Merge remote-tracking branch 'origin/master' into new_main_page_ui

This commit is contained in:
YuSanka 2018-06-26 09:26:27 +02:00
commit 0371f368a4
87 changed files with 12046 additions and 4249 deletions

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@ -5,7 +5,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"X-Generator: Poedit 2.0.6\n"
"X-Generator: Poedit 2.0.8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
@ -361,6 +361,10 @@ msgstr "Ajouter…"
msgid "Advanced"
msgstr "Avancé"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:319
msgid "Advanced: avrdude output log"
msgstr "Avancé : journal de sortie avrdude"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:1138
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:766
msgid "After layer change G-code"
@ -421,6 +425,14 @@ msgstr "secondes approximatives"
msgid "Are you sure you want to "
msgstr "Êtes-vous sûr de vouloir "
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:365
msgid ""
"Are you sure you want to cancel firmware flashing?\n"
"This could leave your printer in an unusable state!"
msgstr ""
"Êtes-vous certain de vouloir annuler le processus de flash du firmware ?\n"
"Cela pourrait rendre votre imprimante inutilisable !"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2044
msgid "Around X axis…"
msgstr "Autour de l'axe X…"
@ -615,6 +627,14 @@ msgstr "Description des Boutons et des Couleurs de Texte"
msgid "by the print profile maximum"
msgstr "par le maximum du profil de l'imprimante"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:85
msgid "Cancel"
msgstr "Annuler"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:213
msgid "Cancelling..."
msgstr "Annulation..."
#: xs/src/slic3r/GUI/Tab.cpp:2124
msgid "Cannot overwrite a system profile."
msgstr "Impossible d'écraser un profil système."
@ -647,14 +667,6 @@ msgstr "Changer le nombre de copies de l'objet sélectionné"
msgid "Check for application updates"
msgstr "Vérifier les mises à jour de l'application"
#: xs/src/slic3r/GUI/GUI.cpp:404
msgid "Check for configuration updates"
msgstr "Vérifier les mises à jour de configuration"
#: xs/src/slic3r/GUI/GUI.cpp:404
msgid "Check for updates"
msgstr "Vérifier les mises à jour"
#: c:\src\Slic3r\xs\src\slic3r\GUI\BedShapeDialog.cpp:298
msgid "Choose a file to import bed shape from (STL/OBJ/AMF/3MF/PRUSA):"
msgstr "Choisir un fichier à partir duquel importer la forme du plateau (STL/OBJ/AMF/3MF/PRUSA) :"
@ -731,6 +743,10 @@ msgstr "Une mise à jour de la configuration est disponible"
msgid "Configuration Wizard"
msgstr "Assistant de Configuration"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:366
msgid "Confirmation"
msgstr "Confirmation"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:1020
msgid "Connection failed."
msgstr "La connexion a échoué."
@ -1073,10 +1089,6 @@ msgstr "Entrez la nouvelle taille pour l'objet sélectionné (plateau d'impressi
msgid "Enter the number of copies of the selected object:"
msgstr "Entrez le nombre de copies de l'objet sélectionné :"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:950
msgid "Enter the rotation angle:"
msgstr "Entrez l'angle de rotation :"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:1035
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:1061
#, no-perl-format
@ -1154,6 +1166,10 @@ msgstr "Option expérimentale qui ajuste le flux pour les surplombs (le flux pou
msgid "Export all presets to file"
msgstr "Exporter tous les préréglage vers un fichier"
#: lib/Slic3r/GUI/Plater.pm:1416
msgid "Export cancelled"
msgstr "Exportation annulée"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:257
msgid "Export current configuration to file"
msgstr "Exporter la configuration actuelle vers un fichier"
@ -1423,6 +1439,14 @@ msgstr "Terminé"
msgid "Firmware"
msgstr "Firmware"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:266
msgid "Firmware flasher"
msgstr "Outil de flash du firmware"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:293
msgid "Firmware image:"
msgstr "Image du firmware :"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:1314
msgid "Firmware Retraction"
msgstr "Rétraction du Firmware"
@ -1450,6 +1474,30 @@ msgstr "Vitesse de la première couche"
msgid "First layer volumetric"
msgstr "Volume de la première couche"
#: xs/src/slic3r/GUI/GUI.cpp:326
msgid "Flash printer firmware"
msgstr "Flasher le firmware de l'imprimante"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:84
msgid "Flash!"
msgstr "Flash !"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:147
msgid "Flashing cancelled."
msgstr "Processus de flash annulé."
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:146
msgid "Flashing failed. Please see the avrdude log below."
msgstr "Le processus de flash a échoué. Veuillez consulter le journal avrdude ci-dessous."
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:123
msgid "Flashing in progress. Please do not disconnect the printer!"
msgstr "Processus de flash en cours. Veuillez ne pas déconnecter l'imprimante !"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:145
msgid "Flashing succeeded!"
msgstr "Flash effectué avec succès !"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:466
msgid "Flow"
msgstr "Flux"
@ -1555,10 +1603,9 @@ msgstr "Hauteur de la jupe exprimée en couches. Mettez une valeur élevée pour
msgid "Hello, welcome to Slic3r Prusa Edition! This %s helps you with the initial configuration; just a few settings and you will be ready to print."
msgstr "Bonjour, bienvenu dans Slic3r Prusa Edition ! Ce %s vous aide à la configuration initiale ; juste quelques paramètres et vous serez prêt à imprimer."
#: xs/src/slic3r/GUI/WipeTowerDialog.cpp:223
#, c-format
msgid "Here you can adjust required purging volume (mm%s) for any given pair of tools."
msgstr "Ici, vous pouvez ajuster le volume de purge requis (mm%s) pour chaque paire d'outils."
#: xs/src/slic3r/GUI/WipeTowerDialog.cpp:218
msgid "Here you can adjust required purging volume (mm³) for any given pair of tools."
msgstr "Ici vous pouvez ajuster le volume de purge nécessaire (mm³) pour une paire d'outils donnée."
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:329
msgid "Horizontal shells"
@ -1745,10 +1792,6 @@ msgstr "Remplissage interne"
msgid "Invalid API key"
msgstr "Clé API invalide"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:950
msgid "Invalid rotation angle entered"
msgstr "Angle de rotation entré invalide"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:1031
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:1035
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:1056
@ -1966,14 +2009,14 @@ msgstr "Vitesse d'impression minimale"
msgid "min slic3r version"
msgstr "version minimale de slic3r"
#: xs/src/libslic3r/PrintConfig.cpp:951
msgid "Minimal filament extrusion length"
msgstr "Longueur minimale d'extrusion de filament"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:1040
msgid "Minimum detail resolution, used to simplify the input file for speeding up the slicing job and reducing memory usage. High-resolution models often carry more detail than printers can render. Set to zero to disable any simplification and use full resolution from input."
msgstr "Résolution minimale pour les détails, utilisée pour simplifier le fichier d'entrée afin d'accélérer le découpage et de réduire l'utilisation de la mémoire. Les modèles haute-résolution possèdent souvent plus de détails que ce que les imprimantes peuvent produire. Mettez à zéro pour désactiver toute simplification et utiliser la résolution complète de l'entrée."
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:874
msgid "Minimum extrusion length"
msgstr "Longueur d'extrusion minimale"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:1050
msgid "Minimum travel after retraction"
msgstr "Trajet minimal après une rétraction"
@ -2284,9 +2327,9 @@ msgstr "Ouvrir un modèle"
msgid "Open CA certificate file"
msgstr "Ouvrir le fichier de certificat CA"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:251
msgid "Open STL/OBJ/AMF…\tCtrl+O"
msgstr "Ouvrir STL/OBJ/AMF…\tCtrl+O"
#: lib/Slic3r/GUI/MainFrame.pm:194
msgid "Open STL/OBJ/AMF/3MF…\tCtrl+O"
msgstr "Ouvrir STL/OBJ/AMF/3MF…\tCtrl+O"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2102
msgid "Open the 3D cutting tool"
@ -2414,6 +2457,10 @@ msgstr "Placer une copie supplémentaire de l'objet sélectionné"
msgid "Plater"
msgstr "Plateau"
#: lib/Slic3r/GUI/Plater.pm:1897
msgid "Please install the OpenGL modules to use this feature (see build instructions)."
msgstr "Veuillez installer les modules OpenGL pour pouvoir utiliser cette fonctionnalité (voir les instructions de montage)."
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:1199
msgid "Position (for multi-extruder printers)"
msgstr "Position (pour les imprimantes multi-extrudeurs)"
@ -2531,6 +2578,10 @@ msgstr "Traitement du fichier d'entrée\n"
msgid "Profile dependencies"
msgstr "Dépendances du profil"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:300
msgid "Progress:"
msgstr "Progression :"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:385
msgid "Prusa 3D Drivers"
msgstr "Drivers Prusa 3D"
@ -2617,6 +2668,10 @@ msgstr "Réglages de l'expulsion"
msgid "Re-configure"
msgstr "Reconfigurer"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:297
msgid "Ready"
msgstr "Prêt"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:372
msgid "Rear"
msgstr "Arrière"
@ -2694,6 +2749,15 @@ msgstr "Signaler un problème"
msgid "Report an issue on the Slic3r Prusa Edition"
msgstr "Signaler un problème sur la Prusa Edition de Slic3r"
#: xs/src/slic3r/Utils/PresetUpdater.cpp:514
#, c-format
msgid "requires min. %s and max. %s"
msgstr "nécessite min. %s et max. %s"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:288
msgid "Rescan"
msgstr "Scanner à nouveau"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:995
msgid "Rescan serial ports"
msgstr "Rescanner les ports série"
@ -2759,10 +2823,6 @@ msgstr "Pivoter de 45° dans le sens des aiguilles d'une montre"
msgid "Rotate 45° counter-clockwise"
msgstr "Pivoter de 45° dans le sens inverse des aiguilles d'une montre"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:950
msgid "Rotate around "
msgstr "Pivoter autour de "
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2034
msgid "Rotate the selected object by 45° clockwise"
msgstr "Pivoter l'objet sélectionné de 45° dans le sens des aiguilles d'une montre"
@ -2812,6 +2872,10 @@ msgstr "Enregistrer la configuration sous :"
msgid "Save current "
msgstr "Enregistrer l'état actuel "
#: lib/Slic3r/GUI/Plater.pm:1399
msgid "Save G-code file as:"
msgstr "Sauvegarder le fichier G-code en tant que :"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:580
msgid "Save OBJ file (less prone to coordinate errors than STL) as:"
msgstr "Enregistrer le fichier OBJ (moins enclin aux erreurs de coordonnées que le STL) sous :"
@ -2956,6 +3020,10 @@ msgstr "Port série"
msgid "Serial port speed"
msgstr "Vitesse du port série"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:286
msgid "Serial port:"
msgstr "Port série :"
#: xs/src/slic3r/GUI/BonjourDialog.cpp:68
msgid "Service name"
msgstr "Nom du service"
@ -3034,6 +3102,10 @@ msgstr "Coques"
msgid "Show"
msgstr "Afficher"
#: lib/Slic3r/GUI/MainFrame.pm:337
msgid "Show &Configuration Folder"
msgstr "Afficher le Répertoire de &Configuration"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:408
msgid "Show about dialog"
msgstr "Afficher la boîte de dialogue à propos"
@ -3074,6 +3146,10 @@ msgstr "Afficher le contrôleur de l'imprimante"
msgid "Show the printer settings"
msgstr "Afficher les réglages de l'imprimante"
#: lib/Slic3r/GUI/MainFrame.pm:337
msgid "Show user configuration folder (datadir)"
msgstr "Afficher le répertoire de configuration utilisateur (datadir)"
#: xs/src/slic3r/GUI/Tab.cpp:1716 xs/src/slic3r/GUI/Tab.cpp:1722
msgid "Single extruder MM setup"
msgstr "Réglage MM pour extrudeur unique"
@ -3382,6 +3458,10 @@ msgstr "G-code de début"
msgid "Start new slicing process"
msgstr "Démarrer un nouveau processus de découpe"
#: xs/src/slic3r/GUI/FirmwareDialog.cpp:296
msgid "Status:"
msgstr "État :"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:1539
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:1581
msgid "STL file exported to "
@ -4045,6 +4125,10 @@ msgstr "Les mises à jour ne sont jamais appliquées sans l'accord de l'utilisat
msgid "Upgrade"
msgstr "Mise à jour"
#: xs/src/slic3r/GUI/GUI.cpp:326
msgid "Upload a firmware image into an Arduino based printer"
msgstr "Charger un firmware dans une imprimante basée sur un Arduino"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:989
msgid "USB/Serial connection"
msgstr "Port USB/Série"
@ -4142,10 +4226,9 @@ msgstr "Vue"
msgid "Volume"
msgstr "Volume"
#: xs/src/slic3r/GUI/WipeTowerDialog.cpp:246
#, c-format
msgid "Volume to purge (mm%s) when the filament is being"
msgstr "Volume à purger (mm%s) quand le filament est en train d'être"
#: xs/src/slic3r/GUI/WipeTowerDialog.cpp:241
msgid "Volume to purge (mm³) when the filament is being"
msgstr "Volume à purger (mm³) lorsque le filament est"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:214
msgid "Volumetric"

View file

@ -97,7 +97,7 @@ msgstr " jako:"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:226
#, c-format
msgid " at filament speed %3.2f mm/s."
msgstr " z prędkocią filamentu %3.2f mm/s."
msgstr " z prędkością filamentu %3.2f mm/s."
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:1035
msgid " Browse "
@ -574,7 +574,7 @@ msgstr "G-code wykonywany przy przejściach pomiędzy modelami (druk sekwencyjny
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:68
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:370
msgid "Bottom"
msgstr "Spód"
msgstr "Dolne"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:72
msgid "Bottom solid layers"
@ -834,7 +834,7 @@ msgstr "Własne ustawienia"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:205
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2102
msgid "Cut…"
msgstr "Tnij…"
msgstr "Obcinanie..."
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2027
msgid "Decrease copies"
@ -859,7 +859,7 @@ msgstr "Domyślny kąt linii wypełnienia. Mosty będą wypełniane z użyciem n
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:376
msgid "Default extrusion width"
msgstr "Domyślna szerokość ekstrudowanej linii"
msgstr "Domyślna szerokość linii"
#: xs/src/slic3r/GUI/Tab.cpp:767
msgid "default filament profile"
@ -1166,7 +1166,7 @@ msgstr "Funkcja eksperymentalna mająca zapobiegać tworzeniu podpór pod mostam
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:942
msgid "Experimental option to adjust flow for overhangs (bridge flow will be used), to apply bridge speed to them and enable fan."
msgstr "Opcja eksperymentalna dostosowująca przepływ przy zwisach (zostanie zastosowany przepływ taki jak dla mostów), zastosuje również prędkość taką jak dla mostów i chłodzenie."
msgstr "Opcja eksperymentalna dostosowująca przepływ przy zwisach (zostanie zastosowany przepływ taki jak dla mostów), zastosuje również prędkość i chłodzenie takie jak dla mostów."
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:263
msgid "Export all presets to file"
@ -1248,7 +1248,7 @@ msgstr "Obrysy zewnętrzne"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:151
msgid "external perimeters"
msgstr "obrysy zewnętrzne"
msgstr "obrysów zewnętrznych"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:289
msgid "External perimeters first"
@ -1399,7 +1399,7 @@ msgstr "Właściwości filamentu"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.hpp:202
msgid "Filament Settings"
msgstr "Ustawienia filamentu"
msgstr "Ustawienia Filamentu"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:450
msgid "Filament type"
@ -1478,7 +1478,7 @@ msgstr "Prędkość pierwszej warstwy"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:214
msgid "First layer volumetric"
msgstr "Objętościowa pierwszej warstwy"
msgstr "Na pierwszej warstwie"
#: xs/src/slic3r/GUI/GUI.cpp:326
msgid "Flash printer firmware"
@ -1651,7 +1651,7 @@ msgstr "Włączenie powoduje pobieranie wbudowanych systemowych zestawów ustawi
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:26
#, c-format
msgid "If estimated layer time is below ~%ds, fan will run at %d%% and print speed will be reduced so that no less than %ds are spent on that layer (however, speed will never be reduced below %dmm/s)."
msgstr "Jeśli szacowany czas druku warstwy jest mniejszy niż ~%d s, wentylator będzie pracował na %d %% a prędkość druku zostanie obniżona tak, aby warstwa była drukowana przez nie mniej niż %d s (jednakże prędkość nie zostanie obniżona poniżej %d mm/s)."
msgstr "Jeśli szacowany czas druku warstwy jest niższy niż ~%d s, wentylator będzie pracował na %d %% a prędkość druku zostanie obniżona tak, aby warstwa była drukowana przez nie mniej niż %d s (jednakże prędkość nie zejdzie poniżej %d mm/s)."
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:616
msgid "If expressed as absolute value in mm/s, this speed will be applied to all the print moves of the first layer, regardless of their type. If expressed as a percentage (for example: 40%) it will scale the default speeds."
@ -1659,11 +1659,11 @@ msgstr "Jeśli ustawisz wartość bezwzględną wyrażoną w mm/s, taka prędko
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:395
msgid "If layer print time is estimated below this number of seconds, fan will be enabled and its speed will be calculated by interpolating the minimum and maximum speeds."
msgstr "Jeśli szacowany czas druku warstwy będzie mniejszy niż ta wartość to wentylator będzie włączony a jego prędkość będzie interpolowana na podstawie górnego i dolnego limitu prędkości."
msgstr "Jeśli szacowany czas druku warstwy będzie niższy niż ta wartość to wentylator będzie włączony a jego prędkość będzie interpolowana na podstawie górnego i dolnego limitu prędkości."
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:1240
msgid "If layer print time is estimated below this number of seconds, print moves speed will be scaled down to extend duration to this value."
msgstr "Jeśli szacowany czas druku warstwy będzie mniejszy niż ta wartość to prędkość ruchów drukujących będzie zmniejszona aby wydłużyć czas druku."
msgstr "Jeśli szacowany czas druku warstwy będzie niższy niż ta wartość to prędkość ruchów drukujących będzie zmniejszona aby wydłużyć czas druku."
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:388
msgid "If this is enabled, fan will never be disabled and will be kept running at least at its minimum speed. Useful for PLA, harmful for ABS."
@ -1742,7 +1742,7 @@ msgstr "Wypełnienie"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:169
msgid "infill"
msgstr "wypełnienie"
msgstr "wypełnienia"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:720
msgid "Infill before perimeters"
@ -1987,7 +1987,7 @@ msgstr "Maksymalny objętościowo kąt pozytywny"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:421
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:817
msgid "Max volumetric speed"
msgstr "Maksymalna prędkość objętościowa"
msgstr "Maksymalny przepływ"
#: xs/src/libslic3r/PrintConfig.cpp:1854
msgid "Maximal bridging distance"
@ -2220,7 +2220,7 @@ msgstr "Nowa wersja:"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:469
msgid "No previously sliced file."
msgstr "Brak poprzednio pociętych pliku."
msgstr "Brak poprzednio pociętych plików."
#: xs/src/slic3r/GUI/RammingChart.cpp:28
msgid "NO RAMMING AT ALL"
@ -2325,7 +2325,7 @@ msgstr "Retrakcja tylko przy przechodzeniu nad obrysami"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:438
msgid "Ooze prevention"
msgstr "Zapobieganie wyciekom"
msgstr "Zapobieganie wyciekom (ooze)"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:251
msgid "Open a model"
@ -2341,7 +2341,7 @@ msgstr "Otwórz plik STL/OBJ/AMF/3MF... \tCrtl+O"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2102
msgid "Open the 3D cutting tool"
msgstr "Otwórz narzędzie do przecinania 3D"
msgstr "Otwórz narzędzie do wycinania 3D"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2106
msgid "Open the object editor dialog"
@ -2463,7 +2463,7 @@ msgstr "Umieść jedną kopię zaznaczonego modelu"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:118
msgid "Plater"
msgstr "Zawartość stołu"
msgstr "Zawartość Stołu"
#: lib/Slic3r/GUI/Plater.pm:1897
msgid "Please install the OpenGL modules to use this feature (see build instructions)."
@ -2691,7 +2691,7 @@ msgstr "Widok z tyłu"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:262
#, c-format
msgid "Recommended object thin wall thickness for layer height %.2f and "
msgstr "Zalecana grubość ściany obiektu dla danej wysokości warstwy %.2f i "
msgstr "Zalecana grubość ściany modelu dla wysokości warstwy %.2f i "
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:245
msgid "Recommended object thin wall thickness: Not available due to invalid layer height."
@ -3265,23 +3265,23 @@ msgstr "Slic3r nie będzie skalował prędkości poniżej tej wartości."
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:268
msgid "Slice a file into a G-code"
msgstr "Potnij plik jako G-code"
msgstr "Cięcie jako G-code"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:274
msgid "Slice a file into a G-code, save as"
msgstr "Potnij plik jako G-code, zapisz jako"
msgstr "Cięcie jako G-code, zapisz jako"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:287
msgid "Slice file to a multi-layer SVG"
msgstr "Potnij plik jako wielowarstwowy SVG"
msgstr "Cięcie jako wielowarstwowy SVG"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:237
msgid "Slice now"
msgstr "Potnij teraz"
msgstr "Cięcie"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:287
msgid "Slice to SV&G…\tCtrl+G"
msgstr "Tnij do SV&G...\tCtrl+G"
msgstr "Cięcie do SV&G...\tCtrl+G"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:438
msgid "Sliced Info"
@ -3485,7 +3485,7 @@ msgstr "podpora"
#: xs/src/slic3r/GUI/GUI.cpp:879
msgid "Support"
msgstr "Wsparcie"
msgstr "Podpory"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:620
msgid "Support Generator"
@ -4011,7 +4011,7 @@ msgstr "Parametry zmiany narzędzia dla drukarek MM z jednym ekstruderem"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:1638
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:369
msgid "Top"
msgstr "Szczyt"
msgstr "Górne"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:187
msgid "top solid infill"

View file

@ -211,7 +211,7 @@ fill_pattern = grid
top_infill_extrusion_width = 0.4
[print:0.05mm ULTRADETAIL 0.25 nozzle]
inherits = *0.05mm*
inherits = *0.05mm*; *0.25nozzle*
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK2.*/ and nozzle_diameter[0]==0.25 and num_extruders==1
external_perimeter_extrusion_width = 0
extrusion_width = 0.28
@ -271,7 +271,7 @@ top_infill_extrusion_width = 0.4
top_solid_infill_speed = 50
[print:0.10mm DETAIL 0.25 nozzle]
inherits = *0.10mm*
inherits = *0.10mm*; *0.25nozzle*
bridge_acceleration = 600
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK2.*/ and nozzle_diameter[0]==0.25
external_perimeter_speed = 20
@ -284,7 +284,7 @@ solid_infill_speed = 40
top_solid_infill_speed = 30
[print:0.10mm DETAIL 0.25 nozzle MK3]
inherits = *0.10mm*
inherits = *0.10mm*; *0.25nozzle*
bridge_speed = 30
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and nozzle_diameter[0]==0.25
external_perimeter_speed = 35
@ -298,7 +298,7 @@ top_infill_extrusion_width = 0.4
top_solid_infill_speed = 50
[print:0.10mm DETAIL 0.6 nozzle MK3]
inherits = *0.10mm*
inherits = *0.10mm*; *0.6nozzle*
bridge_speed = 30
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and nozzle_diameter[0]==0.6
external_perimeter_speed = 35
@ -398,7 +398,7 @@ support_material_with_sheath = 0
support_material_xy_spacing = 80%
[print:0.15mm OPTIMAL 0.25 nozzle MK3]
inherits = *0.15mm*
inherits = *0.15mm*; *0.25nozzle*
bridge_speed = 30
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and nozzle_diameter[0]==0.25
external_perimeter_speed = 35
@ -424,7 +424,7 @@ top_infill_extrusion_width = 0.4
top_solid_layers = 5
[print:0.15mm OPTIMAL 0.6 nozzle MK3]
inherits = *0.15mm*
inherits = *0.15mm*; *0.6nozzle*
bridge_speed = 30
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and nozzle_diameter[0]==0.6
external_perimeter_speed = 35
@ -491,7 +491,7 @@ support_material_with_sheath = 0
support_material_xy_spacing = 80%
[print:0.20mm FAST 0.6 nozzle MK3]
inherits = *0.20mm*
inherits = *0.20mm*; *0.6nozzle*
bridge_speed = 30
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and nozzle_diameter[0]==0.6
external_perimeter_speed = 35
@ -1005,7 +1005,7 @@ printer_variant = 0.25
default_print_profile = 0.10mm DETAIL 0.25 nozzle
[printer:Original Prusa i3 MK2 0.6 nozzle]
inherits = *common*
inherits = *common*; *0.6nozzle*
max_layer_height = 0.35
min_layer_height = 0.1
nozzle_diameter = 0.6
@ -1020,7 +1020,7 @@ default_print_profile = 0.20mm NORMAL 0.6 nozzle
inherits = *mm-single*
[printer:Original Prusa i3 MK2 MM Single Mode 0.6 nozzle]
inherits = *mm-single*
inherits = *mm-single*; *0.6nozzle*
nozzle_diameter = 0.6
printer_variant = 0.6
default_print_profile = 0.20mm NORMAL 0.6 nozzle
@ -1030,7 +1030,7 @@ inherits = *mm-multi*
nozzle_diameter = 0.4,0.4,0.4,0.4
[printer:Original Prusa i3 MK2 MultiMaterial 0.6 nozzle]
inherits = *mm-multi*
inherits = *mm-multi*; *0.6nozzle*
nozzle_diameter = 0.6,0.6,0.6,0.6
printer_variant = 0.6
default_print_profile = 0.20mm NORMAL 0.6 nozzle

View file

@ -0,0 +1,18 @@
#version 110
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
// x = tainted, y = specular;
varying vec2 intensity;
varying vec3 delta_box_min;
varying vec3 delta_box_max;
uniform vec4 uniform_color;
void main()
{
// if the fragment is outside the print volume -> use darker color
vec3 color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(uniform_color.rgb, ZERO, 0.3333) : uniform_color.rgb;
gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + color * intensity.x, uniform_color.a);
}

View file

@ -0,0 +1,70 @@
#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
struct PrintBoxDetection
{
vec3 min;
vec3 max;
// xyz contains the offset, if w == 1.0 detection needs to be performed
vec4 volume_origin;
};
uniform PrintBoxDetection print_box;
// x = tainted, y = specular;
varying vec2 intensity;
varying vec3 delta_box_min;
varying vec3 delta_box_max;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
intensity.y = 0.0;
if (NdotL > 0.0)
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// compute deltas for out of print volume detection (world coordinates)
if (print_box.volume_origin.w == 1.0)
{
vec3 v = gl_Vertex.xyz + print_box.volume_origin.xyz;
delta_box_min = v - print_box.min;
delta_box_max = v - print_box.max;
}
else
{
delta_box_min = ZERO;
delta_box_max = ZERO;
}
gl_Position = ftransform();
}

View file

@ -0,0 +1,40 @@
#version 110
#define M_PI 3.1415926535897932384626433832795
// 2D texture (1D texture split by the rows) of color along the object Z axis.
uniform sampler2D z_texture;
// Scaling from the Z texture rows coordinate to the normalized texture row coordinate.
uniform float z_to_texture_row;
uniform float z_texture_row_to_normalized;
uniform float z_cursor;
uniform float z_cursor_band_width;
// x = tainted, y = specular;
varying vec2 intensity;
varying float object_z;
void main()
{
float object_z_row = z_to_texture_row * object_z;
// Index of the row in the texture.
float z_texture_row = floor(object_z_row);
// Normalized coordinate from 0. to 1.
float z_texture_col = object_z_row - z_texture_row;
float z_blend = 0.25 * cos(min(M_PI, abs(M_PI * (object_z - z_cursor) * 1.8 / z_cursor_band_width))) + 0.25;
// Calculate level of detail from the object Z coordinate.
// This makes the slowly sloping surfaces to be show with high detail (with stripes),
// and the vertical surfaces to be shown with low detail (no stripes)
float z_in_cells = object_z_row * 190.;
// Gradient of Z projected on the screen.
float dx_vtc = dFdx(z_in_cells);
float dy_vtc = dFdy(z_in_cells);
float lod = clamp(0.5 * log2(max(dx_vtc * dx_vtc, dy_vtc * dy_vtc)), 0., 1.);
// Sample the Z texture. Texture coordinates are normalized to <0, 1>.
vec4 color = mix(texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row + 0.5 )), -10000.),
texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row * 2. + 1.)), 10000.), lod);
// Mix the final color.
gl_FragColor = vec4(intensity.y, intensity.y, intensity.y, 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend);
}

View file

@ -0,0 +1,46 @@
#version 110
#define INTENSITY_CORRECTION 0.6
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
// x = tainted, y = specular;
varying vec2 intensity;
varying float object_z;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
intensity.y = 0.0;
if (NdotL > 0.0)
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular)
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Scaled to widths of the Z texture.
object_z = gl_Vertex.z;
gl_Position = ftransform();
}