Convert text to mesh

This commit is contained in:
Filip Sykala 2021-08-30 22:57:14 +02:00
parent e33c665876
commit 026ad24b64
6 changed files with 546 additions and 100 deletions
src/slic3r/GUI/Gizmos

View file

@ -7,7 +7,7 @@
#include "slic3r/GUI/Plater.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/QuadricEdgeCollapse.hpp"
#include "libslic3r/Emboss.hpp"
namespace Slic3r::GUI {
@ -19,15 +19,10 @@ GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D & parent,
Slic3r::resources_dir() + "/fonts/NotoSans-Regular.ttf"},
{"Arial", "C:/windows/fonts/arialbd.ttf"}})
, m_selected(1)
, m_text_size(255)
, m_text(new char[255])
, m_text(_u8L("Embossed text"))
{
// TODO: suggest to use https://fontawesome.com/
int index = 0;
for (char &c : _u8L("Embossed text")) {
m_text[index++] = c;
}
m_text[index] = '\0';
m_text.reserve(255);
}
GLGizmoEmboss::~GLGizmoEmboss() {}
@ -66,16 +61,47 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
}
ImGui::SameLine();
ImGui::Button("Add");
static float scale = 0.01f;
ImGui::InputFloat("Scale", &scale);
static float emboss = 100.f;
ImGui::InputFloat("Emboss", &emboss);
if(ImGui::Button("Preview")){
auto project = std::make_unique<Emboss::ProjectScale>(
std::make_unique<Emboss::ProjectZ>(emboss)
,scale);
auto font_path = m_fonts[m_selected].file_path.c_str();
auto font_opt = Emboss::load_font(font_path);
if (font_opt.has_value()) {
Polygons polygons = Emboss::text2polygons(*font_opt, m_text);
indexed_triangle_set its = Emboss::polygons2model(polygons, *project);
// add object
TriangleMesh tm(its);
tm.repair();
tm.WriteOBJFile("text_preview.obj");
const Selection &selection = m_parent.get_selection();
int object_idx = selection.get_object_idx();
ModelObject *obj = wxGetApp().plater()->model().objects[object_idx];
ModelVolume *v = obj->volumes.front();
v->set_mesh(tm);
v->set_new_unique_id();
obj->invalidate_bounding_box();
m_parent.reload_scene(true);
}
}
size_t text_size = 255;
//sizeof(*m_text.get());
ImVec2 input_size(-FLT_MIN, ImGui::GetTextLineHeight() * 6);
ImGuiInputTextFlags flags =
ImGuiInputTextFlags_::ImGuiInputTextFlags_AllowTabInput
| ImGuiInputTextFlags_::ImGuiInputTextFlags_AutoSelectAll
//|ImGuiInputTextFlags_::ImGuiInputTextFlags_CtrlEnterForNewLine
;
if (ImGui::InputTextMultiline("##Text", m_text.get(), text_size, input_size, flags)) {
if (ImGui::InputTextMultiline("##Text", (char *) m_text.c_str(),
m_text.capacity() + 1, input_size, flags)) {
}