Removed obsolete code from GCodeViewer
This commit is contained in:
parent
9174fc4872
commit
033bee6431
@ -1310,18 +1310,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
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log_memory_used(label, vertices_size + indices_size);
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log_memory_used(label, vertices_size + indices_size);
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};
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};
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// format data into the buffers to be rendered as points
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auto add_vertices_as_point = [](const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
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vertices.push_back(curr.position.x());
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vertices.push_back(curr.position.y());
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vertices.push_back(curr.position.z());
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};
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auto add_indices_as_point = [](const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer,
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unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) {
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buffer.add_path(curr, ibuffer_id, indices.size(), move_id);
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indices.push_back(static_cast<IBufferType>(indices.size()));
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};
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// format data into the buffers to be rendered as lines
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// format data into the buffers to be rendered as lines
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auto add_vertices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
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auto add_vertices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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@ -1816,7 +1804,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
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switch (t_buffer.render_primitive_type)
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switch (t_buffer.render_primitive_type)
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{
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{
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case TBuffer::ERenderPrimitiveType::Point: { add_vertices_as_point(curr, v_buffer); break; }
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case TBuffer::ERenderPrimitiveType::Line: { add_vertices_as_line(prev, curr, v_buffer); break; }
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case TBuffer::ERenderPrimitiveType::Line: { add_vertices_as_line(prev, curr, v_buffer); break; }
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#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
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#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
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case TBuffer::ERenderPrimitiveType::Triangle: { add_vertices_as_solid(prev, curr, t_buffer, static_cast<unsigned int>(v_multibuffer.size()) - 1, v_buffer, move_id, account_for_volumetric_rate); break; }
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case TBuffer::ERenderPrimitiveType::Triangle: { add_vertices_as_solid(prev, curr, t_buffer, static_cast<unsigned int>(v_multibuffer.size()) - 1, v_buffer, move_id, account_for_volumetric_rate); break; }
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@ -2152,8 +2139,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
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if (i_multibuffer.back().size() * sizeof(IBufferType) >= IBUFFER_THRESHOLD_BYTES - indiced_size_to_add) {
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if (i_multibuffer.back().size() * sizeof(IBufferType) >= IBUFFER_THRESHOLD_BYTES - indiced_size_to_add) {
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i_multibuffer.push_back(IndexBuffer());
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i_multibuffer.push_back(IndexBuffer());
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vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
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vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
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if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point &&
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if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
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t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
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Path& last_path = t_buffer.paths.back();
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Path& last_path = t_buffer.paths.back();
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last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1);
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last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1);
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}
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}
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@ -2169,8 +2155,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
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curr_vertex_buffer.second = 0;
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curr_vertex_buffer.second = 0;
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vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
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vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
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if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point &&
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if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
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t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
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Path& last_path = t_buffer.paths.back();
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Path& last_path = t_buffer.paths.back();
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last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1);
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last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1);
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}
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}
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@ -2180,11 +2165,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
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switch (t_buffer.render_primitive_type)
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switch (t_buffer.render_primitive_type)
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{
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{
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case TBuffer::ERenderPrimitiveType::Point: {
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add_indices_as_point(curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id);
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curr_vertex_buffer.second += t_buffer.max_vertices_per_segment();
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break;
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}
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case TBuffer::ERenderPrimitiveType::Line: {
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case TBuffer::ERenderPrimitiveType::Line: {
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#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
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#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
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add_indices_as_line(prev, curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id, account_for_volumetric_rate);
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add_indices_as_line(prev, curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id, account_for_volumetric_rate);
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@ -2732,10 +2712,6 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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unsigned int size_in_indices = 0;
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unsigned int size_in_indices = 0;
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switch (buffer.render_primitive_type)
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switch (buffer.render_primitive_type)
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{
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{
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case TBuffer::ERenderPrimitiveType::Point: {
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size_in_indices = buffer.indices_per_segment();
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break;
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}
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case TBuffer::ERenderPrimitiveType::Line:
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case TBuffer::ERenderPrimitiveType::Line:
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case TBuffer::ERenderPrimitiveType::Triangle: {
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case TBuffer::ERenderPrimitiveType::Triangle: {
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unsigned int segments_count = std::min(m_sequential_view.current.last, sub_path.last.s_id) - std::max(m_sequential_view.current.first, sub_path.first.s_id);
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unsigned int segments_count = std::min(m_sequential_view.current.last, sub_path.last.s_id) - std::max(m_sequential_view.current.first, sub_path.first.s_id);
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@ -2978,39 +2954,6 @@ void GCodeViewer::render_toolpaths()
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const float near_plane_height = camera.get_type() == Camera::EType::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
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const float near_plane_height = camera.get_type() == Camera::EType::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
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static_cast<float>(viewport[3]) * 0.0005;
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static_cast<float>(viewport[3]) * 0.0005;
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auto shader_init_as_points = [zoom, point_size, near_plane_height](GLShaderProgram& shader) {
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shader.set_uniform("use_fixed_screen_size", 0);
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shader.set_uniform("zoom", zoom);
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shader.set_uniform("percent_outline_radius", 0.0f);
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shader.set_uniform("percent_center_radius", 0.33f);
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shader.set_uniform("point_size", point_size);
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shader.set_uniform("near_plane_height", near_plane_height);
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};
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auto render_as_points = [
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#if ENABLE_GCODE_VIEWER_STATISTICS
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this
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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](std::vector<RenderPath>::iterator it_path, std::vector<RenderPath>::iterator it_end, GLShaderProgram& shader, int uniform_color) {
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glsafe(::glEnable(GL_VERTEX_PROGRAM_POINT_SIZE));
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glsafe(::glEnable(GL_POINT_SPRITE));
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for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) {
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const RenderPath& path = *it;
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// Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415.
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assert(! path.sizes.empty());
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assert(! path.offsets.empty());
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shader.set_uniform(uniform_color, path.color);
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glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
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#if ENABLE_GCODE_VIEWER_STATISTICS
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++m_statistics.gl_multi_points_calls_count;
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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}
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glsafe(::glDisable(GL_POINT_SPRITE));
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glsafe(::glDisable(GL_VERTEX_PROGRAM_POINT_SIZE));
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};
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) {
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auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) {
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shader.set_uniform("light_intensity", light_intensity);
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shader.set_uniform("light_intensity", light_intensity);
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@ -3190,9 +3133,6 @@ void GCodeViewer::render_toolpaths()
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shader->set_uniform("view_model_matrix", view_matrix);
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shader->set_uniform("view_model_matrix", view_matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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const int position_id = shader->get_attrib_location("v_position");
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const int normal_id = shader->get_attrib_location("v_normal");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) {
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) {
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@ -3203,6 +3143,8 @@ void GCodeViewer::render_toolpaths()
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else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) {
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else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) {
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shader->set_uniform("emission_factor", 0.25f);
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shader->set_uniform("emission_factor", 0.25f);
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const int position_id = shader->get_attrib_location("v_position");
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const int normal_id = shader->get_attrib_location("v_normal");
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render_as_batched_model(buffer, *shader, position_id, normal_id);
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render_as_batched_model(buffer, *shader, position_id, normal_id);
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#else
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#else
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render_as_batched_model(buffer, *shader);
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render_as_batched_model(buffer, *shader);
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@ -3211,8 +3153,8 @@ void GCodeViewer::render_toolpaths()
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}
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}
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else {
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else {
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Point)
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const int position_id = shader->get_attrib_location("v_position");
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shader_init_as_points(*shader);
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const int normal_id = shader->get_attrib_location("v_normal");
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#else
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#else
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switch (buffer.render_primitive_type) {
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switch (buffer.render_primitive_type) {
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case TBuffer::ERenderPrimitiveType::Point: shader_init_as_points(*shader); break;
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case TBuffer::ERenderPrimitiveType::Point: shader_init_as_points(*shader); break;
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@ -3259,10 +3201,6 @@ void GCodeViewer::render_toolpaths()
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// Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors.
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// Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors.
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switch (buffer.render_primitive_type)
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switch (buffer.render_primitive_type)
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{
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{
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case TBuffer::ERenderPrimitiveType::Point: {
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render_as_points(it_path, buffer.render_paths.end(), *shader, uniform_color);
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break;
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}
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case TBuffer::ERenderPrimitiveType::Line: {
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case TBuffer::ERenderPrimitiveType::Line: {
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glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
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glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
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render_as_lines(it_path, buffer.render_paths.end(), *shader, uniform_color);
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render_as_lines(it_path, buffer.render_paths.end(), *shader, uniform_color);
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@ -4670,7 +4608,6 @@ void GCodeViewer::render_statistics()
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}
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}
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if (ImGui::CollapsingHeader("OpenGL calls")) {
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if (ImGui::CollapsingHeader("OpenGL calls")) {
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add_counter(std::string("Multi GL_POINTS:"), m_statistics.gl_multi_points_calls_count);
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add_counter(std::string("Multi GL_LINES:"), m_statistics.gl_multi_lines_calls_count);
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add_counter(std::string("Multi GL_LINES:"), m_statistics.gl_multi_lines_calls_count);
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add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count);
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add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count);
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add_counter(std::string("GL_TRIANGLES:"), m_statistics.gl_triangles_calls_count);
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add_counter(std::string("GL_TRIANGLES:"), m_statistics.gl_triangles_calls_count);
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@ -284,7 +284,6 @@ class GCodeViewer
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{
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{
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enum class ERenderPrimitiveType : unsigned char
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enum class ERenderPrimitiveType : unsigned char
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{
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{
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Point,
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Line,
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Line,
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Triangle,
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Triangle,
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InstancedModel,
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InstancedModel,
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@ -325,7 +324,6 @@ class GCodeViewer
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unsigned int max_vertices_per_segment() const {
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unsigned int max_vertices_per_segment() const {
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switch (render_primitive_type)
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switch (render_primitive_type)
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{
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{
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case ERenderPrimitiveType::Point: { return 1; }
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case ERenderPrimitiveType::Line: { return 2; }
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case ERenderPrimitiveType::Line: { return 2; }
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case ERenderPrimitiveType::Triangle: { return 8; }
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case ERenderPrimitiveType::Triangle: { return 8; }
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default: { return 0; }
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default: { return 0; }
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@ -337,7 +335,6 @@ class GCodeViewer
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unsigned int indices_per_segment() const {
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unsigned int indices_per_segment() const {
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switch (render_primitive_type)
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switch (render_primitive_type)
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{
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{
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case ERenderPrimitiveType::Point: { return 1; }
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case ERenderPrimitiveType::Line: { return 2; }
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case ERenderPrimitiveType::Line: { return 2; }
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case ERenderPrimitiveType::Triangle: { return 30; } // 3 indices x 10 triangles
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case ERenderPrimitiveType::Triangle: { return 30; } // 3 indices x 10 triangles
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default: { return 0; }
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default: { return 0; }
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@ -347,7 +344,6 @@ class GCodeViewer
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unsigned int max_indices_per_segment() const {
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unsigned int max_indices_per_segment() const {
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switch (render_primitive_type)
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switch (render_primitive_type)
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{
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{
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case ERenderPrimitiveType::Point: { return 1; }
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case ERenderPrimitiveType::Line: { return 2; }
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case ERenderPrimitiveType::Line: { return 2; }
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case ERenderPrimitiveType::Triangle: { return 36; } // 3 indices x 12 triangles
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case ERenderPrimitiveType::Triangle: { return 36; } // 3 indices x 12 triangles
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default: { return 0; }
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default: { return 0; }
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@ -358,7 +354,6 @@ class GCodeViewer
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bool has_data() const {
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bool has_data() const {
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switch (render_primitive_type)
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switch (render_primitive_type)
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{
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{
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case ERenderPrimitiveType::Point:
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case ERenderPrimitiveType::Line:
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case ERenderPrimitiveType::Line:
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case ERenderPrimitiveType::Triangle: {
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case ERenderPrimitiveType::Triangle: {
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return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
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return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
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@ -585,7 +580,6 @@ class GCodeViewer
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int64_t refresh_time{ 0 };
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int64_t refresh_time{ 0 };
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int64_t refresh_paths_time{ 0 };
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int64_t refresh_paths_time{ 0 };
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// opengl calls
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// opengl calls
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int64_t gl_multi_points_calls_count{ 0 };
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int64_t gl_multi_lines_calls_count{ 0 };
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int64_t gl_multi_lines_calls_count{ 0 };
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int64_t gl_multi_triangles_calls_count{ 0 };
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int64_t gl_multi_triangles_calls_count{ 0 };
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int64_t gl_triangles_calls_count{ 0 };
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int64_t gl_triangles_calls_count{ 0 };
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@ -628,7 +622,6 @@ class GCodeViewer
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}
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}
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void reset_opengl() {
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void reset_opengl() {
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gl_multi_points_calls_count = 0;
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gl_multi_lines_calls_count = 0;
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gl_multi_lines_calls_count = 0;
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gl_multi_triangles_calls_count = 0;
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gl_multi_triangles_calls_count = 0;
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gl_triangles_calls_count = 0;
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gl_triangles_calls_count = 0;
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