Fixes of MutablePolygon
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@ -122,7 +122,7 @@ static bool clip_narrow_corner(
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} else {
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assert(backward == Free);
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p02 = it0.prev()->cast<int64_t>();
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if (cross2(p0 - p2, p02 - p2) > 0)
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if (cross2(p02 - p2, p0 - p2) > 0)
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backward = Blocked;
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else {
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// New clipping edge lenght.
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@ -141,14 +141,37 @@ static bool clip_narrow_corner(
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}
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}
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assert(dist2_current <= shortcut_length2);
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assert(polygon.size() >= 2);
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assert(polygon.size() == 2 || forward == Blocked || forward == Far);
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assert(polygon.size() == 2 || backward == Blocked || backward == Far);
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if (polygon.size() <= 3) {
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// A hole degenerated to an empty polygon, or a tiny triangle remained.
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assert(polygon.size() < 3 || (forward == Blocked && backward == Blocked) || (forward == Far && backward == Far));
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if (polygon.size() < 3 || forward == Far) {
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assert(polygon.size() < 3 || dist2_current <= shortcut_length2);
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bool blocked = forward == Blocked || backward == Blocked;
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assert(polygon.size() < 3 ||
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// Remaining triangle is CCW oriented. Both sides must be "blocked", but the other side may have not been
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// updated after the the p02 / p22 became united into a single point.
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blocked ||
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// Remaining triangle is concave, however both of its arms are long.
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(forward == Far && backward == Far));
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#ifndef _NDEBUG
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if (polygon.size() == 3) {
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// Verify that the remaining triangle is CCW or CW.
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p02 = it0.prev()->cast<int64_t>();
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p22 = it2.next()->cast<int64_t>();
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assert(p02 == p22);
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auto orient1 = cross2(p02 - p2, p0 - p2);
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auto orient2 = cross2(p2 - p0, p22 - p0);
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assert(orient1 > 0 == blocked);
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assert(orient2 > 0 == blocked);
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}
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#endif // _NDEBUG
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if (polygon.size() < 3 || (forward == Far && backward == Far)) {
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polygon.clear();
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} else {
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// The remaining triangle is CCW oriented, keep it.
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assert(forward == Blocked || backward == Blocked);
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}
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return true;
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}
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@ -168,7 +191,7 @@ static bool clip_narrow_corner(
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} else if (forward == Blocked || backward == Blocked) {
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// One side is far, the other blocked.
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assert(forward == Far || backward == Far);
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if (backward == Far) {
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if (forward == Far) {
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// Sort, so we will clip the 1st edge.
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std::swap(p0, p2);
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std::swap(p02, p22);
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@ -177,6 +200,10 @@ static bool clip_narrow_corner(
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// Circle intersects a line at two points, however because |p2 - p0| < shortcut_length,
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// only the second intersection is valid. Because |p2 - p02| > shortcut_length, such
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// intersection should always be found on (p0, p02).
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#ifndef NDEBUG
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auto dfar2 = (p02 - p2).squaredNorm();
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assert(dfar2 >= shortcut_length2);
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#endif // NDEBUG
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const Vec2d v = (p02 - p0).cast<double>();
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const Vec2d d = (p0 - p2).cast<double>();
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const double a = v.squaredNorm();
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@ -273,15 +300,17 @@ void smooth_outward(MutablePolygon &polygon, coord_t clip_dist_scaled)
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Point pt_new = p1 + (t * v2d).cast<coord_t>();
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#ifndef NDEBUG
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double d2new = (pt_new - (swap ? p2 : p0)).cast<double>().squaredNorm();
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assert(std::abs(d2new - clip_dist_scaled2) < sqr(10. * SCALED_EPSILON));
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assert(std::abs(d2new - clip_dist_scaled2) < 1e-5 * clip_dist_scaled2);
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#endif // NDEBUG
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it2.insert(pt_new);
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} else {
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// Cut the corner with a line perpendicular to the bisector.
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double t = sqrt(0.25 * clip_dist_scaled2 / d2);
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assert(t > 0. && t < 1.);
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Point p0 = p1 + (v1d * t).cast<coord_t>();
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Point p2 = p1 + (v2d * (t * lv2 / lv1)).cast<coord_t>();
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double t2 = t * lv1 / lv2;
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assert(t > 0. && t < 1.);
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assert(t2 > 0. && t2 < 1.);
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Point p0 = p1 + (v1d * t ).cast<coord_t>();
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Point p2 = p1 + (v2d * t2).cast<coord_t>();
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if (swap)
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std::swap(p0, p2);
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it2.insert(p2).insert(p0);
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@ -85,7 +85,7 @@ public:
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}
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void advance_front() {
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assert(!this->empty());
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assert(! this->empty());
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if (m_begin == m_end)
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this->make_empty();
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else
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@ -93,7 +93,7 @@ public:
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}
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void retract_back() {
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assert(!this->empty());
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assert(! this->empty());
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if (m_begin == m_end)
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this->make_empty();
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else
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@ -101,13 +101,13 @@ public:
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}
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MutablePolygon::iterator remove_front(MutablePolygon::iterator it) {
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if (m_begin == it)
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if (! this->empty() && m_begin == it)
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this->advance_front();
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return it.remove();
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}
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MutablePolygon::iterator remove_back(MutablePolygon::iterator it) {
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if (m_end == it)
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if (! this->empty() && m_end == it)
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this->retract_back();
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return it.remove();
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}
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