Fix gui size

This commit is contained in:
Filip Sykala 2021-07-21 11:58:01 +02:00
parent 6bcc576b5f
commit 0079091a8c
2 changed files with 53 additions and 23 deletions

View File

@ -34,6 +34,7 @@ bool GLGizmoSimplify::on_init()
return true;
}
std::string GLGizmoSimplify::on_get_name() const
{
return (_L("Simplify")).ToUTF8().data();
@ -45,14 +46,8 @@ void GLGizmoSimplify::on_render_for_picking() const{}
void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limit)
{
const int min_triangle_count = 4; // tetrahedron
// GUI size constants
// TODO: calculate from translation text sizes
const int top_left_width = 100;
const int bottom_left_width = 100;
const int input_width = 100;
const int input_small_width = 80;
const int window_offset = 100;
const int max_char_in_name = 25;
create_gui_cfg();
int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoCollapse;
@ -75,8 +70,8 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
is_valid_result = false;
// set window position
ImVec2 pos = ImGui::GetMousePos();
pos.x -= window_offset;
pos.y -= window_offset;
pos.x -= gui_cfg->window_offset;
pos.y -= gui_cfg->window_offset;
ImGui::SetWindowPos(pos, ImGuiCond_Always);
}
@ -86,19 +81,19 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
triangle_count = original_its->indices.size();
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Mesh name") + ":");
ImGui::SameLine(top_left_width);
ImGui::SameLine(gui_cfg->top_left_width);
std::string name = volume->name;
if (name.length() > max_char_in_name)
name = name.substr(0, max_char_in_name-3) + "...";
m_imgui->text(name);
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Triangles") + ":");
ImGui::SameLine(top_left_width);
ImGui::SameLine(gui_cfg->top_left_width);
m_imgui->text(std::to_string(triangle_count));
ImGui::Separator();
ImGui::Text(_L("Limit by triangles").c_str());
ImGui::SameLine(bottom_left_width);
ImGui::SameLine(gui_cfg->bottom_left_width);
// First initialization + fix triangle count
if (m_imgui->checkbox("##UseCount", c.use_count)) {
if (!c.use_count) c.use_error = true;
@ -107,9 +102,9 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
m_imgui->disabled_begin(!c.use_count);
ImGui::Text(_L("Triangle count").c_str());
ImGui::SameLine(bottom_left_width);
ImGui::SameLine(gui_cfg->bottom_left_width);
int wanted_count = c.wanted_count;
ImGui::SetNextItemWidth(input_width);
ImGui::SetNextItemWidth(gui_cfg->input_width);
if (ImGui::SliderInt("##triangle_count", &wanted_count, min_triangle_count, triangle_count, "%d")) {
c.wanted_count = static_cast<uint32_t>(wanted_count);
if (c.wanted_count < min_triangle_count)
@ -120,8 +115,8 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
is_valid_result = false;
}
ImGui::Text(_L("Ratio").c_str());
ImGui::SameLine(bottom_left_width);
ImGui::SetNextItemWidth(input_small_width);
ImGui::SameLine(gui_cfg->bottom_left_width);
ImGui::SetNextItemWidth(gui_cfg->input_small_width);
const char * precision = (c.wanted_percent > 10)? "%.0f": ((c.wanted_percent > 1)? "%.1f":"%.2f");
float step = (c.wanted_percent > 10)? 1.f: ((c.wanted_percent > 1)? 0.1f : 0.01f);
if (ImGui::InputFloat("%", &c.wanted_percent, step, 10*step, precision)) {
@ -137,7 +132,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
ImGui::NewLine();
ImGui::Text(_L("Limit by error").c_str());
ImGui::SameLine(bottom_left_width);
ImGui::SameLine(gui_cfg->bottom_left_width);
if (m_imgui->checkbox("##UseError", c.use_error)) {
if (!c.use_error) c.use_count = true;
is_valid_result = false;
@ -145,8 +140,8 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
m_imgui->disabled_begin(!c.use_error);
ImGui::Text(_L("Max. error").c_str());
ImGui::SameLine(bottom_left_width);
ImGui::SetNextItemWidth(input_small_width);
ImGui::SameLine(gui_cfg->bottom_left_width);
ImGui::SetNextItemWidth(gui_cfg->input_small_width);
if (ImGui::InputFloat("##maxError", &c.max_error, 0.01f, .1f, "%.2f")) {
if (c.max_error < 0.f) c.max_error = 0.f;
is_valid_result = false;
@ -163,7 +158,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
close();
}
}
ImGui::SameLine(bottom_left_width);
ImGui::SameLine(gui_cfg->bottom_left_width);
if (m_imgui->button(_L("Preview"))) {
state = State::simplifying;
// simplify but not aply on mesh
@ -184,11 +179,11 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
if (m_imgui->button(_L("Cancel"))) state = State::canceling;
m_imgui->disabled_end();
ImGui::SameLine(bottom_left_width);
ImGui::SameLine(gui_cfg->bottom_left_width);
// draw progress bar
char buf[32];
sprintf(buf, L("Process %d / 100"), progress);
ImGui::ProgressBar(progress / 100., ImVec2(input_width, 0.f), buf);
ImGui::ProgressBar(progress / 100., ImVec2(gui_cfg->input_width, 0.f), buf);
}
m_imgui->end();
@ -293,4 +288,26 @@ bool GLGizmoSimplify::on_is_activable() const
return !m_parent.get_selection().is_empty();
}
void GLGizmoSimplify::create_gui_cfg() {
if (gui_cfg.has_value()) return;
int space_size = m_imgui->calc_text_size(":MM").x;
GuiCfg cfg;
cfg.top_left_width = std::max(m_imgui->calc_text_size(_L("Mesh name")).x,
m_imgui->calc_text_size(_L("Triangles")).x)
+ space_size;
cfg.bottom_left_width =
std::max(
std::max(m_imgui->calc_text_size(_L("Limit by triangles")).x,
std::max(m_imgui->calc_text_size(_L("Triangle count")).x,
m_imgui->calc_text_size(_L("Ratio")).x)),
std::max(m_imgui->calc_text_size(_L("Limit by error")).x,
m_imgui->calc_text_size(_L("Max. error")).x)) + space_size;
cfg.input_width = cfg.bottom_left_width;
cfg.input_small_width = cfg.input_width * 0.8;
cfg.window_offset = cfg.input_width;
gui_cfg = cfg;
}
} // namespace Slic3r::GUI

View File

@ -66,8 +66,21 @@ private:
wanted_count = static_cast<uint32_t>(
std::round(triangle_count * wanted_percent / 100.f));
}
} c;
// This configs holds GUI layout size given by translated texts.
// etc. When language changes, GUI is recreated and this class constructed again,
// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
struct GuiCfg
{
int top_left_width = 100;
int bottom_left_width = 100;
int input_width = 100;
int input_small_width = 80;
int window_offset = 100;
};
Configuration c;
std::optional<GuiCfg> gui_cfg;
void create_gui_cfg();
};
} // namespace GUI