Tech ENABLE_TRANSFORMATIONS_BY_MATRICES merged into ENABLE_WORLD_COORDINATE

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-06-01 14:14:46 +02:00
parent f591535d20
commit 00878fb330
26 changed files with 340 additions and 897 deletions

View file

@ -354,11 +354,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
const GLVolume* volume = selection.get_first_volume();
const double min_z = get_volume_min_z(*volume);
if (!is_world_coordinates()) {
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
const Vec3d diff = m_cache.position - volume->get_instance_transformation().get_matrix_no_offset().inverse() * (min_z * Vec3d::UnitZ());
#else
const Vec3d diff = m_cache.position - volume->get_instance_transformation().get_matrix(true).inverse() * (min_z * Vec3d::UnitZ());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Drop to bed"));
change_position_value(0, diff.x());
@ -385,11 +381,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
const double min_z = selection.get_scaled_instance_bounding_box().min.z();
if (!is_world_coordinates()) {
const GLVolume* volume = selection.get_first_volume();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
const Vec3d diff = m_cache.position - volume->get_instance_transformation().get_matrix_no_offset().inverse() * (min_z * Vec3d::UnitZ());
#else
const Vec3d diff = m_cache.position - volume->get_instance_transformation().get_matrix(true).inverse() * (min_z * Vec3d::UnitZ());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Drop to bed"));
change_position_value(0, diff.x());
@ -460,7 +452,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
m_reset_scale_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "undo"));
m_reset_scale_button->SetToolTip(_L("Reset scale"));
m_reset_scale_button->Bind(wxEVT_BUTTON, [this](wxCommandEvent& e) {
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
Selection& selection = canvas->get_selection();
if (selection.is_single_volume_or_modifier())
@ -481,8 +473,8 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
change_scale_value(0, 100.);
change_scale_value(1, 100.);
change_scale_value(2, 100.);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
});
#endif // ENABLE_WORLD_COORDINATE
});
editors_grid_sizer->Add(m_reset_scale_button);
for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++)
@ -492,7 +484,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
m_main_grid_sizer->Add(editors_grid_sizer, 1, wxEXPAND);
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
m_skew_label = new wxStaticText(parent, wxID_ANY, _L("Skew"));
m_main_grid_sizer->Add(m_skew_label, 1, wxEXPAND);
@ -509,7 +501,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
}
});
m_main_grid_sizer->Add(m_reset_skew_button);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
m_check_inch = new wxCheckBox(parent, wxID_ANY, _L("Inches"));
m_check_inch->SetFont(wxGetApp().normal_font());
@ -651,21 +643,15 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
const GLVolume* volume = selection.get_first_volume();
#if !ENABLE_WORLD_COORDINATE
m_new_position = volume->get_instance_offset();
#endif // !ENABLE_WORLD_COORDINATE
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
// Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible.
#if ENABLE_WORLD_COORDINATE
if (is_world_coordinates() && !m_uniform_scale &&
#else
if (m_world_coordinates && ! m_uniform_scale &&
#endif // ENABLE_WORLD_COORDINATE
! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {
// Manipulating an instance in the world coordinate system, rotation is not multiples of ninety degrees, therefore enforce uniform scaling.
m_uniform_scale = true;
m_lock_bnt->SetLock(true);
}
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
if (is_world_coordinates()) {
@ -674,32 +660,19 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
if (m_world_coordinates) {
#endif // ENABLE_WORLD_COORDINATE
m_new_rotate_label_string = L("Rotate");
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
m_new_scale_label_string = L("Scale");
#endif // ENABLE_WORLD_COORDINATE
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotation = Vec3d::Zero();
m_new_size = selection.get_scaled_instance_bounding_box().size();
#if ENABLE_WORLD_COORDINATE && !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale = Vec3d(100.0, 100.0, 100.0);
#else
m_new_scale = m_new_size.cwiseQuotient(selection.get_unscaled_instance_bounding_box().size()) * 100.0;
#endif // ENABLE_WORLD_COORDINATE && !ENABLE_TRANSFORMATIONS_BY_MATRICES
}
else {
#if ENABLE_WORLD_COORDINATE
m_new_move_label_string = L("Translate");
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotate_label_string = L("Rotate");
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_position = Vec3d::Zero();
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotation = Vec3d::Zero();
#else
m_new_rotation = volume->get_instance_rotation() * (180.0 / M_PI);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
m_new_size = volume->get_instance_scaling_factor().cwiseProduct(wxGetApp().model().objects[volume->object_idx()]->raw_mesh_bounding_box().size());
m_new_scale = volume->get_instance_scaling_factor() * 100.0;
}
@ -731,28 +704,15 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_position = offset;
m_new_rotate_label_string = L("Rotate");
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale_label_string = L("Scale");
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotation = Vec3d::Zero();
m_new_size = volume->transformed_convex_hull_bounding_box(trafo.get_matrix()).size();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale = m_new_size.cwiseQuotient(volume->transformed_convex_hull_bounding_box(volume->get_instance_transformation().get_matrix() * volume->get_volume_transformation().get_matrix_no_scaling_factor()).size()) * 100.0;
#else
m_new_scale = Vec3d(100.0, 100.0, 100.0);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
}
else if (is_local_coordinates()) {
m_new_move_label_string = L("Translate");
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotate_label_string = L("Rotate");
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_position = Vec3d::Zero();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotation = Vec3d::Zero();
#else
m_new_rotation = volume->get_volume_rotation() * (180.0 / M_PI);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale = volume->get_volume_scaling_factor() * 100.0;
m_new_size = volume->get_volume_scaling_factor().cwiseProduct(volume->bounding_box().size());
}
@ -760,19 +720,10 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
#endif // ENABLE_WORLD_COORDINATE
m_new_position = volume->get_volume_offset();
m_new_rotate_label_string = L("Rotate");
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
m_new_scale_label_string = L("Scale");
#endif // ENABLE_WORLD_COORDINATE
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotation = Vec3d::Zero();
#if ENABLE_WORLD_COORDINATE
m_new_size = volume->transformed_convex_hull_bounding_box(volume->get_volume_transformation().get_matrix()).size();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale = m_new_size.cwiseQuotient(volume->transformed_convex_hull_bounding_box(volume->get_volume_transformation().get_matrix_no_scaling_factor()).size()) * 100.0;
#else
m_new_scale = Vec3d(100.0, 100.0, 100.0);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
}
#else
m_new_scale = volume->get_volume_scaling_factor() * 100.0;
@ -843,29 +794,20 @@ void ObjectManipulation::update_if_dirty()
update(m_cache.rotation, m_cache.rotation_rounded, meRotation, m_new_rotation);
}
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
Selection::EUniformScaleRequiredReason reason;
if (selection.requires_uniform_scale(&reason)) {
wxString tooltip = _L("You cannot use non-uniform scaling mode for multiple objects/parts selection");
m_lock_bnt->SetToolTip(tooltip);
#else
#if !ENABLE_WORLD_COORDINATE
if (selection.requires_uniform_scale()) {
m_lock_bnt->SetLock(true);
m_lock_bnt->SetToolTip(_L("You cannot use non-uniform scaling mode for multiple objects/parts selection"));
m_lock_bnt->disable();
#endif // ENABLE_WORLD_COORDINATE
}
else {
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // !ENABLE_WORLD_COORDINATE
m_lock_bnt->SetLock(m_uniform_scale);
m_lock_bnt->SetToolTip(wxEmptyString);
m_lock_bnt->enable();
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
}
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if !ENABLE_WORLD_COORDINATE
}
{
int new_selection = m_world_coordinates ? 0 : 1;
if (m_word_local_combo->GetSelection() != new_selection)
@ -898,35 +840,18 @@ void ObjectManipulation::update_reset_buttons_visibility()
bool show_rotation = false;
bool show_scale = false;
bool show_drop_to_bed = false;
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
bool show_skew = false;
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
bool show_skew = false;
if (selection.is_single_full_instance() || selection.is_single_volume_or_modifier()) {
#else
if ((m_coordinates_type == ECoordinatesType::World && selection.is_single_full_instance()) ||
(m_coordinates_type == ECoordinatesType::Instance && selection.is_single_volume_or_modifier())) {
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
const double min_z = selection.is_single_full_instance() ? selection.get_scaled_instance_bounding_box().min.z() :
get_volume_min_z(*selection.get_first_volume());
show_drop_to_bed = std::abs(min_z) > EPSILON;
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
}
if (m_coordinates_type == ECoordinatesType::Local && (selection.is_single_full_instance() || selection.is_single_volume_or_modifier())) {
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
const GLVolume* volume = selection.get_first_volume();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
Transform3d rotation = Transform3d::Identity();
Transform3d scale = Transform3d::Identity();
Geometry::Transformation skew;
#else
Vec3d rotation = Vec3d::Zero();
Vec3d scale = Vec3d::Ones();
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#else
if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) {
const GLVolume* volume = selection.get_first_volume();
@ -936,7 +861,7 @@ void ObjectManipulation::update_reset_buttons_visibility()
#endif // ENABLE_WORLD_COORDINATE
if (selection.is_single_full_instance()) {
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
const Geometry::Transformation& trafo = volume->get_instance_transformation();
rotation = trafo.get_rotation_matrix();
scale = trafo.get_scaling_factor_matrix();
@ -951,13 +876,11 @@ void ObjectManipulation::update_reset_buttons_visibility()
#else
rotation = volume->get_instance_rotation();
scale = volume->get_instance_scaling_factor();
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if !ENABLE_WORLD_COORDINATE
min_z = selection.get_scaled_instance_bounding_box().min.z();
#endif // !ENABLE_WORLD_COORDINATE
#endif // ENABLE_WORLD_COORDINATE
}
else {
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
const Geometry::Transformation& trafo = volume->get_volume_transformation();
rotation = trafo.get_rotation_matrix();
scale = trafo.get_scaling_factor_matrix();
@ -967,29 +890,25 @@ void ObjectManipulation::update_reset_buttons_visibility()
#else
rotation = volume->get_volume_rotation();
scale = volume->get_volume_scaling_factor();
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if !ENABLE_WORLD_COORDINATE
min_z = get_volume_min_z(*volume);
#endif // !ENABLE_WORLD_COORDINATE
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
show_rotation = !rotation.isApprox(Transform3d::Identity());
show_scale = !scale.isApprox(Transform3d::Identity());
show_skew = skew.has_skew();
#else
show_rotation = !rotation.isApprox(Vec3d::Zero());
show_scale = !scale.isApprox(Vec3d::Ones());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if !ENABLE_WORLD_COORDINATE
show_drop_to_bed = std::abs(min_z) > SINKING_Z_THRESHOLD;
#endif // !ENABLE_WORLD_COORDINATE
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed, show_skew] {
#else
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] {
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
// There is a case (under OSX), when this function is called after the Manipulation panel is hidden
// So, let check if Manipulation panel is still shown for this moment
if (!this->IsShown())
@ -997,10 +916,10 @@ void ObjectManipulation::update_reset_buttons_visibility()
m_reset_rotation_button->Show(show_rotation);
m_reset_scale_button->Show(show_scale);
m_drop_to_bed_button->Show(show_drop_to_bed);
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
m_reset_skew_button->Show(show_skew);
m_skew_label->Show(show_skew);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
// Because of CallAfter we need to layout sidebar after Show/hide of reset buttons one more time
Sidebar& panel = wxGetApp().sidebar();
@ -1131,7 +1050,6 @@ void ObjectManipulation::change_position_value(int axis, double value)
Selection& selection = canvas->get_selection();
selection.setup_cache();
#if ENABLE_WORLD_COORDINATE
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
TransformationType trafo_type;
trafo_type.set_relative();
switch (get_coordinates_type())
@ -1141,9 +1059,6 @@ void ObjectManipulation::change_position_value(int axis, double value)
default: { break; }
}
selection.translate(position - m_cache.position, trafo_type);
#else
selection.translate(position - m_cache.position, get_coordinates_type());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#else
selection.translate(position - m_cache.position, selection.requires_local_axes());
#endif // ENABLE_WORLD_COORDINATE
@ -1166,21 +1081,13 @@ void ObjectManipulation::change_rotation_value(int axis, double value)
Selection& selection = canvas->get_selection();
#if ENABLE_WORLD_COORDINATE
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
TransformationType transformation_type;
transformation_type.set_relative();
#else
TransformationType transformation_type(TransformationType::World_Relative_Joint);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
if (selection.is_single_full_instance())
transformation_type.set_independent();
if (is_local_coordinates()) {
if (is_local_coordinates())
transformation_type.set_local();
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
transformation_type.set_absolute();
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
}
if (is_instance_coordinates())
transformation_type.set_instance();
@ -1286,28 +1193,10 @@ void ObjectManipulation::do_scale(int axis, const Vec3d &scale) const
else if (is_instance_coordinates())
transformation_type.set_instance();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
if (!selection.is_single_full_instance() && !selection.is_single_volume_or_modifier())
transformation_type.set_relative();
const Vec3d scaling_factor = m_uniform_scale ? scale(axis) * Vec3d::Ones() : scale;
#else
if (!is_local_coordinates())
transformation_type.set_relative();
bool uniform_scale = m_uniform_scale || selection.requires_uniform_scale();
Vec3d scaling_factor = uniform_scale ? scale(axis) * Vec3d::Ones() : scale;
if (!uniform_scale && is_world_coordinates()) {
if (selection.is_single_full_instance())
scaling_factor = (Geometry::assemble_transform(Vec3d::Zero(), selection.get_first_volume()->get_instance_rotation()).inverse() * scaling_factor).cwiseAbs();
else if (selection.is_single_volume_or_modifier()) {
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_first_volume()->get_instance_rotation()).inverse();
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_first_volume()->get_volume_rotation()).inverse();
scaling_factor = (mv * mi * scaling_factor).cwiseAbs();
}
}
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#else
TransformationType transformation_type(TransformationType::World_Relative_Joint);
if (selection.is_single_full_instance()) {
@ -1336,28 +1225,7 @@ void ObjectManipulation::do_size(int axis, const Vec3d& scale) const
else if (is_instance_coordinates())
transformation_type.set_instance();
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
if (!is_local_coordinates())
transformation_type.set_relative();
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
Vec3d scaling_factor = m_uniform_scale ? scale(axis) * Vec3d::Ones() : scale;
#else
bool uniform_scale = m_uniform_scale || selection.requires_uniform_scale();
Vec3d scaling_factor = uniform_scale ? scale(axis) * Vec3d::Ones() : scale;
if (!uniform_scale && is_world_coordinates()) {
if (selection.is_single_full_instance())
scaling_factor = (Geometry::assemble_transform(Vec3d::Zero(), selection.get_first_volume()->get_instance_rotation()).inverse() * scaling_factor).cwiseAbs();
else if (selection.is_single_volume_or_modifier()) {
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_first_volume()->get_instance_rotation()).inverse();
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_first_volume()->get_volume_rotation()).inverse();
scaling_factor = (mv * mi * scaling_factor).cwiseAbs();
}
}
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
const Vec3d scaling_factor = m_uniform_scale ? scale(axis) * Vec3d::Ones() : scale;
selection.setup_cache();
selection.scale(scaling_factor, transformation_type);
wxGetApp().plater()->canvas3D()->do_scale(L("Set Size"));
@ -1400,30 +1268,16 @@ void ObjectManipulation::on_change(const std::string& opt_key, int axis, double
void ObjectManipulation::set_uniform_scaling(const bool use_uniform_scale)
{
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
const Selection &selection = wxGetApp().plater()->canvas3D()->get_selection();
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
if (!use_uniform_scale) {
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
int res = selection.bake_transform_if_needed();
if (res == -1) {
// Enforce uniform scaling.
m_lock_bnt->SetLock(true);
return;
}
else if (res == 0)
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
// Recalculate cached values at this panel, refresh the screen.
this->UpdateAndShow(true);
}
if (!use_uniform_scale)
// Recalculate cached values at this panel, refresh the screen.
this->UpdateAndShow(true);
m_uniform_scale = use_uniform_scale;
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
set_dirty();
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#else
const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
if (selection.is_single_full_instance() && m_world_coordinates && !use_uniform_scale) {
// Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible.
// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
@ -1493,9 +1347,9 @@ void ObjectManipulation::msw_rescale()
m_mirror_bitmap_hidden.msw_rescale();
m_reset_scale_button->msw_rescale();
m_reset_rotation_button->msw_rescale();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
m_reset_skew_button->msw_rescale();
#endif /// ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif /// ENABLE_WORLD_COORDINATE
m_drop_to_bed_button->msw_rescale();
m_lock_bnt->msw_rescale();
@ -1535,9 +1389,9 @@ void ObjectManipulation::sys_color_changed()
m_mirror_bitmap_hidden.msw_rescale();
m_reset_scale_button->msw_rescale();
m_reset_rotation_button->msw_rescale();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
m_reset_skew_button->msw_rescale();
#endif /// ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE
m_drop_to_bed_button->msw_rescale();
m_lock_bnt->msw_rescale();