Slight include cleanup
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7 changed files with 8 additions and 8 deletions
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@ -1,7 +1,8 @@
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#include "Arrange.hpp"
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//#include "Geometry.hpp"
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#include "SVG.hpp"
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#include "BoundingBox.hpp"
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#include <libnest2d/backends/clipper/geometries.hpp>
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#include <libnest2d/optimizers/nlopt/subplex.hpp>
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#include <libnest2d/placers/nfpplacer.hpp>
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@ -2,9 +2,12 @@
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#define ARRANGE_HPP
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#include "ExPolygon.hpp"
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#include "BoundingBox.hpp"
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namespace Slic3r { namespace arrangement {
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namespace Slic3r {
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class BoundingBox;
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namespace arrangement {
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/// A geometry abstraction for a circular print bed. Similarly to BoundingBox.
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class CircleBed {
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@ -6,7 +6,6 @@
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#include <stdint.h>
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#include "../libslic3r.h"
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#include "../BoundingBox.hpp"
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#include "../PrintConfig.hpp"
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#include "FillBase.hpp"
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@ -10,8 +10,6 @@
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#include <cmath>
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#include "libslic3r.h"
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#include "Point.hpp"
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#include "BoundingBox.hpp"
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namespace Slic3r {
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@ -9,7 +9,6 @@
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#include <libslic3r/ClipperUtils.hpp>
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#include <libslic3r/Point.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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#include <boost/container/small_vector.hpp>
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@ -5,6 +5,7 @@
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#include <string>
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#include <boost/algorithm/string.hpp>
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#include <boost/any.hpp>
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#if __APPLE__
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#import <IOKit/pwr_mgt/IOPMLib.h>
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@ -4,7 +4,6 @@
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#include <functional>
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#include <libslic3r/Point.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/PrintConfig.hpp>
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namespace Slic3r {
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