Convert text to mesh

This commit is contained in:
Filip Sykala 2021-08-30 22:57:14 +02:00
parent e33c665876
commit 026ad24b64
6 changed files with 546 additions and 100 deletions

View file

@ -6,6 +6,87 @@
using namespace Slic3r;
// do not expose out of this file stbtt_ data types
class Privat
{
public:
Privat() = delete;
static std::optional<stbtt_fontinfo> load_font_info(const Emboss::Font &font);
struct Glyph
{
Polygons polygons;
int advance_width, left_side_bearing;
};
static std::optional<Glyph> get_glyph(stbtt_fontinfo &font_info, int unicode_letter, float flatness = 2.f);
};
std::optional<stbtt_fontinfo> Privat::load_font_info(const Emboss::Font &font)
{
int font_offset = stbtt_GetFontOffsetForIndex(font.buffer.data(), font.index);
if (font_offset < 0) {
std::cerr << "Font index("<<font.index<<") doesn't exist.";
return {};
}
stbtt_fontinfo font_info;
if (stbtt_InitFont(&font_info, font.buffer.data(), font_offset) == 0) {
std::cerr << "Can't initialize font.";
return {};
}
return font_info;
}
std::optional<Privat::Glyph> Privat::get_glyph(stbtt_fontinfo &font_info, int unicode_letter, float flatness)
{
int glyph_index = stbtt_FindGlyphIndex(&font_info, unicode_letter);
if (glyph_index == 0) {
std::cerr << "Character codepoint(" << unicode_letter
<< " = '" << (char) unicode_letter << "') is not defined in the font.";
return {};
}
Privat::Glyph glyph;
stbtt_GetGlyphHMetrics(&font_info, glyph_index, &glyph.advance_width, &glyph.left_side_bearing);
stbtt_vertex *vertices;
int num_verts = stbtt_GetGlyphShape(&font_info, glyph_index, &vertices);
if (num_verts <= 0) return glyph; // no shape
int * contour_lengths = NULL;
int num_countour = 0;
stbtt__point *points = stbtt_FlattenCurves(vertices, num_verts,
flatness,
&contour_lengths,
&num_countour,
font_info.userdata);
glyph.polygons.reserve(num_countour);
size_t pi = 0; // point index
for (size_t ci = 0; ci < num_countour; ++ci) {
int length = contour_lengths[ci];
if (length <= 0) continue;
Points pts;
pts.reserve(length);
for (size_t i = 0; i < length; i++) {
const stbtt__point &point = points[pi];
pi++;
pts.emplace_back(point.x, point.y);
}
if (pts.front() == pts.back()) {
pts.pop_back();
} else {
int j = 42;
}
glyph.polygons.emplace_back(pts);
}
// inner ccw
// outer cw
return glyph;
}
std::optional<Emboss::Font> Emboss::load_font(const char *file_path)
{
FILE *file = fopen(file_path, "rb");
@ -43,69 +124,361 @@ std::optional<Emboss::Font> Emboss::load_font(const char *file_path)
// select default font on index 0
res.index = 0;
res.count = index;
// first fonst has offset zero
font_offset = 0;
stbtt_fontinfo font_info;
if (stbtt_InitFont(&font_info, res.buffer.data(), font_offset) == 0) {
std::cerr << "Can't initialize font.";
return {};
}
auto font_info = Privat::load_font_info(res);
if (!font_info.has_value()) return {};
// load information about line gap
stbtt_GetFontVMetrics(&(font_info), &res.ascent, &res.descent, &res.linegap);
stbtt_GetFontVMetrics(&(*font_info), &res.ascent, &res.descent, &res.linegap);
return res;
}
Polygons Emboss::letter2polygons(const Font &font, char letter)
{
int font_offset = stbtt_GetFontOffsetForIndex(font.buffer.data(), font.index);
stbtt_fontinfo font_info;
if (stbtt_InitFont(&font_info, font.buffer.data(), font_offset) == 0)
return Polygons();
auto font_info_opt = Privat::load_font_info(font);
if (!font_info_opt.has_value()) return Polygons();
stbtt_fontinfo *font_info = &(*font_info_opt);
int glyph_index = stbtt_FindGlyphIndex(&(font_info), letter);
int advanceWidth, leftSideBearing;
stbtt_GetGlyphHMetrics(&(font_info), glyph_index, &advanceWidth,
&leftSideBearing);
auto glyph_opt = Privat::get_glyph(*font_info_opt, (int) letter, font.flatness);
if (!glyph_opt.has_value()) return Polygons();
stbtt_vertex *vertices;
int num_verts = stbtt_GetGlyphShape(&(font_info), glyph_index, &vertices);
if (num_verts < 0) return {}; // no shape
return glyph_opt->polygons;
}
int * contour_lengths = NULL;
int num_countour = 0;
stbtt__point *points = stbtt_FlattenCurves(vertices, num_verts, font.flatness,
&contour_lengths,
&num_countour,
(font_info).userdata);
Polygons Emboss::text2polygons(const Font &font, const std::string &text)
{
auto font_info_opt = Privat::load_font_info(font);
if (!font_info_opt.has_value()) return Polygons();
stbtt_fontinfo *font_info = &(*font_info_opt);
Point cursor(0, 0);
Polygons result;
result.reserve(num_countour);
size_t pi = 0; // point index
for (size_t ci = 0; ci < num_countour; ++ci) {
int length = contour_lengths[ci];
Points pts;
pts.reserve(length);
for (size_t i = 0; i < length; i++) {
const stbtt__point &point = points[pi];
pi++;
pts.emplace_back(point.x, point.y);
}
result.emplace_back(pts);
for (const char &letter : text) {
if (letter == '\0') break;
auto glyph_opt = Privat::get_glyph(*font_info_opt, (int) letter, font.flatness);
if (!glyph_opt.has_value()) continue;
// move glyph to cursor position
Polygons polygons = glyph_opt->polygons; // copy
for (Polygon &polygon : polygons)
for (Point &p : polygon.points) p += cursor;
cursor.x() += glyph_opt->advance_width;
polygons_append(result, polygons);
}
BoundingBox bb;
for (auto &r : result) bb.merge(r.points);
// inner ccw
// outer cw
return result;
}
indexed_triangle_set Emboss::create_model(const std::string &text,
const Font & font,
float z_size)
std::vector<Vec3i> its_create_neighbors_index_2(const indexed_triangle_set &its)
{
return indexed_triangle_set();
std::vector<Vec3i> out(its.indices.size(), Vec3i(-1, -1, -1));
// Create a mapping from triangle edge into face.
struct EdgeToFace
{
// Index of the 1st vertex of the triangle edge. vertex_low <= vertex_high.
int vertex_low;
// Index of the 2nd vertex of the triangle edge.
int vertex_high;
// Index of a triangular face.
int face;
// Index of edge in the face, starting with 1. Negative indices if the
// edge was stored reverse in (vertex_low, vertex_high).
int face_edge;
bool operator==(const EdgeToFace &other) const
{
return vertex_low == other.vertex_low &&
vertex_high == other.vertex_high;
}
bool operator<(const EdgeToFace &other) const
{
return vertex_low < other.vertex_low ||
(vertex_low == other.vertex_low &&
vertex_high < other.vertex_high);
}
};
std::vector<EdgeToFace> edges_map;
edges_map.assign(its.indices.size() * 3, EdgeToFace());
for (uint32_t facet_idx = 0; facet_idx < its.indices.size(); ++facet_idx)
for (int i = 0; i < 3; ++i) {
EdgeToFace &e2f = edges_map[facet_idx * 3 + i];
e2f.vertex_low = its.indices[facet_idx][i];
e2f.vertex_high = its.indices[facet_idx][(i + 1) % 3];
e2f.face = facet_idx;
// 1 based indexing, to be always strictly positive.
e2f.face_edge = i + 1;
if (e2f.vertex_low > e2f.vertex_high) {
// Sort the vertices
std::swap(e2f.vertex_low, e2f.vertex_high);
// and make the face_edge negative to indicate a flipped edge.
e2f.face_edge = -e2f.face_edge;
}
}
std::sort(edges_map.begin(), edges_map.end());
// Assign a unique common edge id to touching triangle edges.
int num_edges = 0;
for (size_t i = 0; i < edges_map.size(); ++i) {
EdgeToFace &edge_i = edges_map[i];
if (edge_i.face == -1)
// This edge has been connected to some neighbor already.
continue;
// Unconnected edge. Find its neighbor with the correct orientation.
size_t j;
bool found = false;
for (j = i + 1; j < edges_map.size() && edge_i == edges_map[j]; ++j)
if (edge_i.face_edge * edges_map[j].face_edge < 0 &&
edges_map[j].face != -1) {
// Faces touching with opposite oriented edges and none of the
// edges is connected yet.
found = true;
break;
}
if (!found) {
// FIXME Vojtech: Trying to find an edge with equal orientation.
// This smells.
// admesh can assign the same edge ID to more than two facets (which is
// still topologically correct), so we have to search for a
// duplicate of this edge too in case it was already seen in this
// orientation
for (j = i + 1; j < edges_map.size() && edge_i == edges_map[j];
++j)
if (edges_map[j].face != -1) {
// Faces touching with equally oriented edges and none of
// the edges is connected yet.
found = true;
break;
}
}
// Assign an edge index to the 1st face.
// out[edge_i.face](std::abs(edge_i.face_edge) - 1) = num_edges;
if (found) {
EdgeToFace &edge_j = edges_map[j];
out[edge_i.face](std::abs(edge_i.face_edge) - 1) = edge_j.face;
out[edge_j.face](std::abs(edge_j.face_edge) - 1) = edge_i.face;
// Mark the edge as connected.
edge_j.face = -1;
}
++num_edges;
}
return out;
}
void its_remove_edge_triangles(indexed_triangle_set &its)
{
//// start, count
//std::vector<std::pair<uint32_t, uint32_t>> neighbors_vertices(its.vertices.size(), {0,0});
//// calc counts
//for (const auto &i : its.indices) {
// for (size_t j = 0; j < 3; j++)
// ++neighbors_vertices[i[j]].second;
//}
//uint32_t triangle_start = 0;
//for (auto &neighbor : neighbors_vertices) {
// neighbor.first = triangle_start;
// triangle_start += neighbor.second;
// neighbor.second = 0;
//}
//std::vector<uint32_t> neighbors_data(its.indices.size()*3);
//for (const auto &i : its.indices) {
// uint32_t index = &i - &its.indices.front();
// for (size_t j = 0; j < 3; j++) {
// auto & neighbor = neighbors_vertices[i[j]];
// size_t index_data = neighbor.second + neighbor.first;
// neighbors_data[index_data] = index;
// ++neighbor.second;
// }
//}
auto neighbors = its_create_neighbors_index_2(its);
std::set<uint32_t> remove;
std::queue<uint32_t> insert;
int no_value = -1;
for (const auto &neighbor : neighbors) {
uint32_t index = &neighbor - &neighbors.front();
auto it = remove.find(index);
if (it != remove.end()) continue; // already removed
if (neighbor[0] != no_value &&
neighbor[1] != no_value &&
neighbor[2] != no_value)
continue;
insert.push(index);
while (!insert.empty()) {
uint32_t i = insert.front();
insert.pop();
if (remove.find(i) != remove.end()) continue;
remove.insert(i);
for (size_t j = 0; j < 3; j++) {
if (neighbor[j] == no_value) continue;
uint32_t i2 = static_cast<uint32_t>(neighbor[j]);
insert.push(i2);
}
}
}
std::vector<uint32_t> rem(remove.begin(), remove.end());
std::sort(rem.begin(), rem.end());
uint32_t offset = 0;
for (uint32_t i : rem) {
its.indices.erase(its.indices.begin() + i - offset);
++offset;
}
}
indexed_triangle_set Emboss::polygons2model(const Polygons &shape2d,
const IProject &projection)
{
indexed_triangle_set result;
size_t count_point = count_points(shape2d);
result.vertices.reserve(2 * count_point);
std::vector<Vec3f> &front_points = result.vertices;
std::vector<Vec3f> back_points;
back_points.reserve(count_point);
for (const Polygon &polygon : shape2d) {
for (const Point &p : polygon.points) {
auto p2 = projection.project(p);
front_points.emplace_back(p2.first);
back_points.emplace_back(p2.second);
}
}
// insert back points, front are already in
result.vertices.insert(result.vertices.end(),
std::make_move_iterator(back_points.begin()),
std::make_move_iterator(back_points.end()));
// CW order of triangle indices
std::vector<Vec3i> shape_triangles = triangulate(shape2d);
result.indices.reserve(shape_triangles.size() * 2 + count_point * 2);
// top triangles - change to CCW
for (const Vec3i &t : shape_triangles)
result.indices.emplace_back(t.x(), t.z(), t.y());
// bottom triangles - use CW
for (const Vec3i &t : shape_triangles)
result.indices.emplace_back(t.x() + count_point, t.y() + count_point,
t.z() + count_point);
// quads around - zig zag by triangles
size_t polygon_offset = 0;
for (const Polygon &polygon : shape2d) {
uint32_t polygon_points = polygon.points.size();
for (uint32_t p = 0; p < polygon_points; p++) {
uint32_t i = polygon_offset + p;
// previous index
uint32_t ip = (p == 0) ? (polygon_offset + polygon_points - 1) : (i - 1);
// bottom indices
uint32_t i2 = i + count_point;
uint32_t ip2 = ip + count_point;
result.indices.emplace_back(i, i2, ip);
result.indices.emplace_back(ip2, ip, i2);
}
polygon_offset += polygon_points;
}
// remove bad triangulated faces
its_remove_edge_triangles(result);
return result;
}
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_vertex_base_with_info_2.h>
std::vector<Vec3i> Emboss::triangulate(
const Points& points,
const std::set<std::pair<uint32_t, uint32_t>> &edges)
{
// IMPROVE use int point insted of float !!!
// use cgal triangulation
using K = CGAL::Exact_predicates_inexact_constructions_kernel;
using Itag = CGAL::Exact_predicates_tag;
using CDT = CGAL::Constrained_Delaunay_triangulation_2<K, CGAL::Default, Itag>;
using Point = CDT::Point;
// construct a constrained triangulation
CDT cdt;
std::map<CDT::Vertex_handle, int> map; // for indices
std::vector<CDT::Vertex_handle> vertices_handle; // for constriants
vertices_handle.reserve(points.size());
for (const auto& p: points) {
Point cdt_p(p.x(), p.y());
auto handl = cdt.insert(cdt_p);
vertices_handle.push_back(handl);
size_t i = &p - &points.front();
map[handl] = i;
}
// triangle can not contain forbiden edge
for (const std::pair<uint32_t, uint32_t> &edge : edges) {
const CDT::Vertex_handle& vh1 = vertices_handle[edge.first];
const CDT::Vertex_handle& vh2 = vertices_handle[edge.second];
cdt.insert_constraint(vh1, vh2);
}
auto faces = cdt.finite_face_handles();
std::vector<Vec3i> indices;
indices.reserve(faces.size());
for (CDT::Face_handle face : faces) {
auto v0 = face->vertex(0);
auto v1 = face->vertex(1);
auto v2 = face->vertex(2);
uint32_t i0 = map[v0];
uint32_t i1 = map[v1];
uint32_t i2 = map[v2];
// check forbiden triangle edge - opposit order
if (edges.find(std::make_pair(i0, i1)) != edges.end()) continue;
if (edges.find(std::make_pair(i1, i2)) != edges.end()) continue;
if (edges.find(std::make_pair(i2, i0)) != edges.end()) continue;
indices.emplace_back(map[v0], map[v1], map[v2]);
}
return indices;
}
std::vector<Vec3i> Emboss::triangulate(const Polygon &polygon)
{
const Points & pts = polygon.points;
std::set<std::pair<uint32_t, uint32_t>> edges;
for (uint32_t i = 1; i < pts.size(); ++i) edges.insert({i - 1, i});
edges.insert({(uint32_t)pts.size() - 1, uint32_t(0)});
return triangulate(pts, edges);
}
std::vector<Vec3i> Emboss::triangulate(const Polygons &polygons)
{
size_t count = count_points(polygons);
Points points;
points.reserve(count);
for (const Polygon &polygon : polygons)
points.insert(points.end(), polygon.points.begin(),
polygon.points.end());
std::set<std::pair<uint32_t, uint32_t>> edges;
uint32_t offset = 0;
for (const Polygon& polygon : polygons) {
const Points &pts = polygon.points;
for (uint32_t i = 1; i < pts.size(); ++i) {
uint32_t i2 = i + offset;
edges.insert({i2 - 1, i2});
}
uint32_t size = static_cast<uint32_t>(pts.size());
// add connection from first to last point
edges.insert({offset + size - 1, offset});
offset += size;
}
return triangulate(points, edges);
}
std::pair<Vec3f, Vec3f> Emboss::ProjectZ::project(const Point &p) const
{
Vec3f front(p.x(),p.y(),0.f);
Vec3f back = front; // copy
back.z() = m_depth;
return std::make_pair(front, back);
}

View file

@ -2,7 +2,9 @@
#define slic3r_Emboss_hpp_
#include <vector>
#include <set>
#include <optional>
#include <memory>
#include <admesh/stl.h> // indexed_triangle_set
#include "Polygon.hpp"
@ -38,6 +40,8 @@ public:
// change size of font
float scale = 1.;
// enum class Align: center/left/right
};
/// <summary>
@ -53,20 +57,80 @@ public:
/// <param name="font">Define fonts</param>
/// <param name="letter">Character to convert</param>
/// <returns>inner polygon ccw(outer cw)</returns>
static Polygons letter2polygons(const Font &font, char letter);
static Polygons letter2polygons(const Font &font, char letter);
/// <summary>
/// Convert text into polygons
/// </summary>
/// <param name="font">Define fonts</param>
/// <param name="letter">Character to convert</param>
/// <returns>inner polygon ccw(outer cw)</returns>
static Polygons text2polygons(const Font &font, const std::string &text);
/// <summary>
/// Project 2d point into space
/// Could be plane, sphere, cylindric, ...
/// </summary>
class IProject
{
public:
virtual ~IProject() = default;
/// <summary>
/// convert 2d point to 3d point
/// </summary>
/// <param name="p">2d coordinate</param>
/// <returns>
/// first - front spatial point
/// second - back spatial point
/// </returns>
virtual std::pair<Vec3f, Vec3f> project(const Point &p) const = 0;
};
/// <summary>
/// Create triangle model for text
/// </summary>
/// <param name="text"></param>
/// <param name="font"></param>
/// <param name="z_size"></param>
/// <returns></returns>
static indexed_triangle_set create_model(const std::string &text,
const Font & font,
float z_size);
/// <param name="shape2d">text or image</param>
/// <param name="projection">Define transformation from 2d to 3d(orientation, position, scale, ...)</param>
/// <returns>Projected shape into space</returns>
static indexed_triangle_set polygons2model(const Polygons &shape2d, const IProject& projection);
/// <summary>
/// Connect points by triangulation to create filled surface by triangle indices
/// </summary>
/// <param name="points">Points to connect</param>
/// <param name="edges">Constraint for edges, pair is from point(first) to point(second)</param>
/// <returns>Triangles</returns>
static std::vector<Vec3i> triangulate(const Points &points, const std::set<std::pair<uint32_t, uint32_t>> &edges);
static std::vector<Vec3i> triangulate(const Polygon &polygon);
static std::vector<Vec3i> triangulate(const Polygons &polygons);
class ProjectZ : public IProject
{
public:
ProjectZ(float depth) : m_depth(depth) {}
// Inherited via IProject
virtual std::pair<Vec3f, Vec3f> project(const Point &p) const override;
float m_depth;
};
class ProjectScale : public IProject
{
std::unique_ptr<IProject> core;
public:
ProjectScale(std::unique_ptr<IProject> core, float scale)
: m_scale(scale)
, core(std::move(core))
{}
// Inherited via IProject
virtual std::pair<Vec3f, Vec3f> project(const Point &p) const override
{
auto res = core->project(p);
return std::make_pair(res.first * m_scale, res.second * m_scale);
}
float m_scale;
};
};
} // namespace Slic3r

View file

@ -154,13 +154,17 @@ inline Points to_points(const Polygon &poly)
return poly.points;
}
inline size_t count_points(const Polygons &polys) {
size_t n_points = 0;
for (size_t i = 0; i < polys.size(); ++i)
n_points += polys[i].points.size();
return n_points;
}
inline Points to_points(const Polygons &polys)
{
size_t n_points = 0;
for (size_t i = 0; i < polys.size(); ++ i)
n_points += polys[i].points.size();
Points points;
points.reserve(n_points);
points.reserve(count_points(polys));
for (const Polygon &poly : polys)
append(points, poly.points);
return points;
@ -180,11 +184,8 @@ inline Lines to_lines(const Polygon &poly)
inline Lines to_lines(const Polygons &polys)
{
size_t n_lines = 0;
for (size_t i = 0; i < polys.size(); ++ i)
n_lines += polys[i].points.size();
Lines lines;
lines.reserve(n_lines);
lines.reserve(count_points(polys));
for (size_t i = 0; i < polys.size(); ++ i) {
const Polygon &poly = polys[i];
for (Points::const_iterator it = poly.points.begin(); it != poly.points.end()-1; ++it)

View file

@ -7,7 +7,7 @@
#include "slic3r/GUI/Plater.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/QuadricEdgeCollapse.hpp"
#include "libslic3r/Emboss.hpp"
namespace Slic3r::GUI {
@ -19,15 +19,10 @@ GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D & parent,
Slic3r::resources_dir() + "/fonts/NotoSans-Regular.ttf"},
{"Arial", "C:/windows/fonts/arialbd.ttf"}})
, m_selected(1)
, m_text_size(255)
, m_text(new char[255])
, m_text(_u8L("Embossed text"))
{
// TODO: suggest to use https://fontawesome.com/
int index = 0;
for (char &c : _u8L("Embossed text")) {
m_text[index++] = c;
}
m_text[index] = '\0';
m_text.reserve(255);
}
GLGizmoEmboss::~GLGizmoEmboss() {}
@ -66,16 +61,47 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
}
ImGui::SameLine();
ImGui::Button("Add");
static float scale = 0.01f;
ImGui::InputFloat("Scale", &scale);
static float emboss = 100.f;
ImGui::InputFloat("Emboss", &emboss);
if(ImGui::Button("Preview")){
auto project = std::make_unique<Emboss::ProjectScale>(
std::make_unique<Emboss::ProjectZ>(emboss)
,scale);
auto font_path = m_fonts[m_selected].file_path.c_str();
auto font_opt = Emboss::load_font(font_path);
if (font_opt.has_value()) {
Polygons polygons = Emboss::text2polygons(*font_opt, m_text);
indexed_triangle_set its = Emboss::polygons2model(polygons, *project);
// add object
TriangleMesh tm(its);
tm.repair();
tm.WriteOBJFile("text_preview.obj");
const Selection &selection = m_parent.get_selection();
int object_idx = selection.get_object_idx();
ModelObject *obj = wxGetApp().plater()->model().objects[object_idx];
ModelVolume *v = obj->volumes.front();
v->set_mesh(tm);
v->set_new_unique_id();
obj->invalidate_bounding_box();
m_parent.reload_scene(true);
}
}
size_t text_size = 255;
//sizeof(*m_text.get());
ImVec2 input_size(-FLT_MIN, ImGui::GetTextLineHeight() * 6);
ImGuiInputTextFlags flags =
ImGuiInputTextFlags_::ImGuiInputTextFlags_AllowTabInput
| ImGuiInputTextFlags_::ImGuiInputTextFlags_AutoSelectAll
//|ImGuiInputTextFlags_::ImGuiInputTextFlags_CtrlEnterForNewLine
;
if (ImGui::InputTextMultiline("##Text", m_text.get(), text_size, input_size, flags)) {
if (ImGui::InputTextMultiline("##Text", (char *) m_text.c_str(),
m_text.capacity() + 1, input_size, flags)) {
}

View file

@ -30,26 +30,6 @@ protected:
private:
void close();
struct MyFont;
MyFont createFont(const char * fileName);
struct Configuration
{
bool use_count = false;
// minimal triangle count
float decimate_ratio = 50.f; // in percent
uint32_t wanted_count = 0; // initialize by percents
// maximal quadric error
float max_error = 1.;
void fix_count_by_ratio(size_t triangle_count)
{
wanted_count = static_cast<uint32_t>(
std::round(triangle_count * (100.f-decimate_ratio) / 100.f));
}
} m_configuration;
// This configs holds GUI layout size given by translated texts.
// etc. When language changes, GUI is recreated and this class constructed again,
// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
@ -72,9 +52,7 @@ private:
std::vector<MyFont> m_fonts;
size_t m_selected;// index to m_fonts
size_t m_text_size; // allocated size by m_text
std::unique_ptr<char[]> m_text;
std::string m_text;
};
} // namespace GUI

View file

@ -62,9 +62,13 @@ Polygons ttf2polygons(const char * font_name, char letter, float flatness = 1.f)
void store_to_svg(Polygons polygons,std::string file_name = "letter.svg")
{
double scale = 1e6;
for (auto &p : polygons) p.scale(scale);
SVG svg("letter.svg", BoundingBox(polygons.front().points));
svg.draw(polygons);
BoundingBox bb;
for (auto& p : polygons) {
p.scale(scale);
bb.merge(p.points);
}
SVG svg(file_name, bb);
svg.draw(polygons);
}
struct Plane