More input handling fixes

This commit is contained in:
Vojtech Kral 2019-02-21 18:31:01 +01:00
parent cb900aa5bc
commit 051ca410f6
3 changed files with 15 additions and 5 deletions

View file

@ -4119,6 +4119,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_multisample_allowed(false)
, m_regenerate_volumes(true)
, m_moving(false)
, m_tab_down(false)
, m_color_by("volume")
, m_reload_delayed(false)
, m_render_sla_auxiliaries(true)
@ -5314,6 +5315,8 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
void GLCanvas3D::on_key(wxKeyEvent& evt)
{
const int keyCode = evt.GetKeyCode();
#if ENABLE_IMGUI
auto imgui = wxGetApp().imgui();
if (imgui->update_key_data(evt)) {
@ -5321,9 +5324,7 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
} else
#endif // ENABLE_IMGUI
if (evt.GetEventType() == wxEVT_KEY_UP) {
const int keyCode = evt.GetKeyCode();
if (keyCode == WXK_TAB) {
if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
// Enable switching between 3D and Preview with Tab
// m_canvas->HandleAsNavigationKey(evt); // XXX: Doesn't work in some cases / on Linux
post_event(SimpleEvent(EVT_GLCANVAS_TAB));
@ -5331,9 +5332,17 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
// shift has been just released - SLA gizmo might want to close rectangular selection.
m_dirty = true;
}
} else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
}
evt.Skip(); // Needed to have EVT_CHAR generated as well
if (keyCode != WXK_TAB
&& keyCode != WXK_LEFT
&& keyCode != WXK_UP
&& keyCode != WXK_RIGHT
&& keyCode != WXK_DOWN) {
evt.Skip(); // Needed to have EVT_CHAR generated as well
}
}
void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)

View file

@ -946,6 +946,7 @@ private:
bool m_multisample_allowed;
bool m_regenerate_volumes;
bool m_moving;
bool m_tab_down;
bool m_render_sla_auxiliaries;
std::string m_color_by;

View file

@ -52,7 +52,7 @@ View3D::~View3D()
bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
{
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize))
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
return false;
m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(this);