Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat_texture
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5 changed files with 199 additions and 29 deletions
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@ -358,9 +358,17 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
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GLModel model;
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model.init_from(std::move(init_data));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_texture_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat_texture");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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shader->set_uniform("view_model_matrix", Transform3d::Identity());
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shader->set_uniform("projection_matrix", Transform3d::Identity());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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model.render();
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shader->stop_using();
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}
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