Tech ENABLE_TRANSFORMATIONS_BY_MATRICES merged into ENABLE_WORLD_COORDINATE

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-06-01 14:14:46 +02:00
parent f591535d20
commit 00878fb330
26 changed files with 340 additions and 897 deletions

View file

@ -691,27 +691,26 @@ public:
const Geometry::Transformation& get_transformation() const { return m_transformation; }
void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
void set_transformation(const Transform3d& trafo) { m_transformation.set_matrix(trafo); }
#else
void set_transformation(const Transform3d &trafo) { m_transformation.set_from_transform(trafo); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
Vec3d get_offset() const { return m_transformation.get_offset(); }
#else
void set_transformation(const Transform3d &trafo) { m_transformation.set_from_transform(trafo); }
const Vec3d& get_offset() const { return m_transformation.get_offset(); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
Vec3d get_rotation() const { return m_transformation.get_rotation(); }
#else
const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
@ -723,11 +722,11 @@ public:
void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
Vec3d get_mirror() const { return m_transformation.get_mirror(); }
#else
const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
bool is_left_handed() const { return m_transformation.is_left_handed(); }
@ -736,12 +735,12 @@ public:
void convert_from_imperial_units();
void convert_from_meters();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
const Transform3d& get_matrix() const { return m_transformation.get_matrix(); }
Transform3d get_matrix_no_offset() const { return m_transformation.get_matrix_no_offset(); }
#else
const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
void set_new_unique_id() {
ObjectBase::set_new_unique_id();
@ -944,41 +943,41 @@ public:
const Geometry::Transformation& get_transformation() const { return m_transformation; }
void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
Vec3d get_offset() const { return m_transformation.get_offset(); }
#else
const Vec3d& get_offset() const { return m_transformation.get_offset(); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
Vec3d get_rotation() const { return m_transformation.get_rotation(); }
#else
const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); }
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
#else
const Vec3d& get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
Vec3d get_mirror() const { return m_transformation.get_mirror(); }
#else
const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
bool is_left_handed() const { return m_transformation.is_left_handed(); }
@ -996,12 +995,12 @@ public:
// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
void transform_polygon(Polygon* polygon) const;
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
const Transform3d& get_matrix() const { return m_transformation.get_matrix(); }
Transform3d get_matrix_no_offset() const { return m_transformation.get_matrix_no_offset(); }
#else
const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
bool is_printable() const { return object->printable && printable && (print_volume_state == ModelInstancePVS_Inside); }