Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions
This commit is contained in:
commit
033d9f3a5e
@ -1,11 +1,12 @@
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#version 110
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uniform vec4 uniform_color;
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uniform float emission_factor;
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// x = tainted, y = specular;
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varying vec2 intensity;
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void main()
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{
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gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + uniform_color.rgb * intensity.x, uniform_color.a);
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gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
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}
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@ -542,7 +542,7 @@ std::vector<GCode::LayerToPrint> GCode::collect_layers_to_print(const PrintObjec
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if (has_extrusions && layer_to_print.print_z() > maximal_print_z + 2. * EPSILON) {
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const_cast<Print*>(object.print())->active_step_add_warning(PrintStateBase::WarningLevel::CRITICAL,
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_(L("Empty layers detected, the output would not be printable.")) + "\n\n" +
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_(L("Empty layers detected. Make sure the object is printable.")) + "\n\n" +
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_(L("Object name")) + ": " + object.model_object()->name + "\n" + _(L("Print z")) + ": " +
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std::to_string(layers_to_print.back().print_z()) + "\n\n" + _(L("This is "
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"usually caused by negligibly small extrusions or by a faulty model. Try to repair "
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@ -27,6 +27,7 @@ using Vec2crd = Eigen::Matrix<coord_t, 2, 1, Eigen::DontAlign>;
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using Vec3crd = Eigen::Matrix<coord_t, 3, 1, Eigen::DontAlign>;
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using Vec2i = Eigen::Matrix<int, 2, 1, Eigen::DontAlign>;
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using Vec3i = Eigen::Matrix<int, 3, 1, Eigen::DontAlign>;
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using Vec4i = Eigen::Matrix<int, 4, 1, Eigen::DontAlign>;
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using Vec2i32 = Eigen::Matrix<int32_t, 2, 1, Eigen::DontAlign>;
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using Vec2i64 = Eigen::Matrix<int64_t, 2, 1, Eigen::DontAlign>;
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using Vec3i32 = Eigen::Matrix<int32_t, 3, 1, Eigen::DontAlign>;
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@ -50,6 +51,8 @@ using Matrix2f = Eigen::Matrix<float, 2, 2, Eigen::DontAlign>;
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using Matrix2d = Eigen::Matrix<double, 2, 2, Eigen::DontAlign>;
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using Matrix3f = Eigen::Matrix<float, 3, 3, Eigen::DontAlign>;
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using Matrix3d = Eigen::Matrix<double, 3, 3, Eigen::DontAlign>;
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using Matrix4f = Eigen::Matrix<float, 4, 4, Eigen::DontAlign>;
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using Matrix4d = Eigen::Matrix<double, 4, 4, Eigen::DontAlign>;
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using Transform2f = Eigen::Transform<float, 2, Eigen::Affine, Eigen::DontAlign>;
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using Transform2d = Eigen::Transform<double, 2, Eigen::Affine, Eigen::DontAlign>;
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@ -354,9 +354,19 @@ bool Print::has_brim() const
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return std::any_of(m_objects.begin(), m_objects.end(), [](PrintObject *object) { return object->has_brim(); });
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}
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#if ENABLE_SEQUENTIAL_LIMITS
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bool Print::sequential_print_horizontal_clearance_valid(const Print& print, Polygons* polygons)
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#else
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static inline bool sequential_print_horizontal_clearance_valid(const Print &print)
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#endif // ENABLE_SEQUENTIAL_LIMITS
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{
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Polygons convex_hulls_other;
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#if ENABLE_SEQUENTIAL_LIMITS
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if (polygons != nullptr)
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polygons->clear();
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std::vector<size_t> intersecting_idxs;
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#endif // ENABLE_SEQUENTIAL_LIMITS
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std::map<ObjectID, Polygon> map_model_object_to_convex_hull;
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for (const PrintObject *print_object : print.objects()) {
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assert(! print_object->model_object()->instances.empty());
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@ -378,7 +388,7 @@ static inline bool sequential_print_horizontal_clearance_valid(const Print &prin
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// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
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// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
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float(scale_(0.5 * print.config().extruder_clearance_radius.value - EPSILON)),
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jtRound, float(scale_(0.1))).front());
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jtRound, scale_(0.1)).front());
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#else
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it_convex_hull = map_model_object_to_convex_hull.emplace_hint(it_convex_hull, model_object_id,
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offset(print_object->model_object()->convex_hull_2d(
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@ -391,21 +401,47 @@ static inline bool sequential_print_horizontal_clearance_valid(const Print &prin
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}
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// Make a copy, so it may be rotated for instances.
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Polygon convex_hull0 = it_convex_hull->second;
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double z_diff = Geometry::rotation_diff_z(model_instance0->get_rotation(), print_object->instances().front().model_instance->get_rotation());
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const double z_diff = Geometry::rotation_diff_z(model_instance0->get_rotation(), print_object->instances().front().model_instance->get_rotation());
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if (std::abs(z_diff) > EPSILON)
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convex_hull0.rotate(z_diff);
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// Now we check that no instance of convex_hull intersects any of the previously checked object instances.
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for (const PrintInstance &instance : print_object->instances()) {
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Polygon convex_hull = convex_hull0;
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// instance.shift is a position of a centered object, while model object may not be centered.
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// Conver the shift from the PrintObject's coordinates into ModelObject's coordinates by removing the centering offset.
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// Convert the shift from the PrintObject's coordinates into ModelObject's coordinates by removing the centering offset.
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convex_hull.translate(instance.shift - print_object->center_offset());
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if (! intersection(convex_hulls_other, (Polygons)convex_hull).empty())
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return false;
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convex_hulls_other.emplace_back(std::move(convex_hull));
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#if ENABLE_SEQUENTIAL_LIMITS
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// if output needed, collect indices (inside convex_hulls_other) of intersecting hulls
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for (size_t i = 0; i < convex_hulls_other.size(); ++i) {
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if (!intersection((Polygons)convex_hulls_other[i], (Polygons)convex_hull).empty()) {
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if (polygons == nullptr)
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return false;
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else {
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intersecting_idxs.emplace_back(i);
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intersecting_idxs.emplace_back(convex_hulls_other.size());
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}
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}
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}
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#else
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if (!intersection(convex_hulls_other, (Polygons)convex_hull).empty())
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return false;
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#endif // ENABLE_SEQUENTIAL_LIMITS
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convex_hulls_other.emplace_back(std::move(convex_hull));
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}
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}
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return true;
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#if ENABLE_SEQUENTIAL_LIMITS
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if (!intersecting_idxs.empty()) {
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// use collected indices (inside convex_hulls_other) to update output
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std::sort(intersecting_idxs.begin(), intersecting_idxs.end());
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intersecting_idxs.erase(std::unique(intersecting_idxs.begin(), intersecting_idxs.end()), intersecting_idxs.end());
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for (size_t i : intersecting_idxs) {
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polygons->emplace_back(std::move(convex_hulls_other[i]));
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}
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return false;
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}
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#endif // ENABLE_SEQUENTIAL_LIMITS
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return true;
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}
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static inline bool sequential_print_vertical_clearance_valid(const Print &print)
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@ -584,6 +584,10 @@ public:
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const PrintRegion& get_print_region(size_t idx) const { return *m_print_regions[idx]; }
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const ToolOrdering& get_tool_ordering() const { return m_wipe_tower_data.tool_ordering; }
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#if ENABLE_SEQUENTIAL_LIMITS
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static bool sequential_print_horizontal_clearance_valid(const Print& print, Polygons* polygons = nullptr);
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#endif // ENABLE_SEQUENTIAL_LIMITS
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protected:
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// Invalidates the step, and its depending steps in Print.
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bool invalidate_step(PrintStep step);
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@ -1,4 +1,5 @@
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#include <functional>
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#include <optional>
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#include <libslic3r/OpenVDBUtils.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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@ -2,6 +2,7 @@
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#define SLASUPPORTTREEALGORITHM_H
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#include <cstdint>
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#include <optional>
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#include <libslic3r/SLA/SupportTreeBuilder.hpp>
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#include <libslic3r/SLA/Clustering.hpp>
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@ -66,6 +66,8 @@
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// Enable to push object instances under the bed
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#define ENABLE_ALLOW_NEGATIVE_Z (1 && ENABLE_2_4_0_ALPHA0)
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#define DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA (1 && ENABLE_ALLOW_NEGATIVE_Z)
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// Enable visualization of objects clearance for sequential prints
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#define ENABLE_SEQUENTIAL_LIMITS (1 && ENABLE_2_4_0_ALPHA0)
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#endif // _prusaslicer_technologies_h_
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@ -1020,6 +1020,33 @@ TriangleMesh make_cylinder(double r, double h, double fa)
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return mesh;
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}
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TriangleMesh make_cone(double r, double h, double fa)
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{
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Pointf3s vertices;
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std::vector<Vec3i> facets;
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vertices.reserve(3+size_t(2*PI/fa));
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vertices.reserve(3+2*size_t(2*PI/fa));
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vertices = { Vec3d::Zero(), Vec3d(0., 0., h) }; // base center and top vertex
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size_t i = 0;
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for (double angle=0; angle<2*PI; angle+=fa) {
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vertices.emplace_back(r*std::cos(angle), r*std::sin(angle), 0.);
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if (angle > 0.) {
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facets.emplace_back(0, i+2, i+1);
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facets.emplace_back(1, i+1, i+2);
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}
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++i;
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}
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facets.emplace_back(0, 2, i+1); // close the shape
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facets.emplace_back(1, i+1, 2);
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TriangleMesh mesh(std::move(vertices), std::move(facets));
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mesh.repair();
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return mesh;
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}
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// Generates mesh for a sphere centered about the origin, using the generated angle
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// to determine the granularity.
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// Default angle is 1 degree.
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@ -125,10 +125,8 @@ Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Matrix3f
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Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Transform3f &t, const float z);
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TriangleMesh make_cube(double x, double y, double z);
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// Generate a TriangleMesh of a cylinder
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TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_cone(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
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}
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@ -5953,16 +5953,18 @@ static mz_uint32 mz_zip_writer_create_zip64_extra_data(mz_uint8 *pBuf, mz_uint64
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static mz_bool mz_zip_writer_create_local_dir_header(mz_zip_archive *pZip, mz_uint8 *pDst, mz_uint16 filename_size, mz_uint16 extra_size, mz_uint64 uncomp_size, mz_uint64 comp_size, mz_uint32 uncomp_crc32, mz_uint16 method, mz_uint16 bit_flags, mz_uint16 dos_time, mz_uint16 dos_date)
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{
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(void)pZip;
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mz_bool is_zip64_needed = uncomp_size >= MZ_UINT32_MAX || comp_size >= MZ_UINT32_MAX;
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memset(pDst, 0, MZ_ZIP_LOCAL_DIR_HEADER_SIZE);
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MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_SIG_OFS, MZ_ZIP_LOCAL_DIR_HEADER_SIG);
|
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MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_VERSION_NEEDED_OFS, (pZip->m_pState->m_zip64) ? 0x002D : (method ? 0x0014 : 0x0000));
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||||
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_VERSION_NEEDED_OFS, is_zip64_needed ? 0x002D : (method ? 0x0014 : 0x0000));
|
||||
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_BIT_FLAG_OFS, bit_flags);
|
||||
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_METHOD_OFS, method);
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MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILE_TIME_OFS, dos_time);
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MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILE_DATE_OFS, dos_date);
|
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MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_CRC32_OFS, uncomp_crc32);
|
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MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_COMPRESSED_SIZE_OFS, (pZip->m_pState->m_zip64 || comp_size > MZ_UINT32_MAX) ? MZ_UINT32_MAX : comp_size);
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MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_DECOMPRESSED_SIZE_OFS, (pZip->m_pState->m_zip64 || uncomp_size > MZ_UINT32_MAX) ? MZ_UINT32_MAX : uncomp_size);
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MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_COMPRESSED_SIZE_OFS, is_zip64_needed ? MZ_UINT32_MAX : comp_size);
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MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_DECOMPRESSED_SIZE_OFS, is_zip64_needed ? MZ_UINT32_MAX : uncomp_size);
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MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILENAME_LEN_OFS, filename_size);
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MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_EXTRA_LEN_OFS, extra_size);
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return MZ_TRUE;
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@ -5974,7 +5976,7 @@ static mz_bool mz_zip_writer_create_central_dir_header(mz_zip_archive *pZip, mz_
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mz_uint16 method, mz_uint16 bit_flags, mz_uint16 dos_time, mz_uint16 dos_date,
|
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mz_uint64 local_header_ofs, mz_uint32 ext_attributes)
|
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{
|
||||
mz_zip_internal_state *pState = pZip->m_pState;
|
||||
(void)pZip;
|
||||
mz_bool is_zip64_needed = uncomp_size >= MZ_UINT32_MAX || comp_size >= MZ_UINT32_MAX;
|
||||
memset(pDst, 0, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE);
|
||||
MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_SIG_OFS, MZ_ZIP_CENTRAL_DIR_HEADER_SIG);
|
||||
@ -6793,13 +6795,7 @@ mz_bool mz_zip_writer_add_staged_open(mz_zip_archive* pZip, mz_zip_writer_staged
|
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}
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MZ_CLEAR_OBJ(local_dir_header);
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||||
if (pState->m_zip64)
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||||
{
|
||||
pContext->pExtra_data = pContext->extra_data;
|
||||
pContext->extra_size = mz_zip_writer_create_zip64_extra_data(pContext->extra_data, &pContext->uncomp_size, &pContext->comp_size,
|
||||
(pContext->local_dir_header_ofs >= MZ_UINT32_MAX) ? &pContext->local_dir_header_ofs : NULL);
|
||||
}
|
||||
else if (!pState->m_zip64 && max_size > MZ_UINT32_MAX)
|
||||
if (max_size > MZ_UINT32_MAX)
|
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{
|
||||
pContext->pExtra_data = pContext->extra_data;
|
||||
pContext->extra_size = mz_zip_writer_preallocate_extra_data(pContext->extra_data, 2 * sizeof(mz_uint64));
|
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|
@ -242,7 +242,7 @@ add_library(libslic3r_gui STATIC ${SLIC3R_GUI_SOURCES})
|
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|
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encoding_check(libslic3r_gui)
|
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|
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target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL OpenGL::GLU hidapi libcurl ${wxWidgets_LIBRARIES})
|
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target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL hidapi libcurl ${wxWidgets_LIBRARIES})
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
target_link_libraries(libslic3r_gui ${DBUS_LIBRARIES})
|
||||
|
@ -98,12 +98,6 @@ const float Bed3D::Axes::DefaultStemLength = 25.0f;
|
||||
const float Bed3D::Axes::DefaultTipRadius = 2.5f * Bed3D::Axes::DefaultStemRadius;
|
||||
const float Bed3D::Axes::DefaultTipLength = 5.0f;
|
||||
|
||||
void Bed3D::Axes::set_stem_length(float length)
|
||||
{
|
||||
m_stem_length = length;
|
||||
m_arrow.reset();
|
||||
}
|
||||
|
||||
void Bed3D::Axes::render() const
|
||||
{
|
||||
auto render_axis = [this](const Transform3f& transform) {
|
||||
@ -113,7 +107,10 @@ void Bed3D::Axes::render() const
|
||||
glsafe(::glPopMatrix());
|
||||
};
|
||||
|
||||
const_cast<GLModel*>(&m_arrow)->init_from(stilized_arrow(16, DefaultTipRadius, DefaultTipLength, DefaultStemRadius, m_stem_length));
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (!m_arrow.is_initialized())
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_arrow)->init_from(stilized_arrow(16, DefaultTipRadius, DefaultTipLength, DefaultStemRadius, m_stem_length));
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader == nullptr)
|
||||
@ -122,20 +119,33 @@ void Bed3D::Axes::render() const
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.0);
|
||||
|
||||
// x axis
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_arrow)->set_color(-1, { 0.75f, 0.0f, 0.0f, 1.0f });
|
||||
#else
|
||||
std::array<float, 4> color = { 0.75f, 0.0f, 0.0f, 1.0f };
|
||||
shader->set_uniform("uniform_color", color);
|
||||
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0f }).cast<float>());
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
|
||||
|
||||
// y axis
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_arrow)->set_color(-1, { 0.0f, 0.75f, 0.0f, 1.0f });
|
||||
#else
|
||||
color = { 0.0f, 0.75f, 0.0f, 1.0f };
|
||||
shader->set_uniform("uniform_color", color);
|
||||
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0f }).cast<float>());
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
|
||||
|
||||
// z axis
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_arrow)->set_color(-1, { 0.0f, 0.0f, 0.75f, 1.0f });
|
||||
#else
|
||||
color = { 0.0f, 0.0f, 0.75f, 1.0f };
|
||||
shader->set_uniform("uniform_color", color);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
|
||||
|
||||
shader->stop_using();
|
||||
@ -415,7 +425,10 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
|
||||
}
|
||||
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glDepthMask(GL_FALSE));
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (bottom)
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
glsafe(::glDepthMask(GL_FALSE));
|
||||
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
@ -460,7 +473,10 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
|
||||
glsafe(::glFrontFace(GL_CCW));
|
||||
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
glsafe(::glDepthMask(GL_TRUE));
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (bottom)
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
glsafe(::glDepthMask(GL_TRUE));
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
@ -475,6 +491,10 @@ void Bed3D::render_model() const
|
||||
GLModel* model = const_cast<GLModel*>(&m_model);
|
||||
|
||||
if (model->get_filename() != m_model_filename && model->init_from_file(m_model_filename)) {
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
model->set_color(-1, m_model_color);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
// move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad
|
||||
Vec3d shift = m_bounding_box.center();
|
||||
shift(2) = -0.03;
|
||||
@ -488,9 +508,12 @@ void Bed3D::render_model() const
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
#if !ENABLE_SEQUENTIAL_LIMITS
|
||||
shader->set_uniform("uniform_color", m_model_color);
|
||||
#endif // !ENABLE_SEQUENTIAL_LIMITS
|
||||
shader->set_uniform("emission_factor", 0.0);
|
||||
::glPushMatrix();
|
||||
::glTranslated(m_model_offset(0), m_model_offset(1), m_model_offset(2));
|
||||
::glTranslated(m_model_offset.x(), m_model_offset.y(), m_model_offset.z());
|
||||
model->render();
|
||||
::glPopMatrix();
|
||||
shader->stop_using();
|
||||
|
@ -17,8 +17,8 @@ class GeometryBuffer
|
||||
{
|
||||
struct Vertex
|
||||
{
|
||||
Vec3f position = Vec3f::Zero();
|
||||
Vec2f tex_coords = Vec2f::Zero();
|
||||
Vec3f position{ Vec3f::Zero() };
|
||||
Vec2f tex_coords{ Vec2f::Zero() };
|
||||
};
|
||||
|
||||
std::vector<Vertex> m_vertices;
|
||||
@ -53,7 +53,10 @@ class Bed3D
|
||||
public:
|
||||
const Vec3d& get_origin() const { return m_origin; }
|
||||
void set_origin(const Vec3d& origin) { m_origin = origin; }
|
||||
void set_stem_length(float length);
|
||||
void set_stem_length(float length) {
|
||||
m_stem_length = length;
|
||||
m_arrow.reset();
|
||||
}
|
||||
float get_total_length() const { return m_stem_length + DefaultTipLength; }
|
||||
void render() const;
|
||||
};
|
||||
|
@ -205,6 +205,9 @@ void GCodeViewer::SequentialRangeCap::reset() {
|
||||
void GCodeViewer::SequentialView::Marker::init()
|
||||
{
|
||||
m_model.init_from(stilized_arrow(16, 2.0f, 4.0f, 1.0f, 8.0f));
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
m_model.set_color(-1, { 1.0f, 1.0f, 1.0f, 0.5f });
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
}
|
||||
|
||||
void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& position)
|
||||
@ -226,7 +229,10 @@ void GCodeViewer::SequentialView::Marker::render() const
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
||||
shader->start_using();
|
||||
#if !ENABLE_SEQUENTIAL_LIMITS
|
||||
shader->set_uniform("uniform_color", m_color);
|
||||
#endif // !ENABLE_SEQUENTIAL_LIMITS
|
||||
shader->set_uniform("emission_factor", 0.0);
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glMultMatrixf(m_world_transform.data()));
|
||||
|
@ -505,7 +505,9 @@ public:
|
||||
Vec3f m_world_position;
|
||||
Transform3f m_world_transform;
|
||||
float m_z_offset{ 0.5f };
|
||||
#if !ENABLE_SEQUENTIAL_LIMITS
|
||||
std::array<float, 4> m_color{ 1.0f, 1.0f, 1.0f, 0.5f };
|
||||
#endif // !ENABLE_SEQUENTIAL_LIMITS
|
||||
bool m_visible{ true };
|
||||
|
||||
public:
|
||||
@ -514,7 +516,9 @@ public:
|
||||
const BoundingBoxf3& get_bounding_box() const { return m_model.get_bounding_box(); }
|
||||
|
||||
void set_world_position(const Vec3f& position);
|
||||
#if !ENABLE_SEQUENTIAL_LIMITS
|
||||
void set_color(const std::array<float, 4>& color) { m_color = color; }
|
||||
#endif // !ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
bool is_visible() const { return m_visible; }
|
||||
void set_visible(bool visible) { m_visible = visible; }
|
||||
|
@ -1,6 +1,8 @@
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "GLCanvas3D.hpp"
|
||||
|
||||
#include <igl/unproject.h>
|
||||
|
||||
#include "libslic3r/ClipperUtils.hpp"
|
||||
#include "libslic3r/PrintConfig.hpp"
|
||||
#include "libslic3r/GCode/ThumbnailData.hpp"
|
||||
@ -787,6 +789,97 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas
|
||||
ImGui::PopStyleVar(2);
|
||||
}
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void GLCanvas3D::SequentialPrintClearance::set(const Polygons& polygons, bool fill)
|
||||
{
|
||||
m_render_fill = fill;
|
||||
|
||||
m_perimeter.reset();
|
||||
m_fill.reset();
|
||||
if (polygons.empty())
|
||||
return;
|
||||
|
||||
size_t triangles_count = 0;
|
||||
for (const Polygon& poly : polygons) {
|
||||
triangles_count += poly.points.size() - 2;
|
||||
}
|
||||
size_t vertices_count = 3 * triangles_count;
|
||||
|
||||
if (fill) {
|
||||
GLModel::InitializationData fill_data;
|
||||
GLModel::InitializationData::Entity entity;
|
||||
entity.type = GLModel::PrimitiveType::Triangles;
|
||||
entity.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
|
||||
entity.positions.reserve(vertices_count);
|
||||
entity.normals.reserve(vertices_count);
|
||||
entity.indices.reserve(vertices_count);
|
||||
|
||||
ExPolygons polygons_union = union_ex(polygons);
|
||||
for (const ExPolygon& poly : polygons_union) {
|
||||
std::vector<Vec3d> triangulation = triangulate_expolygon_3d(poly, false);
|
||||
for (const Vec3d& v : triangulation) {
|
||||
entity.positions.emplace_back(v.cast<float>() + Vec3f(0.0f, 0.0f, 0.0125f)); // add a small positive z to avoid z-fighting
|
||||
entity.normals.emplace_back(Vec3f::UnitZ());
|
||||
size_t positions_count = entity.positions.size();
|
||||
if (positions_count % 3 == 0) {
|
||||
entity.indices.emplace_back(positions_count - 3);
|
||||
entity.indices.emplace_back(positions_count - 2);
|
||||
entity.indices.emplace_back(positions_count - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fill_data.entities.emplace_back(entity);
|
||||
m_fill.init_from(fill_data);
|
||||
}
|
||||
|
||||
GLModel::InitializationData perimeter_data;
|
||||
for (const Polygon& poly : polygons) {
|
||||
GLModel::InitializationData::Entity ent;
|
||||
ent.type = GLModel::PrimitiveType::LineLoop;
|
||||
ent.positions.reserve(poly.points.size());
|
||||
ent.indices.reserve(poly.points.size());
|
||||
unsigned int id_count = 0;
|
||||
for (const Point& p : poly.points) {
|
||||
ent.positions.emplace_back(unscale<float>(p.x()), unscale<float>(p.y()), 0.025f); // add a small positive z to avoid z-fighting
|
||||
ent.normals.emplace_back(Vec3f::UnitZ());
|
||||
ent.indices.emplace_back(id_count++);
|
||||
}
|
||||
|
||||
perimeter_data.entities.emplace_back(ent);
|
||||
}
|
||||
|
||||
m_perimeter.init_from(perimeter_data);
|
||||
}
|
||||
|
||||
void GLCanvas3D::SequentialPrintClearance::render() const
|
||||
{
|
||||
std::array<float, 4> FILL_COLOR = { 1.0f, 0.0f, 0.0f, 0.5f };
|
||||
std::array<float, 4> NO_FILL_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
shader->start_using();
|
||||
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glDisable(GL_CULL_FACE));
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
||||
const_cast<GLModel*>(&m_perimeter)->set_color(-1, m_render_fill ? FILL_COLOR : NO_FILL_COLOR);
|
||||
m_perimeter.render();
|
||||
m_fill.render();
|
||||
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_CULL_FACE));
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
|
||||
@ -1375,7 +1468,11 @@ void GLCanvas3D::render()
|
||||
_render_sla_slices();
|
||||
_render_selection();
|
||||
_render_bed(!camera.is_looking_downward(), true);
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (m_gizmos.get_current_type() == GLGizmosManager::EType::Undefined &&
|
||||
!m_layers_editing.is_enabled())
|
||||
_render_sequential_clearance();
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
_render_selection_center();
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
@ -1616,6 +1713,8 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
|
||||
|
||||
_set_current();
|
||||
|
||||
m_hover_volume_idxs.clear();
|
||||
|
||||
struct ModelVolumeState {
|
||||
ModelVolumeState(const GLVolume* volume) :
|
||||
model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
|
||||
@ -1914,7 +2013,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
|
||||
bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
|
||||
bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
|
||||
|
||||
if ((extruders_count > 1) && wt && !co) {
|
||||
if (extruders_count > 1 && wt && !co) {
|
||||
// Height of a print (Show at least a slab)
|
||||
double height = std::max(m_model->bounding_box().max(2), 10.0);
|
||||
|
||||
@ -2861,6 +2960,23 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
|
||||
m_mouse.set_start_position_3D_as_invalid();
|
||||
m_mouse.position = pos.cast<double>();
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (evt.Dragging() && current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
|
||||
switch (m_gizmos.get_current_type())
|
||||
{
|
||||
case GLGizmosManager::EType::Move:
|
||||
case GLGizmosManager::EType::Scale:
|
||||
case GLGizmosManager::EType::Rotate:
|
||||
{
|
||||
update_sequential_clearance();
|
||||
break;
|
||||
}
|
||||
default: { break; }
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@ -2983,6 +3099,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
m_mouse.drag.move_volume_idx = volume_idx;
|
||||
m_selection.start_dragging();
|
||||
m_mouse.drag.start_position_3D = m_mouse.scene_position;
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
m_sequential_print_clearance_first_displacement = true;
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
m_moving = true;
|
||||
}
|
||||
}
|
||||
@ -3028,6 +3147,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
}
|
||||
|
||||
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects)
|
||||
update_sequential_clearance();
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
wxGetApp().obj_manipul()->set_dirty();
|
||||
m_dirty = true;
|
||||
}
|
||||
@ -3060,7 +3183,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
// See GH issue #3816.
|
||||
Camera& camera = wxGetApp().plater()->get_camera();
|
||||
camera.recover_from_free_camera();
|
||||
camera.rotate_on_sphere(rot.x(), rot.y(), wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
|
||||
camera.rotate_on_sphere(rot.x(), rot.y(), current_printer_technology() != ptSLA);
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
@ -3277,15 +3400,15 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
|
||||
for (const std::pair<int, int>& i : done) {
|
||||
ModelObject* m = m_model->objects[i.first];
|
||||
#if ENABLE_ALLOW_NEGATIVE_Z
|
||||
double shift_z = m->get_instance_min_z(i.second);
|
||||
const double shift_z = m->get_instance_min_z(i.second);
|
||||
#if DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA
|
||||
if (current_printer_technology() == ptSLA || shift_z > 0.0) {
|
||||
#else
|
||||
if (shift_z > 0.0) {
|
||||
#endif // DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA
|
||||
Vec3d shift(0.0, 0.0, -shift_z);
|
||||
const Vec3d shift(0.0, 0.0, -shift_z);
|
||||
#else
|
||||
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
|
||||
const Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
|
||||
#endif // ENABLE_ALLOW_NEGATIVE_Z
|
||||
m_selection.translate(i.first, i.second, shift);
|
||||
m->translate_instance(i.second, shift);
|
||||
@ -3307,6 +3430,10 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
|
||||
if (wipe_tower_origin != Vec3d::Zero())
|
||||
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
set_sequential_print_clearance(Polygons(), false);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
@ -3653,6 +3780,93 @@ void GLCanvas3D::mouse_up_cleanup()
|
||||
m_canvas->ReleaseMouse();
|
||||
}
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void GLCanvas3D::update_sequential_clearance()
|
||||
{
|
||||
if (current_printer_technology() != ptFFF || !fff_print()->config().complete_objects)
|
||||
return;
|
||||
|
||||
// collects instance transformations from volumes
|
||||
// first define temporary cache
|
||||
unsigned int instances_count = 0;
|
||||
std::vector<std::vector<std::optional<Geometry::Transformation>>> instance_transforms;
|
||||
for (size_t obj = 0; obj < m_model->objects.size(); ++obj) {
|
||||
instance_transforms.emplace_back(std::vector<std::optional<Geometry::Transformation>>());
|
||||
const ModelObject* model_object = m_model->objects[obj];
|
||||
for (size_t i = 0; i < model_object->instances.size(); ++i) {
|
||||
instance_transforms[obj].emplace_back(std::optional<Geometry::Transformation>());
|
||||
++instances_count;
|
||||
}
|
||||
}
|
||||
|
||||
if (instances_count == 1)
|
||||
return;
|
||||
|
||||
// second fill temporary cache with data from volumes
|
||||
for (const GLVolume* v : m_volumes.volumes) {
|
||||
if (v->is_modifier || v->is_wipe_tower)
|
||||
continue;
|
||||
|
||||
auto& transform = instance_transforms[v->object_idx()][v->instance_idx()];
|
||||
if (!transform.has_value())
|
||||
transform = v->get_instance_transformation();
|
||||
}
|
||||
|
||||
// calculates objects 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
|
||||
// this is done only the first time this method is called while moving the mouse,
|
||||
// the results are then cached for following displacements
|
||||
if (m_sequential_print_clearance_first_displacement) {
|
||||
m_sequential_print_clearance.m_hull_2d_cache.clear();
|
||||
float shrink_factor = static_cast<float>(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON));
|
||||
double mitter_limit = scale_(0.1);
|
||||
m_sequential_print_clearance.m_hull_2d_cache.reserve(m_model->objects.size());
|
||||
for (size_t i = 0; i < m_model->objects.size(); ++i) {
|
||||
ModelObject* model_object = m_model->objects[i];
|
||||
ModelInstance* model_instance0 = model_object->instances.front();
|
||||
Polygon hull_2d = offset(model_object->convex_hull_2d(Geometry::assemble_transform({ 0.0, 0.0, model_instance0->get_offset().z() }, model_instance0->get_rotation(),
|
||||
model_instance0->get_scaling_factor(), model_instance0->get_mirror())),
|
||||
// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
|
||||
// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
|
||||
shrink_factor,
|
||||
jtRound, mitter_limit).front();
|
||||
|
||||
Pointf3s& cache_hull_2d = m_sequential_print_clearance.m_hull_2d_cache.emplace_back(Pointf3s());
|
||||
cache_hull_2d.reserve(hull_2d.points.size());
|
||||
for (const Point& p : hull_2d.points) {
|
||||
cache_hull_2d.emplace_back(unscale<double>(p.x()), unscale<double>(p.y()), 0.0);
|
||||
}
|
||||
}
|
||||
m_sequential_print_clearance_first_displacement = false;
|
||||
}
|
||||
|
||||
// calculates instances 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
|
||||
Polygons polygons;
|
||||
polygons.reserve(instances_count);
|
||||
for (size_t i = 0; i < instance_transforms.size(); ++i) {
|
||||
const auto& instances = instance_transforms[i];
|
||||
double rotation_z0 = instances.front()->get_rotation().z();
|
||||
for (const auto& instance : instances) {
|
||||
Geometry::Transformation transformation;
|
||||
const Vec3d& offset = instance->get_offset();
|
||||
transformation.set_offset({ offset.x(), offset.y(), 0.0 });
|
||||
transformation.set_rotation(Z, instance->get_rotation().z() - rotation_z0);
|
||||
const Transform3d& trafo = transformation.get_matrix();
|
||||
const Pointf3s& hull_2d = m_sequential_print_clearance.m_hull_2d_cache[i];
|
||||
Points inst_pts;
|
||||
inst_pts.reserve(hull_2d.size());
|
||||
for (size_t j = 0; j < hull_2d.size(); ++j) {
|
||||
const Vec3d p = trafo * hull_2d[j];
|
||||
inst_pts.emplace_back(scaled<double>(p.x()), scaled<double>(p.y()));
|
||||
}
|
||||
polygons.emplace_back(Geometry::convex_hull(std::move(inst_pts)));
|
||||
}
|
||||
}
|
||||
|
||||
// sends instances 2d hulls to be rendered
|
||||
set_sequential_print_clearance(polygons, false);
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
bool GLCanvas3D::_is_shown_on_screen() const
|
||||
{
|
||||
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
|
||||
@ -3916,7 +4130,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
shader->start_using();
|
||||
shader->set_uniform("print_box.volume_detection", 0);
|
||||
shader->set_uniform("emission_factor", 0.0);
|
||||
|
||||
for (GLVolume* vol : visible_volumes) {
|
||||
shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
|
||||
@ -4754,7 +4968,7 @@ void GLCanvas3D::_render_background() const
|
||||
bool use_error_color = false;
|
||||
if (wxGetApp().is_editor()) {
|
||||
use_error_color = m_dynamic_background_enabled &&
|
||||
(wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA || !m_volumes.empty());
|
||||
(current_printer_technology() != ptSLA || !m_volumes.empty());
|
||||
|
||||
if (!m_volumes.empty())
|
||||
use_error_color &= _is_any_volume_outside();
|
||||
@ -4902,6 +5116,13 @@ void GLCanvas3D::_render_selection() const
|
||||
m_selection.render(scale_factor);
|
||||
}
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void GLCanvas3D::_render_sequential_clearance() const
|
||||
{
|
||||
m_sequential_print_clearance.render();
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
void GLCanvas3D::_render_selection_center() const
|
||||
{
|
||||
@ -5167,7 +5388,7 @@ void GLCanvas3D::_render_camera_target() const
|
||||
|
||||
void GLCanvas3D::_render_sla_slices() const
|
||||
{
|
||||
if (!m_use_clipping_planes || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
|
||||
if (!m_use_clipping_planes || current_printer_technology() != ptSLA)
|
||||
return;
|
||||
|
||||
const SLAPrint* print = this->sla_print();
|
||||
@ -5393,9 +5614,9 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
|
||||
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const std::array<int, 4>& viewport = camera.get_viewport();
|
||||
const Transform3d& modelview_matrix = camera.get_view_matrix();
|
||||
const Transform3d& projection_matrix = camera.get_projection_matrix();
|
||||
Matrix4d modelview = camera.get_view_matrix().matrix();
|
||||
Matrix4d projection= camera.get_projection_matrix().matrix();
|
||||
Vec4i viewport(camera.get_viewport().data());
|
||||
|
||||
GLint y = viewport[3] - (GLint)mouse_pos(1);
|
||||
GLfloat mouse_z;
|
||||
@ -5404,9 +5625,9 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
|
||||
else
|
||||
mouse_z = *z;
|
||||
|
||||
GLdouble out_x, out_y, out_z;
|
||||
::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
|
||||
return Vec3d((double)out_x, (double)out_y, (double)out_z);
|
||||
Vec3d out;
|
||||
igl::unproject(Vec3d(mouse_pos(0), y, mouse_z), modelview, projection, viewport, out);
|
||||
return out;
|
||||
}
|
||||
|
||||
Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
|
||||
|
@ -496,6 +496,26 @@ private:
|
||||
|
||||
void load_arrange_settings();
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
class SequentialPrintClearance
|
||||
{
|
||||
GLModel m_fill;
|
||||
GLModel m_perimeter;
|
||||
bool m_render_fill{ true };
|
||||
|
||||
std::vector<Pointf3s> m_hull_2d_cache;
|
||||
|
||||
public:
|
||||
void set(const Polygons& polygons, bool fill);
|
||||
void render() const;
|
||||
|
||||
friend class GLCanvas3D;
|
||||
};
|
||||
|
||||
SequentialPrintClearance m_sequential_print_clearance;
|
||||
bool m_sequential_print_clearance_first_displacement{ true };
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
public:
|
||||
explicit GLCanvas3D(wxGLCanvas* canvas);
|
||||
~GLCanvas3D();
|
||||
@ -737,6 +757,14 @@ public:
|
||||
#endif
|
||||
}
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void set_sequential_print_clearance(const Polygons& polygons, bool fill) { m_sequential_print_clearance.set(polygons, fill); }
|
||||
void update_sequential_clearance();
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
const Print* fff_print() const;
|
||||
const SLAPrint* sla_print() const;
|
||||
|
||||
#if ENABLE_SCROLLABLE_LEGEND
|
||||
void reset_old_size() { m_old_size = { 0, 0 }; }
|
||||
#endif // ENABLE_SCROLLABLE_LEGEND
|
||||
@ -767,6 +795,9 @@ private:
|
||||
void _render_objects() const;
|
||||
void _render_gcode() const;
|
||||
void _render_selection() const;
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void _render_sequential_clearance() const;
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
void _render_selection_center() const;
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
@ -843,10 +874,6 @@ private:
|
||||
float get_overlay_window_width() { return LayersEditing::get_overlay_window_width(); }
|
||||
|
||||
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
|
||||
|
||||
public:
|
||||
const Print* fff_print() const;
|
||||
const SLAPrint* sla_print() const;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
|
@ -2,6 +2,11 @@
|
||||
#include "GLModel.hpp"
|
||||
|
||||
#include "3DScene.hpp"
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
#include "GUI_App.hpp"
|
||||
#include "GLShader.hpp"
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
@ -13,6 +18,45 @@
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void GLModel::init_from(const InitializationData& data)
|
||||
{
|
||||
if (!m_render_data.empty()) // call reset() if you want to reuse this model
|
||||
return;
|
||||
|
||||
for (const InitializationData::Entity& entity : data.entities) {
|
||||
if (entity.positions.empty() || entity.indices.empty())
|
||||
continue;
|
||||
|
||||
assert(entity.normals.empty() || entity.normals.size() == entity.positions.size());
|
||||
|
||||
RenderData rdata;
|
||||
rdata.type = entity.type;
|
||||
rdata.color = entity.color;
|
||||
|
||||
// vertices/normals data
|
||||
std::vector<float> vertices(6 * entity.positions.size());
|
||||
for (size_t i = 0; i < entity.positions.size(); ++i) {
|
||||
const size_t offset = i * 6;
|
||||
::memcpy(static_cast<void*>(&vertices[offset]), static_cast<const void*>(entity.positions[i].data()), 3 * sizeof(float));
|
||||
if (!entity.normals.empty())
|
||||
::memcpy(static_cast<void*>(&vertices[3 + offset]), static_cast<const void*>(entity.normals[i].data()), 3 * sizeof(float));
|
||||
}
|
||||
|
||||
// indices data
|
||||
std::vector<unsigned int> indices = entity.indices;
|
||||
|
||||
rdata.indices_count = static_cast<unsigned int>(indices.size());
|
||||
|
||||
// update bounding box
|
||||
for (size_t i = 0; i < entity.positions.size(); ++i) {
|
||||
m_bounding_box.merge(entity.positions[i].cast<double>());
|
||||
}
|
||||
|
||||
send_to_gpu(rdata, vertices, indices);
|
||||
m_render_data.emplace_back(rdata);
|
||||
}
|
||||
#else
|
||||
void GLModel::init_from(const GLModelInitializationData& data)
|
||||
{
|
||||
assert(!data.positions.empty() && !data.triangles.empty());
|
||||
@ -44,10 +88,41 @@ void GLModel::init_from(const GLModelInitializationData& data)
|
||||
}
|
||||
|
||||
send_to_gpu(vertices, indices);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
}
|
||||
|
||||
void GLModel::init_from(const TriangleMesh& mesh)
|
||||
{
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (!m_render_data.empty()) // call reset() if you want to reuse this model
|
||||
return;
|
||||
|
||||
RenderData data;
|
||||
data.type = PrimitiveType::Triangles;
|
||||
|
||||
std::vector<float> vertices = std::vector<float>(18 * mesh.stl.stats.number_of_facets);
|
||||
std::vector<unsigned int> indices = std::vector<unsigned int>(3 * mesh.stl.stats.number_of_facets);
|
||||
|
||||
unsigned int vertices_count = 0;
|
||||
for (uint32_t i = 0; i < mesh.stl.stats.number_of_facets; ++i) {
|
||||
const stl_facet& facet = mesh.stl.facet_start[i];
|
||||
for (size_t j = 0; j < 3; ++j) {
|
||||
size_t offset = i * 18 + j * 6;
|
||||
::memcpy(static_cast<void*>(&vertices[offset]), static_cast<const void*>(facet.vertex[j].data()), 3 * sizeof(float));
|
||||
::memcpy(static_cast<void*>(&vertices[3 + offset]), static_cast<const void*>(facet.normal.data()), 3 * sizeof(float));
|
||||
}
|
||||
for (size_t j = 0; j < 3; ++j) {
|
||||
indices[i * 3 + j] = vertices_count + j;
|
||||
}
|
||||
vertices_count += 3;
|
||||
}
|
||||
|
||||
data.indices_count = static_cast<unsigned int>(indices.size());
|
||||
m_bounding_box = mesh.bounding_box();
|
||||
|
||||
send_to_gpu(data, vertices, indices);
|
||||
m_render_data.emplace_back(data);
|
||||
#else
|
||||
if (m_vbo_id > 0) // call reset() if you want to reuse this model
|
||||
return;
|
||||
|
||||
@ -72,6 +147,7 @@ void GLModel::init_from(const TriangleMesh& mesh)
|
||||
m_bounding_box = mesh.bounding_box();
|
||||
|
||||
send_to_gpu(vertices, indices);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
}
|
||||
|
||||
bool GLModel::init_from_file(const std::string& filename)
|
||||
@ -99,8 +175,29 @@ bool GLModel::init_from_file(const std::string& filename)
|
||||
return true;
|
||||
}
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void GLModel::set_color(int entity_id, const std::array<float, 4>& color)
|
||||
{
|
||||
for (size_t i = 0; i < m_render_data.size(); ++i) {
|
||||
if (entity_id == -1 || static_cast<int>(i) == entity_id)
|
||||
m_render_data[i].color = color;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
void GLModel::reset()
|
||||
{
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
for (RenderData& data : m_render_data) {
|
||||
// release gpu memory
|
||||
if (data.ibo_id > 0)
|
||||
glsafe(::glDeleteBuffers(1, &data.ibo_id));
|
||||
if (data.vbo_id > 0)
|
||||
glsafe(::glDeleteBuffers(1, &data.vbo_id));
|
||||
}
|
||||
|
||||
m_render_data.clear();
|
||||
#else
|
||||
// release gpu memory
|
||||
if (m_ibo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_ibo_id));
|
||||
@ -113,12 +210,49 @@ void GLModel::reset()
|
||||
}
|
||||
|
||||
m_indices_count = 0;
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
m_bounding_box = BoundingBoxf3();
|
||||
m_filename = std::string();
|
||||
}
|
||||
|
||||
void GLModel::render() const
|
||||
{
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
for (const RenderData& data : m_render_data) {
|
||||
if (data.vbo_id == 0 || data.ibo_id == 0)
|
||||
continue;
|
||||
|
||||
GLenum mode;
|
||||
switch (data.type)
|
||||
{
|
||||
default:
|
||||
case PrimitiveType::Triangles: { mode = GL_TRIANGLES; break; }
|
||||
case PrimitiveType::Lines: { mode = GL_LINES; break; }
|
||||
case PrimitiveType::LineStrip: { mode = GL_LINE_STRIP; break; }
|
||||
case PrimitiveType::LineLoop: { mode = GL_LINE_LOOP; break; }
|
||||
}
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, data.vbo_id));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)0));
|
||||
glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
|
||||
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("uniform_color", data.color);
|
||||
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ibo_id));
|
||||
glsafe(::glDrawElements(mode, static_cast<GLsizei>(data.indices_count), GL_UNSIGNED_INT, (const void*)0));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
|
||||
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
}
|
||||
#else
|
||||
if (m_vbo_id == 0 || m_ibo_id == 0)
|
||||
return;
|
||||
|
||||
@ -137,8 +271,28 @@ void GLModel::render() const
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
}
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void GLModel::send_to_gpu(RenderData& data, const std::vector<float>& vertices, const std::vector<unsigned int>& indices)
|
||||
{
|
||||
assert(data.vbo_id == 0);
|
||||
assert(data.ibo_id == 0);
|
||||
|
||||
// vertex data -> send to gpu
|
||||
glsafe(::glGenBuffers(1, &data.vbo_id));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, data.vbo_id));
|
||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(float), vertices.data(), GL_STATIC_DRAW));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
|
||||
// indices data -> send to gpu
|
||||
glsafe(::glGenBuffers(1, &data.ibo_id));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ibo_id));
|
||||
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned int), indices.data(), GL_STATIC_DRAW));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
}
|
||||
#else
|
||||
void GLModel::send_to_gpu(const std::vector<float>& vertices, const std::vector<unsigned int>& indices)
|
||||
{
|
||||
// vertex data -> send to gpu
|
||||
@ -153,60 +307,138 @@ void GLModel::send_to_gpu(const std::vector<float>& vertices, const std::vector<
|
||||
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned int), indices.data(), GL_STATIC_DRAW));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
GLModel::InitializationData stilized_arrow(int resolution, float tip_radius, float tip_height, float stem_radius, float stem_height)
|
||||
{
|
||||
auto append_vertex = [](GLModel::InitializationData::Entity& entity, const Vec3f& position, const Vec3f& normal) {
|
||||
entity.positions.emplace_back(position);
|
||||
entity.normals.emplace_back(normal);
|
||||
};
|
||||
auto append_indices = [](GLModel::InitializationData::Entity& entity, unsigned int v1, unsigned int v2, unsigned int v3) {
|
||||
entity.indices.emplace_back(v1);
|
||||
entity.indices.emplace_back(v2);
|
||||
entity.indices.emplace_back(v3);
|
||||
};
|
||||
#else
|
||||
GLModelInitializationData stilized_arrow(int resolution, float tip_radius, float tip_height, float stem_radius, float stem_height)
|
||||
{
|
||||
auto append_vertex = [](GLModelInitializationData& data, const Vec3f& position, const Vec3f& normal) {
|
||||
data.positions.emplace_back(position);
|
||||
data.normals.emplace_back(normal);
|
||||
};
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
resolution = std::max(4, resolution);
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
GLModel::InitializationData data;
|
||||
GLModel::InitializationData::Entity entity;
|
||||
entity.type = GLModel::PrimitiveType::Triangles;
|
||||
#else
|
||||
GLModelInitializationData data;
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
const float angle_step = 2.0f * M_PI / static_cast<float>(resolution);
|
||||
std::vector<float> cosines(resolution);
|
||||
std::vector<float> sines(resolution);
|
||||
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
float angle = angle_step * static_cast<float>(i);
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
const float angle = angle_step * static_cast<float>(i);
|
||||
cosines[i] = ::cos(angle);
|
||||
sines[i] = -::sin(angle);
|
||||
}
|
||||
|
||||
const float total_height = tip_height + stem_height;
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
// tip vertices/normals
|
||||
append_vertex(entity, { 0.0f, 0.0f, total_height }, Vec3f::UnitZ());
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(entity, { tip_radius * sines[i], tip_radius * cosines[i], stem_height }, { sines[i], cosines[i], 0.0f });
|
||||
}
|
||||
|
||||
// tip triangles
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
const int v3 = (i < resolution - 1) ? i + 2 : 1;
|
||||
append_indices(entity, 0, i + 1, v3);
|
||||
}
|
||||
|
||||
// tip cap outer perimeter vertices
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(entity, { tip_radius * sines[i], tip_radius * cosines[i], stem_height }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// tip cap inner perimeter vertices
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(entity, { stem_radius * sines[i], stem_radius * cosines[i], stem_height }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// tip cap triangles
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
const int v2 = (i < resolution - 1) ? i + resolution + 2 : resolution + 1;
|
||||
const int v3 = (i < resolution - 1) ? i + 2 * resolution + 2 : 2 * resolution + 1;
|
||||
append_indices(entity, i + resolution + 1, v3, v2);
|
||||
append_indices(entity, i + resolution + 1, i + 2 * resolution + 1, v3);
|
||||
}
|
||||
|
||||
// stem bottom vertices
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(entity, { stem_radius * sines[i], stem_radius * cosines[i], stem_height }, { sines[i], cosines[i], 0.0f });
|
||||
}
|
||||
|
||||
// stem top vertices
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(entity, { stem_radius * sines[i], stem_radius * cosines[i], 0.0f }, { sines[i], cosines[i], 0.0f });
|
||||
}
|
||||
|
||||
// stem triangles
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
const int v2 = (i < resolution - 1) ? i + 3 * resolution + 2 : 3 * resolution + 1;
|
||||
const int v3 = (i < resolution - 1) ? i + 4 * resolution + 2 : 4 * resolution + 1;
|
||||
append_indices(entity, i + 3 * resolution + 1, v3, v2);
|
||||
append_indices(entity, i + 3 * resolution + 1, i + 4 * resolution + 1, v3);
|
||||
}
|
||||
|
||||
// stem cap vertices
|
||||
append_vertex(entity, Vec3f::Zero(), -Vec3f::UnitZ());
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(entity, { stem_radius * sines[i], stem_radius * cosines[i], 0.0f }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// stem cap triangles
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
const int v3 = (i < resolution - 1) ? i + 5 * resolution + 3 : 5 * resolution + 2;
|
||||
append_indices(entity, 5 * resolution + 1, v3, i + 5 * resolution + 2);
|
||||
}
|
||||
|
||||
data.entities.emplace_back(entity);
|
||||
#else
|
||||
// tip vertices/normals
|
||||
append_vertex(data, { 0.0f, 0.0f, total_height }, Vec3f::UnitZ());
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(data, { tip_radius * sines[i], tip_radius * cosines[i], stem_height }, { sines[i], cosines[i], 0.0f });
|
||||
}
|
||||
|
||||
// tip triangles
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
int v3 = (i < resolution - 1) ? i + 2 : 1;
|
||||
data.triangles.emplace_back(0, i + 1, v3);
|
||||
}
|
||||
|
||||
// tip cap outer perimeter vertices
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(data, { tip_radius * sines[i], tip_radius * cosines[i], stem_height }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// tip cap inner perimeter vertices
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(data, { stem_radius * sines[i], stem_radius * cosines[i], stem_height }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// tip cap triangles
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
int v2 = (i < resolution - 1) ? i + resolution + 2 : resolution + 1;
|
||||
int v3 = (i < resolution - 1) ? i + 2 * resolution + 2 : 2 * resolution + 1;
|
||||
data.triangles.emplace_back(i + resolution + 1, v3, v2);
|
||||
@ -214,20 +446,17 @@ GLModelInitializationData stilized_arrow(int resolution, float tip_radius, float
|
||||
}
|
||||
|
||||
// stem bottom vertices
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(data, { stem_radius * sines[i], stem_radius * cosines[i], stem_height }, { sines[i], cosines[i], 0.0f });
|
||||
}
|
||||
|
||||
// stem top vertices
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(data, { stem_radius * sines[i], stem_radius * cosines[i], 0.0f }, { sines[i], cosines[i], 0.0f });
|
||||
}
|
||||
|
||||
// stem triangles
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
int v2 = (i < resolution - 1) ? i + 3 * resolution + 2 : 3 * resolution + 1;
|
||||
int v3 = (i < resolution - 1) ? i + 4 * resolution + 2 : 4 * resolution + 1;
|
||||
data.triangles.emplace_back(i + 3 * resolution + 1, v3, v2);
|
||||
@ -236,31 +465,50 @@ GLModelInitializationData stilized_arrow(int resolution, float tip_radius, float
|
||||
|
||||
// stem cap vertices
|
||||
append_vertex(data, Vec3f::Zero(), -Vec3f::UnitZ());
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_vertex(data, { stem_radius * sines[i], stem_radius * cosines[i], 0.0f }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// stem cap triangles
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
int v3 = (i < resolution - 1) ? i + 5 * resolution + 3 : 5 * resolution + 2;
|
||||
data.triangles.emplace_back(5 * resolution + 1, v3, i + 5 * resolution + 2);
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
GLModel::InitializationData circular_arrow(int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness)
|
||||
{
|
||||
auto append_vertex = [](GLModel::InitializationData::Entity& entity, const Vec3f& position, const Vec3f& normal) {
|
||||
entity.positions.emplace_back(position);
|
||||
entity.normals.emplace_back(normal);
|
||||
};
|
||||
auto append_indices = [](GLModel::InitializationData::Entity& entity, unsigned int v1, unsigned int v2, unsigned int v3) {
|
||||
entity.indices.emplace_back(v1);
|
||||
entity.indices.emplace_back(v2);
|
||||
entity.indices.emplace_back(v3);
|
||||
};
|
||||
#else
|
||||
GLModelInitializationData circular_arrow(int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness)
|
||||
{
|
||||
auto append_vertex = [](GLModelInitializationData& data, const Vec3f& position, const Vec3f& normal) {
|
||||
data.positions.emplace_back(position);
|
||||
data.normals.emplace_back(normal);
|
||||
};
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
resolution = std::max(2, resolution);
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
GLModel::InitializationData data;
|
||||
GLModel::InitializationData::Entity entity;
|
||||
entity.type = GLModel::PrimitiveType::Triangles;
|
||||
#else
|
||||
GLModelInitializationData data;
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
const float half_thickness = 0.5f * thickness;
|
||||
const float half_stem_width = 0.5f * stem_width;
|
||||
@ -270,6 +518,153 @@ GLModelInitializationData circular_arrow(int resolution, float radius, float tip
|
||||
const float inner_radius = radius - half_stem_width;
|
||||
const float step_angle = 0.5f * PI / static_cast<float>(resolution);
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
// tip
|
||||
// top face vertices
|
||||
append_vertex(entity, { 0.0f, outer_radius, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { 0.0f, radius + half_tip_width, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { -tip_height, radius, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { 0.0f, radius - half_tip_width, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { 0.0f, inner_radius, half_thickness }, Vec3f::UnitZ());
|
||||
|
||||
// top face triangles
|
||||
append_indices(entity, 0, 1, 2);
|
||||
append_indices(entity, 0, 2, 4);
|
||||
append_indices(entity, 4, 2, 3);
|
||||
|
||||
// bottom face vertices
|
||||
append_vertex(entity, { 0.0f, outer_radius, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { 0.0f, radius + half_tip_width, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { -tip_height, radius, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { 0.0f, radius - half_tip_width, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { 0.0f, inner_radius, -half_thickness }, -Vec3f::UnitZ());
|
||||
|
||||
// bottom face triangles
|
||||
append_indices(entity, 5, 7, 6);
|
||||
append_indices(entity, 5, 9, 7);
|
||||
append_indices(entity, 9, 8, 7);
|
||||
|
||||
// side faces vertices
|
||||
append_vertex(entity, { 0.0f, outer_radius, -half_thickness }, Vec3f::UnitX());
|
||||
append_vertex(entity, { 0.0f, radius + half_tip_width, -half_thickness }, Vec3f::UnitX());
|
||||
append_vertex(entity, { 0.0f, outer_radius, half_thickness }, Vec3f::UnitX());
|
||||
append_vertex(entity, { 0.0f, radius + half_tip_width, half_thickness }, Vec3f::UnitX());
|
||||
|
||||
Vec3f normal(-half_tip_width, tip_height, 0.0f);
|
||||
normal.normalize();
|
||||
append_vertex(entity, { 0.0f, radius + half_tip_width, -half_thickness }, normal);
|
||||
append_vertex(entity, { -tip_height, radius, -half_thickness }, normal);
|
||||
append_vertex(entity, { 0.0f, radius + half_tip_width, half_thickness }, normal);
|
||||
append_vertex(entity, { -tip_height, radius, half_thickness }, normal);
|
||||
|
||||
normal = Vec3f(-half_tip_width, -tip_height, 0.0f);
|
||||
normal.normalize();
|
||||
append_vertex(entity, { -tip_height, radius, -half_thickness }, normal);
|
||||
append_vertex(entity, { 0.0f, radius - half_tip_width, -half_thickness }, normal);
|
||||
append_vertex(entity, { -tip_height, radius, half_thickness }, normal);
|
||||
append_vertex(entity, { 0.0f, radius - half_tip_width, half_thickness }, normal);
|
||||
|
||||
append_vertex(entity, { 0.0f, radius - half_tip_width, -half_thickness }, Vec3f::UnitX());
|
||||
append_vertex(entity, { 0.0f, inner_radius, -half_thickness }, Vec3f::UnitX());
|
||||
append_vertex(entity, { 0.0f, radius - half_tip_width, half_thickness }, Vec3f::UnitX());
|
||||
append_vertex(entity, { 0.0f, inner_radius, half_thickness }, Vec3f::UnitX());
|
||||
|
||||
// side face triangles
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
const int ii = i * 4;
|
||||
append_indices(entity, 10 + ii, 11 + ii, 13 + ii);
|
||||
append_indices(entity, 10 + ii, 13 + ii, 12 + ii);
|
||||
}
|
||||
|
||||
// stem
|
||||
// top face vertices
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
const float angle = static_cast<float>(i) * step_angle;
|
||||
append_vertex(entity, { inner_radius * ::sin(angle), inner_radius * ::cos(angle), half_thickness }, Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
const float angle = static_cast<float>(i) * step_angle;
|
||||
append_vertex(entity, { outer_radius * ::sin(angle), outer_radius * ::cos(angle), half_thickness }, Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// top face triangles
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_indices(entity, 26 + i, 27 + i, 27 + resolution + i);
|
||||
append_indices(entity, 27 + i, 28 + resolution + i, 27 + resolution + i);
|
||||
}
|
||||
|
||||
// bottom face vertices
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
const float angle = static_cast<float>(i) * step_angle;
|
||||
append_vertex(entity, { inner_radius * ::sin(angle), inner_radius * ::cos(angle), -half_thickness }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
const float angle = static_cast<float>(i) * step_angle;
|
||||
append_vertex(entity, { outer_radius * ::sin(angle), outer_radius * ::cos(angle), -half_thickness }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// bottom face triangles
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
append_indices(entity, 28 + 2 * resolution + i, 29 + 3 * resolution + i, 29 + 2 * resolution + i);
|
||||
append_indices(entity, 29 + 2 * resolution + i, 29 + 3 * resolution + i, 30 + 3 * resolution + i);
|
||||
}
|
||||
|
||||
// side faces vertices and triangles
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
const float angle = static_cast<float>(i) * step_angle;
|
||||
const float c = ::cos(angle);
|
||||
const float s = ::sin(angle);
|
||||
append_vertex(entity, { inner_radius * s, inner_radius * c, -half_thickness }, { -s, -c, 0.0f });
|
||||
}
|
||||
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
const float angle = static_cast<float>(i) * step_angle;
|
||||
const float c = ::cos(angle);
|
||||
const float s = ::sin(angle);
|
||||
append_vertex(entity, { inner_radius * s, inner_radius * c, half_thickness }, { -s, -c, 0.0f });
|
||||
}
|
||||
|
||||
int first_id = 26 + 4 * (resolution + 1);
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
const int ii = first_id + i;
|
||||
append_indices(entity, ii, ii + 1, ii + resolution + 2);
|
||||
append_indices(entity, ii, ii + resolution + 2, ii + resolution + 1);
|
||||
}
|
||||
|
||||
append_vertex(entity, { inner_radius, 0.0f, -half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { outer_radius, 0.0f, -half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { inner_radius, 0.0f, half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { outer_radius, 0.0f, half_thickness }, -Vec3f::UnitY());
|
||||
|
||||
first_id = 26 + 6 * (resolution + 1);
|
||||
append_indices(entity, first_id, first_id + 1, first_id + 3);
|
||||
append_indices(entity, first_id, first_id + 3, first_id + 2);
|
||||
|
||||
for (int i = resolution; i >= 0; --i) {
|
||||
const float angle = static_cast<float>(i) * step_angle;
|
||||
const float c = ::cos(angle);
|
||||
const float s = ::sin(angle);
|
||||
append_vertex(entity, { outer_radius * s, outer_radius * c, -half_thickness }, { s, c, 0.0f });
|
||||
}
|
||||
|
||||
for (int i = resolution; i >= 0; --i) {
|
||||
const float angle = static_cast<float>(i) * step_angle;
|
||||
const float c = ::cos(angle);
|
||||
const float s = ::sin(angle);
|
||||
append_vertex(entity, { outer_radius * s, outer_radius * c, +half_thickness }, { s, c, 0.0f });
|
||||
}
|
||||
|
||||
first_id = 30 + 6 * (resolution + 1);
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
const int ii = first_id + i;
|
||||
append_indices(entity, ii, ii + 1, ii + resolution + 2);
|
||||
append_indices(entity, ii, ii + resolution + 2, ii + resolution + 1);
|
||||
}
|
||||
|
||||
data.entities.emplace_back(entity);
|
||||
#else
|
||||
// tip
|
||||
// top face vertices
|
||||
append_vertex(data, { 0.0f, outer_radius, half_thickness }, Vec3f::UnitZ());
|
||||
@ -321,8 +716,7 @@ GLModelInitializationData circular_arrow(int resolution, float radius, float tip
|
||||
append_vertex(data, { 0.0f, inner_radius, half_thickness }, Vec3f::UnitX());
|
||||
|
||||
// side face triangles
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
int ii = i * 4;
|
||||
data.triangles.emplace_back(10 + ii, 11 + ii, 13 + ii);
|
||||
data.triangles.emplace_back(10 + ii, 13 + ii, 12 + ii);
|
||||
@ -330,56 +724,48 @@ GLModelInitializationData circular_arrow(int resolution, float radius, float tip
|
||||
|
||||
// stem
|
||||
// top face vertices
|
||||
for (int i = 0; i <= resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
float angle = static_cast<float>(i) * step_angle;
|
||||
append_vertex(data, { inner_radius * ::sin(angle), inner_radius * ::cos(angle), half_thickness }, Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
for (int i = 0; i <= resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
float angle = static_cast<float>(i) * step_angle;
|
||||
append_vertex(data, { outer_radius * ::sin(angle), outer_radius * ::cos(angle), half_thickness }, Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// top face triangles
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
data.triangles.emplace_back(26 + i, 27 + i, 27 + resolution + i);
|
||||
data.triangles.emplace_back(27 + i, 28 + resolution + i, 27 + resolution + i);
|
||||
}
|
||||
|
||||
// bottom face vertices
|
||||
for (int i = 0; i <= resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
float angle = static_cast<float>(i) * step_angle;
|
||||
append_vertex(data, { inner_radius * ::sin(angle), inner_radius * ::cos(angle), -half_thickness }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
for (int i = 0; i <= resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
float angle = static_cast<float>(i) * step_angle;
|
||||
append_vertex(data, { outer_radius * ::sin(angle), outer_radius * ::cos(angle), -half_thickness }, -Vec3f::UnitZ());
|
||||
}
|
||||
|
||||
// bottom face triangles
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
data.triangles.emplace_back(28 + 2 * resolution + i, 29 + 3 * resolution + i, 29 + 2 * resolution + i);
|
||||
data.triangles.emplace_back(29 + 2 * resolution + i, 29 + 3 * resolution + i, 30 + 3 * resolution + i);
|
||||
}
|
||||
|
||||
// side faces vertices and triangles
|
||||
for (int i = 0; i <= resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
float angle = static_cast<float>(i) * step_angle;
|
||||
float c = ::cos(angle);
|
||||
float s = ::sin(angle);
|
||||
append_vertex(data, { inner_radius * s, inner_radius * c, -half_thickness }, { -s, -c, 0.0f });
|
||||
}
|
||||
|
||||
for (int i = 0; i <= resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i <= resolution; ++i) {
|
||||
float angle = static_cast<float>(i) * step_angle;
|
||||
float c = ::cos(angle);
|
||||
float s = ::sin(angle);
|
||||
@ -387,8 +773,7 @@ GLModelInitializationData circular_arrow(int resolution, float radius, float tip
|
||||
}
|
||||
|
||||
int first_id = 26 + 4 * (resolution + 1);
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
int ii = first_id + i;
|
||||
data.triangles.emplace_back(ii, ii + 1, ii + resolution + 2);
|
||||
data.triangles.emplace_back(ii, ii + resolution + 2, ii + resolution + 1);
|
||||
@ -403,16 +788,14 @@ GLModelInitializationData circular_arrow(int resolution, float radius, float tip
|
||||
data.triangles.emplace_back(first_id, first_id + 1, first_id + 3);
|
||||
data.triangles.emplace_back(first_id, first_id + 3, first_id + 2);
|
||||
|
||||
for (int i = resolution; i >= 0; --i)
|
||||
{
|
||||
for (int i = resolution; i >= 0; --i) {
|
||||
float angle = static_cast<float>(i) * step_angle;
|
||||
float c = ::cos(angle);
|
||||
float s = ::sin(angle);
|
||||
append_vertex(data, { outer_radius * s, outer_radius * c, -half_thickness }, { s, c, 0.0f });
|
||||
}
|
||||
|
||||
for (int i = resolution; i >= 0; --i)
|
||||
{
|
||||
for (int i = resolution; i >= 0; --i) {
|
||||
float angle = static_cast<float>(i) * step_angle;
|
||||
float c = ::cos(angle);
|
||||
float s = ::sin(angle);
|
||||
@ -420,16 +803,33 @@ GLModelInitializationData circular_arrow(int resolution, float radius, float tip
|
||||
}
|
||||
|
||||
first_id = 30 + 6 * (resolution + 1);
|
||||
for (int i = 0; i < resolution; ++i)
|
||||
{
|
||||
for (int i = 0; i < resolution; ++i) {
|
||||
int ii = first_id + i;
|
||||
data.triangles.emplace_back(ii, ii + 1, ii + resolution + 2);
|
||||
data.triangles.emplace_back(ii, ii + resolution + 2, ii + resolution + 1);
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
GLModel::InitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness)
|
||||
{
|
||||
auto append_vertex = [](GLModel::InitializationData::Entity& entity, const Vec3f& position, const Vec3f& normal) {
|
||||
entity.positions.emplace_back(position);
|
||||
entity.normals.emplace_back(normal);
|
||||
};
|
||||
auto append_indices = [](GLModel::InitializationData::Entity& entity, unsigned int v1, unsigned int v2, unsigned int v3) {
|
||||
entity.indices.emplace_back(v1);
|
||||
entity.indices.emplace_back(v2);
|
||||
entity.indices.emplace_back(v3);
|
||||
};
|
||||
|
||||
GLModel::InitializationData data;
|
||||
GLModel::InitializationData::Entity entity;
|
||||
entity.type = GLModel::PrimitiveType::Triangles;
|
||||
#else
|
||||
GLModelInitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness)
|
||||
{
|
||||
auto append_vertex = [](GLModelInitializationData& data, const Vec3f& position, const Vec3f& normal) {
|
||||
@ -438,6 +838,7 @@ GLModelInitializationData straight_arrow(float tip_width, float tip_height, floa
|
||||
};
|
||||
|
||||
GLModelInitializationData data;
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
const float half_thickness = 0.5f * thickness;
|
||||
const float half_stem_width = 0.5f * stem_width;
|
||||
@ -445,6 +846,87 @@ GLModelInitializationData straight_arrow(float tip_width, float tip_height, floa
|
||||
const float total_height = tip_height + stem_height;
|
||||
|
||||
// top face vertices
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
append_vertex(entity, { half_stem_width, 0.0, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { half_stem_width, stem_height, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { half_tip_width, stem_height, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { 0.0, total_height, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { -half_tip_width, stem_height, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { -half_stem_width, stem_height, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(entity, { -half_stem_width, 0.0, half_thickness }, Vec3f::UnitZ());
|
||||
|
||||
// top face triangles
|
||||
append_indices(entity, 0, 1, 6);
|
||||
append_indices(entity, 6, 1, 5);
|
||||
append_indices(entity, 4, 5, 3);
|
||||
append_indices(entity, 5, 1, 3);
|
||||
append_indices(entity, 1, 2, 3);
|
||||
|
||||
// bottom face vertices
|
||||
append_vertex(entity, { half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { 0.0, total_height, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { -half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { -half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitZ());
|
||||
append_vertex(entity, { -half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitZ());
|
||||
|
||||
// bottom face triangles
|
||||
append_indices(entity, 7, 13, 8);
|
||||
append_indices(entity, 13, 12, 8);
|
||||
append_indices(entity, 12, 11, 10);
|
||||
append_indices(entity, 8, 12, 10);
|
||||
append_indices(entity, 9, 8, 10);
|
||||
|
||||
// side faces vertices
|
||||
append_vertex(entity, { half_stem_width, 0.0, -half_thickness }, Vec3f::UnitX());
|
||||
append_vertex(entity, { half_stem_width, stem_height, -half_thickness }, Vec3f::UnitX());
|
||||
append_vertex(entity, { half_stem_width, 0.0, half_thickness }, Vec3f::UnitX());
|
||||
append_vertex(entity, { half_stem_width, stem_height, half_thickness }, Vec3f::UnitX());
|
||||
|
||||
append_vertex(entity, { half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { half_stem_width, stem_height, half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { half_tip_width, stem_height, half_thickness }, -Vec3f::UnitY());
|
||||
|
||||
Vec3f normal(tip_height, half_tip_width, 0.0f);
|
||||
normal.normalize();
|
||||
append_vertex(entity, { half_tip_width, stem_height, -half_thickness }, normal);
|
||||
append_vertex(entity, { 0.0, total_height, -half_thickness }, normal);
|
||||
append_vertex(entity, { half_tip_width, stem_height, half_thickness }, normal);
|
||||
append_vertex(entity, { 0.0, total_height, half_thickness }, normal);
|
||||
|
||||
normal = Vec3f(-tip_height, half_tip_width, 0.0f);
|
||||
normal.normalize();
|
||||
append_vertex(entity, { 0.0, total_height, -half_thickness }, normal);
|
||||
append_vertex(entity, { -half_tip_width, stem_height, -half_thickness }, normal);
|
||||
append_vertex(entity, { 0.0, total_height, half_thickness }, normal);
|
||||
append_vertex(entity, { -half_tip_width, stem_height, half_thickness }, normal);
|
||||
|
||||
append_vertex(entity, { -half_tip_width, stem_height, -half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { -half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { -half_tip_width, stem_height, half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { -half_stem_width, stem_height, half_thickness }, -Vec3f::UnitY());
|
||||
|
||||
append_vertex(entity, { -half_stem_width, stem_height, -half_thickness }, -Vec3f::UnitX());
|
||||
append_vertex(entity, { -half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitX());
|
||||
append_vertex(entity, { -half_stem_width, stem_height, half_thickness }, -Vec3f::UnitX());
|
||||
append_vertex(entity, { -half_stem_width, 0.0, half_thickness }, -Vec3f::UnitX());
|
||||
|
||||
append_vertex(entity, { -half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { half_stem_width, 0.0, -half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { -half_stem_width, 0.0, half_thickness }, -Vec3f::UnitY());
|
||||
append_vertex(entity, { half_stem_width, 0.0, half_thickness }, -Vec3f::UnitY());
|
||||
|
||||
// side face triangles
|
||||
for (int i = 0; i < 7; ++i) {
|
||||
const int ii = i * 4;
|
||||
append_indices(entity, 14 + ii, 15 + ii, 17 + ii);
|
||||
append_indices(entity, 14 + ii, 17 + ii, 16 + ii);
|
||||
}
|
||||
|
||||
data.entities.emplace_back(entity);
|
||||
#else
|
||||
append_vertex(data, { half_stem_width, 0.0, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(data, { half_stem_width, stem_height, half_thickness }, Vec3f::UnitZ());
|
||||
append_vertex(data, { half_tip_width, stem_height, half_thickness }, Vec3f::UnitZ());
|
||||
@ -517,12 +999,12 @@ GLModelInitializationData straight_arrow(float tip_width, float tip_height, floa
|
||||
append_vertex(data, { half_stem_width, 0.0, half_thickness }, -Vec3f::UnitY());
|
||||
|
||||
// side face triangles
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
for (int i = 0; i < 7; ++i) {
|
||||
int ii = i * 4;
|
||||
data.triangles.emplace_back(14 + ii, 15 + ii, 17 + ii);
|
||||
data.triangles.emplace_back(14 + ii, 17 + ii, 16 + ii);
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
return data;
|
||||
}
|
||||
|
@ -12,40 +12,115 @@ class TriangleMesh;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
#if !ENABLE_SEQUENTIAL_LIMITS
|
||||
struct GLModelInitializationData
|
||||
{
|
||||
std::vector<Vec3f> positions;
|
||||
std::vector<Vec3f> normals;
|
||||
std::vector<Vec3i> triangles;
|
||||
};
|
||||
#endif // !ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
class GLModel
|
||||
{
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
public:
|
||||
enum class PrimitiveType : unsigned char
|
||||
{
|
||||
Triangles,
|
||||
Lines,
|
||||
LineStrip,
|
||||
LineLoop
|
||||
};
|
||||
|
||||
struct RenderData
|
||||
{
|
||||
PrimitiveType type;
|
||||
unsigned int vbo_id{ 0 };
|
||||
unsigned int ibo_id{ 0 };
|
||||
size_t indices_count{ 0 };
|
||||
std::array<float, 4> color{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
};
|
||||
|
||||
struct InitializationData
|
||||
{
|
||||
struct Entity
|
||||
{
|
||||
PrimitiveType type;
|
||||
std::vector<Vec3f> positions;
|
||||
std::vector<Vec3f> normals;
|
||||
std::vector<unsigned int> indices;
|
||||
std::array<float, 4> color{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
};
|
||||
|
||||
std::vector<Entity> entities;
|
||||
};
|
||||
|
||||
private:
|
||||
std::vector<RenderData> m_render_data;
|
||||
#else
|
||||
unsigned int m_vbo_id{ 0 };
|
||||
unsigned int m_ibo_id{ 0 };
|
||||
size_t m_indices_count{ 0 };
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
BoundingBoxf3 m_bounding_box;
|
||||
std::string m_filename;
|
||||
|
||||
public:
|
||||
GLModel() = default;
|
||||
virtual ~GLModel() { reset(); }
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void init_from(const InitializationData& data);
|
||||
#else
|
||||
void init_from(const GLModelInitializationData& data);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
void init_from(const TriangleMesh& mesh);
|
||||
bool init_from_file(const std::string& filename);
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
// if entity_id == -1 set the color of all entities
|
||||
void set_color(int entity_id, const std::array<float, 4>& color);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
void reset();
|
||||
void render() const;
|
||||
|
||||
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
bool is_initialized() const { return !m_render_data.empty(); }
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
|
||||
const std::string& get_filename() const { return m_filename; }
|
||||
|
||||
private:
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
void send_to_gpu(RenderData& data, const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
|
||||
#else
|
||||
void send_to_gpu(const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
};
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
|
||||
// the origin of the arrow is in the center of the stem cap
|
||||
// the arrow has its axis of symmetry along the Z axis and is pointing upward
|
||||
// used to render bed axes and sequential marker
|
||||
GLModel::InitializationData stilized_arrow(int resolution, float tip_radius, float tip_height, float stem_radius, float stem_height);
|
||||
|
||||
// create an arrow whose stem is a quarter of circle, with the given dimensions and resolution
|
||||
// the origin of the arrow is in the center of the circle
|
||||
// the arrow is contained in the 1st quadrant of the XY plane and is pointing counterclockwise
|
||||
// used to render sidebar hints for rotations
|
||||
GLModel::InitializationData circular_arrow(int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
|
||||
|
||||
// create an arrow with the given dimensions
|
||||
// the origin of the arrow is in the center of the stem cap
|
||||
// the arrow is contained in XY plane and has its main axis along the Y axis
|
||||
// used to render sidebar hints for position and scale
|
||||
GLModel::InitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
|
||||
#else
|
||||
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
|
||||
// the origin of the arrow is in the center of the stem cap
|
||||
// the arrow has its axis of symmetry along the Z axis and is pointing upward
|
||||
@ -60,6 +135,7 @@ namespace GUI {
|
||||
// the origin of the arrow is in the center of the stem cap
|
||||
// the arrow is contained in XY plane and has its main axis along the Y axis
|
||||
GLModelInitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "GLCanvas3D.hpp"
|
||||
#include "GUI_App.hpp"
|
||||
#include "Plater.hpp"
|
||||
#include <igl/project.h>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
@ -38,23 +39,26 @@ namespace GUI {
|
||||
m_state = Off;
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const std::array<int, 4>& viewport = camera.get_viewport();
|
||||
const Transform3d& modelview_matrix = camera.get_view_matrix();
|
||||
const Transform3d& projection_matrix = camera.get_projection_matrix();
|
||||
Matrix4d modelview = camera.get_view_matrix().matrix();
|
||||
Matrix4d projection= camera.get_projection_matrix().matrix();
|
||||
Vec4i viewport(camera.get_viewport().data());
|
||||
|
||||
// Convert our std::vector to Eigen dynamic matrix.
|
||||
Eigen::Matrix<double, Eigen::Dynamic, 3, Eigen::DontAlign> pts(points.size(), 3);
|
||||
for (size_t i=0; i<points.size(); ++i)
|
||||
pts.block<1, 3>(i, 0) = points[i];
|
||||
|
||||
// Get the projections.
|
||||
Eigen::Matrix<double, Eigen::Dynamic, 3, Eigen::DontAlign> projections;
|
||||
igl::project(pts, modelview, projection, viewport, projections);
|
||||
|
||||
// bounding box created from the rectangle corners - will take care of order of the corners
|
||||
BoundingBox rectangle(Points{ Point(m_start_corner.cast<coord_t>()), Point(m_end_corner.cast<coord_t>()) });
|
||||
|
||||
// Iterate over all points and determine whether they're in the rectangle.
|
||||
for (unsigned int i = 0; i<points.size(); ++i) {
|
||||
const Vec3d& point = points[i];
|
||||
GLdouble out_x, out_y, out_z;
|
||||
::gluProject((GLdouble)point(0), (GLdouble)point(1), (GLdouble)point(2), (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
|
||||
out_y = canvas.get_canvas_size().get_height() - out_y;
|
||||
|
||||
if (rectangle.contains(Point(out_x, out_y)))
|
||||
for (int i = 0; i<projections.rows(); ++i)
|
||||
if (rectangle.contains(Point(projections(i, 0), canvas.get_canvas_size().get_height() - projections(i, 1))))
|
||||
out.push_back(i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
@ -20,26 +20,22 @@ GLGizmoBase::Grabber::Grabber()
|
||||
, dragging(false)
|
||||
, enabled(true)
|
||||
{
|
||||
color[0] = 1.0f;
|
||||
color[1] = 1.0f;
|
||||
color[2] = 1.0f;
|
||||
color[3] = 1.0f;
|
||||
color = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
}
|
||||
|
||||
void GLGizmoBase::Grabber::render(bool hover, float size) const
|
||||
{
|
||||
float render_color[4];
|
||||
if (hover)
|
||||
{
|
||||
render_color[0] = 1.0f - color[0];
|
||||
render_color[1] = 1.0f - color[1];
|
||||
render_color[2] = 1.0f - color[2];
|
||||
std::array<float, 4> render_color;
|
||||
if (hover) {
|
||||
render_color[0] = (1.0f - color[0]);
|
||||
render_color[1] = (1.0f - color[1]);
|
||||
render_color[2] = (1.0f - color[2]);
|
||||
render_color[3] = color[3];
|
||||
}
|
||||
else
|
||||
::memcpy((void*)render_color, (const void*)color, 4 * sizeof(float));
|
||||
render_color = color;
|
||||
|
||||
render(size, render_color, true);
|
||||
render(size, render_color, false);
|
||||
}
|
||||
|
||||
float GLGizmoBase::Grabber::get_half_size(float size) const
|
||||
@ -52,80 +48,37 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
|
||||
return get_half_size(size) * DraggingScaleFactor;
|
||||
}
|
||||
|
||||
void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const
|
||||
void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
|
||||
{
|
||||
float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
|
||||
if (! cube_initialized) {
|
||||
// This cannot be done in constructor, OpenGL is not yet
|
||||
// initialized at that point (on Linux at least).
|
||||
TriangleMesh mesh = make_cube(1., 1., 1.);
|
||||
mesh.translate(Vec3f(-0.5, -0.5, -0.5));
|
||||
const_cast<GLModel&>(cube).init_from(mesh);
|
||||
const_cast<bool&>(cube_initialized) = true;
|
||||
}
|
||||
|
||||
if (use_lighting)
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
|
||||
|
||||
glsafe(::glColor4fv(render_color));
|
||||
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
|
||||
#else
|
||||
shader->set_uniform("uniform_color", render_color);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
else
|
||||
glsafe(::glColor4fv(render_color.data())); // picking
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(center(0), center(1), center(2)));
|
||||
|
||||
glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0));
|
||||
glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0));
|
||||
glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0));
|
||||
|
||||
// face min x
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f));
|
||||
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
|
||||
render_face(half_size);
|
||||
glsafe(::glTranslated(center.x(), center.y(), center.z()));
|
||||
glsafe(::glRotated(Geometry::rad2deg(angles.z()), 0.0, 0.0, 1.0));
|
||||
glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
|
||||
glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
|
||||
glsafe(::glScaled(fullsize, fullsize, fullsize));
|
||||
cube.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
// face max x
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslatef((GLfloat)half_size, 0.0f, 0.0f));
|
||||
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
|
||||
render_face(half_size);
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
// face min y
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f));
|
||||
glsafe(::glRotatef(90.0f, 1.0f, 0.0f, 0.0f));
|
||||
render_face(half_size);
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
// face max y
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslatef(0.0f, (GLfloat)half_size, 0.0f));
|
||||
glsafe(::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f));
|
||||
render_face(half_size);
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
// face min z
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size));
|
||||
glsafe(::glRotatef(180.0f, 1.0f, 0.0f, 0.0f));
|
||||
render_face(half_size);
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
// face max z
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslatef(0.0f, 0.0f, (GLfloat)half_size));
|
||||
render_face(half_size);
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
if (use_lighting)
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
}
|
||||
|
||||
void GLGizmoBase::Grabber::render_face(float half_size) const
|
||||
{
|
||||
::glBegin(GL_TRIANGLES);
|
||||
::glNormal3f(0.0f, 0.0f, 1.0f);
|
||||
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
|
||||
::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f);
|
||||
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
|
||||
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
|
||||
::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f);
|
||||
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
|
||||
glsafe(::glEnd());
|
||||
}
|
||||
|
||||
|
||||
@ -141,9 +94,12 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, u
|
||||
, m_imgui(wxGetApp().imgui())
|
||||
, m_first_input_window_render(true)
|
||||
{
|
||||
::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 4 * sizeof(float));
|
||||
::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 4 * sizeof(float));
|
||||
::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 4 * sizeof(float));
|
||||
m_base_color = DEFAULT_BASE_COLOR;
|
||||
m_drag_color = DEFAULT_DRAG_COLOR;
|
||||
m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
|
||||
m_cone.init_from(make_cone(1., 1., 2 * PI / 24));
|
||||
m_sphere.init_from(make_sphere(1., (2 * M_PI) / 24.));
|
||||
m_cylinder.init_from(make_cylinder(1., 1., 2 * PI / 24.));
|
||||
}
|
||||
|
||||
void GLGizmoBase::set_hover_id(int id)
|
||||
@ -155,10 +111,9 @@ void GLGizmoBase::set_hover_id(int id)
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoBase::set_highlight_color(const float* color)
|
||||
void GLGizmoBase::set_highlight_color(const std::array<float, 4>& color)
|
||||
{
|
||||
if (color != nullptr)
|
||||
::memcpy((void*)m_highlight_color, (const void*)color, 4 * sizeof(float));
|
||||
m_highlight_color = color;
|
||||
}
|
||||
|
||||
void GLGizmoBase::enable_grabber(unsigned int id)
|
||||
@ -227,31 +182,31 @@ std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
|
||||
|
||||
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
|
||||
{
|
||||
render_grabbers((float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
|
||||
render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
|
||||
}
|
||||
|
||||
void GLGizmoBase::render_grabbers(float size) const
|
||||
{
|
||||
for (int i = 0; i < (int)m_grabbers.size(); ++i)
|
||||
{
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
for (int i = 0; i < (int)m_grabbers.size(); ++i) {
|
||||
if (m_grabbers[i].enabled)
|
||||
m_grabbers[i].render((m_hover_id == i), size);
|
||||
m_grabbers[i].render(m_hover_id == i, size);
|
||||
}
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
||||
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
||||
|
||||
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
|
||||
{
|
||||
if (m_grabbers[i].enabled)
|
||||
{
|
||||
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
|
||||
if (m_grabbers[i].enabled) {
|
||||
std::array<float, 4> color = picking_color_component(i);
|
||||
m_grabbers[i].color[0] = color[0];
|
||||
m_grabbers[i].color[1] = color[1];
|
||||
m_grabbers[i].color[2] = color[2];
|
||||
m_grabbers[i].color[3] = color[3];
|
||||
m_grabbers[i].color = color;
|
||||
m_grabbers[i].render_for_picking(mean_size);
|
||||
}
|
||||
}
|
||||
@ -265,8 +220,7 @@ std::string GLGizmoBase::format(float value, unsigned int decimals) const
|
||||
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
|
||||
{
|
||||
on_render_input_window(x, y, bottom_limit);
|
||||
if (m_first_input_window_render)
|
||||
{
|
||||
if (m_first_input_window_render) {
|
||||
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
|
||||
// so, we forces another frame rendering the first time the imgui window is shown
|
||||
m_parent.set_as_dirty();
|
||||
|
@ -4,13 +4,11 @@
|
||||
#include "libslic3r/Point.hpp"
|
||||
|
||||
#include "slic3r/GUI/I18N.hpp"
|
||||
#include "slic3r/GUI/GLModel.hpp"
|
||||
|
||||
#include <cereal/archives/binary.hpp>
|
||||
|
||||
class wxWindow;
|
||||
class GLUquadric;
|
||||
typedef class GLUquadric GLUquadricObj;
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
@ -20,13 +18,15 @@ class ModelObject;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
static const float DEFAULT_BASE_COLOR[4] = { 0.625f, 0.625f, 0.625f, 1.0f };
|
||||
static const float DEFAULT_DRAG_COLOR[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
static const float DEFAULT_HIGHLIGHT_COLOR[4] = { 1.0f, 0.38f, 0.0f, 1.0f };
|
||||
static const float AXES_COLOR[][4] = { { 0.75f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.75f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.75f, 1.0f } };
|
||||
static const float CONSTRAINED_COLOR[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
||||
|
||||
|
||||
static const std::array<float, 4> DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f };
|
||||
static const std::array<float, 4> DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
static const std::array<float, 4> DEFAULT_HIGHLIGHT_COLOR = { 1.0f, 0.38f, 0.0f, 1.0f };
|
||||
static const std::array<std::array<float, 4>, 3> AXES_COLOR = {{
|
||||
{ 0.75f, 0.0f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.75f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.0f, 0.75f, 1.0f }
|
||||
}};
|
||||
static const std::array<float, 4> CONSTRAINED_COLOR = { 0.5f, 0.5f, 0.5f, 1.0f };
|
||||
|
||||
class ImGuiWrapper;
|
||||
class GLCanvas3D;
|
||||
@ -50,21 +50,23 @@ protected:
|
||||
|
||||
Vec3d center;
|
||||
Vec3d angles;
|
||||
float color[4];
|
||||
std::array<float, 4> color;
|
||||
bool enabled;
|
||||
bool dragging;
|
||||
|
||||
Grabber();
|
||||
|
||||
void render(bool hover, float size) const;
|
||||
void render_for_picking(float size) const { render(size, color, false); }
|
||||
void render_for_picking(float size) const { render(size, color, true); }
|
||||
|
||||
float get_half_size(float size) const;
|
||||
float get_dragging_half_size(float size) const;
|
||||
|
||||
private:
|
||||
void render(float size, const float* render_color, bool use_lighting) const;
|
||||
void render_face(float half_size) const;
|
||||
void render(float size, const std::array<float, 4>& render_color, bool picking) const;
|
||||
|
||||
GLModel cube;
|
||||
bool cube_initialized = false;
|
||||
};
|
||||
|
||||
public:
|
||||
@ -95,14 +97,17 @@ protected:
|
||||
unsigned int m_sprite_id;
|
||||
int m_hover_id;
|
||||
bool m_dragging;
|
||||
float m_base_color[4];
|
||||
float m_drag_color[4];
|
||||
float m_highlight_color[4];
|
||||
std::array<float, 4> m_base_color;
|
||||
std::array<float, 4> m_drag_color;
|
||||
std::array<float, 4> m_highlight_color;
|
||||
mutable std::vector<Grabber> m_grabbers;
|
||||
ImGuiWrapper* m_imgui;
|
||||
bool m_first_input_window_render;
|
||||
mutable std::string m_tooltip;
|
||||
CommonGizmosDataPool* m_c;
|
||||
GLModel m_cone;
|
||||
GLModel m_cylinder;
|
||||
GLModel m_sphere;
|
||||
|
||||
public:
|
||||
GLGizmoBase(GLCanvas3D& parent,
|
||||
@ -137,7 +142,7 @@ public:
|
||||
int get_hover_id() const { return m_hover_id; }
|
||||
void set_hover_id(int id);
|
||||
|
||||
void set_highlight_color(const float* color);
|
||||
void set_highlight_color(const std::array<float, 4>& color);
|
||||
|
||||
void enable_grabber(unsigned int id);
|
||||
void disable_grabber(unsigned int id);
|
||||
|
@ -51,7 +51,7 @@ bool GLGizmoCut::on_init()
|
||||
|
||||
std::string GLGizmoCut::on_get_name() const
|
||||
{
|
||||
return (_(L("Cut")) + " [C]").ToUTF8().data();
|
||||
return (_L("Cut") + " [C]").ToUTF8().data();
|
||||
}
|
||||
|
||||
void GLGizmoCut::on_set_state()
|
||||
@ -96,12 +96,12 @@ void GLGizmoCut::on_render() const
|
||||
|
||||
const BoundingBoxf3& box = selection.get_bounding_box();
|
||||
Vec3d plane_center = box.center();
|
||||
plane_center(2) = m_cut_z;
|
||||
plane_center.z() = m_cut_z;
|
||||
|
||||
const float min_x = box.min(0) - Margin;
|
||||
const float max_x = box.max(0) + Margin;
|
||||
const float min_y = box.min(1) - Margin;
|
||||
const float max_y = box.max(1) + Margin;
|
||||
const float min_x = box.min.x() - Margin;
|
||||
const float max_x = box.max.x() + Margin;
|
||||
const float min_y = box.min.y() - Margin;
|
||||
const float max_y = box.max.y() + Margin;
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glDisable(GL_CULL_FACE));
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
@ -110,10 +110,10 @@ void GLGizmoCut::on_render() const
|
||||
// Draw the cutting plane
|
||||
::glBegin(GL_QUADS);
|
||||
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
|
||||
::glVertex3f(min_x, min_y, plane_center(2));
|
||||
::glVertex3f(max_x, min_y, plane_center(2));
|
||||
::glVertex3f(max_x, max_y, plane_center(2));
|
||||
::glVertex3f(min_x, max_y, plane_center(2));
|
||||
::glVertex3f(min_x, min_y, plane_center.z());
|
||||
::glVertex3f(max_x, min_y, plane_center.z());
|
||||
::glVertex3f(max_x, max_y, plane_center.z());
|
||||
::glVertex3f(min_x, max_y, plane_center.z());
|
||||
glsafe(::glEnd());
|
||||
|
||||
glsafe(::glEnable(GL_CULL_FACE));
|
||||
@ -123,9 +123,10 @@ void GLGizmoCut::on_render() const
|
||||
|
||||
// Draw the grabber and the connecting line
|
||||
m_grabbers[0].center = plane_center;
|
||||
m_grabbers[0].center(2) = plane_center(2) + Offset;
|
||||
m_grabbers[0].center.z() = plane_center.z() + Offset;
|
||||
|
||||
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
|
||||
glsafe(::glColor3f(1.0, 1.0, 0.0));
|
||||
::glBegin(GL_LINES);
|
||||
@ -133,8 +134,16 @@ void GLGizmoCut::on_render() const
|
||||
::glVertex3dv(m_grabbers[0].center.data());
|
||||
glsafe(::glEnd());
|
||||
|
||||
std::copy(std::begin(GrabberColor), std::end(GrabberColor), m_grabbers[0].color);
|
||||
m_grabbers[0].render(m_hover_id == 0, (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
|
||||
m_grabbers[0].color = GrabberColor;
|
||||
m_grabbers[0].render(m_hover_id == 0, (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
void GLGizmoCut::on_render_for_picking() const
|
||||
|
@ -19,20 +19,10 @@ namespace GUI {
|
||||
|
||||
GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||
, m_quadric(nullptr)
|
||||
{
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
// using GLU_FILL does not work when the instance's transformation
|
||||
// contains mirroring (normals are reverted)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
m_vbo_cylinder.init_from(make_cylinder(1., 1.));
|
||||
}
|
||||
|
||||
GLGizmoHollow::~GLGizmoHollow()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
}
|
||||
|
||||
bool GLGizmoHollow::on_init()
|
||||
{
|
||||
@ -87,7 +77,7 @@ void GLGizmoHollow::on_render() const
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
if (m_quadric != nullptr && selection.is_from_single_instance())
|
||||
if (selection.is_from_single_instance())
|
||||
render_points(selection, false);
|
||||
|
||||
m_selection_rectangle.render(m_parent);
|
||||
@ -111,8 +101,10 @@ void GLGizmoHollow::on_render_for_picking() const
|
||||
|
||||
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
|
||||
{
|
||||
if (!picking)
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
|
||||
if (shader)
|
||||
shader->start_using();
|
||||
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
|
||||
|
||||
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
|
||||
@ -150,16 +142,21 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
|
||||
}
|
||||
else { // neigher hover nor picking
|
||||
|
||||
render_color[0] = point_selected ? 1.0f : 0.7f;
|
||||
render_color[1] = point_selected ? 0.3f : 0.7f;
|
||||
render_color[2] = point_selected ? 0.3f : 0.7f;
|
||||
render_color[0] = point_selected ? 1.0f : 1.f;
|
||||
render_color[1] = point_selected ? 0.3f : 1.f;
|
||||
render_color[2] = point_selected ? 0.3f : 1.f;
|
||||
render_color[3] = 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
glsafe(::glColor4fv(render_color.data()));
|
||||
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
|
||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
||||
if (shader && ! picking)
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_vbo_cylinder)->set_color(-1 , render_color);
|
||||
#else
|
||||
shader->set_uniform("uniform_color", render_color);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
else // picking
|
||||
glsafe(::glColor4fv(render_color.data()));
|
||||
|
||||
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
|
||||
glsafe(::glPushMatrix());
|
||||
@ -176,12 +173,8 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
|
||||
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(0., 0., -drain_hole.height));
|
||||
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
|
||||
glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
|
||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
||||
glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
|
||||
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
|
||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
||||
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
|
||||
m_vbo_cylinder.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
if (vol->is_left_handed())
|
||||
@ -189,15 +182,6 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
{
|
||||
// Reset emissive component to zero (the default value)
|
||||
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
|
||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
||||
}
|
||||
|
||||
if (!picking)
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
|
@ -25,12 +25,10 @@ class GLGizmoHollow : public GLGizmoBase
|
||||
private:
|
||||
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
|
||||
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
|
||||
public:
|
||||
GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
~GLGizmoHollow() override;
|
||||
virtual ~GLGizmoHollow() = default;
|
||||
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
|
||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||
void delete_selected_points();
|
||||
@ -50,7 +48,7 @@ private:
|
||||
|
||||
ObjectID m_old_mo_id = -1;
|
||||
|
||||
// bool m_show_supports = true;
|
||||
GLModel m_vbo_cylinder;
|
||||
float m_new_hole_radius = 2.f; // Size of a new hole.
|
||||
float m_new_hole_height = 6.f;
|
||||
mutable std::vector<bool> m_selected; // which holes are currently selected
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
|
||||
#include "GLGizmoMove.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
@ -18,17 +19,8 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filenam
|
||||
, m_starting_drag_position(Vec3d::Zero())
|
||||
, m_starting_box_center(Vec3d::Zero())
|
||||
, m_starting_box_bottom_center(Vec3d::Zero())
|
||||
, m_quadric(nullptr)
|
||||
{
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
}
|
||||
|
||||
GLGizmoMove3D::~GLGizmoMove3D()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
m_vbo_cone.init_from(make_cone(1., 1., 2*PI/36));
|
||||
}
|
||||
|
||||
std::string GLGizmoMove3D::get_tooltip() const
|
||||
@ -49,8 +41,7 @@ std::string GLGizmoMove3D::get_tooltip() const
|
||||
|
||||
bool GLGizmoMove3D::on_init()
|
||||
{
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
m_grabbers.push_back(Grabber());
|
||||
}
|
||||
|
||||
@ -61,7 +52,7 @@ bool GLGizmoMove3D::on_init()
|
||||
|
||||
std::string GLGizmoMove3D::on_get_name() const
|
||||
{
|
||||
return (_(L("Move")) + " [M]").ToUTF8().data();
|
||||
return (_L("Move") + " [M]").ToUTF8().data();
|
||||
}
|
||||
|
||||
bool GLGizmoMove3D::on_is_activable() const
|
||||
@ -71,8 +62,7 @@ bool GLGizmoMove3D::on_is_activable() const
|
||||
|
||||
void GLGizmoMove3D::on_start_dragging()
|
||||
{
|
||||
if (m_hover_id != -1)
|
||||
{
|
||||
if (m_hover_id != -1) {
|
||||
m_displacement = Vec3d::Zero();
|
||||
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
|
||||
m_starting_drag_position = m_grabbers[m_hover_id].center;
|
||||
@ -90,11 +80,11 @@ void GLGizmoMove3D::on_stop_dragging()
|
||||
void GLGizmoMove3D::on_update(const UpdateData& data)
|
||||
{
|
||||
if (m_hover_id == 0)
|
||||
m_displacement(0) = calc_projection(data);
|
||||
m_displacement.x() = calc_projection(data);
|
||||
else if (m_hover_id == 1)
|
||||
m_displacement(1) = calc_projection(data);
|
||||
m_displacement.y() = calc_projection(data);
|
||||
else if (m_hover_id == 2)
|
||||
m_displacement(2) = calc_projection(data);
|
||||
m_displacement.z() = calc_projection(data);
|
||||
}
|
||||
|
||||
void GLGizmoMove3D::on_render() const
|
||||
@ -108,27 +98,24 @@ void GLGizmoMove3D::on_render() const
|
||||
const Vec3d& center = box.center();
|
||||
|
||||
// x axis
|
||||
m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2));
|
||||
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 4 * sizeof(float));
|
||||
m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() };
|
||||
m_grabbers[0].color = AXES_COLOR[0];
|
||||
|
||||
// y axis
|
||||
m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2));
|
||||
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 4 * sizeof(float));
|
||||
m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() };
|
||||
m_grabbers[1].color = AXES_COLOR[1];
|
||||
|
||||
// z axis
|
||||
m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
|
||||
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 4 * sizeof(float));
|
||||
m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset };
|
||||
m_grabbers[2].color = AXES_COLOR[2];
|
||||
|
||||
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
|
||||
|
||||
if (m_hover_id == -1)
|
||||
{
|
||||
if (m_hover_id == -1) {
|
||||
// draw axes
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (m_grabbers[i].enabled)
|
||||
{
|
||||
glsafe(::glColor4fv(AXES_COLOR[i]));
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
if (m_grabbers[i].enabled) {
|
||||
glsafe(::glColor4fv(AXES_COLOR[i].data()));
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3dv(center.data());
|
||||
::glVertex3dv(m_grabbers[i].center.data());
|
||||
@ -138,24 +125,28 @@ void GLGizmoMove3D::on_render() const
|
||||
|
||||
// draw grabbers
|
||||
render_grabbers(box);
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
if (m_grabbers[i].enabled)
|
||||
render_grabber_extension((Axis)i, box, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
// draw axis
|
||||
glsafe(::glColor4fv(AXES_COLOR[m_hover_id]));
|
||||
glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data()));
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3dv(center.data());
|
||||
::glVertex3dv(m_grabbers[m_hover_id].center.data());
|
||||
glsafe(::glEnd());
|
||||
|
||||
// draw grabber
|
||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
||||
m_grabbers[m_hover_id].render(true, mean_size);
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
// draw grabber
|
||||
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
||||
m_grabbers[m_hover_id].render(true, mean_size);
|
||||
shader->stop_using();
|
||||
}
|
||||
render_grabber_extension((Axis)m_hover_id, box, false);
|
||||
}
|
||||
}
|
||||
@ -177,8 +168,7 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
|
||||
|
||||
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
|
||||
double len_starting_vec = starting_vec.norm();
|
||||
if (len_starting_vec != 0.0)
|
||||
{
|
||||
if (len_starting_vec != 0.0) {
|
||||
Vec3d mouse_dir = data.mouse_ray.unit_vector();
|
||||
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
|
||||
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
|
||||
@ -200,42 +190,46 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
|
||||
|
||||
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
|
||||
{
|
||||
if (m_quadric == nullptr)
|
||||
return;
|
||||
|
||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
||||
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
||||
double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size);
|
||||
|
||||
float color[4];
|
||||
::memcpy((void*)color, (const void*)m_grabbers[axis].color, 4 * sizeof(float));
|
||||
if (!picking && (m_hover_id != -1))
|
||||
{
|
||||
std::array<float, 4> color = m_grabbers[axis].color;
|
||||
if (!picking && m_hover_id != -1) {
|
||||
color[0] = 1.0f - color[0];
|
||||
color[1] = 1.0f - color[1];
|
||||
color[2] = 1.0f - color[2];
|
||||
color[3] = color[3];
|
||||
}
|
||||
|
||||
if (!picking)
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
if (! picking) {
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
|
||||
#else
|
||||
shader->set_uniform("uniform_color", color);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
} else
|
||||
glsafe(::glColor4fv(color.data()));
|
||||
|
||||
glsafe(::glColor4fv(color));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2)));
|
||||
glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
|
||||
if (axis == X)
|
||||
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
|
||||
else if (axis == Y)
|
||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||
|
||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
||||
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
|
||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
|
||||
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||
m_vbo_cone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
if (!picking)
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
if (! picking)
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
|
||||
|
@ -19,11 +19,11 @@ class GLGizmoMove3D : public GLGizmoBase
|
||||
Vec3d m_starting_box_center;
|
||||
Vec3d m_starting_box_bottom_center;
|
||||
|
||||
GLUquadricObj* m_quadric;
|
||||
GLModel m_vbo_cone;
|
||||
|
||||
public:
|
||||
GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
virtual ~GLGizmoMove3D();
|
||||
virtual ~GLGizmoMove3D() = default;
|
||||
|
||||
double get_snap_step(double step) const { return m_snap_step; }
|
||||
void set_snap_step(double step) { m_snap_step = step; }
|
||||
|
@ -30,7 +30,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
|
||||
: GLGizmoBase(parent, "", -1)
|
||||
, m_axis(axis)
|
||||
, m_angle(0.0)
|
||||
, m_quadric(nullptr)
|
||||
, m_center(0.0, 0.0, 0.0)
|
||||
, m_radius(0.0f)
|
||||
, m_snap_coarse_in_radius(0.0f)
|
||||
@ -38,16 +37,12 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
|
||||
, m_snap_fine_in_radius(0.0f)
|
||||
, m_snap_fine_out_radius(0.0f)
|
||||
{
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
}
|
||||
|
||||
GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
|
||||
: GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id)
|
||||
, m_axis(other.m_axis)
|
||||
, m_angle(other.m_angle)
|
||||
, m_quadric(nullptr)
|
||||
, m_center(other.m_center)
|
||||
, m_radius(other.m_radius)
|
||||
, m_snap_coarse_in_radius(other.m_snap_coarse_in_radius)
|
||||
@ -55,16 +50,8 @@ GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
|
||||
, m_snap_fine_in_radius(other.m_snap_fine_in_radius)
|
||||
, m_snap_fine_out_radius(other.m_snap_fine_out_radius)
|
||||
{
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
}
|
||||
|
||||
GLGizmoRotate::~GLGizmoRotate()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
}
|
||||
|
||||
void GLGizmoRotate::set_angle(double angle)
|
||||
{
|
||||
@ -146,8 +133,7 @@ void GLGizmoRotate::on_render() const
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const BoundingBoxf3& box = selection.get_bounding_box();
|
||||
|
||||
if (m_hover_id != 0 && !m_grabbers[0].dragging)
|
||||
{
|
||||
if (m_hover_id != 0 && !m_grabbers[0].dragging) {
|
||||
m_center = box.center();
|
||||
m_radius = Offset + box.radius();
|
||||
m_snap_coarse_in_radius = m_radius / 3.0f;
|
||||
@ -162,18 +148,17 @@ void GLGizmoRotate::on_render() const
|
||||
transform_to_local(selection);
|
||||
|
||||
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
|
||||
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
|
||||
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
|
||||
|
||||
render_circle();
|
||||
|
||||
if (m_hover_id != -1)
|
||||
{
|
||||
if (m_hover_id != -1) {
|
||||
render_scale();
|
||||
render_snap_radii();
|
||||
render_reference_radius();
|
||||
}
|
||||
|
||||
glsafe(::glColor4fv(m_highlight_color));
|
||||
glsafe(::glColor4fv(m_highlight_color.data()));
|
||||
|
||||
if (m_hover_id != -1)
|
||||
render_angle();
|
||||
@ -324,69 +309,70 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
|
||||
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
||||
m_grabbers[0].angles(2) = m_angle;
|
||||
|
||||
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
|
||||
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
|
||||
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3f(0.0f, 0.0f, 0.0f);
|
||||
::glVertex3dv(m_grabbers[0].center.data());
|
||||
glsafe(::glEnd());
|
||||
|
||||
::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 4 * sizeof(float));
|
||||
m_grabbers[0].color = m_highlight_color;
|
||||
render_grabbers(box);
|
||||
}
|
||||
|
||||
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const
|
||||
{
|
||||
if (m_quadric == nullptr)
|
||||
return;
|
||||
|
||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
||||
double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
|
||||
|
||||
float color[4];
|
||||
::memcpy((void*)color, (const void*)m_grabbers[0].color, 4 * sizeof(float));
|
||||
if (!picking && (m_hover_id != -1))
|
||||
{
|
||||
std::array<float, 4> color = m_grabbers[0].color;
|
||||
if (!picking && m_hover_id != -1) {
|
||||
color[0] = 1.0f - color[0];
|
||||
color[1] = 1.0f - color[1];
|
||||
color[2] = 1.0f - color[2];
|
||||
}
|
||||
|
||||
if (!picking)
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
if (! picking) {
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_cone)->set_color(-1, color);
|
||||
#else
|
||||
shader->set_uniform("uniform_color", color);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
} else
|
||||
glsafe(::glColor4fv(color.data()));
|
||||
|
||||
glsafe(::glColor4fv(color));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
|
||||
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
|
||||
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
||||
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
|
||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
|
||||
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||
m_cone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
|
||||
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
|
||||
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
||||
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
|
||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
|
||||
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||
m_cone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
if (!picking)
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
if (! picking)
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
void GLGizmoRotate::transform_to_local(const Selection& selection) const
|
||||
{
|
||||
glsafe(::glTranslated(m_center(0), m_center(1), m_center(2)));
|
||||
|
||||
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
|
||||
{
|
||||
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
|
||||
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
glsafe(::glMultMatrixd(orient_matrix.data()));
|
||||
}
|
||||
@ -457,8 +443,7 @@ GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_fil
|
||||
m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
|
||||
m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
|
||||
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
m_gizmos[i].set_group_id(i);
|
||||
}
|
||||
|
||||
@ -467,14 +452,12 @@ GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_fil
|
||||
|
||||
bool GLGizmoRotate3D::on_init()
|
||||
{
|
||||
for (GLGizmoRotate& g : m_gizmos)
|
||||
{
|
||||
for (GLGizmoRotate& g : m_gizmos) {
|
||||
if (!g.init())
|
||||
return false;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
|
||||
}
|
||||
|
||||
@ -485,7 +468,7 @@ bool GLGizmoRotate3D::on_init()
|
||||
|
||||
std::string GLGizmoRotate3D::on_get_name() const
|
||||
{
|
||||
return (_(L("Rotate")) + " [R]").ToUTF8().data();
|
||||
return (_L("Rotate") + " [R]").ToUTF8().data();
|
||||
}
|
||||
|
||||
bool GLGizmoRotate3D::on_is_activable() const
|
||||
|
@ -32,8 +32,6 @@ private:
|
||||
Axis m_axis;
|
||||
double m_angle;
|
||||
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
mutable Vec3d m_center;
|
||||
mutable float m_radius;
|
||||
|
||||
@ -45,7 +43,7 @@ private:
|
||||
public:
|
||||
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
|
||||
GLGizmoRotate(const GLGizmoRotate& other);
|
||||
virtual ~GLGizmoRotate();
|
||||
virtual ~GLGizmoRotate() = default;
|
||||
|
||||
double get_angle() const { return m_angle; }
|
||||
void set_angle(double angle);
|
||||
@ -122,16 +120,14 @@ protected:
|
||||
void on_stop_dragging() override;
|
||||
void on_update(const UpdateData& data) override
|
||||
{
|
||||
for (GLGizmoRotate& g : m_gizmos)
|
||||
{
|
||||
for (GLGizmoRotate& g : m_gizmos) {
|
||||
g.update(data);
|
||||
}
|
||||
}
|
||||
void on_render() const override;
|
||||
void on_render_for_picking() const override
|
||||
{
|
||||
for (const GLGizmoRotate& g : m_gizmos)
|
||||
{
|
||||
for (const GLGizmoRotate& g : m_gizmos) {
|
||||
g.render_for_picking();
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
|
||||
#include "GLGizmoScale.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
@ -75,7 +76,7 @@ bool GLGizmoScale3D::on_init()
|
||||
|
||||
std::string GLGizmoScale3D::on_get_name() const
|
||||
{
|
||||
return (_(L("Scale")) + " [S]").ToUTF8().data();
|
||||
return (_L("Scale") + " [S]").ToUTF8().data();
|
||||
}
|
||||
|
||||
bool GLGizmoScale3D::on_is_activable() const
|
||||
@ -131,12 +132,10 @@ void GLGizmoScale3D::on_render() const
|
||||
m_offsets_transform = Transform3d::Identity();
|
||||
Vec3d angles = Vec3d::Zero();
|
||||
|
||||
if (single_instance)
|
||||
{
|
||||
if (single_instance) {
|
||||
// calculate bounding box in instance local reference system
|
||||
const Selection::IndicesList& idxs = selection.get_volume_idxs();
|
||||
for (unsigned int idx : idxs)
|
||||
{
|
||||
for (unsigned int idx : idxs) {
|
||||
const GLVolume* vol = selection.get_volume(idx);
|
||||
m_box.merge(vol->bounding_box().transformed(vol->get_volume_transformation().get_matrix()));
|
||||
}
|
||||
@ -150,8 +149,7 @@ void GLGizmoScale3D::on_render() const
|
||||
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
|
||||
m_offsets_transform = offsets_transform;
|
||||
}
|
||||
else if (single_volume)
|
||||
{
|
||||
else if (single_volume) {
|
||||
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
m_box = v->bounding_box();
|
||||
m_transform = v->world_matrix();
|
||||
@ -172,35 +170,33 @@ void GLGizmoScale3D::on_render() const
|
||||
|
||||
// x axis
|
||||
m_grabbers[0].center = m_transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
|
||||
m_grabbers[0].color = (ctrl_down && (m_hover_id == 1)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||
m_grabbers[1].center = m_transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
|
||||
::memcpy((void*)m_grabbers[0].color, (ctrl_down && (m_hover_id == 1)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float));
|
||||
::memcpy((void*)m_grabbers[1].color, (ctrl_down && (m_hover_id == 0)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float));
|
||||
m_grabbers[1].color = (ctrl_down && (m_hover_id == 0)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||
|
||||
// y axis
|
||||
m_grabbers[2].center = m_transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
|
||||
m_grabbers[2].color = (ctrl_down && (m_hover_id == 3)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||
m_grabbers[3].center = m_transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
|
||||
::memcpy((void*)m_grabbers[2].color, (ctrl_down && (m_hover_id == 3)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float));
|
||||
::memcpy((void*)m_grabbers[3].color, (ctrl_down && (m_hover_id == 2)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float));
|
||||
m_grabbers[3].color = (ctrl_down && (m_hover_id == 2)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||
|
||||
// z axis
|
||||
m_grabbers[4].center = m_transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
|
||||
m_grabbers[4].color = (ctrl_down && (m_hover_id == 5)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||
m_grabbers[5].center = m_transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
|
||||
::memcpy((void*)m_grabbers[4].color, (ctrl_down && (m_hover_id == 5)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float));
|
||||
::memcpy((void*)m_grabbers[5].color, (ctrl_down && (m_hover_id == 4)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float));
|
||||
m_grabbers[5].color = (ctrl_down && (m_hover_id == 4)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||
|
||||
// uniform
|
||||
m_grabbers[6].center = m_transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
|
||||
m_grabbers[7].center = m_transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
|
||||
m_grabbers[8].center = m_transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
|
||||
m_grabbers[9].center = m_transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
|
||||
for (int i = 6; i < 10; ++i)
|
||||
{
|
||||
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 4 * sizeof(float));
|
||||
for (int i = 6; i < 10; ++i) {
|
||||
m_grabbers[i].color = m_highlight_color;
|
||||
}
|
||||
|
||||
// sets grabbers orientation
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
m_grabbers[i].angles = angles;
|
||||
}
|
||||
|
||||
@ -210,25 +206,21 @@ void GLGizmoScale3D::on_render() const
|
||||
|
||||
float grabber_mean_size = (float)((selection_box.size()(0) + selection_box.size()(1) + selection_box.size()(2)) / 3.0);
|
||||
|
||||
if (m_hover_id == -1)
|
||||
{
|
||||
if (m_hover_id == -1) {
|
||||
// draw connections
|
||||
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
|
||||
{
|
||||
glsafe(::glColor4fv(m_grabbers[0].color));
|
||||
if (m_grabbers[0].enabled && m_grabbers[1].enabled) {
|
||||
glsafe(::glColor4fv(m_grabbers[0].color.data()));
|
||||
render_grabbers_connection(0, 1);
|
||||
}
|
||||
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
|
||||
{
|
||||
glsafe(::glColor4fv(m_grabbers[2].color));
|
||||
if (m_grabbers[2].enabled && m_grabbers[3].enabled) {
|
||||
glsafe(::glColor4fv(m_grabbers[2].color.data()));
|
||||
render_grabbers_connection(2, 3);
|
||||
}
|
||||
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
|
||||
{
|
||||
glsafe(::glColor4fv(m_grabbers[4].color));
|
||||
if (m_grabbers[4].enabled && m_grabbers[5].enabled) {
|
||||
glsafe(::glColor4fv(m_grabbers[4].color.data()));
|
||||
render_grabbers_connection(4, 5);
|
||||
}
|
||||
glsafe(::glColor4fv(m_base_color));
|
||||
glsafe(::glColor4fv(m_base_color.data()));
|
||||
render_grabbers_connection(6, 7);
|
||||
render_grabbers_connection(7, 8);
|
||||
render_grabbers_connection(8, 9);
|
||||
@ -236,45 +228,68 @@ void GLGizmoScale3D::on_render() const
|
||||
// draw grabbers
|
||||
render_grabbers(grabber_mean_size);
|
||||
}
|
||||
else if ((m_hover_id == 0) || (m_hover_id == 1))
|
||||
{
|
||||
else if (m_hover_id == 0 || m_hover_id == 1) {
|
||||
// draw connection
|
||||
glsafe(::glColor4fv(m_grabbers[0].color));
|
||||
glsafe(::glColor4fv(m_grabbers[0].color.data()));
|
||||
render_grabbers_connection(0, 1);
|
||||
// draw grabbers
|
||||
m_grabbers[0].render(true, grabber_mean_size);
|
||||
m_grabbers[1].render(true, grabber_mean_size);
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
// draw grabbers
|
||||
m_grabbers[0].render(true, grabber_mean_size);
|
||||
m_grabbers[1].render(true, grabber_mean_size);
|
||||
shader->stop_using();
|
||||
}
|
||||
}
|
||||
else if ((m_hover_id == 2) || (m_hover_id == 3))
|
||||
{
|
||||
else if (m_hover_id == 2 || m_hover_id == 3) {
|
||||
// draw connection
|
||||
glsafe(::glColor4fv(m_grabbers[2].color));
|
||||
glsafe(::glColor4fv(m_grabbers[2].color.data()));
|
||||
render_grabbers_connection(2, 3);
|
||||
// draw grabbers
|
||||
m_grabbers[2].render(true, grabber_mean_size);
|
||||
m_grabbers[3].render(true, grabber_mean_size);
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
// draw grabbers
|
||||
m_grabbers[2].render(true, grabber_mean_size);
|
||||
m_grabbers[3].render(true, grabber_mean_size);
|
||||
shader->stop_using();
|
||||
}
|
||||
}
|
||||
else if ((m_hover_id == 4) || (m_hover_id == 5))
|
||||
{
|
||||
else if (m_hover_id == 4 || m_hover_id == 5) {
|
||||
// draw connection
|
||||
glsafe(::glColor4fv(m_grabbers[4].color));
|
||||
glsafe(::glColor4fv(m_grabbers[4].color.data()));
|
||||
render_grabbers_connection(4, 5);
|
||||
// draw grabbers
|
||||
m_grabbers[4].render(true, grabber_mean_size);
|
||||
m_grabbers[5].render(true, grabber_mean_size);
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
// draw grabbers
|
||||
m_grabbers[4].render(true, grabber_mean_size);
|
||||
m_grabbers[5].render(true, grabber_mean_size);
|
||||
shader->stop_using();
|
||||
}
|
||||
}
|
||||
else if (m_hover_id >= 6)
|
||||
{
|
||||
else if (m_hover_id >= 6) {
|
||||
// draw connection
|
||||
glsafe(::glColor4fv(m_drag_color));
|
||||
glsafe(::glColor4fv(m_drag_color.data()));
|
||||
render_grabbers_connection(6, 7);
|
||||
render_grabbers_connection(7, 8);
|
||||
render_grabbers_connection(8, 9);
|
||||
render_grabbers_connection(9, 6);
|
||||
// draw grabbers
|
||||
for (int i = 6; i < 10; ++i)
|
||||
{
|
||||
m_grabbers[i].render(true, grabber_mean_size);
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
// draw grabbers
|
||||
for (int i = 6; i < 10; ++i) {
|
||||
m_grabbers[i].render(true, grabber_mean_size);
|
||||
}
|
||||
shader->stop_using();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,20 +26,9 @@ namespace GUI {
|
||||
|
||||
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||
, m_quadric(nullptr)
|
||||
{
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
// using GLU_FILL does not work when the instance's transformation
|
||||
// contains mirroring (normals are reverted)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
{
|
||||
}
|
||||
|
||||
GLGizmoSlaSupports::~GLGizmoSlaSupports()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
}
|
||||
|
||||
bool GLGizmoSlaSupports::on_init()
|
||||
{
|
||||
@ -100,7 +89,7 @@ void GLGizmoSlaSupports::on_render() const
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
if (m_quadric != nullptr && selection.is_from_single_instance())
|
||||
if (selection.is_from_single_instance())
|
||||
render_points(selection, false);
|
||||
|
||||
m_selection_rectangle.render(m_parent);
|
||||
@ -114,14 +103,28 @@ void GLGizmoSlaSupports::on_render() const
|
||||
void GLGizmoSlaSupports::on_render_for_picking() const
|
||||
{
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
//glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
render_points(selection, true);
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
|
||||
{
|
||||
if (!picking)
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
|
||||
|
||||
bool has_points = (cache_size != 0);
|
||||
bool has_holes = (! m_c->hollowed_mesh()->get_hollowed_mesh()
|
||||
&& ! m_c->selection_info()->model_object()->sla_drain_holes.empty());
|
||||
|
||||
if (! has_points && ! has_holes)
|
||||
return;
|
||||
|
||||
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
|
||||
if (shader != nullptr)
|
||||
shader->start_using();
|
||||
ScopeGuard guard([shader]() {
|
||||
if (shader != nullptr)
|
||||
shader->stop_using();
|
||||
});
|
||||
|
||||
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
|
||||
@ -132,8 +135,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
glsafe(::glTranslated(0.0, 0.0, z_shift));
|
||||
glsafe(::glMultMatrixd(instance_matrix.data()));
|
||||
|
||||
float render_color[4];
|
||||
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
|
||||
std::array<float, 4> render_color;
|
||||
for (size_t i = 0; i < cache_size; ++i)
|
||||
{
|
||||
const sla::SupportPoint& support_point = m_editing_mode ? m_editing_cache[i].support_point : m_normal_cache[i];
|
||||
@ -143,34 +145,38 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
continue;
|
||||
|
||||
// First decide about the color of the point.
|
||||
if (picking) {
|
||||
std::array<float, 4> color = picking_color_component(i);
|
||||
render_color[0] = color[0];
|
||||
render_color[1] = color[1];
|
||||
render_color[2] = color[2];
|
||||
render_color[3] = color[3];
|
||||
}
|
||||
if (picking)
|
||||
render_color = picking_color_component(i);
|
||||
else {
|
||||
render_color[3] = 1.f;
|
||||
if ((size_t(m_hover_id) == i && m_editing_mode)) { // ignore hover state unless editing mode is active
|
||||
render_color[0] = 0.f;
|
||||
render_color[1] = 1.0f;
|
||||
render_color[2] = 1.0f;
|
||||
}
|
||||
if ((size_t(m_hover_id) == i && m_editing_mode)) // ignore hover state unless editing mode is active
|
||||
render_color = { 0.f, 1.f, 1.f, 1.f };
|
||||
else { // neigher hover nor picking
|
||||
bool supports_new_island = m_lock_unique_islands && support_point.is_new_island;
|
||||
if (m_editing_mode) {
|
||||
render_color[0] = point_selected ? 1.0f : (supports_new_island ? 0.3f : 0.7f);
|
||||
render_color[1] = point_selected ? 0.3f : (supports_new_island ? 0.3f : 0.7f);
|
||||
render_color[2] = point_selected ? 0.3f : (supports_new_island ? 1.0f : 0.7f);
|
||||
if (point_selected)
|
||||
render_color = { 1.f, 0.3f, 0.3f, 1.f};
|
||||
else
|
||||
if (supports_new_island)
|
||||
render_color = { 0.3f, 0.3f, 1.f, 1.f };
|
||||
else
|
||||
render_color = { 0.7f, 0.7f, 0.7f, 1.f };
|
||||
}
|
||||
else
|
||||
for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f;
|
||||
render_color = { 0.5f, 0.5f, 0.5f, 1.f };
|
||||
}
|
||||
}
|
||||
glsafe(::glColor4fv(render_color));
|
||||
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
|
||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
||||
if (shader && ! picking) {
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_cone)->set_color(-1, render_color);
|
||||
const_cast<GLModel*>(&m_sphere)->set_color(-1, render_color);
|
||||
#else
|
||||
shader->set_uniform("uniform_color", render_color);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
shader->set_uniform("emission_factor", 0.5);
|
||||
}
|
||||
else // picking
|
||||
glsafe(::glColor4fv(render_color.data()));
|
||||
|
||||
|
||||
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
|
||||
glsafe(::glPushMatrix());
|
||||
@ -195,33 +201,42 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
const double cone_radius = 0.25; // mm
|
||||
const double cone_height = 0.75;
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslatef(0.f, 0.f, support_point.head_front_radius * RenderPointScale));
|
||||
::gluCylinder(m_quadric, 0., cone_radius, cone_height, 24, 1);
|
||||
glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(180., 1., 0., 0.));
|
||||
glsafe(::glScaled(cone_radius, cone_radius, cone_height));
|
||||
m_cone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
glsafe(::glTranslatef(0.f, 0.f, cone_height));
|
||||
::gluDisk(m_quadric, 0.0, cone_radius, 24, 1);
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
::gluSphere(m_quadric, (double)support_point.head_front_radius * RenderPointScale, 24, 12);
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
double radius = (double)support_point.head_front_radius * RenderPointScale;
|
||||
glsafe(::glScaled(radius, radius, radius));
|
||||
m_sphere.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
if (vol->is_left_handed())
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
{
|
||||
// Reset emissive component to zero (the default value)
|
||||
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
|
||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
||||
}
|
||||
|
||||
// Now render the drain holes:
|
||||
//if (! m_c->has_drilled_mesh()) {
|
||||
if (! m_c->hollowed_mesh()->get_hollowed_mesh()) {
|
||||
if (has_holes && ! picking) {
|
||||
render_color[0] = 0.7f;
|
||||
render_color[1] = 0.7f;
|
||||
render_color[2] = 0.7f;
|
||||
render_color[3] = 0.7f;
|
||||
glsafe(::glColor4fv(render_color));
|
||||
if (shader) {
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
|
||||
#else
|
||||
shader->set_uniform("uniform_color", render_color);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
shader->set_uniform("emission_factor", 0.5);
|
||||
}
|
||||
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
|
||||
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
|
||||
continue;
|
||||
@ -242,12 +257,8 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(0., 0., -drain_hole.height));
|
||||
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
|
||||
glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
|
||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
||||
glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
|
||||
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
|
||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
||||
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
|
||||
m_cylinder.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
if (vol->is_left_handed())
|
||||
@ -256,9 +267,6 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
}
|
||||
}
|
||||
|
||||
if (!picking)
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
|
@ -27,8 +27,6 @@ private:
|
||||
|
||||
const float RenderPointScale = 1.f;
|
||||
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
class CacheEntry {
|
||||
public:
|
||||
CacheEntry() :
|
||||
@ -58,7 +56,7 @@ private:
|
||||
|
||||
public:
|
||||
GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
~GLGizmoSlaSupports() override;
|
||||
virtual ~GLGizmoSlaSupports() = default;
|
||||
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
|
||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||
void delete_selected_points(bool force = false);
|
||||
|
@ -781,11 +781,9 @@ bool GLGizmosManager::on_char(wxKeyEvent& evt)
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
|
||||
#else /* __APPLE__ */
|
||||
|
||||
case WXK_BACK:
|
||||
case WXK_DELETE:
|
||||
#endif /* __APPLE__ */
|
||||
{
|
||||
if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::Delete))
|
||||
processed = true;
|
||||
|
@ -9,6 +9,8 @@
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <igl/unproject.h>
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
@ -122,14 +124,16 @@ Vec3f MeshRaycaster::get_triangle_normal(size_t facet_idx) const
|
||||
void MeshRaycaster::line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
||||
Vec3d& point, Vec3d& direction) const
|
||||
{
|
||||
const std::array<int, 4>& viewport = camera.get_viewport();
|
||||
const Transform3d& model_mat = camera.get_view_matrix();
|
||||
const Transform3d& proj_mat = camera.get_projection_matrix();
|
||||
Matrix4d modelview = camera.get_view_matrix().matrix();
|
||||
Matrix4d projection= camera.get_projection_matrix().matrix();
|
||||
Vec4i viewport(camera.get_viewport().data());
|
||||
|
||||
Vec3d pt1;
|
||||
Vec3d pt2;
|
||||
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 0., model_mat.data(), proj_mat.data(), viewport.data(), &pt1(0), &pt1(1), &pt1(2));
|
||||
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 1., model_mat.data(), proj_mat.data(), viewport.data(), &pt2(0), &pt2(1), &pt2(2));
|
||||
igl::unproject(Vec3d(mouse_pos(0), viewport[3] - mouse_pos(1), 0.),
|
||||
modelview, projection, viewport, pt1);
|
||||
igl::unproject(Vec3d(mouse_pos(0), viewport[3] - mouse_pos(1), 1.),
|
||||
modelview, projection, viewport, pt2);
|
||||
|
||||
Transform3d inv = trafo.inverse();
|
||||
pt1 = inv * pt1;
|
||||
|
@ -2730,6 +2730,10 @@ void Plater::priv::reset()
|
||||
reset_gcode_toolpaths();
|
||||
gcode_result.reset();
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance(Polygons(), false);
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
// Stop and reset the Print content.
|
||||
this->background_process.reset();
|
||||
model.clear_objects();
|
||||
@ -2894,12 +2898,12 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool
|
||||
|
||||
// If the update_background_process() was not called by the timer, kill the timer,
|
||||
// so the update_restart_background_process() will not be called again in vain.
|
||||
this->background_process_timer.Stop();
|
||||
background_process_timer.Stop();
|
||||
// Update the "out of print bed" state of ModelInstances.
|
||||
this->update_print_volume_state();
|
||||
update_print_volume_state();
|
||||
// Apply new config to the possibly running background task.
|
||||
bool was_running = this->background_process.running();
|
||||
Print::ApplyStatus invalidated = this->background_process.apply(this->q->model(), wxGetApp().preset_bundle->full_config());
|
||||
bool was_running = background_process.running();
|
||||
Print::ApplyStatus invalidated = background_process.apply(q->model(), wxGetApp().preset_bundle->full_config());
|
||||
|
||||
// Just redraw the 3D canvas without reloading the scene to consume the update of the layer height profile.
|
||||
if (view3D->is_layers_editing_enabled())
|
||||
@ -2908,40 +2912,56 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool
|
||||
if (invalidated == Print::APPLY_STATUS_INVALIDATED) {
|
||||
// Some previously calculated data on the Print was invalidated.
|
||||
// Hide the slicing results, as the current slicing status is no more valid.
|
||||
this->sidebar->show_sliced_info_sizer(false);
|
||||
sidebar->show_sliced_info_sizer(false);
|
||||
// Reset preview canvases. If the print has been invalidated, the preview canvases will be cleared.
|
||||
// Otherwise they will be just refreshed.
|
||||
if (this->preview != nullptr) {
|
||||
if (preview != nullptr) {
|
||||
// If the preview is not visible, the following line just invalidates the preview,
|
||||
// but the G-code paths or SLA preview are calculated first once the preview is made visible.
|
||||
reset_gcode_toolpaths();
|
||||
this->preview->reload_print();
|
||||
preview->reload_print();
|
||||
}
|
||||
// In FDM mode, we need to reload the 3D scene because of the wipe tower preview box.
|
||||
// In SLA mode, we need to reload the 3D scene every time to show the support structures.
|
||||
if (this->printer_technology == ptSLA || (this->printer_technology == ptFFF && this->config->opt_bool("wipe_tower")))
|
||||
if (printer_technology == ptSLA || (printer_technology == ptFFF && config->opt_bool("wipe_tower")))
|
||||
return_state |= UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE;
|
||||
}
|
||||
|
||||
if ((invalidated != Print::APPLY_STATUS_UNCHANGED || force_validation) && ! this->background_process.empty()) {
|
||||
if ((invalidated != Print::APPLY_STATUS_UNCHANGED || force_validation) && ! background_process.empty()) {
|
||||
// The delayed error message is no more valid.
|
||||
this->delayed_error_message.clear();
|
||||
delayed_error_message.clear();
|
||||
// The state of the Print changed, and it is non-zero. Let's validate it and give the user feedback on errors.
|
||||
std::string warning;
|
||||
std::string err = this->background_process.validate(&warning);
|
||||
std::string err = background_process.validate(&warning);
|
||||
if (err.empty()) {
|
||||
notification_manager->set_all_slicing_errors_gray(true);
|
||||
if (invalidated != Print::APPLY_STATUS_UNCHANGED && this->background_processing_enabled())
|
||||
if (invalidated != Print::APPLY_STATUS_UNCHANGED && background_processing_enabled())
|
||||
return_state |= UPDATE_BACKGROUND_PROCESS_RESTART;
|
||||
|
||||
// Pass a warning from validation and either show a notification,
|
||||
// or hide the old one.
|
||||
process_validation_warning(warning);
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (printer_technology == ptFFF) {
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance(Polygons(), false);
|
||||
view3D->get_canvas3d()->set_as_dirty();
|
||||
view3D->get_canvas3d()->request_extra_frame();
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
} else {
|
||||
// The print is not valid.
|
||||
// Show error as notification.
|
||||
notification_manager->push_slicing_error_notification(err);
|
||||
return_state |= UPDATE_BACKGROUND_PROCESS_INVALID;
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (printer_technology == ptFFF) {
|
||||
const Print* print = background_process.fff_print();
|
||||
Polygons polygons;
|
||||
if (print->config().complete_objects)
|
||||
Print::sequential_print_horizontal_clearance_valid(*print, &polygons);
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance(polygons, true);
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
}
|
||||
|
||||
} else if (! this->delayed_error_message.empty()) {
|
||||
@ -3077,8 +3097,7 @@ void Plater::priv::update_fff_scene()
|
||||
if (this->preview != nullptr)
|
||||
this->preview->reload_print();
|
||||
// In case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth:
|
||||
view3D->reload_scene(true);
|
||||
|
||||
view3D->reload_scene(true);
|
||||
}
|
||||
|
||||
void Plater::priv::update_sla_scene()
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
#include <boost/log/trivial.hpp>
|
||||
|
||||
static const float UNIFORM_SCALE_COLOR[4] = { 0.923f, 0.504f, 0.264f, 1.0f };
|
||||
static const std::array<float, 4> UNIFORM_SCALE_COLOR = { 0.923f, 0.504f, 0.264f, 1.0f };
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
@ -115,20 +115,8 @@ Selection::Selection()
|
||||
, m_scale_factor(1.0f)
|
||||
{
|
||||
this->set_bounding_boxes_dirty();
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
}
|
||||
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
Selection::~Selection()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
}
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
|
||||
void Selection::set_volumes(GLVolumePtrs* volumes)
|
||||
{
|
||||
@ -141,6 +129,11 @@ bool Selection::init()
|
||||
{
|
||||
m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f));
|
||||
m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f));
|
||||
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
m_vbo_sphere.init_from(make_sphere(0.75, 2*PI/24));
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1176,22 +1169,18 @@ void Selection::render(float scale_factor) const
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
void Selection::render_center(bool gizmo_is_dragging) const
|
||||
{
|
||||
if (!m_valid || is_empty() || m_quadric == nullptr)
|
||||
if (!m_valid || is_empty())
|
||||
return;
|
||||
|
||||
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
|
||||
glsafe(::glColor3f(1.0f, 1.0f, 1.0f));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(center(0), center(1), center(2)));
|
||||
glsafe(::gluSphere(m_quadric, 0.75, 32, 32));
|
||||
m_vbo_sphere.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
}
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
|
||||
@ -1829,12 +1818,37 @@ void Selection::render_bounding_box(const BoundingBoxf3& box, float* color) cons
|
||||
glsafe(::glEnd());
|
||||
}
|
||||
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
static std::array<float, 4> get_color(Axis axis)
|
||||
{
|
||||
return { AXES_COLOR[axis][0], AXES_COLOR[axis][1], AXES_COLOR[axis][2], AXES_COLOR[axis][3] };
|
||||
};
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
|
||||
void Selection::render_sidebar_position_hints(const std::string& sidebar_field) const
|
||||
{
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
|
||||
const_cast<GLModel*>(&m_arrow)->set_color(-1, get_color(X));
|
||||
m_arrow.render();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "y")) {
|
||||
const_cast<GLModel*>(&m_arrow)->set_color(-1, get_color(Y));
|
||||
m_arrow.render();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
const_cast<GLModel*>(&m_arrow)->set_color(-1, get_color(Z));
|
||||
m_arrow.render();
|
||||
}
|
||||
#else
|
||||
auto set_color = [](Axis axis) {
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("uniform_color", AXES_COLOR[axis], 4);
|
||||
if (shader != nullptr) {
|
||||
shader->set_uniform("uniform_color", AXES_COLOR[axis]);
|
||||
shader->set_uniform("emission_factor", 0.0);
|
||||
}
|
||||
};
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
@ -1849,14 +1863,39 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
m_arrow.render();
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
}
|
||||
|
||||
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field) const
|
||||
{
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
auto render_sidebar_rotation_hint = [this]() {
|
||||
m_curved_arrow.render();
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
m_curved_arrow.render();
|
||||
};
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
|
||||
const_cast<GLModel*>(&m_curved_arrow)->set_color(-1, get_color(X));
|
||||
render_sidebar_rotation_hint();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "y")) {
|
||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||
const_cast<GLModel*>(&m_curved_arrow)->set_color(-1, get_color(Y));
|
||||
render_sidebar_rotation_hint();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
const_cast<GLModel*>(&m_curved_arrow)->set_color(-1, get_color(Z));
|
||||
render_sidebar_rotation_hint();
|
||||
}
|
||||
#else
|
||||
auto set_color = [](Axis axis) {
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("uniform_color", AXES_COLOR[axis], 4);
|
||||
if (shader != nullptr) {
|
||||
shader->set_uniform("uniform_color", AXES_COLOR[axis]);
|
||||
shader->set_uniform("emission_factor", 0.0);
|
||||
}
|
||||
};
|
||||
|
||||
auto render_sidebar_rotation_hint = [this]() {
|
||||
@ -1877,6 +1916,7 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
||||
set_color(Z);
|
||||
render_sidebar_rotation_hint();
|
||||
}
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
}
|
||||
|
||||
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) const
|
||||
@ -1884,9 +1924,12 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con
|
||||
bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
|
||||
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
|
||||
#if ENABLE_SEQUENTIAL_LIMITS
|
||||
const_cast<GLModel*>(&m_arrow)->set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
|
||||
#endif // ENABLE_SEQUENTIAL_LIMITS
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("uniform_color", uniform_scale ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis], 4);
|
||||
shader->set_uniform("emission_factor", 0.0);
|
||||
|
||||
glsafe(::glTranslated(0.0, 5.0, 0.0));
|
||||
m_arrow.render();
|
||||
|
@ -5,11 +5,6 @@
|
||||
#include "libslic3r/Geometry.hpp"
|
||||
#include "GLModel.hpp"
|
||||
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
class GLUquadric;
|
||||
typedef class GLUquadric GLUquadricObj;
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class Shader;
|
||||
@ -216,7 +211,7 @@ private:
|
||||
bool m_scaled_instance_bounding_box_dirty;
|
||||
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
GLUquadricObj* m_quadric;
|
||||
GLModel m_vbo_sphere;
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
|
||||
GLModel m_arrow;
|
||||
@ -226,9 +221,6 @@ private:
|
||||
|
||||
public:
|
||||
Selection();
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
~Selection();
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
|
||||
void set_volumes(GLVolumePtrs* volumes);
|
||||
bool init();
|
||||
|
Loading…
Reference in New Issue
Block a user