Fixed build on Linux, abs->std::abs

This commit is contained in:
Lukas Matena 2021-08-06 13:03:30 +02:00
parent 54897aeac0
commit 01f32e18d6
2 changed files with 9 additions and 5 deletions

View file

@ -2,6 +2,7 @@
#include <tuple>
#include "MutablePriorityQueue.hpp"
#include "SimplifyMeshImpl.hpp"
#include <tbb/parallel_for.h>
using namespace Slic3r;
@ -316,7 +317,7 @@ double QuadricEdgeCollapse::calculate_error(uint32_t id_v1,
const Vertices &vertices)
{
double det = calculate_determinant(q);
if (abs(det) < std::numeric_limits<double>::epsilon()) {
if (std::abs(det) < std::numeric_limits<double>::epsilon()) {
// can't divide by zero
auto verts = create_vertices(id_v1, id_v2, vertices);
auto errors = vertices_error(q, verts);
@ -333,7 +334,7 @@ Vec3f QuadricEdgeCollapse::calculate_vertex(uint32_t id_v1,
const Vertices &vertices)
{
double det = calculate_determinant(q);
if (abs(det) < std::numeric_limits<double>::epsilon()) {
if (std::abs(det) < std::numeric_limits<double>::epsilon()) {
// can't divide by zero
auto verts = create_vertices(id_v1, id_v2, vertices);
auto errors = vertices_error(q, verts);
@ -650,4 +651,4 @@ void QuadricEdgeCollapse::compact(const VertexInfos & v_infos,
its.indices[ti_new++] = its.indices[ti];
}
its.indices.erase(its.indices.begin() + ti_new, its.indices.end());
}
}

View file

@ -9,6 +9,9 @@
#include "libslic3r/Model.hpp"
#include "libslic3r/QuadricEdgeCollapse.hpp"
#include <chrono>
#include <thread>
namespace Slic3r::GUI {
GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent,
@ -274,8 +277,8 @@ void GLGizmoSimplify::process()
state = State::settings;
}
// need to render last status fn
// without Sleep it freeze until mouse move
Sleep(50);
// without sleep it freezes until mouse move
std::this_thread::sleep_for(std::chrono::milliseconds(50));
m_parent.schedule_extra_frame(0);
});
}