Cut WIP: Added snapping for the rotation of cut plane

+ Some code refactoring
This commit is contained in:
YuSanka 2022-07-20 16:36:36 +02:00
parent cd8e0d002b
commit 003acee218
2 changed files with 243 additions and 152 deletions

View File

@ -27,12 +27,15 @@ namespace GUI {
static const double Margin = 20.0;
static const ColorRGBA GRABBER_COLOR = ColorRGBA::YELLOW();
const unsigned int AngleResolution = 64;
const unsigned int ScaleStepsCount = 72;
const float ScaleStepRad = 2.0f * float(PI) / ScaleStepsCount;
const unsigned int ScaleLongEvery = 2;
const float ScaleLongTooth = 0.1f; // in percent of radius
const unsigned int SnapRegionsCount = 8;
// Generates mesh for a line
GLModel::Geometry its_make_line(Vec3f beg_pos, Vec3f end_pos)
static GLModel::Geometry its_make_line(Vec3f beg_pos, Vec3f end_pos)
{
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
@ -40,9 +43,7 @@ GLModel::Geometry its_make_line(Vec3f beg_pos, Vec3f end_pos)
init_data.reserve_indices(2);
// vertices
Vec3f start = Vec3f::Zero();
init_data.add_vertex(beg_pos);
Vec3f stop = Vec3f::UnitZ();
init_data.add_vertex(end_pos);
// indices
@ -50,6 +51,118 @@ GLModel::Geometry its_make_line(Vec3f beg_pos, Vec3f end_pos)
return init_data;
}
//! -- #ysFIXME those functions bodies are ported from GizmoRotation
// Generates mesh for a circle
static void init_from_circle(GLModel& model, double radius)
{
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(ScaleStepsCount);
init_data.reserve_indices(ScaleStepsCount);
// vertices + indices
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
init_data.add_vertex(Vec3f(::cos(angle) * radius, ::sin(angle) * radius, 0.0f));
init_data.add_index(i);
}
model.init_from(std::move(init_data));
model.set_color(ColorRGBA::WHITE());
}
// Generates mesh for a scale
static void init_from_scale(GLModel& model, double radius)
{
const float out_radius_long = radius * (1.0f + ScaleLongTooth);
const float out_radius_short = radius * (1.0f + 0.5f * ScaleLongTooth);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * radius;
const float in_y = sina * radius;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
// vertices
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
// indices
init_data.add_line(i * 2, i * 2 + 1);
}
model.init_from(std::move(init_data));
model.set_color(ColorRGBA::WHITE());
}
// Generates mesh for a snap_radii
static void init_from_snap_radii(GLModel& model, double radius)
{
const float step = 2.0f * float(PI) / float(SnapRegionsCount);
const float in_radius = radius / 3.0f;
const float out_radius = 2.0f * in_radius;
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * step);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
// vertices
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
// indices
init_data.add_line(i * 2, i * 2 + 1);
}
model.init_from(std::move(init_data));
model.set_color(ColorRGBA::WHITE());
}
// Generates mesh for a angle_arc
static void init_from_angle_arc(GLModel& model, double angle, double radius)
{
model.reset();
const float step_angle = float(angle) / float(AngleResolution);
const float ex_radius = radius;
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(1 + AngleResolution);
init_data.reserve_indices(1 + AngleResolution);
// vertices + indices
for (unsigned int i = 0; i <= AngleResolution; ++i) {
const float angle = float(i) * step_angle;
init_data.add_vertex(Vec3f(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f));
init_data.add_index(i);
}
model.init_from(std::move(init_data));
}
//! --
#define use_grabber_extension 1
GLGizmoCut3D::GLGizmoCut3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
@ -101,7 +214,8 @@ std::string GLGizmoCut3D::get_tooltip() const
}
if (tooltip.empty() && (m_hover_id == X || m_hover_id == Y)) {
std::string axis = m_hover_id == X ? "X" : "Y";
return axis + ": " + format(float(Geometry::rad2deg(Geometry::Transformation(m_rotation_m).get_rotation()[m_hover_id])), 1) + _u8L("°");
// return axis + ": " + format(float(Geometry::rad2deg(Geometry::Transformation(m_rotation_m).get_rotation()[m_hover_id])), 1) + _u8L("°");
return axis + ": " + format(float(Geometry::rad2deg(m_angle)), 1) + _u8L("°");
}
return tooltip;
@ -496,14 +610,9 @@ void GLGizmoCut3D::render_cut_center_graber(bool picking /* = false*/)
if (!shader)
return;
glsafe(::glLineWidth(m_hover_id == X || m_hover_id == Y ? 3.0f : 1.0f));
ColorRGBA color = picking ? picking_decode(BASE_ID - Z) :
m_hover_id == Z ? complementary(GRABBER_COLOR) : GRABBER_COLOR;
m_sphere.set_color(color);
m_cone.set_color(color);
const Camera& camera = wxGetApp().plater()->get_camera();
const Grabber& graber = m_grabbers.front();
@ -520,125 +629,105 @@ void GLGizmoCut3D::render_cut_center_graber(bool picking /* = false*/)
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Transform3d view_matrix = camera.get_view_matrix() * Geometry::translation_transform(m_plane_center) * m_rotation_m;
const Transform3d view_grabber_connection_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d(1.0, 1.0, m_grabber_connection_len));
const BoundingBoxf3 tbb = transformed_bounding_box();
const double grabber_connection_len = std::min<double>(0.75 * m_radius, 35.0) ;
auto render = [shader, this](GLModel& model, const ColorRGBA& color, Transform3d view_model_matrix) {
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
model.set_color(color);
model.render();
};
auto render_grabber_connection = [shader, view_matrix, camera, grabber_connection_len, this](bool render, const ColorRGBA& color)
auto render_rotation_snapping = [shader, camera, this](Axis axis, const ColorRGBA& color)
{
if (!render)
return;
Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d(1.0, 1.0, grabber_connection_len));
Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::translation_transform(m_plane_center) * m_start_dragging_m;
if (axis == X)
view_model_matrix = view_model_matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitY()) * Geometry::rotation_transform(-PI * Vec3d::UnitZ());
else
view_model_matrix = view_model_matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ()) * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitY());
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_grabber_connection.set_color(color);
m_grabber_connection.render();
m_circle.render();
m_scale.render();
m_snap_radii.render();
m_reference_radius.render();
if (m_dragging) {
m_angle_arc.set_color(color);
m_angle_arc.render();
}
};
// render Z grabber
render_grabber_connection((!m_dragging && m_hover_id < 0) || m_hover_id == X || m_hover_id == Y, color);
if ((!m_dragging && m_hover_id < 0 || m_hover_id == Z) && tbb.min.z() <= 0.0) {
Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(-offset, PI * Vec3d::UnitX(), cone_scale);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cone.render();
}
if ((!m_dragging && m_hover_id < 0))
render(m_grabber_connection, color, view_grabber_connection_matrix);
render(m_sphere, color, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), size * Vec3d::Ones()));
if (!m_dragging && m_hover_id < 0 || m_hover_id == Z)
{
Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), size * Vec3d::Ones());
const BoundingBoxf3 tbb = transformed_bounding_box();
if (tbb.min.z() <= 0.0)
render(m_cone, color, view_matrix * Geometry::assemble_transform(-offset, PI * Vec3d::UnitX(), cone_scale));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_sphere.render();
}
if ((!m_dragging && m_hover_id < 0 || m_hover_id == Z) && tbb.max.z() >= 0.0) {
Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(offset, Vec3d::Zero(), cone_scale);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cone.render();
if (tbb.max.z() >= 0.0)
render(m_cone, color, view_matrix * Geometry::assemble_transform(offset, Vec3d::Zero(), cone_scale));
}
// render top sphere for X/Y grabbers
offset = Vec3d(0.0, 0.0, grabber_connection_len);
size = m_dragging && (m_hover_id == X || m_hover_id == Y) ?
double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
if ((!m_dragging && m_hover_id < 0) || m_hover_id == X || m_hover_id == Y)
{
Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(offset, Vec3d::Zero(), size * Vec3d::Ones());
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_sphere.set_color(m_hover_id == Y ? complementary(ColorRGBA::GREEN()) :
m_hover_id == X ? complementary(ColorRGBA::RED() ) : ColorRGBA::GRAY());
m_sphere.render();
}
// render Y grabber
size = m_dragging && m_hover_id == Y ? double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
cone_scale = Vec3d(0.75 * size, 0.75 * size, 1.8 * size);
if ((!m_dragging && m_hover_id < 0) || m_hover_id == Y)
{
if (picking)
color = picking_decode(BASE_ID - Y);
else
color = m_hover_id == Y ? complementary(ColorRGBA::GREEN()) : ColorRGBA::GREEN();
render_grabber_connection(m_hover_id == Y, color);
m_cone.set_color(color);
offset = Vec3d(1.25 * size, 0.0, grabber_connection_len);
Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(offset, 0.5 * PI * Vec3d::UnitY(), cone_scale);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cone.render();
offset = Vec3d(-1.25 * size, 0.0, grabber_connection_len);
view_model_matrix = view_matrix * Geometry::assemble_transform(offset, -0.5 * PI * Vec3d::UnitY(), cone_scale);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cone.render();
size = m_dragging ? double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
color = m_hover_id == Y ? complementary(ColorRGBA::GREEN()) :
m_hover_id == X ? complementary(ColorRGBA::RED()) : ColorRGBA::GRAY();
render(m_sphere, color, view_matrix * Geometry::assemble_transform(m_grabber_connection_len * Vec3d::UnitZ(), Vec3d::Zero(), size * Vec3d::Ones()));
}
// render X grabber
size = m_dragging && m_hover_id == X ? double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
cone_scale = Vec3d(0.75 * size, 0.75 * size, 1.8 * size);
if ((!m_dragging && m_hover_id < 0) || m_hover_id == X)
{
size = m_dragging && m_hover_id == X ? double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
cone_scale = Vec3d(0.75 * size, 0.75 * size, 1.8 * size);
if (picking)
color = picking_decode(BASE_ID - X);
else
color = m_hover_id == X ? complementary(ColorRGBA::RED()) : ColorRGBA::RED();
render_grabber_connection(m_hover_id == X, color);
if (m_hover_id == X) {
render(m_grabber_connection, color, view_grabber_connection_matrix);
render_rotation_snapping(X, color);
}
m_cone.set_color(color);
offset = Vec3d(0.0, 1.25 * size, m_grabber_connection_len);
render(m_cone, color, view_matrix * Geometry::assemble_transform(offset, -0.5 * PI * Vec3d::UnitX(), cone_scale));
offset = Vec3d(0.0, -1.25 * size, m_grabber_connection_len);
render(m_cone, color, view_matrix * Geometry::assemble_transform(offset, 0.5 * PI * Vec3d::UnitX(), cone_scale));
}
offset = Vec3d(0.0, 1.25 * size, grabber_connection_len);
Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(offset, -0.5 * PI * Vec3d::UnitX(), cone_scale);
// render Y grabber
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cone.render();
if ((!m_dragging && m_hover_id < 0) || m_hover_id == Y)
{
size = m_dragging && m_hover_id == Y ? double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
cone_scale = Vec3d(0.75 * size, 0.75 * size, 1.8 * size);
if (picking)
color = picking_decode(BASE_ID - Y);
else
color = m_hover_id == Y ? complementary(ColorRGBA::GREEN()) : ColorRGBA::GREEN();
offset = Vec3d(0.0, -1.25 * size, grabber_connection_len);
view_model_matrix = view_matrix * Geometry::assemble_transform(offset, 0.5 * PI * Vec3d::UnitX(), cone_scale);
if (m_hover_id == Y) {
render(m_grabber_connection, color, view_grabber_connection_matrix);
render_rotation_snapping(Y, color);
}
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cone.render();
offset = Vec3d(1.25 * size, 0.0, m_grabber_connection_len);
render(m_cone, color, view_matrix * Geometry::assemble_transform(offset, 0.5 * PI * Vec3d::UnitY(), cone_scale));
offset = Vec3d(-1.25 * size, 0.0, m_grabber_connection_len);
render(m_cone, color, view_matrix * Geometry::assemble_transform(offset, -0.5 * PI * Vec3d::UnitY(), cone_scale));
}
shader->stop_using();
@ -818,35 +907,28 @@ void GLGizmoCut3D::on_dragging(const UpdateData& data)
const Vec2d orig_dir = Vec2d::UnitX();
const Vec2d new_dir = mouse_pos.normalized();
const double two_pi = 2.0 * PI;
double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0));
if (cross2(orig_dir, new_dir) < 0.0)
theta = 2.0 * (double)PI - theta;
theta = two_pi - theta;
const double len = mouse_pos.norm();
// snap to coarse snap region
if (m_snap_coarse_in_radius <= len && len <= m_snap_coarse_out_radius) {
const double step = 2.0 * double(PI) / double(SnapRegionsCount);
theta = step * std::round(theta / step);
}
else {
// snap to fine snap region (scale)
if (m_snap_fine_in_radius <= len && len <= m_snap_fine_out_radius) {
const double step = 2.0 * double(PI) / double(ScaleStepsCount);
theta = step * std::round(theta / step);
}
}
if (theta == 2.0 * double(PI))
if (theta == two_pi)
theta = 0.0;
if (m_hover_id == X)
theta += 0.5 * double(PI);
theta += 0.5 * PI;
rotation[m_hover_id] = theta;
m_rotation_m = m_rotation_m * Geometry::rotation_transform(rotation);
m_angle += (float)theta;
while (m_angle > two_pi)
m_angle -= two_pi;
if (m_angle < 0.0)
m_angle += two_pi;
update_clipper();
}
@ -862,15 +944,23 @@ void GLGizmoCut3D::on_dragging(const UpdateData& data)
void GLGizmoCut3D::on_start_dragging()
{
m_angle = 0.0;
if (m_hover_id >= m_connectors_group_id && m_connector_mode == CutConnectorMode::Manual)
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Move connector"), UndoRedo::SnapshotType::GizmoAction);
if (m_hover_id == X || m_hover_id == Y)
m_start_dragging_m = m_rotation_m;
}
void GLGizmoCut3D::on_stop_dragging()
{
if (m_hover_id == X || m_hover_id == Y) {
m_angle_arc.reset();
m_angle = 0.0;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Rotate cut plane"), UndoRedo::SnapshotType::GizmoAction);
m_ar_rotations = Geometry::Transformation(m_rotation_m).get_rotation();
m_start_dragging_m = m_rotation_m;
}
else if (m_hover_id == Z) {
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Move cut plane"), UndoRedo::SnapshotType::GizmoAction);
@ -956,15 +1046,17 @@ bool GLGizmoCut3D::update_bb()
set_center_pos(m_bb_center + m_center_offset, true);
m_radius = box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
m_grabber_connection_len = std::min<double>(0.75 * m_radius, 35.0);
m_grabber_radius = m_grabber_connection_len * 0.85;
m_plane.reset();
m_cone.reset();
m_sphere.reset();
m_grabber_connection.reset();
m_circle.reset();
m_scale.reset();
m_snap_radii.reset();
if (CommonGizmosDataObjects::SelectionInfo* selection = m_c->selection_info()) {
m_selected.clear();
m_selected.resize(selection->model_object()->cut_connectors.size(), false);
@ -977,10 +1069,8 @@ bool GLGizmoCut3D::update_bb()
void GLGizmoCut3D::on_render()
{
bool updated_bb = update_bb();
if (updated_bb) {
if (update_bb())
update_clipper_on_render();
}
if (!m_cone.is_initialized())
m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 12.0));
@ -989,6 +1079,19 @@ void GLGizmoCut3D::on_render()
if (!m_grabber_connection.is_initialized())
m_grabber_connection.init_from(its_make_line(Vec3f::Zero(), Vec3f::UnitZ()));
if (!m_circle.is_initialized())
init_from_circle(m_circle, m_grabber_radius);
if (!m_scale.is_initialized())
init_from_scale(m_scale, m_grabber_radius);
if (!m_snap_radii.is_initialized())
init_from_snap_radii(m_snap_radii, m_grabber_radius);
if (!m_reference_radius.is_initialized()) {
m_reference_radius.init_from(its_make_line(Vec3f::Zero(), m_grabber_connection_len * Vec3f::UnitX()));
m_reference_radius.set_color(ColorRGBA::WHITE());
}
if (!m_angle_arc.is_initialized() || m_angle != 0.0)
init_from_angle_arc(m_angle_arc, m_angle, m_grabber_connection_len);
if (force_update_clipper_on_render)
update_clipper_on_render();
@ -1076,35 +1179,9 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
if (m_imgui->button("Reset cutting plane")) {
set_center(bounding_box().center());
m_rotation_m = Transform3d::Identity();
m_angle_arc.reset();
update_clipper();
}
//////
// ImGui::AlignTextToFramePadding();
// m_imgui->text(_L("Move center"));
// m_imgui->disabled_begin(m_plane_center == bounding_box().center());
// revert_move = render_revert_button("move");
// m_imgui->disabled_end();
// for (Axis axis : {X, Y, Z})
// render_move_center_input(axis);
// m_imgui->text(m_imperial_units ? _L("in") : _L("mm"));
// ImGui::Separator();
// double koef = m_imperial_units ? ObjectManipulation::mm_to_in : 1.0;
// wxString unit_str = " " + (m_imperial_units ? _L("in") : _L("mm"));
// Vec3d tbb_sz = transformed_bounding_box().size();
// wxString size = "X: " + double_to_string(tbb_sz.x() * koef, 2) + unit_str +
// ", Y: " + double_to_string(tbb_sz.y() * koef, 2) + unit_str +
// ", Z: " + double_to_string(tbb_sz.z() * koef, 2) + unit_str;
// ImGui::AlignTextToFramePadding();
// m_imgui->text(_L("Build size"));
// ImGui::SameLine(m_label_width);
// m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, size);
}
if (m_mode == size_t(CutMode::cutPlanar)) {
@ -1124,16 +1201,17 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
ImGui::SameLine(3 * m_label_width);
m_imgui->disabled_begin(!m_keep_upper);
m_imgui->disabled_begin(is_approx(Geometry::Transformation(m_rotation_m).get_rotation().x(), 0.) && is_approx(Geometry::Transformation(m_rotation_m).get_rotation().y(), 0.));
m_imgui->disabled_begin(is_approx(Geometry::Transformation(m_rotation_m).get_rotation().x(), 0.) && is_approx(Geometry::Transformation(m_rotation_m).get_rotation().y(), 0.));
if (m_imgui->checkbox(_L("Place on cut") + "##upper", m_place_on_cut_upper))
m_rotate_upper = false;
m_imgui->disabled_end();
ImGui::SameLine();
if (m_imgui->checkbox(_L("Flip") + "##upper", m_rotate_upper))
m_place_on_cut_upper = false;
m_imgui->disabled_end();
m_imgui->disabled_end();
m_imgui->text("");
ImGui::SameLine(m_label_width);
@ -1158,8 +1236,10 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
ImGui::Separator();
m_imgui->disabled_begin(!m_keep_upper || !m_keep_lower);
if (m_imgui->button(_L("Add/Edit connectors")))
m_connectors_editing = true;
m_imgui->disabled_end();
} else { // connectors mode
m_imgui->disabled_begin(!m_keep_lower || !m_keep_upper);
// Connectors section
@ -1235,6 +1315,7 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
set_center(bounding_box().center());
if (revert_rotation) {
m_rotation_m = Transform3d::Identity();
m_angle_arc.reset();
update_clipper();
}
}
@ -1592,6 +1673,7 @@ bool GLGizmoCut3D::process_cut_line(SLAGizmoEventType action, const Vec2d& mouse
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), cross_dir).toRotationMatrix();
m_rotation_m = m;
m_angle_arc.reset();
set_center(m_plane_center + cross_dir * (cross_dir.dot(pt - m_plane_center)));

View File

@ -36,11 +36,13 @@ class GLGizmoCut3D : public GLGizmoBase
Vec3d m_center_offset{ Vec3d::Zero() };
// values from RotationGizmo
float m_radius{ 0.0f };
float m_snap_coarse_in_radius{ 0.0f };
float m_snap_coarse_out_radius{ 0.0f };
float m_snap_fine_in_radius{ 0.0f };
float m_snap_fine_out_radius{ 0.0f };
double m_radius{ 0.0 };
double m_grabber_radius{ 0.0 };
double m_grabber_connection_len{ 0.0 };
// dragging angel in hovered axes
Transform3d m_start_dragging_m{ Transform3d::Identity() };
double m_angle{ 0.0 };
GLModel m_connector_shape;
TriangleMesh m_connector_mesh;
@ -56,6 +58,13 @@ class GLGizmoCut3D : public GLGizmoBase
GLModel m_cut_line;
GLModel m_cone;
GLModel m_sphere;
GLModel m_circle;
GLModel m_scale;
GLModel m_snap_radii;
GLModel m_reference_radius;
GLModel m_angle_arc;
Vec3d m_old_center;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL