Some improvements to pruning and some additions here and there

This commit is contained in:
Alessandro Ranellucci 2014-03-05 18:43:01 +01:00
parent c2ed6090d3
commit 04d80ca392
6 changed files with 33 additions and 8 deletions

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@ -223,6 +223,8 @@ sub make_perimeters {
$self->perimeters->append(@loops);
# process thin walls by collapsing slices to single passes
# the following offset2 ensures nothing in @thin_walls is narrower than $pwidth/10
@thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$pwidth/10, +$pwidth/10)};
if (@thin_walls) {
# the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
my @p = map @{$_->medial_axis($pwidth + $pspacing)}, @thin_walls;

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@ -3,6 +3,7 @@
#include "PolylineCollection.hpp"
#include "clipper.hpp"
#include <algorithm>
#include <cmath>
#include <list>
#include <map>
#include <set>
@ -93,7 +94,8 @@ chained_path_items(Points &points, T &items, T &retval)
template void chained_path_items(Points &points, ClipperLib::PolyNodes &items, ClipperLib::PolyNodes &retval);
Line
MedialAxis::edge_to_line(const VD::edge_type &edge) {
MedialAxis::edge_to_line(const VD::edge_type &edge) const
{
Line line;
line.a.x = edge.vertex0()->x();
line.a.y = edge.vertex0()->y();
@ -254,16 +256,29 @@ MedialAxis::is_valid_edge(const VD::edge_type& edge) const
Line segment1 = this->retrieve_segment(cell1);
Line segment2 = this->retrieve_segment(cell2);
if (segment1.a == segment2.b || segment1.b == segment2.a) return false;
if (fabs(segment1.atan2_() - segment2.atan2_()) < PI/3) return false;
// we can assume that distance between any of the vertices and any of the cell segments
// is about the same
Point p0( edge.vertex0()->x(), edge.vertex0()->y() );
double dist = p0.distance_to(segment1);
/*
Vector vec1 = segment1.vector();
Vector vec2 = segment2.vector();
double angle = atan2(vec1.x*vec2.y - vec1.y*vec2.x, vec1.x*vec2.x + vec1.y*vec2.y);
//if (angle > PI/2) return false;
// each vertex is equidistant to both cell segments
// but such distance might differ between the two vertices;
// in this case it means the shape is getting narrow (like a corner)
// and we might need to skip the edge since it's not really part of
// our skeleton
Point v0( edge.vertex0()->x(), edge.vertex0()->y() );
Point v1( edge.vertex1()->x(), edge.vertex1()->y() );
double dist0 = v0.distance_to(segment1);
double dist1 = v1.distance_to(segment1);
double diff = fabs(dist1 - dist0);
//if (diff > this->edge_to_line(edge).length()/2 && diff > this->width/5) return false;
// if distance between this edge and the thin area boundary is greater
// than half the max width, then it's not a true medial axis segment
if (dist > this->width/2) return false;
//if (dist0 > this->width/2) return false;
*/
}
return true;

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@ -28,7 +28,7 @@ class MedialAxis {
typedef voronoi_diagram<double> VD;
VD vd;
std::set<const VD::edge_type*> edges;
Line edge_to_line(const VD::edge_type &edge);
Line edge_to_line(const VD::edge_type &edge) const;
void process_edge_neighbors(const voronoi_diagram<double>::edge_type& edge, Points* points);
bool is_valid_edge(const voronoi_diagram<double>::edge_type& edge) const;
Line retrieve_segment(const voronoi_diagram<double>::cell_type& cell) const;

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@ -101,6 +101,12 @@ Line::direction() const
: atan2;
}
Vector
Line::vector() const
{
return Vector(this->b.x - this->a.x, this->b.y - this->a.y);
}
#ifdef SLIC3RXS
void
Line::from_SV(SV* line_sv)

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@ -30,6 +30,7 @@ class Line
double distance_to(const Point* point) const;
double atan2_() const;
double direction() const;
Vector vector() const;
#ifdef SLIC3RXS
void from_SV(SV* line_sv);

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@ -12,6 +12,7 @@ namespace Slic3r {
class Line;
class Point;
class Pointf;
typedef Point Vector;
typedef std::vector<Point> Points;
typedef std::vector<Point*> PointPtrs;
typedef std::vector<Pointf> Pointfs;