Tech ENABLE_LEGACY_OPENGL_REMOVAL set as default

This commit is contained in:
enricoturri1966 2022-12-06 12:17:01 +01:00
parent 7b569c4eb7
commit 028dfb5d9e
74 changed files with 37 additions and 6847 deletions

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#version 110
uniform vec4 top_color;
uniform vec4 bottom_color;
varying vec2 tex_coord;
void main()
{
gl_FragColor = mix(bottom_color, top_color, tex_coord.y);
}

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#version 110
varying vec2 tex_coord;
void main()
{
gl_Position = gl_Vertex;
tex_coord = gl_MultiTexCoord0.xy;
}

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#version 110
uniform vec4 uniform_color;
void main()
{
gl_FragColor = uniform_color;
}

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#version 110
void main()
{
gl_Position = ftransform();
}

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#version 110
uniform sampler2D uniform_texture;
varying vec2 tex_coord;
void main()
{
gl_FragColor = texture2D(uniform_texture, tex_coord);
}

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#version 110
varying vec2 tex_coord;
void main()
{
gl_Position = ftransform();
tex_coord = gl_MultiTexCoord0.xy;
}

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#version 110
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
const float EPSILON = 0.0001;
struct PrintVolumeDetection
{
// 0 = rectangle, 1 = circle, 2 = custom, 3 = invalid
int type;
// type = 0 (rectangle):
// x = min.x, y = min.y, z = max.x, w = max.y
// type = 1 (circle):
// x = center.x, y = center.y, z = radius
vec4 xy_data;
// x = min z, y = max z
vec2 z_data;
};
struct SlopeDetection
{
bool actived;
float normal_z;
mat3 volume_world_normal_matrix;
};
uniform vec4 uniform_color;
uniform SlopeDetection slope;
#ifdef ENABLE_ENVIRONMENT_MAP
uniform sampler2D environment_tex;
uniform bool use_environment_tex;
#endif // ENABLE_ENVIRONMENT_MAP
varying vec3 clipping_planes_dots;
// x = diffuse, y = specular;
varying vec2 intensity;
uniform PrintVolumeDetection print_volume;
varying vec4 world_pos;
varying float world_normal_z;
varying vec3 eye_normal;
void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
discard;
vec3 color = uniform_color.rgb;
float alpha = uniform_color.a;
if (slope.actived && world_normal_z < slope.normal_z - EPSILON) {
color = vec3(0.7, 0.7, 1.0);
alpha = 1.0;
}
// if the fragment is outside the print volume -> use darker color
vec3 pv_check_min = ZERO;
vec3 pv_check_max = ZERO;
if (print_volume.type == 0) {
// rectangle
pv_check_min = world_pos.xyz - vec3(print_volume.xy_data.x, print_volume.xy_data.y, print_volume.z_data.x);
pv_check_max = world_pos.xyz - vec3(print_volume.xy_data.z, print_volume.xy_data.w, print_volume.z_data.y);
}
else if (print_volume.type == 1) {
// circle
float delta_radius = print_volume.xy_data.z - distance(world_pos.xy, print_volume.xy_data.xy);
pv_check_min = vec3(delta_radius, 0.0, world_pos.z - print_volume.z_data.x);
pv_check_max = vec3(0.0, 0.0, world_pos.z - print_volume.z_data.y);
}
color = (any(lessThan(pv_check_min, ZERO)) || any(greaterThan(pv_check_max, ZERO))) ? mix(color, ZERO, 0.3333) : color;
#ifdef ENABLE_ENVIRONMENT_MAP
if (use_environment_tex)
gl_FragColor = vec4(0.45 * texture2D(environment_tex, normalize(eye_normal).xy * 0.5 + 0.5).xyz + 0.8 * color * intensity.x, alpha);
else
#endif
gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, alpha);
}

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#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
struct SlopeDetection
{
bool actived;
float normal_z;
mat3 volume_world_normal_matrix;
};
uniform mat4 volume_world_matrix;
uniform SlopeDetection slope;
// Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
uniform vec2 z_range;
// Clipping plane - general orientation. Used by the SLA gizmo.
uniform vec4 clipping_plane;
// x = diffuse, y = specular;
varying vec2 intensity;
varying vec3 clipping_planes_dots;
varying vec4 world_pos;
varying float world_normal_z;
varying vec3 eye_normal;
void main()
{
// First transform the normal into camera space and normalize the result.
eye_normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec3 position = (gl_ModelViewMatrix * gl_Vertex).xyz;
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Point in homogenous coordinates.
world_pos = volume_world_matrix * gl_Vertex;
// z component of normal vector in world coordinate used for slope shading
world_normal_z = slope.actived ? (normalize(slope.volume_world_normal_matrix * gl_Normal)).z : 0.0;
gl_Position = ftransform();
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
}

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#version 110
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}

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#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define INTENSITY_AMBIENT 0.3
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec3 position = (gl_ModelViewMatrix * gl_Vertex).xyz;
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
gl_Position = ftransform();
}

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#version 110
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}

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#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define INTENSITY_AMBIENT 0.3
// vertex attributes
attribute vec3 v_position;
attribute vec3 v_normal;
// instance attributes
attribute vec3 i_offset;
attribute vec2 i_scales;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 eye_normal = normalize(gl_NormalMatrix * v_normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec4 world_position = vec4(v_position * vec3(vec2(1.5 * i_scales.x), 1.5 * i_scales.y) + i_offset - vec3(0.0, 0.0, 0.5 * i_scales.y), 1.0);
vec3 eye_position = (gl_ModelViewMatrix * world_position).xyz;
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(eye_position), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
gl_Position = gl_ProjectionMatrix * vec4(eye_position, 1.0);
}

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#version 110
void main()
{
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}

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#version 110
uniform float offset;
void main()
{
// Add small epsilon to z to solve z-fighting between painted triangles and contour lines.
vec4 clip_position = gl_ModelViewProjectionMatrix * gl_Vertex;
clip_position.z -= offset * abs(clip_position.w);
gl_Position = clip_position;
}

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#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define INTENSITY_AMBIENT 0.3
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
const float EPSILON = 0.0001;
uniform vec4 uniform_color;
varying vec3 clipping_planes_dots;
varying vec4 model_pos;
uniform bool volume_mirrored;
void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
discard;
vec3 color = uniform_color.rgb;
float alpha = uniform_color.a;
vec3 triangle_normal = normalize(cross(dFdx(model_pos.xyz), dFdy(model_pos.xyz)));
#ifdef FLIP_TRIANGLE_NORMALS
triangle_normal = -triangle_normal;
#endif
if (volume_mirrored)
triangle_normal = -triangle_normal;
// First transform the normal into camera space and normalize the result.
vec3 eye_normal = normalize(gl_NormalMatrix * triangle_normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
// x = diffuse, y = specular;
vec2 intensity = vec2(0.0, 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec3 position = (gl_ModelViewMatrix * model_pos).xyz;
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, alpha);
}

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#version 110
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
uniform mat4 volume_world_matrix;
// Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
uniform vec2 z_range;
// Clipping plane - general orientation. Used by the SLA gizmo.
uniform vec4 clipping_plane;
varying vec3 clipping_planes_dots;
varying vec4 model_pos;
void main()
{
model_pos = gl_Vertex;
// Point in homogenous coordinates.
vec4 world_pos = volume_world_matrix * gl_Vertex;
gl_Position = ftransform();
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
}

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#version 110
const vec3 back_color_dark = vec3(0.235, 0.235, 0.235);
const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
uniform sampler2D texture;
uniform bool transparent_background;
uniform bool svg_source;
varying vec2 tex_coord;
vec4 svg_color()
{
// takes foreground from texture
vec4 fore_color = texture2D(texture, tex_coord);
// calculates radial gradient
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coord.xy) - vec2(0.5)))));
// blends foreground with background
return vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
}
vec4 non_svg_color()
{
// takes foreground from texture
vec4 color = texture2D(texture, tex_coord);
return vec4(color.rgb, transparent_background ? color.a * 0.25 : color.a);
}
void main()
{
vec4 color = svg_source ? svg_color() : non_svg_color();
color.a = transparent_background ? color.a * 0.5 : color.a;
gl_FragColor = color;
}

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#version 110
varying vec2 tex_coord;
void main()
{
gl_Position = ftransform();
tex_coord = gl_MultiTexCoord0.xy;
}

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#version 110
const vec4 BLACK = vec4(vec3(0.1), 1.0);
const vec4 WHITE = vec4(vec3(1.0), 1.0);
const float emission_factor = 0.25;
// x = tainted, y = specular;
varying vec2 intensity;
varying vec3 world_position;
uniform vec3 world_center;
void main()
{
vec3 delta = world_position - world_center;
vec4 color = delta.x * delta.y * delta.z > 0.0 ? BLACK : WHITE;
gl_FragColor = vec4(vec3(intensity.y) + color.rgb * (intensity.x + emission_factor), 1.0);
}

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#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define INTENSITY_AMBIENT 0.3
// x = tainted, y = specular;
varying vec2 intensity;
varying vec3 world_position;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec3 position = (gl_ModelViewMatrix * gl_Vertex).xyz;
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
world_position = gl_Vertex.xyz;
gl_Position = ftransform();
}

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#version 110
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
const vec3 LIGHT_FRONT_DIR = vec3(0.0, 0.0, 1.0);
// x = ambient, y = top diffuse, z = front diffuse, w = global
uniform vec4 light_intensity;
uniform vec4 uniform_color;
varying vec3 eye_normal;
void main()
{
vec3 normal = normalize(eye_normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. Take the abs value to light the lines no matter in which direction the normal points.
float NdotL = abs(dot(normal, LIGHT_TOP_DIR));
float intensity = light_intensity.x + NdotL * light_intensity.y;
// Perform the same lighting calculation for the 2nd light source.
NdotL = abs(dot(normal, LIGHT_FRONT_DIR));
intensity += NdotL * light_intensity.z;
gl_FragColor = vec4(uniform_color.rgb * light_intensity.w * intensity, uniform_color.a);
}

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#version 110
varying vec3 eye_normal;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
eye_normal = gl_NormalMatrix * gl_Normal;
}

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#version 110
#define M_PI 3.1415926535897932384626433832795
// 2D texture (1D texture split by the rows) of color along the object Z axis.
uniform sampler2D z_texture;
// Scaling from the Z texture rows coordinate to the normalized texture row coordinate.
uniform float z_to_texture_row;
uniform float z_texture_row_to_normalized;
uniform float z_cursor;
uniform float z_cursor_band_width;
// x = tainted, y = specular;
varying vec2 intensity;
varying float object_z;
void main()
{
float object_z_row = z_to_texture_row * object_z;
// Index of the row in the texture.
float z_texture_row = floor(object_z_row);
// Normalized coordinate from 0. to 1.
float z_texture_col = object_z_row - z_texture_row;
float z_blend = 0.25 * cos(min(M_PI, abs(M_PI * (object_z - z_cursor) * 1.8 / z_cursor_band_width))) + 0.25;
// Calculate level of detail from the object Z coordinate.
// This makes the slowly sloping surfaces to be shown with high detail (with stripes),
// and the vertical surfaces to be shown with low detail (no stripes)
float z_in_cells = object_z_row * 190.;
// Gradient of Z projected on the screen.
float dx_vtc = dFdx(z_in_cells);
float dy_vtc = dFdy(z_in_cells);
float lod = clamp(0.5 * log2(max(dx_vtc * dx_vtc, dy_vtc * dy_vtc)), 0., 1.);
// Sample the Z texture. Texture coordinates are normalized to <0, 1>.
vec4 color = vec4(0.25, 0.25, 0.25, 1.0);
if (z_texture_row >= 0.0)
color = mix(texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row + 0.5 )), -10000.),
texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row * 2. + 1.)), 10000.), lod);
// Mix the final color.
gl_FragColor = vec4(vec3(intensity.y), 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend);
}

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#version 110
#define INTENSITY_CORRECTION 0.6
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
uniform mat4 volume_world_matrix;
uniform float object_max_z;
// x = tainted, y = specular;
varying vec2 intensity;
varying float object_z;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec3 position = (gl_ModelViewMatrix * gl_Vertex).xyz;
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular)
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Scaled to widths of the Z texture.
if (object_max_z > 0.0)
// when rendering the overlay
object_z = object_max_z * gl_MultiTexCoord0.y;
else
// when rendering the volumes
object_z = (volume_world_matrix * gl_Vertex).z;
gl_Position = ftransform();
}

View File

@ -95,10 +95,8 @@ public:
bool all_paths_inside_vertices_and_normals_interleaved(const std::vector<float>& paths, const Eigen::AlignedBox<float, 3>& bbox, bool ignore_bottom = true) const;
#if ENABLE_LEGACY_OPENGL_REMOVAL
const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_scene() const { return m_top_bottom_convex_hull_decomposition_scene; }
const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_bed() const { return m_top_bottom_convex_hull_decomposition_bed; }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
// Source definition of the print bed geometry (PrintConfig::bed_shape)

View File

@ -30,6 +30,8 @@
#define ENABLE_MEASURE_GIZMO_DEBUG 0
// Enable scene raycast picking debug window
#define ENABLE_RAYCAST_PICKING_DEBUG 0
// Shows an imgui dialog with GLModel statistics data
#define ENABLE_GLMODEL_STATISTICS 0
// Enable rendering of objects using environment map
@ -43,16 +45,12 @@
//====================
#define ENABLE_2_6_0_ALPHA1 1
// Enable removal of legacy OpenGL calls
#define ENABLE_LEGACY_OPENGL_REMOVAL (1 && ENABLE_2_6_0_ALPHA1)
// Enable OpenGL ES
#define ENABLE_OPENGL_ES (0 && ENABLE_LEGACY_OPENGL_REMOVAL)
#define ENABLE_OPENGL_ES 0
// Enable OpenGL core profile context (tested against Mesa 20.1.8 on Windows)
#define ENABLE_GL_CORE_PROFILE (1 && ENABLE_LEGACY_OPENGL_REMOVAL && !ENABLE_OPENGL_ES)
#define ENABLE_GL_CORE_PROFILE (1 && !ENABLE_OPENGL_ES)
// Enable OpenGL debug messages using debug context
#define ENABLE_OPENGL_DEBUG_OPTION (1 && ENABLE_GL_CORE_PROFILE)
// Shows an imgui dialog with GLModel statistics data
#define ENABLE_GLMODEL_STATISTICS (0 && ENABLE_LEGACY_OPENGL_REMOVAL)
// Enable rework of Reload from disk command
#define ENABLE_RELOAD_FROM_DISK_REWORK (1 && ENABLE_2_6_0_ALPHA1)
// Enable editing volumes transformation in world coordinates and instances in local coordinates

View File

@ -11,10 +11,8 @@
#include "GUI_App.hpp"
#include "GLCanvas3D.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "Plater.hpp"
#include "Camera.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <GL/glew.h>
@ -31,77 +29,6 @@ static const Slic3r::ColorRGBA DEFAULT_TRANSPARENT_GRID_COLOR = { 0.9f, 0.9f, 0
namespace Slic3r {
namespace GUI {
#if !ENABLE_LEGACY_OPENGL_REMOVAL
bool GeometryBuffer::set_from_triangles(const std::vector<Vec2f> &triangles, float z)
{
if (triangles.empty()) {
m_vertices.clear();
return false;
}
assert(triangles.size() % 3 == 0);
m_vertices = std::vector<Vertex>(triangles.size(), Vertex());
Vec2f min = triangles.front();
Vec2f max = min;
for (size_t v_count = 0; v_count < triangles.size(); ++ v_count) {
const Vec2f &p = triangles[v_count];
Vertex &v = m_vertices[v_count];
v.position = Vec3f(p.x(), p.y(), z);
v.tex_coords = p;
min = min.cwiseMin(p).eval();
max = max.cwiseMax(p).eval();
}
Vec2f size = max - min;
if (size.x() != 0.f && size.y() != 0.f) {
Vec2f inv_size = size.cwiseInverse();
inv_size.y() *= -1;
for (Vertex& v : m_vertices) {
v.tex_coords -= min;
v.tex_coords.x() *= inv_size.x();
v.tex_coords.y() *= inv_size.y();
}
}
return true;
}
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
{
m_vertices.clear();
unsigned int v_size = 2 * (unsigned int)lines.size();
if (v_size == 0)
return false;
m_vertices = std::vector<Vertex>(v_size, Vertex());
unsigned int v_count = 0;
for (const Line& l : lines) {
Vertex& v1 = m_vertices[v_count];
v1.position[0] = unscale<float>(l.a(0));
v1.position[1] = unscale<float>(l.a(1));
v1.position[2] = z;
++v_count;
Vertex& v2 = m_vertices[v_count];
v2.position[0] = unscale<float>(l.b(0));
v2.position[1] = unscale<float>(l.b(1));
v2.position[2] = z;
++v_count;
}
return true;
}
const float* GeometryBuffer::get_vertices_data() const
{
return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_WORLD_COORDINATE
const float Bed3D::Axes::DefaultStemRadius = 0.5f;
const float Bed3D::Axes::DefaultStemLength = 25.0f;
@ -110,7 +37,6 @@ const float Bed3D::Axes::DefaultTipLength = 5.0f;
void Bed3D::Axes::render()
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
auto render_axis = [this](GLShaderProgram* shader, const Transform3d& transform) {
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
@ -118,15 +44,7 @@ void Bed3D::Axes::render()
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * transform.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
auto render_axis = [this](const Transform3f& transform) {
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(transform.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.render();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
};
if (!m_arrow.is_initialized())
@ -142,31 +60,16 @@ void Bed3D::Axes::render()
shader->set_uniform("emission_factor", 0.0f);
// x axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::X());
render_axis(shader, Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }));
#else
m_arrow.set_color(-1, ColorRGBA::X());
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// y axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Y());
render_axis(shader, Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }));
#else
m_arrow.set_color(-1, ColorRGBA::Y());
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// z axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Z());
render_axis(shader, Geometry::assemble_transform(m_origin));
#else
m_arrow.set_color(-1, ColorRGBA::Z());
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
@ -221,7 +124,6 @@ bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, c
m_model_filename = model_filename;
m_extended_bounding_box = this->calc_extended_bounding_box();
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_contour = ExPolygon(Polygon::new_scale(bed_shape));
const BoundingBox bbox = m_contour.contour.bounding_box();
if (!bbox.defined)
@ -231,20 +133,6 @@ bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, c
m_triangles.reset();
m_gridlines.reset();
m_contourlines.reset();
#else
ExPolygon poly{ Polygon::new_scale(bed_shape) };
calc_triangles(poly);
const BoundingBox& bed_bbox = poly.contour.bounding_box();
calc_gridlines(poly, bed_bbox);
calc_contourlines(poly);
m_polygon = offset(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5)).front();
this->release_VBOs();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_texture.reset();
m_model.reset();
@ -269,7 +157,6 @@ Point Bed3D::point_projection(const Point& point) const
return m_polygon.point_projection(point);
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor, bool show_axes, bool show_texture)
{
render_internal(canvas, view_matrix, projection_matrix, bottom, scale_factor, show_axes, show_texture, false);
@ -279,25 +166,9 @@ void Bed3D::render_for_picking(GLCanvas3D& canvas, const Transform3d& view_matri
{
render_internal(canvas, view_matrix, projection_matrix, bottom, scale_factor, false, false, true);
}
#else
void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes, bool show_texture)
{
render_internal(canvas, bottom, scale_factor, show_axes, show_texture, false);
}
void Bed3D::render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_factor)
{
render_internal(canvas, bottom, scale_factor, false, false, true);
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_internal(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking)
#else
void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
m_scale_factor = scale_factor;
@ -306,23 +177,13 @@ void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.model.set_color(picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#else
m_model.set_color(-1, picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
switch (m_type)
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
case Type::System: { render_system(canvas, view_matrix, projection_matrix, bottom, show_texture); break; }
default:
case Type::Custom: { render_custom(canvas, view_matrix, projection_matrix, bottom, show_texture, picking); break; }
#else
case Type::System: { render_system(canvas, bottom, show_texture); break; }
default:
case Type::Custom: { render_custom(canvas, bottom, show_texture, picking); break; }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
glsafe(::glDisable(GL_DEPTH_TEST));
@ -357,7 +218,6 @@ BoundingBoxf3 Bed3D::calc_extended_bounding_box() const
return out;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::init_triangles()
{
if (m_triangles.is_initialized())
@ -453,42 +313,7 @@ void Bed3D::init_gridlines()
m_gridlines.init_from(std::move(init_data));
}
#else
void Bed3D::calc_triangles(const ExPolygon& poly)
{
if (! m_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z))
BOOST_LOG_TRIVIAL(error) << "Unable to create bed triangles";
}
void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
{
Polylines axes_lines;
for (coord_t x = bed_bbox.min.x(); x <= bed_bbox.max.x(); x += scale_(10.0)) {
Polyline line;
line.append(Point(x, bed_bbox.min.y()));
line.append(Point(x, bed_bbox.max.y()));
axes_lines.push_back(line);
}
for (coord_t y = bed_bbox.min.y(); y <= bed_bbox.max.y(); y += scale_(10.0)) {
Polyline line;
line.append(Point(bed_bbox.min.x(), y));
line.append(Point(bed_bbox.max.x(), y));
axes_lines.push_back(line);
}
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
// append bed contours
Lines contour_lines = to_lines(poly);
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << "Unable to create bed grid lines\n";
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::init_contourlines()
{
if (m_contourlines.is_initialized())
@ -514,14 +339,6 @@ void Bed3D::init_contourlines()
m_contourlines.init_from(std::move(init_data));
m_contourlines.set_color({ 1.0f, 1.0f, 1.0f, 0.5f });
}
#else
void Bed3D::calc_contourlines(const ExPolygon& poly)
{
const Lines contour_lines = to_lines(poly);
if (!m_contourlines.set_from_lines(contour_lines, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << "Unable to create bed contour lines\n";
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Try to match the print bed shape with the shape of an active profile. If such a match exists,
// return the print bed model.
@ -551,17 +368,12 @@ void Bed3D::render_axes()
{
if (m_build_volume.valid())
#if ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_axes.render(Transform3d::Identity(), 0.25f);
#else
m_axes.render(0.25f);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#else
m_axes.render();
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture)
{
if (!bottom)
@ -572,32 +384,12 @@ void Bed3D::render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, co
else if (bottom)
render_contour(view_matrix, projection_matrix);
}
#else
void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)
{
if (!bottom)
render_model();
if (show_texture)
render_texture(bottom, canvas);
else if (bottom)
render_contour();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix)
#else
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (m_texture_filename.empty()) {
m_texture.reset();
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
@ -610,11 +402,7 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
if (m_temp_texture.get_id() == 0 || m_temp_texture.get_source() != m_texture_filename) {
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
if (!m_temp_texture.load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
canvas.request_extra_frame();
@ -622,11 +410,7 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
// starts generating the main texture, compression will run asynchronously
if (!m_texture.load_from_svg_file(m_texture_filename, true, true, true, max_tex_size)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
}
@ -634,11 +418,7 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
if (m_temp_texture.get_id() == 0 || m_temp_texture.get_source() != m_texture_filename) {
if (!m_temp_texture.load_from_file(m_texture_filename, false, GLTexture::None, false)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
canvas.request_extra_frame();
@ -646,20 +426,12 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
// starts generating the main texture, compression will run asynchronously
if (!m_texture.load_from_file(m_texture_filename, true, GLTexture::MultiThreaded, true)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
}
else {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
}
@ -674,7 +446,6 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
canvas.request_extra_frame();
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
init_triangles();
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
@ -713,83 +484,15 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
shader->stop_using();
}
#else
if (m_triangles.get_vertices_count() > 0) {
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("transparent_background", bottom);
shader->set_uniform("svg_source", boost::algorithm::iends_with(m_texture.get_source(), ".svg"));
if (m_vbo_id == 0) {
glsafe(::glGenBuffers(1, &m_vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_triangles.get_vertices_data_size(), (const GLvoid*)m_triangles.get_vertices_data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
glsafe(::glEnable(GL_DEPTH_TEST));
if (bottom)
glsafe(::glDepthMask(GL_FALSE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
if (bottom)
glsafe(::glFrontFace(GL_CW));
const unsigned int stride = m_triangles.get_vertex_data_size();
// show the temporary texture while no compressed data is available
GLuint tex_id = (GLuint)m_temp_texture.get_id();
if (tex_id == 0)
tex_id = (GLuint)m_texture.get_id();
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id));
glsafe(::glVertexPointer(3, GL_FLOAT, stride, (const void*)(intptr_t)m_triangles.get_position_offset()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glTexCoordPointer(2, GL_FLOAT, stride, (const void*)(intptr_t)m_triangles.get_tex_coords_offset()));
glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)m_triangles.get_vertices_count()));
glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
if (bottom)
glsafe(::glFrontFace(GL_CCW));
glsafe(::glDisable(GL_BLEND));
if (bottom)
glsafe(::glDepthMask(GL_TRUE));
shader->stop_using();
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix)
#else
void Bed3D::render_model()
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (m_model_filename.empty())
return;
if (m_model.model.get_filename() != m_model_filename && m_model.model.init_from_file(m_model_filename)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.model.set_color(DEFAULT_MODEL_COLOR);
#else
m_model.set_color(-1, DEFAULT_MODEL_COLOR);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad
m_model_offset = to_3d(m_build_volume.bounding_volume2d().center(), -0.03);
@ -806,41 +509,24 @@ void Bed3D::render_model()
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.0f);
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d model_matrix = Geometry::translation_transform(m_model_offset);
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_model_offset.x(), m_model_offset.y(), m_model_offset.z()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_model.model.render();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking)
#else
void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (m_texture_filename.empty() && m_model_filename.empty()) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, picking, show_texture, view_matrix, projection_matrix);
#else
render_default(bottom, picking, show_texture);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!bottom)
render_model(view_matrix, projection_matrix);
@ -848,26 +534,12 @@ void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bo
render_texture(bottom, canvas, view_matrix, projection_matrix);
else if (bottom)
render_contour(view_matrix, projection_matrix);
#else
if (!bottom)
render_model();
if (show_texture)
render_texture(bottom, canvas);
else if (bottom)
render_contour();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_default(bool bottom, bool picking, bool show_texture, const Transform3d& view_matrix, const Transform3d& projection_matrix)
#else
void Bed3D::render_default(bool bottom, bool picking, bool show_texture)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
m_texture.reset();
#if ENABLE_LEGACY_OPENGL_REMOVAL
init_gridlines();
init_triangles();
@ -906,45 +578,8 @@ void Bed3D::render_default(bool bottom, bool picking, bool show_texture)
shader->stop_using();
}
#else
const unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0) {
const bool has_model = !m_model.get_filename().empty();
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
if (!has_model && !bottom) {
// draw background
glsafe(::glDepthMask(GL_FALSE));
glsafe(::glColor4fv(picking ? PICKING_MODEL_COLOR.data() : DEFAULT_MODEL_COLOR.data()));
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
glsafe(::glDepthMask(GL_TRUE));
}
if (!picking && show_texture) {
// draw grid
glsafe(::glLineWidth(1.5f * m_scale_factor));
glsafe(::glColor4fv(has_model && !bottom ? DEFAULT_SOLID_GRID_COLOR.data() : DEFAULT_TRANSPARENT_GRID_COLOR.data()));
glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines.get_vertices_count()));
}
else if (!show_texture)
render_contour();
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisable(GL_BLEND));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_contour(const Transform3d& view_matrix, const Transform3d& projection_matrix)
{
init_contourlines();
@ -971,27 +606,6 @@ void Bed3D::render_contour(const Transform3d& view_matrix, const Transform3d& pr
shader->stop_using();
}
}
#else
void Bed3D::render_contour()
{
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glLineWidth(1.5f * m_scale_factor));
glsafe(::glColor4f(1.0f, 1.0f, 1.0f, 0.5f));
glsafe(::glVertexPointer(3, GL_FLOAT, m_contourlines.get_vertex_data_size(), (GLvoid*)m_contourlines.get_vertices_data()));
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_contourlines.get_vertices_count()));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::release_VBOs()
{
if (m_vbo_id > 0) {
glsafe(::glDeleteBuffers(1, &m_vbo_id));
m_vbo_id = 0;
}
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::register_raycasters_for_picking(const GLModel::Geometry& geometry, const Transform3d& trafo)
{

View File

@ -11,9 +11,7 @@
#include "MeshUtils.hpp"
#include "libslic3r/BuildVolume.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "libslic3r/ExPolygon.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <tuple>
#include <array>
@ -23,30 +21,6 @@ namespace GUI {
class GLCanvas3D;
#if !ENABLE_LEGACY_OPENGL_REMOVAL
class GeometryBuffer
{
struct Vertex
{
Vec3f position{ Vec3f::Zero() };
Vec2f tex_coords{ Vec2f::Zero() };
};
std::vector<Vertex> m_vertices;
public:
bool set_from_triangles(const std::vector<Vec2f> &triangles, float z);
bool set_from_lines(const Lines& lines, float z);
const float* get_vertices_data() const;
unsigned int get_vertices_data_size() const { return (unsigned int)m_vertices.size() * get_vertex_data_size(); }
unsigned int get_vertex_data_size() const { return (unsigned int)(5 * sizeof(float)); }
size_t get_position_offset() const { return 0; }
size_t get_tex_coords_offset() const { return (size_t)(3 * sizeof(float)); }
unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size(); }
};
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
class Bed3D
{
#if !ENABLE_WORLD_COORDINATE
@ -91,29 +65,18 @@ private:
std::string m_model_filename;
// Print volume bounding box exteded with axes and model.
BoundingBoxf3 m_extended_bounding_box;
#if ENABLE_LEGACY_OPENGL_REMOVAL
// Print bed polygon
ExPolygon m_contour;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Slightly expanded print bed polygon, for collision detection.
Polygon m_polygon;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_triangles;
GLModel m_gridlines;
GLModel m_contourlines;
#else
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
GeometryBuffer m_contourlines;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLTexture m_texture;
// temporary texture shown until the main texture has still no levels compressed
GLTexture m_temp_texture;
PickingModel m_model;
Vec3d m_model_offset{ Vec3d::Zero() };
#if !ENABLE_LEGACY_OPENGL_REMOVAL
unsigned int m_vbo_id{ 0 };
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
CoordAxes m_axes;
#else
@ -124,11 +87,7 @@ private:
public:
Bed3D() = default;
#if ENABLE_LEGACY_OPENGL_REMOVAL
~Bed3D() = default;
#else
~Bed3D() { release_VBOs(); }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Update print bed model from configuration.
// Return true if the bed shape changed, so the calee will update the UI.
@ -152,52 +111,25 @@ public:
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor, bool show_axes, bool show_texture);
void render_for_picking(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor);
#else
void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes, bool show_texture);
void render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_factor);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
// Calculate an extended bounding box from axes and current model for visualization purposes.
BoundingBoxf3 calc_extended_bounding_box() const;
#if ENABLE_LEGACY_OPENGL_REMOVAL
void init_triangles();
void init_gridlines();
void init_contourlines();
#else
void calc_triangles(const ExPolygon& poly);
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
void calc_contourlines(const ExPolygon& poly);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_internal(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking);
#else
void render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void render_axes();
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture);
void render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix);
void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking);
void render_default(bool bottom, bool picking, bool show_texture, const Transform3d& view_matrix, const Transform3d& projection_matrix);
void render_contour(const Transform3d& view_matrix, const Transform3d& projection_matrix);
#else
void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
void render_texture(bool bottom, GLCanvas3D& canvas);
void render_model();
void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking);
void render_default(bool bottom, bool picking, bool show_texture);
void render_contour();
void release_VBOs();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void register_raycasters_for_picking(const GLModel::Geometry& geometry, const Transform3d& trafo);
};

File diff suppressed because it is too large Load Diff

View File

@ -47,209 +47,6 @@ enum ModelInstanceEPrintVolumeState : unsigned char;
// Return appropriate color based on the ModelVolume.
extern ColorRGBA color_from_model_volume(const ModelVolume& model_volume);
#if !ENABLE_LEGACY_OPENGL_REMOVAL
// A container for interleaved arrays of 3D vertices and normals,
// possibly indexed by triangles and / or quads.
class GLIndexedVertexArray {
public:
// Only Eigen types of Nx16 size are vectorized. This bounding box will not be vectorized.
static_assert(sizeof(Eigen::AlignedBox<float, 3>) == 24, "Eigen::AlignedBox<float, 3> is not being vectorized, thus it does not need to be aligned");
using BoundingBox = Eigen::AlignedBox<float, 3>;
GLIndexedVertexArray() { m_bounding_box.setEmpty(); }
GLIndexedVertexArray(const GLIndexedVertexArray &rhs) :
vertices_and_normals_interleaved(rhs.vertices_and_normals_interleaved),
triangle_indices(rhs.triangle_indices),
quad_indices(rhs.quad_indices),
m_bounding_box(rhs.m_bounding_box)
{ assert(! rhs.has_VBOs()); m_bounding_box.setEmpty(); }
GLIndexedVertexArray(GLIndexedVertexArray &&rhs) :
vertices_and_normals_interleaved(std::move(rhs.vertices_and_normals_interleaved)),
triangle_indices(std::move(rhs.triangle_indices)),
quad_indices(std::move(rhs.quad_indices)),
m_bounding_box(rhs.m_bounding_box)
{ assert(! rhs.has_VBOs()); }
~GLIndexedVertexArray() { release_geometry(); }
GLIndexedVertexArray& operator=(const GLIndexedVertexArray &rhs)
{
assert(vertices_and_normals_interleaved_VBO_id == 0);
assert(triangle_indices_VBO_id == 0);
assert(quad_indices_VBO_id == 0);
assert(rhs.vertices_and_normals_interleaved_VBO_id == 0);
assert(rhs.triangle_indices_VBO_id == 0);
assert(rhs.quad_indices_VBO_id == 0);
this->vertices_and_normals_interleaved = rhs.vertices_and_normals_interleaved;
this->triangle_indices = rhs.triangle_indices;
this->quad_indices = rhs.quad_indices;
this->m_bounding_box = rhs.m_bounding_box;
this->vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
this->triangle_indices_size = rhs.triangle_indices_size;
this->quad_indices_size = rhs.quad_indices_size;
return *this;
}
GLIndexedVertexArray& operator=(GLIndexedVertexArray &&rhs)
{
assert(vertices_and_normals_interleaved_VBO_id == 0);
assert(triangle_indices_VBO_id == 0);
assert(quad_indices_VBO_id == 0);
assert(rhs.vertices_and_normals_interleaved_VBO_id == 0);
assert(rhs.triangle_indices_VBO_id == 0);
assert(rhs.quad_indices_VBO_id == 0);
this->vertices_and_normals_interleaved = std::move(rhs.vertices_and_normals_interleaved);
this->triangle_indices = std::move(rhs.triangle_indices);
this->quad_indices = std::move(rhs.quad_indices);
this->m_bounding_box = rhs.m_bounding_box;
this->vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
this->triangle_indices_size = rhs.triangle_indices_size;
this->quad_indices_size = rhs.quad_indices_size;
return *this;
}
// Vertices and their normals, interleaved to be used by void glInterleavedArrays(GL_N3F_V3F, 0, x)
std::vector<float> vertices_and_normals_interleaved;
std::vector<int> triangle_indices;
std::vector<int> quad_indices;
// When the geometry data is loaded into the graphics card as Vertex Buffer Objects,
// the above mentioned std::vectors are cleared and the following variables keep their original length.
size_t vertices_and_normals_interleaved_size{ 0 };
size_t triangle_indices_size{ 0 };
size_t quad_indices_size{ 0 };
// IDs of the Vertex Array Objects, into which the geometry has been loaded.
// Zero if the VBOs are not sent to GPU yet.
unsigned int vertices_and_normals_interleaved_VBO_id{ 0 };
unsigned int triangle_indices_VBO_id{ 0 };
unsigned int quad_indices_VBO_id{ 0 };
#if ENABLE_SMOOTH_NORMALS
void load_mesh_full_shading(const TriangleMesh& mesh, bool smooth_normals = false);
void load_mesh(const TriangleMesh& mesh, bool smooth_normals = false) { this->load_mesh_full_shading(mesh, smooth_normals); }
#else
void load_mesh_full_shading(const TriangleMesh& mesh);
void load_mesh(const TriangleMesh& mesh) { this->load_mesh_full_shading(mesh); }
#endif // ENABLE_SMOOTH_NORMALS
void load_its_flat_shading(const indexed_triangle_set &its);
inline bool has_VBOs() const { return vertices_and_normals_interleaved_VBO_id != 0; }
inline void reserve(size_t sz) {
this->vertices_and_normals_interleaved.reserve(sz * 6);
this->triangle_indices.reserve(sz * 3);
this->quad_indices.reserve(sz * 4);
}
inline void push_geometry(float x, float y, float z, float nx, float ny, float nz) {
assert(this->vertices_and_normals_interleaved_VBO_id == 0);
if (this->vertices_and_normals_interleaved_VBO_id != 0)
return;
if (this->vertices_and_normals_interleaved.size() + 6 > this->vertices_and_normals_interleaved.capacity())
this->vertices_and_normals_interleaved.reserve(next_highest_power_of_2(this->vertices_and_normals_interleaved.size() + 6));
this->vertices_and_normals_interleaved.emplace_back(nx);
this->vertices_and_normals_interleaved.emplace_back(ny);
this->vertices_and_normals_interleaved.emplace_back(nz);
this->vertices_and_normals_interleaved.emplace_back(x);
this->vertices_and_normals_interleaved.emplace_back(y);
this->vertices_and_normals_interleaved.emplace_back(z);
this->vertices_and_normals_interleaved_size = this->vertices_and_normals_interleaved.size();
m_bounding_box.extend(Vec3f(x, y, z));
};
inline void push_geometry(double x, double y, double z, double nx, double ny, double nz) {
push_geometry(float(x), float(y), float(z), float(nx), float(ny), float(nz));
}
template<typename Derived, typename Derived2>
inline void push_geometry(const Eigen::MatrixBase<Derived>& p, const Eigen::MatrixBase<Derived2>& n) {
push_geometry(float(p(0)), float(p(1)), float(p(2)), float(n(0)), float(n(1)), float(n(2)));
}
inline void push_triangle(int idx1, int idx2, int idx3) {
assert(this->vertices_and_normals_interleaved_VBO_id == 0);
if (this->vertices_and_normals_interleaved_VBO_id != 0)
return;
if (this->triangle_indices.size() + 3 > this->vertices_and_normals_interleaved.capacity())
this->triangle_indices.reserve(next_highest_power_of_2(this->triangle_indices.size() + 3));
this->triangle_indices.emplace_back(idx1);
this->triangle_indices.emplace_back(idx2);
this->triangle_indices.emplace_back(idx3);
this->triangle_indices_size = this->triangle_indices.size();
};
inline void push_quad(int idx1, int idx2, int idx3, int idx4) {
assert(this->vertices_and_normals_interleaved_VBO_id == 0);
if (this->vertices_and_normals_interleaved_VBO_id != 0)
return;
if (this->quad_indices.size() + 4 > this->vertices_and_normals_interleaved.capacity())
this->quad_indices.reserve(next_highest_power_of_2(this->quad_indices.size() + 4));
this->quad_indices.emplace_back(idx1);
this->quad_indices.emplace_back(idx2);
this->quad_indices.emplace_back(idx3);
this->quad_indices.emplace_back(idx4);
this->quad_indices_size = this->quad_indices.size();
};
// Finalize the initialization of the geometry & indices,
// upload the geometry and indices to OpenGL VBO objects
// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
void finalize_geometry(bool opengl_initialized);
// Release the geometry data, release OpenGL VBOs.
void release_geometry();
void render() const;
void render(const std::pair<size_t, size_t>& tverts_range, const std::pair<size_t, size_t>& qverts_range) const;
// Is there any geometry data stored?
bool empty() const { return vertices_and_normals_interleaved_size == 0; }
void clear() {
this->vertices_and_normals_interleaved.clear();
this->triangle_indices.clear();
this->quad_indices.clear();
vertices_and_normals_interleaved_size = 0;
triangle_indices_size = 0;
quad_indices_size = 0;
m_bounding_box.setEmpty();
}
// Shrink the internal storage to tighly fit the data stored.
void shrink_to_fit() {
this->vertices_and_normals_interleaved.shrink_to_fit();
this->triangle_indices.shrink_to_fit();
this->quad_indices.shrink_to_fit();
}
const BoundingBox& bounding_box() const { return m_bounding_box; }
// Return an estimate of the memory consumed by this class.
size_t cpu_memory_used() const { return sizeof(*this) + vertices_and_normals_interleaved.capacity() * sizeof(float) + triangle_indices.capacity() * sizeof(int) + quad_indices.capacity() * sizeof(int); }
// Return an estimate of the memory held by GPU vertex buffers.
size_t gpu_memory_used() const
{
size_t memsize = 0;
if (this->vertices_and_normals_interleaved_VBO_id != 0)
memsize += this->vertices_and_normals_interleaved_size * 4;
if (this->triangle_indices_VBO_id != 0)
memsize += this->triangle_indices_size * 4;
if (this->quad_indices_VBO_id != 0)
memsize += this->quad_indices_size * 4;
return memsize;
}
size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
private:
BoundingBox m_bounding_box;
};
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
class GLVolume {
public:
static const ColorRGBA SELECTED_COLOR;
@ -389,19 +186,11 @@ public:
// Is mouse or rectangle selection over this object to select/deselect it ?
EHoverState hover;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GUI::GLModel model;
// raycaster used for picking
std::unique_ptr<GUI::MeshRaycaster> mesh_raycaster;
#else
// Interleaved triangles & normals with indexed triangles & quads.
GLIndexedVertexArray indexed_vertex_array;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Ranges of triangle and quad indices to be rendered.
std::pair<size_t, size_t> tverts_range;
#if !ENABLE_LEGACY_OPENGL_REMOVAL
std::pair<size_t, size_t> qverts_range;
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// If the qverts or tverts contain thick extrusions, then offsets keeps pointers of the starts
// of the extrusions per layer.
@ -411,17 +200,7 @@ public:
// Bounding box of this volume, in unscaled coordinates.
BoundingBoxf3 bounding_box() const {
#if ENABLE_LEGACY_OPENGL_REMOVAL
return this->model.get_bounding_box();
#else
BoundingBoxf3 out;
if (!this->indexed_vertex_array.bounding_box().isEmpty()) {
out.min = this->indexed_vertex_array.bounding_box().min().cast<double>();
out.max = this->indexed_vertex_array.bounding_box().max().cast<double>();
out.defined = true;
}
return out;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void set_color(const ColorRGBA& rgba) { color = rgba; }
@ -541,21 +320,12 @@ public:
// convex hull
const TriangleMesh* convex_hull() const { return m_convex_hull.get(); }
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool empty() const { return this->model.is_empty(); }
#else
bool empty() const { return this->indexed_vertex_array.empty(); }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void set_range(double low, double high);
void render();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void finalize_geometry(bool opengl_initialized) { this->indexed_vertex_array.finalize_geometry(opengl_initialized); }
void release_geometry() { this->indexed_vertex_array.release_geometry(); }
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void set_bounding_boxes_as_dirty() {
m_transformed_bounding_box.reset();
m_transformed_convex_hull_bounding_box.reset();
@ -572,19 +342,11 @@ public:
// Return an estimate of the memory consumed by this class.
size_t cpu_memory_used() const {
#if ENABLE_LEGACY_OPENGL_REMOVAL
return sizeof(*this) + this->model.cpu_memory_used() + this->print_zs.capacity() * sizeof(coordf_t) +
this->offsets.capacity() * sizeof(size_t);
}
// Return an estimate of the memory held by GPU vertex buffers.
size_t gpu_memory_used() const { return this->model.gpu_memory_used(); }
#else
//FIXME what to do wih m_convex_hull?
return sizeof(*this) - sizeof(this->indexed_vertex_array) + this->indexed_vertex_array.cpu_memory_used() + this->print_zs.capacity() * sizeof(coordf_t) + this->offsets.capacity() * sizeof(size_t);
}
// Return an estimate of the memory held by GPU vertex buffers.
size_t gpu_memory_used() const { return this->indexed_vertex_array.gpu_memory_used(); }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
};
@ -642,7 +404,6 @@ public:
GLVolumeCollection() { set_default_slope_normal_z(); }
~GLVolumeCollection() { clear(); }
#if ENABLE_LEGACY_OPENGL_REMOVAL
std::vector<int> load_object(
const ModelObject* model_object,
int obj_idx,
@ -671,54 +432,12 @@ public:
int load_wipe_tower_preview(
float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool size_unknown, float brim_width);
#endif // ENABLE_OPENGL_ES
#else
std::vector<int> load_object(
const ModelObject *model_object,
int obj_idx,
const std::vector<int> &instance_idxs,
bool opengl_initialized);
int load_object_volume(
const ModelObject *model_object,
int obj_idx,
int volume_idx,
int instance_idx,
bool opengl_initialized);
// Load SLA auxiliary GLVolumes (for support trees or pad).
void load_object_auxiliary(
const SLAPrintObject *print_object,
int obj_idx,
// pairs of <instance_idx, print_instance_idx>
const std::vector<std::pair<size_t, size_t>>& instances,
SLAPrintObjectStep milestone,
// Timestamp of the last change of the milestone
size_t timestamp,
bool opengl_initialized);
int load_wipe_tower_preview(
float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLVolume* new_toolpath_volume(const ColorRGBA& rgba);
GLVolume* new_nontoolpath_volume(const ColorRGBA& rgba);
// Render the volumes by OpenGL.
void render(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, const Transform3d& projection_matrix,
std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
#else
GLVolume* new_toolpath_volume(const ColorRGBA& rgba, size_t reserve_vbo_floats = 0);
GLVolume* new_nontoolpath_volume(const ColorRGBA& rgba, size_t reserve_vbo_floats = 0);
// Render the volumes by OpenGL.
void render(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
// Finalize the initialization of the geometry & indices,
// upload the geometry and indices to OpenGL VBO objects
// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
void finalize_geometry(bool opengl_initialized) { for (auto* v : volumes) v->finalize_geometry(opengl_initialized); }
// Release the geometry data assigned to the volumes.
// If OpenGL VBOs were allocated, an OpenGL context has to be active to release them.
void release_geometry() { for (auto* v : volumes) v->release_geometry(); }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Clear the geometry
void clear() { for (auto *v : volumes) delete v; volumes.clear(); }
@ -770,7 +489,6 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
struct _3DScene
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GUI::GLModel::Geometry& geometry);
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GUI::GLModel::Geometry& geometry);
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry);
@ -778,19 +496,6 @@ struct _3DScene
static void extrusionentity_to_verts(const ExtrusionMultiPath& extrusion_multi_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry);
static void extrusionentity_to_verts(const ExtrusionEntityCollection& extrusion_entity_collection, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry);
static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry);
#else
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);
static void extrusionentity_to_verts(const Polyline& polyline, float width, float height, float print_z, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionMultiPath& extrusion_multi_path, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionEntityCollection& extrusion_entity_collection, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume);
static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume);
static void point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
}

View File

@ -177,11 +177,7 @@ double Camera::get_fov() const
void Camera::set_viewport(int x, int y, unsigned int w, unsigned int h)
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_viewport = { 0, 0, int(w), int(h) };
#else
glsafe(::glGetIntegerv(GL_VIEWPORT, m_viewport.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void Camera::apply_viewport() const
@ -189,29 +185,12 @@ void Camera::apply_viewport() const
glsafe(::glViewport(m_viewport[0], m_viewport[1], m_viewport[2], m_viewport[3]));
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void Camera::apply_view_matrix()
{
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glLoadIdentity());
glsafe(::glMultMatrixd(m_view_matrix.data()));
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z)
{
double w = 0.0;
double h = 0.0;
#if !ENABLE_LEGACY_OPENGL_REMOVAL
const double old_distance = m_distance;
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
m_frustrum_zs = calc_tight_frustrum_zs_around(box);
#if !ENABLE_LEGACY_OPENGL_REMOVAL
if (m_distance != old_distance)
// the camera has been moved re-apply view matrix
apply_view_matrix();
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
if (near_z > 0.0)
m_frustrum_zs.first = std::max(std::min(m_frustrum_zs.first, near_z), FrustrumMinNearZ);
@ -245,30 +224,7 @@ void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double fa
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
apply_projection(-w, w, -h, h, m_frustrum_zs.first, m_frustrum_zs.second);
#else
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glLoadIdentity());
switch (m_type)
{
default:
case EType::Ortho:
{
glsafe(::glOrtho(-w, w, -h, h, m_frustrum_zs.first, m_frustrum_zs.second));
break;
}
case EType::Perspective:
{
glsafe(::glFrustum(-w, w, -h, h, m_frustrum_zs.first, m_frustrum_zs.second));
break;
}
}
glsafe(::glGetDoublev(GL_PROJECTION_MATRIX, m_projection_matrix.data()));
glsafe(::glMatrixMode(GL_MODELVIEW));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void Camera::apply_projection(double left, double right, double bottom, double top, double near_z, double far_z)

View File

@ -100,9 +100,6 @@ public:
void set_viewport(int x, int y, unsigned int w, unsigned int h);
void apply_viewport() const;
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void apply_view_matrix();
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// Calculates and applies the projection matrix tighting the frustrum z range around the given box.
// If larger z span is needed, pass the desired values of near and far z (negative values are ignored)
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0);

View File

@ -3,10 +3,8 @@
#include "CoordAxes.hpp"
#include "GUI_App.hpp"
#include "3DScene.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "Plater.hpp"
#include "Camera.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <GL/glew.h>
@ -20,13 +18,8 @@ const float CoordAxes::DefaultStemLength = 25.0f;
const float CoordAxes::DefaultTipRadius = 2.5f * CoordAxes::DefaultStemRadius;
const float CoordAxes::DefaultTipLength = 5.0f;
#if ENABLE_LEGACY_OPENGL_REMOVAL
void CoordAxes::render(const Transform3d& trafo, float emission_factor)
#else
void CoordAxes::render(float emission_factor)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
auto render_axis = [this](GLShaderProgram& shader, const Transform3d& transform) {
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
@ -35,13 +28,6 @@ void CoordAxes::render(float emission_factor)
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
shader.set_uniform("view_normal_matrix", (Matrix3d)(view_matrix.matrix().block(0, 0, 3, 3) * transform.matrix().block(0, 0, 3, 3).inverse().transpose()));
m_arrow.render();
#else
auto render_axis = [this](const Transform3f& transform) {
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(transform.data()));
m_arrow.render();
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
if (!m_arrow.is_initialized())
@ -59,31 +45,16 @@ void CoordAxes::render(float emission_factor)
shader->set_uniform("emission_factor", emission_factor);
// x axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::X());
render_axis(*shader, trafo * Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ 0.0, 0.5 * M_PI, 0.0 }));
#else
m_arrow.set_color(-1, ColorRGBA::X());
render_axis(Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// y axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Y());
render_axis(*shader, trafo * Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ -0.5 * M_PI, 0.0, 0.0 }));
#else
m_arrow.set_color(-1, ColorRGBA::Y());
render_axis(Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// z axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Z());
render_axis(*shader, trafo * Geometry::translation_transform(m_origin));
#else
m_arrow.set_color(-1, ColorRGBA::Z());
render_axis(Geometry::translation_transform(m_origin).cast<float>());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
if (curr_shader != nullptr)

View File

@ -49,11 +49,7 @@ public:
float get_tip_length() const { return m_tip_length; }
float get_total_length() const { return m_stem_length + m_tip_length; }
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render(const Transform3d& trafo, float emission_factor = 0.0f);
#else
void render(float emission_factor = 0.0f);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
} // GUI

View File

@ -193,7 +193,6 @@ void GCodeViewer::COG::render()
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d model_matrix = Geometry::translation_transform(cog());
if (m_fixed_size) {
@ -206,17 +205,6 @@ void GCodeViewer::COG::render()
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
m_model.render();
#else
glsafe(::glPushMatrix());
const Vec3d position = cog();
glsafe(::glTranslated(position.x(), position.y(), position.z()));
if (m_fixed_size) {
const double inv_zoom = wxGetApp().plater()->get_camera().get_inv_zoom();
glsafe(::glScaled(inv_zoom, inv_zoom, inv_zoom));
}
m_model.render();
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
@ -305,11 +293,7 @@ void GCodeViewer::SequentialRangeCap::reset() {
void GCodeViewer::SequentialView::Marker::init()
{
m_model.init_from(stilized_arrow(16, 2.0f, 4.0f, 1.0f, 8.0f));
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.set_color({ 1.0f, 1.0f, 1.0f, 0.5f });
#else
m_model.set_color(-1, { 1.0f, 1.0f, 1.0f, 0.5f });
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& position)
@ -333,7 +317,6 @@ void GCodeViewer::SequentialView::Marker::render()
shader->start_using();
shader->set_uniform("emission_factor", 0.0f);
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
const Transform3d model_matrix = m_world_transform.cast<double>();
@ -341,17 +324,9 @@ void GCodeViewer::SequentialView::Marker::render()
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(m_world_transform.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_model.render();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
glsafe(::glDisable(GL_BLEND));
@ -721,17 +696,12 @@ void GCodeViewer::init()
}
case EMoveType::Travel: {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
#if ENABLE_LEGACY_OPENGL_REMOVAL
buffer.vertices.format = VBuffer::EFormat::Position;
#if ENABLE_GL_CORE_PROFILE
buffer.shader = OpenGLManager::get_gl_info().is_core_profile() ? "dashed_thick_lines" : "flat";
#else
buffer.shader = "flat";
#endif // ENABLE_GL_CORE_PROFILE
#else
buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
buffer.shader = "toolpaths_lines";
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
break;
}
}
@ -745,11 +715,7 @@ void GCodeViewer::init()
m_gl_data_initialized = true;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print)
#else
void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
// avoid processing if called with the same gcode_result
if (m_last_result_id == gcode_result.id &&
@ -779,11 +745,7 @@ void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& pr
m_filament_densities = gcode_result.filament_densities;
if (wxGetApp().is_editor())
#if ENABLE_LEGACY_OPENGL_REMOVAL
load_shells(print);
#else
load_shells(print, initialized);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
else {
Pointfs bed_shape;
std::string texture;
@ -1281,30 +1243,12 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
// format data into the buffers to be rendered as lines
auto add_vertices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
auto add_vertex = [&vertices](const GCodeProcessorResult::MoveVertex& vertex) {
// add position
vertices.push_back(vertex.position.x());
vertices.push_back(vertex.position.y());
vertices.push_back(vertex.position.z());
};
#else
// x component of the normal to the current segment (the normal is parallel to the XY plane)
const Vec3f dir = (curr.position - prev.position).normalized();
Vec3f normal(dir.y(), -dir.x(), 0.0);
normal.normalize();
auto add_vertex = [&vertices, &normal](const GCodeProcessorResult::MoveVertex& vertex) {
// add position
vertices.push_back(vertex.position.x());
vertices.push_back(vertex.position.y());
vertices.push_back(vertex.position.z());
// add normal
vertices.push_back(normal.x());
vertices.push_back(normal.y());
vertices.push_back(normal.z());
};
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// add previous vertex
add_vertex(prev);
@ -1555,7 +1499,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
Geometry::scale_transform({ width, width, height });
const Eigen::Matrix<double, 3, 3, Eigen::DontAlign> normal_matrix = trafo.matrix().template block<3, 3>(0, 0).inverse().transpose();
#if ENABLE_LEGACY_OPENGL_REMOVAL
// append vertices
const size_t vertices_count = data.vertices_count();
for (size_t i = 0; i < vertices_count; ++i) {
@ -1571,24 +1514,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
vertices.push_back(float(normal.y()));
vertices.push_back(float(normal.z()));
}
#else
for (const auto& entity : data.entities) {
// append vertices
for (size_t i = 0; i < entity.positions.size(); ++i) {
// append position
const Vec3d position = trafo * entity.positions[i].cast<double>();
vertices.push_back(static_cast<float>(position.x()));
vertices.push_back(static_cast<float>(position.y()));
vertices.push_back(static_cast<float>(position.z()));
// append normal
const Vec3d normal = normal_matrix * entity.normals[i].cast<double>();
vertices.push_back(static_cast<float>(normal.x()));
vertices.push_back(static_cast<float>(normal.y()));
vertices.push_back(static_cast<float>(normal.z()));
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// append instance position
instances.push_back(curr.position.x());
@ -1599,18 +1524,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
};
auto add_indices_as_model_batch = [](const GLModel::Geometry& data, IndexBuffer& indices, IBufferType base_index) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
const size_t indices_count = data.indices_count();
for (size_t i = 0; i < indices_count; ++i) {
indices.push_back(static_cast<IBufferType>(data.extract_index(i) + base_index));
}
#else
for (const auto& entity : data.entities) {
for (size_t i = 0; i < entity.indices.size(); ++i) {
indices.push_back(static_cast<IBufferType>(entity.indices[i] + base_index));
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
#if ENABLE_GCODE_VIEWER_STATISTICS
@ -2301,11 +2218,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
progress_dialog->Destroy();
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GCodeViewer::load_shells(const Print& print)
#else
void GCodeViewer::load_shells(const Print& print, bool initialized)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (print.objects().empty())
// no shells, return
@ -2322,11 +2235,7 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
}
size_t current_volumes_count = m_shells.volumes.volumes.size();
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_shells.volumes.load_object(model_obj, object_id, instance_ids);
#else
m_shells.volumes.load_object(model_obj, object_id, instance_ids, initialized);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// adjust shells' z if raft is present
const SlicingParameters& slicing_parameters = obj->slicing_parameters();
@ -2350,13 +2259,8 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
const float depth = print.wipe_tower_data(extruders_count).depth;
const float brim_width = print.wipe_tower_data(extruders_count).brim_width;
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_shells.volumes.load_wipe_tower_preview(config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
!print.is_step_done(psWipeTower), brim_width);
#else
m_shells.volumes.load_wipe_tower_preview(config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
!print.is_step_done(psWipeTower), brim_width, initialized);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
@ -2947,19 +2851,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
void GCodeViewer::render_toolpaths()
{
#if !ENABLE_LEGACY_OPENGL_REMOVAL
const std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f };
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
#if !ENABLE_GL_CORE_PROFILE
const double zoom = camera.get_zoom();
#endif // !ENABLE_GL_CORE_PROFILE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) {
shader.set_uniform("light_intensity", light_intensity);
};
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
auto render_as_lines = [
#if ENABLE_GCODE_VIEWER_STATISTICS
this
@ -3031,11 +2927,7 @@ void GCodeViewer::render_toolpaths()
}
if (range.vbo > 0) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
buffer.model.model.set_color(range.color);
#else
buffer.model.model.set_color(-1, range.color);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
buffer.model.model.render_instanced(range.vbo, range.count);
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_instanced_models_calls_count;
@ -3045,19 +2937,11 @@ void GCodeViewer::render_toolpaths()
}
};
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GCODE_VIEWER_STATISTICS
auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) {
#else
auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) {
#endif // ENABLE_GCODE_VIEWER_STATISTICS
#else
#if ENABLE_GCODE_VIEWER_STATISTICS
auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader) {
#else
auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader) {
#endif // ENABLE_GCODE_VIEWER_STATISTICS
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
struct Range
{
@ -3076,26 +2960,16 @@ void GCodeViewer::render_toolpaths()
glsafe(::glBindVertexArray(i_buffer.vao));
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableVertexAttribArray(position_id));
}
#else
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const bool has_normals = buffer.vertices.normal_size_floats() > 0;
if (has_normals) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (normal_id != -1) {
glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableVertexAttribArray(normal_id));
}
#else
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
@ -3119,17 +2993,10 @@ void GCodeViewer::render_toolpaths()
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (normal_id != -1)
glsafe(::glDisableVertexAttribArray(normal_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
#else
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_GL_CORE_PROFILE
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
@ -3158,11 +3025,9 @@ void GCodeViewer::render_toolpaths()
shader->start_using();
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("view_normal_matrix", (Matrix3d)Matrix3d::Identity());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) {
shader->set_uniform("emission_factor", 0.25f);
@ -3171,24 +3036,15 @@ void GCodeViewer::render_toolpaths()
}
else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) {
shader->set_uniform("emission_factor", 0.25f);
#if ENABLE_LEGACY_OPENGL_REMOVAL
const int position_id = shader->get_attrib_location("v_position");
const int normal_id = shader->get_attrib_location("v_normal");
render_as_batched_model(buffer, *shader, position_id, normal_id);
#else
render_as_batched_model(buffer, *shader);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("emission_factor", 0.0f);
}
else {
shader->set_uniform("emission_factor", 0.15f);
#if ENABLE_LEGACY_OPENGL_REMOVAL
const int position_id = shader->get_attrib_location("v_position");
const int normal_id = shader->get_attrib_location("v_normal");
#else
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line)
shader_init_as_lines(*shader);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const int uniform_color = shader->get_uniform_location("uniform_color");
auto it_path = buffer.render_paths.begin();
@ -3205,26 +3061,16 @@ void GCodeViewer::render_toolpaths()
glsafe(::glBindVertexArray(i_buffer.vao));
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableVertexAttribArray(position_id));
}
#else
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const bool has_normals = buffer.vertices.normal_size_floats() > 0;
if (has_normals) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (normal_id != -1) {
glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableVertexAttribArray(normal_id));
}
#else
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
@ -3251,17 +3097,10 @@ void GCodeViewer::render_toolpaths()
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (normal_id != -1)
glsafe(::glDisableVertexAttribArray(normal_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
#else
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_GL_CORE_PROFILE
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
@ -3286,40 +3125,28 @@ void GCodeViewer::render_toolpaths()
shader->start_using();
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("view_normal_matrix", (Matrix3d)Matrix3d::Identity());
const int position_id = shader->get_attrib_location("v_position");
const int normal_id = shader->get_attrib_location("v_normal");
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
glsafe(::glBindVertexArray(cap.vao));
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, cap.vbo));
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, buffer->vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.position_offset_bytes()));
glsafe(::glEnableVertexAttribArray(position_id));
}
#else
glsafe(::glVertexPointer(buffer->vertices.position_size_floats(), GL_FLOAT, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const bool has_normals = buffer->vertices.normal_size_floats() > 0;
if (has_normals) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (normal_id != -1) {
glsafe(::glVertexAttribPointer(normal_id, buffer->vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.normal_offset_bytes()));
glsafe(::glEnableVertexAttribArray(normal_id));
}
#else
glsafe(::glNormalPointer(GL_FLOAT, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
shader->set_uniform("uniform_color", cap.color);
@ -3332,17 +3159,10 @@ void GCodeViewer::render_toolpaths()
++m_statistics.gl_triangles_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (normal_id != -1)
glsafe(::glDisableVertexAttribArray(normal_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
#else
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_GL_CORE_PROFILE
@ -3368,25 +3188,11 @@ void GCodeViewer::render_shells()
if (shader == nullptr)
return;
#if !ENABLE_LEGACY_OPENGL_REMOVAL
// when the background processing is enabled, it may happen that the shells data have been loaded
// before opengl has been initialized for the preview canvas.
// when this happens, the volumes' data have not been sent to gpu yet.
for (GLVolume* v : m_shells.volumes.volumes) {
if (!v->indexed_vertex_array.has_VBOs())
v->finalize_geometry(true);
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// glsafe(::glDepthMask(GL_FALSE));
shader->start_using();
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, camera.get_view_matrix(), camera.get_projection_matrix());
#else
m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
// glsafe(::glDepthMask(GL_TRUE));

View File

@ -364,11 +364,7 @@ class GCodeViewer
}
case ERenderPrimitiveType::InstancedModel: { return model.model.is_initialized() && !model.instances.buffer.empty(); }
case ERenderPrimitiveType::BatchedModel: {
#if ENABLE_LEGACY_OPENGL_REMOVAL
return !model.data.vertices.empty() && !model.data.indices.empty() &&
#else
return model.data.vertices_count() > 0 && model.data.indices_count() &&
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
!vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
}
default: { return false; }
@ -418,12 +414,7 @@ class GCodeViewer
return;
const float radius = m_fixed_size ? 10.0f : 1.0f;
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.init_from(smooth_sphere(32, radius));
#else
m_model.init_from(its_make_sphere(radius, PI / 32.0));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
};
@ -799,11 +790,7 @@ public:
void init();
// extract rendering data from the given parameters
#if ENABLE_LEGACY_OPENGL_REMOVAL
void load(const GCodeProcessorResult& gcode_result, const Print& print);
#else
void load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// recalculate ranges in dependence of what is visible and sets tool/print colors
void refresh(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors);
void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const;
@ -855,11 +842,7 @@ public:
private:
void load_toolpaths(const GCodeProcessorResult& gcode_result);
#if ENABLE_LEGACY_OPENGL_REMOVAL
void load_shells(const Print& print);
#else
void load_shells(const Print& print, bool initialized);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void render_toolpaths();
void render_shells();
void render_legend(float& legend_height);

File diff suppressed because it is too large Load Diff

View File

@ -243,7 +243,7 @@ class GLCanvas3D
int last_object_id{ -1 };
float last_z{ 0.0f };
LayerHeightEditActionType last_action{ LAYER_HEIGHT_EDIT_ACTION_INCREASE };
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct Profile
{
GLModel baseline;
@ -253,7 +253,6 @@ class GLCanvas3D
std::vector<double> old_layer_height_profile;
};
Profile m_profile;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
LayersEditing() = default;
~LayersEditing();
@ -280,9 +279,6 @@ class GLCanvas3D
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
#if !ENABLE_LEGACY_OPENGL_REMOVAL
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
static float get_overlay_window_width() { return LayersEditing::s_overlay_window_width; }
float object_max_z() const { return m_object_max_z; }
@ -292,13 +288,8 @@ class GLCanvas3D
private:
bool is_initialized() const;
void generate_layer_height_texture();
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_active_object_annotations(const GLCanvas3D& canvas);
void render_profile(const GLCanvas3D& canvas);
#else
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect);
void render_profile(const Rect& bar_rect);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);
@ -345,7 +336,6 @@ class GLCanvas3D
struct SlaCap
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct Triangles
{
GLModel object;
@ -354,16 +344,6 @@ class GLCanvas3D
typedef std::map<unsigned int, Triangles> ObjectIdToModelsMap;
double z;
ObjectIdToModelsMap triangles;
#else
struct Triangles
{
Pointf3s object;
Pointf3s supports;
};
typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
double z;
ObjectIdToTrianglesMap triangles;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
SlaCap() { reset(); }
void reset() { z = DBL_MAX; triangles.clear(); }
@ -638,7 +618,6 @@ private:
}
m_gizmo_highlighter;
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SHOW_CAMERA_TARGET
struct CameraTarget
{
@ -649,7 +628,6 @@ private:
CameraTarget m_camera_target;
#endif // ENABLE_SHOW_CAMERA_TARGET
GLModel m_background;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
public:
explicit GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed);
@ -985,13 +963,8 @@ private:
void _picking_pass();
void _rectangular_selection_picking_pass();
void _render_background();
#if ENABLE_LEGACY_OPENGL_REMOVAL
void _render_bed(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_axes);
void _render_bed_for_picking(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom);
#else
void _render_bed(bool bottom, bool show_axes);
void _render_bed_for_picking(bool bottom);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void _render_objects(GLVolumeCollection::ERenderType type);
void _render_gcode();
void _render_gcode_cog();

View File

@ -12,10 +12,8 @@
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Polygon.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLMODEL_STATISTICS
#include <imgui/imgui_internal.h>
@ -24,20 +22,17 @@
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string/predicate.hpp>
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS
#include <igl/per_face_normals.h>
#include <igl/per_corner_normals.h>
#include <igl/per_vertex_normals.h>
#endif // ENABLE_SMOOTH_NORMALS
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <GL/glew.h>
namespace Slic3r {
namespace GUI {
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS
static void smooth_normals_corner(const TriangleMesh& mesh, std::vector<stl_normal>& normals)
{
@ -64,9 +59,7 @@ static void smooth_normals_corner(const TriangleMesh& mesh, std::vector<stl_norm
}
}
#endif // ENABLE_SMOOTH_NORMALS
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::Geometry::add_vertex(const Vec2f& position)
{
assert(format.vertex_layout == EVertexLayout::P2);
@ -484,37 +477,13 @@ bool GLModel::Geometry::has_extra(const Format& format)
};
}
#endif // ENABLE_OPENGL_ES
#else
size_t GLModel::Geometry::vertices_count() const
{
size_t ret = 0;
for (const Entity& entity : entities) {
ret += entity.positions.size();
}
return ret;
}
size_t GLModel::Geometry::indices_count() const
{
size_t ret = 0;
for (const Entity& entity : entities) {
ret += entity.indices.size();
}
return ret;
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLMODEL_STATISTICS
GLModel::Statistics GLModel::s_statistics;
#endif // ENABLE_GLMODEL_STATISTICS
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::init_from(Geometry&& data)
#else
void GLModel::init_from(const Geometry& data)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (is_initialized()) {
// call reset() if you want to reuse this model
assert(false);
@ -538,46 +507,8 @@ void GLModel::init_from(const Geometry& data)
m_bounding_box.merge(Vec3f(position.x(), position.y(), 0.0f).cast<double>());
}
}
#else
if (!m_render_data.empty()) // call reset() if you want to reuse this model
return;
for (const Geometry::Entity& entity : data.entities) {
if (entity.positions.empty() || entity.indices.empty())
continue;
assert(entity.normals.empty() || entity.normals.size() == entity.positions.size());
RenderData rdata;
rdata.type = entity.type;
rdata.color = entity.color;
// vertices/normals data
std::vector<float> vertices(6 * entity.positions.size());
for (size_t i = 0; i < entity.positions.size(); ++i) {
const size_t offset = i * 6;
::memcpy(static_cast<void*>(&vertices[offset]), static_cast<const void*>(entity.positions[i].data()), 3 * sizeof(float));
if (!entity.normals.empty())
::memcpy(static_cast<void*>(&vertices[3 + offset]), static_cast<const void*>(entity.normals[i].data()), 3 * sizeof(float));
}
// indices data
std::vector<unsigned int> indices = entity.indices;
rdata.indices_count = static_cast<unsigned int>(indices.size());
// update bounding box
for (size_t i = 0; i < entity.positions.size(); ++i) {
m_bounding_box.merge(entity.positions[i].cast<double>());
}
send_to_gpu(rdata, vertices, indices);
m_render_data.emplace_back(rdata);
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS
void GLModel::init_from(const TriangleMesh& mesh, bool smooth_normals)
{
@ -629,11 +560,7 @@ void GLModel::init_from(const TriangleMesh& mesh)
#endif // ENABLE_SMOOTH_NORMALS
void GLModel::init_from(const indexed_triangle_set& its)
#else
void GLModel::init_from(const indexed_triangle_set& its, const BoundingBoxf3 &bbox)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (is_initialized()) {
// call reset() if you want to reuse this model
assert(false);
@ -667,49 +594,10 @@ void GLModel::init_from(const indexed_triangle_set& its, const BoundingBoxf3 &bb
for (size_t i = 0; i < vertices_count(); ++i) {
m_bounding_box.merge(data.extract_position_3(i).cast<double>());
}
#else
if (!m_render_data.empty()) // call reset() if you want to reuse this model
return;
RenderData data;
data.type = EPrimitiveType::Triangles;
std::vector<float> vertices = std::vector<float>(18 * its.indices.size());
std::vector<unsigned int> indices = std::vector<unsigned int>(3 * its.indices.size());
unsigned int vertices_count = 0;
for (uint32_t i = 0; i < its.indices.size(); ++i) {
stl_triangle_vertex_indices face = its.indices[i];
stl_vertex vertex[3] = { its.vertices[face[0]], its.vertices[face[1]], its.vertices[face[2]] };
stl_vertex n = face_normal_normalized(vertex);
for (size_t j = 0; j < 3; ++ j) {
size_t offset = i * 18 + j * 6;
::memcpy(static_cast<void*>(&vertices[offset]), static_cast<const void*>(vertex[j].data()), 3 * sizeof(float));
::memcpy(static_cast<void*>(&vertices[3 + offset]), static_cast<const void*>(n.data()), 3 * sizeof(float));
}
for (size_t j = 0; j < 3; ++j)
indices[i * 3 + j] = vertices_count + j;
vertices_count += 3;
}
data.indices_count = static_cast<unsigned int>(indices.size());
m_bounding_box = bbox;
send_to_gpu(data, vertices, indices);
m_render_data.emplace_back(data);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::init_from(const indexed_triangle_set& its)
{
init_from(its, bounding_box(its));
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::init_from(const Polygons& polygons, float z)
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (is_initialized()) {
// call reset() if you want to reuse this model
assert(false);
@ -749,31 +637,6 @@ void GLModel::init_from(const Polygons& polygons, float z)
for (size_t i = 0; i < vertices_count(); ++i) {
m_bounding_box.merge(data.extract_position_3(i).cast<double>());
}
#else
auto append_polygon = [](const Polygon& polygon, float z, GUI::GLModel::Geometry& data) {
if (!polygon.empty()) {
GUI::GLModel::Geometry::Entity entity;
entity.type = GUI::GLModel::EPrimitiveType::LineLoop;
// contour
entity.positions.reserve(polygon.size() + 1);
entity.indices.reserve(polygon.size() + 1);
unsigned int id = 0;
for (const Point& p : polygon) {
Vec3f position = unscale(p.x(), p.y(), 0.0).cast<float>();
position.z() = z;
entity.positions.emplace_back(position);
entity.indices.emplace_back(id++);
}
data.entities.emplace_back(entity);
}
};
Geometry init_data;
for (const Polygon& polygon : polygons) {
append_polygon(polygon, z, init_data);
}
init_from(init_data);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
bool GLModel::init_from_file(const std::string& filename)
@ -792,37 +655,15 @@ bool GLModel::init_from_file(const std::string& filename)
return false;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
init_from(model.mesh());
#else
const TriangleMesh& mesh = model.mesh();
init_from(mesh.its, mesh.bounding_box());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_filename = filename;
return true;
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::set_color(int entity_id, const ColorRGBA& color)
{
for (size_t i = 0; i < m_render_data.size(); ++i) {
if (entity_id == -1 || static_cast<int>(i) == entity_id)
m_render_data[i].color = color;
}
}
ColorRGBA GLModel::get_color(size_t entity_id) const
{
if (entity_id < 0 || entity_id >= m_render_data.size()) return ColorRGBA{};
return m_render_data[entity_id].color;
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::reset()
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
// release gpu memory
if (m_render_data.ibo_id > 0) {
glsafe(::glDeleteBuffers(1, &m_render_data.ibo_id));
@ -849,22 +690,10 @@ void GLModel::reset()
m_render_data.indices_count = 0;
m_render_data.geometry.vertices = std::vector<float>();
m_render_data.geometry.indices = std::vector<unsigned int>();
#else
for (RenderData& data : m_render_data) {
// release gpu memory
if (data.ibo_id > 0)
glsafe(::glDeleteBuffers(1, &data.ibo_id));
if (data.vbo_id > 0)
glsafe(::glDeleteBuffers(1, &data.vbo_id));
}
m_render_data.clear();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_bounding_box = BoundingBoxf3();
m_filename = std::string();
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
static GLenum get_primitive_mode(const GLModel::Geometry::Format& format)
{
switch (format.type)
@ -892,54 +721,10 @@ static GLenum get_index_type(const GLModel::Geometry& data)
}
void GLModel::render()
#else
void GLModel::render() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
render(std::make_pair<size_t, size_t>(0, indices_count()));
#else
GLShaderProgram* shader = wxGetApp().get_current_shader();
for (const RenderData& data : m_render_data) {
if (data.vbo_id == 0 || data.ibo_id == 0)
continue;
GLenum mode;
switch (data.type)
{
default:
case EPrimitiveType::Triangles: { mode = GL_TRIANGLES; break; }
case EPrimitiveType::Lines: { mode = GL_LINES; break; }
case EPrimitiveType::LineStrip: { mode = GL_LINE_STRIP; break; }
case EPrimitiveType::LineLoop: { mode = GL_LINE_LOOP; break; }
}
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, data.vbo_id));
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)0));
glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
if (shader != nullptr)
shader->set_uniform("uniform_color", data.color);
else
glsafe(::glColor4fv(data.color.data()));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ibo_id));
glsafe(::glDrawElements(mode, static_cast<GLsizei>(data.indices_count), GL_UNSIGNED_INT, (const void*)0));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::render(const std::pair<size_t, size_t>& range)
{
if (m_render_disabled)
@ -1048,19 +833,13 @@ void GLModel::render(const std::pair<size_t, size_t>& range)
++s_statistics.render_calls;
#endif // ENABLE_GLMODEL_STATISTICS
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instances_count)
#else
void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instances_count) const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (instances_vbo == 0 || instances_count == 0)
return;
GLShaderProgram* shader = wxGetApp().get_current_shader();
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (shader == nullptr || !boost::algorithm::iends_with(shader->get_name(), "_instanced"))
return;
@ -1080,19 +859,6 @@ void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instance
if (!send_to_gpu())
return;
}
#else
assert(shader == nullptr || boost::algorithm::iends_with(shader->get_name(), "_instanced"));
// vertex attributes
GLint position_id = (shader != nullptr) ? shader->get_attrib_location("v_position") : -1;
GLint normal_id = (shader != nullptr) ? shader->get_attrib_location("v_normal") : -1;
assert(position_id != -1 && normal_id != -1);
// instance attributes
GLint offset_id = (shader != nullptr) ? shader->get_attrib_location("i_offset") : -1;
GLint scales_id = (shader != nullptr) ? shader->get_attrib_location("i_scales") : -1;
assert(offset_id != -1 && scales_id != -1);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
@ -1100,7 +866,6 @@ void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instance
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, instances_vbo));
#if ENABLE_LEGACY_OPENGL_REMOVAL
const size_t instance_stride = 5 * sizeof(float);
glsafe(::glVertexAttribPointer(offset_id, 3, GL_FLOAT, GL_FALSE, instance_stride, (const void*)0));
glsafe(::glEnableVertexAttribArray(offset_id));
@ -1109,20 +874,7 @@ void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instance
glsafe(::glVertexAttribPointer(scales_id, 2, GL_FLOAT, GL_FALSE, instance_stride, (const void*)(3 * sizeof(float))));
glsafe(::glEnableVertexAttribArray(scales_id));
glsafe(::glVertexAttribDivisor(scales_id, 1));
#else
if (offset_id != -1) {
glsafe(::glVertexAttribPointer(offset_id, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (GLvoid*)0));
glsafe(::glEnableVertexAttribArray(offset_id));
glsafe(::glVertexAttribDivisor(offset_id, 1));
}
if (scales_id != -1) {
glsafe(::glVertexAttribPointer(scales_id, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (GLvoid*)(3 * sizeof(float))));
glsafe(::glEnableVertexAttribArray(scales_id));
glsafe(::glVertexAttribDivisor(scales_id, 1));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Geometry& data = m_render_data.geometry;
const GLenum mode = get_primitive_mode(data.format);
@ -1164,51 +916,6 @@ void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instance
glsafe(::glDisableVertexAttribArray(scales_id));
glsafe(::glDisableVertexAttribArray(offset_id));
#else
for (const RenderData& data : m_render_data) {
if (data.vbo_id == 0 || data.ibo_id == 0)
continue;
GLenum mode;
switch (data.type)
{
default:
case EPrimitiveType::Triangles: { mode = GL_TRIANGLES; break; }
case EPrimitiveType::Lines: { mode = GL_LINES; break; }
case EPrimitiveType::LineStrip: { mode = GL_LINE_STRIP; break; }
case EPrimitiveType::LineLoop: { mode = GL_LINE_LOOP; break; }
}
if (shader != nullptr)
shader->set_uniform("uniform_color", data.color);
else
glsafe(::glColor4fv(data.color.data()));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, data.vbo_id));
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (GLvoid*)0));
glsafe(::glEnableVertexAttribArray(position_id));
}
if (normal_id != -1) {
glsafe(::glVertexAttribPointer(normal_id, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (GLvoid*)(3 * sizeof(float))));
glsafe(::glEnableVertexAttribArray(normal_id));
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ibo_id));
glsafe(::glDrawElementsInstanced(mode, static_cast<GLsizei>(data.indices_count), GL_UNSIGNED_INT, (const void*)0, instances_count));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
if (normal_id != -1)
glsafe(::glDisableVertexAttribArray(normal_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
}
if (scales_id != -1)
glsafe(::glDisableVertexAttribArray(scales_id));
if (offset_id != -1)
glsafe(::glDisableVertexAttribArray(offset_id));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_GL_CORE_PROFILE
@ -1221,7 +928,6 @@ void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instance
#endif // ENABLE_GLMODEL_STATISTICS
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool GLModel::send_to_gpu()
{
if (m_render_data.vbo_id > 0 || m_render_data.ibo_id > 0) {
@ -1361,27 +1067,6 @@ void GLModel::render_statistics()
}
#endif // ENABLE_GLMODEL_STATISTICS
#else
void GLModel::send_to_gpu(RenderData& data, const std::vector<float>& vertices, const std::vector<unsigned int>& indices)
{
assert(data.vbo_id == 0);
assert(data.ibo_id == 0);
// vertex data -> send to gpu
glsafe(::glGenBuffers(1, &data.vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, data.vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(float), vertices.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
// indices data -> send to gpu
glsafe(::glGenBuffers(1, &data.ibo_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ibo_id));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned int), indices.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
template<typename Fn>
inline bool all_vertices_inside(const GLModel::Geometry& geometry, Fn fn)
{
@ -1435,33 +1120,15 @@ bool contains(const BuildVolume& volume, const GLModel& model, bool ignore_botto
return true;
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry stilized_arrow(unsigned int resolution, float tip_radius, float tip_height, float stem_radius, float stem_height)
{
#if !ENABLE_LEGACY_OPENGL_REMOVAL
auto append_vertex = [](GLModel::Geometry::Entity& entity, const Vec3f& position, const Vec3f& normal) {
entity.positions.emplace_back(position);
entity.normals.emplace_back(normal);
};
auto append_indices = [](GLModel::Geometry::Entity& entity, unsigned int v1, unsigned int v2, unsigned int v3) {
entity.indices.emplace_back(v1);
entity.indices.emplace_back(v2);
entity.indices.emplace_back(v3);
};
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
resolution = std::max<unsigned int>(4, resolution);
GLModel::Geometry data;
#if ENABLE_LEGACY_OPENGL_REMOVAL
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
data.reserve_vertices(6 * resolution + 2);
data.reserve_indices(6 * resolution * 3);
#else
GLModel::Geometry::Entity entity;
entity.type = GLModel::EPrimitiveType::Triangles;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const float angle_step = 2.0f * float(PI) / float(resolution);
std::vector<float> cosines(resolution);
@ -1476,7 +1143,6 @@ GLModel::Geometry stilized_arrow(unsigned int resolution, float tip_radius, floa
const float total_height = tip_height + stem_height;
// tip vertices/normals
#if ENABLE_LEGACY_OPENGL_REMOVAL
data.add_vertex(Vec3f(0.0f, 0.0f, total_height), (Vec3f)Vec3f::UnitZ());
for (unsigned int i = 0; i < resolution; ++i) {
data.add_vertex(Vec3f(tip_radius * sines[i], tip_radius * cosines[i], stem_height), Vec3f(sines[i], cosines[i], 0.0f));
@ -1535,97 +1201,18 @@ GLModel::Geometry stilized_arrow(unsigned int resolution, float tip_radius, floa
const unsigned int v3 = (i < resolution - 1) ? i + 5 * resolution + 3 : 5 * resolution + 2;
data.add_triangle(5 * resolution + 1, v3, i + 5 * resolution + 2);
}
#else
append_vertex(entity, { 0.0f, 0.0f, total_height }, Vec3f::UnitZ());
for (unsigned int i = 0; i < resolution; ++i) {
append_vertex(entity, { tip_radius * sines[i], tip_radius * cosines[i], stem_height }, { sines[i], cosines[i], 0.0f });
}
// tip triangles
for (unsigned int i = 0; i < resolution; ++i) {
const int v3 = (i < resolution - 1) ? i + 2 : 1;
append_indices(entity, 0, i + 1, v3);
}
// tip cap outer perimeter vertices
for (unsigned int i = 0; i < resolution; ++i) {
append_vertex(entity, { tip_radius * sines[i], tip_radius * cosines[i], stem_height }, -Vec3f::UnitZ());
}
// tip cap inner perimeter vertices
for (unsigned int i = 0; i < resolution; ++i) {
append_vertex(entity, { stem_radius * sines[i], stem_radius * cosines[i], stem_height }, -Vec3f::UnitZ());
}
// tip cap triangles
for (unsigned int i = 0; i < resolution; ++i) {
const unsigned int v2 = (i < resolution - 1) ? i + resolution + 2 : resolution + 1;
const unsigned int v3 = (i < resolution - 1) ? i + 2 * resolution + 2 : 2 * resolution + 1;
append_indices(entity, i + resolution + 1, v3, v2);
append_indices(entity, i + resolution + 1, i + 2 * resolution + 1, v3);
}
// stem bottom vertices
for (unsigned int i = 0; i < resolution; ++i) {
append_vertex(entity, { stem_radius * sines[i], stem_radius * cosines[i], stem_height }, { sines[i], cosines[i], 0.0f });
}
// stem top vertices
for (unsigned int i = 0; i < resolution; ++i) {
append_vertex(entity, { stem_radius * sines[i], stem_radius * cosines[i], 0.0f }, { sines[i], cosines[i], 0.0f });
}
// stem triangles
for (unsigned int i = 0; i < resolution; ++i) {
const int unsigned v2 = (i < resolution - 1) ? i + 3 * resolution + 2 : 3 * resolution + 1;
const int unsigned v3 = (i < resolution - 1) ? i + 4 * resolution + 2 : 4 * resolution + 1;
append_indices(entity, i + 3 * resolution + 1, v3, v2);
append_indices(entity, i + 3 * resolution + 1, i + 4 * resolution + 1, v3);
}
// stem cap vertices
append_vertex(entity, Vec3f::Zero(), -Vec3f::UnitZ());
for (unsigned int i = 0; i < resolution; ++i) {
append_vertex(entity, { stem_radius * sines[i], stem_radius * cosines[i], 0.0f }, -Vec3f::UnitZ());
}
// stem cap triangles
for (unsigned int i = 0; i < resolution; ++i) {
const unsigned int v3 = (i < resolution - 1) ? i + 5 * resolution + 3 : 5 * resolution + 2;
append_indices(entity, 5 * resolution + 1, v3, i + 5 * resolution + 2);
}
data.entities.emplace_back(entity);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return data;
}
GLModel::Geometry circular_arrow(unsigned int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness)
{
#if !ENABLE_LEGACY_OPENGL_REMOVAL
auto append_vertex = [](GLModel::Geometry::Entity& entity, const Vec3f& position, const Vec3f& normal) {
entity.positions.emplace_back(position);
entity.normals.emplace_back(normal);
};
auto append_indices = [](GLModel::Geometry::Entity& entity, unsigned int v1, unsigned int v2, unsigned int v3) {
entity.indices.emplace_back(v1);
entity.indices.emplace_back(v2);
entity.indices.emplace_back(v3);
};
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
resolution = std::max<unsigned int>(2, resolution);
GLModel::Geometry data;
#if ENABLE_LEGACY_OPENGL_REMOVAL
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
data.reserve_vertices(8 * (resolution + 1) + 30);
data.reserve_indices((8 * resolution + 16) * 3);
#else
GLModel::Geometry::Entity entity;
entity.type = GLModel::EPrimitiveType::Triangles;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const float half_thickness = 0.5f * thickness;
const float half_stem_width = 0.5f * stem_width;
@ -1635,7 +1222,6 @@ GLModel::Geometry circular_arrow(unsigned int resolution, float radius, float ti
const float inner_radius = radius - half_stem_width;
const float step_angle = 0.5f * float(PI) / float(resolution);
#if ENABLE_LEGACY_OPENGL_REMOVAL
// tip
// top face vertices
data.add_vertex(Vec3f(0.0f, outer_radius, half_thickness), (Vec3f)Vec3f::UnitZ());
@ -1779,187 +1365,22 @@ GLModel::Geometry circular_arrow(unsigned int resolution, float radius, float ti
data.add_triangle(ii, ii + 1, ii + resolution + 2);
data.add_triangle(ii, ii + resolution + 2, ii + resolution + 1);
}
#else
// tip
// top face vertices
append_vertex(entity, { 0.0f, outer_radius, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { 0.0f, radius + half_tip_width, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { -tip_height, radius, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { 0.0f, radius - half_tip_width, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { 0.0f, inner_radius, half_thickness }, Vec3f::UnitZ());
// top face triangles
append_indices(entity, 0, 1, 2);
append_indices(entity, 0, 2, 4);
append_indices(entity, 4, 2, 3);
// bottom face vertices
append_vertex(entity, { 0.0f, outer_radius, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { 0.0f, radius + half_tip_width, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { -tip_height, radius, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { 0.0f, radius - half_tip_width, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { 0.0f, inner_radius, -half_thickness }, -Vec3f::UnitZ());
// bottom face triangles
append_indices(entity, 5, 7, 6);
append_indices(entity, 5, 9, 7);
append_indices(entity, 9, 8, 7);
// side faces vertices
append_vertex(entity, { 0.0f, outer_radius, -half_thickness }, Vec3f::UnitX());
append_vertex(entity, { 0.0f, radius + half_tip_width, -half_thickness }, Vec3f::UnitX());
append_vertex(entity, { 0.0f, outer_radius, half_thickness }, Vec3f::UnitX());
append_vertex(entity, { 0.0f, radius + half_tip_width, half_thickness }, Vec3f::UnitX());
Vec3f normal(-half_tip_width, tip_height, 0.0f);
normal.normalize();
append_vertex(entity, { 0.0f, radius + half_tip_width, -half_thickness }, normal);
append_vertex(entity, { -tip_height, radius, -half_thickness }, normal);
append_vertex(entity, { 0.0f, radius + half_tip_width, half_thickness }, normal);
append_vertex(entity, { -tip_height, radius, half_thickness }, normal);
normal = Vec3f(-half_tip_width, -tip_height, 0.0f);
normal.normalize();
append_vertex(entity, { -tip_height, radius, -half_thickness }, normal);
append_vertex(entity, { 0.0f, radius - half_tip_width, -half_thickness }, normal);
append_vertex(entity, { -tip_height, radius, half_thickness }, normal);
append_vertex(entity, { 0.0f, radius - half_tip_width, half_thickness }, normal);
append_vertex(entity, { 0.0f, radius - half_tip_width, -half_thickness }, Vec3f::UnitX());
append_vertex(entity, { 0.0f, inner_radius, -half_thickness }, Vec3f::UnitX());
append_vertex(entity, { 0.0f, radius - half_tip_width, half_thickness }, Vec3f::UnitX());
append_vertex(entity, { 0.0f, inner_radius, half_thickness }, Vec3f::UnitX());
// side face triangles
for (int i = 0; i < 4; ++i) {
const int ii = i * 4;
append_indices(entity, 10 + ii, 11 + ii, 13 + ii);
append_indices(entity, 10 + ii, 13 + ii, 12 + ii);
}
// stem
// top face vertices
for (unsigned int i = 0; i <= resolution; ++i) {
const float angle = static_cast<float>(i) * step_angle;
append_vertex(entity, { inner_radius * ::sin(angle), inner_radius * ::cos(angle), half_thickness }, Vec3f::UnitZ());
}
for (unsigned int i = 0; i <= resolution; ++i) {
const float angle = static_cast<float>(i) * step_angle;
append_vertex(entity, { outer_radius * ::sin(angle), outer_radius * ::cos(angle), half_thickness }, Vec3f::UnitZ());
}
// top face triangles
for (unsigned int i = 0; i < resolution; ++i) {
append_indices(entity, 26 + i, 27 + i, 27 + resolution + i);
append_indices(entity, 27 + i, 28 + resolution + i, 27 + resolution + i);
}
// bottom face vertices
for (unsigned int i = 0; i <= resolution; ++i) {
const float angle = static_cast<float>(i) * step_angle;
append_vertex(entity, { inner_radius * ::sin(angle), inner_radius * ::cos(angle), -half_thickness }, -Vec3f::UnitZ());
}
for (unsigned int i = 0; i <= resolution; ++i) {
const float angle = static_cast<float>(i) * step_angle;
append_vertex(entity, { outer_radius * ::sin(angle), outer_radius * ::cos(angle), -half_thickness }, -Vec3f::UnitZ());
}
// bottom face triangles
for (unsigned int i = 0; i < resolution; ++i) {
append_indices(entity, 28 + 2 * resolution + i, 29 + 3 * resolution + i, 29 + 2 * resolution + i);
append_indices(entity, 29 + 2 * resolution + i, 29 + 3 * resolution + i, 30 + 3 * resolution + i);
}
// side faces vertices and triangles
for (unsigned int i = 0; i <= resolution; ++i) {
const float angle = static_cast<float>(i) * step_angle;
const float c = ::cos(angle);
const float s = ::sin(angle);
append_vertex(entity, { inner_radius * s, inner_radius * c, -half_thickness }, { -s, -c, 0.0f });
}
for (unsigned int i = 0; i <= resolution; ++i) {
const float angle = static_cast<float>(i) * step_angle;
const float c = ::cos(angle);
const float s = ::sin(angle);
append_vertex(entity, { inner_radius * s, inner_radius * c, half_thickness }, { -s, -c, 0.0f });
}
unsigned int first_id = 26 + 4 * (resolution + 1);
for (unsigned int i = 0; i < resolution; ++i) {
const unsigned int ii = first_id + i;
append_indices(entity, ii, ii + 1, ii + resolution + 2);
append_indices(entity, ii, ii + resolution + 2, ii + resolution + 1);
}
append_vertex(entity, { inner_radius, 0.0f, -half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { outer_radius, 0.0f, -half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { inner_radius, 0.0f, half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { outer_radius, 0.0f, half_thickness }, -Vec3f::UnitY());
first_id = 26 + 6 * (resolution + 1);
append_indices(entity, first_id, first_id + 1, first_id + 3);
append_indices(entity, first_id, first_id + 3, first_id + 2);
for (int i = int(resolution); i >= 0; --i) {
const float angle = static_cast<float>(i) * step_angle;
const float c = ::cos(angle);
const float s = ::sin(angle);
append_vertex(entity, { outer_radius * s, outer_radius * c, -half_thickness }, { s, c, 0.0f });
}
for (int i = int(resolution); i >= 0; --i) {
const float angle = static_cast<float>(i) * step_angle;
const float c = ::cos(angle);
const float s = ::sin(angle);
append_vertex(entity, { outer_radius * s, outer_radius * c, +half_thickness }, { s, c, 0.0f });
}
first_id = 30 + 6 * (resolution + 1);
for (unsigned int i = 0; i < resolution; ++i) {
const unsigned int ii = first_id + i;
append_indices(entity, ii, ii + 1, ii + resolution + 2);
append_indices(entity, ii, ii + resolution + 2, ii + resolution + 1);
}
data.entities.emplace_back(entity);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return data;
}
GLModel::Geometry straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness)
{
#if !ENABLE_LEGACY_OPENGL_REMOVAL
auto append_vertex = [](GLModel::Geometry::Entity& entity, const Vec3f& position, const Vec3f& normal) {
entity.positions.emplace_back(position);
entity.normals.emplace_back(normal);
};
auto append_indices = [](GLModel::Geometry::Entity& entity, unsigned int v1, unsigned int v2, unsigned int v3) {
entity.indices.emplace_back(v1);
entity.indices.emplace_back(v2);
entity.indices.emplace_back(v3);
};
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry data;
#if ENABLE_LEGACY_OPENGL_REMOVAL
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
data.reserve_vertices(42);
data.reserve_indices(72);
#else
GLModel::Geometry::Entity entity;
entity.type = GLModel::EPrimitiveType::Triangles;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const float half_thickness = 0.5f * thickness;
const float half_stem_width = 0.5f * stem_width;
const float half_tip_width = 0.5f * tip_width;
const float total_height = tip_height + stem_height;
#if ENABLE_LEGACY_OPENGL_REMOVAL
// top face vertices
data.add_vertex(Vec3f(half_stem_width, 0.0f, half_thickness), (Vec3f)Vec3f::UnitZ());
data.add_vertex(Vec3f(half_stem_width, stem_height, half_thickness), (Vec3f)Vec3f::UnitZ());
@ -2038,88 +1459,6 @@ GLModel::Geometry straight_arrow(float tip_width, float tip_height, float stem_w
data.add_triangle(14 + ii, 15 + ii, 17 + ii);
data.add_triangle(14 + ii, 17 + ii, 16 + ii);
}
#else
// top face vertices
append_vertex(entity, { half_stem_width, 0.0, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { half_stem_width, stem_height, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { half_tip_width, stem_height, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { 0.0, total_height, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { -half_tip_width, stem_height, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { -half_stem_width, stem_height, half_thickness }, Vec3f::UnitZ());
append_vertex(entity, { -half_stem_width, 0.0, half_thickness }, Vec3f::UnitZ());
// top face triangles
append_indices(entity, 0, 1, 6);
append_indices(entity, 6, 1, 5);
append_indices(entity, 4, 5, 3);
append_indices(entity, 5, 1, 3);
append_indices(entity, 1, 2, 3);
// bottom face vertices
append_vertex(entity, { half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { 0.0, total_height, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { -half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { -half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
append_vertex(entity, { -half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitZ());
// bottom face triangles
append_indices(entity, 7, 13, 8);
append_indices(entity, 13, 12, 8);
append_indices(entity, 12, 11, 10);
append_indices(entity, 8, 12, 10);
append_indices(entity, 9, 8, 10);
// side faces vertices
append_vertex(entity, { half_stem_width, 0.0, -half_thickness }, Vec3f::UnitX());
append_vertex(entity, { half_stem_width, stem_height, -half_thickness }, Vec3f::UnitX());
append_vertex(entity, { half_stem_width, 0.0, half_thickness }, Vec3f::UnitX());
append_vertex(entity, { half_stem_width, stem_height, half_thickness }, Vec3f::UnitX());
append_vertex(entity, { half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { half_stem_width, stem_height, half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { half_tip_width, stem_height, half_thickness }, -Vec3f::UnitY());
Vec3f normal(tip_height, half_tip_width, 0.0f);
normal.normalize();
append_vertex(entity, { half_tip_width, stem_height, -half_thickness }, normal);
append_vertex(entity, { 0.0, total_height, -half_thickness }, normal);
append_vertex(entity, { half_tip_width, stem_height, half_thickness }, normal);
append_vertex(entity, { 0.0, total_height, half_thickness }, normal);
normal = Vec3f(-tip_height, half_tip_width, 0.0f);
normal.normalize();
append_vertex(entity, { 0.0, total_height, -half_thickness }, normal);
append_vertex(entity, { -half_tip_width, stem_height, -half_thickness }, normal);
append_vertex(entity, { 0.0, total_height, half_thickness }, normal);
append_vertex(entity, { -half_tip_width, stem_height, half_thickness }, normal);
append_vertex(entity, { -half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { -half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { -half_tip_width, stem_height, half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { -half_stem_width, stem_height, half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { -half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitX());
append_vertex(entity, { -half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitX());
append_vertex(entity, { -half_stem_width, stem_height, half_thickness }, -Vec3f::UnitX());
append_vertex(entity, { -half_stem_width, 0.0, half_thickness }, -Vec3f::UnitX());
append_vertex(entity, { -half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { -half_stem_width, 0.0, half_thickness }, -Vec3f::UnitY());
append_vertex(entity, { half_stem_width, 0.0, half_thickness }, -Vec3f::UnitY());
// side face triangles
for (int i = 0; i < 7; ++i) {
const int ii = i * 4;
append_indices(entity, 14 + ii, 15 + ii, 17 + ii);
append_indices(entity, 14 + ii, 17 + ii, 16 + ii);
}
data.entities.emplace_back(entity);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return data;
}
@ -2129,18 +1468,12 @@ GLModel::Geometry diamond(unsigned int resolution)
resolution = std::max<unsigned int>(4, resolution);
GLModel::Geometry data;
#if ENABLE_LEGACY_OPENGL_REMOVAL
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
data.reserve_vertices(resolution + 2);
data.reserve_indices((2 * (resolution + 1)) * 3);
#else
GLModel::Geometry::Entity entity;
entity.type = GLModel::EPrimitiveType::Triangles;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const float step = 2.0f * float(PI) / float(resolution);
#if ENABLE_LEGACY_OPENGL_REMOVAL
// vertices
for (unsigned int i = 0; i < resolution; ++i) {
const float ii = float(i) * step;
@ -2164,48 +1497,10 @@ GLModel::Geometry diamond(unsigned int resolution)
data.add_triangle(i + 0, resolution + 1, i + 1);
}
data.add_triangle(resolution - 1, resolution + 1, 0);
#else
// positions
for (unsigned int i = 0; i < resolution; ++i) {
const float ii = float(i) * step;
entity.positions.emplace_back(0.5f * ::cos(ii), 0.5f * ::sin(ii), 0.0f);
}
entity.positions.emplace_back(0.0f, 0.0f, 0.5f);
entity.positions.emplace_back(0.0f, 0.0f, -0.5f);
// normals
for (const Vec3f& v : entity.positions) {
entity.normals.emplace_back(v.normalized());
}
// triangles
// top
for (unsigned int i = 0; i < resolution; ++i) {
entity.indices.push_back(i + 0);
entity.indices.push_back(i + 1);
entity.indices.push_back(resolution);
}
entity.indices.push_back(resolution - 1);
entity.indices.push_back(0);
entity.indices.push_back(resolution);
// bottom
for (unsigned int i = 0; i < resolution; ++i) {
entity.indices.push_back(i + 0);
entity.indices.push_back(resolution + 1);
entity.indices.push_back(i + 1);
}
entity.indices.push_back(resolution - 1);
entity.indices.push_back(resolution + 1);
entity.indices.push_back(0);
data.entities.emplace_back(entity);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return data;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry smooth_sphere(unsigned int resolution, float radius)
{
resolution = std::max<unsigned int>(4, resolution);
@ -2390,7 +1685,6 @@ GLModel::Geometry smooth_torus(unsigned int primary_resolution, unsigned int sec
return data;
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
} // namespace GUI
} // namespace Slic3r

View File

@ -15,37 +15,15 @@ namespace Slic3r {
class TriangleMesh;
class Polygon;
using Polygons = std::vector<Polygon>;
#if ENABLE_LEGACY_OPENGL_REMOVAL
class BuildVolume;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
namespace GUI {
class GLModel
{
public:
#if !ENABLE_LEGACY_OPENGL_REMOVAL
enum class EPrimitiveType : unsigned char
{
Triangles,
Lines,
LineStrip,
LineLoop
};
struct RenderData
{
EPrimitiveType type;
unsigned int vbo_id{ 0 };
unsigned int ibo_id{ 0 };
size_t indices_count{ 0 };
ColorRGBA color;
};
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
struct Geometry
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
enum class EPrimitiveType : unsigned char
{
Points,
@ -175,28 +153,8 @@ namespace GUI {
#if ENABLE_OPENGL_ES
static bool has_extra(const Format& format);
#endif // ENABLE_OPENGL_ES
#else
struct Entity
{
EPrimitiveType type;
std::vector<Vec3f> positions;
std::vector<Vec3f> normals;
std::vector<unsigned int> indices;
ColorRGBA color;
};
std::vector<Entity> entities;
size_t vertices_count() const;
size_t vertices_size_floats() const { return vertices_count() * 6; }
size_t vertices_size_bytes() const { return vertices_size_floats() * sizeof(float); }
size_t indices_count() const;
size_t indices_size_bytes() const { return indices_count() * sizeof(unsigned int); }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct RenderData
{
Geometry geometry;
@ -208,10 +166,8 @@ namespace GUI {
size_t vertices_count{ 0 };
size_t indices_count{ 0 };
};
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLMODEL_STATISTICS
struct Statistics
{
@ -245,9 +201,6 @@ namespace GUI {
// enable_render()
// to keep the data on cpu side until needed.
bool m_render_disabled{ false };
#else
std::vector<RenderData> m_render_data;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
BoundingBoxf3 m_bounding_box;
std::string m_filename;
@ -255,7 +208,6 @@ namespace GUI {
GLModel() = default;
virtual ~GLModel() { reset(); }
#if ENABLE_LEGACY_OPENGL_REMOVAL
size_t vertices_count() const { return m_render_data.vertices_count > 0 ?
m_render_data.vertices_count : m_render_data.geometry.vertices_count(); }
size_t indices_count() const { return m_render_data.indices_count > 0 ?
@ -274,42 +226,24 @@ namespace GUI {
#else
void init_from(const TriangleMesh& mesh);
#endif // ENABLE_SMOOTH_NORMALS
#else
void init_from(const Geometry& data);
void init_from(const indexed_triangle_set& its, const BoundingBoxf3& bbox);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void init_from(const indexed_triangle_set& its);
void init_from(const Polygons& polygons, float z);
bool init_from_file(const std::string& filename);
#if ENABLE_LEGACY_OPENGL_REMOVAL
void set_color(const ColorRGBA& color) { m_render_data.geometry.color = color; }
const ColorRGBA& get_color() const { return m_render_data.geometry.color; }
#else
// if entity_id == -1 set the color of all entities
void set_color(int entity_id, const ColorRGBA& color);
ColorRGBA get_color(size_t entity_id = 0U) const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void reset();
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render();
void render(const std::pair<size_t, size_t>& range);
void render_instanced(unsigned int instances_vbo, unsigned int instances_count);
bool is_initialized() const { return vertices_count() > 0 && indices_count() > 0; }
bool is_empty() const { return m_render_data.geometry.is_empty(); }
#else
void render() const;
void render_instanced(unsigned int instances_vbo, unsigned int instances_count) const;
bool is_initialized() const { return !m_render_data.empty(); }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
const std::string& get_filename() const { return m_filename; }
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool is_render_disabled() const { return m_render_disabled; }
void enable_render() { m_render_disabled = false; }
void disable_render() { m_render_disabled = true; }
@ -338,19 +272,12 @@ namespace GUI {
s_statistics.render_instanced_calls = 0;
}
#endif // ENABLE_GLMODEL_STATISTICS
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool send_to_gpu();
#else
void send_to_gpu(RenderData& data, const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool contains(const BuildVolume& volume, const GLModel& model, bool ignore_bottom = true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
// the origin of the arrow is in the center of the stem cap
@ -375,7 +302,6 @@ namespace GUI {
// the diamond is contained into a box with size [1, 1, 1]
GLModel::Geometry diamond(unsigned int resolution);
#if ENABLE_LEGACY_OPENGL_REMOVAL
// create a sphere with smooth normals
// the origin of the sphere is in its center
GLModel::Geometry smooth_sphere(unsigned int resolution, float radius);
@ -387,7 +313,6 @@ namespace GUI {
// the axis of the torus is the Z axis
// the origin of the torus is in its center
GLModel::Geometry smooth_torus(unsigned int primary_resolution, unsigned int secondary_resolution, float radius, float thickness);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
} // namespace GUI
} // namespace Slic3r

View File

@ -60,7 +60,6 @@ namespace GUI {
return;
const Size cnv_size = canvas.get_canvas_size();
#if ENABLE_LEGACY_OPENGL_REMOVAL
const float cnv_width = (float)cnv_size.get_width();
const float cnv_height = (float)cnv_size.get_height();
if (cnv_width == 0.0f || cnv_height == 0.0f)
@ -72,49 +71,15 @@ namespace GUI {
const float right = 2.0f * (get_right() * cnv_inv_width - 0.5f);
const float top = -2.0f * (get_top() * cnv_inv_height - 0.5f);
const float bottom = -2.0f * (get_bottom() * cnv_inv_height - 0.5f);
#else
const Camera& camera = wxGetApp().plater()->get_camera();
const float inv_zoom = (float)camera.get_inv_zoom();
const float cnv_half_width = 0.5f * (float)cnv_size.get_width();
const float cnv_half_height = 0.5f * (float)cnv_size.get_height();
if (cnv_half_width == 0.0f || cnv_half_height == 0.0f)
return;
const Vec2d start(m_start_corner.x() - cnv_half_width, cnv_half_height - m_start_corner.y());
const Vec2d end(m_end_corner.x() - cnv_half_width, cnv_half_height - m_end_corner.y());
const float left = (float)std::min(start.x(), end.x()) * inv_zoom;
const float top = (float)std::max(start.y(), end.y()) * inv_zoom;
const float right = (float)std::max(start.x(), end.x()) * inv_zoom;
const float bottom = (float)std::min(start.y(), end.y()) * inv_zoom;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
const bool core_profile = OpenGLManager::get_gl_info().is_core_profile();
if (!core_profile)
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glLineWidth(1.5f));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
float color[3];
color[0] = (m_state == EState::Select) ? 0.3f : 1.0f;
color[1] = (m_state == EState::Select) ? 1.0f : 0.3f;
color[2] = 0.3f;
glsafe(::glColor3fv(color));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisable(GL_DEPTH_TEST));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the rectangle is renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
// ensure that the overlay fits the frustrum near z plane
const double gui_scale = camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_OPENGL_ES
#if ENABLE_GL_CORE_PROFILE
if (!core_profile) {
@ -127,7 +92,6 @@ namespace GUI {
#endif // ENABLE_GL_CORE_PROFILE
#endif // !ENABLE_OPENGL_ES
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_OPENGL_ES
GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines");
#elif ENABLE_GL_CORE_PROFILE
@ -210,14 +174,6 @@ namespace GUI {
m_rectangle.render();
shader->stop_using();
}
#else
::glBegin(GL_LINE_LOOP);
::glVertex2f((GLfloat)left, (GLfloat)bottom);
::glVertex2f((GLfloat)right, (GLfloat)bottom);
::glVertex2f((GLfloat)right, (GLfloat)top);
::glVertex2f((GLfloat)left, (GLfloat)top);
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_OPENGL_ES
#if ENABLE_GL_CORE_PROFILE
@ -225,10 +181,6 @@ namespace GUI {
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glPopAttrib());
#endif // !ENABLE_OPENGL_ES
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
} // namespace GUI

View File

@ -2,9 +2,7 @@
#define slic3r_GLSelectionRectangle_hpp_
#include "libslic3r/Point.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "GLModel.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
namespace Slic3r {
namespace GUI {
@ -51,11 +49,9 @@ private:
EState m_state{ EState::Off };
Vec2d m_start_corner{ Vec2d::Zero() };
Vec2d m_end_corner{ Vec2d::Zero() };
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_rectangle;
Vec2d m_old_start_corner{ Vec2d::Zero() };
Vec2d m_old_end_corner{ Vec2d::Zero() };
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};

View File

@ -36,7 +36,6 @@ std::pair<bool, std::string> GLShadersManager::init()
bool valid = true;
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_OPENGL_ES
const std::string prefix = "ES/";
// used to render wireframed triangles
@ -62,73 +61,36 @@ std::pair<bool, std::string> GLShadersManager::init()
// used to render thick and/or dashed lines
valid &= append_shader("dashed_thick_lines", { prefix + "dashed_thick_lines.vs", prefix + "dashed_thick_lines.fs", prefix + "dashed_thick_lines.gs" });
#endif // ENABLE_OPENGL_ES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// used to render toolpaths center of gravity
#if ENABLE_LEGACY_OPENGL_REMOVAL
valid &= append_shader("toolpaths_cog", { prefix + "toolpaths_cog.vs", prefix + "toolpaths_cog.fs" });
#else
valid &= append_shader("toolpaths_cog", { "toolpaths_cog.vs", "toolpaths_cog.fs" });
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
valid &= append_shader("gouraud_light", { prefix + "gouraud_light.vs", prefix + "gouraud_light.fs" });
// used to render printbed
valid &= append_shader("printbed", { prefix + "printbed.vs", prefix + "printbed.fs" });
#else
// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" });
// used to render printbed
valid &= append_shader("printbed", { "printbed.vs", "printbed.fs" });
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// used to render options in gcode preview
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
valid &= append_shader("gouraud_light_instanced", { prefix + "gouraud_light_instanced.vs", prefix + "gouraud_light_instanced.fs" });
#else
valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
// used to render objects in 3d editor
valid &= append_shader("gouraud", { prefix + "gouraud.vs", prefix + "gouraud.fs" }
#else
// used to render extrusion and travel paths as lines in gcode preview
valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
// used to render objects in 3d editor
valid &= append_shader("gouraud", { "gouraud.vs", "gouraud.fs" }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_ENVIRONMENT_MAP
, { "ENABLE_ENVIRONMENT_MAP"sv }
#endif // ENABLE_ENVIRONMENT_MAP
);
#if ENABLE_LEGACY_OPENGL_REMOVAL
// used to render variable layers heights in 3d editor
valid &= append_shader("variable_layer_height", { prefix + "variable_layer_height.vs", prefix + "variable_layer_height.fs" });
// used to render highlight contour around selected triangles inside the multi-material gizmo
valid &= append_shader("mm_contour", { prefix + "mm_contour.vs", prefix + "mm_contour.fs" });
#else
// used to render variable layers heights in 3d editor
valid &= append_shader("variable_layer_height", { "variable_layer_height.vs", "variable_layer_height.fs" });
// used to render highlight contour around selected triangles inside the multi-material gizmo
valid &= append_shader("mm_contour", { "mm_contour.vs", "mm_contour.fs" });
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Used to render painted triangles inside the multi-material gizmo. Triangle normals are computed inside fragment shader.
// For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction.
// Because of this, objects had darker colors inside the multi-material gizmo.
// Based on https://stackoverflow.com/a/66206648, the similar behavior was also spotted on some other devices with Arm CPU.
// Since macOS 12 (Monterey), this issue with the opposite direction on Apple's Arm CPU seems to be fixed, and computed
// triangle normals inside fragment shader have the right direction.
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (platform_flavor() == PlatformFlavor::OSXOnArm && wxPlatformInfo::Get().GetOSMajorVersion() < 12)
valid &= append_shader("mm_gouraud", { prefix + "mm_gouraud.vs", prefix + "mm_gouraud.fs" }, { "FLIP_TRIANGLE_NORMALS"sv });
else
valid &= append_shader("mm_gouraud", { prefix + "mm_gouraud.vs", prefix + "mm_gouraud.fs" });
#else
if (platform_flavor() == PlatformFlavor::OSXOnArm && wxPlatformInfo::Get().GetOSMajorVersion() < 12)
valid &= append_shader("mm_gouraud", {"mm_gouraud.vs", "mm_gouraud.fs"}, {"FLIP_TRIANGLE_NORMALS"sv});
else
valid &= append_shader("mm_gouraud", {"mm_gouraud.vs", "mm_gouraud.fs"});
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return { valid, error };
}

View File

@ -3,10 +3,8 @@
#include "3DScene.hpp"
#include "OpenGLManager.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "GUI_App.hpp"
#include "GLModel.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "BitmapCache.hpp"
#include <GL/glew.h>
@ -342,7 +340,6 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id));
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2 };
init_data.reserve_vertices(4);
@ -364,21 +361,11 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture");
if (shader != nullptr) {
shader->start_using();
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
model.render();
shader->stop_using();
}
#else
::glBegin(GL_QUADS);
::glTexCoord2f(uvs.left_bottom.u, uvs.left_bottom.v); ::glVertex2f(left, bottom);
::glTexCoord2f(uvs.right_bottom.u, uvs.right_bottom.v); ::glVertex2f(right, bottom);
::glTexCoord2f(uvs.right_top.u, uvs.right_top.v); ::glVertex2f(right, top);
::glTexCoord2f(uvs.left_top.u, uvs.left_top.v); ::glVertex2f(left, top);
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));

View File

@ -85,11 +85,7 @@ bool GLToolbarItem::update_enabled_state()
return ret;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLToolbarItem::render(const GLCanvas3D& parent, unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
#else
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
auto uvs = [this](unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) -> GLTexture::Quad_UVs {
assert(tex_width != 0 && tex_height != 0);
@ -118,7 +114,6 @@ void GLToolbarItem::render(unsigned int tex_id, float left, float right, float b
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, uvs(tex_width, tex_height, icon_size));
if (is_pressed()) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Size cnv_size = parent.get_canvas_size();
const float cnv_w = (float)cnv_size.get_width();
const float cnv_h = (float)cnv_size.get_height();
@ -131,12 +126,6 @@ void GLToolbarItem::render(unsigned int tex_id, float left, float right, float b
m_data.left.render_callback(out_left, out_right, out_bottom, out_top);
else if (m_last_action_type == Right && m_data.right.can_render())
m_data.right.render_callback(out_left, out_right, out_bottom, out_top);
#else
if (m_last_action_type == Left && m_data.left.can_render())
m_data.left.render_callback(left, right, bottom, top);
else if (m_last_action_type == Right && m_data.right.can_render())
m_data.right.render_callback(left, right, bottom, top);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
@ -202,7 +191,6 @@ bool GLToolbar::init(const BackgroundTexture::Metadata& background_texture)
return res;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool GLToolbar::init_arrow(const std::string& filename)
{
if (m_arrow_texture.get_id() != 0)
@ -211,24 +199,6 @@ bool GLToolbar::init_arrow(const std::string& filename)
const std::string path = resources_dir() + "/icons/";
return (!filename.empty()) ? m_arrow_texture.load_from_svg_file(path + filename, false, false, false, 512) : false;
}
#else
bool GLToolbar::init_arrow(const BackgroundTexture::Metadata& arrow_texture)
{
if (m_arrow_texture.texture.get_id() != 0)
return true;
std::string path = resources_dir() + "/icons/";
bool res = false;
if (!arrow_texture.filename.empty())
res = m_arrow_texture.texture.load_from_svg_file(path + arrow_texture.filename, false, false, false, 1000);
if (res)
m_arrow_texture.metadata = arrow_texture;
return res;
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLToolbar::Layout::EType GLToolbar::get_layout_type() const
{
@ -693,7 +663,6 @@ void GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
const Size cnv_size = parent.get_canvas_size();
@ -891,224 +860,6 @@ void GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D&
}
}
}
#else
void GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
// NB: mouse_pos is already scaled appropriately
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
float scaled_icons_size = m_layout.icons_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
for (GLToolbarItem* item : m_items)
{
if (!item->is_visible())
continue;
if (item->is_separator())
left += separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
{
item->set_state(GLToolbarItem::Hover);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Hover:
{
if (!inside)
{
item->set_state(GLToolbarItem::Normal);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Pressed:
{
if (inside)
{
item->set_state(GLToolbarItem::HoverPressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverPressed:
{
if (!inside)
{
item->set_state(GLToolbarItem::Pressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Disabled:
{
if (inside)
{
item->set_state(GLToolbarItem::HoverDisabled);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverDisabled:
{
if (!inside)
{
item->set_state(GLToolbarItem::Disabled);
parent.set_as_dirty();
}
break;
}
default:
{
break;
}
}
left += icon_stride;
}
}
}
void GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
// NB: mouse_pos is already scaled appropriately
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
float scaled_icons_size = m_layout.icons_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
for (GLToolbarItem* item : m_items)
{
if (!item->is_visible())
continue;
if (item->is_separator())
top -= separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
{
item->set_state(GLToolbarItem::Hover);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Hover:
{
if (!inside)
{
item->set_state(GLToolbarItem::Normal);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Pressed:
{
if (inside)
{
item->set_state(GLToolbarItem::HoverPressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverPressed:
{
if (!inside)
{
item->set_state(GLToolbarItem::Pressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Disabled:
{
if (inside)
{
item->set_state(GLToolbarItem::HoverDisabled);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverDisabled:
{
if (!inside)
{
item->set_state(GLToolbarItem::Disabled);
parent.set_as_dirty();
}
break;
}
default:
{
break;
}
}
top -= icon_stride;
}
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLToolbarItem* GLToolbar::get_item(const std::string& item_name)
{
@ -1135,7 +886,6 @@ int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent)
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
{
const Size cnv_size = parent.get_canvas_size();
@ -1283,154 +1033,7 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D&
return -1;
}
#else
int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
{
// NB: mouse_pos is already scaled appropriately
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
float scaled_icons_size = m_layout.icons_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
for (size_t id=0; id<m_items.size(); ++id)
{
GLToolbarItem* item = m_items[id];
if (!item->is_visible())
continue;
if (item->is_separator())
{
float right = left + scaled_separator_size;
float bottom = top - scaled_icons_size;
// mouse inside the separator
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return id;
left = right;
right += scaled_gap_size;
if (id < m_items.size() - 1)
{
// mouse inside the gap
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return -2;
}
left = right;
}
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
// mouse inside the icon
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return id;
left = right;
right += scaled_gap_size;
if (id < m_items.size() - 1)
{
// mouse inside the gap
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return -2;
}
left = right;
}
}
return -1;
}
int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
{
// NB: mouse_pos is already scaled appropriately
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
float scaled_icons_size = m_layout.icons_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
for (size_t id=0; id<m_items.size(); ++id)
{
GLToolbarItem* item = m_items[id];
if (!item->is_visible())
continue;
if (item->is_separator())
{
float right = left + scaled_icons_size;
float bottom = top - scaled_separator_size;
// mouse inside the separator
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return id;
top = bottom;
bottom -= scaled_gap_size;
if (id < m_items.size() - 1)
{
// mouse inside the gap
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return -2;
}
top = bottom;
}
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
// mouse inside the icon
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return id;
top = bottom;
bottom -= scaled_gap_size;
if (id < m_items.size() - 1)
{
// mouse inside the gap
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return -2;
}
top = bottom;
}
}
return -1;
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLToolbar::render_background(float left, float top, float right, float bottom, float border_w, float border_h) const
{
const unsigned int tex_id = m_background_texture.texture.get_id();
@ -1507,86 +1110,7 @@ void GLToolbar::render_background(float left, float top, float right, float bott
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
}
}
#else
void GLToolbar::render_background(float left, float top, float right, float bottom, float border) const
{
unsigned int tex_id = m_background_texture.texture.get_id();
float tex_width = (float)m_background_texture.texture.get_width();
float tex_height = (float)m_background_texture.texture.get_height();
if (tex_id != 0 && tex_width > 0 && tex_height > 0) {
float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
float internal_left = left + border;
float internal_right = right - border;
float internal_top = top - border;
float internal_bottom = bottom + border;
float left_uv = 0.0f;
float right_uv = 1.0f;
float top_uv = 1.0f;
float bottom_uv = 0.0f;
float internal_left_uv = (float)m_background_texture.metadata.left * inv_tex_width;
float internal_right_uv = 1.0f - (float)m_background_texture.metadata.right * inv_tex_width;
float internal_top_uv = 1.0f - (float)m_background_texture.metadata.top * inv_tex_height;
float internal_bottom_uv = (float)m_background_texture.metadata.bottom * inv_tex_height;
// top-left corner
if ((m_layout.horizontal_orientation == Layout::HO_Left) || (m_layout.vertical_orientation == Layout::VO_Top))
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { left_uv, internal_top_uv }, { internal_left_uv, internal_top_uv }, { internal_left_uv, top_uv }, { left_uv, top_uv } });
// top edge
if (m_layout.vertical_orientation == Layout::VO_Top)
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, top_uv }, { internal_left_uv, top_uv } });
// top-right corner
if ((m_layout.horizontal_orientation == Layout::HO_Right) || (m_layout.vertical_orientation == Layout::VO_Top))
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_right_uv, internal_top_uv }, { right_uv, internal_top_uv }, { right_uv, top_uv }, { internal_right_uv, top_uv } });
// center-left edge
if (m_layout.horizontal_orientation == Layout::HO_Left)
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { left_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv }, { internal_left_uv, internal_top_uv }, { left_uv, internal_top_uv } });
// center
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// center-right edge
if (m_layout.horizontal_orientation == Layout::HO_Right)
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_right_uv, internal_bottom_uv }, { right_uv, internal_bottom_uv }, { right_uv, internal_top_uv }, { internal_right_uv, internal_top_uv } });
// bottom-left corner
if ((m_layout.horizontal_orientation == Layout::HO_Left) || (m_layout.vertical_orientation == Layout::VO_Bottom))
GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { left_uv, bottom_uv }, { internal_left_uv, bottom_uv }, { internal_left_uv, internal_bottom_uv }, { left_uv, internal_bottom_uv } });
// bottom edge
if (m_layout.vertical_orientation == Layout::VO_Bottom)
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, bottom_uv }, { internal_right_uv, bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
// bottom-right corner
if ((m_layout.horizontal_orientation == Layout::HO_Right) || (m_layout.vertical_orientation == Layout::VO_Bottom))
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item)
{
// arrow texture not initialized
@ -1655,75 +1179,7 @@ void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighte
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, { { left_uv, top_uv }, { right_uv, top_uv }, { right_uv, bottom_uv }, { left_uv, bottom_uv } });
}
}
#else
void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item)
{
// arrow texture not initialized
if (m_arrow_texture.texture.get_id() == 0)
return;
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
float factor = inv_zoom * m_layout.scale;
float scaled_icons_size = m_layout.icons_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float border = m_layout.border * factor;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top - icon_stride;
bool found = false;
for (const GLToolbarItem* item : m_items) {
if (!item->is_visible())
continue;
if (item->is_separator())
left += separator_stride;
else {
if (item->get_name() == highlighted_item->get_name()) {
found = true;
break;
}
left += icon_stride;
}
}
if (!found)
return;
left += border;
top -= separator_stride;
float right = left + scaled_icons_size;
unsigned int tex_id = m_arrow_texture.texture.get_id();
// arrow width and height
float arr_tex_width = (float)m_arrow_texture.texture.get_width();
float arr_tex_height = (float)m_arrow_texture.texture.get_height();
if ((tex_id != 0) && (arr_tex_width > 0) && (arr_tex_height > 0)) {
float inv_tex_width = (arr_tex_width != 0.0f) ? 1.0f / arr_tex_width : 0.0f;
float inv_tex_height = (arr_tex_height != 0.0f) ? 1.0f / arr_tex_height : 0.0f;
float internal_left = left + border - scaled_icons_size * 1.5f; // add scaled_icons_size for huge arrow
float internal_right = right - border + scaled_icons_size * 1.5f;
float internal_top = top - border;
// bottom is not moving and should be calculated from arrow texture sides ratio
float arrow_sides_ratio = (float)m_arrow_texture.texture.get_height() / (float)m_arrow_texture.texture.get_width();
float internal_bottom = internal_top - (internal_right - internal_left) * arrow_sides_ratio ;
float internal_left_uv = (float)m_arrow_texture.metadata.left * inv_tex_width;
float internal_right_uv = 1.0f - (float)m_arrow_texture.metadata.right * inv_tex_width;
float internal_top_uv = 1.0f - (float)m_arrow_texture.metadata.top * inv_tex_height;
float internal_bottom_uv = (float)m_arrow_texture.metadata.bottom * inv_tex_height;
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLToolbar::render_horizontal(const GLCanvas3D& parent)
{
const Size cnv_size = parent.get_canvas_size();
@ -1833,101 +1289,6 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent)
}
}
}
#else
void GLToolbar::render_horizontal(const GLCanvas3D& parent)
{
unsigned int tex_id = m_icons_texture.get_id();
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
float factor = inv_zoom * m_layout.scale;
float scaled_icons_size = m_layout.icons_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float scaled_width = get_width() * inv_zoom;
float scaled_height = get_height() * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
float right = left + scaled_width;
float bottom = top - scaled_height;
render_background(left, top, right, bottom, scaled_border);
left += scaled_border;
top -= scaled_border;
if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
// renders icons
for (const GLToolbarItem* item : m_items)
{
if (!item->is_visible())
continue;
if (item->is_separator())
left += separator_stride;
else
{
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
left += icon_stride;
}
}
}
void GLToolbar::render_vertical(const GLCanvas3D& parent)
{
unsigned int tex_id = m_icons_texture.get_id();
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
float factor = inv_zoom * m_layout.scale;
float scaled_icons_size = m_layout.icons_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float scaled_width = get_width() * inv_zoom;
float scaled_height = get_height() * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
float right = left + scaled_width;
float bottom = top - scaled_height;
render_background(left, top, right, bottom, scaled_border);
left += scaled_border;
top -= scaled_border;
if (tex_id == 0 || tex_width <= 0 || tex_height <= 0)
return;
// renders icons
for (const GLToolbarItem* item : m_items) {
if (!item->is_visible())
continue;
if (item->is_separator())
top -= separator_stride;
else {
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
top -= icon_stride;
}
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
bool GLToolbar::generate_icons_texture()
{

View File

@ -153,11 +153,7 @@ public:
// returns true if the state changes
bool update_enabled_state();
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render(const GLCanvas3D& parent, unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
#else
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
void set_visible(bool visible) { m_data.visible = visible; }
@ -251,11 +247,7 @@ private:
GLTexture m_icons_texture;
bool m_icons_texture_dirty;
BackgroundTexture m_background_texture;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLTexture m_arrow_texture;
#else
BackgroundTexture m_arrow_texture;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
Layout m_layout;
ItemsList m_items;
@ -282,11 +274,7 @@ public:
bool init(const BackgroundTexture::Metadata& background_texture);
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool init_arrow(const std::string& filename);
#else
bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
Layout::EType get_layout_type() const;
void set_layout_type(Layout::EType type);
@ -357,11 +345,7 @@ private:
int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_background(float left, float top, float right, float bottom, float border_w, float border_h) const;
#else
void render_background(float left, float top, float right, float bottom, float border) const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void render_horizontal(const GLCanvas3D& parent);
void render_vertical(const GLCanvas3D& parent);

View File

@ -289,12 +289,7 @@ static void generate_thumbnail_from_model(const std::string& filename)
GLVolumeCollection volumes;
volumes.volumes.push_back(new GLVolume());
GLVolume* volume = volumes.volumes.back();
#if ENABLE_LEGACY_OPENGL_REMOVAL
volume->model.init_from(model.mesh());
#else
volume->indexed_vertex_array.load_mesh(model.mesh());
volume->indexed_vertex_array.finalize_geometry(true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
volume->set_instance_transformation(model.objects[0]->instances[0]->get_transformation());
volume->set_volume_transformation(model.objects[0]->volumes[0]->get_transformation());

View File

@ -5,9 +5,7 @@
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// TODO: Display tooltips quicker on Linux
@ -55,23 +53,17 @@ void GLGizmoBase::Grabber::unregister_raycasters_for_picking()
void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color)
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader == nullptr)
return;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (!s_cube.model.is_initialized()) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
its_translate(its, -0.5f * Vec3f::Ones());
#if ENABLE_LEGACY_OPENGL_REMOVAL
s_cube.model.init_from(its);
s_cube.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
#else
s_cube.init_from(its, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
if (!s_cone.model.is_initialized()) {
@ -82,7 +74,6 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color)
const float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
#if ENABLE_LEGACY_OPENGL_REMOVAL
s_cube.model.set_color(render_color);
s_cone.model.set_color(render_color);
@ -97,16 +88,6 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color)
shader->set_uniform("view_model_matrix", view_model_matrix);
Matrix3d view_normal_matrix = view_matrix_no_offset * elements_matrices[0].matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
s_cube.set_color(-1, render_color);
s_cone.set_color(-1, render_color);
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glRotated(Geometry::rad2deg(angles.z()), 0.0, 0.0, 1.0));
glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
glsafe(::glScaled(2.0 * half_size, 2.0 * half_size, 2.0 * half_size));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
s_cube.model.render();
auto render_extension = [&view_matrix, &view_matrix_no_offset, shader](const Transform3d& matrix) {
@ -117,7 +98,6 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color)
s_cone.model.render();
};
#if ENABLE_LEGACY_OPENGL_REMOVAL
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosX)) != 0) {
elements_matrices[1] = elements_matrices[0] * Geometry::translation_transform(Vec3d::UnitX()) * Geometry::rotation_transform({ 0.0, 0.5 * double(PI), 0.0 });
render_extension(elements_matrices[1]);
@ -142,52 +122,6 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color)
elements_matrices[6] = elements_matrices[0] * Geometry::translation_transform(-Vec3d::UnitZ()) * Geometry::rotation_transform({ double(PI), 0.0, 0.0 });
render_extension(elements_matrices[6]);
}
#else
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosX)) != 0) {
glsafe(::glPushMatrix());
glsafe(::glTranslated(1.0, 0.0, 0.0));
glsafe(::glRotated(0.5 * Geometry::rad2deg(double(PI)), 0.0, 1.0, 0.0));
s_cone.render();
glsafe(::glPopMatrix());
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegX)) != 0) {
glsafe(::glPushMatrix());
glsafe(::glTranslated(-1.0, 0.0, 0.0));
glsafe(::glRotated(-0.5 * Geometry::rad2deg(double(PI)), 0.0, 1.0, 0.0));
s_cone.render();
glsafe(::glPopMatrix());
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosY)) != 0) {
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 1.0, 0.0));
glsafe(::glRotated(-0.5 * Geometry::rad2deg(double(PI)), 1.0, 0.0, 0.0));
s_cone.render();
glsafe(::glPopMatrix());
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegY)) != 0) {
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, -1.0, 0.0));
glsafe(::glRotated(0.5 * Geometry::rad2deg(double(PI)), 1.0, 0.0, 0.0));
s_cone.render();
glsafe(::glPopMatrix());
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosZ)) != 0) {
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, 1.0));
s_cone.render();
glsafe(::glPopMatrix());
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegZ)) != 0) {
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, -1.0));
glsafe(::glRotated(Geometry::rad2deg(double(PI)), 1.0, 0.0, 0.0));
s_cone.render();
glsafe(::glPopMatrix());
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
if (raycasters[0] == nullptr) {
GLCanvas3D& canvas = *wxGetApp().plater()->canvas3D();

View File

@ -66,9 +66,7 @@ protected:
bool dragging{ false };
Vec3d center{ Vec3d::Zero() };
Vec3d angles{ Vec3d::Zero() };
#if ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d matrix{ Transform3d::Identity() };
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
ColorRGBA color{ ColorRGBA::WHITE() };
EGrabberExtension extensions{ EGrabberExtension::None };
// the picking id shared by all the elements

View File

@ -535,28 +535,16 @@ void GLGizmoEmboss::on_render() {
if (m_temp_transformation.has_value()) {
// draw text volume on temporary position
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLVolume& gl_volume = *selection.get_volume(*selection.get_volume_idxs().begin());
#else
const GLVolume& gl_volume = *selection.get_volume(*selection.get_volume_idxs().begin());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(m_temp_transformation->data()));
GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->start_using();
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d matrix = camera.get_view_matrix() * (*m_temp_transformation);
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("view_normal_matrix", (Matrix3d) (matrix).matrix().block(0, 0, 3, 3).inverse().transpose());
shader->set_uniform("emission_factor", 0.0f);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// dragging object must be selected so draw it with correct color
//auto color = gl_volume.color;
@ -569,25 +557,15 @@ void GLGizmoEmboss::on_render() {
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("uniform_color", color);
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
gl_volume.model.set_color(color);
gl_volume.model.render();
#else
gl_volume.indexed_vertex_array.render();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisable(GL_DEPTH_TEST));
if (is_transparent) glsafe(::glDisable(GL_BLEND));
shader->stop_using();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
bool is_surface_dragging = m_temp_transformation.has_value();

View File

@ -1,10 +1,8 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoFlatten.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
@ -100,13 +98,11 @@ void GLGizmoFlatten::on_render()
{
const Selection& selection = m_parent.get_selection();
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
@ -115,42 +111,25 @@ void GLGizmoFlatten::on_render()
if (selection.is_single_full_instance()) {
const Transform3d& inst_matrix = selection.get_first_volume()->get_instance_transformation().get_matrix();
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d model_matrix = Geometry::translation_transform(selection.get_first_volume()->get_sla_shift_z() * Vec3d::UnitZ()) * inst_matrix;
const Transform3d view_model_matrix = camera.get_view_matrix() * model_matrix;
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, selection.get_first_volume()->get_sla_shift_z()));
glsafe(::glMultMatrixd(inst_matrix.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (this->is_plane_update_necessary())
update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_planes_casters[i]->set_transform(model_matrix);
m_planes[i].vbo.model.set_color(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR : DEFAULT_PLANE_COLOR);
m_planes[i].vbo.model.render();
#else
glsafe(::glColor4fv(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR.data() : DEFAULT_PLANE_COLOR.data()));
if (m_planes[i].vbo.has_VBOs())
m_planes[i].vbo.render();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void GLGizmoFlatten::on_register_raycasters_for_picking()
@ -395,7 +374,6 @@ void GLGizmoFlatten::update_planes()
// And finally create respective VBOs. The polygon is convex with
// the vertices in order, so triangulation is trivial.
for (auto& plane : m_planes) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
indexed_triangle_set its;
its.vertices.reserve(plane.vertices.size());
its.indices.reserve(plane.vertices.size() / 3);
@ -407,14 +385,6 @@ void GLGizmoFlatten::update_planes()
}
plane.vbo.model.init_from(its);
plane.vbo.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
#else
plane.vbo.reserve(plane.vertices.size());
for (const auto& vert : plane.vertices)
plane.vbo.push_geometry(vert, plane.normal);
for (size_t i=1; i<plane.vertices.size()-1; ++i)
plane.vbo.push_triangle(0, i, i+1); // triangle fan
plane.vbo.finalize_geometry(true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// FIXME: vertices should really be local, they need not
// persist now when we use VBOs
plane.vertices.clear();

View File

@ -2,12 +2,8 @@
#define slic3r_GLGizmoFlatten_hpp_
#include "GLGizmoBase.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#else
#include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
namespace Slic3r {
@ -27,11 +23,7 @@ private:
struct PlaneData {
std::vector<Vec3d> vertices; // should be in fact local in update_planes()
#if ENABLE_LEGACY_OPENGL_REMOVAL
PickingModel vbo;
#else
GLIndexedVertexArray vbo;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
Vec3d normal;
float area;
int picking_id{ -1 };

View File

@ -117,24 +117,16 @@ void GLGizmoHollow::on_unregister_raycasters_for_picking()
void GLGizmoHollow::render_points(const Selection& selection)
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
ScopeGuard guard([shader]() { shader->stop_using(); });
#else
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
if (shader)
shader->start_using();
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const GLVolume* vol = selection.get_first_volume();
const Transform3d trafo = vol->world_matrix();
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
const Transform3d instance_scaling_matrix_inverse = vol->get_instance_transformation().get_scaling_factor_matrix().inverse();
#else
@ -143,14 +135,6 @@ void GLGizmoHollow::render_points(const Selection& selection)
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
const Transform3d& instance_scaling_matrix_inverse = trafo.get_matrix(true, true, false, true).inverse();
const Transform3d& instance_matrix = trafo.get_matrix();
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, m_c->selection_info()->get_sla_shift()));
glsafe(::glMultMatrixd(instance_matrix.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
ColorRGBA render_color;
const sla::DrainHoles& drain_holes = m_c->selection_info()->model_object()->sla_drain_holes;
@ -176,17 +160,9 @@ void GLGizmoHollow::render_points(const Selection& selection)
else
render_color = point_selected ? ColorRGBA(1.0f, 0.3f, 0.3f, 0.5f) : ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f);
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cylinder.model.set_color(render_color);
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
const Transform3d hole_matrix = Geometry::translation_transform(drain_hole.pos.cast<double>()) * instance_scaling_matrix_inverse;
#else
const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.pos.x(), drain_hole.pos.y(), drain_hole.pos.z()));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (vol->is_left_handed())
glsafe(::glFrontFace(GL_CW));
@ -195,30 +171,16 @@ void GLGizmoHollow::render_points(const Selection& selection)
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
const Eigen::AngleAxisd aa(q);
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d model_matrix = trafo * hole_matrix * Transform3d(aa.toRotationMatrix()) *
Geometry::translation_transform(-drain_hole.height * Vec3d::UnitZ()) * Geometry::scale_transform(Vec3d(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_cylinder.model.render();
if (vol->is_left_handed())
glsafe(::glFrontFace(GL_CCW));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
bool GLGizmoHollow::is_mesh_point_clipped(const Vec3d& point) const

View File

@ -193,26 +193,16 @@ void GLGizmoMmuSegmentation::render_triangles(const Selection &selection) const
if (is_left_handed)
glsafe(::glFrontFace(GL_CW));
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("view_model_matrix", view_matrix * trafo_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("volume_world_matrix", trafo_matrix);
shader->set_uniform("volume_mirrored", is_left_handed);
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_triangle_selectors[mesh_id]->render(m_imgui, trafo_matrix);
#else
m_triangle_selectors[mesh_id]->render(m_imgui);
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
@ -582,11 +572,7 @@ ColorRGBA GLGizmoMmuSegmentation::get_cursor_sphere_right_button_color() const
return color;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void TriangleSelectorMmGui::render(ImGuiWrapper* imgui, const Transform3d& matrix)
#else
void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (m_update_render_data)
update_render_data();
@ -595,14 +581,12 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
if (!shader)
return;
assert(shader->get_name() == "mm_gouraud");
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("view_model_matrix", view_matrix * matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (size_t color_idx = 0; color_idx < m_gizmo_scene.triangle_indices.size(); ++color_idx) {
if (m_gizmo_scene.has_VBOs(color_idx)) {
@ -615,21 +599,7 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_paint_contour(matrix);
#else
if (m_paint_contour.has_VBO()) {
ScopeGuard guard_mm_gouraud([shader]() { shader->start_using(); });
shader->stop_using();
auto *contour_shader = wxGetApp().get_shader("mm_contour");
contour_shader->start_using();
contour_shader->set_uniform("offset", OpenGLManager::get_gl_info().is_mesa() ? 0.0005 : 0.00001);
m_paint_contour.render();
contour_shader->stop_using();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_update_render_data = false;
}
@ -662,29 +632,7 @@ void TriangleSelectorMmGui::update_render_data()
m_gizmo_scene.triangle_indices_sizes[color_idx] = m_gizmo_scene.triangle_indices[color_idx].size();
m_gizmo_scene.finalize_triangle_indices();
#if ENABLE_LEGACY_OPENGL_REMOVAL
update_paint_contour();
#else
m_paint_contour.release_geometry();
std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6);
for (const Vec2i &edge : contour_edges) {
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.x());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.y());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.z());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.x());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.y());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.z());
}
m_paint_contour.contour_indices.assign(m_paint_contour.contour_vertices.size() / 3, 0);
std::iota(m_paint_contour.contour_indices.begin(), m_paint_contour.contour_indices.end(), 0);
m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size();
m_paint_contour.finalize_geometry();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const
@ -729,11 +677,9 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
assert(this->vertices_VBO_id != 0);
assert(this->triangle_indices_VBO_ids[triangle_indices_idx] != 0);
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader == nullptr)
return;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
@ -741,7 +687,6 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
// the following binding is needed to set the vertex attributes
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
#if ENABLE_LEGACY_OPENGL_REMOVAL
const GLint position_id = shader->get_attrib_location("v_position");
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (GLvoid*)0));
@ -751,24 +696,13 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
// Render using the Vertex Buffer Objects.
if (this->triangle_indices_VBO_ids[triangle_indices_idx] != 0 &&
this->triangle_indices_sizes[triangle_indices_idx] > 0) {
#else
glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), (const void*)(0 * sizeof(float))));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
// Render using the Vertex Buffer Objects.
if (this->triangle_indices_sizes[triangle_indices_idx] > 0) {
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_ids[triangle_indices_idx]));
glsafe(::glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_sizes[triangle_indices_idx]), GL_UNSIGNED_INT, nullptr));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
#else
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_GL_CORE_PROFILE

View File

@ -69,13 +69,7 @@ public:
: TriangleSelectorGUI(mesh), m_colors(colors), m_default_volume_color(default_volume_color), m_gizmo_scene(2 * (colors.size() + 1)) {}
~TriangleSelectorMmGui() override = default;
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render(ImGuiWrapper* imgui, const Transform3d& matrix) override;
#else
// Render current selection. Transformation matrices are supposed
// to be already set.
void render(ImGuiWrapper* imgui) override;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
void update_render_data();

View File

@ -5,9 +5,7 @@
#if ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "libslic3r/Model.hpp"
#include <GL/glew.h>
@ -151,18 +149,11 @@ void GLGizmoMove3D::on_render()
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
calc_selection_box_and_center();
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d base_matrix = local_transform(m_parent.get_selection());
for (int i = 0; i < 3; ++i) {
m_grabbers[i].matrix = base_matrix;
}
#else
transform_to_local(m_parent.get_selection());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const Vec3d zero = Vec3d::Zero();
const Vec3d half_box_size = 0.5 * m_bounding_box.size();
@ -201,7 +192,6 @@ void GLGizmoMove3D::on_render()
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
auto render_grabber_connection = [this, &zero](unsigned int id) {
#else
@ -240,10 +230,8 @@ void GLGizmoMove3D::on_render()
m_grabber_connections[id].model.render();
}
};
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (m_hover_id == -1) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
@ -264,31 +252,14 @@ void GLGizmoMove3D::on_render()
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// draw axes
for (unsigned int i = 0; i < 3; ++i) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_grabber_connection(i);
#else
if (m_grabbers[i].enabled) {
glsafe(::glColor4fv(AXES_COLOR[i].data()));
::glBegin(GL_LINES);
#if ENABLE_WORLD_COORDINATE
::glVertex3dv(zero.data());
#else
::glVertex3dv(center.data());
#endif // ENABLE_WORLD_COORDINATE
::glVertex3dv(m_grabbers[i].center.data());
glsafe(::glEnd());
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// draw grabbers
#if ENABLE_WORLD_COORDINATE
@ -299,7 +270,6 @@ void GLGizmoMove3D::on_render()
}
else {
// draw axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
@ -327,19 +297,6 @@ void GLGizmoMove3D::on_render()
}
shader = wxGetApp().get_shader("gouraud_light");
#else
glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data()));
::glBegin(GL_LINES);
#if ENABLE_WORLD_COORDINATE
::glVertex3dv(zero.data());
#else
::glVertex3dv(center.data());
#endif // ENABLE_WORLD_COORDINATE
::glVertex3dv(m_grabbers[m_hover_id].center.data());
glsafe(::glEnd());
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -354,12 +311,6 @@ void GLGizmoMove3D::on_render()
shader->stop_using();
}
}
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
}
void GLGizmoMove3D::on_register_raycasters_for_picking()
@ -400,7 +351,6 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
}
#if ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d GLGizmoMove3D::local_transform(const Selection& selection) const
{
Transform3d ret = Geometry::translation_transform(m_center);
@ -413,20 +363,6 @@ Transform3d GLGizmoMove3D::local_transform(const Selection& selection) const
}
return ret;
}
#else
void GLGizmoMove3D::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
const GLVolume& v = *selection.get_first_volume();
Transform3d orient_matrix = v.get_instance_transformation().get_matrix(true, false, true, true);
if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_local_coordinates())
orient_matrix = orient_matrix * v.get_volume_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoMove3D::calc_selection_box_and_center()
{

View File

@ -25,14 +25,12 @@ class GLGizmoMove3D : public GLGizmoBase
Vec3d m_starting_box_center{ Vec3d::Zero() };
Vec3d m_starting_box_bottom_center{ Vec3d::Zero() };
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct GrabberConnection
{
GLModel model;
Vec3d old_center{ Vec3d::Zero() };
};
std::array<GrabberConnection, 3> m_grabber_connections;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
public:
GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
@ -68,11 +66,7 @@ protected:
private:
double calc_projection(const UpdateData& data) const;
#if ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d local_transform(const Selection& selection) const;
#else
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void calc_selection_box_and_center();
#endif // ENABLE_WORLD_COORDINATE
};

View File

@ -19,11 +19,7 @@
namespace Slic3r::GUI {
#if ENABLE_LEGACY_OPENGL_REMOVAL
std::shared_ptr<GLModel> GLGizmoPainterBase::s_sphere = nullptr;
#else
std::shared_ptr<GLIndexedVertexArray> GLGizmoPainterBase::s_sphere = nullptr;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
@ -32,13 +28,8 @@ GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& ic
GLGizmoPainterBase::~GLGizmoPainterBase()
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (s_sphere != nullptr)
s_sphere.reset();
#else
if (s_sphere != nullptr && s_sphere->has_VBOs())
s_sphere->release_geometry();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void GLGizmoPainterBase::data_changed()
@ -106,17 +97,12 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
if (is_left_handed)
glsafe(::glFrontFace(GL_CW));
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("view_model_matrix", view_matrix * trafo_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// For printers with multiple extruders, it is necessary to pass trafo_matrix
// to the shader input variable print_box.volume_world_matrix before
@ -124,13 +110,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
// wrong transformation matrix is used for "Clipping of view".
shader->set_uniform("volume_world_matrix", trafo_matrix);
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_triangle_selectors[mesh_id]->render(m_imgui, trafo_matrix);
#else
m_triangle_selectors[mesh_id]->render(m_imgui);
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
}
@ -165,14 +145,7 @@ void GLGizmoPainterBase::render_cursor()
void GLGizmoPainterBase::render_cursor_circle()
{
#if !ENABLE_LEGACY_OPENGL_REMOVAL
const Camera &camera = wxGetApp().plater()->get_camera();
const float zoom = float(camera.get_zoom());
const float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
const Size cnv_size = m_parent.get_canvas_size();
#if ENABLE_LEGACY_OPENGL_REMOVAL
const float cnv_width = float(cnv_size.get_width());
const float cnv_height = float(cnv_size.get_height());
if (cnv_width == 0.0f || cnv_height == 0.0f)
@ -188,43 +161,19 @@ void GLGizmoPainterBase::render_cursor_circle()
#else
const float radius = m_cursor_radius * float(wxGetApp().plater()->get_camera().get_zoom());
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
#else
const float cnv_half_width = 0.5f * float(cnv_size.get_width());
const float cnv_half_height = 0.5f * float(cnv_size.get_height());
if (cnv_half_width == 0.0f || cnv_half_height == 0.0f)
return;
const Vec2d mouse_pos(m_parent.get_local_mouse_position().x(), m_parent.get_local_mouse_position().y());
Vec2d center(mouse_pos.x() - cnv_half_width, cnv_half_height - mouse_pos.y());
center = center * inv_zoom;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile())
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glLineWidth(1.5f));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
static const std::array<float, 3> color = { 0.f, 1.f, 0.3f };
glsafe(::glColor3fv(color.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisable(GL_DEPTH_TEST));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the circle is renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
// ensure that the overlay fits the frustrum near z plane
const double gui_scale = camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_GL_CORE_PROFILE && !ENABLE_OPENGL_ES
glsafe(::glPushAttrib(GL_ENABLE_BIT));
glsafe(::glLineStipple(4, 0xAAAA));
glsafe(::glEnable(GL_LINE_STIPPLE));
#endif // !ENABLE_GL_CORE_PROFILE && !ENABLE_OPENGL_ES
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
if (!m_circle.is_initialized() || std::abs(m_old_cursor_radius - radius) > EPSILON) {
m_old_cursor_radius = radius;
@ -299,19 +248,10 @@ void GLGizmoPainterBase::render_cursor_circle()
m_circle.render();
shader->stop_using();
}
#else
::glBegin(GL_LINE_LOOP);
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_GL_CORE_PROFILE && !ENABLE_OPENGL_ES
glsafe(::glPopAttrib());
#endif // !ENABLE_GL_CORE_PROFILE && !ENABLE_OPENGL_ES
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
}
@ -319,21 +259,13 @@ void GLGizmoPainterBase::render_cursor_circle()
void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
{
if (s_sphere == nullptr) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
s_sphere = std::make_shared<GLModel>();
s_sphere->init_from(its_make_sphere(1.0, double(PI) / 12.0));
#else
s_sphere = std::make_shared<GLIndexedVertexArray>();
s_sphere->load_its_flat_shading(its_make_sphere(1.0, double(PI) / 12.0));
s_sphere->finalize_geometry(true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(trafo).get_scaling_factor_matrix().inverse();
@ -342,15 +274,6 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
#endif // ENABLE_WORLD_COORDINATE
const bool is_left_handed = Geometry::Transformation(trafo).is_left_handed();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo.data()));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glTranslatef(m_rr.hit.x(), m_rr.hit.y(), m_rr.hit.z()));
glsafe(::glMultMatrixd(complete_scaling_matrix_inverse.data()));
glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
if (is_left_handed)
glsafe(::glFrontFace(GL_CW));
@ -359,7 +282,7 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
render_color = this->get_cursor_sphere_left_button_color();
else if (m_button_down == Button::Right)
render_color = this->get_cursor_sphere_right_button_color();
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
@ -372,23 +295,12 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
assert(s_sphere != nullptr);
s_sphere->set_color(render_color);
#else
glsafe(::glColor4fv(render_color.data()));
assert(s_sphere != nullptr);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
s_sphere->render();
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
@ -967,11 +879,7 @@ ColorRGBA TriangleSelectorGUI::get_seed_fill_color(const ColorRGBA& base_color)
return saturate(base_color, 0.75f);
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void TriangleSelectorGUI::render(ImGuiWrapper* imgui, const Transform3d& matrix)
#else
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
static const ColorRGBA enforcers_color = { 0.47f, 0.47f, 1.0f, 1.0f };
static const ColorRGBA blockers_color = { 1.0f, 0.44f, 0.44f, 1.0f };
@ -989,18 +897,10 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),
std::make_pair(&m_iva_blockers, blockers_color)}) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
iva.first->set_color(iva.second);
iva.first->render();
#else
if (iva.first->has_VBOs()) {
shader->set_uniform("uniform_color", iva.second);
iva.first->render();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (auto& iva : m_iva_seed_fills) {
size_t color_idx = &iva - &m_iva_seed_fills.front();
const ColorRGBA& color = TriangleSelectorGUI::get_seed_fill_color(color_idx == 1 ? enforcers_color :
@ -1009,32 +909,8 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
iva.set_color(color);
iva.render();
}
#else
for (auto& iva : m_iva_seed_fills)
if (iva.has_VBOs()) {
size_t color_idx = &iva - &m_iva_seed_fills.front();
const ColorRGBA& color = TriangleSelectorGUI::get_seed_fill_color(color_idx == 1 ? enforcers_color :
color_idx == 2 ? blockers_color :
GLVolume::NEUTRAL_COLOR);
shader->set_uniform("uniform_color", color);
iva.render();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_paint_contour(matrix);
#else
if (m_paint_contour.has_VBO()) {
ScopeGuard guard_gouraud([shader]() { shader->start_using(); });
shader->stop_using();
auto *contour_shader = wxGetApp().get_shader("mm_contour");
contour_shader->start_using();
contour_shader->set_uniform("offset", OpenGLManager::get_gl_info().is_mesa() ? 0.0005 : 0.00001);
m_paint_contour.render();
contour_shader->stop_using();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
if (imgui)
@ -1050,7 +926,6 @@ void TriangleSelectorGUI::update_render_data()
int blc_cnt = 0;
std::vector<int> seed_fill_cnt(m_iva_seed_fills.size(), 0);
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (auto* iva : { &m_iva_enforcers, &m_iva_blockers }) {
iva->reset();
}
@ -1066,13 +941,6 @@ void TriangleSelectorGUI::update_render_data()
std::array<GLModel::Geometry, 3> iva_seed_fills_data;
for (auto& data : iva_seed_fills_data)
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
#else
for (auto *iva : {&m_iva_enforcers, &m_iva_blockers})
iva->release_geometry();
for (auto &iva : m_iva_seed_fills)
iva.release_geometry();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// small value used to offset triangles along their normal to avoid z-fighting
static const float offset = 0.001f;
@ -1082,15 +950,9 @@ void TriangleSelectorGUI::update_render_data()
continue;
int tr_state = int(tr.get_state());
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry &iva = tr.is_selected_by_seed_fill() ? iva_seed_fills_data[tr_state] :
tr.get_state() == EnforcerBlockerType::ENFORCER ? iva_enforcers_data :
iva_blockers_data;
#else
GLIndexedVertexArray &iva = tr.is_selected_by_seed_fill() ? m_iva_seed_fills[tr_state] :
tr.get_state() == EnforcerBlockerType::ENFORCER ? m_iva_enforcers :
m_iva_blockers;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
int &cnt = tr.is_selected_by_seed_fill() ? seed_fill_cnt[tr_state] :
tr.get_state() == EnforcerBlockerType::ENFORCER ? enf_cnt :
blc_cnt;
@ -1102,21 +964,13 @@ void TriangleSelectorGUI::update_render_data()
const Vec3f n = (v1 - v0).cross(v2 - v1).normalized();
// small value used to offset triangles along their normal to avoid z-fighting
const Vec3f offset_n = offset * n;
#if ENABLE_LEGACY_OPENGL_REMOVAL
iva.add_vertex(v0 + offset_n, n);
iva.add_vertex(v1 + offset_n, n);
iva.add_vertex(v2 + offset_n, n);
iva.add_triangle((unsigned int)cnt, (unsigned int)cnt + 1, (unsigned int)cnt + 2);
#else
iva.push_geometry(v0 + offset_n, n);
iva.push_geometry(v1 + offset_n, n);
iva.push_geometry(v2 + offset_n, n);
iva.push_triangle(cnt, cnt + 1, cnt + 2);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt += 3;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!iva_enforcers_data.is_empty())
m_iva_enforcers.init_from(std::move(iva_enforcers_data));
if (!iva_blockers_data.is_empty())
@ -1127,94 +981,8 @@ void TriangleSelectorGUI::update_render_data()
}
update_paint_contour();
#else
for (auto *iva : {&m_iva_enforcers, &m_iva_blockers})
iva->finalize_geometry(true);
for (auto &iva : m_iva_seed_fills)
iva.finalize_geometry(true);
m_paint_contour.release_geometry();
std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6);
for (const Vec2i &edge : contour_edges) {
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.x());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.y());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.z());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.x());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.y());
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.z());
}
m_paint_contour.contour_indices.assign(m_paint_contour.contour_vertices.size() / 3, 0);
std::iota(m_paint_contour.contour_indices.begin(), m_paint_contour.contour_indices.end(), 0);
m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size();
m_paint_contour.finalize_geometry();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void GLPaintContour::render() const
{
assert(m_contour_VBO_id != 0);
assert(m_contour_EBO_id != 0);
glsafe(::glLineWidth(4.0f));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_contour_VBO_id));
glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), nullptr));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
if (this->contour_indices_size > 0) {
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_contour_EBO_id));
glsafe(::glDrawElements(GL_LINES, GLsizei(this->contour_indices_size), GL_UNSIGNED_INT, nullptr));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
void GLPaintContour::finalize_geometry()
{
assert(m_contour_VBO_id == 0);
assert(m_contour_EBO_id == 0);
if (!this->contour_vertices.empty()) {
glsafe(::glGenBuffers(1, &m_contour_VBO_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_contour_VBO_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, this->contour_vertices.size() * sizeof(float), this->contour_vertices.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
this->contour_vertices.clear();
}
if (!this->contour_indices.empty()) {
glsafe(::glGenBuffers(1, &m_contour_EBO_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_contour_EBO_id));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->contour_indices.size() * sizeof(unsigned int), this->contour_indices.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
this->contour_indices.clear();
}
}
void GLPaintContour::release_geometry()
{
if (m_contour_VBO_id) {
glsafe(::glDeleteBuffers(1, &m_contour_VBO_id));
m_contour_VBO_id = 0;
}
if (m_contour_EBO_id) {
glsafe(::glDeleteBuffers(1, &m_contour_EBO_id));
m_contour_EBO_id = 0;
}
this->clear();
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
{
@ -1250,91 +1018,48 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
INVALID
};
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (auto& va : m_varrays)
va.reset();
#else
for (auto& va : m_varrays)
va.release_geometry();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
std::array<int, 3> cnts;
::glScalef(1.01f, 1.01f, 1.01f);
#if ENABLE_LEGACY_OPENGL_REMOVAL
std::array<GLModel::Geometry, 3> varrays_data;
for (auto& data : varrays_data)
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT };
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
const Triangle& tr = m_triangles[tr_id];
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry* va = nullptr;
#else
GLIndexedVertexArray* va = nullptr;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
int* cnt = nullptr;
if (tr_id < m_orig_size_indices) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
va = &varrays_data[ORIGINAL];
#else
va = &m_varrays[ORIGINAL];
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt = &cnts[ORIGINAL];
}
else if (tr.valid()) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
va = &varrays_data[SPLIT];
#else
va = &m_varrays[SPLIT];
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt = &cnts[SPLIT];
}
else {
if (! m_show_invalid)
continue;
#if ENABLE_LEGACY_OPENGL_REMOVAL
va = &varrays_data[INVALID];
#else
va = &m_varrays[INVALID];
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt = &cnts[INVALID];
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (int i = 0; i < 3; ++i) {
va->add_vertex(m_vertices[tr.verts_idxs[i]].v, Vec3f(0.0f, 0.0f, 1.0f));
}
va->add_uint_triangle((unsigned int)*cnt, (unsigned int)*cnt + 1, (unsigned int)*cnt + 2);
#else
for (int i = 0; i < 3; ++i)
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.);
va->push_triangle(*cnt,
*cnt + 1,
*cnt + 2);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
*cnt += 3;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (int i = 0; i < 3; ++i) {
if (!varrays_data[i].is_empty())
m_varrays[i].init_from(std::move(varrays_data[i]));
}
#else
// for (auto* iva : { &m_iva_enforcers, &m_iva_blockers })
// iva->finalize_geometry(true);
//
// for (auto& iva : m_iva_seed_fills)
// iva.finalize_geometry(true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr)
curr_shader->stop_using();
@ -1346,11 +1071,9 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel& va = m_varrays[i];
switch (i) {
case ORIGINAL: va.set_color({ 0.0f, 0.0f, 1.0f, 1.0f }); break;
@ -1358,32 +1081,17 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
case INVALID: va.set_color({ 1.0f, 1.0f, 0.0f, 1.0f }); break;
}
va.render();
#else
GLIndexedVertexArray& va = m_varrays[i];
va.finalize_geometry(true);
if (va.has_VBOs()) {
switch (i) {
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
}
va.render();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
if (curr_shader != nullptr)
curr_shader->start_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
#if ENABLE_LEGACY_OPENGL_REMOVAL
void TriangleSelectorGUI::update_paint_contour()
{
m_paint_contour.reset();
@ -1430,6 +1138,5 @@ void TriangleSelectorGUI::render_paint_contour(const Transform3d& matrix)
if (curr_shader != nullptr)
curr_shader->start_using();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
} // namespace Slic3r::GUI

View File

@ -3,11 +3,7 @@
#include "GLGizmoBase.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp"
#else
#include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/TriangleSelector.hpp"
@ -33,59 +29,14 @@ enum class PainterGizmoType {
MMU_SEGMENTATION
};
#if !ENABLE_LEGACY_OPENGL_REMOVAL
class GLPaintContour
{
public:
GLPaintContour() = default;
void render() const;
inline bool has_VBO() const { return m_contour_EBO_id != 0; }
// Release the geometry data, release OpenGL VBOs.
void release_geometry();
// Finalize the initialization of the contour geometry and the indices, upload both to OpenGL VBO objects
// and possibly releasing it if it has been loaded into the VBOs.
void finalize_geometry();
void clear()
{
this->contour_vertices.clear();
this->contour_indices.clear();
this->contour_indices_size = 0;
}
std::vector<float> contour_vertices;
std::vector<int> contour_indices;
// When the triangle indices are loaded into the graphics card as Vertex Buffer Objects,
// the above mentioned std::vectors are cleared and the following variables keep their original length.
size_t contour_indices_size{0};
// IDs of the Vertex Array Objects, into which the geometry has been loaded.
// Zero if the VBOs are not sent to GPU yet.
GLuint m_contour_VBO_id{0};
GLuint m_contour_EBO_id{0};
};
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
class TriangleSelectorGUI : public TriangleSelector {
public:
explicit TriangleSelectorGUI(const TriangleMesh& mesh)
: TriangleSelector(mesh) {}
virtual ~TriangleSelectorGUI() = default;
#if ENABLE_LEGACY_OPENGL_REMOVAL
virtual void render(ImGuiWrapper* imgui, const Transform3d& matrix);
void render(const Transform3d& matrix) { this->render(nullptr, matrix); }
#else
// Render current selection. Transformation matrices are supposed
// to be already set.
virtual void render(ImGuiWrapper *imgui);
void render() { this->render(nullptr); }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void request_update_render_data() { m_update_render_data = true; }
@ -103,29 +54,18 @@ protected:
private:
void update_render_data();
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_iva_enforcers;
GLModel m_iva_blockers;
std::array<GLModel, 3> m_iva_seed_fills;
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
std::array<GLModel, 3> m_varrays;
#endif // PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
#else
GLIndexedVertexArray m_iva_enforcers;
GLIndexedVertexArray m_iva_blockers;
std::array<GLIndexedVertexArray, 3> m_iva_seed_fills;
std::array<GLIndexedVertexArray, 3> m_varrays;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
protected:
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_paint_contour;
void update_paint_contour();
void render_paint_contour(const Transform3d& matrix);
#else
GLPaintContour m_paint_contour;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
@ -208,13 +148,11 @@ protected:
bool m_paint_on_overhangs_only = false;
float m_highlight_by_angle_threshold_deg = 0.f;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_circle;
#if !ENABLE_GL_CORE_PROFILE
Vec2d m_old_center{ Vec2d::Zero() };
#endif // !ENABLE_GL_CORE_PROFILE
float m_old_cursor_radius{ 0.0f };
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
static constexpr float SmartFillAngleMin = 0.0f;
static constexpr float SmartFillAngleMax = 90.f;
@ -248,11 +186,7 @@ private:
const Camera& camera,
const std::vector<Transform3d>& trafo_matrices) const;
#if ENABLE_LEGACY_OPENGL_REMOVAL
static std::shared_ptr<GLModel> s_sphere;
#else
static std::shared_ptr<GLIndexedVertexArray> s_sphere;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
bool m_internal_stack_active = false;
bool m_schedule_update = false;

View File

@ -179,18 +179,13 @@ void GLGizmoRotate::on_render()
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_grabbers.front().matrix = local_transform(selection);
#else
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile())
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
@ -228,32 +223,12 @@ void GLGizmoRotate::on_render()
render_grabber_connection(color, radius_changed);
shader->stop_using();
}
#else
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
render_circle();
if (m_hover_id != -1) {
render_scale();
render_snap_radii();
render_reference_radius();
}
glsafe(::glColor4fv(m_highlight_color.data()));
if (m_hover_id != -1)
render_angle();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
render_grabber(m_bounding_box);
#else
render_grabber(box);
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_WORLD_COORDINATE
@ -336,13 +311,8 @@ void GLGizmoRotate3D::load_rotoptimize_state()
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_circle(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_circle() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_circle.is_initialized() || radius_changed) {
m_circle.reset();
@ -363,29 +333,13 @@ void GLGizmoRotate::render_circle() const
m_circle.set_color(color);
m_circle.render();
#else
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i) * ScaleStepRad;
const float x = ::cos(angle) * m_radius;
const float y = ::sin(angle) * m_radius;
const float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_scale(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_scale() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const float out_radius_long = m_snap_fine_out_radius;
const float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_scale.is_initialized() || radius_changed) {
m_scale.reset();
@ -417,36 +371,14 @@ void GLGizmoRotate::render_scale() const
m_scale.set_color(color);
m_scale.render();
#else
::glBegin(GL_LINES);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = (float)i * ScaleStepRad;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * m_radius;
const float in_y = sina * m_radius;
const float in_z = 0.0f;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_snap_radii(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_snap_radii() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const float step = 2.0f * float(PI) / float(SnapRegionsCount);
const float in_radius = m_radius / 3.0f;
const float out_radius = 2.0f * in_radius;
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_snap_radii.is_initialized() || radius_changed) {
m_snap_radii.reset();
@ -478,26 +410,8 @@ void GLGizmoRotate::render_snap_radii() const
m_snap_radii.set_color(color);
m_snap_radii.render();
#else
::glBegin(GL_LINES);
for (unsigned int i = 0; i < SnapRegionsCount; ++i) {
const float angle = (float)i * step;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float in_z = 0.0f;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_changed)
{
if (!m_reference_radius.is_initialized() || radius_changed) {
@ -521,26 +435,12 @@ void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_
m_reference_radius.set_color(color);
m_reference_radius.render();
}
#else
void GLGizmoRotate::render_reference_radius() const
{
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f);
glsafe(::glEnd());
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_angle_arc(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_angle() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const float step_angle = float(m_angle) / float(AngleResolution);
const float ex_radius = m_radius * (1.0f + GrabberOffset);
#if ENABLE_LEGACY_OPENGL_REMOVAL
const bool angle_changed = std::abs(m_old_angle - m_angle) > EPSILON;
m_old_angle = m_angle;
@ -565,20 +465,8 @@ void GLGizmoRotate::render_angle() const
m_angle_arc.set_color(color);
m_angle_arc.render();
#else
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i <= AngleResolution; ++i) {
const float angle = float(i) * step_angle;
const float x = ::cos(angle) * ex_radius;
const float y = ::sin(angle) * ex_radius;
const float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radius_changed)
{
if (!m_grabber_connection.model.is_initialized() || radius_changed || !m_grabber_connection.old_center.isApprox(m_grabbers.front().center)) {
@ -603,28 +491,13 @@ void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radiu
m_grabber_connection.model.set_color(color);
m_grabber_connection.model.render();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box)
{
#if !ENABLE_LEGACY_OPENGL_REMOVAL
const double grabber_radius = double(m_radius) * (1.0 + double(GrabberOffset));
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles.z() = m_angle;
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3dv(m_grabbers[0].center.data());
glsafe(::glEnd());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
m_grabbers.front().color = m_highlight_color;
render_grabbers(box);
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
{
Transform3d ret;
@ -666,43 +539,6 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
return Geometry::assemble_transform(m_center) * ret;
#endif // ENABLE_WORLD_COORDINATE
}
#else
void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
#if ENABLE_WORLD_COORDINATE
glsafe(::glMultMatrixd(m_orient_matrix.data()));
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
const Transform3d orient_matrix = selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_WORLD_COORDINATE
switch (m_axis)
{
case X:
{
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
break;
}
case Y:
{
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
break;
}
default:
case Z:
{
// no rotation
break;
}
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const

View File

@ -40,7 +40,6 @@ private:
Transform3d m_orient_matrix{ Transform3d::Identity() };
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_circle;
GLModel m_scale;
GLModel m_snap_radii;
@ -55,7 +54,6 @@ private:
float m_old_radius{ 0.0f };
float m_old_hover_radius{ 0.0f };
float m_old_angle{ 0.0f };
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// emboss need to draw rotation gizmo in local coordinate systems
bool m_using_local_coordinate{false};
@ -100,27 +98,15 @@ protected:
void on_render() override;
private:
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_circle(const ColorRGBA& color, bool radius_changed);
void render_scale(const ColorRGBA& color, bool radius_changed);
void render_snap_radii(const ColorRGBA& color, bool radius_changed);
void render_reference_radius(const ColorRGBA& color, bool radius_changed);
void render_angle_arc(const ColorRGBA& color, bool radius_changed);
void render_grabber_connection(const ColorRGBA& color, bool radius_changed);
#else
void render_circle() const;
void render_scale() const;
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void render_grabber(const BoundingBoxf3& box);
#if ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d local_transform(const Selection& selection) const;
#else
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
#if ENABLE_WORLD_COORDINATE

View File

@ -5,9 +5,7 @@
#if ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "libslic3r/Model.hpp"
#include <GL/glew.h>
@ -29,7 +27,6 @@ GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filen
, m_drag_color(DEFAULT_DRAG_COLOR)
, m_highlight_color(DEFAULT_HIGHLIGHT_COLOR)
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_grabber_connections[0].grabber_indices = { 0, 1 };
m_grabber_connections[1].grabber_indices = { 2, 3 };
m_grabber_connections[2].grabber_indices = { 4, 5 };
@ -37,7 +34,6 @@ GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filen
m_grabber_connections[4].grabber_indices = { 7, 8 };
m_grabber_connections[5].grabber_indices = { 8, 9 };
m_grabber_connections[6].grabber_indices = { 9, 6 };
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
std::string GLGizmoScale3D::get_tooltip() const
@ -380,15 +376,10 @@ void GLGizmoScale3D::on_render()
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d base_matrix = local_transform(selection);
for (int i = 0; i < 10; ++i) {
m_grabbers[i].matrix = base_matrix;
}
#else
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const float grabber_mean_size = (float)((m_bounding_box.size().x() + m_bounding_box.size().y() + m_bounding_box.size().z()) / 3.0);
#else
@ -397,7 +388,6 @@ void GLGizmoScale3D::on_render()
#endif // ENABLE_WORLD_COORDINATE
if (m_hover_id == -1) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
@ -431,32 +421,11 @@ void GLGizmoScale3D::on_render()
render_grabbers_connection(9, 6, m_base_color);
shader->stop_using();
}
#else
// draw connections
if (m_grabbers[0].enabled && m_grabbers[1].enabled) {
glsafe(::glColor4fv(m_grabbers[0].color.data()));
render_grabbers_connection(0, 1);
}
if (m_grabbers[2].enabled && m_grabbers[3].enabled) {
glsafe(::glColor4fv(m_grabbers[2].color.data()));
render_grabbers_connection(2, 3);
}
if (m_grabbers[4].enabled && m_grabbers[5].enabled) {
glsafe(::glColor4fv(m_grabbers[4].color.data()));
render_grabbers_connection(4, 5);
}
glsafe(::glColor4fv(m_base_color.data()));
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// draw grabbers
render_grabbers(grabber_mean_size);
}
else if ((m_hover_id == 0 || m_hover_id == 1) && m_grabbers[0].enabled && m_grabbers[1].enabled) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
@ -484,14 +453,6 @@ void GLGizmoScale3D::on_render()
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
#else
// draw connection
glsafe(::glColor4fv(AXES_COLOR[0].data()));
render_grabbers_connection(0, 1);
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -501,7 +462,6 @@ void GLGizmoScale3D::on_render()
}
}
else if ((m_hover_id == 2 || m_hover_id == 3) && m_grabbers[2].enabled && m_grabbers[3].enabled) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
@ -529,14 +489,6 @@ void GLGizmoScale3D::on_render()
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
#else
// draw connection
glsafe(::glColor4fv(AXES_COLOR[1].data()));
render_grabbers_connection(2, 3);
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -546,7 +498,6 @@ void GLGizmoScale3D::on_render()
}
}
else if ((m_hover_id == 4 || m_hover_id == 5) && m_grabbers[4].enabled && m_grabbers[5].enabled) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
@ -574,14 +525,6 @@ void GLGizmoScale3D::on_render()
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
#else
// draw connection
glsafe(::glColor4fv(AXES_COLOR[2].data()));
render_grabbers_connection(4, 5);
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -591,7 +534,6 @@ void GLGizmoScale3D::on_render()
}
}
else if (m_hover_id >= 6) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
@ -622,17 +564,6 @@ void GLGizmoScale3D::on_render()
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
#else
// draw connection
glsafe(::glColor4fv(m_drag_color.data()));
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -642,12 +573,6 @@ void GLGizmoScale3D::on_render()
shader->stop_using();
}
}
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
}
void GLGizmoScale3D::on_register_raycasters_for_picking()
@ -661,7 +586,6 @@ void GLGizmoScale3D::on_unregister_raycasters_for_picking()
m_parent.set_raycaster_gizmos_on_top(false);
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2, const ColorRGBA& color)
{
auto grabber_connection = [this](unsigned int id_1, unsigned int id_2) {
@ -701,18 +625,6 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
m_grabber_connections[id].model.set_color(color);
m_grabber_connections[id].model.render();
}
#else
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
{
unsigned int grabbers_count = (unsigned int)m_grabbers.size();
if (id_1 < grabbers_count && id_2 < grabbers_count) {
::glBegin(GL_LINES);
::glVertex3dv(m_grabbers[id_1].center.data());
::glVertex3dv(m_grabbers[id_2].center.data());
glsafe(::glEnd());
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
@ -884,7 +796,6 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
}
#if ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d GLGizmoScale3D::local_transform(const Selection& selection) const
{
Transform3d ret = Geometry::translation_transform(m_center);
@ -897,19 +808,6 @@ Transform3d GLGizmoScale3D::local_transform(const Selection& selection) const
}
return ret;
}
#else
void GLGizmoScale3D::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
Transform3d orient_matrix = selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true);
if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_local_coordinates())
orient_matrix = orient_matrix * selection.get_first_volume()->get_volume_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
} // namespace GUI

View File

@ -48,7 +48,6 @@ class GLGizmoScale3D : public GLGizmoBase
double m_snap_step{ 0.05 };
StartingData m_starting;
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct GrabberConnection
{
GLModel model;
@ -57,7 +56,6 @@ class GLGizmoScale3D : public GLGizmoBase
Vec3d old_v2{ Vec3d::Zero() };
};
std::array<GrabberConnection, 7> m_grabber_connections;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
ColorRGBA m_base_color;
ColorRGBA m_drag_color;
@ -98,22 +96,14 @@ protected:
virtual void on_unregister_raycasters_for_picking() override;
private:
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_grabbers_connection(unsigned int id_1, unsigned int id_2, const ColorRGBA& color);
#else
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void do_scale_along_axis(Axis axis, const UpdateData& data);
void do_scale_uniform(const UpdateData& data);
double calc_ratio(const UpdateData& data) const;
#if ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d local_transform(const Selection& selection) const;
#else
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
};

View File

@ -650,25 +650,13 @@ void GLGizmoSimplify::init_model()
}
assert(volume != nullptr);
#if ENABLE_LEGACY_OPENGL_REMOVAL
// set actual triangle count
m_triangle_count += volume->mesh().its.indices.size();
#else
const indexed_triangle_set &its = volume->mesh().its;
// set actual triangle count
m_triangle_count += its.indices.size();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
assert(m_glmodels.find(id) == m_glmodels.end());
GLModel &glmodel = m_glmodels[id]; // create new glmodel
#if ENABLE_LEGACY_OPENGL_REMOVAL
glmodel.init_from(volume->mesh());
glmodel.set_color(selected_volume->color);
#else
glmodel.init_from(its);
glmodel.set_color(-1,selected_volume->color);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_parent.toggle_model_objects_visibility(false, info->model_object(),
info->get_active_instance(),
@ -720,11 +708,7 @@ void GLGizmoSimplify::update_model(const State::Data &data)
#else
glmodel.init_from(its);
#endif // ENABLE_OPENGL_ES
#if ENABLE_LEGACY_OPENGL_REMOVAL
glmodel.set_color(color);
#else
glmodel.set_color(-1, color);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_triangle_count += its.indices.size();
}
@ -759,10 +743,6 @@ void GLGizmoSimplify::on_render()
GLModel &glmodel = it->second;
const Transform3d trafo_matrix = selected_volume->world_matrix();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
auto* gouraud_shader = wxGetApp().get_shader("gouraud_light");
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
bool depth_test_enabled = ::glIsEnabled(GL_DEPTH_TEST);
@ -771,7 +751,6 @@ void GLGizmoSimplify::on_render()
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
glsafe(::glEnable(GL_DEPTH_TEST));
gouraud_shader->start_using();
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
const Transform3d view_model_matrix = view_matrix * trafo_matrix;
@ -779,7 +758,6 @@ void GLGizmoSimplify::on_render()
gouraud_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
gouraud_shader->set_uniform("view_normal_matrix", view_normal_matrix);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glmodel.render();
gouraud_shader->stop_using();
@ -791,12 +769,10 @@ void GLGizmoSimplify::on_render()
#endif // ENABLE_OPENGL_ES
contour_shader->start_using();
contour_shader->set_uniform("offset", OpenGLManager::get_gl_info().is_mesa() ? 0.0005 : 0.00001);
#if ENABLE_LEGACY_OPENGL_REMOVAL
contour_shader->set_uniform("view_model_matrix", view_model_matrix);
contour_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const ColorRGBA color = glmodel.get_color();
glmodel.set_color(ColorRGBA::WHITE());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile())
#endif // ENABLE_GL_CORE_PROFILE
@ -808,9 +784,7 @@ void GLGizmoSimplify::on_render()
#if !ENABLE_OPENGL_ES
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
#endif // !ENABLE_OPENGL_ES
#if ENABLE_LEGACY_OPENGL_REMOVAL
glmodel.set_color(color);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
contour_shader->stop_using();
}
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
@ -819,9 +793,6 @@ void GLGizmoSimplify::on_render()
#else
glsafe(::glPopAttrib());
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
}

View File

@ -151,22 +151,12 @@ void GLGizmoSlaSupports::render_points(const Selection& selection)
if (! has_points && ! has_holes)
return;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
ScopeGuard guard([shader]() { shader->stop_using(); });
#else
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
if (shader != nullptr)
shader->start_using();
ScopeGuard guard([shader]() {
if (shader != nullptr)
shader->stop_using();
});
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const GLVolume* vol = selection.get_first_volume();
const Geometry::Transformation transformation(vol->world_matrix());
@ -175,17 +165,9 @@ void GLGizmoSlaSupports::render_points(const Selection& selection)
#else
const Transform3d& instance_scaling_matrix_inverse = transformation.get_matrix(true, true, false, true).inverse();
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
const Transform3d& instance_matrix = transformation.get_matrix();
const float z_shift = m_c->selection_info()->get_sla_shift();
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, z_shift));
glsafe(::glMultMatrixd(instance_matrix.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
ColorRGBA render_color;
for (size_t i = 0; i < cache_size; ++i) {
@ -218,24 +200,12 @@ void GLGizmoSlaSupports::render_points(const Selection& selection)
render_color = { 0.5f, 0.5f, 0.5f, 1.f };
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cone.model.set_color(render_color);
m_sphere.model.set_color(render_color);
#else
m_cone.set_color(-1, render_color);
m_sphere.set_color(-1, render_color);
if (shader && !picking)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("emission_factor", 0.5f);
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d support_matrix = Geometry::translation_transform(support_point.pos.cast<double>()) * instance_scaling_matrix_inverse;
#else
glsafe(::glPushMatrix());
glsafe(::glTranslatef(support_point.pos.x(), support_point.pos.y(), support_point.pos.z()));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (vol->is_left_handed())
glsafe(::glFrontFace(GL_CW));
@ -250,7 +220,6 @@ void GLGizmoSlaSupports::render_points(const Selection& selection)
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * m_editing_cache[i].normal.cast<double>());
const Eigen::AngleAxisd aa(q);
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d model_matrix = vol->world_matrix() * support_matrix * Transform3d(aa.toRotationMatrix()) *
Geometry::translation_transform((CONE_HEIGHT + support_point.head_front_radius * RenderPointScale) * Vec3d::UnitZ()) *
Geometry::rotation_transform({ double(PI), 0.0, 0.0 }) * Geometry::scale_transform({ CONE_RADIUS, CONE_RADIUS, CONE_HEIGHT });
@ -258,64 +227,30 @@ void GLGizmoSlaSupports::render_points(const Selection& selection)
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glPushMatrix());
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale));
glsafe(::glRotated(180., 1., 0., 0.));
glsafe(::glScaled(cone_radius, cone_radius, cone_height));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_cone.model.render();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
const double radius = (double)support_point.head_front_radius * RenderPointScale;
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d model_matrix = vol->world_matrix() * support_matrix * Geometry::scale_transform(radius);
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glPushMatrix());
glsafe(::glScaled(radius, radius, radius));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_sphere.model.render();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
if (vol->is_left_handed())
glsafe(::glFrontFace(GL_CCW));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
// Now render the drain holes:
if (has_holes) {
render_color = { 0.7f, 0.7f, 0.7f, 0.7f };
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cylinder.set_color(render_color);
#else
m_cylinder.set_color(-1, render_color);
if (shader != nullptr)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("emission_factor", 0.5f);
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
continue;
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d hole_matrix = Geometry::translation_transform(drain_hole.pos.cast<double>()) * instance_scaling_matrix_inverse;
#else
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.pos.x(), drain_hole.pos.y(), drain_hole.pos.z()));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (vol->is_left_handed())
glsafe(::glFrontFace(GL_CW));
@ -324,30 +259,17 @@ void GLGizmoSlaSupports::render_points(const Selection& selection)
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
const Eigen::AngleAxisd aa(q);
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d model_matrix = vol->world_matrix() * hole_matrix * Transform3d(aa.toRotationMatrix()) *
Geometry::translation_transform(-drain_hole.height * Vec3d::UnitZ()) * Geometry::scale_transform(Vec3d(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_cylinder.render();
if (vol->is_left_handed())
glsafe(::glFrontFace(GL_CCW));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}

View File

@ -217,35 +217,19 @@ void InstancesHider::render_cut() const
else
clipper->set_limiting_plane(ClippingPlane::ClipsNothing());
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
if (mv->is_model_part())
glsafe(::glColor3f(0.8f, 0.3f, 0.0f));
else {
const ColorRGBA color = color_from_model_volume(*mv);
glsafe(::glColor4fv(color.data()));
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
bool depth_test_enabled = ::glIsEnabled(GL_DEPTH_TEST);
#else
glsafe(::glPushAttrib(GL_DEPTH_TEST));
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
clipper->render_cut(mv->is_model_part() ? ColorRGBA(0.8f, 0.3f, 0.0f, 1.0f) : color_from_model_volume(*mv));
#else
clipper->render_cut();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
if (depth_test_enabled)
glsafe(::glEnable(GL_DEPTH_TEST));
#else
glsafe(::glPopAttrib());
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
++clipper_id;
}
@ -445,16 +429,8 @@ void ObjectClipper::render_cut() const
clipper->set_plane(*m_clp);
clipper->set_transformation(trafo);
clipper->set_limiting_plane(ClippingPlane(Vec3d::UnitZ(), -SINKING_Z_THRESHOLD));
#if ENABLE_LEGACY_OPENGL_REMOVAL
clipper->render_cut({ 1.0f, 0.37f, 0.0f, 1.0f });
clipper->render_contour({ 1.f, 1.f, 1.f, 1.f});
#else
glsafe(::glPushMatrix());
glsafe(::glColor3f(1.0f, 0.37f, 0.0f));
clipper->render_cut();
glsafe(::glColor3f(1.f, 1.f, 1.f));
clipper->render_contour();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
++clipper_id;
}
@ -602,16 +578,8 @@ void SupportsClipper::render_cut() const
m_clipper->set_plane(*ocl->get_clipping_plane());
m_clipper->set_transformation(supports_trafo);
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_clipper->render_cut({ 1.0f, 0.f, 0.37f, 1.0f });
m_clipper->render_contour({ 1.f, 1.f, 1.f, 1.f });
#else
glsafe(::glPushMatrix());
glsafe(::glColor3f(1.0f, 0.f, 0.37f));
m_clipper->render_cut();
glsafe(::glColor3f(1.0f, 1.f, 1.f));
m_clipper->render_contour();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}

View File

@ -128,7 +128,6 @@ bool GLGizmosManager::init()
return true;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool GLGizmosManager::init_arrow(const std::string& filename)
{
if (m_arrow_texture.get_id() != 0)
@ -137,23 +136,6 @@ bool GLGizmosManager::init_arrow(const std::string& filename)
const std::string path = resources_dir() + "/icons/";
return (!filename.empty()) ? m_arrow_texture.load_from_svg_file(path + filename, false, false, false, 512) : false;
}
#else
bool GLGizmosManager::init_arrow(const BackgroundTexture::Metadata & arrow_texture)
{
if (m_arrow_texture.texture.get_id() != 0)
return true;
std::string path = resources_dir() + "/icons/";
bool res = false;
if (!arrow_texture.filename.empty())
res = m_arrow_texture.texture.load_from_svg_file(path + arrow_texture.filename, false, false, false, 1000);
if (res)
m_arrow_texture.metadata = arrow_texture;
return res;
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmosManager::set_overlay_icon_size(float size)
{
@ -678,7 +660,6 @@ void GLGizmosManager::update_after_undo_redo(const UndoRedo::Snapshot& snapshot)
dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->reslice_SLA_supports(true);
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmosManager::render_background(float left, float top, float right, float bottom, float border_w, float border_h) const
{
const unsigned int tex_id = m_background_texture.texture.get_id();
@ -731,62 +712,7 @@ void GLGizmosManager::render_background(float left, float top, float right, floa
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
}
}
#else
void GLGizmosManager::render_background(float left, float top, float right, float bottom, float border) const
{
const unsigned int tex_id = m_background_texture.texture.get_id();
const float tex_width = float(m_background_texture.texture.get_width());
const float tex_height = float(m_background_texture.texture.get_height());
if (tex_id != 0 && tex_width > 0 && tex_height > 0) {
const float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
const float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
const float internal_left = left + border;
const float internal_right = right - border;
const float internal_top = top - border;
const float internal_bottom = bottom + border;
// float left_uv = 0.0f;
const float right_uv = 1.0f;
const float top_uv = 1.0f;
const float bottom_uv = 0.0f;
const float internal_left_uv = float(m_background_texture.metadata.left) * inv_tex_width;
const float internal_right_uv = 1.0f - float(m_background_texture.metadata.right) * inv_tex_width;
const float internal_top_uv = 1.0f - float(m_background_texture.metadata.top) * inv_tex_height;
const float internal_bottom_uv = float(m_background_texture.metadata.bottom) * inv_tex_height;
// top-left corner
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// top edge
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, top_uv }, { internal_left_uv, top_uv } });
// top-right corner
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_right_uv, internal_top_uv }, { right_uv, internal_top_uv }, { right_uv, top_uv }, { internal_right_uv, top_uv } });
// center-left edge
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// center
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// center-right edge
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_right_uv, internal_bottom_uv }, { right_uv, internal_bottom_uv }, { right_uv, internal_top_uv }, { internal_right_uv, internal_top_uv } });
// bottom-left corner
GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// bottom edge
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, bottom_uv }, { internal_right_uv, bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
// bottom-right corner
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_type) const
{
const std::vector<size_t> selectable_idxs = get_selectable_idxs();
@ -833,48 +759,7 @@ void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_t
top_y -= stride_y;
}
}
#else
void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_type) const
{
std::vector<size_t> selectable_idxs = get_selectable_idxs();
if (selectable_idxs.empty())
return;
float cnv_w = (float)m_parent.get_canvas_size().get_width();
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
float height = get_scaled_total_height();
float zoomed_border = m_layout.scaled_border() * inv_zoom;
float zoomed_top_x = (-0.5f * cnv_w) * inv_zoom;
float zoomed_top_y = (0.5f * height) * inv_zoom;
zoomed_top_x += zoomed_border;
zoomed_top_y -= zoomed_border;
float icons_size = m_layout.scaled_icons_size();
float zoomed_icons_size = icons_size * inv_zoom;
float zoomed_stride_y = m_layout.scaled_stride_y() * inv_zoom;
for (size_t idx : selectable_idxs)
{
if (idx == highlighted_type) {
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
unsigned int tex_id = m_arrow_texture.texture.get_id();
float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
float internal_left_uv = (float)m_arrow_texture.metadata.left * inv_tex_width;
float internal_right_uv = 1.0f - (float)m_arrow_texture.metadata.right * inv_tex_width;
float internal_top_uv = 1.0f - (float)m_arrow_texture.metadata.top * inv_tex_height;
float internal_bottom_uv = (float)m_arrow_texture.metadata.bottom * inv_tex_height;
float arrow_sides_ratio = (float)m_arrow_texture.texture.get_height() / (float)m_arrow_texture.texture.get_width();
GLTexture::render_sub_texture(tex_id, zoomed_top_x + zoomed_icons_size * 1.2f, zoomed_top_x + zoomed_icons_size * 1.2f + zoomed_icons_size * 2.2f * arrow_sides_ratio, zoomed_top_y - zoomed_icons_size * 1.6f , zoomed_top_y + zoomed_icons_size * 0.6f, { { internal_left_uv, internal_bottom_uv }, { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, internal_bottom_uv } });
break;
}
zoomed_top_y -= zoomed_stride_y;
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmosManager::do_render_overlay() const
{
const std::vector<size_t> selectable_idxs = get_selectable_idxs();
@ -946,80 +831,6 @@ void GLGizmosManager::do_render_overlay() const
if (m_current != Undefined)
m_gizmos[m_current]->render_input_window(get_scaled_total_width(), current_y, cnv_h - wxGetApp().plater()->get_view_toolbar().get_height());
}
#else
void GLGizmosManager::do_render_overlay() const
{
std::vector<size_t> selectable_idxs = get_selectable_idxs();
if (selectable_idxs.empty())
return;
const float cnv_w = (float)m_parent.get_canvas_size().get_width();
const float cnv_h = (float)m_parent.get_canvas_size().get_height();
const float zoom = (float)wxGetApp().plater()->get_camera().get_zoom();
const float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
const float height = get_scaled_total_height();
const float width = get_scaled_total_width();
const float zoomed_border = m_layout.scaled_border() * inv_zoom;
float zoomed_top_x = (-0.5f * cnv_w) * inv_zoom;
float zoomed_top_y = (0.5f * height) * inv_zoom;
float zoomed_left = zoomed_top_x;
float zoomed_top = zoomed_top_y;
float zoomed_right = zoomed_left + width * inv_zoom;
float zoomed_bottom = zoomed_top - height * inv_zoom;
render_background(zoomed_left, zoomed_top, zoomed_right, zoomed_bottom, zoomed_border);
zoomed_top_x += zoomed_border;
zoomed_top_y -= zoomed_border;
const float icons_size = m_layout.scaled_icons_size();
const float zoomed_icons_size = icons_size * inv_zoom;
const float zoomed_stride_y = m_layout.scaled_stride_y() * inv_zoom;
const unsigned int icons_texture_id = m_icons_texture.get_id();
const int tex_width = m_icons_texture.get_width();
const int tex_height = m_icons_texture.get_height();
if (icons_texture_id == 0 || tex_width <= 1 || tex_height <= 1)
return;
const float du = (float)(tex_width - 1) / (6.0f * (float)tex_width); // 6 is the number of possible states if the icons
const float dv = (float)(tex_height - 1) / (float)(m_gizmos.size() * tex_height);
// tiles in the texture are spaced by 1 pixel
const float u_offset = 1.0f / (float)tex_width;
const float v_offset = 1.0f / (float)tex_height;
float current_y = FLT_MAX;
for (size_t idx : selectable_idxs) {
GLGizmoBase* gizmo = m_gizmos[idx].get();
const unsigned int sprite_id = gizmo->get_sprite_id();
// higlighted state needs to be decided first so its highlighting in every other state
const int icon_idx = (m_highlight.first == idx ? (m_highlight.second ? 4 : 5) : (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable()? 0 : 3)));
const float u_left = u_offset + icon_idx * du;
const float u_right = u_left + du - u_offset;
const float v_top = v_offset + sprite_id * dv;
const float v_bottom = v_top + dv - v_offset;
GLTexture::render_sub_texture(icons_texture_id, zoomed_top_x, zoomed_top_x + zoomed_icons_size, zoomed_top_y - zoomed_icons_size, zoomed_top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
if (idx == m_current || current_y == FLT_MAX) {
// The FLT_MAX trick is here so that even non-selectable but activable
// gizmos are passed some meaningful value.
current_y = 0.5f * cnv_h - zoomed_top_y * zoom;
}
zoomed_top_y -= zoomed_stride_y;
}
if (m_current != Undefined) {
const float toolbar_top = cnv_h - wxGetApp().plater()->get_view_toolbar().get_height();
m_gizmos[m_current]->render_input_window(width, current_y, toolbar_top);
}
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
float GLGizmosManager::get_scaled_total_height() const
{

View File

@ -34,7 +34,6 @@ public:
Rect() = default;
Rect(float left, float top, float right, float bottom) : m_left(left) , m_top(top) , m_right(right) , m_bottom(bottom) {}
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool operator == (const Rect& other) const {
if (std::abs(m_left - other.m_left) > EPSILON) return false;
if (std::abs(m_top - other.m_top) > EPSILON) return false;
@ -43,7 +42,6 @@ public:
return true;
}
bool operator != (const Rect& other) const { return !operator==(other); }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
float get_left() const { return m_left; }
void set_left(float left) { m_left = left; }
@ -107,11 +105,7 @@ private:
GLTexture m_icons_texture;
bool m_icons_texture_dirty;
BackgroundTexture m_background_texture;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLTexture m_arrow_texture;
#else
BackgroundTexture m_arrow_texture;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
Layout m_layout;
EType m_current;
EType m_hover;
@ -139,11 +133,7 @@ public:
bool init();
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool init_arrow(const std::string& filename);
#else
bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
template<class Archive>
void load(Archive& ar)
@ -244,11 +234,7 @@ private:
bool alt_down = false,
bool control_down = false);
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_background(float left, float top, float right, float bottom, float border_w, float border_h) const;
#else
void render_background(float left, float top, float right, float bottom, float border) const;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void do_render_overlay() const;

View File

@ -1764,11 +1764,9 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
if (draw_data == nullptr || draw_data->CmdListsCount == 0)
return;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("imgui");
if (shader == nullptr)
return;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
ImGuiIO& io = ImGui::GetIO();
@ -1777,15 +1775,11 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
if (fb_width == 0 || fb_height == 0)
return;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr)
curr_shader->stop_using();
shader->start_using();
#else
draw_data->ScaleClipRects(io.DisplayFramebufferScale);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
// Backup GL state
@ -1834,19 +1828,11 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_STENCIL_TEST));
glsafe(::glEnable(GL_SCISSOR_TEST));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisable(GL_LIGHTING));
glsafe(::glDisable(GL_COLOR_MATERIAL));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glEnableClientState(GL_COLOR_ARRAY));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_TEXTURE_2D));
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
#if ENABLE_LEGACY_OPENGL_REMOVAL
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
glsafe(::glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
@ -1864,18 +1850,6 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
shader->set_uniform("Texture", 0);
shader->set_uniform("ProjMtx", ortho_projection);
#else
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
glsafe(::glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
glsafe(::glOrtho(draw_data->DisplayPos.x, draw_data->DisplayPos.x + draw_data->DisplaySize.x, draw_data->DisplayPos.y + draw_data->DisplaySize.y, draw_data->DisplayPos.y, -1.0f, +1.0f));
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Will project scissor/clipping rectangles into framebuffer space
const ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
@ -1886,7 +1860,6 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
const ImDrawList* cmd_list = draw_data->CmdLists[n];
const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
#if ENABLE_LEGACY_OPENGL_REMOVAL
const GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert);
const GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx);
@ -1923,11 +1896,6 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
glsafe(::glGenBuffers(1, &ibo_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx_buffer_size, idx_buffer, GL_STATIC_DRAW));
#else
glsafe(::glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos))));
glsafe(::glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv))));
glsafe(::glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col))));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; ++cmd_i) {
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
@ -1935,7 +1903,6 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
// User callback (registered via ImDrawList::AddCallback)
pcmd->UserCallback(cmd_list, pcmd);
else {
#if ENABLE_LEGACY_OPENGL_REMOVAL
// Project scissor/clipping rectangles into framebuffer space
const ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
const ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
@ -1948,24 +1915,9 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
// Bind texture, Draw
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()));
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))));
#else
// Project scissor/clipping rectangles into framebuffer space
const ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
const ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
continue;
// Apply scissor/clipping rectangle (Y is inverted in OpenGL)
glsafe(::glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)));
// Bind texture, Draw
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()));
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer + pcmd->IdxOffset));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
if (color_id != -1)
@ -1983,7 +1935,6 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
if (vao_id > 0)
glsafe(::glDeleteVertexArrays(1, &vao_id));
#endif // ENABLE_GL_CORE_PROFILE
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
@ -2006,15 +1957,6 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
// Restore modified state
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, last_texture_env_mode));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture));
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisableClientState(GL_COLOR_ARRAY));
glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glPopMatrix());
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopAttrib());
glsafe(::glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]);
glsafe(::glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1])));
@ -2022,12 +1964,10 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
glsafe(::glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]));
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
if (curr_shader != nullptr)
curr_shader->start_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
bool ImGuiWrapper::display_initialized() const

View File

@ -6,10 +6,8 @@
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/Model.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/Camera.hpp"
#include <GL/glew.h>
@ -77,15 +75,10 @@ void MeshClipper::set_transformation(const Geometry::Transformation& trafo)
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void MeshClipper::render_cut(const ColorRGBA& color)
#else
void MeshClipper::render_cut()
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (! m_result)
recalculate_triangles();
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr)
curr_shader->stop_using();
@ -105,22 +98,14 @@ void MeshClipper::render_cut()
if (curr_shader != nullptr)
curr_shader->start_using();
#else
if (m_vertex_array.has_VBOs())
m_vertex_array.render();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void MeshClipper::render_contour(const ColorRGBA& color)
#else
void MeshClipper::render_contour()
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (! m_result)
recalculate_triangles();
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr)
curr_shader->stop_using();
@ -140,10 +125,6 @@ void MeshClipper::render_contour()
if (curr_shader != nullptr)
curr_shader->start_using();
#else
if (m_vertex_array_expanded.has_VBOs())
m_vertex_array_expanded.render();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
bool MeshClipper::is_projection_inside_cut(const Vec3d& point_in) const
@ -265,7 +246,6 @@ void MeshClipper::recalculate_triangles()
tr2.pretranslate(0.002 * m_plane.get_normal().normalized());
#if ENABLE_LEGACY_OPENGL_REMOVAL
std::vector<Vec2f> triangles2d;
for (const ExPolygon& exp : expolys) {
@ -352,16 +332,6 @@ void MeshClipper::recalculate_triangles()
isl.expoly = std::move(exp);
isl.expoly_bb = get_extents(exp);
}
#else
#error NOT IMPLEMENTED
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#else
#error NOT IMPLEMENTED
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}

View File

@ -7,11 +7,7 @@
#include "libslic3r/AABBMesh.hpp"
#include "admesh/stl.h"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp"
#else
#include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <cfloat>
#include <optional>
@ -102,12 +98,8 @@ public:
// Render the triangulated cut. Transformation matrices should
// be set in world coords.
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_cut(const ColorRGBA& color);
void render_contour(const ColorRGBA& color);
#else
void render_cut();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void pass_mouse_click(const Vec3d& pt);
@ -122,7 +114,6 @@ private:
const TriangleMesh* m_negative_mesh = nullptr;
ClippingPlane m_plane;
ClippingPlane m_limiting_plane = ClippingPlane::ClipsNothing();
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct CutIsland {
GLModel model;
@ -136,11 +127,6 @@ private:
Transform3d trafo; // this rotates the cut into world coords
};
std::optional<ClipResult> m_result;
#else
#error NOT IMLEMENTED
GLIndexedVertexArray m_vertex_array;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
bool m_fill_cut = true;
double m_contour_width = 0.;
};

View File

@ -584,7 +584,15 @@ bool Selection::is_sla_compliant() const
bool Selection::is_single_text() const
{
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
#if ENABLE_WORLD_COORDINATE
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (!is_single_volume_or_modifier())
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
#else
if (!is_single_volume() && !is_single_modifier())
#endif // ENABLE_WORLD_COORDINATE
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
return false;
const GLVolume* gl_volume = (*m_volumes)[*m_list.begin()];
@ -1693,7 +1701,6 @@ void Selection::render(float scale_factor)
m_scale_factor = scale_factor;
// render cumulative bounding box of selected volumes
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
BoundingBoxf3 box;
Transform3d trafo;
@ -1722,9 +1729,6 @@ void Selection::render(float scale_factor)
#else
render_bounding_box(get_bounding_box(), ColorRGB::WHITE());
#endif // ENABLE_WORLD_COORDINATE
#else
render_selected_volumes();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
render_synchronized_volumes();
}
@ -1734,38 +1738,26 @@ void Selection::render_center(bool gizmo_is_dragging)
if (!m_valid || is_empty())
return;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(center);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
m_vbo_sphere.set_color(ColorRGBA::WHITE());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
m_vbo_sphere.set_color(-1, ColorRGBA::WHITE());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_vbo_sphere.render();
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#else
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // ENABLE_RENDER_SELECTION_CENTER
@ -1774,33 +1766,16 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
if (sidebar_field.empty())
return;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
#else
GLShaderProgram* shader = nullptr;
if (!boost::starts_with(sidebar_field, "layer")) {
shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d base_matrix = Geometry::translation_transform(get_bounding_box().center());
Transform3d orient_matrix = Transform3d::Identity();
#else
glsafe(::glPushMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
const Vec3d center = get_bounding_box().center();
@ -1808,28 +1783,16 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#endif // ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("emission_factor", 0.05f);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
const Vec3d& center = get_bounding_box().center();
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
if (is_single_full_instance() && !wxGetApp().obj_manipul()->is_world_coordinates()) {
#else
if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation_matrix();
axes_center = (*m_volumes)[*m_list.begin()]->get_instance_offset();
#else
const Vec3d& center = get_bounding_box().center();
if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
glsafe(::glTranslated(center.x(), center.y(), center.z()));
if (!boost::starts_with(sidebar_field, "position")) {
#if !ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d orient_matrix = Transform3d::Identity();
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
if (boost::starts_with(sidebar_field, "scale"))
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
else if (boost::starts_with(sidebar_field, "rotation")) {
@ -1843,21 +1806,11 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
orient_matrix.rotate(Eigen::AngleAxisd(rotation.z(), Vec3d::UnitZ()));
}
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_WORLD_COORDINATE
else if (is_single_volume_or_modifier()) {
#else
else if (is_single_volume() || is_single_modifier()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
if (wxGetApp().obj_manipul()->is_local_coordinates()) {
const GLVolume* v = (*m_volumes)[*m_list.begin()];
@ -1870,55 +1823,32 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
}
}
#else
#if ENABLE_LEGACY_OPENGL_REMOVAL
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#else
else if (is_single_volume() || is_single_modifier()) {
glsafe(::glTranslated(center.x(), center.y(), center.z()));
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
if (!boost::starts_with(sidebar_field, "position"))
orient_matrix = orient_matrix * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
}
else {
#if ENABLE_LEGACY_OPENGL_REMOVAL|| ENABLE_WORLD_COORDINATE
if (requires_local_axes())
#if ENABLE_WORLD_COORDINATE
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation_matrix();
#else
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#endif // ENABLE_WORLD_COORDINATE
#else
glsafe(::glTranslated(center.x(), center.y(), center.z()));
if (requires_local_axes()) {
const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL|| ENABLE_WORLD_COORDINATE
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
shader->set_uniform("emission_factor", 0.1f);
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (boost::starts_with(sidebar_field, "position"))
render_sidebar_position_hints(sidebar_field, *shader, base_matrix * orient_matrix);
else if (boost::starts_with(sidebar_field, "rotation"))
@ -1934,38 +1864,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f);
}
#endif // ENABLE_WORLD_COORDINATE
#else
if (boost::starts_with(sidebar_field, "position"))
render_sidebar_position_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "rotation"))
render_sidebar_rotation_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "scale") || boost::starts_with(sidebar_field, "size"))
render_sidebar_scale_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "layer"))
render_sidebar_layers_hints(sidebar_field);
#if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
glsafe(::glPopMatrix());
glsafe(::glPushMatrix());
glsafe(::glTranslated(axes_center.x(), axes_center.y(), axes_center.z()));
glsafe(::glMultMatrixd(orient_matrix.data()));
if (!wxGetApp().obj_manipul()->is_world_coordinates())
m_axes.render(0.25f);
glsafe(::glPopMatrix());
}
#endif // ENABLE_WORLD_COORDINATE
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
@ -2380,23 +2279,11 @@ void Selection::do_remove_object(unsigned int object_idx)
}
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_selected_volumes() const
{
float color[3] = { 1.0f, 1.0f, 1.0f };
render_bounding_box(get_bounding_box(), color);
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_synchronized_volumes()
{
if (m_mode == Instance)
return;
#if !ENABLE_LEGACY_OPENGL_REMOVAL
float color[3] = { 1.0f, 1.0f, 0.0f };
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
BoundingBoxf3 box;
@ -2415,7 +2302,6 @@ void Selection::render_synchronized_volumes()
if (v.object_idx() != object_idx || v.volume_idx() != volume_idx)
continue;
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
if (coordinates_type == ECoordinatesType::World) {
box = v.transformed_convex_hull_bounding_box();
@ -2433,36 +2319,16 @@ void Selection::render_synchronized_volumes()
#else
render_bounding_box(v.transformed_convex_hull_bounding_box(), ColorRGB::YELLOW());
#endif // ENABLE_WORLD_COORDINATE
#else
render_bounding_box(v.transformed_convex_hull_bounding_box(), color);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
void Selection::render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color)
#else
void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color)
#endif // ENABLE_WORLD_COORDINATE
{
#else
void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) const
{
if (color == nullptr)
return;
const Vec3f b_min = box.min.cast<float>();
const Vec3f b_max = box.max.cast<float>();
const Vec3f size = 0.2f * box.size().cast<float>();
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glColor3fv(color));
glsafe(::glLineWidth(2.0f * m_scale_factor));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
const BoundingBoxf3& curr_box = m_box.get_bounding_box();
if (!m_box.is_initialized() || !is_approx(box.min, curr_box.min) || !is_approx(box.max, curr_box.max)) {
@ -2556,13 +2422,6 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
if (shader == nullptr)
return;
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
@ -2580,49 +2439,6 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
m_box.set_color(to_rgba(color));
m_box.render();
shader->stop_using();
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
#else
::glBegin(GL_LINES);
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0) + size(0), b_min(1), b_min(2));
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0), b_min(1) + size(1), b_min(2));
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0), b_min(1), b_min(2) + size(2));
::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0) - size(0), b_min(1), b_min(2));
::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0), b_min(1) + size(1), b_min(2));
::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0), b_min(1), b_min(2) + size(2));
::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0) - size(0), b_max(1), b_min(2));
::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0), b_max(1) - size(1), b_min(2));
::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0), b_max(1), b_min(2) + size(2));
::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0) + size(0), b_max(1), b_min(2));
::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0), b_max(1) - size(1), b_min(2));
::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0), b_max(1), b_min(2) + size(2));
::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0) + size(0), b_min(1), b_max(2));
::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0), b_min(1) + size(1), b_max(2));
::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0), b_min(1), b_max(2) - size(2));
::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0) - size(0), b_min(1), b_max(2));
::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0), b_min(1) + size(1), b_max(2));
::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0), b_min(1), b_max(2) - size(2));
::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0) - size(0), b_max(1), b_max(2));
::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0), b_max(1) - size(1), b_max(2));
::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0), b_max(1), b_max(2) - size(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0) + size(0), b_max(1), b_max(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1) - size(1), b_max(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1), b_max(2) - size(2));
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
static ColorRGBA get_color(Axis axis)
@ -2630,13 +2446,8 @@ static ColorRGBA get_color(Axis axis)
return AXES_COLOR[axis];
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
#else
void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
@ -2663,31 +2474,10 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
m_arrow.set_color(get_color(Z));
m_arrow.render();
}
#else
if (boost::ends_with(sidebar_field, "x")) {
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
m_arrow.set_color(-1, get_color(X));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "y")) {
m_arrow.set_color(-1, get_color(Y));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "z")) {
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
m_arrow.set_color(-1, get_color(Z));
m_arrow.render();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
#else
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
auto render_sidebar_rotation_hint = [this](GLShaderProgram& shader, const Transform3d& view_matrix, const Transform3d& model_matrix) {
shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
@ -2716,35 +2506,9 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
m_curved_arrow.set_color(get_color(Z));
render_sidebar_rotation_hint(shader, view_matrix, matrix);
}
#else
auto render_sidebar_rotation_hint = [this]() {
m_curved_arrow.render();
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
m_curved_arrow.render();
};
if (boost::ends_with(sidebar_field, "x")) {
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
m_curved_arrow.set_color(-1, get_color(X));
render_sidebar_rotation_hint();
}
else if (boost::ends_with(sidebar_field, "y")) {
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
m_curved_arrow.set_color(-1, get_color(Y));
render_sidebar_rotation_hint();
}
else if (boost::ends_with(sidebar_field, "z")) {
m_curved_arrow.set_color(-1, get_color(Z));
render_sidebar_rotation_hint();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
#else
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_WORLD_COORDINATE
const bool uniform_scale = wxGetApp().obj_manipul()->get_uniform_scaling();
@ -2752,80 +2516,36 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
const bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& view_matrix, const Transform3d& model_matrix) {
m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
Transform3d matrix = model_matrix * Geometry::translation_transform(5.0 * Vec3d::UnitY());
shader.set_uniform("view_model_matrix", view_matrix * matrix);
Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader.set_uniform("view_normal_matrix", view_normal_matrix);
#else
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
m_arrow.set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader != nullptr)
shader->set_uniform("emission_factor", 0.0f);
glsafe(::glTranslated(0.0, 5.0, 0.0));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.render();
#if ENABLE_LEGACY_OPENGL_REMOVAL
matrix = model_matrix * Geometry::translation_transform(-5.0 * Vec3d::UnitY()) * Geometry::rotation_transform(PI * Vec3d::UnitZ());
shader.set_uniform("view_model_matrix", view_matrix * matrix);
view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader.set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glTranslated(0.0, -10.0, 0.0));
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.render();
};
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (boost::ends_with(sidebar_field, "x") || uniform_scale)
render_sidebar_scale_hint(X, shader, view_matrix, matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ()));
#else
glsafe(::glPushMatrix());
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
render_sidebar_scale_hint(X);
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
if (boost::ends_with(sidebar_field, "y") || uniform_scale) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (boost::ends_with(sidebar_field, "y") || uniform_scale)
render_sidebar_scale_hint(Y, shader, view_matrix, matrix);
#else
glsafe(::glPushMatrix());
render_sidebar_scale_hint(Y);
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (boost::ends_with(sidebar_field, "z") || uniform_scale)
render_sidebar_scale_hint(Z, shader, view_matrix, matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitX()));
#else
glsafe(::glPushMatrix());
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
render_sidebar_scale_hint(Z);
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader)
#else
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
static const float Margin = 10.0f;
@ -2856,29 +2576,19 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
const BoundingBoxf3& box = get_bounding_box();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
const float min_x = float(box.min.x()) - Margin;
const float max_x = float(box.max.x()) + Margin;
const float min_y = float(box.min.y()) - Margin;
const float max_y = float(box.max.y()) + Margin;
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// view dependend order of rendering to keep correct transparency
const bool camera_on_top = wxGetApp().plater()->get_camera().is_looking_downward();
const float z1 = camera_on_top ? min_z : max_z;
const float z2 = camera_on_top ? max_z : min_z;
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Vec3f p1 = { float(box.min.x()) - Margin, float(box.min.y()) - Margin, z1 };
const Vec3f p2 = { float(box.max.x()) + Margin, float(box.max.y()) + Margin, z2 };
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_planes.models[0].is_initialized() || !is_approx(m_planes.check_points[0], p1)) {
m_planes.check_points[0] = p1;
m_planes.models[0].reset();
@ -2931,23 +2641,6 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
m_planes.models[0].render();
m_planes.models[1].set_color((camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
m_planes.models[1].render();
#else
::glBegin(GL_QUADS);
::glColor4fv((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR.data() : TRANSPARENT_PLANE_COLOR.data());
::glVertex3f(min_x, min_y, z1);
::glVertex3f(max_x, min_y, z1);
::glVertex3f(max_x, max_y, z1);
::glVertex3f(min_x, max_y, z1);
glsafe(::glEnd());
::glBegin(GL_QUADS);
::glColor4fv((camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR.data() : TRANSPARENT_PLANE_COLOR.data());
::glVertex3f(min_x, min_y, z2);
::glVertex3f(max_x, min_y, z2);
::glVertex3f(max_x, max_y, z2);
::glVertex3f(min_x, max_y, z2);
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));

View File

@ -253,7 +253,6 @@ private:
#endif // ENABLE_WORLD_COORDINATE
GLModel m_arrow;
GLModel m_curved_arrow;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_box;
struct Planes
{
@ -261,7 +260,6 @@ private:
std::array<GLModel, 2> models;
};
Planes m_planes;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
float m_scale_factor;
@ -467,7 +465,6 @@ private:
void set_bounding_boxes_dirty() { m_bounding_box.reset(); m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset(); }
#endif // ENABLE_WORLD_COORDINATE
void render_synchronized_volumes();
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
void render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color);
#else
@ -479,14 +476,6 @@ private:
void render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
void render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
void render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader);
#else
void render_selected_volumes() const;
void render_bounding_box(const BoundingBoxf3& box, float* color) const;
void render_sidebar_position_hints(const std::string& sidebar_field);
void render_sidebar_rotation_hints(const std::string& sidebar_field);
void render_sidebar_scale_hints(const std::string& sidebar_field);
void render_sidebar_layers_hints(const std::string& sidebar_field);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
public:
enum class SyncRotationType {

View File

@ -21,9 +21,7 @@
#include <libslic3r/ObjectID.hpp>
#include <libslic3r/Utils.hpp>
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <boost/foreach.hpp>