delayed notifications: custom condition function for showing and refactoring

This commit is contained in:
David Kocik 2021-08-31 10:34:39 +02:00
parent 86ddac7b1e
commit 04778e0fa5
2 changed files with 56 additions and 26 deletions

View file

@ -190,6 +190,8 @@ public:
void set_move_from_overlay(bool move) { m_move_from_overlay = move; }
// perform update_state on each notification and ask for more frames if needed, return true for render needed
bool update_notifications(GLCanvas3D& canvas);
// returns number of all notifications shown
size_t get_notification_count() const;
private:
// duration 0 means not disapearing
struct NotificationData {
@ -521,10 +523,13 @@ private:
struct DelayedNotification
{
std::unique_ptr<PopNotification> notification;
std::function<bool(void)> condition_callback;
int64_t remaining_time;
int64_t delay_interval;
DelayedNotification(std::unique_ptr<PopNotification> n, int64_t r, int64_t d)
DelayedNotification(std::unique_ptr<PopNotification> n, std::function<bool(void)> cb, int64_t r, int64_t d)
: notification(std::move(n))
, condition_callback(cb)
, remaining_time(r)
, delay_interval(d)
{}
@ -534,8 +539,14 @@ private:
//can be used to create custom notification
bool push_notification_data(const NotificationData& notification_data, int timestamp);
bool push_notification_data(std::unique_ptr<NotificationManager::PopNotification> notification, int timestamp);
// Delayed notifications goes first to the m_waiting_notifications vector and only after remaining time is <= 0 and m_pop_notifications are empty, notification is regular pushed. Otherwise another delay interval waiting. Timestamp is 0.
void push_delayed_notification(std::unique_ptr<NotificationManager::PopNotification> notification, int64_t initial_delay, int64_t delay_interval);
// Delayed notifications goes first to the m_waiting_notifications vector and only after remaining time is <= 0
// and condition callback is success, notification is regular pushed from update function.
// Otherwise another delay interval waiting. Timestamp is 0.
// Note that notification object is constructed when being added to the waiting list, but there are no updates called on it and its timer is reset at regular push.
// Also note that no control of same notification is done during push_delayed_notification but if waiting notif fails to push, it continues waiting.
void push_delayed_notification(std::unique_ptr<NotificationManager::PopNotification> notification, std::function<bool(void)> condition_callback, int64_t initial_delay, int64_t delay_interval);
// Removes all notifications of type from m_waiting_notifications
void stop_delayed_notifications_of_type(const NotificationType type);
//finds older notification of same type and moves it to the end of queue. returns true if found
bool activate_existing(const NotificationManager::PopNotification* notification);
// Put the more important notifications to the bottom of the list.