Convert text to mesh
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e33c665876
commit
026ad24b64
6 changed files with 546 additions and 100 deletions
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@ -6,6 +6,87 @@
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using namespace Slic3r;
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// do not expose out of this file stbtt_ data types
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class Privat
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{
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public:
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Privat() = delete;
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static std::optional<stbtt_fontinfo> load_font_info(const Emboss::Font &font);
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struct Glyph
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{
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Polygons polygons;
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int advance_width, left_side_bearing;
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};
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static std::optional<Glyph> get_glyph(stbtt_fontinfo &font_info, int unicode_letter, float flatness = 2.f);
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};
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std::optional<stbtt_fontinfo> Privat::load_font_info(const Emboss::Font &font)
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{
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int font_offset = stbtt_GetFontOffsetForIndex(font.buffer.data(), font.index);
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if (font_offset < 0) {
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std::cerr << "Font index("<<font.index<<") doesn't exist.";
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return {};
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}
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stbtt_fontinfo font_info;
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if (stbtt_InitFont(&font_info, font.buffer.data(), font_offset) == 0) {
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std::cerr << "Can't initialize font.";
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return {};
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}
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return font_info;
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}
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std::optional<Privat::Glyph> Privat::get_glyph(stbtt_fontinfo &font_info, int unicode_letter, float flatness)
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{
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int glyph_index = stbtt_FindGlyphIndex(&font_info, unicode_letter);
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if (glyph_index == 0) {
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std::cerr << "Character codepoint(" << unicode_letter
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<< " = '" << (char) unicode_letter << "') is not defined in the font.";
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return {};
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}
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Privat::Glyph glyph;
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stbtt_GetGlyphHMetrics(&font_info, glyph_index, &glyph.advance_width, &glyph.left_side_bearing);
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stbtt_vertex *vertices;
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int num_verts = stbtt_GetGlyphShape(&font_info, glyph_index, &vertices);
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if (num_verts <= 0) return glyph; // no shape
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int * contour_lengths = NULL;
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int num_countour = 0;
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stbtt__point *points = stbtt_FlattenCurves(vertices, num_verts,
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flatness,
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&contour_lengths,
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&num_countour,
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font_info.userdata);
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glyph.polygons.reserve(num_countour);
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size_t pi = 0; // point index
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for (size_t ci = 0; ci < num_countour; ++ci) {
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int length = contour_lengths[ci];
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if (length <= 0) continue;
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Points pts;
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pts.reserve(length);
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for (size_t i = 0; i < length; i++) {
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const stbtt__point &point = points[pi];
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pi++;
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pts.emplace_back(point.x, point.y);
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}
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if (pts.front() == pts.back()) {
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pts.pop_back();
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} else {
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int j = 42;
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}
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glyph.polygons.emplace_back(pts);
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}
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// inner ccw
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// outer cw
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return glyph;
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}
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std::optional<Emboss::Font> Emboss::load_font(const char *file_path)
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{
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FILE *file = fopen(file_path, "rb");
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@ -43,69 +124,361 @@ std::optional<Emboss::Font> Emboss::load_font(const char *file_path)
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// select default font on index 0
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res.index = 0;
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res.count = index;
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// first fonst has offset zero
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font_offset = 0;
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stbtt_fontinfo font_info;
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if (stbtt_InitFont(&font_info, res.buffer.data(), font_offset) == 0) {
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std::cerr << "Can't initialize font.";
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return {};
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}
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auto font_info = Privat::load_font_info(res);
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if (!font_info.has_value()) return {};
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// load information about line gap
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stbtt_GetFontVMetrics(&(font_info), &res.ascent, &res.descent, &res.linegap);
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stbtt_GetFontVMetrics(&(*font_info), &res.ascent, &res.descent, &res.linegap);
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return res;
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}
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Polygons Emboss::letter2polygons(const Font &font, char letter)
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{
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int font_offset = stbtt_GetFontOffsetForIndex(font.buffer.data(), font.index);
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stbtt_fontinfo font_info;
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if (stbtt_InitFont(&font_info, font.buffer.data(), font_offset) == 0)
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return Polygons();
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auto font_info_opt = Privat::load_font_info(font);
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if (!font_info_opt.has_value()) return Polygons();
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stbtt_fontinfo *font_info = &(*font_info_opt);
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int glyph_index = stbtt_FindGlyphIndex(&(font_info), letter);
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int advanceWidth, leftSideBearing;
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stbtt_GetGlyphHMetrics(&(font_info), glyph_index, &advanceWidth,
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&leftSideBearing);
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auto glyph_opt = Privat::get_glyph(*font_info_opt, (int) letter, font.flatness);
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if (!glyph_opt.has_value()) return Polygons();
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stbtt_vertex *vertices;
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int num_verts = stbtt_GetGlyphShape(&(font_info), glyph_index, &vertices);
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if (num_verts < 0) return {}; // no shape
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return glyph_opt->polygons;
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}
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int * contour_lengths = NULL;
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int num_countour = 0;
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stbtt__point *points = stbtt_FlattenCurves(vertices, num_verts, font.flatness,
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&contour_lengths,
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&num_countour,
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(font_info).userdata);
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Polygons Emboss::text2polygons(const Font &font, const std::string &text)
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{
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auto font_info_opt = Privat::load_font_info(font);
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if (!font_info_opt.has_value()) return Polygons();
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stbtt_fontinfo *font_info = &(*font_info_opt);
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Point cursor(0, 0);
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Polygons result;
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result.reserve(num_countour);
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size_t pi = 0; // point index
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for (size_t ci = 0; ci < num_countour; ++ci) {
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int length = contour_lengths[ci];
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Points pts;
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pts.reserve(length);
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for (size_t i = 0; i < length; i++) {
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const stbtt__point &point = points[pi];
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pi++;
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pts.emplace_back(point.x, point.y);
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}
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result.emplace_back(pts);
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for (const char &letter : text) {
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if (letter == '\0') break;
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auto glyph_opt = Privat::get_glyph(*font_info_opt, (int) letter, font.flatness);
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if (!glyph_opt.has_value()) continue;
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// move glyph to cursor position
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Polygons polygons = glyph_opt->polygons; // copy
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for (Polygon &polygon : polygons)
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for (Point &p : polygon.points) p += cursor;
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cursor.x() += glyph_opt->advance_width;
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polygons_append(result, polygons);
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}
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BoundingBox bb;
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for (auto &r : result) bb.merge(r.points);
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// inner ccw
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// outer cw
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return result;
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}
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indexed_triangle_set Emboss::create_model(const std::string &text,
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const Font & font,
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float z_size)
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std::vector<Vec3i> its_create_neighbors_index_2(const indexed_triangle_set &its)
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{
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return indexed_triangle_set();
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std::vector<Vec3i> out(its.indices.size(), Vec3i(-1, -1, -1));
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// Create a mapping from triangle edge into face.
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struct EdgeToFace
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{
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// Index of the 1st vertex of the triangle edge. vertex_low <= vertex_high.
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int vertex_low;
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// Index of the 2nd vertex of the triangle edge.
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int vertex_high;
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// Index of a triangular face.
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int face;
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// Index of edge in the face, starting with 1. Negative indices if the
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// edge was stored reverse in (vertex_low, vertex_high).
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int face_edge;
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bool operator==(const EdgeToFace &other) const
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{
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return vertex_low == other.vertex_low &&
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vertex_high == other.vertex_high;
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}
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bool operator<(const EdgeToFace &other) const
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{
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return vertex_low < other.vertex_low ||
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(vertex_low == other.vertex_low &&
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vertex_high < other.vertex_high);
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}
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};
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std::vector<EdgeToFace> edges_map;
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edges_map.assign(its.indices.size() * 3, EdgeToFace());
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for (uint32_t facet_idx = 0; facet_idx < its.indices.size(); ++facet_idx)
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for (int i = 0; i < 3; ++i) {
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EdgeToFace &e2f = edges_map[facet_idx * 3 + i];
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e2f.vertex_low = its.indices[facet_idx][i];
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e2f.vertex_high = its.indices[facet_idx][(i + 1) % 3];
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e2f.face = facet_idx;
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// 1 based indexing, to be always strictly positive.
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e2f.face_edge = i + 1;
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if (e2f.vertex_low > e2f.vertex_high) {
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// Sort the vertices
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std::swap(e2f.vertex_low, e2f.vertex_high);
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// and make the face_edge negative to indicate a flipped edge.
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e2f.face_edge = -e2f.face_edge;
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}
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}
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std::sort(edges_map.begin(), edges_map.end());
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// Assign a unique common edge id to touching triangle edges.
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int num_edges = 0;
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for (size_t i = 0; i < edges_map.size(); ++i) {
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EdgeToFace &edge_i = edges_map[i];
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if (edge_i.face == -1)
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// This edge has been connected to some neighbor already.
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continue;
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// Unconnected edge. Find its neighbor with the correct orientation.
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size_t j;
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bool found = false;
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for (j = i + 1; j < edges_map.size() && edge_i == edges_map[j]; ++j)
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if (edge_i.face_edge * edges_map[j].face_edge < 0 &&
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edges_map[j].face != -1) {
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// Faces touching with opposite oriented edges and none of the
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// edges is connected yet.
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found = true;
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break;
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}
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if (!found) {
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// FIXME Vojtech: Trying to find an edge with equal orientation.
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// This smells.
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// admesh can assign the same edge ID to more than two facets (which is
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// still topologically correct), so we have to search for a
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// duplicate of this edge too in case it was already seen in this
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// orientation
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for (j = i + 1; j < edges_map.size() && edge_i == edges_map[j];
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++j)
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if (edges_map[j].face != -1) {
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// Faces touching with equally oriented edges and none of
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// the edges is connected yet.
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found = true;
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break;
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}
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}
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// Assign an edge index to the 1st face.
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// out[edge_i.face](std::abs(edge_i.face_edge) - 1) = num_edges;
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if (found) {
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EdgeToFace &edge_j = edges_map[j];
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out[edge_i.face](std::abs(edge_i.face_edge) - 1) = edge_j.face;
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out[edge_j.face](std::abs(edge_j.face_edge) - 1) = edge_i.face;
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// Mark the edge as connected.
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edge_j.face = -1;
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}
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++num_edges;
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}
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return out;
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}
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void its_remove_edge_triangles(indexed_triangle_set &its)
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{
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//// start, count
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//std::vector<std::pair<uint32_t, uint32_t>> neighbors_vertices(its.vertices.size(), {0,0});
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//// calc counts
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//for (const auto &i : its.indices) {
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// for (size_t j = 0; j < 3; j++)
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// ++neighbors_vertices[i[j]].second;
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//}
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//uint32_t triangle_start = 0;
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//for (auto &neighbor : neighbors_vertices) {
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// neighbor.first = triangle_start;
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// triangle_start += neighbor.second;
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// neighbor.second = 0;
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//}
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//std::vector<uint32_t> neighbors_data(its.indices.size()*3);
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//for (const auto &i : its.indices) {
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// uint32_t index = &i - &its.indices.front();
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// for (size_t j = 0; j < 3; j++) {
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// auto & neighbor = neighbors_vertices[i[j]];
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// size_t index_data = neighbor.second + neighbor.first;
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// neighbors_data[index_data] = index;
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// ++neighbor.second;
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// }
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//}
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auto neighbors = its_create_neighbors_index_2(its);
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std::set<uint32_t> remove;
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std::queue<uint32_t> insert;
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int no_value = -1;
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for (const auto &neighbor : neighbors) {
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uint32_t index = &neighbor - &neighbors.front();
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auto it = remove.find(index);
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if (it != remove.end()) continue; // already removed
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if (neighbor[0] != no_value &&
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neighbor[1] != no_value &&
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neighbor[2] != no_value)
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continue;
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insert.push(index);
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while (!insert.empty()) {
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uint32_t i = insert.front();
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insert.pop();
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if (remove.find(i) != remove.end()) continue;
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remove.insert(i);
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for (size_t j = 0; j < 3; j++) {
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if (neighbor[j] == no_value) continue;
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uint32_t i2 = static_cast<uint32_t>(neighbor[j]);
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insert.push(i2);
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}
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}
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}
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std::vector<uint32_t> rem(remove.begin(), remove.end());
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std::sort(rem.begin(), rem.end());
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uint32_t offset = 0;
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for (uint32_t i : rem) {
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its.indices.erase(its.indices.begin() + i - offset);
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++offset;
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}
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}
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indexed_triangle_set Emboss::polygons2model(const Polygons &shape2d,
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const IProject &projection)
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{
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indexed_triangle_set result;
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size_t count_point = count_points(shape2d);
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result.vertices.reserve(2 * count_point);
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std::vector<Vec3f> &front_points = result.vertices;
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std::vector<Vec3f> back_points;
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back_points.reserve(count_point);
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for (const Polygon &polygon : shape2d) {
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for (const Point &p : polygon.points) {
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auto p2 = projection.project(p);
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front_points.emplace_back(p2.first);
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back_points.emplace_back(p2.second);
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}
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}
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// insert back points, front are already in
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result.vertices.insert(result.vertices.end(),
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std::make_move_iterator(back_points.begin()),
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std::make_move_iterator(back_points.end()));
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// CW order of triangle indices
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std::vector<Vec3i> shape_triangles = triangulate(shape2d);
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result.indices.reserve(shape_triangles.size() * 2 + count_point * 2);
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// top triangles - change to CCW
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for (const Vec3i &t : shape_triangles)
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result.indices.emplace_back(t.x(), t.z(), t.y());
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// bottom triangles - use CW
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for (const Vec3i &t : shape_triangles)
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result.indices.emplace_back(t.x() + count_point, t.y() + count_point,
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t.z() + count_point);
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// quads around - zig zag by triangles
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size_t polygon_offset = 0;
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for (const Polygon &polygon : shape2d) {
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uint32_t polygon_points = polygon.points.size();
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for (uint32_t p = 0; p < polygon_points; p++) {
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uint32_t i = polygon_offset + p;
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// previous index
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uint32_t ip = (p == 0) ? (polygon_offset + polygon_points - 1) : (i - 1);
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// bottom indices
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uint32_t i2 = i + count_point;
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uint32_t ip2 = ip + count_point;
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result.indices.emplace_back(i, i2, ip);
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result.indices.emplace_back(ip2, ip, i2);
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}
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polygon_offset += polygon_points;
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}
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// remove bad triangulated faces
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its_remove_edge_triangles(result);
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return result;
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}
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#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
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#include <CGAL/Constrained_Delaunay_triangulation_2.h>
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#include <CGAL/Triangulation_vertex_base_with_info_2.h>
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std::vector<Vec3i> Emboss::triangulate(
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const Points& points,
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const std::set<std::pair<uint32_t, uint32_t>> &edges)
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{
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// IMPROVE use int point insted of float !!!
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// use cgal triangulation
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using K = CGAL::Exact_predicates_inexact_constructions_kernel;
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using Itag = CGAL::Exact_predicates_tag;
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using CDT = CGAL::Constrained_Delaunay_triangulation_2<K, CGAL::Default, Itag>;
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using Point = CDT::Point;
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// construct a constrained triangulation
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CDT cdt;
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std::map<CDT::Vertex_handle, int> map; // for indices
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std::vector<CDT::Vertex_handle> vertices_handle; // for constriants
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vertices_handle.reserve(points.size());
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for (const auto& p: points) {
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Point cdt_p(p.x(), p.y());
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auto handl = cdt.insert(cdt_p);
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vertices_handle.push_back(handl);
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size_t i = &p - &points.front();
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map[handl] = i;
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}
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// triangle can not contain forbiden edge
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for (const std::pair<uint32_t, uint32_t> &edge : edges) {
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const CDT::Vertex_handle& vh1 = vertices_handle[edge.first];
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const CDT::Vertex_handle& vh2 = vertices_handle[edge.second];
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||||
cdt.insert_constraint(vh1, vh2);
|
||||
}
|
||||
|
||||
auto faces = cdt.finite_face_handles();
|
||||
std::vector<Vec3i> indices;
|
||||
indices.reserve(faces.size());
|
||||
for (CDT::Face_handle face : faces) {
|
||||
auto v0 = face->vertex(0);
|
||||
auto v1 = face->vertex(1);
|
||||
auto v2 = face->vertex(2);
|
||||
uint32_t i0 = map[v0];
|
||||
uint32_t i1 = map[v1];
|
||||
uint32_t i2 = map[v2];
|
||||
|
||||
// check forbiden triangle edge - opposit order
|
||||
if (edges.find(std::make_pair(i0, i1)) != edges.end()) continue;
|
||||
if (edges.find(std::make_pair(i1, i2)) != edges.end()) continue;
|
||||
if (edges.find(std::make_pair(i2, i0)) != edges.end()) continue;
|
||||
|
||||
indices.emplace_back(map[v0], map[v1], map[v2]);
|
||||
}
|
||||
return indices;
|
||||
}
|
||||
|
||||
std::vector<Vec3i> Emboss::triangulate(const Polygon &polygon)
|
||||
{
|
||||
const Points & pts = polygon.points;
|
||||
std::set<std::pair<uint32_t, uint32_t>> edges;
|
||||
for (uint32_t i = 1; i < pts.size(); ++i) edges.insert({i - 1, i});
|
||||
edges.insert({(uint32_t)pts.size() - 1, uint32_t(0)});
|
||||
return triangulate(pts, edges);
|
||||
}
|
||||
|
||||
std::vector<Vec3i> Emboss::triangulate(const Polygons &polygons)
|
||||
{
|
||||
size_t count = count_points(polygons);
|
||||
Points points;
|
||||
points.reserve(count);
|
||||
for (const Polygon &polygon : polygons)
|
||||
points.insert(points.end(), polygon.points.begin(),
|
||||
polygon.points.end());
|
||||
|
||||
std::set<std::pair<uint32_t, uint32_t>> edges;
|
||||
uint32_t offset = 0;
|
||||
for (const Polygon& polygon : polygons) {
|
||||
const Points &pts = polygon.points;
|
||||
for (uint32_t i = 1; i < pts.size(); ++i) {
|
||||
uint32_t i2 = i + offset;
|
||||
edges.insert({i2 - 1, i2});
|
||||
}
|
||||
uint32_t size = static_cast<uint32_t>(pts.size());
|
||||
// add connection from first to last point
|
||||
edges.insert({offset + size - 1, offset});
|
||||
offset += size;
|
||||
}
|
||||
return triangulate(points, edges);
|
||||
}
|
||||
|
||||
std::pair<Vec3f, Vec3f> Emboss::ProjectZ::project(const Point &p) const
|
||||
{
|
||||
Vec3f front(p.x(),p.y(),0.f);
|
||||
Vec3f back = front; // copy
|
||||
back.z() = m_depth;
|
||||
return std::make_pair(front, back);
|
||||
}
|
||||
|
|
|
@ -2,7 +2,9 @@
|
|||
#define slic3r_Emboss_hpp_
|
||||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <optional>
|
||||
#include <memory>
|
||||
#include <admesh/stl.h> // indexed_triangle_set
|
||||
#include "Polygon.hpp"
|
||||
|
||||
|
@ -38,6 +40,8 @@ public:
|
|||
|
||||
// change size of font
|
||||
float scale = 1.;
|
||||
|
||||
// enum class Align: center/left/right
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -53,20 +57,80 @@ public:
|
|||
/// <param name="font">Define fonts</param>
|
||||
/// <param name="letter">Character to convert</param>
|
||||
/// <returns>inner polygon ccw(outer cw)</returns>
|
||||
static Polygons letter2polygons(const Font &font, char letter);
|
||||
static Polygons letter2polygons(const Font &font, char letter);
|
||||
|
||||
/// <summary>
|
||||
/// Convert text into polygons
|
||||
/// </summary>
|
||||
/// <param name="font">Define fonts</param>
|
||||
/// <param name="letter">Character to convert</param>
|
||||
/// <returns>inner polygon ccw(outer cw)</returns>
|
||||
static Polygons text2polygons(const Font &font, const std::string &text);
|
||||
|
||||
/// <summary>
|
||||
/// Project 2d point into space
|
||||
/// Could be plane, sphere, cylindric, ...
|
||||
/// </summary>
|
||||
class IProject
|
||||
{
|
||||
public:
|
||||
virtual ~IProject() = default;
|
||||
/// <summary>
|
||||
/// convert 2d point to 3d point
|
||||
/// </summary>
|
||||
/// <param name="p">2d coordinate</param>
|
||||
/// <returns>
|
||||
/// first - front spatial point
|
||||
/// second - back spatial point
|
||||
/// </returns>
|
||||
virtual std::pair<Vec3f, Vec3f> project(const Point &p) const = 0;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Create triangle model for text
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="font"></param>
|
||||
/// <param name="z_size"></param>
|
||||
/// <returns></returns>
|
||||
static indexed_triangle_set create_model(const std::string &text,
|
||||
const Font & font,
|
||||
float z_size);
|
||||
/// <param name="shape2d">text or image</param>
|
||||
/// <param name="projection">Define transformation from 2d to 3d(orientation, position, scale, ...)</param>
|
||||
/// <returns>Projected shape into space</returns>
|
||||
static indexed_triangle_set polygons2model(const Polygons &shape2d, const IProject& projection);
|
||||
|
||||
/// <summary>
|
||||
/// Connect points by triangulation to create filled surface by triangle indices
|
||||
/// </summary>
|
||||
/// <param name="points">Points to connect</param>
|
||||
/// <param name="edges">Constraint for edges, pair is from point(first) to point(second)</param>
|
||||
/// <returns>Triangles</returns>
|
||||
static std::vector<Vec3i> triangulate(const Points &points, const std::set<std::pair<uint32_t, uint32_t>> &edges);
|
||||
static std::vector<Vec3i> triangulate(const Polygon &polygon);
|
||||
static std::vector<Vec3i> triangulate(const Polygons &polygons);
|
||||
|
||||
class ProjectZ : public IProject
|
||||
{
|
||||
public:
|
||||
ProjectZ(float depth) : m_depth(depth) {}
|
||||
// Inherited via IProject
|
||||
virtual std::pair<Vec3f, Vec3f> project(const Point &p) const override;
|
||||
float m_depth;
|
||||
};
|
||||
|
||||
class ProjectScale : public IProject
|
||||
{
|
||||
std::unique_ptr<IProject> core;
|
||||
public:
|
||||
ProjectScale(std::unique_ptr<IProject> core, float scale)
|
||||
: m_scale(scale)
|
||||
, core(std::move(core))
|
||||
{}
|
||||
|
||||
// Inherited via IProject
|
||||
virtual std::pair<Vec3f, Vec3f> project(const Point &p) const override
|
||||
{
|
||||
auto res = core->project(p);
|
||||
return std::make_pair(res.first * m_scale, res.second * m_scale);
|
||||
}
|
||||
|
||||
float m_scale;
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace Slic3r
|
||||
|
|
|
@ -154,13 +154,17 @@ inline Points to_points(const Polygon &poly)
|
|||
return poly.points;
|
||||
}
|
||||
|
||||
inline size_t count_points(const Polygons &polys) {
|
||||
size_t n_points = 0;
|
||||
for (size_t i = 0; i < polys.size(); ++i)
|
||||
n_points += polys[i].points.size();
|
||||
return n_points;
|
||||
}
|
||||
|
||||
inline Points to_points(const Polygons &polys)
|
||||
{
|
||||
size_t n_points = 0;
|
||||
for (size_t i = 0; i < polys.size(); ++ i)
|
||||
n_points += polys[i].points.size();
|
||||
Points points;
|
||||
points.reserve(n_points);
|
||||
points.reserve(count_points(polys));
|
||||
for (const Polygon &poly : polys)
|
||||
append(points, poly.points);
|
||||
return points;
|
||||
|
@ -180,11 +184,8 @@ inline Lines to_lines(const Polygon &poly)
|
|||
|
||||
inline Lines to_lines(const Polygons &polys)
|
||||
{
|
||||
size_t n_lines = 0;
|
||||
for (size_t i = 0; i < polys.size(); ++ i)
|
||||
n_lines += polys[i].points.size();
|
||||
Lines lines;
|
||||
lines.reserve(n_lines);
|
||||
lines.reserve(count_points(polys));
|
||||
for (size_t i = 0; i < polys.size(); ++ i) {
|
||||
const Polygon &poly = polys[i];
|
||||
for (Points::const_iterator it = poly.points.begin(); it != poly.points.end()-1; ++it)
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "slic3r/GUI/Plater.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/QuadricEdgeCollapse.hpp"
|
||||
#include "libslic3r/Emboss.hpp"
|
||||
|
||||
namespace Slic3r::GUI {
|
||||
|
||||
|
@ -19,15 +19,10 @@ GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D & parent,
|
|||
Slic3r::resources_dir() + "/fonts/NotoSans-Regular.ttf"},
|
||||
{"Arial", "C:/windows/fonts/arialbd.ttf"}})
|
||||
, m_selected(1)
|
||||
, m_text_size(255)
|
||||
, m_text(new char[255])
|
||||
, m_text(_u8L("Embossed text"))
|
||||
{
|
||||
// TODO: suggest to use https://fontawesome.com/
|
||||
int index = 0;
|
||||
for (char &c : _u8L("Embossed text")) {
|
||||
m_text[index++] = c;
|
||||
}
|
||||
m_text[index] = '\0';
|
||||
m_text.reserve(255);
|
||||
}
|
||||
|
||||
GLGizmoEmboss::~GLGizmoEmboss() {}
|
||||
|
@ -66,16 +61,47 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
|
|||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::Button("Add");
|
||||
static float scale = 0.01f;
|
||||
ImGui::InputFloat("Scale", &scale);
|
||||
static float emboss = 100.f;
|
||||
ImGui::InputFloat("Emboss", &emboss);
|
||||
|
||||
if(ImGui::Button("Preview")){
|
||||
|
||||
auto project = std::make_unique<Emboss::ProjectScale>(
|
||||
std::make_unique<Emboss::ProjectZ>(emboss)
|
||||
,scale);
|
||||
|
||||
auto font_path = m_fonts[m_selected].file_path.c_str();
|
||||
auto font_opt = Emboss::load_font(font_path);
|
||||
if (font_opt.has_value()) {
|
||||
Polygons polygons = Emboss::text2polygons(*font_opt, m_text);
|
||||
indexed_triangle_set its = Emboss::polygons2model(polygons, *project);
|
||||
// add object
|
||||
TriangleMesh tm(its);
|
||||
tm.repair();
|
||||
|
||||
tm.WriteOBJFile("text_preview.obj");
|
||||
|
||||
const Selection &selection = m_parent.get_selection();
|
||||
int object_idx = selection.get_object_idx();
|
||||
ModelObject *obj = wxGetApp().plater()->model().objects[object_idx];
|
||||
ModelVolume *v = obj->volumes.front();
|
||||
v->set_mesh(tm);
|
||||
v->set_new_unique_id();
|
||||
obj->invalidate_bounding_box();
|
||||
m_parent.reload_scene(true);
|
||||
}
|
||||
}
|
||||
|
||||
size_t text_size = 255;
|
||||
//sizeof(*m_text.get());
|
||||
ImVec2 input_size(-FLT_MIN, ImGui::GetTextLineHeight() * 6);
|
||||
ImGuiInputTextFlags flags =
|
||||
ImGuiInputTextFlags_::ImGuiInputTextFlags_AllowTabInput
|
||||
| ImGuiInputTextFlags_::ImGuiInputTextFlags_AutoSelectAll
|
||||
//|ImGuiInputTextFlags_::ImGuiInputTextFlags_CtrlEnterForNewLine
|
||||
;
|
||||
if (ImGui::InputTextMultiline("##Text", m_text.get(), text_size, input_size, flags)) {
|
||||
if (ImGui::InputTextMultiline("##Text", (char *) m_text.c_str(),
|
||||
m_text.capacity() + 1, input_size, flags)) {
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -30,26 +30,6 @@ protected:
|
|||
private:
|
||||
void close();
|
||||
|
||||
struct MyFont;
|
||||
MyFont createFont(const char * fileName);
|
||||
|
||||
struct Configuration
|
||||
{
|
||||
bool use_count = false;
|
||||
// minimal triangle count
|
||||
float decimate_ratio = 50.f; // in percent
|
||||
uint32_t wanted_count = 0; // initialize by percents
|
||||
|
||||
// maximal quadric error
|
||||
float max_error = 1.;
|
||||
|
||||
void fix_count_by_ratio(size_t triangle_count)
|
||||
{
|
||||
wanted_count = static_cast<uint32_t>(
|
||||
std::round(triangle_count * (100.f-decimate_ratio) / 100.f));
|
||||
}
|
||||
} m_configuration;
|
||||
|
||||
// This configs holds GUI layout size given by translated texts.
|
||||
// etc. When language changes, GUI is recreated and this class constructed again,
|
||||
// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
|
||||
|
@ -72,9 +52,7 @@ private:
|
|||
std::vector<MyFont> m_fonts;
|
||||
size_t m_selected;// index to m_fonts
|
||||
|
||||
|
||||
size_t m_text_size; // allocated size by m_text
|
||||
std::unique_ptr<char[]> m_text;
|
||||
std::string m_text;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
|
|
|
@ -62,9 +62,13 @@ Polygons ttf2polygons(const char * font_name, char letter, float flatness = 1.f)
|
|||
void store_to_svg(Polygons polygons,std::string file_name = "letter.svg")
|
||||
{
|
||||
double scale = 1e6;
|
||||
for (auto &p : polygons) p.scale(scale);
|
||||
SVG svg("letter.svg", BoundingBox(polygons.front().points));
|
||||
svg.draw(polygons);
|
||||
BoundingBox bb;
|
||||
for (auto& p : polygons) {
|
||||
p.scale(scale);
|
||||
bb.merge(p.points);
|
||||
}
|
||||
SVG svg(file_name, bb);
|
||||
svg.draw(polygons);
|
||||
}
|
||||
|
||||
struct Plane
|
||||
|
|
Loading…
Reference in a new issue