeters, $polygon;
}
# create other offsets
for (my $loop = 1; $loop < $Slic3r::perimeter_offsets; $loop++) {
# offsetting a polygon can result in one or many offset polygons
my @offsets = $self->offset_polygon($perimeters[-1]);
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foreach my $offset_polygon (@offsets) {
my ($contour_p, @holes_p) = @{ $offset_polygon->polygons };
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push @{ $contours{$surface} }, $contour_p;
push @{ $holes{$surface} }, @holes_p;
push @perimeters, $offset_polygon;
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}
}
# create one more offset to be used as boundary for fill
push @{ $layer->fill_surfaces },
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map Slic3r::Surface->new_from_mgp($_, surface_type => $surface->surface_type),
$self->offset_polygon($perimeters[-1]);
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}
# generate paths for holes
# we start from innermost loops (that is, external ones), do them
# for all holes, than go on with inner loop and do that for all
# holes and so on
foreach my $p (map @$_, values %holes) {
push @{ $layer->perimeters }, Slic3r::Polyline->new_from_points(@{ $p->points });
}
# generate paths for contours
# this time we do something different: we do contour loops for one
# shape (that is, one original surface) at a time: we start from the
# innermost loop (that is, internal one), then without interrupting
# our path we go onto the outer loop and continue; this should ensure
# good surface quality
foreach my $polylines (values %contours) {
my @path_points = ();
foreach my $p (map $self->_mgp_from_points_ref($_), @$polylines) {
my $points = $p->points;
# TODO: the initial $points->[0] should be replaced by the point of
# the segment which is $Slic3r::flow_width / $Slic3r::resolution
# away from it to avoid the extruder to get two times there
push @path_points, @$points, $points->[0];
}
push @{ $layer->perimeters }, Slic3r::ExtrusionPath->new_from_points(reverse @path_points);
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}
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# generate skirt on bottom layer
if ($layer->id == 0 && $Slic3r::skirts > 0) {
# find out convex hull
my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2;
my $convex_hull_polygon = $self->_mgp_from_points_ref($convex_hull);
# draw outlines from outside to inside
for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
my $outline = $convex_hull_polygon->offset_polygon(
- ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution
);
push @{$outline->[0]}, $outline->[0][0]; # repeat first point as last to complete the loop
push @{ $layer->skirts }, Slic3r::ExtrusionPath->new_from_points(@{$outline->[0]});
}
}
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}
sub offset_polygon {
my $self = shift;
my ($polygon) = @_;
# $polygon holds a Math::Geometry::Planar object representing
# a polygon and its holes
my ($contour_p, @holes_p) = map $self->_mgp_from_points_ref($_), @{ $polygon->polygons };
# generate offsets
my $contour_offsets = $contour_p->offset_polygon($Slic3r::flow_width / $Slic3r::resolution);
my @hole_offsets = map @$_, map $_->offset_polygon(- $Slic3r::flow_width / $Slic3r::resolution), @holes_p;
# now we subtract perimeter offsets from the contour offset polygon
# this will generate a single polygon with correct holes and also
# will take care of collisions between contour offset and holes
my @resulting_offsets = ();
foreach my $contour_points (@$contour_offsets) {
my $tmp = $self->_mgp_from_points_ref($contour_points)->convert2gpc;
foreach my $hole_points (@hole_offsets) {
$hole_points = $self->_mgp_from_points_ref($hole_points)->convert2gpc;
$tmp = GpcClip('DIFFERENCE', $tmp, $hole_points);
}
my ($result) = Gpc2Polygons($tmp);
# now we've got $result, which is a Math::Geometry::Planar
# representing the inner surface including hole perimeters
push @resulting_offsets, $result;
}
return @resulting_offsets;
}
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sub _mgp_from_points_ref {
my $self = shift;
my ($points) = @_;
my $p = Math::Geometry::Planar->new;
$p->points($points);
return $p;
}
sub _mgp_from_polygons_ref {
my $self = shift;
my ($polygons) = @_;
my $p = Math::Geometry::Planar->new;
$p->polygons($polygons);
return $p;
}
1;