WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
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1706 changed files with 7413 additions and 7638 deletions
src/libslic3r/GCode
53
src/libslic3r/GCode/CoolingBuffer.hpp
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src/libslic3r/GCode/CoolingBuffer.hpp
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#ifndef slic3r_CoolingBuffer_hpp_
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#define slic3r_CoolingBuffer_hpp_
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#include "libslic3r.h"
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#include <map>
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#include <string>
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namespace Slic3r {
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class GCode;
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class Layer;
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class PerExtruderAdjustments;
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// A standalone G-code filter, to control cooling of the print.
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// The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
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// and the print is modified to stretch over a minimum layer time.
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//
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// The simple it sounds, the actual implementation is significantly more complex.
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// Namely, for a multi-extruder print, each material may require a different cooling logic.
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// For example, some materials may not like to print too slowly, while with some materials
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// we may slow down significantly.
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//
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class CoolingBuffer {
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public:
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CoolingBuffer(GCode &gcodegen);
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void reset();
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void set_current_extruder(unsigned int extruder_id) { m_current_extruder = extruder_id; }
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std::string process_layer(const std::string &gcode, size_t layer_id);
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GCode* gcodegen() { return &m_gcodegen; }
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private:
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CoolingBuffer& operator=(const CoolingBuffer&) = delete;
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std::vector<PerExtruderAdjustments> parse_layer_gcode(const std::string &gcode, std::vector<float> ¤t_pos) const;
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float calculate_layer_slowdown(std::vector<PerExtruderAdjustments> &per_extruder_adjustments);
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// Apply slow down over G-code lines stored in per_extruder_adjustments, enable fan if needed.
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// Returns the adjusted G-code.
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std::string apply_layer_cooldown(const std::string &gcode, size_t layer_id, float layer_time, std::vector<PerExtruderAdjustments> &per_extruder_adjustments);
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GCode& m_gcodegen;
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std::string m_gcode;
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// Internal data.
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// X,Y,Z,E,F
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std::vector<char> m_axis;
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std::vector<float> m_current_pos;
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unsigned int m_current_extruder;
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// Old logic: proportional.
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bool m_cooling_logic_proportional = false;
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};
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}
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#endif
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