Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: flat_texture
This commit is contained in:
enricoturri1966 2022-03-07 09:45:29 +01:00
parent 545056bf7c
commit 005fef7bf6
5 changed files with 199 additions and 29 deletions

View file

@ -358,9 +358,17 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
GLModel model;
model.init_from(std::move(init_data));
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
model.render();
shader->stop_using();
}