Tech ENABLE_GL_CORE_PROFILE - Use thick_lines shader where needed
Fixed conflicts during rebase with master
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14 changed files with 142 additions and 20 deletions
src/slic3r/GUI
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@ -736,7 +736,7 @@ void GCodeViewer::init()
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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buffer.vertices.format = VBuffer::EFormat::Position;
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#if ENABLE_GL_CORE_PROFILE
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buffer.shader = "lines_width";
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buffer.shader = "thick_lines";
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#else
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buffer.shader = "flat";
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#endif // ENABLE_GL_CORE_PROFILE
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