Fix gui size
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6bcc576b5f
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@ -34,6 +34,7 @@ bool GLGizmoSimplify::on_init()
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return true;
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}
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std::string GLGizmoSimplify::on_get_name() const
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{
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return (_L("Simplify")).ToUTF8().data();
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@ -45,14 +46,8 @@ void GLGizmoSimplify::on_render_for_picking() const{}
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void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limit)
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{
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const int min_triangle_count = 4; // tetrahedron
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// GUI size constants
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// TODO: calculate from translation text sizes
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const int top_left_width = 100;
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const int bottom_left_width = 100;
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const int input_width = 100;
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const int input_small_width = 80;
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const int window_offset = 100;
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const int max_char_in_name = 25;
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create_gui_cfg();
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int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse;
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@ -75,8 +70,8 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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is_valid_result = false;
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// set window position
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ImVec2 pos = ImGui::GetMousePos();
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pos.x -= window_offset;
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pos.y -= window_offset;
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pos.x -= gui_cfg->window_offset;
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pos.y -= gui_cfg->window_offset;
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ImGui::SetWindowPos(pos, ImGuiCond_Always);
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}
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@ -86,19 +81,19 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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triangle_count = original_its->indices.size();
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Mesh name") + ":");
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ImGui::SameLine(top_left_width);
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ImGui::SameLine(gui_cfg->top_left_width);
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std::string name = volume->name;
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if (name.length() > max_char_in_name)
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name = name.substr(0, max_char_in_name-3) + "...";
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m_imgui->text(name);
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Triangles") + ":");
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ImGui::SameLine(top_left_width);
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ImGui::SameLine(gui_cfg->top_left_width);
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m_imgui->text(std::to_string(triangle_count));
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ImGui::Separator();
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ImGui::Text(_L("Limit by triangles").c_str());
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ImGui::SameLine(bottom_left_width);
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ImGui::SameLine(gui_cfg->bottom_left_width);
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// First initialization + fix triangle count
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if (m_imgui->checkbox("##UseCount", c.use_count)) {
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if (!c.use_count) c.use_error = true;
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@ -107,9 +102,9 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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m_imgui->disabled_begin(!c.use_count);
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ImGui::Text(_L("Triangle count").c_str());
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ImGui::SameLine(bottom_left_width);
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ImGui::SameLine(gui_cfg->bottom_left_width);
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int wanted_count = c.wanted_count;
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ImGui::SetNextItemWidth(input_width);
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ImGui::SetNextItemWidth(gui_cfg->input_width);
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if (ImGui::SliderInt("##triangle_count", &wanted_count, min_triangle_count, triangle_count, "%d")) {
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c.wanted_count = static_cast<uint32_t>(wanted_count);
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if (c.wanted_count < min_triangle_count)
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@ -120,8 +115,8 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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is_valid_result = false;
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}
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ImGui::Text(_L("Ratio").c_str());
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ImGui::SameLine(bottom_left_width);
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ImGui::SetNextItemWidth(input_small_width);
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ImGui::SameLine(gui_cfg->bottom_left_width);
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ImGui::SetNextItemWidth(gui_cfg->input_small_width);
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const char * precision = (c.wanted_percent > 10)? "%.0f": ((c.wanted_percent > 1)? "%.1f":"%.2f");
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float step = (c.wanted_percent > 10)? 1.f: ((c.wanted_percent > 1)? 0.1f : 0.01f);
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if (ImGui::InputFloat("%", &c.wanted_percent, step, 10*step, precision)) {
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@ -137,7 +132,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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ImGui::NewLine();
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ImGui::Text(_L("Limit by error").c_str());
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ImGui::SameLine(bottom_left_width);
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ImGui::SameLine(gui_cfg->bottom_left_width);
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if (m_imgui->checkbox("##UseError", c.use_error)) {
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if (!c.use_error) c.use_count = true;
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is_valid_result = false;
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@ -145,8 +140,8 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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m_imgui->disabled_begin(!c.use_error);
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ImGui::Text(_L("Max. error").c_str());
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ImGui::SameLine(bottom_left_width);
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ImGui::SetNextItemWidth(input_small_width);
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ImGui::SameLine(gui_cfg->bottom_left_width);
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ImGui::SetNextItemWidth(gui_cfg->input_small_width);
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if (ImGui::InputFloat("##maxError", &c.max_error, 0.01f, .1f, "%.2f")) {
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if (c.max_error < 0.f) c.max_error = 0.f;
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is_valid_result = false;
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@ -163,7 +158,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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close();
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}
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}
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ImGui::SameLine(bottom_left_width);
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ImGui::SameLine(gui_cfg->bottom_left_width);
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if (m_imgui->button(_L("Preview"))) {
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state = State::simplifying;
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// simplify but not aply on mesh
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@ -184,11 +179,11 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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if (m_imgui->button(_L("Cancel"))) state = State::canceling;
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m_imgui->disabled_end();
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ImGui::SameLine(bottom_left_width);
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ImGui::SameLine(gui_cfg->bottom_left_width);
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// draw progress bar
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char buf[32];
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sprintf(buf, L("Process %d / 100"), progress);
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ImGui::ProgressBar(progress / 100., ImVec2(input_width, 0.f), buf);
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ImGui::ProgressBar(progress / 100., ImVec2(gui_cfg->input_width, 0.f), buf);
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}
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m_imgui->end();
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@ -293,4 +288,26 @@ bool GLGizmoSimplify::on_is_activable() const
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return !m_parent.get_selection().is_empty();
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}
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void GLGizmoSimplify::create_gui_cfg() {
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if (gui_cfg.has_value()) return;
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int space_size = m_imgui->calc_text_size(":MM").x;
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GuiCfg cfg;
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cfg.top_left_width = std::max(m_imgui->calc_text_size(_L("Mesh name")).x,
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m_imgui->calc_text_size(_L("Triangles")).x)
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+ space_size;
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cfg.bottom_left_width =
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std::max(
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std::max(m_imgui->calc_text_size(_L("Limit by triangles")).x,
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std::max(m_imgui->calc_text_size(_L("Triangle count")).x,
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m_imgui->calc_text_size(_L("Ratio")).x)),
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std::max(m_imgui->calc_text_size(_L("Limit by error")).x,
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m_imgui->calc_text_size(_L("Max. error")).x)) + space_size;
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cfg.input_width = cfg.bottom_left_width;
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cfg.input_small_width = cfg.input_width * 0.8;
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cfg.window_offset = cfg.input_width;
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gui_cfg = cfg;
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}
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} // namespace Slic3r::GUI
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@ -66,8 +66,21 @@ private:
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wanted_count = static_cast<uint32_t>(
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std::round(triangle_count * wanted_percent / 100.f));
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}
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} c;
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// This configs holds GUI layout size given by translated texts.
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// etc. When language changes, GUI is recreated and this class constructed again,
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// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
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struct GuiCfg
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{
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int top_left_width = 100;
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int bottom_left_width = 100;
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int input_width = 100;
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int input_small_width = 80;
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int window_offset = 100;
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};
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Configuration c;
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std::optional<GuiCfg> gui_cfg;
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void create_gui_cfg();
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};
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} // namespace GUI
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