Added the bed texture for SL1
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1f3b9d0657
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BIN
resources/icons/bed/sl1_bottom.png
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resources/icons/bed/sl1_bottom.png
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After Width: | Height: | Size: 20 KiB |
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resources/icons/bed/sl1_top.png
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resources/icons/bed/sl1_top.png
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@ -309,7 +309,7 @@ GLCanvas3D::Bed::Bed()
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bool GLCanvas3D::Bed::is_prusa() const
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{
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return (m_type == MK2) || (m_type == MK3);
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return (m_type == MK2) || (m_type == MK3) || (m_type == SL1);
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}
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bool GLCanvas3D::Bed::is_custom() const
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@ -371,12 +371,17 @@ void GLCanvas3D::Bed::render(float theta) const
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{
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case MK2:
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{
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_render_mk2(theta);
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_render_prusa("mk2", theta);
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break;
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}
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case MK3:
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{
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_render_mk3(theta);
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_render_prusa("mk3", theta);
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break;
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}
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case SL1:
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{
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_render_prusa("sl1", theta);
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break;
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}
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default:
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@ -445,7 +450,15 @@ GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
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const Preset* curr = &bundle->printers.get_selected_preset();
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while (curr != nullptr)
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{
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if (curr->config.has("bed_shape") && _are_equal(m_shape, dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
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if (curr->config.has("bed_shape"))
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{
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if (boost::contains(curr->name, "SL1"))
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{
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//FIXME add a condition on the size of the print bed?
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type = SL1;
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break;
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}
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else if (_are_equal(m_shape, dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
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{
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if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research"))
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{
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@ -461,6 +474,7 @@ GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
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}
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}
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}
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}
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curr = bundle->printers.get_preset_parent(*curr);
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}
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@ -469,9 +483,9 @@ GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
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return type;
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}
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void GLCanvas3D::Bed::_render_mk2(float theta) const
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void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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{
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std::string filename = resources_dir() + "/icons/bed/mk2_top.png";
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std::string filename = resources_dir() + "/icons/bed/" + key + "_top.png";
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if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
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{
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if (!m_top_texture.load_from_file(filename, true))
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@ -481,7 +495,7 @@ void GLCanvas3D::Bed::_render_mk2(float theta) const
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}
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}
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filename = resources_dir() + "/icons/bed/mk2_bottom.png";
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filename = resources_dir() + "/icons/bed/" + key + "_bottom.png";
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if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
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{
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if (!m_bottom_texture.load_from_file(filename, true))
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@ -491,36 +505,6 @@ void GLCanvas3D::Bed::_render_mk2(float theta) const
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}
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}
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_render_prusa(theta);
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}
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void GLCanvas3D::Bed::_render_mk3(float theta) const
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{
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std::string filename = resources_dir() + "/icons/bed/mk3_top.png";
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if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
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{
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if (!m_top_texture.load_from_file(filename, true))
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{
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_render_custom();
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return;
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}
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}
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filename = resources_dir() + "/icons/bed/mk3_bottom.png";
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if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
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{
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if (!m_bottom_texture.load_from_file(filename, true))
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{
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_render_custom();
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return;
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}
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}
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_render_prusa(theta);
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}
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void GLCanvas3D::Bed::_render_prusa(float theta) const
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{
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
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if (triangles_vcount > 0)
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{
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@ -171,6 +171,7 @@ class GLCanvas3D
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{
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MK2,
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MK3,
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SL1,
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Custom,
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Num_Types
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};
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@ -206,9 +207,7 @@ class GLCanvas3D
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void _calc_triangles(const ExPolygon& poly);
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void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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EType _detect_type() const;
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void _render_mk2(float theta) const;
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void _render_mk3(float theta) const;
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void _render_prusa(float theta) const;
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void _render_prusa(const std::string &key, float theta) const;
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void _render_custom() const;
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static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
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};
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