Tech ENABLE_GL_CORE_PROFILE - Use thick_lines shader where needed

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-03-25 08:57:25 +01:00
parent 389dc36053
commit 017784c38e
14 changed files with 142 additions and 20 deletions

View file

@ -166,7 +166,11 @@ void GLGizmoMove3D::on_render()
if (m_hover_id == -1) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
@ -175,6 +179,11 @@ void GLGizmoMove3D::on_render()
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
#endif // ENABLE_GL_CORE_PROFILE
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// draw axes
@ -209,7 +218,11 @@ void GLGizmoMove3D::on_render()
else {
// draw axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
if (shader != nullptr) {
shader->start_using();
@ -217,6 +230,11 @@ void GLGizmoMove3D::on_render()
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.5f);
#endif // ENABLE_GL_CORE_PROFILE
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabber_connection(m_hover_id);