Fixed build on Linux, abs->std::abs
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parent
54897aeac0
commit
01f32e18d6
2 changed files with 9 additions and 5 deletions
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@ -2,6 +2,7 @@
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#include <tuple>
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#include "MutablePriorityQueue.hpp"
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#include "SimplifyMeshImpl.hpp"
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#include <tbb/parallel_for.h>
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using namespace Slic3r;
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@ -316,7 +317,7 @@ double QuadricEdgeCollapse::calculate_error(uint32_t id_v1,
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const Vertices &vertices)
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{
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double det = calculate_determinant(q);
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if (abs(det) < std::numeric_limits<double>::epsilon()) {
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if (std::abs(det) < std::numeric_limits<double>::epsilon()) {
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// can't divide by zero
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auto verts = create_vertices(id_v1, id_v2, vertices);
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auto errors = vertices_error(q, verts);
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@ -333,7 +334,7 @@ Vec3f QuadricEdgeCollapse::calculate_vertex(uint32_t id_v1,
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const Vertices &vertices)
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{
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double det = calculate_determinant(q);
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if (abs(det) < std::numeric_limits<double>::epsilon()) {
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if (std::abs(det) < std::numeric_limits<double>::epsilon()) {
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// can't divide by zero
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auto verts = create_vertices(id_v1, id_v2, vertices);
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auto errors = vertices_error(q, verts);
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@ -650,4 +651,4 @@ void QuadricEdgeCollapse::compact(const VertexInfos & v_infos,
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its.indices[ti_new++] = its.indices[ti];
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}
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its.indices.erase(its.indices.begin() + ti_new, its.indices.end());
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}
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}
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@ -9,6 +9,9 @@
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#include "libslic3r/Model.hpp"
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#include "libslic3r/QuadricEdgeCollapse.hpp"
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#include <chrono>
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#include <thread>
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namespace Slic3r::GUI {
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GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent,
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@ -274,8 +277,8 @@ void GLGizmoSimplify::process()
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state = State::settings;
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}
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// need to render last status fn
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// without Sleep it freeze until mouse move
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Sleep(50);
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// without sleep it freezes until mouse move
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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m_parent.schedule_extra_frame(0);
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});
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}
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