GLVolume: split composite_id to object_id, volume_id and instance_id.

WIP: Added creation of GLVolumes for SLA supports.
This commit is contained in:
bubnikv 2018-11-13 17:45:44 +01:00
parent 951f8f602b
commit 03875e7d71
11 changed files with 330 additions and 112 deletions

View File

@ -214,4 +214,14 @@ SLAPrintObject::SLAPrintObject(SLAPrint *print, ModelObject *model_object):
SLAPrintObject::~SLAPrintObject() {}
TriangleMesh SLAPrintObject::support_mesh() const
{
return make_cube(10., 10., 10.);
}
TriangleMesh SLAPrintObject::pad_mesh() const
{
return make_cube(10., 10., 10.);
}
} // namespace Slic3r

View File

@ -36,7 +36,23 @@ private: // Prevents erroneous use by other classes.
public:
const ModelObject* model_object() const { return m_model_object; }
ModelObject* model_object() { return m_model_object; }
const Transform3d& trafo() const { return m_trafo; }
struct Instance {
ModelID instance_id;
// Slic3r::Point objects in scaled G-code coordinates
Point shift;
// Rotation along the Z axis, in radians.
float rotation;
};
const std::vector<Instance>& instances() const { return m_instances; }
// Get a support mesh centered around origin in XY, and with zero rotation around Z applied.
// Support mesh is only valid if this->is_step_done(slaposSupportTree) is true.
TriangleMesh support_mesh() const;
// Get a pad mesh centered around origin in XY, and with zero rotation around Z applied.
// Support mesh is only valid if this->is_step_done(slaposPad) is true.
TriangleMesh pad_mesh() const;
// I refuse to grantee copying (Tamas)
SLAPrintObject(const SLAPrintObject&) = delete;
@ -54,12 +70,6 @@ protected:
{ this->m_config.apply_only(other, keys, ignore_nonexistent); }
void set_trafo(const Transform3d& trafo) { m_trafo = trafo; }
struct Instance {
// Slic3r::Point objects in scaled G-code coordinates
Point shift;
// Rotation along the Z axis, in radians.
float rotation;
};
bool set_instances(const std::vector<Instance> &instances);
// Invalidates the step, and its depending steps in SLAPrintObject and SLAPrint.
bool invalidate_step(SLAPrintObjectStep step);
@ -143,6 +153,8 @@ public:
void render_supports(SLASupportRenderer& renderer);
const PrintObjects& objects() const { return m_objects; }
private:
Model m_model;
SLAPrinterConfig m_printer_config;

View File

@ -2,13 +2,14 @@
#include "3DScene.hpp"
#include "../../libslic3r/ExtrusionEntity.hpp"
#include "../../libslic3r/ExtrusionEntityCollection.hpp"
#include "../../libslic3r/Geometry.hpp"
#include "../../libslic3r/GCode/PreviewData.hpp"
#include "../../libslic3r/Print.hpp"
#include "../../libslic3r/Slicing.hpp"
#include "../../slic3r/GUI/PresetBundle.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/ExtrusionEntityCollection.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "libslic3r/Slicing.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "GCode/Analyzer.hpp"
#include <stdio.h>
@ -209,7 +210,9 @@ GLVolume::GLVolume(float r, float g, float b, float a)
#endif // ENABLE_MODELVOLUME_TRANSFORM
, m_transformed_convex_hull_bounding_box_dirty(true)
, m_convex_hull(nullptr)
, composite_id(-1)
, object_id(-1)
, volume_id(-1)
, instance_id(-1)
, extruder_id(0)
, selected(false)
, disabled(false)
@ -755,7 +758,9 @@ std::vector<int> GLVolumeCollection::load_object(
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = obj_idx * 1000000 + volume_idx * 1000 + instance_idx;
v.object_id = obj_idx;
v.volume_id = volume_idx;
v.instance_id = instance_idx;
if (model_volume->is_model_part())
{
v.set_convex_hull(model_volume->get_convex_hull());
@ -780,6 +785,61 @@ std::vector<int> GLVolumeCollection::load_object(
return volumes_idx;
}
// Load SLA auxiliary GLVolumes (for support trees or pad).
std::vector<int> GLVolumeCollection::load_object_auxiliary(
const ModelObject *model_object,
const SLAPrintObject *print_object,
int obj_idx,
SLAPrintObjectStep milestone,
bool use_VBOs)
{
std::vector<int> volumes_idx;
// Find the SLAPrintObject's instance to it.
if (print_object->is_step_done(milestone)) {
// Get the support mesh.
TriangleMesh mesh;
switch (milestone) {
case slaposSupportTree: mesh = print_object->support_mesh(); break;
case slaposBasePool: mesh = print_object->pad_mesh(); break;
default:
assert(false);
}
// Convex hull is required for out of print bed detection.
TriangleMesh convex_hull = mesh.convex_hull_3d();
const std::vector<SLAPrintObject::Instance> &instances = print_object->instances();
std::map<ModelID, int> map_instances;
for (int i = 0; i < (int)model_object->instances.size(); ++ i)
map_instances[model_object->instances[i]->id()] = i;
for (const SLAPrintObject::Instance &instance : instances) {
auto model_instance_it = map_instances.find(instance.instance_id);
assert(model_instance_it != map_instances.end());
const int instance_idx = model_instance_it->second;
const ModelInstance *model_instance = model_object->instances[instance_idx];
volumes_idx.push_back(int(this->volumes.size()));
float color[4] { 0.f, 0.f, 1.f, 1.f };
this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back();
if (use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.object_id = obj_idx;
v.volume_id = -1; // SLA supports
v.instance_id = instance_idx;
v.set_convex_hull(convex_hull);
v.is_modifier = false;
v.shader_outside_printer_detection_enabled = true;
v.set_instance_transformation(model_instance->get_transformation());
// Leave the volume transformation at identity.
// v.set_volume_transformation(model_volume->get_transformation());
}
}
return volumes_idx;
}
int GLVolumeCollection::load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs, bool size_unknown, float brim_width)
@ -851,7 +911,9 @@ int GLVolumeCollection::load_wipe_tower_preview(
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = obj_idx * 1000000;
v.object_id = obj_idx;
v.volume_id = 0;
v.instance_id = 0;
v.is_wipe_tower = true;
v.shader_outside_printer_detection_enabled = ! size_unknown;
return int(this->volumes.size() - 1);
@ -1848,6 +1910,11 @@ void _3DScene::set_print(wxGLCanvas* canvas, Print* print)
s_canvas_mgr.set_print(canvas, print);
}
void _3DScene::set_SLA_print(wxGLCanvas* canvas, SLAPrint* print)
{
s_canvas_mgr.set_SLA_print(canvas, print);
}
void _3DScene::set_model(wxGLCanvas* canvas, Model* model)
{
s_canvas_mgr.set_model(canvas, model);

View File

@ -1,13 +1,13 @@
#ifndef slic3r_3DScene_hpp_
#define slic3r_3DScene_hpp_
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/Line.hpp"
#include "../../libslic3r/TriangleMesh.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/Model.hpp"
#include "../../slic3r/GUI/GLCanvas3DManager.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Model.hpp"
#include "slic3r/GUI/GLCanvas3DManager.hpp"
class wxBitmap;
class wxWindow;
@ -16,6 +16,9 @@ namespace Slic3r {
class Print;
class PrintObject;
class SLAPrint;
class SLAPrintObject;
enum SLAPrintObjectStep;
class Model;
class ModelObject;
class GCodePreviewData;
@ -290,8 +293,15 @@ public:
float color[4];
// Color used to render this volume.
float render_color[4];
// An ID containing the object ID, volume ID and instance ID.
int composite_id;
// Object ID, which is equal to the index of the respective ModelObject in Model.objects array.
int object_id;
// Volume ID, which is equal to the index of the respective ModelVolume in ModelObject.volumes array.
// If negative, it is an index of a geometry produced by the PrintObject for the respective ModelObject,
// and which has no associated ModelVolume in ModelObject.volumes. For example, SLA supports.
// Volume with a negative volume_id cannot be picked independently, it will pick the associated instance.
int volume_id;
// Instance ID, which is equal to the index of the respective ModelInstance in ModelObject.instances array.
int instance_id;
// An ID containing the extruder ID (used to select color).
int extruder_id;
// Is this object selected?
@ -404,9 +414,9 @@ public:
void set_convex_hull(const TriangleMesh& convex_hull);
int object_idx() const { return this->composite_id / 1000000; }
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
int instance_idx() const { return this->composite_id % 1000; }
int object_idx() const { return this->object_id; }
int volume_idx() const { return this->volume_id; }
int instance_idx() const { return this->instance_id; }
#if ENABLE_MODELVOLUME_TRANSFORM
Transform3d world_matrix() const { return m_instance_transformation.get_matrix() * m_volume_transformation.get_matrix(); }
@ -489,6 +499,14 @@ public:
const std::string &color_by,
bool use_VBOs);
// Load SLA auxiliary GLVolumes (for support trees or pad).
std::vector<int> load_object_auxiliary(
const ModelObject *model_object,
const SLAPrintObject *print_object,
int obj_idx,
SLAPrintObjectStep milestone,
bool use_VBOs);
int load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs, bool size_unknown, float brim_width);
@ -556,6 +574,7 @@ public:
static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
static void set_print(wxGLCanvas* canvas, Print* print);
static void set_SLA_print(wxGLCanvas* canvas, SLAPrint* print);
static void set_model(wxGLCanvas* canvas, Model* model);
static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);

View File

@ -235,6 +235,12 @@ void BackgroundSlicingProcess::stop_internal()
m_print->set_cancel_callback([](){});
}
bool BackgroundSlicingProcess::empty() const
{
assert(m_print != nullptr);
return m_print->empty();
}
std::string BackgroundSlicingProcess::validate()
{
assert(m_print != nullptr);

View File

@ -51,11 +51,15 @@ public:
// Useful when the Model or configuration is being changed drastically.
bool reset();
// Validate the print. Returns an empty string if valid, returns an error message if invalid.
std::string validate();
// Apply config over the print. Returns false, if the new config values caused any of the already
// processed steps to be invalidated, therefore the task will need to be restarted.
Print::ApplyStatus apply(const Model &model, const DynamicPrintConfig &config);
// After calling apply, the empty() call will report whether there is anything to slice.
bool empty() const;
// Validate the print. Returns an empty string if valid, returns an error message if invalid.
// Call validate before calling start().
std::string validate();
// Set the export path of the G-code.
// Once the path is set, the G-code
void schedule_export(const std::string &path);

View File

@ -1,16 +1,16 @@
#include "GLCanvas3D.hpp"
#include "../../admesh/stl.h"
#include "../../libslic3r/libslic3r.h"
#include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLShader.hpp"
#include "../../slic3r/GUI/GUI.hpp"
#include "../../slic3r/GUI/PresetBundle.hpp"
#include "../../slic3r/GUI/GLGizmo.hpp"
#include "../../libslic3r/ClipperUtils.hpp"
#include "../../libslic3r/PrintConfig.hpp"
#include "../../libslic3r/GCode/PreviewData.hpp"
#include "../../libslic3r/Geometry.hpp"
#include "admesh/stl.h"
#include "libslic3r/libslic3r.h"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "slic3r/GUI/GLGizmo.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#include "libslic3r/Geometry.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "GUI_ObjectManipulation.hpp"
@ -25,7 +25,8 @@
#include <wx/tooltip.h>
// Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
#include "../../libslic3r/Print.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"
#include <tbb/parallel_for.h>
#include <tbb/spin_mutex.h>
@ -3065,6 +3066,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_toolbar(*this)
, m_config(nullptr)
, m_print(nullptr)
, m_sla_print(nullptr)
, m_model(nullptr)
, m_dirty(true)
, m_initialized(false)
@ -3247,7 +3249,11 @@ bool GLCanvas3D::move_volume_up(unsigned int id)
if ((id > 0) && (id < (unsigned int)m_volumes.volumes.size()))
{
std::swap(m_volumes.volumes[id - 1], m_volumes.volumes[id]);
std::swap(m_volumes.volumes[id - 1]->composite_id, m_volumes.volumes[id]->composite_id);
GLVolume &v1 = *m_volumes.volumes[id - 1];
GLVolume &v2 = *m_volumes.volumes[id];
std::swap(v1.object_id, v2.object_id);
std::swap(v1.volume_id, v2.volume_id);
std::swap(v1.instance_id, v2.instance_id);
return true;
}
@ -3259,7 +3265,11 @@ bool GLCanvas3D::move_volume_down(unsigned int id)
if ((id >= 0) && (id + 1 < (unsigned int)m_volumes.volumes.size()))
{
std::swap(m_volumes.volumes[id + 1], m_volumes.volumes[id]);
std::swap(m_volumes.volumes[id + 1]->composite_id, m_volumes.volumes[id]->composite_id);
GLVolume &v1 = *m_volumes.volumes[id + 1];
GLVolume &v2 = *m_volumes.volumes[id];
std::swap(v1.object_id, v2.object_id);
std::swap(v1.volume_id, v2.volume_id);
std::swap(v1.instance_id, v2.instance_id);
return true;
}
@ -3276,6 +3286,11 @@ void GLCanvas3D::set_print(Print* print)
m_print = print;
}
void GLCanvas3D::set_SLA_print(SLAPrint* print)
{
m_sla_print = print;
}
void GLCanvas3D::set_model(Model* model)
{
m_model = model;
@ -3631,6 +3646,13 @@ std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
return std::vector<int>();
}
std::vector<int> GLCanvas3D::load_support_meshes(const Model& model, int obj_idx)
{
std::vector<int> volumes = m_volumes.load_object_auxiliary(model.objects[obj_idx], m_sla_print->objects()[obj_idx], obj_idx, slaposSupportTree, m_use_VBOs && m_initialized);
append(volumes, m_volumes.load_object_auxiliary(model.objects[obj_idx], m_sla_print->objects()[obj_idx], obj_idx, slaposBasePool, m_use_VBOs && m_initialized));
return volumes;
}
int GLCanvas3D::get_first_volume_id(int obj_idx) const
{
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
@ -3682,11 +3704,14 @@ void GLCanvas3D::reload_scene(bool force)
m_reload_delayed = false;
PrinterTechnology printer_technology = wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology();
if (m_regenerate_volumes)
{
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
{
load_object(*m_model, obj_idx);
if (printer_technology == ptSLA)
load_support_meshes(*m_model, obj_idx);
}
}
@ -3694,7 +3719,8 @@ void GLCanvas3D::reload_scene(bool force)
if (m_regenerate_volumes)
{
if (m_config->has("nozzle_diameter") && wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF)
PrinterTechnology printer_technology = wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology();
if (printer_technology == ptFFF && m_config->has("nozzle_diameter"))
{
// Should the wipe tower be visualized ?
unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();

View File

@ -22,6 +22,7 @@ namespace Slic3r {
class GLShader;
class ExPolygon;
class SLAPrint;
namespace GUI {
@ -447,17 +448,25 @@ public:
struct Cache
{
// Cache of GLVolume derived transformation matrices, valid during mouse dragging.
VolumesCache volumes_data;
// Center of the dragged selection, valid during mouse dragging.
Vec3d dragging_center;
// Map from indices of ModelObject instances in Model::objects
// to a set of indices of ModelVolume instances in ModelObject::instances
// Here the index means a position inside the respective std::vector, not ModelID.
ObjectIdxsToInstanceIdxsMap content;
};
// Volumes owned by GLCanvas3D.
GLVolumePtrs* m_volumes;
// Model, not owned.
Model* m_model;
bool m_valid;
EMode m_mode;
EType m_type;
// set of indices to m_volumes
IndicesList m_list;
Cache m_cache;
mutable BoundingBoxf3 m_bounding_box;
@ -692,6 +701,7 @@ private:
Selection m_selection;
DynamicPrintConfig* m_config;
Print* m_print;
SLAPrint* m_sla_print;
Model* m_model;
bool m_dirty;
@ -745,6 +755,7 @@ public:
void set_config(DynamicPrintConfig* config);
void set_print(Print* print);
void set_SLA_print(SLAPrint* print);
void set_model(Model* model);
const Selection& get_selection() const { return m_selection; }
@ -810,6 +821,9 @@ public:
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx);
// Load SLA support tree and SLA pad meshes into the scene, if available at the respective SLAPrintObject instances.
std::vector<int> load_support_meshes(const Model& model, int obj_idx);
int get_first_volume_id(int obj_idx) const;
int get_in_object_volume_id(int scene_vol_idx) const;

View File

@ -284,6 +284,14 @@ void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print)
it->second->set_print(print);
}
void GLCanvas3DManager::set_SLA_print(wxGLCanvas* canvas, SLAPrint* print)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_SLA_print(print);
}
void GLCanvas3DManager::set_model(wxGLCanvas* canvas, Model* model)
{
CanvasesMap::iterator it = _get_canvas(canvas);

View File

@ -14,6 +14,7 @@ namespace Slic3r {
class DynamicPrintConfig;
class Print;
class SLAPrint;
class Model;
class ExPolygon;
typedef std::vector<ExPolygon> ExPolygons;
@ -95,6 +96,7 @@ public:
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_print(wxGLCanvas* canvas, Print* print);
void set_SLA_print(wxGLCanvas* canvas, SLAPrint* print);
void set_model(wxGLCanvas* canvas, Model* model);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);

View File

@ -447,7 +447,7 @@ struct Sidebar::priv
void Sidebar::priv::show_preset_comboboxes()
{
const bool showSLA = wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA;
const bool showSLA = plater->printer_technology() == ptSLA;
wxWindowUpdateLocker noUpdates_scrolled(scrolled);
// scrolled->Freeze();
@ -630,9 +630,8 @@ void Sidebar::update_presets(Preset::Type preset_type)
case Preset::TYPE_PRINTER:
{
PrinterTechnology printer_technology = preset_bundle.printers.get_edited_preset().printer_technology();
// Update the print choosers to only contain the compatible presets, update the dirty flags.
if (printer_technology == ptFFF)
if (p->plater->printer_technology() == ptFFF)
preset_bundle.prints.update_platter_ui(p->combo_print);
else
preset_bundle.sla_materials.update_platter_ui(p->combo_sla_material);
@ -640,7 +639,7 @@ void Sidebar::update_presets(Preset::Type preset_type)
preset_bundle.printers.update_platter_ui(p->combo_printer);
// Update the filament choosers to only contain the compatible presets, update the color preview,
// update the dirty flags.
if (printer_technology == ptFFF) {
if (p->plater->printer_technology() == ptFFF) {
for (size_t i = 0; i < p->combos_filament.size(); ++ i)
preset_bundle.update_platter_filament_ui(i, p->combos_filament[i]);
}
@ -785,7 +784,7 @@ void Sidebar::show_buttons(const bool show)
TabPrinter *tab = dynamic_cast<TabPrinter*>(wxGetApp().tab_panel()->GetPage(i));
if (!tab)
continue;
if (wxGetApp().preset_bundle->printers.get_selected_preset().printer_technology() == ptFFF) {
if (p->plater->printer_technology() == ptFFF) {
p->btn_send_gcode->Show(show && !tab->m_config->opt_string("print_host").empty());
}
break;
@ -875,10 +874,11 @@ struct Plater::priv
// Data
Slic3r::DynamicPrintConfig *config;
Slic3r::Print print;
Slic3r::SLAPrint sla_print;
Slic3r::Model model;
Slic3r::GCodePreviewData gcode_preview_data;
Slic3r::Print print;
Slic3r::SLAPrint sla_print;
Slic3r::Model model;
PrinterTechnology printer_technology = ptFFF;
Slic3r::GCodePreviewData gcode_preview_data;
// GUI elements
wxNotebook *notebook;
@ -921,8 +921,21 @@ struct Plater::priv
void split_object();
void split_volume();
void schedule_background_process();
// Update background processing thread from the current config and Model.
enum UpdateBackgroundProcessReturnState {
// update_background_process() reports, that the Print / SLAPrint was updated in a way,
// that the background process was invalidated and it needs to be re-run.
UPDATE_BACKGROUND_PROCESS_RESTART = 1,
// update_background_process() reports, that the Print / SLAPrint was updated in a way,
// that a scene needs to be refreshed (you should call _3DScene::reload_scene(canvas3D, false))
UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE = 2,
// update_background_process() reports, that the Print / SLAPrint is invalid, and the error message
// was sent to the status line.
UPDATE_BACKGROUND_PROCESS_INVALID = 4,
};
// returns bit mask of UpdateBackgroundProcessReturnState
unsigned int update_background_process();
void async_apply_config();
void start_background_process();
void reload_from_disk();
void export_object_stl();
void fix_through_netfabb(const int obj_idx);
@ -988,7 +1001,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
background_process.set_sliced_event(EVT_SLICING_COMPLETED);
background_process.set_finished_event(EVT_PROCESS_COMPLETED);
// Default printer technology for default config.
background_process.select_technology(q->printer_technology());
background_process.select_technology(this->printer_technology);
// Register progress callback from the Print class to the Platter.
print.set_status_callback([this](int percent, const std::string &message) {
wxCommandEvent event(EVT_PROGRESS_BAR);
@ -1009,6 +1022,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
// XXX: more config from 3D.pm
_3DScene::set_model(canvas3D, &model);
_3DScene::set_print(canvas3D, &print);
_3DScene::set_SLA_print(canvas3D, &sla_print);
_3DScene::set_config(canvas3D, config);
_3DScene::enable_gizmos(canvas3D, true);
_3DScene::enable_toolbar(canvas3D, true);
@ -1091,6 +1105,11 @@ void Plater::priv::update(bool force_autocenter)
model.center_instances_around_point(bed_center);
}
if (this->printer_technology == ptSLA) {
// Update the SLAPrint from the current Model, so that the reload_scene()
// pulls the correct data.
this->update_background_process();
}
_3DScene::reload_scene(canvas3D, false);
preview->reset_gcode_preview_data();
preview->reload_print();
@ -1610,10 +1629,18 @@ void Plater::priv::schedule_background_process()
this->background_process_timer.Start(500, wxTIMER_ONE_SHOT);
}
void Plater::priv::async_apply_config()
// Update background processing thread from the current config and Model.
// Returns a bitmask of UpdateBackgroundProcessReturnState.
unsigned int Plater::priv::update_background_process()
{
// bitmap of enum UpdateBackgroundProcessReturnState
unsigned int return_state = 0;
// If the async_apply_config() was not called by the timer, kill the timer, so the async_apply_config()
// will not be called again in vain.
this->background_process_timer.Stop();
DynamicPrintConfig config = wxGetApp().preset_bundle->full_config();
auto printer_technology = config.opt_enum<PrinterTechnology>("printer_technology");
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(config.opt<ConfigOptionPoints>("bed_shape")->values));
BoundingBoxf3 print_volume(unscale(bed_box_2D.min(0), bed_box_2D.min(1), 0.0), unscale(bed_box_2D.max(0), bed_box_2D.max(1), scale_(config.opt_float("max_print_height"))));
// Allow the objects to protrude below the print bed, only the part of the object above the print bed will be sliced.
@ -1634,40 +1661,55 @@ void Plater::priv::async_apply_config()
// Reset preview canvases. If the print has been invalidated, the preview canvases will be cleared.
// Otherwise they will be just refreshed.
this->gcode_preview_data.reset();
if (printer_technology == ptFFF) {
switch (this->printer_technology) {
case ptFFF:
if (this->preview != nullptr)
// If the preview is not visible, the following line just invalidates the preview,
// but the G-code paths are calculated first once the preview is made visible.
this->preview->reload_print();
// We also need to reload 3D scene because of the wipe tower preview box
if (this->config->opt_bool("wipe_tower")) {
// std::vector<int> selections = this->collect_selections();
// Slic3r::_3DScene::set_objects_selections(this->canvas3D, selections);
// Slic3r::_3DScene::reload_scene(this->canvas3D, 1);
return_state |= UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE;
}
break;
case ptSLA:
//FIXME as of now the Print::APPLY_STATUS_INVALIDATED is not reliable, and
// currently the scene refresh is expensive and loses selection.
//return_state |= UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE;
break;
}
}
if (invalidated != Print::APPLY_STATUS_UNCHANGED && this->get_config("background_processing") == "1" &&
this->background_process.start())
this->statusbar()->set_cancel_callback([this]() {
this->statusbar()->set_status_text(L("Cancelling"));
this->background_process.stop();
});
if (! this->background_process.empty()) {
std::string err = this->background_process.validate();
if (err.empty()) {
if (invalidated != Print::APPLY_STATUS_UNCHANGED)
return_state |= UPDATE_BACKGROUND_PROCESS_RESTART;
} else {
// The print is not valid.
GUI::show_error(this->q, _(err));
return_state |= UPDATE_BACKGROUND_PROCESS_INVALID;
}
}
return return_state;
}
void Plater::priv::start_background_process()
void Plater::priv::async_apply_config()
{
if (this->background_process.running())
return;
// Don't start process thread if Print is not valid.
std::string err = this->background_process.validate();
if (! err.empty()) {
this->statusbar()->set_status_text(err);
} else {
// Copy the names of active presets into the placeholder parser.
//FIXME how to generate a file name for the SLA printers?
wxGetApp().preset_bundle->export_selections(this->q->print().placeholder_parser());
// Start the background process.
this->background_process.start();
}
// bitmask of UpdateBackgroundProcessReturnState
unsigned int state = this->update_background_process();
if (state & UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE)
_3DScene::reload_scene(canvas3D, false);
if ((state & UPDATE_BACKGROUND_PROCESS_RESTART) != 0 && this->get_config("background_processing") == "1") {
// The print is valid and it can be started.
if (this->background_process.start())
this->statusbar()->set_cancel_callback([this]() {
this->statusbar()->set_status_text(L("Cancelling"));
this->background_process.stop();
});
}
}
void Plater::priv::reload_from_disk()
@ -1716,6 +1758,13 @@ void Plater::priv::on_notebook_changed(wxBookCtrlEvent&)
const auto current_id = notebook->GetCurrentPage()->GetId();
if (current_id == canvas3D->GetId()) {
if (_3DScene::is_reload_delayed(canvas3D)) {
// Delayed loading of the 3D scene.
if (this->printer_technology == ptSLA) {
// Update the SLAPrint from the current Model, so that the reload_scene()
// pulls the correct data.
if (this->update_background_process() & UPDATE_BACKGROUND_PROCESS_RESTART)
this->schedule_background_process();
}
_3DScene::reload_scene(canvas3D, true);
}
// sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
@ -1811,22 +1860,18 @@ void Plater::priv::on_process_completed(wxCommandEvent &evt)
//$self->object_list_changed;
// refresh preview
if (this->preview != nullptr)
this->preview->reload_print();
// TODO: this needs to be implemented somehow
if(q->printer_technology() == PrinterTechnology::ptSLA) {
class Renderer: public SLASupportRenderer {
public:
void add_pillar(const Mesh&, ClickCb ) override {}
void add_head(const Mesh&, ClickCb) override {}
void add_bridge(const Mesh&, ClickCb) override {}
void add_junction(const Mesh&, ClickCb) override {}
void add_pad(const Mesh&, ClickCb) override {}
} renderer;
sla_print.render_supports(renderer);
switch (this->printer_technology) {
case ptFFF:
if (this->preview != nullptr)
this->preview->reload_print();
break;
case ptSLA:
// Update the SLAPrint from the current Model, so that the reload_scene()
// pulls the correct data.
if (this->update_background_process() & UPDATE_BACKGROUND_PROCESS_RESTART)
this->schedule_background_process();
_3DScene::reload_scene(canvas3D, true);
break;
}
}
@ -2264,21 +2309,24 @@ void Plater::export_3mf()
}
}
void Plater::reslice()
{
// explicitly cancel a previous thread and start a new one.
// Don't reslice if export of G-code or sending to OctoPrint is running.
// if (! defined($self->{export_gcode_output_file}) && ! defined($self->{send_gcode_file})) {
// Stop the background processing threads, stop the async update timer.
// this->p->stop_background_process();
// Rather perform one additional unnecessary update of the print object instead of skipping a pending async update.
this->p->async_apply_config();
this->p->statusbar()->set_cancel_callback([this]() {
this->p->statusbar()->set_status_text(L("Cancelling"));
this->p->background_process.stop();
});
this->p->start_background_process();
//FIXME Don't reslice if export of G-code or sending to OctoPrint is running.
// bitmask of UpdateBackgroundProcessReturnState
unsigned int state = this->p->update_background_process();
if (state & priv::UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE)
_3DScene::reload_scene(this->p->canvas3D, false);
if ((state & priv::UPDATE_BACKGROUND_PROCESS_INVALID) == 0 && !this->p->background_process.running()) {
// The print is valid and it can be started.
// Copy the names of active presets into the placeholder parser.
//FIXME how to generate a file name for the SLA printers?
wxGetApp().preset_bundle->export_selections(this->print().placeholder_parser());
if (this->p->background_process.start())
this->p->statusbar()->set_cancel_callback([this]() {
this->p->statusbar()->set_status_text(L("Cancelling"));
this->p->background_process.stop();
});
}
}
void Plater::send_gcode()
@ -2317,8 +2365,10 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
bool update_scheduled = false;
for (auto opt_key : p->config->diff(config)) {
p->config->set_key_value(opt_key, config.option(opt_key)->clone());
if (opt_key == "printer_technology")
p->background_process.select_technology(config.opt_enum<PrinterTechnology>(opt_key));
if (opt_key == "printer_technology") {
p->printer_technology = config.opt_enum<PrinterTechnology>(opt_key);
p->background_process.select_technology(this->printer_technology());
}
else if (opt_key == "bed_shape") {
if (p->canvas3D) _3DScene::set_bed_shape(p->canvas3D, p->config->option<ConfigOptionPoints>(opt_key)->values);
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>(opt_key)->values);
@ -2384,7 +2434,7 @@ wxGLCanvas* Plater::canvas3D()
PrinterTechnology Plater::printer_technology() const
{
return wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology();
return p->printer_technology;
}
void Plater::changed_object(int obj_idx)