Fixed crash when selecting object

This commit is contained in:
Enrico Turri 2018-10-08 09:08:42 +02:00
parent 42fd6bc7b5
commit 04e193011c

View file

@ -4115,7 +4115,7 @@ void GLCanvas3D::_render_legend_texture() const
void GLCanvas3D::_render_layer_editing_overlay() const
{
if (m_print == nullptr)
if ((m_print == nullptr) || m_print->objects().empty())
return;
GLVolume* volume = nullptr;