Introduction of Monotonous infill type. Fill no-sort only for monotonous

and ironing infills.
This commit is contained in:
bubnikv 2020-04-25 08:15:04 +02:00
parent e390ebc95c
commit 033548a568
10 changed files with 286 additions and 191 deletions

View file

@ -373,7 +373,11 @@ void Layer::make_fills()
// Spacing is modified by the filler to indicate adjustments. Reset it for each expolygon.
f->spacing = surface_fill.params.spacing;
surface_fill.surface.expolygon = std::move(expoly);
Polylines polylines = f->fill_surface(&surface_fill.surface, params);
Polylines polylines;
try {
polylines = f->fill_surface(&surface_fill.surface, params);
} catch (InfillFailedException &) {
}
if (! polylines.empty()) {
// calculate actual flow from spacing (which might have been adjusted by the infill
// pattern generator)
@ -496,10 +500,11 @@ void Layer::make_ironing()
if (! layerm->slices.empty()) {
IroningParams ironing_params;
const PrintRegionConfig &config = layerm->region()->config();
if (config.ironing_type == IroningType::AllSolid ||
(config.top_solid_layers > 0 &&
(config.ironing_type == IroningType::TopSurfaces ||
(config.ironing_type == IroningType::TopmostOnly && layerm->layer()->upper_layer == nullptr)))) {
if (config.ironing &&
(config.ironing_type == IroningType::AllSolid ||
(config.top_solid_layers > 0 &&
(config.ironing_type == IroningType::TopSurfaces ||
(config.ironing_type == IroningType::TopmostOnly && layerm->layer()->upper_layer == nullptr))))) {
if (config.perimeter_extruder == config.solid_infill_extruder || config.perimeters == 0) {
// Iron the whole face.
ironing_params.extruder = config.solid_infill_extruder;
@ -528,6 +533,7 @@ void Layer::make_ironing()
fill.overlap = 0;
fill_params.density = 1.;
fill_params.dont_connect = true;
fill_params.monotonous = true;
for (size_t i = 0; i < by_extruder.size(); ++ i) {
// Find span of regions equivalent to the ironing operation.
@ -562,13 +568,17 @@ void Layer::make_ironing()
Surface surface_fill(stTop, ExPolygon());
for (ExPolygon &expoly : ironing_areas) {
surface_fill.expolygon = std::move(expoly);
Polylines polylines = fill.fill_surface(&surface_fill, fill_params);
Polylines polylines;
try {
polylines = fill.fill_surface(&surface_fill, fill_params);
} catch (InfillFailedException &) {
}
if (! polylines.empty()) {
// Save into layer.
ExtrusionEntityCollection *eec = nullptr;
ironing_params.layerm->fills.entities.push_back(eec = new ExtrusionEntityCollection());
//FIXME we may not want to sort a monotonous infill.
eec->no_sort = false;
// Don't sort the ironing infill lines as they are monotonously ordered.
eec->no_sort = true;
extrusion_entities_append_paths(
eec->entities, std::move(polylines),
erIroning,

View file

@ -27,7 +27,7 @@ Fill* Fill::new_from_type(const InfillPattern type)
case ip3DHoneycomb: return new Fill3DHoneycomb();
case ipGyroid: return new FillGyroid();
case ipRectilinear: return new FillRectilinear2();
// case ipRectilinear: return new FillRectilinear();
case ipMonotonous: return new FillMonotonous();
case ipLine: return new FillLine();
case ipGrid: return new FillGrid2();
case ipTriangles: return new FillTriangles();

View file

@ -37,6 +37,9 @@ struct FillParams
// Don't adjust spacing to fill the space evenly.
bool dont_adjust { true };
// Monotonous infill - strictly left to right for better surface quality of top infills.
bool monotonous { false };
// For Honeycomb.
// we were requested to complete each loop;
// in this case we don't try to make more continuous paths

View file

@ -951,110 +951,111 @@ static void connect_segment_intersections_by_contours(const ExPolygonWithOffset
const SegmentedIntersectionLine *il_next = i_vline + 1 < segs.size() ? &segs[i_vline + 1] : nullptr;
for (int i_intersection = 0; i_intersection < il.intersections.size(); ++ i_intersection) {
SegmentIntersection &itsct = il.intersections[i_intersection];
const Polygon &poly = poly_with_offset.contour(itsct.iContour);
SegmentIntersection &itsct = il.intersections[i_intersection];
const Polygon &poly = poly_with_offset.contour(itsct.iContour);
const bool forward = itsct.is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
// 1) Find possible connection points on the previous / next vertical line.
// Find an intersection point on il_prev, intersecting i_intersection
// at the same orientation as i_intersection, and being closest to i_intersection
// in the number of contour segments, when following the direction of the contour.
//FIXME this has O(n) time complexity. Likely an O(log(n)) scheme is possible.
int iprev = -1;
int iprev = -1;
int d_prev = std::numeric_limits<int>::max();
if (il_prev) {
int dmin = std::numeric_limits<int>::max();
for (int i = 0; i < il_prev->intersections.size(); ++ i) {
const SegmentIntersection &itsct2 = il_prev->intersections[i];
if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) {
// The intersection points lie on the same contour and have the same orientation.
// Find the intersection point with a shortest path in the direction of the contour.
int d = distance_of_segmens(poly, itsct.iSegment, itsct2.iSegment, false);
if (d < dmin) {
int d = distance_of_segmens(poly, itsct2.iSegment, itsct.iSegment, forward);
if (d < d_prev) {
iprev = i;
dmin = d;
d_prev = d;
}
}
}
}
// The same for il_next.
int inext = -1;
if (il_next) {
int dmin = std::numeric_limits<int>::max();
int inext = -1;
int d_next = std::numeric_limits<int>::max();
if (il_next) {
for (int i = 0; i < il_next->intersections.size(); ++ i) {
const SegmentIntersection &itsct2 = il_next->intersections[i];
if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) {
// The intersection points lie on the same contour and have the same orientation.
// Find the intersection point with a shortest path in the direction of the contour.
int d = distance_of_segmens(poly, itsct.iSegment, itsct2.iSegment, true);
if (d < dmin) {
int d = distance_of_segmens(poly, itsct.iSegment, itsct2.iSegment, forward);
if (d < d_next) {
inext = i;
dmin = d;
d_next = d;
}
}
}
}
// 2) Find possible connection points on the same vertical line.
int iabove = -1;
bool same_prev = false;
bool same_next = false;
// Does the perimeter intersect the current vertical line above intrsctn?
for (int i = i_intersection + 1; i < il.intersections.size(); ++ i)
if (il.intersections[i].iContour == itsct.iContour) {
iabove = i;
break;
}
// Does the perimeter intersect the current vertical line below intrsctn?
int ibelow = -1;
for (int i = i_intersection - 1; i >= 0; -- i)
if (il.intersections[i].iContour == itsct.iContour) {
ibelow = i;
break;
for (int i = 0; i < il.intersections.size(); ++ i)
if (const SegmentIntersection &it2 = il.intersections[i];
i != i_intersection && it2.iContour == itsct.iContour && it2.type != itsct.type) {
int d = distance_of_segmens(poly, it2.iSegment, itsct.iSegment, forward);
if (d < d_prev) {
iprev = i;
d_prev = d;
same_prev = true;
}
d = distance_of_segmens(poly, itsct.iSegment, it2.iSegment, forward);
if (d < d_next) {
inext = i;
d_next = d;
same_next = true;
}
}
assert(iprev >= 0);
assert(inext >= 0);
// 3) Sort the intersection points, clear iprev / inext / iSegBelow / iSegAbove,
// if it is preceded by any other intersection point along the contour.
// The perimeter contour orientation.
const bool forward = itsct.is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
{
int d_horiz = (iprev == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, il_prev->intersections[iprev].iSegment, itsct.iSegment, forward);
int d_down = (ibelow == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, il.intersections[ibelow].iSegment, itsct.iSegment, forward);
int d_up = (iabove == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, il.intersections[iabove].iSegment, itsct.iSegment, forward);
if (d_horiz < std::min(d_down, d_up)) {
itsct.prev_on_contour = iprev;
itsct.prev_on_contour_type = SegmentIntersection::LinkType::Horizontal;
} else if (d_down < d_up) {
itsct.prev_on_contour = ibelow;
itsct.prev_on_contour_type = SegmentIntersection::LinkType::Down;
} else {
itsct.prev_on_contour = iabove;
itsct.prev_on_contour_type = SegmentIntersection::LinkType::Up;
}
// There should always be a link to the next intersection point on the same contour.
assert(itsct.prev_on_contour != -1);
}
{
int d_horiz = (inext == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, itsct.iSegment, il_next->intersections[inext].iSegment, forward);
int d_down = (ibelow == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, itsct.iSegment, il.intersections[ibelow].iSegment, forward);
int d_up = (iabove == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, itsct.iSegment, il.intersections[iabove].iSegment, forward);
if (d_horiz < std::min(d_down, d_up)) {
itsct.next_on_contour = inext;
itsct.next_on_contour_type = SegmentIntersection::LinkType::Horizontal;
} else if (d_down < d_up) {
itsct.next_on_contour = ibelow;
itsct.next_on_contour_type = SegmentIntersection::LinkType::Down;
} else {
itsct.next_on_contour = iabove;
itsct.next_on_contour_type = SegmentIntersection::LinkType::Up;
}
// There should always be a link to the next intersection point on the same contour.
assert(itsct.next_on_contour != -1);
}
itsct.prev_on_contour = iprev;
itsct.prev_on_contour_type = same_prev ?
(iprev < i_intersection ? SegmentIntersection::LinkType::Down : SegmentIntersection::LinkType::Up) :
SegmentIntersection::LinkType::Horizontal;
itsct.next_on_contour = inext;
itsct.next_on_contour_type = same_next ?
(inext < i_intersection ? SegmentIntersection::LinkType::Down : SegmentIntersection::LinkType::Up) :
SegmentIntersection::LinkType::Horizontal;
}
}
#ifndef NDEBUG
// Validate the connectivity.
for (size_t i_vline = 0; i_vline + 1 < segs.size(); ++ i_vline) {
const SegmentedIntersectionLine &il_left = segs[i_vline];
const SegmentedIntersectionLine &il_right = segs[i_vline + 1];
for (const SegmentIntersection &it : il_left.intersections) {
if (it.has_right_horizontal()) {
const SegmentIntersection &it_right = il_right.intersections[it.right_horizontal()];
// For a right link there is a symmetric left link.
assert(it.iContour == it_right.iContour);
assert(it.type == it_right.type);
assert(it_right.has_left_horizontal());
assert(it_right.left_horizontal() == int(&it - il_left.intersections.data()));
}
}
for (const SegmentIntersection &it : il_right.intersections) {
if (it.has_left_horizontal()) {
const SegmentIntersection &it_left = il_left.intersections[it.left_horizontal()];
// For a right link there is a symmetric left link.
assert(it.iContour == it_left.iContour);
assert(it.type == it_left.type);
assert(it_left.has_right_horizontal());
assert(it_left.right_horizontal() == int(&it - il_right.intersections.data()));
}
}
}
#endif /* NDEBUG */
}
// Find the last INNER_HIGH intersection starting with INNER_LOW, that is followed by OUTER_HIGH intersection.
@ -1548,7 +1549,7 @@ struct MonotonousRegion
// If false, then ending at the same side as starting.
bool flips { false };
bool length(bool region_flipped) const { return region_flipped ? len2 : len1; }
float length(bool region_flipped) const { return region_flipped ? len2 : len1; }
int left_intersection_point(bool region_flipped) const { return region_flipped ? left.high : left.low; }
int right_intersection_point(bool region_flipped) const { return (region_flipped == flips) ? right.low : right.high; }
@ -1580,12 +1581,16 @@ struct MonotonousRegionLink
class AntPathMatrix
{
public:
AntPathMatrix(const std::vector<MonotonousRegion> &regions, const ExPolygonWithOffset &poly_with_offset, const std::vector<SegmentedIntersectionLine> &segs) :
AntPathMatrix(
const std::vector<MonotonousRegion> &regions,
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
const float initial_pheromone) :
m_regions(regions),
m_poly_with_offset(poly_with_offset),
m_segs(segs),
// From end of one region to the start of another region, both flipped or not flipped.
m_matrix(regions.size() * regions.size() * 4) {}
m_matrix(regions.size() * regions.size() * 4, AntPath{ -1., -1., initial_pheromone}) {}
AntPath& operator()(const MonotonousRegion &region_from, bool flipped_from, const MonotonousRegion &region_to, bool flipped_to)
{
@ -1602,12 +1607,12 @@ public:
int i_right = vline_from.intersections[i_from].right_horizontal();
if (i_right == i_to && vline_from.intersections[i_from].next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) {
// Measure length along the contour.
path.length = measure_perimeter_next_segment_length(m_poly_with_offset, m_segs, region_from.right.vline, i_from, i_to);
path.length = unscale<float>(measure_perimeter_next_segment_length(m_poly_with_offset, m_segs, region_from.right.vline, i_from, i_to));
}
}
if (path.length == -1.) {
// Just apply the Eucledian distance of the end points.
path.length = Vec2f(vline_to.pos - vline_from.pos, vline_to.intersections[i_to].pos() - vline_from.intersections[i_from].pos()).norm();
path.length = unscale<float>(Vec2f(vline_to.pos - vline_from.pos, vline_to.intersections[i_to].pos() - vline_from.intersections[i_from].pos()).norm());
}
path.visibility = 1. / (path.length + EPSILON);
}
@ -1682,86 +1687,98 @@ static SegmentIntersection& vertical_run_top(SegmentedIntersectionLine& vline, S
return const_cast<SegmentIntersection&>(vertical_run_top(std::as_const(vline), std::as_const(start)));
}
static SegmentIntersection* left_overlap_bottom(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_left)
static SegmentIntersection* overlap_bottom(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_other, SegmentIntersection::Side side)
{
SegmentIntersection *left = nullptr;
for (SegmentIntersection *it = &start; it <= &end; ++ it) {
int i = it->left_horizontal();
if (i != -1) {
left = &vline_left.intersections[i];
break;
}
}
return left == nullptr ? nullptr : &vertical_run_bottom(vline_left, *left);
SegmentIntersection *other = nullptr;
assert(start.is_inner());
assert(end.is_inner());
const SegmentIntersection *it = &start;
for (;;) {
if (it->is_inner()) {
int i = it->horizontal(side);
if (i != -1) {
other = &vline_other.intersections[i];
break;
}
if (it == &end)
break;
}
if (it->type != SegmentIntersection::INNER_HIGH)
++ it;
else if ((it + 1)->type == SegmentIntersection::INNER_LOW)
++ it;
else {
int up = it->vertical_up();
if (up == -1 || it->vertical_up_quality() != SegmentIntersection::LinkQuality::Valid)
break;
it = &vline_this.intersections[up];
assert(it->type == SegmentIntersection::INNER_LOW);
}
}
return other == nullptr ? nullptr : &vertical_run_bottom(vline_other, *other);
}
static SegmentIntersection* left_overlap_top(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_left)
static SegmentIntersection* overlap_top(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_other, SegmentIntersection::Side side)
{
SegmentIntersection *left = nullptr;
for (SegmentIntersection *it = &end; it >= &start; -- it) {
int i = it->left_horizontal();
if (i != -1) {
left = &vline_left.intersections[i];
break;
}
}
return left == nullptr ? nullptr : &vertical_run_top(vline_left, *left);
SegmentIntersection *other = nullptr;
assert(start.is_inner());
assert(end.is_inner());
const SegmentIntersection *it = &end;
for (;;) {
if (it->is_inner()) {
int i = it->horizontal(side);
if (i != -1) {
other = &vline_other.intersections[i];
break;
}
if (it == &start)
break;
}
if (it->type != SegmentIntersection::INNER_LOW)
-- it;
else if ((it - 1)->type == SegmentIntersection::INNER_HIGH)
-- it;
else {
int down = it->vertical_down();
if (down == -1 || it->vertical_down_quality() != SegmentIntersection::LinkQuality::Valid)
break;
it = &vline_this.intersections[down];
assert(it->type == SegmentIntersection::INNER_HIGH);
}
}
return other == nullptr ? nullptr : &vertical_run_top(vline_other, *other);
}
static std::pair<SegmentIntersection*, SegmentIntersection*> left_overlap(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_left)
static std::pair<SegmentIntersection*, SegmentIntersection*> left_overlap(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_left)
{
std::pair<SegmentIntersection*, SegmentIntersection*> out(nullptr, nullptr);
out.first = left_overlap_bottom(start, end, vline_left);
out.first = overlap_bottom(start, end, vline_this, vline_left, SegmentIntersection::Side::Left);
if (out.first != nullptr)
out.second = left_overlap_top(start, end, vline_left);
out.second = overlap_top(start, end, vline_this, vline_left, SegmentIntersection::Side::Left);
assert((out.first == nullptr && out.second == nullptr) || out.first < out.second);
return out;
}
static std::pair<SegmentIntersection*, SegmentIntersection*> left_overlap(std::pair<SegmentIntersection*, SegmentIntersection*> &start_end, SegmentedIntersectionLine &vline_left)
static std::pair<SegmentIntersection*, SegmentIntersection*> left_overlap(std::pair<SegmentIntersection*, SegmentIntersection*> &start_end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_left)
{
assert((start_end.first == nullptr) == (start_end.second == nullptr));
return start_end.first == nullptr ? start_end : left_overlap(*start_end.first, *start_end.second, vline_left);
return start_end.first == nullptr ? start_end : left_overlap(*start_end.first, *start_end.second, vline_this, vline_left);
}
static SegmentIntersection* right_overlap_bottom(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_right)
{
SegmentIntersection *right = nullptr;
for (SegmentIntersection *it = &start; it <= &end; ++ it) {
int i = it->right_horizontal();
if (i != -1) {
right = &vline_right.intersections[i];
break;
}
}
return right == nullptr ? nullptr : &vertical_run_bottom(vline_right, *right);
}
static SegmentIntersection* right_overlap_top(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_right)
{
SegmentIntersection *right = nullptr;
for (SegmentIntersection *it = &end; it >= &start; -- it) {
int i = it->right_horizontal();
if (i != -1) {
right = &vline_right.intersections[i];
break;
}
}
return right == nullptr ? nullptr : &vertical_run_top(vline_right, *right);
}
static std::pair<SegmentIntersection*, SegmentIntersection*> right_overlap(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_right)
static std::pair<SegmentIntersection*, SegmentIntersection*> right_overlap(SegmentIntersection &start, SegmentIntersection &end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_right)
{
std::pair<SegmentIntersection*, SegmentIntersection*> out(nullptr, nullptr);
out.first = right_overlap_bottom(start, end, vline_right);
out.first = overlap_bottom(start, end, vline_this, vline_right, SegmentIntersection::Side::Right);
if (out.first != nullptr)
out.second = right_overlap_top(start, end, vline_right);
return out;
out.second = overlap_top(start, end, vline_this, vline_right, SegmentIntersection::Side::Right);
assert((out.first == nullptr && out.second == nullptr) || out.first < out.second);
return out;
}
static std::pair<SegmentIntersection*, SegmentIntersection*> right_overlap(std::pair<SegmentIntersection*, SegmentIntersection*> &start_end, SegmentedIntersectionLine &vline_right)
static std::pair<SegmentIntersection*, SegmentIntersection*> right_overlap(std::pair<SegmentIntersection*, SegmentIntersection*> &start_end, SegmentedIntersectionLine &vline_this, SegmentedIntersectionLine &vline_right)
{
assert((start_end.first == nullptr) == (start_end.second == nullptr));
return start_end.first == nullptr ? start_end : right_overlap(*start_end.first, *start_end.second, vline_right);
return start_end.first == nullptr ? start_end : right_overlap(*start_end.first, *start_end.second, vline_this, vline_right);
}
static std::vector<MonotonousRegion> generate_montonous_regions(std::vector<SegmentedIntersectionLine> &segs)
@ -1771,9 +1788,11 @@ static std::vector<MonotonousRegion> generate_montonous_regions(std::vector<Segm
for (int i_vline_seed = 0; i_vline_seed < segs.size(); ++ i_vline_seed) {
SegmentedIntersectionLine &vline_seed = segs[i_vline_seed];
for (int i_intersection_seed = 1; i_intersection_seed + 1 < vline_seed.intersections.size(); ) {
while (i_intersection_seed + 1 < vline_seed.intersections.size() &&
while (i_intersection_seed < vline_seed.intersections.size() &&
vline_seed.intersections[i_intersection_seed].type != SegmentIntersection::INNER_LOW)
++ i_intersection_seed;
if (i_intersection_seed == vline_seed.intersections.size())
break;
SegmentIntersection *start = &vline_seed.intersections[i_intersection_seed];
SegmentIntersection *end = &end_of_vertical_run(vline_seed, *start);
if (! start->consumed_vertical_up) {
@ -1791,7 +1810,7 @@ static std::vector<MonotonousRegion> generate_montonous_regions(std::vector<Segm
while (++ i_vline < segs.size()) {
SegmentedIntersectionLine &vline_left = segs[i_vline - 1];
SegmentedIntersectionLine &vline_right = segs[i_vline];
std::pair<SegmentIntersection*, SegmentIntersection*> right = right_overlap(left, vline_right);
std::pair<SegmentIntersection*, SegmentIntersection*> right = right_overlap(left, vline_left, vline_right);
if (right.first == nullptr)
// No neighbor at the right side of the current segment.
break;
@ -1799,7 +1818,7 @@ static std::vector<MonotonousRegion> generate_montonous_regions(std::vector<Segm
if (right_top_first != right.second)
// This segment overlaps with multiple segments at its right side.
break;
std::pair<SegmentIntersection*, SegmentIntersection*> right_left = left_overlap(right, vline_left);
std::pair<SegmentIntersection*, SegmentIntersection*> right_left = left_overlap(right, vline_right, vline_left);
if (left != right_left)
// Left & right draws don't overlap exclusively, right neighbor segment overlaps with multiple segments at its left.
break;
@ -1843,7 +1862,7 @@ static void connect_monotonous_regions(std::vector<MonotonousRegion> &regions, s
if (region.left.vline > 0) {
auto &vline = segs[region.left.vline];
auto &vline_left = segs[region.left.vline - 1];
auto[lbegin, lend] = left_overlap(vline.intersections[region.left.low], vline.intersections[region.left.high], vline_left);
auto[lbegin, lend] = left_overlap(vline.intersections[region.left.low], vline.intersections[region.left.high], vline, vline_left);
if (lbegin != nullptr) {
for (;;) {
MapType key(lbegin, nullptr);
@ -1862,7 +1881,7 @@ static void connect_monotonous_regions(std::vector<MonotonousRegion> &regions, s
if (region.right.vline + 1 < segs.size()) {
auto &vline = segs[region.right.vline];
auto &vline_right = segs[region.right.vline + 1];
auto [rbegin, rend] = right_overlap(vline.intersections[region.right.low], vline.intersections[region.right.high], vline_right);
auto [rbegin, rend] = right_overlap(vline.intersections[region.right.low], vline.intersections[region.right.high], vline, vline_right);
if (rbegin != nullptr) {
for (;;) {
MapType key(rbegin, nullptr);
@ -1904,24 +1923,19 @@ void monotonous_3_opt(std::vector<MonotonousRegionLink> &path, const std::vector
// exchange by copying the pieces.
}
// #define SLIC3R_DEBUG_ANTS
template<typename... TArgs>
inline void print_ant(const std::string& fmt, TArgs&&... args) {
#ifdef SLIC3R_DEBUG_ANTS
std::cout << Slic3r::format(fmt, std::forward<TArgs>(args)...) << std::endl;
#endif
}
// Find a run through monotonous infill blocks using an 'Ant colony" optimization method.
static std::vector<MonotonousRegionLink> chain_monotonous_regions(
std::vector<MonotonousRegion> &regions, const ExPolygonWithOffset &poly_with_offset, const std::vector<SegmentedIntersectionLine> &segs, std::mt19937_64 &rng)
{
// Start point of a region (left) given the direction of the initial infill line.
auto region_start_point = [&segs](const MonotonousRegion &region, bool dir) {
const SegmentedIntersectionLine &vline = segs[region.left.vline];
const SegmentIntersection &ipt = vline.intersections[dir ? region.left.high : region.left.low];
return Vec2f(float(vline.pos), float(ipt.pos()));
};
// End point of a region (right) given the direction of the initial infill line and whether the monotonous run contains
// even or odd number of vertical lines.
auto region_end_point = [&segs](const MonotonousRegion &region, bool dir) {
const SegmentedIntersectionLine &vline = segs[region.right.vline];
const SegmentIntersection &ipt = vline.intersections[(dir == region.flips) ? region.right.low : region.right.high];
return Vec2f(float(vline.pos), float(ipt.pos()));
};
// Number of left neighbors (regions that this region depends on, this region cannot be printed before the regions left of it are printed).
std::vector<int32_t> left_neighbors_unprocessed(regions.size(), 0);
// Queue of regions, which have their left neighbors already printed.
@ -1945,15 +1959,13 @@ static std::vector<MonotonousRegionLink> chain_monotonous_regions(
MonotonousRegion *region;
AntPath *link;
AntPath *link_flipped;
float cost;
float probability;
bool dir;
};
std::vector<NextCandidate> next_candidates;
AntPathMatrix path_matrix(regions, poly_with_offset, segs);
// How many times to repeat the ant simulation.
constexpr int num_runs = 10;
constexpr int num_rounds = 10;
// With how many ants each of the run will be performed?
constexpr int num_ants = 10;
// Base (initial) pheromone level.
@ -1965,15 +1977,25 @@ static std::vector<MonotonousRegionLink> chain_monotonous_regions(
// Exponents of the cost function.
constexpr float pheromone_alpha = 1.f; // pheromone exponent
constexpr float pheromone_beta = 2.f; // attractiveness weighted towards edge length
// Cost of traversing a link between two monotonous regions.
auto path_cost = [pheromone_alpha, pheromone_beta](AntPath &path) {
AntPathMatrix path_matrix(regions, poly_with_offset, segs, pheromone_initial_deposit);
// Probability (unnormalized) of traversing a link between two monotonous regions.
auto path_probability = [pheromone_alpha, pheromone_beta](AntPath &path) {
return pow(path.pheromone, pheromone_alpha) * pow(path.visibility, pheromone_beta);
};
for (int run = 0; run < num_runs; ++ run)
#ifdef SLIC3R_DEBUG_ANTS
static int irun = 0;
++ irun;
#endif /* SLIC3R_DEBUG_ANTS */
for (int round = 0; round < num_rounds; ++ round)
{
for (int ant = 0; ant < num_ants; ++ ant)
{
// Find a new path following the pheromones deposited by the previous ants.
print_ant("Round %1% ant %2%", round, ant);
path.clear();
queue = queue_initial;
left_neighbors_unprocessed = left_neighbors_unprocessed_initial;
@ -1983,12 +2005,18 @@ static std::vector<MonotonousRegionLink> chain_monotonous_regions(
*(queue.begin() + first_idx) = std::move(queue.back());
queue.pop_back();
assert(left_neighbors_unprocessed[path.back().region - regions.data()] == 0);
print_ant("\tRegion (%1%:%2%,%3%) (%4%:%5%,%6%)",
path.back().region->left.vline,
path.back().flipped ? path.back().region->left.high : path.back().region->left.low,
path.back().flipped ? path.back().region->left.low : path.back().region->left.high,
path.back().region->right.vline,
path.back().flipped == path.back().region->flips ? path.back().region->right.high : path.back().region->right.low,
path.back().flipped == path.back().region->flips ? path.back().region->right.low : path.back().region->right.high);
while (! queue.empty() || ! path.back().region->right_neighbors.empty()) {
// Chain.
MonotonousRegion &region = *path.back().region;
bool dir = path.back().flipped;
Vec2f end_pt = region_end_point(region, dir);
// Sort by distance to pt.
next_candidates.clear();
next_candidates.reserve(region.right_neighbors.size() * 2);
@ -2001,8 +2029,8 @@ static std::vector<MonotonousRegionLink> chain_monotonous_regions(
AntPath &path1_flipped = path_matrix(region, ! dir, *next, true);
AntPath &path2 = path_matrix(region, dir, *next, true);
AntPath &path2_flipped = path_matrix(region, ! dir, *next, false);
next_candidates.emplace_back(NextCandidate{ next, &path1, &path1_flipped, path_cost(path1), false });
next_candidates.emplace_back(NextCandidate{ next, &path2, &path2_flipped, path_cost(path2), true });
next_candidates.emplace_back(NextCandidate{ next, &path1, &path1_flipped, path_probability(path1), false });
next_candidates.emplace_back(NextCandidate{ next, &path2, &path2_flipped, path_probability(path2), true });
}
}
size_t num_direct_neighbors = next_candidates.size();
@ -2014,28 +2042,30 @@ static std::vector<MonotonousRegionLink> chain_monotonous_regions(
AntPath &path1_flipped = path_matrix(region, ! dir, *next, true);
AntPath &path2 = path_matrix(region, dir, *next, true);
AntPath &path2_flipped = path_matrix(region, ! dir, *next, false);
next_candidates.emplace_back(NextCandidate{ next, &path1, &path1_flipped, path_cost(path1), false });
next_candidates.emplace_back(NextCandidate{ next, &path2, &path2_flipped, path_cost(path2), true });
next_candidates.emplace_back(NextCandidate{ next, &path1, &path1_flipped, path_probability(path1), false });
next_candidates.emplace_back(NextCandidate{ next, &path2, &path2_flipped, path_probability(path2), true });
}
}
float dice = float(rng()) / float(rng.max());
std::vector<NextCandidate>::iterator take_path;
if (dice < probability_take_best) {
// Take the lowest cost path.
take_path = std::min_element(next_candidates.begin(), next_candidates.end(), [](auto &l, auto &r){ return l.cost < r.cost; });
// Take the highest probability path.
take_path = std::max_element(next_candidates.begin(), next_candidates.end(), [](auto &l, auto &r){ return l.probability < r.probability; });
print_ant("\tTaking best path at probability %1% below %2%", dice, probability_take_best);
} else {
// Take the path based on the cost.
// Calculate the total cost.
float total_cost = std::accumulate(next_candidates.begin(), next_candidates.end(), 0.f, [](const float l, const NextCandidate& r) { return l + r.cost; });
// Take a random path based on the cost.
float cost_threshold = floor(float(rng()) * total_cost / float(rng.max()));
// Take the path based on the probability.
// Calculate the total probability.
float total_probability = std::accumulate(next_candidates.begin(), next_candidates.end(), 0.f, [](const float l, const NextCandidate& r) { return l + r.probability; });
// Take a random path based on the probability.
float probability_threshold = float(rng()) * total_probability / float(rng.max());
take_path = next_candidates.end();
-- take_path;
for (auto it = next_candidates.begin(); it < next_candidates.end(); ++ it)
if (cost_threshold -= it->cost <= 0.) {
if ((probability_threshold -= it->probability) <= 0.) {
take_path = it;
break;
}
print_ant("\tTaking path at probability threshold %1% of %2%", probability_threshold, total_probability);
}
// Move the other right neighbors with satisified constraints to the queue.
bool direct_neighbor_taken = take_path - next_candidates.begin() < num_direct_neighbors;
@ -2054,6 +2084,23 @@ static std::vector<MonotonousRegionLink> chain_monotonous_regions(
path.back().next = take_path->link;
path.back().next_flipped = take_path->link_flipped;
path.emplace_back(MonotonousRegionLink{ next_region, next_dir });
print_ant("\tRegion (%1%:%2%,%3%) (%4%:%5%,%6%) length to prev %7%",
next_region->left.vline,
next_dir ? next_region->left.high : next_region->left.low,
next_dir ? next_region->left.low : next_region->left.high,
next_region->right.vline,
next_dir == next_region->flips ? next_region->right.high : next_region->right.low,
next_dir == next_region->flips ? next_region->right.low : next_region->right.high,
take_path->link->length);
print_ant("\tRegion (%1%:%2%,%3%) (%4%:%5%,%6%)",
path.back().region->left.vline,
path.back().flipped ? path.back().region->left.high : path.back().region->left.low,
path.back().flipped ? path.back().region->left.low : path.back().region->left.high,
path.back().region->right.vline,
path.back().flipped == path.back().region->flips ? path.back().region->right.high : path.back().region->right.low,
path.back().flipped == path.back().region->flips ? path.back().region->right.low : path.back().region->right.high);
// Update pheromones along this link.
take_path->link->pheromone = (1.f - pheromone_evaporation) * take_path->link->pheromone + pheromone_evaporation * pheromone_initial_deposit;
}
@ -2070,6 +2117,7 @@ static std::vector<MonotonousRegionLink> chain_monotonous_regions(
return l + r.region->length(r.flipped) + path_matrix(*r.region, r.flipped, *next.region, next.flipped).length;
});
// Save the shortest path.
print_ant("\tThis length: %1%, shortest length: %2%", path_length, best_path_length);
if (path_length < best_path_length) {
best_path_length = path_length;
std::swap(best_path, path);
@ -2322,7 +2370,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
#endif /* SLIC3R_DEBUG */
//FIXME this is a hack to get the monotonous infill rolling. We likely want a smarter switch, likely based on user decison.
bool monotonous_infill = params.density > 0.99;
bool monotonous_infill = params.monotonous; // || params.density > 0.99;
if (monotonous_infill) {
std::vector<MonotonousRegion> regions = generate_montonous_regions(segs);
connect_monotonous_regions(regions, segs);
@ -2379,6 +2427,17 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
return polylines_out;
}
Polylines FillMonotonous::fill_surface(const Surface *surface, const FillParams &params)
{
FillParams params2 = params;
params2.monotonous = true;
Polylines polylines_out;
if (! fill_surface_by_lines(surface, params2, 0.f, 0.f, polylines_out)) {
printf("FillMonotonous::fill_surface() failed to fill a region.\n");
}
return polylines_out;
}
Polylines FillGrid2::fill_surface(const Surface *surface, const FillParams &params)
{
// Each linear fill covers half of the target coverage.

View file

@ -13,18 +13,27 @@ class FillRectilinear2 : public Fill
{
public:
virtual Fill* clone() const { return new FillRectilinear2(*this); };
virtual ~FillRectilinear2() {}
virtual ~FillRectilinear2() = default;
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
bool fill_surface_by_lines(const Surface *surface, const FillParams &params, float angleBase, float pattern_shift, Polylines &polylines_out);
};
class FillMonotonous : public FillRectilinear2
{
public:
virtual Fill* clone() const { return new FillMonotonous(*this); };
virtual ~FillMonotonous() = default;
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
virtual bool no_sort() const { return true; }
};
class FillGrid2 : public FillRectilinear2
{
public:
virtual Fill* clone() const { return new FillGrid2(*this); };
virtual ~FillGrid2() {}
virtual ~FillGrid2() = default;
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
@ -36,7 +45,7 @@ class FillTriangles : public FillRectilinear2
{
public:
virtual Fill* clone() const { return new FillTriangles(*this); };
virtual ~FillTriangles() {}
virtual ~FillTriangles() = default;
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
@ -48,7 +57,7 @@ class FillStars : public FillRectilinear2
{
public:
virtual Fill* clone() const { return new FillStars(*this); };
virtual ~FillStars() {}
virtual ~FillStars() = default;
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
@ -60,7 +69,7 @@ class FillCubic : public FillRectilinear2
{
public:
virtual Fill* clone() const { return new FillCubic(*this); };
virtual ~FillCubic() {}
virtual ~FillCubic() = default;
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:

View file

@ -418,18 +418,20 @@ void PrintConfigDef::init_fff_params()
def->cli = "top-fill-pattern|external-fill-pattern|solid-fill-pattern";
def->enum_keys_map = &ConfigOptionEnum<InfillPattern>::get_enum_values();
def->enum_values.push_back("rectilinear");
def->enum_values.push_back("monotonous");
def->enum_values.push_back("concentric");
def->enum_values.push_back("hilbertcurve");
def->enum_values.push_back("archimedeanchords");
def->enum_values.push_back("octagramspiral");
def->enum_labels.push_back(L("Rectilinear"));
def->enum_labels.push_back(L("Monotonous"));
def->enum_labels.push_back(L("Concentric"));
def->enum_labels.push_back(L("Hilbert Curve"));
def->enum_labels.push_back(L("Archimedean Chords"));
def->enum_labels.push_back(L("Octagram Spiral"));
// solid_fill_pattern is an obsolete equivalent to top_fill_pattern/bottom_fill_pattern.
def->aliases = { "solid_fill_pattern", "external_fill_pattern" };
def->set_default_value(new ConfigOptionEnum<InfillPattern>(ipRectilinear));
def->set_default_value(new ConfigOptionEnum<InfillPattern>(ipMonotonous));
def = this->add("bottom_fill_pattern", coEnum);
def->label = L("Bottom fill pattern");

View file

@ -34,7 +34,7 @@ enum PrintHostType {
};
enum InfillPattern {
ipRectilinear, ipGrid, ipTriangles, ipStars, ipCubic, ipLine, ipConcentric, ipHoneycomb, ip3DHoneycomb,
ipRectilinear, ipMonotonous, ipGrid, ipTriangles, ipStars, ipCubic, ipLine, ipConcentric, ipHoneycomb, ip3DHoneycomb,
ipGyroid, ipHilbertCurve, ipArchimedeanChords, ipOctagramSpiral, ipCount,
};
@ -113,6 +113,7 @@ template<> inline const t_config_enum_values& ConfigOptionEnum<InfillPattern>::g
static t_config_enum_values keys_map;
if (keys_map.empty()) {
keys_map["rectilinear"] = ipRectilinear;
keys_map["monotonous"] = ipMonotonous;
keys_map["grid"] = ipGrid;
keys_map["triangles"] = ipTriangles;
keys_map["stars"] = ipStars;

View file

@ -2629,6 +2629,7 @@ void PrintObject::combine_infill()
// Because fill areas for rectilinear and honeycomb are grown
// later to overlap perimeters, we need to counteract that too.
((region->config().fill_pattern == ipRectilinear ||
region->config().fill_pattern == ipMonotonous ||
region->config().fill_pattern == ipGrid ||
region->config().fill_pattern == ipLine ||
region->config().fill_pattern == ipHoneycomb) ? 1.5f : 0.5f) *

View file

@ -38,7 +38,7 @@ std::vector<std::pair<size_t, bool>> chain_segments_closest_point(std::vector<En
// Ignore the starting point as the starting point is considered to be occupied, no end point coud connect to it.
size_t next_idx = find_closest_point(kdtree, this_point.pos,
[this_idx, &end_points, &could_reverse_func](size_t idx) {
return (idx ^ this_idx) > 1 && end_points[idx].chain_id == 0 && ((idx ^ 1) == 0 || could_reverse_func(idx >> 1));
return (idx ^ this_idx) > 1 && end_points[idx].chain_id == 0 && ((idx & 1) == 0 || could_reverse_func(idx >> 1));
});
assert(next_idx < end_points.size());
EndPointType &end_point = end_points[next_idx];

View file

@ -2317,10 +2317,15 @@ static inline void fill_expolygons_generate_paths(
fill_params.dont_adjust = true;
for (const ExPolygon &expoly : expolygons) {
Surface surface(stInternal, expoly);
Polylines polylines;
try {
polylines = filler->fill_surface(&surface, fill_params);
} catch (InfillFailedException &) {
}
extrusion_entities_append_paths(
dst,
filler->fill_surface(&surface, fill_params),
role,
std::move(polylines),
role,
flow.mm3_per_mm(), flow.width, flow.height);
}
}
@ -2339,9 +2344,14 @@ static inline void fill_expolygons_generate_paths(
fill_params.dont_adjust = true;
for (ExPolygon &expoly : expolygons) {
Surface surface(stInternal, std::move(expoly));
Polylines polylines;
try {
polylines = filler->fill_surface(&surface, fill_params);
} catch (InfillFailedException &) {
}
extrusion_entities_append_paths(
dst,
filler->fill_surface(&surface, fill_params),
std::move(polylines),
role,
flow.mm3_per_mm(), flow.width, flow.height);
}