Merge branch 'objects_centering' of https://github.com/prusa3d/Slic3r into objects_centering
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commit
03f186c002
@ -1731,55 +1731,64 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement, bool local)
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void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
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{
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if (!m_valid)
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int rot_axis_max;
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if (!m_valid || rotation.cwiseAbs().maxCoeff(&rot_axis_max) < EPSILON)
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return;
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// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
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std::vector<int> object_instance_first(m_model->objects.size(), -1);
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auto rotate_instance = [this, &rotation, &object_instance_first, rot_axis_max, local](GLVolume &volume, int i) {
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int first_volume_idx = object_instance_first[volume.object_idx()];
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if (rot_axis_max != 2 && first_volume_idx != -1) {
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// Generic rotation, but no rotation around the Z axis.
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// Always do a local rotation (do not consider the selection to be a rigid body).
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assert(rotation.z() == 0);
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const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
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const Vec3d &rotation = first_volume.get_instance_rotation();
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double z_diff = m_cache.volumes_data[i].get_instance_rotation()(2) - m_cache.volumes_data[first_volume_idx].get_instance_rotation()(2);
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volume.set_instance_rotation(Vec3d(rotation(0), rotation(1), rotation(2) + z_diff));
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} else {
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// extracts rotations from the composed transformation
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix());
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if (!local)
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volume.set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
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volume.set_instance_rotation(new_rotation);
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object_instance_first[volume.object_idx()] = i;
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}
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};
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for (unsigned int i : m_list)
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{
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GLVolume &volume = *(*m_volumes)[i];
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if (is_single_full_instance())
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{
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if (local)
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(*m_volumes)[i]->set_instance_rotation(rotation);
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else
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{
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix());
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(*m_volumes)[i]->set_instance_rotation(new_rotation);
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}
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}
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rotate_instance(volume, i);
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else if (is_single_volume() || is_single_modifier())
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{
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if (local)
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(*m_volumes)[i]->set_volume_rotation(rotation);
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volume.set_volume_rotation(rotation);
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else
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{
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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(*m_volumes)[i]->set_volume_rotation(new_rotation);
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volume.set_volume_rotation(new_rotation);
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}
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}
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else
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{
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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if (m_mode == Instance)
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{
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// extracts rotations from the composed transformation
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix());
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if (!local)
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(*m_volumes)[i]->set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
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(*m_volumes)[i]->set_instance_rotation(new_rotation);
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}
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rotate_instance(volume, i);
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else if (m_mode == Volume)
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{
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// extracts rotations from the composed transformation
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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if (!local)
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{
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Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() + m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
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(*m_volumes)[i]->set_volume_offset(m_cache.dragging_center - m_cache.volumes_data[i].get_instance_position() + offset);
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volume.set_volume_offset(m_cache.dragging_center - m_cache.volumes_data[i].get_instance_position() + offset);
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}
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(*m_volumes)[i]->set_volume_rotation(new_rotation);
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volume.set_volume_rotation(new_rotation);
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}
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}
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}
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@ -2699,6 +2708,40 @@ void GLCanvas3D::Selection::_render_sidebar_size_hint(Axis axis, double length)
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{
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}
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#ifdef _DEBUG
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static bool is_rotation_xy_synchronized(const Vec3d &rotation1, const Vec3d &rotation2)
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{
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// The XYZ Euler angles are not unique. Rather then comparing the XY components of the two rotations,
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// transform the up vector to one instance and back, which should lead to the same up vector.
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Transform3d m1 = Geometry::assemble_transform(Vec3d::Zero(), rotation1);
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Transform3d m2 = Geometry::assemble_transform(Vec3d::Zero(), rotation2);
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Vec3d up0(0., 0., 1.);
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Vec3d up = m1.rotation() * m2.rotation().inverse() * up0;
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return (up - up0).cwiseAbs().maxCoeff() < EPSILON;
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}
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static void verify_instances_rotation_synchronized(const Model &model, const GLVolumePtrs &volumes)
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{
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for (size_t idx_object = 0; idx_object < model.objects.size(); ++ idx_object) {
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int idx_volume_first = -1;
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for (int i = 0; i < (int)volumes.size(); ++ i) {
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if (volumes[i]->object_idx() == idx_object) {
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idx_volume_first = i;
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break;
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}
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}
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assert(idx_volume_first != -1); // object without instances?
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if (idx_volume_first == -1)
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continue;
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const Vec3d &rotation0 = volumes[idx_volume_first]->get_instance_rotation();
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for (int i = idx_volume_first + 1; i < (int)volumes.size(); ++ i)
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if (volumes[i]->object_idx() == idx_object) {
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const Vec3d &rotation = volumes[i]->get_instance_rotation();
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assert(is_rotation_xy_synchronized(rotation, rotation0));
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}
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}
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}
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#endif /* _DEBUG */
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void GLCanvas3D::Selection::_synchronize_unselected_instances(bool including_z)
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{
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std::set<unsigned int> done; // prevent processing volumes twice
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@ -2738,12 +2781,16 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances(bool including_z)
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if (including_z)
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// rotation comes from place on face -> force given z
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z = rotation(2);
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else if (is_approx(rotation(0), m_cache.volumes_data[j].get_instance_rotation()(0)) && is_approx(rotation(1), m_cache.volumes_data[j].get_instance_rotation()(1)))
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// z only rotation -> keep instance z
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z = v->get_instance_rotation()(2);
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else
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// generic rotation -> update instance z
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z = m_cache.volumes_data[j].get_instance_rotation()(2) + rotation(2);
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else if (is_approx(rotation(0), m_cache.volumes_data[j].get_instance_rotation()(0)) && is_approx(rotation(1), m_cache.volumes_data[j].get_instance_rotation()(1))) {
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// z only rotation -> keep instance z
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z = v->get_instance_rotation()(2);
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// The X,Y rotations should be synchronized from start to end of the rotation.
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assert(is_rotation_xy_synchronized(m_cache.volumes_data[i].get_instance_rotation(), m_cache.volumes_data[j].get_instance_rotation()));
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assert(is_rotation_xy_synchronized(rotation, v->get_instance_rotation()));
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} else {
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// generic rotation -> update instance z with the delta of the rotation.
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z = rotation(2) + m_cache.volumes_data[j].get_instance_rotation()(2) - m_cache.volumes_data[i].get_instance_rotation()(2);
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}
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v->set_instance_rotation(Vec3d(rotation(0), rotation(1), z));
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v->set_instance_scaling_factor(scaling_factor);
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@ -2752,6 +2799,10 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances(bool including_z)
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done.insert(j);
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}
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}
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#ifdef _DEBUG
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verify_instances_rotation_synchronized(*m_model, *m_volumes);
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#endif /* _DEBUG */
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}
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void GLCanvas3D::Selection::_synchronize_unselected_volumes()
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