Generic subparts placed at one of the bottom corners of the world bounding box of the transformed current selected instance (#1517)
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@ -819,14 +819,27 @@ TriangleMesh ModelObject::full_raw_mesh() const
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BoundingBoxf3 ModelObject::raw_bounding_box() const
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{
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BoundingBoxf3 bb;
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#if ENABLE_GENERIC_SUBPARTS_PLACEMENT
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if (this->instances.empty())
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throw std::invalid_argument("Can't call raw_bounding_box() with no instances");
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const Transform3d& inst_matrix = this->instances.front()->get_transformation().get_matrix(true);
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#endif // ENABLE_GENERIC_SUBPARTS_PLACEMENT
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for (const ModelVolume *v : this->volumes)
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if (v->is_model_part()) {
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#if !ENABLE_GENERIC_SUBPARTS_PLACEMENT
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if (this->instances.empty())
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throw std::invalid_argument("Can't call raw_bounding_box() with no instances");
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#endif // !ENABLE_GENERIC_SUBPARTS_PLACEMENT
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TriangleMesh vol_mesh(v->mesh);
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#if ENABLE_GENERIC_SUBPARTS_PLACEMENT
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vol_mesh.transform(inst_matrix * v->get_matrix());
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bb.merge(vol_mesh.bounding_box());
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#else
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vol_mesh.transform(v->get_matrix());
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bb.merge(this->instances.front()->transform_mesh_bounding_box(vol_mesh, true));
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#endif // ENABLE_GENERIC_SUBPARTS_PLACEMENT
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}
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return bb;
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}
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@ -835,13 +848,21 @@ BoundingBoxf3 ModelObject::raw_bounding_box() const
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BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const
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{
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BoundingBoxf3 bb;
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#if ENABLE_GENERIC_SUBPARTS_PLACEMENT
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const Transform3d& inst_matrix = this->instances[instance_idx]->get_transformation().get_matrix(dont_translate);
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#endif // ENABLE_GENERIC_SUBPARTS_PLACEMENT
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for (ModelVolume *v : this->volumes)
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{
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if (v->is_model_part())
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{
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TriangleMesh mesh(v->mesh);
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#if ENABLE_GENERIC_SUBPARTS_PLACEMENT
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mesh.transform(inst_matrix * v->get_matrix());
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bb.merge(mesh.bounding_box());
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#else
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mesh.transform(v->get_matrix());
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bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(mesh, dont_translate));
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#endif // ENABLE_GENERIC_SUBPARTS_PLACEMENT
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}
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}
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return bb;
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@ -58,3 +58,5 @@
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#define ENABLE_NEW_EULER_ANGLES (1 && ENABLE_1_42_0_ALPHA4)
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// Added minimum threshold for click and drag movements
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#define ENABLE_MOVE_MIN_THRESHOLD (1 && ENABLE_1_42_0_ALPHA4)
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// Modified initial default placement of generic subparts
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#define ENABLE_GENERIC_SUBPARTS_PLACEMENT (1 && ENABLE_1_42_0_ALPHA4)
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@ -895,9 +895,29 @@ void ObjectList::load_generic_subobject(const std::string& type_name, const int
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auto new_volume = (*m_objects)[obj_idx]->add_volume(mesh);
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new_volume->set_type(static_cast<ModelVolume::Type>(type));
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#if !ENABLE_GENERIC_SUBPARTS_PLACEMENT
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new_volume->set_offset(Vec3d(0.0, 0.0, (*m_objects)[obj_idx]->origin_translation(2) - mesh.stl.stats.min(2)));
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#endif // !ENABLE_GENERIC_SUBPARTS_PLACEMENT
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new_volume->center_geometry();
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#if ENABLE_GENERIC_SUBPARTS_PLACEMENT
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const GLCanvas3D::Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
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int instance_idx = selection.get_instance_idx();
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if (instance_idx != -1)
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{
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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const Transform3d& inst_m = v->get_instance_transformation().get_matrix(true);
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TriangleMesh vol_mesh(mesh);
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vol_mesh.transform(inst_m);
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Vec3d vol_shift = -vol_mesh.bounding_box().center();
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vol_mesh.translate((float)vol_shift(0), (float)vol_shift(1), (float)vol_shift(2));
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Vec3d world_mesh_bb_size = vol_mesh.bounding_box().size();
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BoundingBoxf3 inst_bb = (*m_objects)[obj_idx]->instance_bounding_box(instance_idx);
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Vec3d world_target = Vec3d(inst_bb.max(0), inst_bb.min(1), inst_bb.min(2)) + 0.5 * world_mesh_bb_size;
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new_volume->set_offset(inst_m.inverse() * (world_target - v->get_instance_offset()));
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}
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#endif // ENABLE_GENERIC_SUBPARTS_PLACEMENT
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new_volume->name = name;
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// set a default extruder value, since user can't add it manually
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new_volume->config.set_key_value("extruder", new ConfigOptionInt(0));
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