ENABLE_SEAMS_USING_INSTANCED_MODELS -> Completed implementation of rendering models using instancing
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@ -96,14 +96,22 @@ void GCodeViewer::VBuffer::reset()
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}
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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void GCodeViewer::InstanceVBuffer::Ranges::reset()
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{
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for (Range& range : ranges) {
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// release gpu memory
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if (range.vbo > 0)
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glsafe(::glDeleteBuffers(1, &range.vbo));
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}
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ranges.clear();
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}
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void GCodeViewer::InstanceVBuffer::reset()
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{
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// release gpu memory
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if (vbo > 0)
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glsafe(::glDeleteBuffers(1, &vbo));
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s_ids.clear();
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buffer.clear();
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render_ranges.clear();
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render_ranges.reset();
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}
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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@ -862,6 +870,9 @@ void GCodeViewer::render()
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#if ENABLE_GCODE_VIEWER_STATISTICS
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m_statistics.reset_opengl();
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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m_statistics.total_instances_gpu_size = 0;
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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// OpenGL data must be initialized after the glContext has been created.
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@ -1760,7 +1771,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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}
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}
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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// send vertices data to gpu, where needed
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#else
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// send vertices data to gpu
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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for (size_t i = 0; i < m_buffers.size(); ++i) {
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TBuffer& t_buffer = m_buffers[i];
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#if ENABLE_SEAMS_USING_MODELS
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@ -1768,19 +1783,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
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const InstanceBuffer& inst_buffer = instances[i];
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if (!inst_buffer.empty()) {
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const size_t size_bytes = inst_buffer.size() * sizeof(float);
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#if ENABLE_GCODE_VIEWER_STATISTICS
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m_statistics.total_instances_gpu_size += static_cast<int64_t>(size_bytes);
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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GLuint id = 0;
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glsafe(::glGenBuffers(1, &id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, size_bytes, inst_buffer.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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t_buffer.model.instances.vbo = id;
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t_buffer.model.instances.buffer = inst_buffer;
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t_buffer.model.instances.s_ids = instances_ids[i];
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}
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@ -2293,7 +2295,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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sequential_view->current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(sequential_view->current.first, global_endpoints.first, global_endpoints.last) : global_endpoints.first;
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sequential_view->current.last = keep_sequential_current_last ? std::clamp(sequential_view->current.last, global_endpoints.first, global_endpoints.last) : global_endpoints.last;
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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// get the world position from the vertex buffer
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#else
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// get the world position from gpu
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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bool found = false;
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for (const TBuffer& buffer : m_buffers) {
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#if ENABLE_SEAMS_USING_MODELS
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@ -2301,11 +2307,10 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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for (size_t i = 0; i < buffer.model.instances.s_ids.size(); ++i) {
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if (buffer.model.instances.s_ids[i] == m_sequential_view.current.last) {
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// gets the position from the vertices buffer on gpu
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.model.instances.vbo));
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glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(i * buffer.model.instances.instance_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(sequential_view->current_position.data())));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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size_t offset = i * buffer.model.instances.instance_size_floats();
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sequential_view->current_position.x() = buffer.model.instances.buffer[offset + 0];
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sequential_view->current_position.y() = buffer.model.instances.buffer[offset + 1];
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sequential_view->current_position.z() = buffer.model.instances.buffer[offset + 2];
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found = true;
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break;
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@ -2475,33 +2480,33 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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if (buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Model)
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continue;
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buffer.model.instances.render_ranges.clear();
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buffer.model.instances.render_ranges.reset();
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if (!buffer.visible)
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continue;
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buffer.model.instances.render_ranges.push_back({ 0, 0, buffer.model.color });
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buffer.model.instances.render_ranges.ranges.push_back({ 0, 0, 0, buffer.model.color });
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bool has_second_range = top_layer_only && m_sequential_view.current.last != m_sequential_view.global.last;
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if (has_second_range)
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buffer.model.instances.render_ranges.push_back({ 0, 0, Neutral_Color });
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buffer.model.instances.render_ranges.ranges.push_back({ 0, 0, 0, Neutral_Color });
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if (m_sequential_view.current.first <= buffer.model.instances.s_ids.back() && buffer.model.instances.s_ids.front() <= m_sequential_view.current.last) {
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for (size_t id : buffer.model.instances.s_ids) {
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if (has_second_range) {
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if (id <= m_sequential_view.endpoints.first) {
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buffer.model.instances.render_ranges.front().offset += buffer.model.instances.instance_size_bytes();
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++buffer.model.instances.render_ranges.back().count;
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++buffer.model.instances.render_ranges.ranges.front().offset;
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++buffer.model.instances.render_ranges.ranges.back().count;
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}
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else if (id <= m_sequential_view.current.last)
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++buffer.model.instances.render_ranges.front().count;
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++buffer.model.instances.render_ranges.ranges.front().count;
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else
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break;
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}
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else {
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if (id <= m_sequential_view.current.first)
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buffer.model.instances.render_ranges.front().offset += buffer.model.instances.instance_size_bytes();
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++buffer.model.instances.render_ranges.ranges.front().offset;
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else if (id <= m_sequential_view.current.last)
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++buffer.model.instances.render_ranges.front().count;
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++buffer.model.instances.render_ranges.ranges.front().count;
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else
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break;
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}
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@ -2641,7 +2646,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.buffer, float);
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statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.s_ids, size_t);
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statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.render_ranges, InstanceVBuffer::RenderRange);
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statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.render_ranges.ranges, InstanceVBuffer::Ranges::Range);
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#else
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statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances, TBuffer::Model::Instance);
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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@ -2738,12 +2743,22 @@ void GCodeViewer::render_toolpaths()
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auto render_as_instanced_model = [this]
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(TBuffer& buffer, GLShaderProgram & shader) {
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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if (buffer.model.instances.vbo > 0) {
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for (const InstanceVBuffer::RenderRange& range : buffer.model.instances.render_ranges) {
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for (auto& range : buffer.model.instances.render_ranges.ranges) {
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if (range.vbo == 0 && range.count > 0) {
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std::cout << range.offset * buffer.model.instances.instance_size_bytes() << " + " << range.count * buffer.model.instances.instance_size_bytes() << " = " << buffer.model.instances.buffer.size() * sizeof(float) << "\n";
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glsafe(::glGenBuffers(1, &range.vbo));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, range.vbo));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, range.count * buffer.model.instances.instance_size_bytes(), (const void*)&buffer.model.instances.buffer[range.offset * buffer.model.instances.instance_size_floats()], GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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}
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if (range.vbo > 0) {
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buffer.model.model.set_color(-1, range.color);
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buffer.model.model.render_instanced(buffer.model.instances.vbo, range.count);
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buffer.model.model.render_instanced(range.vbo, range.count);
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#if ENABLE_GCODE_VIEWER_STATISTICS
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++m_statistics.gl_instanced_models_calls_count;
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m_statistics.total_instances_gpu_size += static_cast<int64_t>(range.count * buffer.model.instances.instance_size_bytes());
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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}
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}
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@ -110,24 +110,31 @@ class GCodeViewer
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// which is sent to the shader as -> vec3 (offset) + vec2 (scales) in GLModel::render_instanced()
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struct InstanceVBuffer
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{
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struct RenderRange
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// ranges used to render only subparts of the intances
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struct Ranges
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{
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// offset in bytes of the 1st instance to render
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unsigned int offset;
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// count of instances to render
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unsigned int count;
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// Color to apply to the instances
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Color color;
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struct Range
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{
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// offset in bytes of the 1st instance to render
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unsigned int offset;
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// count of instances to render
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unsigned int count;
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// vbo id
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unsigned int vbo{ 0 };
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// Color to apply to the instances
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Color color;
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};
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std::vector<Range> ranges;
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void reset();
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};
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// vbo id
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unsigned int vbo{ 0 };
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// cpu-side buffer containing all instances data
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InstanceBuffer buffer;
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// indices of the moves for all instances
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std::vector<size_t> s_ids;
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// ranges used to render only subparts of the intances
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std::vector<RenderRange> render_ranges;
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Ranges render_ranges;
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size_t data_size_bytes() const { return s_ids.size() * instance_size_bytes(); }
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