Merge branch 'master' of https://github.com/prusa3d/Slic3r
This commit is contained in:
commit
03f21eac05
@ -199,11 +199,11 @@ sub new {
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my $old_zoom = $self->_zoom;
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# Calculate the zoom delta and apply it to the current zoom factor
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my $zoom = $e->GetWheelRotation() / $e->GetWheelDelta();
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my $zoom = -$e->GetWheelRotation() / $e->GetWheelDelta();
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$zoom = max(min($zoom, 4), -4);
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$zoom /= 10;
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$self->_zoom($self->_zoom / (1-$zoom));
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$self->_zoom(1) if $self->_zoom > 1; # prevent from zooming out too much
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$self->_zoom(1.25) if $self->_zoom > 1.25; # prevent from zooming out too much
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{
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# In order to zoom around the mouse point we need to translate
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@ -227,7 +227,6 @@ sub new {
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}
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$self->_dirty(1);
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$self->Refresh;
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});
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EVT_MOUSE_EVENTS($self, \&mouse_event);
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@ -255,8 +254,8 @@ sub mouse_event {
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return if !$self->GetParent->enabled;
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my $pos = Slic3r::Pointf->new($e->GetPositionXY);
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if ($e->Entering && &Wx::wxMSW) {
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# wxMSW needs focus in order to catch mouse wheel events
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if ($e->Entering && (&Wx::wxMSW || $^O eq 'linux')) {
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# wxMSW and Linux needs focus in order to catch key events
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$self->SetFocus;
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} elsif ($e->Dragging) {
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if ($e->LeftIsDown || $e->MiddleIsDown || $e->RightIsDown) {
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@ -276,7 +275,6 @@ sub mouse_event {
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);
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$self->_dirty(1);
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$self->Refresh;
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}
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$self->_drag_start_xy($pos);
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}
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@ -632,6 +630,27 @@ sub Resize {
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my $bb = $self->bb->clone;
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# rescale in dependence of window aspect ratio
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my $bb_size = $bb->size;
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my $ratio_x = ($x != 0.0) ? $bb_size->x / $x : 1.0;
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my $ratio_y = ($y != 0.0) ? $bb_size->y / $y : 1.0;
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if ($ratio_y < $ratio_x) {
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if ($ratio_y != 0.0) {
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my $new_size_y = $bb_size->y * $ratio_x / $ratio_y;
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my $half_delta_size_y = 0.5 * ($new_size_y - $bb_size->y);
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$bb->set_y_min($bb->y_min - $half_delta_size_y);
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$bb->set_y_max($bb->y_max + $half_delta_size_y);
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}
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} elsif ($ratio_x < $ratio_y) {
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if ($ratio_x != 0.0) {
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my $new_size_x = $bb_size->x * $ratio_y / $ratio_x;
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my $half_delta_size_x = 0.5 * ($new_size_x - $bb_size->x);
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$bb->set_x_min($bb->x_min - $half_delta_size_x);
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$bb->set_x_max($bb->x_max + $half_delta_size_x);
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}
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}
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# center bounding box around origin before scaling it
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my $bb_center = $bb->center;
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$bb->translate(@{$bb_center->negative});
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@ -645,25 +664,25 @@ sub Resize {
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# translate camera
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$bb->translate(@{$self->_camera_target});
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# keep camera_bb within total bb
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# (i.e. prevent user from panning outside the bounding box)
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{
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my @translate = (0,0);
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if ($bb->x_min < $self->bb->x_min) {
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$translate[X] += $self->bb->x_min - $bb->x_min;
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}
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if ($bb->y_min < $self->bb->y_min) {
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$translate[Y] += $self->bb->y_min - $bb->y_min;
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}
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if ($bb->x_max > $self->bb->x_max) {
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$translate[X] -= $bb->x_max - $self->bb->x_max;
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}
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if ($bb->y_max > $self->bb->y_max) {
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$translate[Y] -= $bb->y_max - $self->bb->y_max;
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}
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$self->_camera_target->translate(@translate);
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$bb->translate(@translate);
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}
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# # keep camera_bb within total bb
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# # (i.e. prevent user from panning outside the bounding box)
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# {
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# my @translate = (0,0);
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# if ($bb->x_min < $self->bb->x_min) {
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# $translate[X] += $self->bb->x_min - $bb->x_min;
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# }
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# if ($bb->y_min < $self->bb->y_min) {
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# $translate[Y] += $self->bb->y_min - $bb->y_min;
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# }
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# if ($bb->x_max > $self->bb->x_max) {
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# $translate[X] -= $bb->x_max - $self->bb->x_max;
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# }
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# if ($bb->y_max > $self->bb->y_max) {
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# $translate[Y] -= $bb->y_max - $self->bb->y_max;
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# }
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# $self->_camera_target->translate(@translate);
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# $bb->translate(@translate);
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# }
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# save camera
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$self->_camera_bb($bb);
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@ -29,6 +29,10 @@
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int x_max() %code{% RETVAL = THIS->max.x; %};
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int y_min() %code{% RETVAL = THIS->min.y; %};
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int y_max() %code{% RETVAL = THIS->max.y; %};
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void set_x_min(double val) %code{% THIS->min.x = val; %};
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void set_x_max(double val) %code{% THIS->max.x = val; %};
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void set_y_min(double val) %code{% THIS->min.y = val; %};
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void set_y_max(double val) %code{% THIS->max.y = val; %};
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std::string serialize() %code{% char buf[2048]; sprintf(buf, "%ld,%ld;%ld,%ld", THIS->min.x, THIS->min.y, THIS->max.x, THIS->max.y); RETVAL = buf; %};
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bool defined() %code{% RETVAL = THIS->defined; %};
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