Removed obsolete code from GCodeViewer

This commit is contained in:
enricoturri1966 2022-03-14 14:55:25 +01:00
parent 9174fc4872
commit 033bee6431
2 changed files with 6 additions and 76 deletions

View File

@ -1310,18 +1310,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
log_memory_used(label, vertices_size + indices_size);
};
// format data into the buffers to be rendered as points
auto add_vertices_as_point = [](const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
vertices.push_back(curr.position.x());
vertices.push_back(curr.position.y());
vertices.push_back(curr.position.z());
};
auto add_indices_as_point = [](const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer,
unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) {
buffer.add_path(curr, ibuffer_id, indices.size(), move_id);
indices.push_back(static_cast<IBufferType>(indices.size()));
};
// format data into the buffers to be rendered as lines
auto add_vertices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
#if !ENABLE_GL_SHADERS_ATTRIBUTES
@ -1816,7 +1804,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
switch (t_buffer.render_primitive_type)
{
case TBuffer::ERenderPrimitiveType::Point: { add_vertices_as_point(curr, v_buffer); break; }
case TBuffer::ERenderPrimitiveType::Line: { add_vertices_as_line(prev, curr, v_buffer); break; }
#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
case TBuffer::ERenderPrimitiveType::Triangle: { add_vertices_as_solid(prev, curr, t_buffer, static_cast<unsigned int>(v_multibuffer.size()) - 1, v_buffer, move_id, account_for_volumetric_rate); break; }
@ -2152,8 +2139,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
if (i_multibuffer.back().size() * sizeof(IBufferType) >= IBUFFER_THRESHOLD_BYTES - indiced_size_to_add) {
i_multibuffer.push_back(IndexBuffer());
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point &&
t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
Path& last_path = t_buffer.paths.back();
last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1);
}
@ -2169,8 +2155,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
curr_vertex_buffer.second = 0;
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point &&
t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
Path& last_path = t_buffer.paths.back();
last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1);
}
@ -2180,11 +2165,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
switch (t_buffer.render_primitive_type)
{
case TBuffer::ERenderPrimitiveType::Point: {
add_indices_as_point(curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id);
curr_vertex_buffer.second += t_buffer.max_vertices_per_segment();
break;
}
case TBuffer::ERenderPrimitiveType::Line: {
#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
add_indices_as_line(prev, curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id, account_for_volumetric_rate);
@ -2732,10 +2712,6 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
unsigned int size_in_indices = 0;
switch (buffer.render_primitive_type)
{
case TBuffer::ERenderPrimitiveType::Point: {
size_in_indices = buffer.indices_per_segment();
break;
}
case TBuffer::ERenderPrimitiveType::Line:
case TBuffer::ERenderPrimitiveType::Triangle: {
unsigned int segments_count = std::min(m_sequential_view.current.last, sub_path.last.s_id) - std::max(m_sequential_view.current.first, sub_path.first.s_id);
@ -2978,39 +2954,6 @@ void GCodeViewer::render_toolpaths()
const float near_plane_height = camera.get_type() == Camera::EType::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
static_cast<float>(viewport[3]) * 0.0005;
auto shader_init_as_points = [zoom, point_size, near_plane_height](GLShaderProgram& shader) {
shader.set_uniform("use_fixed_screen_size", 0);
shader.set_uniform("zoom", zoom);
shader.set_uniform("percent_outline_radius", 0.0f);
shader.set_uniform("percent_center_radius", 0.33f);
shader.set_uniform("point_size", point_size);
shader.set_uniform("near_plane_height", near_plane_height);
};
auto render_as_points = [
#if ENABLE_GCODE_VIEWER_STATISTICS
this
#endif // ENABLE_GCODE_VIEWER_STATISTICS
](std::vector<RenderPath>::iterator it_path, std::vector<RenderPath>::iterator it_end, GLShaderProgram& shader, int uniform_color) {
glsafe(::glEnable(GL_VERTEX_PROGRAM_POINT_SIZE));
glsafe(::glEnable(GL_POINT_SPRITE));
for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) {
const RenderPath& path = *it;
// Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415.
assert(! path.sizes.empty());
assert(! path.offsets.empty());
shader.set_uniform(uniform_color, path.color);
glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_multi_points_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
}
glsafe(::glDisable(GL_POINT_SPRITE));
glsafe(::glDisable(GL_VERTEX_PROGRAM_POINT_SIZE));
};
#if !ENABLE_GL_SHADERS_ATTRIBUTES
auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) {
shader.set_uniform("light_intensity", light_intensity);
@ -3190,9 +3133,6 @@ void GCodeViewer::render_toolpaths()
shader->set_uniform("view_model_matrix", view_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
const int position_id = shader->get_attrib_location("v_position");
const int normal_id = shader->get_attrib_location("v_normal");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) {
@ -3203,6 +3143,8 @@ void GCodeViewer::render_toolpaths()
else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) {
shader->set_uniform("emission_factor", 0.25f);
#if ENABLE_GL_SHADERS_ATTRIBUTES
const int position_id = shader->get_attrib_location("v_position");
const int normal_id = shader->get_attrib_location("v_normal");
render_as_batched_model(buffer, *shader, position_id, normal_id);
#else
render_as_batched_model(buffer, *shader);
@ -3211,8 +3153,8 @@ void GCodeViewer::render_toolpaths()
}
else {
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Point)
shader_init_as_points(*shader);
const int position_id = shader->get_attrib_location("v_position");
const int normal_id = shader->get_attrib_location("v_normal");
#else
switch (buffer.render_primitive_type) {
case TBuffer::ERenderPrimitiveType::Point: shader_init_as_points(*shader); break;
@ -3259,10 +3201,6 @@ void GCodeViewer::render_toolpaths()
// Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors.
switch (buffer.render_primitive_type)
{
case TBuffer::ERenderPrimitiveType::Point: {
render_as_points(it_path, buffer.render_paths.end(), *shader, uniform_color);
break;
}
case TBuffer::ERenderPrimitiveType::Line: {
glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
render_as_lines(it_path, buffer.render_paths.end(), *shader, uniform_color);
@ -4670,7 +4608,6 @@ void GCodeViewer::render_statistics()
}
if (ImGui::CollapsingHeader("OpenGL calls")) {
add_counter(std::string("Multi GL_POINTS:"), m_statistics.gl_multi_points_calls_count);
add_counter(std::string("Multi GL_LINES:"), m_statistics.gl_multi_lines_calls_count);
add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count);
add_counter(std::string("GL_TRIANGLES:"), m_statistics.gl_triangles_calls_count);

View File

@ -284,7 +284,6 @@ class GCodeViewer
{
enum class ERenderPrimitiveType : unsigned char
{
Point,
Line,
Triangle,
InstancedModel,
@ -325,7 +324,6 @@ class GCodeViewer
unsigned int max_vertices_per_segment() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point: { return 1; }
case ERenderPrimitiveType::Line: { return 2; }
case ERenderPrimitiveType::Triangle: { return 8; }
default: { return 0; }
@ -337,7 +335,6 @@ class GCodeViewer
unsigned int indices_per_segment() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point: { return 1; }
case ERenderPrimitiveType::Line: { return 2; }
case ERenderPrimitiveType::Triangle: { return 30; } // 3 indices x 10 triangles
default: { return 0; }
@ -347,7 +344,6 @@ class GCodeViewer
unsigned int max_indices_per_segment() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point: { return 1; }
case ERenderPrimitiveType::Line: { return 2; }
case ERenderPrimitiveType::Triangle: { return 36; } // 3 indices x 12 triangles
default: { return 0; }
@ -358,7 +354,6 @@ class GCodeViewer
bool has_data() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point:
case ERenderPrimitiveType::Line:
case ERenderPrimitiveType::Triangle: {
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
@ -585,7 +580,6 @@ class GCodeViewer
int64_t refresh_time{ 0 };
int64_t refresh_paths_time{ 0 };
// opengl calls
int64_t gl_multi_points_calls_count{ 0 };
int64_t gl_multi_lines_calls_count{ 0 };
int64_t gl_multi_triangles_calls_count{ 0 };
int64_t gl_triangles_calls_count{ 0 };
@ -628,7 +622,6 @@ class GCodeViewer
}
void reset_opengl() {
gl_multi_points_calls_count = 0;
gl_multi_lines_calls_count = 0;
gl_multi_triangles_calls_count = 0;
gl_triangles_calls_count = 0;