Tech ENABLE_LEGACY_OPENGL_REMOVAL set as default

This commit is contained in:
enricoturri1966 2022-12-06 12:17:01 +01:00
parent 7b569c4eb7
commit 028dfb5d9e
74 changed files with 37 additions and 6847 deletions

View file

@ -179,18 +179,13 @@ void GLGizmoRotate::on_render()
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_grabbers.front().matrix = local_transform(selection);
#else
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile())
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
@ -228,32 +223,12 @@ void GLGizmoRotate::on_render()
render_grabber_connection(color, radius_changed);
shader->stop_using();
}
#else
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
render_circle();
if (m_hover_id != -1) {
render_scale();
render_snap_radii();
render_reference_radius();
}
glsafe(::glColor4fv(m_highlight_color.data()));
if (m_hover_id != -1)
render_angle();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
render_grabber(m_bounding_box);
#else
render_grabber(box);
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_WORLD_COORDINATE
@ -336,13 +311,8 @@ void GLGizmoRotate3D::load_rotoptimize_state()
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_circle(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_circle() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_circle.is_initialized() || radius_changed) {
m_circle.reset();
@ -363,29 +333,13 @@ void GLGizmoRotate::render_circle() const
m_circle.set_color(color);
m_circle.render();
#else
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i) * ScaleStepRad;
const float x = ::cos(angle) * m_radius;
const float y = ::sin(angle) * m_radius;
const float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_scale(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_scale() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const float out_radius_long = m_snap_fine_out_radius;
const float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_scale.is_initialized() || radius_changed) {
m_scale.reset();
@ -417,36 +371,14 @@ void GLGizmoRotate::render_scale() const
m_scale.set_color(color);
m_scale.render();
#else
::glBegin(GL_LINES);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = (float)i * ScaleStepRad;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * m_radius;
const float in_y = sina * m_radius;
const float in_z = 0.0f;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_snap_radii(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_snap_radii() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const float step = 2.0f * float(PI) / float(SnapRegionsCount);
const float in_radius = m_radius / 3.0f;
const float out_radius = 2.0f * in_radius;
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_snap_radii.is_initialized() || radius_changed) {
m_snap_radii.reset();
@ -478,26 +410,8 @@ void GLGizmoRotate::render_snap_radii() const
m_snap_radii.set_color(color);
m_snap_radii.render();
#else
::glBegin(GL_LINES);
for (unsigned int i = 0; i < SnapRegionsCount; ++i) {
const float angle = (float)i * step;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float in_z = 0.0f;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_changed)
{
if (!m_reference_radius.is_initialized() || radius_changed) {
@ -521,26 +435,12 @@ void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_
m_reference_radius.set_color(color);
m_reference_radius.render();
}
#else
void GLGizmoRotate::render_reference_radius() const
{
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f);
glsafe(::glEnd());
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_angle_arc(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_angle() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const float step_angle = float(m_angle) / float(AngleResolution);
const float ex_radius = m_radius * (1.0f + GrabberOffset);
#if ENABLE_LEGACY_OPENGL_REMOVAL
const bool angle_changed = std::abs(m_old_angle - m_angle) > EPSILON;
m_old_angle = m_angle;
@ -565,20 +465,8 @@ void GLGizmoRotate::render_angle() const
m_angle_arc.set_color(color);
m_angle_arc.render();
#else
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i <= AngleResolution; ++i) {
const float angle = float(i) * step_angle;
const float x = ::cos(angle) * ex_radius;
const float y = ::sin(angle) * ex_radius;
const float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radius_changed)
{
if (!m_grabber_connection.model.is_initialized() || radius_changed || !m_grabber_connection.old_center.isApprox(m_grabbers.front().center)) {
@ -603,28 +491,13 @@ void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radiu
m_grabber_connection.model.set_color(color);
m_grabber_connection.model.render();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box)
{
#if !ENABLE_LEGACY_OPENGL_REMOVAL
const double grabber_radius = double(m_radius) * (1.0 + double(GrabberOffset));
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles.z() = m_angle;
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3dv(m_grabbers[0].center.data());
glsafe(::glEnd());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
m_grabbers.front().color = m_highlight_color;
render_grabbers(box);
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
{
Transform3d ret;
@ -666,43 +539,6 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
return Geometry::assemble_transform(m_center) * ret;
#endif // ENABLE_WORLD_COORDINATE
}
#else
void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
#if ENABLE_WORLD_COORDINATE
glsafe(::glMultMatrixd(m_orient_matrix.data()));
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
const Transform3d orient_matrix = selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_WORLD_COORDINATE
switch (m_axis)
{
case X:
{
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
break;
}
case Y:
{
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
break;
}
default:
case Z:
{
// no rotation
break;
}
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const