Tech ENABLE_GL_CORE_PROFILE - Use thick_lines shader where needed
Fixed conflicts during rebase with master
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389dc36053
commit
017784c38e
14 changed files with 142 additions and 20 deletions
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@ -267,13 +267,22 @@ void GLGizmoScale3D::on_render()
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if (m_hover_id == -1) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (m_grabbers[0].enabled && m_grabbers[1].enabled)
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render_grabbers_connection(0, 1, m_grabbers[0].color);
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@ -314,13 +323,22 @@ void GLGizmoScale3D::on_render()
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else if (m_hover_id == 0 || m_hover_id == 1) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabbers_connection(0, 1, m_grabbers[0].color);
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shader->stop_using();
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@ -347,13 +365,22 @@ void GLGizmoScale3D::on_render()
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else if (m_hover_id == 2 || m_hover_id == 3) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabbers_connection(2, 3, m_grabbers[2].color);
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shader->stop_using();
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@ -380,13 +407,22 @@ void GLGizmoScale3D::on_render()
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else if (m_hover_id == 4 || m_hover_id == 5) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabbers_connection(4, 5, m_grabbers[4].color);
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shader->stop_using();
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@ -413,13 +449,22 @@ void GLGizmoScale3D::on_render()
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else if (m_hover_id >= 6) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabbers_connection(6, 7, m_drag_color);
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render_grabbers_connection(7, 8, m_drag_color);
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