Fix regression causing complete_objects to skip Z moves after first object is complete. Includes regression test. #1582 #1541

This commit is contained in:
Alessandro Ranellucci 2013-12-07 14:52:59 +01:00
parent f4d12b5930
commit 00e8ba4781
2 changed files with 35 additions and 13 deletions

View File

@ -130,25 +130,33 @@ sub change_layer {
sub move_z { sub move_z {
my ($self, $z, $comment) = @_; my ($self, $z, $comment) = @_;
$z += $self->config->z_offset;
my $gcode = ""; my $gcode = "";
$z += $self->config->z_offset;
my $current_z = $self->z; my $current_z = $self->z;
if (!defined $self->z || $z > $self->z) { my $nominal_z = defined $current_z ? ($current_z - $self->lifted) : undef;
# if we're going over the current Z we won't be lifted anymore
if (!defined $current_z || $z > $current_z || $z < $nominal_z) {
# we're moving above the current actual Z (so above the lift height of the current
# layer if any) or below the current nominal layer
# in both cases, we're going to the nominal Z of the next layer
$self->lifted(0); $self->lifted(0);
if ($self->extruder->retract_layer_change) {
# this retraction may alter $self->z # this retraction may alter $self->z
$gcode .= $self->retract(move_z => $z) if $self->extruder->retract_layer_change; $gcode .= $self->retract(move_z => $z);
$current_z = $self->z; # update current z in case retract() changed it
$nominal_z = defined $current_z ? ($current_z - $self->lifted) : undef;
}
$self->speed('travel'); $self->speed('travel');
$gcode .= $self->G0(undef, $z, 0, $comment || ('move to next layer (' . $self->layer->id . ')')) $gcode .= $self->G0(undef, $z, 0, $comment || ('move to next layer (' . $self->layer->id . ')'))
if !defined $self->z || abs($z - ($self->z - $self->lifted)) > epsilon; if !defined $current_z || abs($z - $nominal_z) > epsilon;
} elsif ($z < $self->z && $z > ($self->z - $self->lifted + epsilon)) { } elsif ($z < $current_z) {
# we're moving to a layer height which is greater than the nominal current one # we're moving above the current nominal layer height and below the current actual one.
# (nominal = actual - lifted) and less than the actual one. we're basically # we're basically advancing to next layer, whose nominal Z is still lower than the previous
# advancing to next layer, whose nominal Z is still lower than the previous
# layer Z with lift. # layer Z with lift.
$self->lifted($self->z - $z); $self->lifted($current_z - $z);
} }
return $gcode; return $gcode;

View File

@ -1,4 +1,4 @@
use Test::More tests => 4; use Test::More tests => 6;
use strict; use strict;
use warnings; use warnings;
@ -43,16 +43,30 @@ use Slic3r::Test;
} }
{ {
# This tests the following behavior:
# - complete objects does not crash
# - no hard-coded "E" are generated
# - Z moves are correctly generated for both objects
my $config = Slic3r::Config->new_from_defaults; my $config = Slic3r::Config->new_from_defaults;
$config->set('complete_objects', 1); $config->set('complete_objects', 1);
$config->set('duplicate', 2); $config->set('duplicate', 2);
$config->set('extrusion_axis', 'A'); $config->set('extrusion_axis', 'A');
$config->set('start_gcode', ''); # prevent any default extra Z move
$config->set('layer_height', 0.4);
$config->set('first_layer_height', 0.4);
my $print = Slic3r::Test::init_print('20mm_cube', config => $config); my $print = Slic3r::Test::init_print('20mm_cube', config => $config);
ok my $gcode = Slic3r::Test::gcode($print), "complete_objects"; ok my $gcode = Slic3r::Test::gcode($print), "complete_objects";
my @z_moves = ();
Slic3r::GCode::Reader->new->parse($gcode, sub { Slic3r::GCode::Reader->new->parse($gcode, sub {
my ($self, $cmd, $args, $info) = @_; my ($self, $cmd, $args, $info) = @_;
fail 'unexpected E argument' if defined $args->{E}; fail 'unexpected E argument' if defined $args->{E};
if (defined $args->{Z}) {
push @z_moves, $args->{Z};
}
}); });
my $layer_count = 20/0.4; # cube is 20mm tall
is scalar(@z_moves), 2*$layer_count, 'complete_objects generates the correct number of Z moves';
is_deeply [ @z_moves[0..($layer_count-1)] ], [ @z_moves[$layer_count..$#z_moves] ], 'complete_objects generates the correct Z moves';
} }
__END__ __END__