Fixed rotation of volumes contained in rotated instances
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@ -1531,7 +1531,8 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
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#if ENABLE_WORLD_ROTATIONS
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{
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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const Transform3d& inst_m = m_cache.volumes_data[i].get_instance_rotation_matrix();
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Vec3d new_rotation = Geometry::extract_euler_angles(inst_m.inverse() * m * inst_m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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(*m_volumes)[i]->set_volume_rotation(new_rotation);
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}
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#else
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