delayed notifications: custom condition function for showing and refactoring
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2 changed files with 56 additions and 26 deletions
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@ -1369,20 +1369,17 @@ void NotificationManager::push_hint_notification(bool open_next)
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}
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NotificationData data{ NotificationType::DidYouKnowHint, NotificationLevel::RegularNotification, 300, "" };
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// from user
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// from user - open now
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if (!open_next) {
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push_notification_data(std::make_unique<NotificationManager::HintNotification>(data, m_id_provider, m_evt_handler, open_next), 0);
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// delete from delayed list
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for (auto it = m_waiting_notifications.begin(); it != m_waiting_notifications.end();) {
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if ((*it).notification->get_type() == NotificationType::DidYouKnowHint) {
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it = m_waiting_notifications.erase(it);
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} else {
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++it;
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}
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}
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// at startup
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stop_delayed_notifications_of_type(NotificationType::DidYouKnowHint);
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// at startup - delay for half a second to let other notification pop up, than try every 30 seconds
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// show only if no notifications are shown
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} else {
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push_delayed_notification(std::make_unique<NotificationManager::HintNotification>(data, m_id_provider, m_evt_handler, open_next), 500, 30000);
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auto condition = [this]() {
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return this->get_notification_count() == 0;
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};
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push_delayed_notification(std::make_unique<NotificationManager::HintNotification>(data, m_id_provider, m_evt_handler, open_next), condition, 500, 30000);
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}
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}
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@ -1439,13 +1436,25 @@ bool NotificationManager::push_notification_data(std::unique_ptr<NotificationMan
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}
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}
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void NotificationManager::push_delayed_notification(std::unique_ptr<NotificationManager::PopNotification> notification, int64_t initial_delay, int64_t delay_interval)
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void NotificationManager::push_delayed_notification(std::unique_ptr<NotificationManager::PopNotification> notification, std::function<bool(void)> condition_callback, int64_t initial_delay, int64_t delay_interval)
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{
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if (initial_delay == 0 && m_pop_notifications.empty()) {
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push_notification_data(std::move(notification), 0);
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} else {
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m_waiting_notifications.emplace_back(std::move(notification), initial_delay, delay_interval);
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wxGetApp().plater()->get_current_canvas3D()->schedule_extra_frame(initial_delay);
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if (initial_delay == 0 && condition_callback()) {
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if( push_notification_data(std::move(notification), 0))
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return;
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}
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m_waiting_notifications.emplace_back(std::move(notification), condition_callback, initial_delay == 0 ? delay_interval : initial_delay, delay_interval);
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wxGetApp().plater()->get_current_canvas3D()->schedule_extra_frame(initial_delay == 0 ? delay_interval : initial_delay);
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}
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void NotificationManager::stop_delayed_notifications_of_type(const NotificationType type)
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{
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for (auto it = m_waiting_notifications.begin(); it != m_waiting_notifications.end();) {
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if ((*it).notification->get_type() == type) {
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it = m_waiting_notifications.erase(it);
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}
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else {
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++it;
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}
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}
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}
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@ -1507,14 +1516,15 @@ bool NotificationManager::update_notifications(GLCanvas3D& canvas)
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if ((*it).remaining_time > 0)
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(*it).remaining_time -= time_since_render;
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if ((*it).remaining_time <= 0) {
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if (m_pop_notifications.empty()) { // push notification, erase it from waiting list (frame is scheduled by push)
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if ((*it).condition_callback()) { // push notification, erase it from waiting list (frame is scheduled by push)
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(*it).notification->reset_timer();
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push_notification_data(std::move((*it).notification), 0);
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it = m_waiting_notifications.erase(it);
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continue;
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} else { // not possible to push, delay for delay_interval
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(*it).remaining_time = (*it).delay_interval;
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if (push_notification_data(std::move((*it).notification), 0)) {
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it = m_waiting_notifications.erase(it);
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continue;
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}
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}
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// not possible to push, delay for delay_interval
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(*it).remaining_time = (*it).delay_interval;
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}
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next_render = std::min<int64_t>(next_render, (*it).remaining_time);
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++it;
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@ -1612,6 +1622,15 @@ void NotificationManager::device_ejected()
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notification->close();
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}
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}
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size_t NotificationManager::get_notification_count() const
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{
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size_t ret = 0;
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for (const std::unique_ptr<PopNotification>& notification : m_pop_notifications) {
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if (notification->get_state() != PopNotification::EState::Hidden)
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ret++;
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}
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return ret;
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}
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}//namespace GUI
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}//namespace Slic3r
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@ -190,6 +190,8 @@ public:
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void set_move_from_overlay(bool move) { m_move_from_overlay = move; }
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// perform update_state on each notification and ask for more frames if needed, return true for render needed
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bool update_notifications(GLCanvas3D& canvas);
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// returns number of all notifications shown
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size_t get_notification_count() const;
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private:
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// duration 0 means not disapearing
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struct NotificationData {
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@ -521,10 +523,13 @@ private:
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struct DelayedNotification
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{
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std::unique_ptr<PopNotification> notification;
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std::function<bool(void)> condition_callback;
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int64_t remaining_time;
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int64_t delay_interval;
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DelayedNotification(std::unique_ptr<PopNotification> n, int64_t r, int64_t d)
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DelayedNotification(std::unique_ptr<PopNotification> n, std::function<bool(void)> cb, int64_t r, int64_t d)
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: notification(std::move(n))
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, condition_callback(cb)
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, remaining_time(r)
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, delay_interval(d)
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{}
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@ -534,8 +539,14 @@ private:
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//can be used to create custom notification
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bool push_notification_data(const NotificationData& notification_data, int timestamp);
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bool push_notification_data(std::unique_ptr<NotificationManager::PopNotification> notification, int timestamp);
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// Delayed notifications goes first to the m_waiting_notifications vector and only after remaining time is <= 0 and m_pop_notifications are empty, notification is regular pushed. Otherwise another delay interval waiting. Timestamp is 0.
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void push_delayed_notification(std::unique_ptr<NotificationManager::PopNotification> notification, int64_t initial_delay, int64_t delay_interval);
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// Delayed notifications goes first to the m_waiting_notifications vector and only after remaining time is <= 0
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// and condition callback is success, notification is regular pushed from update function.
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// Otherwise another delay interval waiting. Timestamp is 0.
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// Note that notification object is constructed when being added to the waiting list, but there are no updates called on it and its timer is reset at regular push.
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// Also note that no control of same notification is done during push_delayed_notification but if waiting notif fails to push, it continues waiting.
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void push_delayed_notification(std::unique_ptr<NotificationManager::PopNotification> notification, std::function<bool(void)> condition_callback, int64_t initial_delay, int64_t delay_interval);
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// Removes all notifications of type from m_waiting_notifications
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void stop_delayed_notifications_of_type(const NotificationType type);
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//finds older notification of same type and moves it to the end of queue. returns true if found
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bool activate_existing(const NotificationManager::PopNotification* notification);
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// Put the more important notifications to the bottom of the list.
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