Fixed conflicts after merge with branch et_world_coordinates

This commit is contained in:
enricoturri1966 2022-03-10 13:22:20 +01:00
commit 05b65c3a43
77 changed files with 5100 additions and 1788 deletions

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min_slic3r_version = 2.4.1-rc1
0.1.0 Added Anycubic 4Max Pro 2.0
min_slic3r_version = 2.3.2-alpha0
0.0.12 Updated Anycubic i3 MEGA(S) profiles.
0.0.11 Added bed model and texture for i3 Mega, i3 Mega S.

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@ -5,7 +5,7 @@
name = Anycubic
# Configuration version of this file. Config file will only be installed, if the config_version differs.
# This means, the server may force the PrusaSlicer configuration to be downgraded.
config_version = 0.0.12
config_version = 0.1.0
# Where to get the updates from?
config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/Anycubic/
# changelog_url = https://files.prusa3d.com/?latest=slicer-profiles&lng=%1%
@ -57,6 +57,15 @@ family = MEGA
bed_model = i3megas_bed.stl
bed_texture = i3megas.svg
[printer_model:4MAXPRO20]
name = Anycubic 4Max Pro 2.0
variants = 0.4
technology = FFF
family = 4Max
bed_model = 4MAXPRO20_bed.stl
bed_texture = 4MAXPRO20_texture.svg
default_materials = Generic PLA @4Max Pro 2.0; Generic TPU @4Max Pro 2.0; Generic ABS @4Max Pro 2.0
[printer_model:PREDATOR]
name = Anycubic Predator
variants = 0.4; 0.6; 0.8
@ -1902,17 +1911,339 @@ min_layer_height = 0.16
max_layer_height = 0.48
default_print_profile = 0.24mm 0.8 nozzle DETAILED QUALITY @PREDATOR
#########################################
########## end printer presets ##########
#########################################
## Anycubic 4MAX Pro 2.0
## based on https://hartrusion.com/en/prusaslicer-config-for-anycubic-4max-pro-2-0/
[print:*common_4max*]
avoid_crossing_perimeters = 0
avoid_crossing_perimeters_max_detour = 0
bottom_fill_pattern = monotonic
bottom_solid_layers = 4
bridge_acceleration = 300
bridge_angle = 0
bridge_flow_ratio = 0.65
bridge_speed = 30
brim_separation = 0
brim_type = outer_only
brim_width = 0
clip_multipart_objects = 1
compatible_printers_condition = printer_model=="4MAXPRO20" and nozzle_diameter[0]==0.4
complete_objects = 0
default_acceleration = 900
dont_support_bridges = 1
draft_shield = disabled
elefant_foot_compensation = 0.2
ensure_vertical_shell_thickness = 1
external_perimeter_extrusion_width = 0
external_perimeter_speed = 35
external_perimeters_first = 0
extra_perimeters = 0
extruder_clearance_height = 20
extruder_clearance_radius = 20
extrusion_width = 0.45
fill_angle = 45
fill_density = 20%
fill_pattern = gyroid
first_layer_acceleration = 300
first_layer_acceleration_over_raft = 0
first_layer_extrusion_width = 0.65
first_layer_height = 0.3
first_layer_speed = 20
first_layer_speed_over_raft = 30
fuzzy_skin = none
fuzzy_skin_point_dist = 0.8
fuzzy_skin_thickness = 0.3
gap_fill_enabled = 1
gap_fill_speed = 40
gcode_comments = 0
gcode_label_objects = 0
gcode_resolution = 0.0125
infill_acceleration = 600
infill_anchor = 400%
infill_anchor_max = 50
infill_every_layers = 1
infill_extruder = 1
infill_extrusion_width = 0
infill_first = 0
infill_only_where_needed = 0
infill_overlap = 23%
infill_speed = 45
inherits =
interface_shells = 0
ironing = 0
ironing_flowrate = 15%
ironing_spacing = 0.1
ironing_speed = 15
ironing_type = top
layer_height = 0.2
max_print_speed = 50
max_volumetric_speed = 0
min_skirt_length = 0
only_retract_when_crossing_perimeters = 0
ooze_prevention = 0
output_filename_format = {input_filename_base}_{layer_height}mm_{filament_type[0]}_{print_time}.gcode
overhangs = 1
perimeter_acceleration = 500
perimeter_extruder = 1
perimeter_extrusion_width = 0
perimeter_speed = 45
perimeters = 3
post_process =
print_settings_id =
raft_contact_distance = 0.1
raft_expansion = 1.5
raft_first_layer_density = 90%
raft_first_layer_expansion = 3
raft_layers = 0
resolution = 0
seam_position = aligned
single_extruder_multi_material_priming = 1
skirt_distance = 5
skirt_height = 1
skirts = 2
slicing_mode = regular
small_perimeter_speed = 20
solid_infill_below_area = 0
solid_infill_every_layers = 0
solid_infill_extruder = 1
solid_infill_extrusion_width = 0
solid_infill_speed = 45
spiral_vase = 0
standby_temperature_delta = -5
support_material = 0
support_material_angle = 0
support_material_auto = 1
support_material_bottom_contact_distance = 0
support_material_bottom_interface_layers = -1
support_material_buildplate_only = 1
support_material_closing_radius = 2
support_material_contact_distance = 0.2
support_material_enforce_layers = 0
support_material_extruder = 1
support_material_extrusion_width = 0.4
support_material_interface_contact_loops = 0
support_material_interface_extruder = 1
support_material_interface_layers = 2
support_material_interface_pattern = rectilinear
support_material_interface_spacing = 0.2
support_material_interface_speed = 30
support_material_pattern = rectilinear-grid
support_material_spacing = 2.5
support_material_speed = 45
support_material_style = grid
support_material_synchronize_layers = 0
support_material_threshold = 45
support_material_with_sheath = 1
support_material_xy_spacing = 60%
thick_bridges = 1
thin_walls = 0
top_fill_pattern = monotonic
top_infill_extrusion_width = 0.4
top_solid_infill_speed = 30
top_solid_layers = 5
travel_speed = 60
travel_speed_z = 0
wipe_tower = 0
wipe_tower_bridging = 10
wipe_tower_brim_width = 2
wipe_tower_no_sparse_layers = 0
wipe_tower_rotation_angle = 0
wipe_tower_width = 60
wipe_tower_x = 180
wipe_tower_y = 140
xy_size_compensation = 0
[print:0.15mm Detail @4Max Pro 2.0]
inherits = *common_4max*
layer_height = 0.15
bottom_solid_layers = 5
top_solid_layers = 7
perimeter_speed = 40
external_perimeter_speed = 25
[print:0.20mm Quality @4Max Pro 2.0]
inherits = *common_4max*
external_perimeter_speed = 25
[print:0.30mm Draft @4Max Pro 2.0]
inherits = *common_4max*
layer_height = 0.3
bottom_solid_layers = 3
top_solid_layers = 3
[filament:*common_4max*]
bed_temperature = 60
bridge_fan_speed = 100
compatible_printers_condition = printer_model=="4MAXPRO20"
cooling = 1
disable_fan_first_layers = 1
extrusion_multiplier = 1
fan_always_on = 1
fan_below_layer_time = 30
filament_density = 1.24
filament_diameter = 1.75
filament_max_volumetric_speed = 0
filament_type = PLA
first_layer_bed_temperature = 60
first_layer_temperature = 210
full_fan_speed_layer = 5
max_fan_speed = 100
min_fan_speed = 80
min_print_speed = 10
slowdown_below_layer_time = 15
temperature = 205
[filament:*PLA_4max*]
inherits = *common_4max*
[filament:Generic PLA @4Max Pro 2.0]
inherits = *PLA_4max*
filament_vendor = Generic
[filament:Anycubic PLA @4Max Pro 2.0]
inherits = *PLA_4max*
first_layer_temperature = 215
temperature = 207
filament_vendor = Anycubic
[filament:Generic ABS @4Max Pro 2.0]
filament_vendor = Generic
compatible_printers_condition = printer_model=="4MAXPRO20"
bed_temperature = 100
first_layer_bed_temperature = 100
temperature = 245
first_layer_temperature = 245
bridge_fan_speed = 15
cooling = 1
disable_fan_first_layers = 3
extrusion_multiplier = 1
fan_always_on = 0
fan_below_layer_time = 60
filament_colour = #800000
filament_density = 1.04
filament_diameter = 1.75
filament_type = ABS
full_fan_speed_layer = 0
max_fan_speed = 0
min_fan_speed = 0
min_print_speed = 10
slowdown_below_layer_time = 25
[filament:Generic TPU @4Max Pro 2.0]
filament_vendor = Generic
bed_temperature = 60
bridge_fan_speed = 0
compatible_printers_condition = printer_model=="4MAXPRO20"
cooling = 1
disable_fan_first_layers = 3
extrusion_multiplier = 1
fan_always_on = 0
fan_below_layer_time = 60
filament_colour = #211AB5
filament_density = 1.19
filament_deretract_speed = 20
filament_diameter = 1.75
filament_retract_speed = 30
filament_type = FLEX
filament_max_volumetric_speed = 1.65
first_layer_bed_temperature = 60
first_layer_temperature = 215
full_fan_speed_layer = 0
max_fan_speed = 0
min_fan_speed = 0
min_print_speed = 10
slowdown_below_layer_time = 20
temperature = 215
[filament:Polymaker PolyFlex TPU95 @4Max Pro 2.0]
filament_vendor = Polymaker
bed_temperature = 45
bridge_fan_speed = 80
compatible_printers_condition = printer_model=="4MAXPRO20"
cooling = 1
disable_fan_first_layers = 5
extrusion_multiplier = 1.04
fan_always_on = 1
fan_below_layer_time = 45
filament_colour = #FD7D2F
filament_density = 1.22
filament_deretract_speed = 25
filament_diameter = 1.75
filament_max_volumetric_speed = 1.65
filament_retract_length = 4
filament_retract_restart_extra = 0.1
filament_retract_speed = 60
filament_type = FLEX
first_layer_bed_temperature = 55
first_layer_temperature = 215
full_fan_speed_layer = 8
max_fan_speed = 50
min_fan_speed = 25
min_print_speed = 10
slowdown_below_layer_time = 10
temperature = 217
[printer:Anycubic 4Max Pro 2.0]
printer_model = 4MAXPRO20
printer_variant = 0.4
printer_technology = FFF
bed_shape = 0x0,270x0,270x210,0x210
color_change_gcode = M600
default_filament_profile = Generic PLA @4Max Pro 2.0
default_print_profile = 0.20mm Quality @4Max Pro 2.0
deretract_speed = 25
end_gcode = M104 S0 ; turn off extruder heating\nM140 S0 ; turn off bed heating\nM107 ; turn off fans\nG91 ; relative positioning\nG0 Z+0.5 ; move Z up a tiny bit\nG90 ; absolute positioning\nG0 X135 Y105 F{machine_max_feedrate_x[0]*60} ; move extruder to center position\nG0 Z190.5 F{machine_max_feedrate_z[0]*60} ; lower the plattform to Z min\nM84 ; steppers off\nG90 ; absolute positioning\n
extruder_offset = 0x0
gcode_flavor = marlin
machine_limits_usage = time_estimate_only
machine_max_acceleration_e = 5000
machine_max_acceleration_extruding = 1250
machine_max_acceleration_retracting = 1250
machine_max_acceleration_travel = 1500
machine_max_acceleration_x = 900
machine_max_acceleration_y = 900
machine_max_acceleration_z = 100
machine_max_feedrate_e = 120
machine_max_feedrate_x = 200
machine_max_feedrate_y = 200
machine_max_feedrate_z = 16
machine_max_jerk_e = 5
machine_max_jerk_x = 6
machine_max_jerk_y = 6
machine_max_jerk_z = 0.2
machine_min_extruding_rate = 0
machine_min_travel_rate = 0
max_layer_height = 0.3
max_print_height = 190
min_layer_height = 0.07
nozzle_diameter = 0.4
pause_print_gcode = M601
remaining_times = 0
retract_before_travel = 2
retract_before_wipe = 0%
retract_layer_change = 1
retract_length = 2.5
retract_length_toolchange = 10
retract_lift = 0
retract_lift_above = 0
retract_lift_below = 0
retract_restart_extra = 0
retract_restart_extra_toolchange = 0
retract_speed = 35
silent_mode = 0
single_extruder_multi_material = 0
start_gcode = G21 ; metric values\nG90 ; absolute positioning\nM82 ; set extruder to absolute mode\nM140 S[first_layer_bed_temperature] ; set bed temp\nG28 X0 Y0 ; home X and Y\nG28 Z0 ; home Z\nG1 Z30 F{machine_max_feedrate_z[0]*60} ; move Z a bit down to not blow on the bed edge while heating\nG1 X10 F3900 ; let some space on x to prevent the filament cooling exhaust from beeing blocked by the servo motor\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM104 S[first_layer_temperature] ; set extruder temp\nM106 S80 ; turn on fan to prevent air nozzle melt while heating up\nM109 S[first_layer_temperature] ; wait for extruder temp\nM107 ; start with the fan off\nG28 X0 ; goto X home again\nG92 E0 ; zero the extruded length\nG1 Z0.2 F360 ; move plattform upwards\n; extrude material next to the plattform (comment or remove following lines to disable)\nG1 F180 E20 ; extrude some material next to the plattform\nG92 E0 ; zero the extruded length\nG1 E-[retract_length] F{retract_speed[0]*60} ; do a filament retract\nG92 E0 ; zero the extruded length again\nG1 X5 F3900 ; move sideways to get rid of that string\nG1 E[retract_length] F{retract_speed[0]*60} ; do a filament deretract with retract parameters\nG92 E0 ; zero the extruded length again\n; draw intro line (comment or remove following lines to disable)\nG1 X30 E5 F700 ; draw intro line\nG92 E0 ; zero the extruded length\nG1 E-[retract_length] F{retract_speed[0]*60} ; do a filament retract\nG1 X40 Z2.0 ; move away from the introline\nG92 E0 ; zero the extruded length again\nG1 E[retract_length] F{retract_speed[0]*60} ; do a filament deretract with retract parameters\n; end of intro line code\nM117 Printing...\nG5
use_firmware_retraction = 0
use_relative_e_distances = 0
use_volumetric_e = 0
variable_layer_height = 1
wipe = 0
z_offset = 0
#########################################
########## SLA printer presets ##########
#########################################
[sla_print:*common print ANYCUBIC SLA*]
compatible_printers_condition = family=="PHOTON MONO"
compatible_printers_condition = printer_notes=~/.*PHOTONMONOX.*/
layer_height = 0.05
output_filename_format = [input_filename_base].pwmx
pad_edge_radius = 0.5
@ -1995,4 +2326,4 @@ max_initial_exposure_time = 300
printer_correction = 1,1,1
gamma_correction = 1
area_fill = 45
printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.'\nPRINTER_VENDOR_ANYCUBIC\nPRINTER_MODEL_PHOTONMONOX\n
printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.'\nPRINTER_VENDOR_ANYCUBIC\nPRINTER_MODEL_PHOTONMONOX\n

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@ -0,0 +1,12 @@
#version 110
attribute vec3 v_position;
attribute vec2 v_tex_coord;
varying vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = vec4(v_position, 1.0);
}

View file

@ -0,0 +1,11 @@
#version 110
attribute vec3 v_position;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
void main()
{
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}

View file

@ -0,0 +1,15 @@
#version 110
attribute vec3 v_position;
attribute vec2 v_tex_coord;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
varying vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}

View file

@ -40,7 +40,6 @@ varying vec2 intensity;
uniform PrintVolumeDetection print_volume;
varying vec4 model_pos;
varying vec4 world_pos;
varying float world_normal_z;
varying vec3 eye_normal;

View file

@ -38,7 +38,6 @@ varying vec2 intensity;
varying vec3 clipping_planes_dots;
varying vec4 model_pos;
varying vec4 world_pos;
varying float world_normal_z;
varying vec3 eye_normal;
@ -60,7 +59,6 @@ void main()
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
model_pos = gl_Vertex;
// Point in homogenous coordinates.
world_pos = volume_world_matrix * gl_Vertex;

View file

@ -0,0 +1,77 @@
#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
struct SlopeDetection
{
bool actived;
float normal_z;
mat3 volume_world_normal_matrix;
};
attribute vec3 v_position;
attribute vec3 v_normal;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform mat3 normal_matrix;
uniform mat4 volume_world_matrix;
uniform SlopeDetection slope;
// Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
uniform vec2 z_range;
// Clipping plane - general orientation. Used by the SLA gizmo.
uniform vec4 clipping_plane;
// x = diffuse, y = specular;
varying vec2 intensity;
varying vec3 clipping_planes_dots;
varying vec4 world_pos;
varying float world_normal_z;
varying vec3 eye_normal;
void main()
{
// First transform the normal into camera space and normalize the result.
eye_normal = normalize(normal_matrix * v_normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec4 position = view_model_matrix * vec4(v_position, 1.0);
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Point in homogenous coordinates.
world_pos = volume_world_matrix * vec4(v_position, 1.0);
// z component of normal vector in world coordinate used for slope shading
world_normal_z = slope.actived ? (normalize(slope.volume_world_normal_matrix * v_normal)).z : 0.0;
gl_Position = projection_matrix * position;
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
}

View file

@ -0,0 +1,45 @@
#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define INTENSITY_AMBIENT 0.3
attribute vec3 v_position;
attribute vec3 v_normal;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform mat3 normal_matrix;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(normal_matrix * v_normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec4 position = view_model_matrix * vec4(v_position, 1.0);
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
gl_Position = projection_matrix * position;
}

View file

@ -0,0 +1,50 @@
#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define INTENSITY_AMBIENT 0.3
// vertex attributes
attribute vec3 v_position;
attribute vec3 v_normal;
// instance attributes
attribute vec3 i_offset;
attribute vec2 i_scales;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform mat3 normal_matrix;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 eye_normal = normalize(normal_matrix * v_normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec4 world_position = vec4(v_position * vec3(vec2(1.5 * i_scales.x), 1.5 * i_scales.y) + i_offset - vec3(0.0, 0.0, 0.5 * i_scales.y), 1.0);
vec4 eye_position = view_model_matrix * world_position;
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(eye_position.xyz), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
gl_Position = projection_matrix * eye_position;
}

View file

@ -0,0 +1,13 @@
#version 110
const float EPSILON = 0.0001;
uniform vec4 uniform_color;
void main()
{
gl_FragColor = uniform_color;
// Values inside depth buffer for fragments of the contour of a selected area are offset
// by small epsilon to solve z-fighting between painted triangles and contour lines.
gl_FragDepth = gl_FragCoord.z - EPSILON;
}

View file

@ -0,0 +1,11 @@
#version 110
attribute vec3 v_position;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
void main()
{
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}

View file

@ -0,0 +1,63 @@
#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define INTENSITY_AMBIENT 0.3
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
const float EPSILON = 0.0001;
uniform vec4 uniform_color;
uniform bool volume_mirrored;
uniform mat4 view_model_matrix;
uniform mat3 normal_matrix;
varying vec3 clipping_planes_dots;
varying vec4 model_pos;
void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
discard;
vec3 color = uniform_color.rgb;
float alpha = uniform_color.a;
vec3 triangle_normal = normalize(cross(dFdx(model_pos.xyz), dFdy(model_pos.xyz)));
#ifdef FLIP_TRIANGLE_NORMALS
triangle_normal = -triangle_normal;
#endif
if (volume_mirrored)
triangle_normal = -triangle_normal;
// First transform the normal into camera space and normalize the result.
vec3 eye_normal = normalize(normal_matrix * triangle_normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
// x = diffuse, y = specular;
vec2 intensity = vec2(0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec3 position = (view_model_matrix * model_pos).xyz;
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, alpha);
}

View file

@ -0,0 +1,28 @@
#version 110
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
attribute vec3 v_position;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform mat4 volume_world_matrix;
// Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
uniform vec2 z_range;
// Clipping plane - general orientation. Used by the SLA gizmo.
uniform vec4 clipping_plane;
varying vec3 clipping_planes_dots;
varying vec4 model_pos;
void main()
{
model_pos = vec4(v_position, 1.0);
// Point in homogenous coordinates.
vec4 world_pos = volume_world_matrix * model_pos;
gl_Position = projection_matrix * view_model_matrix * model_pos;
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
}

View file

@ -1,8 +0,0 @@
#version 110
uniform vec4 uniform_color;
void main()
{
gl_FragColor = uniform_color;
}

View file

@ -1,22 +0,0 @@
#version 110
uniform bool use_fixed_screen_size;
uniform float zoom;
uniform float point_size;
uniform float near_plane_height;
float fixed_screen_size()
{
return point_size;
}
float fixed_world_size()
{
return (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
}
void main()
{
gl_Position = ftransform();
gl_PointSize = use_fixed_screen_size ? fixed_screen_size() : fixed_world_size();
}

View file

@ -1,22 +0,0 @@
// version 120 is needed for gl_PointCoord
#version 120
uniform vec4 uniform_color;
uniform float percent_outline_radius;
uniform float percent_center_radius;
vec4 calc_color(float radius, vec4 color)
{
return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
vec4(0.5 * color.rgb, color.a) : color;
}
void main()
{
vec2 pos = (gl_PointCoord - 0.5) * 2.0;
float radius = length(pos);
if (radius > 1.0)
discard;
gl_FragColor = calc_color(radius, uniform_color);
}

View file

@ -1,22 +0,0 @@
#version 120
uniform bool use_fixed_screen_size;
uniform float zoom;
uniform float point_size;
uniform float near_plane_height;
float fixed_screen_size()
{
return point_size;
}
float fixed_world_size()
{
return (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
}
void main()
{
gl_Position = ftransform();
gl_PointSize = use_fixed_screen_size ? fixed_screen_size() : fixed_world_size();
}

View file

@ -7,15 +7,15 @@ uniform sampler2D texture;
uniform bool transparent_background;
uniform bool svg_source;
varying vec2 tex_coords;
varying vec2 tex_coord;
vec4 svg_color()
{
// takes foreground from texture
vec4 fore_color = texture2D(texture, tex_coords);
vec4 fore_color = texture2D(texture, tex_coord);
// calculates radial gradient
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coords.xy) - vec2(0.5)))));
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coord.xy) - vec2(0.5)))));
// blends foreground with background
return vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
@ -24,7 +24,7 @@ vec4 svg_color()
vec4 non_svg_color()
{
// takes foreground from texture
vec4 color = texture2D(texture, tex_coords);
vec4 color = texture2D(texture, tex_coord);
return vec4(color.rgb, transparent_background ? color.a * 0.25 : color.a);
}

View file

@ -1,9 +1,9 @@
#version 110
varying vec2 tex_coords;
varying vec2 tex_coord;
void main()
{
gl_Position = ftransform();
tex_coords = gl_MultiTexCoord0.xy;
tex_coord = gl_MultiTexCoord0.xy;
}

View file

@ -0,0 +1,15 @@
#version 110
attribute vec3 v_position;
attribute vec2 v_tex_coord;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
varying vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}

View file

@ -0,0 +1,47 @@
#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define INTENSITY_AMBIENT 0.3
attribute vec3 v_position;
attribute vec3 v_normal;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform mat3 normal_matrix;
// x = tainted, y = specular;
varying vec2 intensity;
varying vec3 world_position;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(normal_matrix * v_normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec4 position = view_model_matrix * vec4(v_position, 1.0);
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
world_position = v_position;
gl_Position = projection_matrix * position;
}

View file

@ -0,0 +1,60 @@
#version 110
#define INTENSITY_CORRECTION 0.6
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
attribute vec3 v_position;
attribute vec3 v_normal;
attribute vec2 v_tex_coord;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform mat3 normal_matrix;
uniform mat4 volume_world_matrix;
uniform float object_max_z;
// x = tainted, y = specular;
varying vec2 intensity;
varying float object_z;
void main()
{
// =====================================================
// NOTE:
// when object_max_z > 0.0 we are rendering the overlay
// when object_max_z == 0.0 we are rendering the volumes
// =====================================================
// First transform the normal into camera space and normalize the result.
vec3 normal = (object_max_z > 0.0) ? vec3(0.0, 0.0, 1.0) : normalize(normal_matrix * v_normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
vec4 position = view_model_matrix * vec4(v_position, 1.0);
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular)
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Scaled to widths of the Z texture.
object_z = (object_max_z > 0.0) ? object_max_z * v_tex_coord.y : (volume_world_matrix * vec4(v_position, 1.0)).z;
gl_Position = projection_matrix * position;
}

View file

@ -95,10 +95,10 @@ public:
bool all_paths_inside_vertices_and_normals_interleaved(const std::vector<float>& paths, const Eigen::AlignedBox<float, 3>& bbox, bool ignore_bottom = true) const;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_scene() const { return m_top_bottom_convex_hull_decomposition_scene; }
const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_bed() const { return m_top_bottom_convex_hull_decomposition_bed; }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
// Source definition of the print bed geometry (PrintConfig::bed_shape)

View file

@ -66,10 +66,10 @@
#define ENABLE_OBJECT_MANIPULATOR_FOCUS (1 && ENABLE_2_5_0_ALPHA1)
// Enable removal of wipe tower magic object_id equal to 1000
#define ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
// Enable removal of old OpenGL render calls
#define ENABLE_GLBEGIN_GLEND_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
// Enable replace GLIndexedVertexArray with GLModel
#define ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL (0 && ENABLE_GLBEGIN_GLEND_REMOVAL)
// Enable removal of legacy OpenGL calls
#define ENABLE_LEGACY_OPENGL_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
// Enable using vertex attributes and matrices in shaders
#define ENABLE_GL_SHADERS_ATTRIBUTES (1 && ENABLE_LEGACY_OPENGL_REMOVAL)
// Enable show non-manifold edges
#define ENABLE_SHOW_NON_MANIFOLD_EDGES (1 && ENABLE_2_5_0_ALPHA1)
// Enable rework of Reload from disk command

View file

@ -11,6 +11,10 @@
#include "GUI_App.hpp"
#include "GLCanvas3D.hpp"
#if ENABLE_GL_SHADERS_ATTRIBUTES
#include "Plater.hpp"
#include "Camera.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#include <GL/glew.h>
@ -27,7 +31,7 @@ static const Slic3r::ColorRGBA DEFAULT_TRANSPARENT_GRID_COLOR = { 0.9f, 0.9f, 0
namespace Slic3r {
namespace GUI {
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
bool GeometryBuffer::set_from_triangles(const std::vector<Vec2f> &triangles, float z)
{
if (triangles.empty()) {
@ -96,7 +100,7 @@ const float* GeometryBuffer::get_vertices_data() const
{
return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
}
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
const float Bed3D::Axes::DefaultStemRadius = 0.5f;
@ -106,17 +110,32 @@ const float Bed3D::Axes::DefaultTipLength = 5.0f;
void Bed3D::Axes::render()
{
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto render_axis = [this](GLShaderProgram* shader, const Transform3d& transform) {
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d matrix = camera.get_view_matrix() * transform;
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
auto render_axis = [this](const Transform3f& transform) {
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(transform.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_arrow.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
};
if (!m_arrow.is_initialized())
m_arrow.init_from(stilized_arrow(16, DefaultTipRadius, DefaultTipLength, DefaultStemRadius, m_stem_length));
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -126,28 +145,40 @@ void Bed3D::Axes::render()
shader->set_uniform("emission_factor", 0.0f);
// x axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::X());
#else
m_arrow.set_color(-1, ColorRGBA::X());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_axis(shader, Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }));
#else
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// y axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Y());
#else
m_arrow.set_color(-1, ColorRGBA::Y());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_axis(shader, Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }));
#else
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// z axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Z());
#else
m_arrow.set_color(-1, ColorRGBA::Z());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_axis(shader, Geometry::assemble_transform(m_origin));
#else
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
shader->stop_using();
@ -202,7 +233,7 @@ bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, c
m_model_filename = model_filename;
m_extended_bounding_box = this->calc_extended_bounding_box();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_contour = ExPolygon(Polygon::new_scale(bed_shape));
m_polygon = offset(m_contour.contour, (float)m_contour.contour.bounding_box().radius() * 1.7f, jtRound, scale_(0.5)).front();
@ -219,7 +250,7 @@ bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, c
m_polygon = offset(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5)).front();
this->release_VBOs();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_texture.reset();
m_model.reset();
@ -241,6 +272,17 @@ Point Bed3D::point_projection(const Point& point) const
return m_polygon.point_projection(point);
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void Bed3D::render(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor, bool show_axes, bool show_texture)
{
render_internal(canvas, view_matrix, projection_matrix, bottom, scale_factor, show_axes, show_texture, false);
}
void Bed3D::render_for_picking(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor)
{
render_internal(canvas, view_matrix, projection_matrix, bottom, scale_factor, false, false, true);
}
#else
void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes, bool show_texture)
{
render_internal(canvas, bottom, scale_factor, show_axes, show_texture, false);
@ -250,9 +292,15 @@ void Bed3D::render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_fact
{
render_internal(canvas, bottom, scale_factor, false, false, true);
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
void Bed3D::render_internal(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking)
#else
void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
m_scale_factor = scale_factor;
@ -261,17 +309,23 @@ void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.set_color(picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#else
m_model.set_color(-1, picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
switch (m_type)
{
#if ENABLE_GL_SHADERS_ATTRIBUTES
case Type::System: { render_system(canvas, view_matrix, projection_matrix, bottom, show_texture); break; }
default:
case Type::Custom: { render_custom(canvas, view_matrix, projection_matrix, bottom, show_texture, picking); break; }
#else
case Type::System: { render_system(canvas, bottom, show_texture); break; }
default:
case Type::Custom: { render_custom(canvas, bottom, show_texture, picking); break; }
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
glsafe(::glDisable(GL_DEPTH_TEST));
@ -304,7 +358,7 @@ BoundingBoxf3 Bed3D::calc_extended_bounding_box() const
return out;
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::init_triangles()
{
if (m_triangles.is_initialized())
@ -318,7 +372,7 @@ void Bed3D::init_triangles()
return;
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3T2, GLModel::Geometry::index_type(triangles.size()) };
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3T2 };
init_data.reserve_vertices(triangles.size());
init_data.reserve_indices(triangles.size() / 3);
@ -342,12 +396,8 @@ void Bed3D::init_triangles()
const Vec3f p = { v.x(), v.y(), GROUND_Z };
init_data.add_vertex(p, (Vec2f)(v - min).cwiseProduct(inv_size).eval());
++vertices_counter;
if (vertices_counter % 3 == 0) {
if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
init_data.add_ushort_triangle((unsigned short)vertices_counter - 3, (unsigned short)vertices_counter - 2, (unsigned short)vertices_counter - 1);
else
init_data.add_uint_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
if (vertices_counter % 3 == 0)
init_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
m_triangles.init_from(std::move(init_data));
@ -386,18 +436,15 @@ void Bed3D::init_gridlines()
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::index_type(2 * gridlines.size()) };
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * gridlines.size());
init_data.reserve_indices(2 * gridlines.size());
for (const Line& l : gridlines) {
for (const Slic3r::Line& l : gridlines) {
init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), GROUND_Z));
init_data.add_vertex(Vec3f(unscale<float>(l.b.x()), unscale<float>(l.b.y()), GROUND_Z));
const unsigned int vertices_counter = (unsigned int)init_data.vertices_count();
if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
init_data.add_ushort_line((unsigned short)vertices_counter - 2, (unsigned short)vertices_counter - 1);
else
init_data.add_uint_line(vertices_counter - 2, vertices_counter - 1);
init_data.add_line(vertices_counter - 2, vertices_counter - 1);
}
m_gridlines.init_from(std::move(init_data));
@ -435,7 +482,7 @@ void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
BOOST_LOG_TRIVIAL(error) << "Unable to create bed grid lines\n";
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Try to match the print bed shape with the shape of an active profile. If such a match exists,
// return the print bed model.
@ -471,6 +518,16 @@ void Bed3D::render_axes()
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void Bed3D::render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture)
{
if (!bottom)
render_model(view_matrix, projection_matrix);
if (show_texture)
render_texture(bottom, canvas);
}
#else
void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)
{
if (!bottom)
@ -479,6 +536,7 @@ void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)
if (show_texture)
render_texture(bottom, canvas);
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
{
@ -541,12 +599,21 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
canvas.request_extra_frame();
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
init_triangles();
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("printbed_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("transparent_background", bottom);
shader->set_uniform("svg_source", boost::algorithm::iends_with(m_texture.get_source(), ".svg"));
@ -637,20 +704,24 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
shader->stop_using();
}
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void Bed3D::render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix)
#else
void Bed3D::render_model()
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
if (m_model_filename.empty())
return;
if (m_model.get_filename() != m_model_filename && m_model.init_from_file(m_model_filename)) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.set_color(DEFAULT_MODEL_COLOR);
#else
m_model.set_color(-1, DEFAULT_MODEL_COLOR);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad
m_model_offset = to_3d(m_build_volume.bounding_volume2d().center(), -0.03);
@ -660,20 +731,37 @@ void Bed3D::render_model()
}
if (!m_model.get_filename().empty()) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.0f);
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d matrix = view_matrix * Geometry::assemble_transform(m_model_offset);
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", projection_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_model_offset.x(), m_model_offset.y(), m_model_offset.z()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_model.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
shader->stop_using();
}
}
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void Bed3D::render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking)
#else
void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
if (m_texture_filename.empty() && m_model_filename.empty()) {
render_default(bottom, picking);
@ -681,7 +769,11 @@ void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bo
}
if (!bottom)
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_model(view_matrix, projection_matrix);
#else
render_model();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (show_texture)
render_texture(bottom, canvas);
@ -691,14 +783,24 @@ void Bed3D::render_default(bool bottom, bool picking)
{
m_texture.reset();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
init_gridlines();
init_triangles();
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
@ -757,10 +859,10 @@ void Bed3D::render_default(bool bottom, bool picking)
glsafe(::glDisable(GL_BLEND));
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::release_VBOs()
{
if (m_vbo_id > 0) {
@ -768,7 +870,7 @@ void Bed3D::release_VBOs()
m_vbo_id = 0;
}
}
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
} // GUI
} // Slic3r

View file

@ -10,9 +10,9 @@
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "libslic3r/BuildVolume.hpp"
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "libslic3r/ExPolygon.hpp"
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <tuple>
#include <array>
@ -22,7 +22,7 @@ namespace GUI {
class GLCanvas3D;
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
class GeometryBuffer
{
struct Vertex
@ -44,7 +44,7 @@ public:
size_t get_tex_coords_offset() const { return (size_t)(3 * sizeof(float)); }
unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size(); }
};
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
class Bed3D
{
@ -90,27 +90,27 @@ private:
std::string m_model_filename;
// Print volume bounding box exteded with axes and model.
BoundingBoxf3 m_extended_bounding_box;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
// Print bed polygon
ExPolygon m_contour;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Slightly expanded print bed polygon, for collision detection.
Polygon m_polygon;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_triangles;
GLModel m_gridlines;
#else
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLTexture m_texture;
// temporary texture shown until the main texture has still no levels compressed
GLTexture m_temp_texture;
GLModel m_model;
Vec3d m_model_offset{ Vec3d::Zero() };
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
unsigned int m_vbo_id{ 0 };
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
CoordAxes m_axes;
#else
@ -121,11 +121,11 @@ private:
public:
Bed3D() = default;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
~Bed3D() = default;
#else
~Bed3D() { release_VBOs(); }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Update print bed model from configuration.
// Return true if the bed shape changed, so the calee will update the UI.
@ -149,31 +149,50 @@ public:
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor, bool show_axes, bool show_texture);
void render_for_picking(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor);
#else
void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes, bool show_texture);
void render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_factor);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
private:
// Calculate an extended bounding box from axes and current model for visualization purposes.
BoundingBoxf3 calc_extended_bounding_box() const;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void init_triangles();
void init_gridlines();
#else
void calc_triangles(const ExPolygon& poly);
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_internal(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking);
#else
void render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void render_axes();
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture);
#else
void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void render_texture(bool bottom, GLCanvas3D& canvas);
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking);
#else
void render_model();
void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void render_default(bool bottom, bool picking);
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void release_VBOs();
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
};
} // GUI

View file

@ -1,18 +1,21 @@
#include <GL/glew.h>
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS
#include <igl/per_face_normals.h>
#include <igl/per_corner_normals.h>
#include <igl/per_vertex_normals.h>
#endif // ENABLE_SMOOTH_NORMALS
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#include "3DScene.hpp"
#include "GLShader.hpp"
#include "GUI_App.hpp"
#include "Plater.hpp"
#include "BitmapCache.hpp"
#if ENABLE_GL_SHADERS_ATTRIBUTES
#include "Camera.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
@ -71,7 +74,7 @@ void glAssertRecentCallImpl(const char* file_name, unsigned int line, const char
namespace Slic3r {
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS
static void smooth_normals_corner(TriangleMesh& mesh, std::vector<stl_normal>& normals)
{
@ -290,7 +293,7 @@ void GLIndexedVertexArray::render(
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
const float GLVolume::SinkingContours::HalfWidth = 0.25f;
@ -298,10 +301,22 @@ void GLVolume::SinkingContours::render()
{
update();
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
if (shader == nullptr)
return;
const GUI::Camera& camera = GUI::wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * Geometry::assemble_transform(m_shift));
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_shift.x(), m_shift.y(), m_shift.z()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_model.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
void GLVolume::SinkingContours::update()
@ -319,16 +334,16 @@ void GLVolume::SinkingContours::update()
m_model.reset();
GUI::GLModel::Geometry init_data;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3, GUI::GLModel::Geometry::EIndexType::UINT };
#if ENABLE_LEGACY_OPENGL_REMOVAL
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3 };
init_data.color = ColorRGBA::WHITE();
unsigned int vertices_counter = 0;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
MeshSlicingParams slicing_params;
slicing_params.trafo = m_parent.world_matrix();
const Polygons polygons = union_(slice_mesh(mesh.its, 0.0f, slicing_params));
for (const ExPolygon& expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
init_data.reserve_vertices(init_data.vertices_count() + triangulation.size());
init_data.reserve_indices(init_data.indices_count() + triangulation.size());
@ -336,7 +351,7 @@ void GLVolume::SinkingContours::update()
init_data.add_vertex((Vec3f)(v.cast<float>() + 0.015f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting
++vertices_counter;
if (vertices_counter % 3 == 0)
init_data.add_uint_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
init_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
}
m_model.init_from(std::move(init_data));
@ -360,7 +375,7 @@ void GLVolume::SinkingContours::update()
init_data.entities.emplace_back(entity);
}
m_model.init_from(init_data);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
else
m_shift = box.center() - m_old_box.center();
@ -375,15 +390,27 @@ void GLVolume::NonManifoldEdges::render()
update();
glsafe(::glLineWidth(2.0f));
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
if (shader == nullptr)
return;
const GUI::Camera& camera = GUI::wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * m_parent.world_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(m_parent.world_matrix().data()));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.set_color(complementary(m_parent.render_color));
#else
m_model.set_color(-1, complementary(m_parent.render_color));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_model.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
void GLVolume::NonManifoldEdges::update()
@ -403,8 +430,8 @@ void GLVolume::NonManifoldEdges::update()
const std::vector<std::pair<int, int>> edges = its_get_open_edges(mesh.its);
if (!edges.empty()) {
GUI::GLModel::Geometry init_data;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Lines, GUI::GLModel::Geometry::EVertexLayout::P3, GUI::GLModel::Geometry::index_type(2 * edges.size()) };
#if ENABLE_LEGACY_OPENGL_REMOVAL
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Lines, GUI::GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * edges.size());
init_data.reserve_indices(2 * edges.size());
@ -414,10 +441,7 @@ void GLVolume::NonManifoldEdges::update()
init_data.add_vertex((Vec3f)mesh.its.vertices[edge.first].cast<float>());
init_data.add_vertex((Vec3f)mesh.its.vertices[edge.second].cast<float>());
vertices_count += 2;
if (init_data.format.index_type == GUI::GLModel::Geometry::EIndexType::USHORT)
init_data.add_ushort_line((unsigned short)vertices_count - 2, (unsigned short)vertices_count - 1);
else
init_data.add_uint_line(vertices_count - 2, vertices_count - 1);
init_data.add_line(vertices_count - 2, vertices_count - 1);
}
m_model.init_from(std::move(init_data));
#else
@ -438,7 +462,7 @@ void GLVolume::NonManifoldEdges::update()
init_data.entities.emplace_back(entity);
m_model.init_from(init_data);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
}
@ -487,9 +511,9 @@ GLVolume::GLVolume(float r, float g, float b, float a)
, force_neutral_color(false)
, force_sinking_contours(false)
, tverts_range(0, size_t(-1))
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
, qverts_range(0, size_t(-1))
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
{
color = { r, g, b, a };
set_render_color(color);
@ -605,7 +629,7 @@ const BoundingBoxf3& GLVolume::transformed_non_sinking_bounding_box() const
return *m_transformed_non_sinking_bounding_box;
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLVolume::set_range(double min_z, double max_z)
{
this->tverts_range.first = 0;
@ -671,29 +695,40 @@ void GLVolume::set_range(double min_z, double max_z)
}
}
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void GLVolume::render()
{
if (!is_active)
return;
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
if (shader == nullptr)
return;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (this->is_left_handed())
glFrontFace(GL_CW);
glsafe(::glCullFace(GL_BACK));
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(world_matrix().data()));
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(world_matrix().data()));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (tverts_range == std::make_pair<size_t, size_t>(0, -1))
model.render();
else
model.render(this->tverts_range);
#else
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
if (this->is_left_handed())
glFrontFace(GL_CCW);
}
@ -726,7 +761,7 @@ void GLVolume::render_non_manifold_edges()
}
#endif // ENABLE_SHOW_NON_MANIFOLD_EDGES
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
std::vector<int> GLVolumeCollection::load_object(
const ModelObject* model_object,
int obj_idx,
@ -737,20 +772,20 @@ std::vector<int> GLVolumeCollection::load_object(
int obj_idx,
const std::vector<int> &instance_idxs,
bool opengl_initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
std::vector<int> volumes_idx;
for (int volume_idx = 0; volume_idx < int(model_object->volumes.size()); ++volume_idx)
for (int instance_idx : instance_idxs)
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
volumes_idx.emplace_back(this->GLVolumeCollection::load_object_volume(model_object, obj_idx, volume_idx, instance_idx));
#else
volumes_idx.emplace_back(this->GLVolumeCollection::load_object_volume(model_object, obj_idx, volume_idx, instance_idx, opengl_initialized));
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return volumes_idx;
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
int GLVolumeCollection::load_object_volume(
const ModelObject* model_object,
int obj_idx,
@ -763,7 +798,7 @@ int GLVolumeCollection::load_object_volume(
int volume_idx,
int instance_idx,
bool opengl_initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const ModelVolume *model_volume = model_object->volumes[volume_idx];
const int extruder_id = model_volume->extruder_id();
@ -772,7 +807,7 @@ int GLVolumeCollection::load_object_volume(
this->volumes.emplace_back(new GLVolume());
GLVolume& v = *this->volumes.back();
v.set_color(color_from_model_volume(*model_volume));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS
v.model.init_from(mesh, true);
#else
@ -785,7 +820,7 @@ int GLVolumeCollection::load_object_volume(
v.indexed_vertex_array.load_mesh(mesh);
#endif // ENABLE_SMOOTH_NORMALS
v.indexed_vertex_array.finalize_geometry(opengl_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
v.composite_id = GLVolume::CompositeID(obj_idx, volume_idx, instance_idx);
if (model_volume->is_model_part()) {
// GLVolume will reference a convex hull from model_volume!
@ -804,7 +839,7 @@ int GLVolumeCollection::load_object_volume(
// Load SLA auxiliary GLVolumes (for support trees or pad).
// This function produces volumes for multiple instances in a single shot,
// as some object specific mesh conversions may be expensive.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLVolumeCollection::load_object_auxiliary(
const SLAPrintObject* print_object,
int obj_idx,
@ -823,7 +858,7 @@ void GLVolumeCollection::load_object_auxiliary(
// Timestamp of the last change of the milestone
size_t timestamp,
bool opengl_initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
assert(print_object->is_step_done(milestone));
Transform3d mesh_trafo_inv = print_object->trafo().inverse();
@ -836,7 +871,7 @@ void GLVolumeCollection::load_object_auxiliary(
const ModelInstance& model_instance = *print_object->model_object()->instances[instance_idx.first];
this->volumes.emplace_back(new GLVolume((milestone == slaposPad) ? GLVolume::SLA_PAD_COLOR : GLVolume::SLA_SUPPORT_COLOR));
GLVolume& v = *this->volumes.back();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS
v.model.init_from(mesh, true);
#else
@ -850,7 +885,7 @@ void GLVolumeCollection::load_object_auxiliary(
v.indexed_vertex_array.load_mesh(mesh);
#endif // ENABLE_SMOOTH_NORMALS
v.indexed_vertex_array.finalize_geometry(opengl_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
v.composite_id = GLVolume::CompositeID(obj_idx, -int(milestone), (int)instance_idx.first);
v.geometry_id = std::pair<size_t, size_t>(timestamp, model_instance.id().id);
// Create a copy of the convex hull mesh for each instance. Use a move operator on the last instance.
@ -866,7 +901,7 @@ void GLVolumeCollection::load_object_auxiliary(
}
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
int GLVolumeCollection::load_wipe_tower_preview(
float pos_x, float pos_y, float width, float depth, float height,
@ -886,7 +921,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height,
float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized)
#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (depth < 0.01f)
return int(this->volumes.size() - 1);
@ -943,16 +978,16 @@ int GLVolumeCollection::load_wipe_tower_preview(
volumes.emplace_back(new GLVolume(color));
GLVolume& v = *volumes.back();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
v.model.init_from(mesh);
v.model.set_color(color);
#else
v.indexed_vertex_array.load_mesh(mesh);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
v.set_convex_hull(mesh.convex_hull_3d());
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
v.indexed_vertex_array.finalize_geometry(opengl_initialized);
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0));
v.set_volume_rotation(Vec3d(0., 0., (M_PI / 180.) * rotation_angle));
#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
@ -967,7 +1002,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
return int(volumes.size() - 1);
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLVolume* GLVolumeCollection::new_toolpath_volume(const ColorRGBA& rgba)
{
GLVolume* out = new_nontoolpath_volume(rgba);
@ -999,7 +1034,7 @@ GLVolume* GLVolumeCollection::new_nontoolpath_volume(const ColorRGBA& rgba, size
this->volumes.emplace_back(out);
return out;
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCollection::ERenderType type, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func)
{
@ -1034,7 +1069,12 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
return list;
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, const Transform3d& projection_matrix,
std::function<bool(const GLVolume&)> filter_func) const
#else
void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func) const
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
GLVolumeWithIdAndZList to_render = volumes_to_render(volumes, type, view_matrix, filter_func);
if (to_render.empty())
@ -1044,10 +1084,16 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
if (shader == nullptr)
return;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* sink_shader = GUI::wxGetApp().get_shader("flat_attr");
GLShaderProgram* edges_shader = GUI::wxGetApp().get_shader("flat_attr");
assert(boost::algorithm::iends_with(shader->get_name(), "_attr"));
#else
GLShaderProgram* sink_shader = GUI::wxGetApp().get_shader("flat");
GLShaderProgram* edges_shader = GUI::wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (type == ERenderType::Transparent) {
glsafe(::glEnable(GL_BLEND));
@ -1062,36 +1108,34 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
volume.first->set_render_color(true);
// render sinking contours of non-hovered volumes
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
if (sink_shader != nullptr) {
sink_shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (m_show_sinking_contours) {
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
volume.first->hover == GLVolume::HS_None && !volume.first->force_sinking_contours) {
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
volume.first->render_sinking_contours();
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
shader->start_using();
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
sink_shader->stop_using();
}
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
if (!volume.first->model.is_initialized())
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
shader->set_uniform("uniform_color", volume.first->render_color);
shader->set_uniform("z_range", m_z_range, 2);
shader->set_uniform("clipping_plane", m_clipping_plane, 4);
shader->set_uniform("print_volume.type", static_cast<int>(m_print_volume.type));
@ -1111,9 +1155,15 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
#endif // ENABLE_ENVIRONMENT_MAP
glcheck();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
volume.first->model.set_color(volume.first->render_color);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d matrix = view_matrix * volume.first->world_matrix();
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", projection_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
volume.first->render();
#if ENABLE_ENVIRONMENT_MAP
@ -1124,54 +1174,56 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
if (m_show_sinking_contours) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
if (sink_shader != nullptr) {
sink_shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (GLVolumeWithIdAndZ& volume : to_render) {
// render sinking contours of hovered/displaced volumes
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
(volume.first->hover != GLVolume::HS_None || volume.first->force_sinking_contours)) {
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDepthFunc(GL_ALWAYS));
volume.first->render_sinking_contours();
glsafe(::glDepthFunc(GL_LESS));
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
shader->start_using();
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
sink_shader->start_using();
}
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_SHOW_NON_MANIFOLD_EDGES
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
if (edges_shader != nullptr) {
edges_shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (m_show_non_manifold_edges && GUI::wxGetApp().app_config->get("non_manifold_edges") == "1") {
for (GLVolumeWithIdAndZ& volume : to_render) {
volume.first->render_non_manifold_edges();
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
edges_shader->stop_using();
}
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_SHOW_NON_MANIFOLD_EDGES
if (disable_cullface)
@ -1349,7 +1401,7 @@ std::string GLVolumeCollection::log_memory_info() const
return " (GLVolumeCollection RAM: " + format_memsize_MB(this->cpu_memory_used()) + " GPU: " + format_memsize_MB(this->gpu_memory_used()) + " Both: " + format_memsize_MB(this->gpu_memory_used()) + ")";
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
static void thick_lines_to_geometry(
const Lines& lines,
const std::vector<double>& widths,
@ -1425,8 +1477,8 @@ static void thick_lines_to_geometry(
if (!is_first && bottom_z_different) {
// Found a change of the layer thickness -> Add a cap at the end of the previous segment.
geometry.add_uint_triangle(idx_b[Bottom], idx_b[Left], idx_b[Top]);
geometry.add_uint_triangle(idx_b[Bottom], idx_b[Top], idx_b[Right]);
geometry.add_triangle(idx_b[Bottom], idx_b[Left], idx_b[Top]);
geometry.add_triangle(idx_b[Bottom], idx_b[Top], idx_b[Right]);
}
// Share top / bottom vertices if possible.
@ -1476,13 +1528,13 @@ static void thick_lines_to_geometry(
geometry.add_vertex(Vec3f(a2.x(), a2.y(), middle_z), Vec3f(-xy_right_normal.x(), -xy_right_normal.y(), 0.0f));
if (cross2(v_prev, v) > 0.0) {
// Right turn. Fill in the right turn wedge.
geometry.add_uint_triangle(idx_prev[Right], idx_a[Right], idx_prev[Top]);
geometry.add_uint_triangle(idx_prev[Right], idx_prev[Bottom], idx_a[Right]);
geometry.add_triangle(idx_prev[Right], idx_a[Right], idx_prev[Top]);
geometry.add_triangle(idx_prev[Right], idx_prev[Bottom], idx_a[Right]);
}
else {
// Left turn. Fill in the left turn wedge.
geometry.add_uint_triangle(idx_prev[Left], idx_prev[Top], idx_a[Left]);
geometry.add_uint_triangle(idx_prev[Left], idx_a[Left], idx_prev[Bottom]);
geometry.add_triangle(idx_prev[Left], idx_prev[Top], idx_a[Left]);
geometry.add_triangle(idx_prev[Left], idx_a[Left], idx_prev[Bottom]);
}
}
}
@ -1504,11 +1556,11 @@ static void thick_lines_to_geometry(
// Replace the left / right vertex indices to point to the start of the loop.
const size_t indices_count = geometry.indices_count();
for (size_t u = indices_count - 24; u < indices_count; ++u) {
const unsigned int id = geometry.extract_uint_index(u);
const unsigned int id = geometry.extract_index(u);
if (id == (unsigned int)idx_prev[Left])
geometry.set_uint_index(u, (unsigned int)idx_initial[Left]);
geometry.set_index(u, (unsigned int)idx_initial[Left]);
else if (id == (unsigned int)idx_prev[Right])
geometry.set_uint_index(u, (unsigned int)idx_initial[Right]);
geometry.set_index(u, (unsigned int)idx_initial[Right]);
}
}
}
@ -1545,36 +1597,36 @@ static void thick_lines_to_geometry(
if (bottom_z_different && (closed || (!is_first && !is_last))) {
// Found a change of the layer thickness -> Add a cap at the beginning of this segment.
geometry.add_uint_triangle(idx_a[Bottom], idx_a[Right], idx_a[Top]);
geometry.add_uint_triangle(idx_a[Bottom], idx_a[Top], idx_a[Left]);
geometry.add_triangle(idx_a[Bottom], idx_a[Right], idx_a[Top]);
geometry.add_triangle(idx_a[Bottom], idx_a[Top], idx_a[Left]);
}
if (!closed) {
// Terminate open paths with caps.
if (is_first) {
geometry.add_uint_triangle(idx_a[Bottom], idx_a[Right], idx_a[Top]);
geometry.add_uint_triangle(idx_a[Bottom], idx_a[Top], idx_a[Left]);
geometry.add_triangle(idx_a[Bottom], idx_a[Right], idx_a[Top]);
geometry.add_triangle(idx_a[Bottom], idx_a[Top], idx_a[Left]);
}
// We don't use 'else' because both cases are true if we have only one line.
if (is_last) {
geometry.add_uint_triangle(idx_b[Bottom], idx_b[Left], idx_b[Top]);
geometry.add_uint_triangle(idx_b[Bottom], idx_b[Top], idx_b[Right]);
geometry.add_triangle(idx_b[Bottom], idx_b[Left], idx_b[Top]);
geometry.add_triangle(idx_b[Bottom], idx_b[Top], idx_b[Right]);
}
}
// Add quads for a straight hollow tube-like segment.
// bottom-right face
geometry.add_uint_triangle(idx_a[Bottom], idx_b[Bottom], idx_b[Right]);
geometry.add_uint_triangle(idx_a[Bottom], idx_b[Right], idx_a[Right]);
geometry.add_triangle(idx_a[Bottom], idx_b[Bottom], idx_b[Right]);
geometry.add_triangle(idx_a[Bottom], idx_b[Right], idx_a[Right]);
// top-right face
geometry.add_uint_triangle(idx_a[Right], idx_b[Right], idx_b[Top]);
geometry.add_uint_triangle(idx_a[Right], idx_b[Top], idx_a[Top]);
geometry.add_triangle(idx_a[Right], idx_b[Right], idx_b[Top]);
geometry.add_triangle(idx_a[Right], idx_b[Top], idx_a[Top]);
// top-left face
geometry.add_uint_triangle(idx_a[Top], idx_b[Top], idx_b[Left]);
geometry.add_uint_triangle(idx_a[Top], idx_b[Left], idx_a[Left]);
geometry.add_triangle(idx_a[Top], idx_b[Top], idx_b[Left]);
geometry.add_triangle(idx_a[Top], idx_b[Left], idx_a[Left]);
// bottom-left face
geometry.add_uint_triangle(idx_a[Left], idx_b[Left], idx_b[Bottom]);
geometry.add_uint_triangle(idx_a[Left], idx_b[Bottom], idx_a[Bottom]);
geometry.add_triangle(idx_a[Left], idx_b[Left], idx_b[Bottom]);
geometry.add_triangle(idx_a[Left], idx_b[Bottom], idx_a[Bottom]);
}
}
@ -1714,13 +1766,13 @@ static void thick_lines_to_geometry(
if (is_right_turn) {
// Right turn. Fill in the right turn wedge.
geometry.add_uint_triangle(idx_prev[Right], idx_a[Right], idx_prev[Top]);
geometry.add_uint_triangle(idx_prev[Right], idx_prev[Bottom], idx_a[Right]);
geometry.add_triangle(idx_prev[Right], idx_a[Right], idx_prev[Top]);
geometry.add_triangle(idx_prev[Right], idx_prev[Bottom], idx_a[Right]);
}
else {
// Left turn. Fill in the left turn wedge.
geometry.add_uint_triangle(idx_prev[Left], idx_prev[Top], idx_a[Left]);
geometry.add_uint_triangle(idx_prev[Left], idx_a[Left], idx_prev[Bottom]);
geometry.add_triangle(idx_prev[Left], idx_prev[Top], idx_a[Left]);
geometry.add_triangle(idx_prev[Left], idx_a[Left], idx_prev[Bottom]);
}
}
else {
@ -1739,11 +1791,11 @@ static void thick_lines_to_geometry(
// Replace the left / right vertex indices to point to the start of the loop.
const size_t indices_count = geometry.indices_count();
for (size_t u = indices_count - 24; u < indices_count; ++u) {
const unsigned int id = geometry.extract_uint_index(u);
const unsigned int id = geometry.extract_index(u);
if (id == (unsigned int)idx_prev[Left])
geometry.set_uint_index(u, (unsigned int)idx_initial[Left]);
geometry.set_index(u, (unsigned int)idx_initial[Left]);
else if (id == (unsigned int)idx_prev[Right])
geometry.set_uint_index(u, (unsigned int)idx_initial[Right]);
geometry.set_index(u, (unsigned int)idx_initial[Right]);
}
}
@ -1782,30 +1834,30 @@ static void thick_lines_to_geometry(
if (!closed) {
// Terminate open paths with caps.
if (i == 0) {
geometry.add_uint_triangle(idx_a[Bottom], idx_a[Right], idx_a[Top]);
geometry.add_uint_triangle(idx_a[Bottom], idx_a[Top], idx_a[Left]);
geometry.add_triangle(idx_a[Bottom], idx_a[Right], idx_a[Top]);
geometry.add_triangle(idx_a[Bottom], idx_a[Top], idx_a[Left]);
}
// We don't use 'else' because both cases are true if we have only one line.
if (i + 1 == lines.size()) {
geometry.add_uint_triangle(idx_b[Bottom], idx_b[Left], idx_b[Top]);
geometry.add_uint_triangle(idx_b[Bottom], idx_b[Top], idx_b[Right]);
geometry.add_triangle(idx_b[Bottom], idx_b[Left], idx_b[Top]);
geometry.add_triangle(idx_b[Bottom], idx_b[Top], idx_b[Right]);
}
}
// Add quads for a straight hollow tube-like segment.
// bottom-right face
geometry.add_uint_triangle(idx_a[Bottom], idx_b[Bottom], idx_b[Right]);
geometry.add_uint_triangle(idx_a[Bottom], idx_b[Right], idx_a[Right]);
geometry.add_triangle(idx_a[Bottom], idx_b[Bottom], idx_b[Right]);
geometry.add_triangle(idx_a[Bottom], idx_b[Right], idx_a[Right]);
// top-right face
geometry.add_uint_triangle(idx_a[Right], idx_b[Right], idx_b[Top]);
geometry.add_uint_triangle(idx_a[Right], idx_b[Top], idx_a[Top]);
geometry.add_triangle(idx_a[Right], idx_b[Right], idx_b[Top]);
geometry.add_triangle(idx_a[Right], idx_b[Top], idx_a[Top]);
// top-left face
geometry.add_uint_triangle(idx_a[Top], idx_b[Top], idx_b[Left]);
geometry.add_uint_triangle(idx_a[Top], idx_b[Left], idx_a[Left]);
geometry.add_triangle(idx_a[Top], idx_b[Top], idx_b[Left]);
geometry.add_triangle(idx_a[Top], idx_b[Left], idx_a[Left]);
// bottom-left face
geometry.add_uint_triangle(idx_a[Left], idx_b[Left], idx_b[Bottom]);
geometry.add_uint_triangle(idx_a[Left], idx_b[Bottom], idx_a[Bottom]);
geometry.add_triangle(idx_a[Left], idx_b[Left], idx_b[Bottom]);
geometry.add_triangle(idx_a[Left], idx_b[Bottom], idx_a[Bottom]);
}
}
#else
@ -2318,9 +2370,9 @@ static void point_to_indexed_vertex_array(const Vec3crd& point,
volume.push_triangle(idxs[3], idxs[1], idxs[4]);
volume.push_triangle(idxs[0], idxs[3], idxs[4]);
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::thick_lines_to_verts(
const Lines& lines,
const std::vector<double>& widths,
@ -2383,10 +2435,10 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, flo
{
extrusionentity_to_verts(extrusion_path.polyline, extrusion_path.width, extrusion_path.height, print_z, volume);
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Fill in the qverts and tverts with quads and triangles for the extrusion_path.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{
Polyline polyline = extrusion_path.polyline;
@ -2408,10 +2460,10 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, flo
std::vector<double> heights(lines.size(), extrusion_path.height);
thick_lines_to_verts(lines, widths, heights, false, print_z, volume);
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Fill in the qverts and tverts with quads and triangles for the extrusion_loop.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{
Lines lines;
@ -2445,10 +2497,10 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, flo
}
thick_lines_to_verts(lines, widths, heights, true, print_z, volume);
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Fill in the qverts and tverts with quads and triangles for the extrusion_multi_path.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionMultiPath& extrusion_multi_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{
Lines lines;
@ -2482,9 +2534,9 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_mult
}
thick_lines_to_verts(lines, widths, heights, false, print_z, volume);
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionEntityCollection& extrusion_entity_collection, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{
for (const ExtrusionEntity* extrusion_entity : extrusion_entity_collection.entities)
@ -2496,9 +2548,9 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionEntityCollection &extrusi
for (const ExtrusionEntity *extrusion_entity : extrusion_entity_collection.entities)
extrusionentity_to_verts(extrusion_entity, print_z, copy, volume);
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{
if (extrusion_entity != nullptr) {
@ -2563,6 +2615,6 @@ void _3DScene::point3_to_verts(const Vec3crd& point, double width, double height
{
thick_point_to_verts(point, width, height, volume);
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
} // namespace Slic3r

View file

@ -46,7 +46,7 @@ enum ModelInstanceEPrintVolumeState : unsigned char;
// Return appropriate color based on the ModelVolume.
extern ColorRGBA color_from_model_volume(const ModelVolume& model_volume);
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
// A container for interleaved arrays of 3D vertices and normals,
// possibly indexed by triangles and / or quads.
class GLIndexedVertexArray {
@ -247,7 +247,7 @@ public:
private:
BoundingBox m_bounding_box;
};
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
class GLVolume {
public:
@ -390,17 +390,17 @@ public:
// Is mouse or rectangle selection over this object to select/deselect it ?
EHoverState hover;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GUI::GLModel model;
#else
// Interleaved triangles & normals with indexed triangles & quads.
GLIndexedVertexArray indexed_vertex_array;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Ranges of triangle and quad indices to be rendered.
std::pair<size_t, size_t> tverts_range;
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
std::pair<size_t, size_t> qverts_range;
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// If the qverts or tverts contain thick extrusions, then offsets keeps pointers of the starts
// of the extrusions per layer.
@ -410,7 +410,7 @@ public:
// Bounding box of this volume, in unscaled coordinates.
BoundingBoxf3 bounding_box() const {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
return this->model.get_bounding_box();
#else
BoundingBoxf3 out;
@ -420,7 +420,7 @@ public:
out.defined = true;
}
return out;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void set_color(const ColorRGBA& rgba) { color = rgba; }
@ -510,20 +510,20 @@ public:
// convex hull
const TriangleMesh* convex_hull() const { return m_convex_hull.get(); }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool empty() const { return this->model.is_empty(); }
#else
bool empty() const { return this->indexed_vertex_array.empty(); }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void set_range(double low, double high);
void render();
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void finalize_geometry(bool opengl_initialized) { this->indexed_vertex_array.finalize_geometry(opengl_initialized); }
void release_geometry() { this->indexed_vertex_array.release_geometry(); }
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void set_bounding_boxes_as_dirty() {
m_transformed_bounding_box.reset();
@ -543,7 +543,7 @@ public:
// Return an estimate of the memory consumed by this class.
size_t cpu_memory_used() const {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
return sizeof(*this) + this->model.cpu_memory_used() + this->print_zs.capacity() * sizeof(coordf_t) +
this->offsets.capacity() * sizeof(size_t);
}
@ -555,7 +555,7 @@ public:
}
// Return an estimate of the memory held by GPU vertex buffers.
size_t gpu_memory_used() const { return this->indexed_vertex_array.gpu_memory_used(); }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
};
@ -615,7 +615,7 @@ public:
GLVolumeCollection() { set_default_slope_normal_z(); }
~GLVolumeCollection() { clear(); }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
std::vector<int> load_object(
const ModelObject* model_object,
int obj_idx,
@ -676,20 +676,25 @@ public:
int load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized);
#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLVolume* new_toolpath_volume(const ColorRGBA& rgba);
GLVolume* new_nontoolpath_volume(const ColorRGBA& rgba);
#else
GLVolume* new_toolpath_volume(const ColorRGBA& rgba, size_t reserve_vbo_floats = 0);
GLVolume* new_nontoolpath_volume(const ColorRGBA& rgba, size_t reserve_vbo_floats = 0);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Render the volumes by OpenGL.
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, const Transform3d& projection_matrix,
std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
#else
void render(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
// Finalize the initialization of the geometry & indices,
// upload the geometry and indices to OpenGL VBO objects
// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
@ -697,7 +702,7 @@ public:
// Release the geometry data assigned to the volumes.
// If OpenGL VBOs were allocated, an OpenGL context has to be active to release them.
void release_geometry() { for (auto *v : volumes) v->release_geometry(); }
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// Clear the geometry
void clear() { for (auto *v : volumes) delete v; volumes.clear(); }
@ -747,7 +752,7 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
struct _3DScene
{
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GUI::GLModel::Geometry& geometry);
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GUI::GLModel::Geometry& geometry);
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry);
@ -767,7 +772,7 @@ struct _3DScene
static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume);
static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume);
static void point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
}

View file

@ -43,27 +43,27 @@ void CoordAxes::render(float emission_factor)
shader->set_uniform("emission_factor", emission_factor);
// x axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::X());
#else
m_arrow.set_color(-1, ColorRGBA::X());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
// y axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Y());
#else
m_arrow.set_color(-1, ColorRGBA::Y());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
// z axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Z());
#else
m_arrow.set_color(-1, ColorRGBA::Z());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
if (shader_differs) {

View file

@ -184,7 +184,11 @@ void GCodeViewer::COG::render()
init();
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("toolpaths_cog_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("toolpaths_cog");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -192,6 +196,18 @@ void GCodeViewer::COG::render()
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d matrix = camera.get_view_matrix() * Geometry::assemble_transform(cog());
if (m_fixed_size) {
const double inv_zoom = wxGetApp().plater()->get_camera().get_inv_zoom();
matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), inv_zoom * Vec3d::Ones());
}
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_model.render();
#else
glsafe(::glPushMatrix());
const Vec3d position = cog();
glsafe(::glTranslated(position.x(), position.y(), position.z()));
@ -200,8 +216,8 @@ void GCodeViewer::COG::render()
glsafe(::glScaled(inv_zoom, inv_zoom, inv_zoom));
}
m_model.render();
glsafe(::glPopMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
shader->stop_using();
@ -297,11 +313,11 @@ void GCodeViewer::SequentialRangeCap::reset() {
void GCodeViewer::SequentialView::Marker::init()
{
m_model.init_from(stilized_arrow(16, 2.0f, 4.0f, 1.0f, 8.0f));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.set_color({ 1.0f, 1.0f, 1.0f, 0.5f });
#else
m_model.set_color(-1, { 1.0f, 1.0f, 1.0f, 0.5f });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& position)
@ -315,7 +331,11 @@ void GCodeViewer::SequentialView::Marker::render()
if (!m_visible)
return;
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -324,13 +344,22 @@ void GCodeViewer::SequentialView::Marker::render()
shader->start_using();
shader->set_uniform("emission_factor", 0.0f);
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d matrix = camera.get_view_matrix() * m_world_transform.cast<double>();
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(m_world_transform.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_model.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
shader->stop_using();
@ -663,7 +692,11 @@ void GCodeViewer::init()
#if !DISABLE_GCODEVIEWER_INSTANCED_MODELS
if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel;
#if ENABLE_GL_SHADERS_ATTRIBUTES
buffer.shader = "gouraud_light_instanced_attr";
#else
buffer.shader = "gouraud_light_instanced";
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
buffer.model.model.init_from(diamond(16));
buffer.model.color = option_color(type);
buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel;
@ -672,7 +705,11 @@ void GCodeViewer::init()
#endif // !DISABLE_GCODEVIEWER_INSTANCED_MODELS
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::BatchedModel;
buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
#if ENABLE_GL_SHADERS_ATTRIBUTES
buffer.shader = "gouraud_light_attr";
#else
buffer.shader = "gouraud_light";
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
buffer.model.data = diamond(16);
buffer.model.color = option_color(type);
@ -686,13 +723,22 @@ void GCodeViewer::init()
case EMoveType::Extrude: {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle;
buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
#if ENABLE_GL_SHADERS_ATTRIBUTES
buffer.shader = "gouraud_light_attr";
#else
buffer.shader = "gouraud_light";
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
break;
}
case EMoveType::Travel: {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
#if ENABLE_GL_SHADERS_ATTRIBUTES
buffer.vertices.format = VBuffer::EFormat::Position;
buffer.shader = "flat_attr";
#else
buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
buffer.shader = "toolpaths_lines";
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
break;
}
}
@ -711,11 +757,11 @@ void GCodeViewer::init()
m_gl_data_initialized = true;
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print)
#else
void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
// avoid processing if called with the same gcode_result
#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
@ -754,11 +800,11 @@ void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& pr
m_filament_densities = gcode_result.filament_densities;
if (wxGetApp().is_editor())
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
load_shells(print);
#else
load_shells(print, initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
else {
Pointfs bed_shape;
std::string texture;
@ -1278,11 +1324,21 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
// format data into the buffers to be rendered as lines
auto add_vertices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
#if !ENABLE_GL_SHADERS_ATTRIBUTES
// x component of the normal to the current segment (the normal is parallel to the XY plane)
const Vec3f dir = (curr.position - prev.position).normalized();
Vec3f normal(dir.y(), -dir.x(), 0.0);
normal.normalize();
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto add_vertex = [&vertices](const GCodeProcessorResult::MoveVertex& vertex) {
// add position
vertices.push_back(vertex.position.x());
vertices.push_back(vertex.position.y());
vertices.push_back(vertex.position.z());
};
#else
auto add_vertex = [&vertices, &normal](const GCodeProcessorResult::MoveVertex& vertex) {
// add position
vertices.push_back(vertex.position.x());
@ -1293,6 +1349,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
vertices.push_back(normal.y());
vertices.push_back(normal.z());
};
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// add previous vertex
add_vertex(prev);
@ -1571,7 +1628,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
const Transform3d trafo = Geometry::assemble_transform((curr.position - 0.5f * curr.height * Vec3f::UnitZ()).cast<double>(), Vec3d::Zero(), { width, width, height });
const Eigen::Matrix<double, 3, 3, Eigen::DontAlign> normal_matrix = trafo.matrix().template block<3, 3>(0, 0).inverse().transpose();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
// append vertices
const size_t vertices_count = data.vertices_count();
for (size_t i = 0; i < vertices_count; ++i) {
@ -1604,7 +1661,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
vertices.push_back(static_cast<float>(normal.z()));
}
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// append instance position
instances.push_back(curr.position.x());
@ -1615,10 +1672,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
};
auto add_indices_as_model_batch = [](const GLModel::Geometry& data, IndexBuffer& indices, IBufferType base_index) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
const size_t indices_count = data.indices_count();
for (size_t i = 0; i < indices_count; ++i) {
indices.push_back(static_cast<IBufferType>(data.extract_ushort_index(i) + base_index));
indices.push_back(static_cast<IBufferType>(data.extract_index(i) + base_index));
}
#else
for (const auto& entity : data.entities) {
@ -1626,7 +1683,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
indices.push_back(static_cast<IBufferType>(entity.indices[i] + base_index));
}
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
#if ENABLE_GCODE_VIEWER_STATISTICS
@ -2297,11 +2354,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
progress_dialog->Destroy();
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GCodeViewer::load_shells(const Print& print)
#else
void GCodeViewer::load_shells(const Print& print, bool initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (print.objects().empty())
// no shells, return
@ -2318,11 +2375,11 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
}
size_t current_volumes_count = m_shells.volumes.volumes.size();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_shells.volumes.load_object(model_obj, object_id, instance_ids);
#else
m_shells.volumes.load_object(model_obj, object_id, instance_ids, initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// adjust shells' z if raft is present
const SlicingParameters& slicing_parameters = obj->slicing_parameters();
@ -2346,7 +2403,7 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
const float depth = print.wipe_tower_data(extruders_count).depth;
const float brim_width = print.wipe_tower_data(extruders_count).brim_width;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
m_shells.volumes.load_wipe_tower_preview(config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
!print.is_step_done(psWipeTower), brim_width);
@ -2362,7 +2419,7 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
m_shells.volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
!print.is_step_done(psWipeTower), brim_width, initialized);
#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
@ -2912,15 +2969,17 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
void GCodeViewer::render_toolpaths()
{
#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
float point_size = 20.0f;
const float point_size = 20.0f;
#else
float point_size = 0.8f;
const float point_size = 0.8f;
#endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f };
#if !ENABLE_GL_SHADERS_ATTRIBUTES
const std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f };
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
double zoom = camera.get_zoom();
const double zoom = camera.get_zoom();
const std::array<int, 4>& viewport = camera.get_viewport();
float near_plane_height = camera.get_type() == Camera::EType::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
const float near_plane_height = camera.get_type() == Camera::EType::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
static_cast<float>(viewport[3]) * 0.0005;
auto shader_init_as_points = [zoom, point_size, near_plane_height](GLShaderProgram& shader) {
@ -2960,9 +3019,11 @@ void GCodeViewer::render_toolpaths()
glsafe(::glDisable(GL_VERTEX_PROGRAM_POINT_SIZE));
};
auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) {
#if !ENABLE_GL_SHADERS_ATTRIBUTES
auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) {
shader.set_uniform("light_intensity", light_intensity);
};
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
auto render_as_lines = [
#if ENABLE_GCODE_VIEWER_STATISTICS
this
@ -3013,11 +3074,11 @@ void GCodeViewer::render_toolpaths()
}
if (range.vbo > 0) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
buffer.model.model.set_color(range.color);
#else
buffer.model.model.set_color(-1, range.color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
buffer.model.model.render_instanced(range.vbo, range.count);
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_instanced_models_calls_count;
@ -3027,11 +3088,19 @@ void GCodeViewer::render_toolpaths()
}
};
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GCODE_VIEWER_STATISTICS
auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) {
#else
auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) {
#endif // ENABLE_GCODE_VIEWER_STATISTICS
#else
#if ENABLE_GCODE_VIEWER_STATISTICS
auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader) {
#else
auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader) {
#endif // ENABLE_GCODE_VIEWER_STATISTICS
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
struct Range
{
@ -3040,30 +3109,44 @@ void GCodeViewer::render_toolpaths()
bool intersects(const Range& other) const { return (other.last < first || other.first > last) ? false : true; }
};
Range buffer_range = { 0, 0 };
size_t indices_per_instance = buffer.model.data.indices_count();
const size_t indices_per_instance = buffer.model.data.indices_count();
for (size_t j = 0; j < buffer.indices.size(); ++j) {
const IBuffer& i_buffer = buffer.indices[j];
buffer_range.last = buffer_range.first + i_buffer.count / indices_per_instance;
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableVertexAttribArray(position_id));
}
#else
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
bool has_normals = buffer.vertices.normal_size_floats() > 0;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
const bool has_normals = buffer.vertices.normal_size_floats() > 0;
if (has_normals) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (normal_id != -1) {
glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableVertexAttribArray(normal_id));
}
#else
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
for (auto& range : buffer.model.instances.render_ranges.ranges) {
Range range_range = { range.offset, range.offset + range.count };
const Range range_range = { range.offset, range.offset + range.count };
if (range_range.intersects(buffer_range)) {
shader.set_uniform("uniform_color", range.color);
unsigned int offset = (range_range.first > buffer_range.first) ? range_range.first - buffer_range.first : 0;
size_t offset_bytes = static_cast<size_t>(offset) * indices_per_instance * sizeof(IBufferType);
Range render_range = { std::max(range_range.first, buffer_range.first), std::min(range_range.last, buffer_range.last) };
size_t count = static_cast<size_t>(render_range.last - render_range.first) * indices_per_instance;
const unsigned int offset = (range_range.first > buffer_range.first) ? range_range.first - buffer_range.first : 0;
const size_t offset_bytes = static_cast<size_t>(offset) * indices_per_instance * sizeof(IBufferType);
const Range render_range = { std::max(range_range.first, buffer_range.first), std::min(range_range.last, buffer_range.last) };
const size_t count = static_cast<size_t>(render_range.last - render_range.first) * indices_per_instance;
if (count > 0) {
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)count, GL_UNSIGNED_SHORT, (const void*)offset_bytes));
#if ENABLE_GCODE_VIEWER_STATISTICS
@ -3075,10 +3158,17 @@ void GCodeViewer::render_toolpaths()
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (normal_id != -1)
glsafe(::glDisableVertexAttribArray(normal_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
#else
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
buffer_range.first = buffer_range.last;
@ -3089,8 +3179,8 @@ void GCodeViewer::render_toolpaths()
return (zoom < 5.0) ? 1.0 : (1.0 + 5.0 * (zoom - 5.0) / (100.0 - 5.0));
};
unsigned char begin_id = buffer_id(EMoveType::Retract);
unsigned char end_id = buffer_id(EMoveType::Count);
const unsigned char begin_id = buffer_id(EMoveType::Retract);
const unsigned char end_id = buffer_id(EMoveType::Count);
for (unsigned char i = begin_id; i < end_id; ++i) {
TBuffer& buffer = m_buffers[i];
@ -3098,77 +3188,121 @@ void GCodeViewer::render_toolpaths()
continue;
GLShaderProgram* shader = wxGetApp().get_shader(buffer.shader.c_str());
if (shader != nullptr) {
shader->start_using();
if (shader == nullptr)
continue;
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) {
shader->set_uniform("emission_factor", 0.25f);
render_as_instanced_model(buffer, *shader);
shader->set_uniform("emission_factor", 0.0f);
}
else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) {
shader->set_uniform("emission_factor", 0.25f);
render_as_batched_model(buffer, *shader);
shader->set_uniform("emission_factor", 0.0f);
}
else {
switch (buffer.render_primitive_type) {
case TBuffer::ERenderPrimitiveType::Point: shader_init_as_points(*shader); break;
case TBuffer::ERenderPrimitiveType::Line: shader_init_as_lines(*shader); break;
default: break;
}
int uniform_color = shader->get_uniform_location("uniform_color");
auto it_path = buffer.render_paths.begin();
for (unsigned int ibuffer_id = 0; ibuffer_id < static_cast<unsigned int>(buffer.indices.size()); ++ibuffer_id) {
const IBuffer& i_buffer = buffer.indices[ibuffer_id];
// Skip all paths with ibuffer_id < ibuffer_id.
for (; it_path != buffer.render_paths.end() && it_path->ibuffer_id < ibuffer_id; ++ it_path) ;
if (it_path == buffer.render_paths.end() || it_path->ibuffer_id > ibuffer_id)
// Not found. This shall not happen.
continue;
shader->start_using();
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
bool has_normals = buffer.vertices.normal_size_floats() > 0;
if (has_normals) {
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
int position_id = -1;
int normal_id = -1;
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("view_model_matrix", view_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
position_id = shader->get_attrib_location("v_position");
normal_id = shader->get_attrib_location("v_normal");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors.
switch (buffer.render_primitive_type)
{
case TBuffer::ERenderPrimitiveType::Point: {
render_as_points(it_path, buffer.render_paths.end(), *shader, uniform_color);
break;
}
case TBuffer::ERenderPrimitiveType::Line: {
glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
render_as_lines(it_path, buffer.render_paths.end(), *shader, uniform_color);
break;
}
case TBuffer::ERenderPrimitiveType::Triangle: {
render_as_triangles(it_path, buffer.render_paths.end(), *shader, uniform_color);
break;
}
default: { break; }
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
}
shader->stop_using();
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) {
shader->set_uniform("emission_factor", 0.25f);
render_as_instanced_model(buffer, *shader);
shader->set_uniform("emission_factor", 0.0f);
}
else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) {
shader->set_uniform("emission_factor", 0.25f);
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_as_batched_model(buffer, *shader, position_id, normal_id);
#else
render_as_batched_model(buffer, *shader);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("emission_factor", 0.0f);
}
else {
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Point)
shader_init_as_points(*shader);
#else
switch (buffer.render_primitive_type) {
case TBuffer::ERenderPrimitiveType::Point: shader_init_as_points(*shader); break;
case TBuffer::ERenderPrimitiveType::Line: shader_init_as_lines(*shader); break;
default: break;
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
const int uniform_color = shader->get_uniform_location("uniform_color");
auto it_path = buffer.render_paths.begin();
for (unsigned int ibuffer_id = 0; ibuffer_id < static_cast<unsigned int>(buffer.indices.size()); ++ibuffer_id) {
const IBuffer& i_buffer = buffer.indices[ibuffer_id];
// Skip all paths with ibuffer_id < ibuffer_id.
for (; it_path != buffer.render_paths.end() && it_path->ibuffer_id < ibuffer_id; ++it_path);
if (it_path == buffer.render_paths.end() || it_path->ibuffer_id > ibuffer_id)
// Not found. This shall not happen.
continue;
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableVertexAttribArray(position_id));
}
#else
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
const bool has_normals = buffer.vertices.normal_size_floats() > 0;
if (has_normals) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (normal_id != -1) {
glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableVertexAttribArray(normal_id));
}
#else
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
// Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors.
switch (buffer.render_primitive_type)
{
case TBuffer::ERenderPrimitiveType::Point: {
render_as_points(it_path, buffer.render_paths.end(), *shader, uniform_color);
break;
}
case TBuffer::ERenderPrimitiveType::Line: {
glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
render_as_lines(it_path, buffer.render_paths.end(), *shader, uniform_color);
break;
}
case TBuffer::ERenderPrimitiveType::Triangle: {
render_as_triangles(it_path, buffer.render_paths.end(), *shader, uniform_color);
break;
}
default: { break; }
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (normal_id != -1)
glsafe(::glDisableVertexAttribArray(normal_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
#else
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
}
shader->stop_using();
}
#if ENABLE_GCODE_VIEWER_STATISTICS
@ -3177,37 +3311,74 @@ void GCodeViewer::render_toolpaths()
auto render_sequential_range_cap = []
#endif // ENABLE_GCODE_VIEWER_STATISTICS
(const SequentialRangeCap& cap) {
GLShaderProgram* shader = wxGetApp().get_shader(cap.buffer->shader.c_str());
if (shader != nullptr) {
shader->start_using();
const TBuffer* buffer = cap.buffer;
GLShaderProgram* shader = wxGetApp().get_shader(buffer->shader.c_str());
if (shader == nullptr)
return;
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, cap.vbo));
glsafe(::glVertexPointer(cap.buffer->vertices.position_size_floats(), GL_FLOAT, cap.buffer->vertices.vertex_size_bytes(), (const void*)cap.buffer->vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
bool has_normals = cap.buffer->vertices.normal_size_floats() > 0;
if (has_normals) {
glsafe(::glNormalPointer(GL_FLOAT, cap.buffer->vertices.vertex_size_bytes(), (const void*)cap.buffer->vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
int position_id = -1;
int normal_id = -1;
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("view_model_matrix", view_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
position_id = shader->get_attrib_location("v_position");
normal_id = shader->get_attrib_location("v_normal");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, cap.vbo));
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (position_id != -1) {
glsafe(::glVertexAttribPointer(position_id, buffer->vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.position_offset_bytes()));
glsafe(::glEnableVertexAttribArray(position_id));
}
#else
glsafe(::glVertexPointer(buffer->vertices.position_size_floats(), GL_FLOAT, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
const bool has_normals = buffer->vertices.normal_size_floats() > 0;
if (has_normals) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (normal_id != -1) {
glsafe(::glVertexAttribPointer(normal_id, buffer->vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.normal_offset_bytes()));
glsafe(::glEnableVertexAttribArray(normal_id));
}
#else
glsafe(::glNormalPointer(GL_FLOAT, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
shader->set_uniform("uniform_color", cap.color);
shader->set_uniform("uniform_color", cap.color);
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cap.ibo));
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)cap.indices_count(), GL_UNSIGNED_SHORT, nullptr));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cap.ibo));
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)cap.indices_count(), GL_UNSIGNED_SHORT, nullptr));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_triangles_calls_count;
++m_statistics.gl_triangles_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (normal_id != -1)
glsafe(::glDisableVertexAttribArray(normal_id));
if (position_id != -1)
glsafe(::glDisableVertexAttribArray(position_id));
#else
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
shader->stop_using();
}
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
shader->stop_using();
};
for (unsigned int i = 0; i < 2; ++i) {
@ -3221,11 +3392,15 @@ void GCodeViewer::render_shells()
if (!m_shells.visible || m_shells.volumes.empty())
return;
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
// when the background processing is enabled, it may happen that the shells data have been loaded
// before opengl has been initialized for the preview canvas.
// when this happens, the volumes' data have not been sent to gpu yet.
@ -3233,12 +3408,17 @@ void GCodeViewer::render_shells()
if (!v->indexed_vertex_array.has_VBOs())
v->finalize_geometry(true);
}
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// glsafe(::glDepthMask(GL_FALSE));
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, camera.get_view_matrix(), camera.get_projection_matrix());
#else
m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
shader->stop_using();
// glsafe(::glDepthMask(GL_TRUE));
@ -4449,14 +4629,14 @@ void GCodeViewer::render_statistics()
ImGuiWrapper& imgui = *wxGetApp().imgui();
auto add_time = [this, &imgui](const std::string& label, int64_t time) {
auto add_time = [&imgui](const std::string& label, int64_t time) {
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
ImGui::SameLine(offset);
imgui.text(std::to_string(time) + " ms (" + get_time_dhms(static_cast<float>(time) * 0.001f) + ")");
};
auto add_memory = [this, &imgui](const std::string& label, int64_t memory) {
auto format_string = [memory](const std::string& units, float value) {
auto add_memory = [&imgui](const std::string& label, int64_t memory) {
auto format_string = [memory](const std::string& units, float value) {
return std::to_string(memory) + " bytes (" +
Slic3r::float_to_string_decimal_point(float(memory) * value, 3)
+ " " + units + ")";
@ -4478,7 +4658,7 @@ void GCodeViewer::render_statistics()
imgui.text(format_string("GB", inv_gb));
};
auto add_counter = [this, &imgui](const std::string& label, int64_t counter) {
auto add_counter = [&imgui](const std::string& label, int64_t counter) {
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
ImGui::SameLine(offset);
imgui.text(std::to_string(counter));

View file

@ -365,11 +365,11 @@ class GCodeViewer
}
case ERenderPrimitiveType::InstancedModel: { return model.model.is_initialized() && !model.instances.buffer.empty(); }
case ERenderPrimitiveType::BatchedModel: {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
return !model.data.vertices.empty() && !model.data.indices.empty() &&
#else
return model.data.vertices_count() > 0 && model.data.indices_count() &&
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
!vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
}
default: { return false; }
@ -421,11 +421,11 @@ class GCodeViewer
const float radius = m_fixed_size ? 10.0f : 1.0f;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.init_from(smooth_sphere(32, radius));
#else
m_model.init_from(its_make_sphere(radius, PI / 32.0));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
};
#endif // ENABLE_SHOW_TOOLPATHS_COG
@ -823,11 +823,11 @@ public:
void init();
// extract rendering data from the given parameters
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void load(const GCodeProcessorResult& gcode_result, const Print& print);
#else
void load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// recalculate ranges in dependence of what is visible and sets tool/print colors
void refresh(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors);
#if ENABLE_PREVIEW_LAYOUT
@ -887,11 +887,11 @@ public:
private:
void load_toolpaths(const GCodeProcessorResult& gcode_result);
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void load_shells(const Print& print);
#else
void load_shells(const Print& print, bool initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_PREVIEW_LAYOUT
void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const;
#endif // !ENABLE_PREVIEW_LAYOUT

File diff suppressed because it is too large Load diff

View file

@ -239,18 +239,24 @@ class GLCanvas3D
int last_object_id{ -1 };
float last_z{ 0.0f };
LayerHeightEditActionType last_action{ LAYER_HEIGHT_EDIT_ACTION_INCREASE };
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct Profile
{
GLModel baseline;
GLModel profile;
GLModel background;
#if ENABLE_GL_SHADERS_ATTRIBUTES
float old_canvas_width{ 0.0f };
#else
Rect old_bar_rect;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
std::vector<double> old_layer_height_profile;
#if !ENABLE_GL_SHADERS_ATTRIBUTES
bool dirty{ false };
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
};
Profile m_profile;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
LayersEditing() = default;
~LayersEditing();
@ -277,7 +283,9 @@ class GLCanvas3D
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
static float get_overlay_window_width() { return LayersEditing::s_overlay_window_width; }
float object_max_z() const { return m_object_max_z; }
@ -287,8 +295,13 @@ class GLCanvas3D
private:
bool is_initialized() const;
void generate_layer_height_texture();
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_active_object_annotations(const GLCanvas3D& canvas);
void render_profile(const GLCanvas3D& canvas);
#else
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect);
void render_profile(const Rect& bar_rect);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);
@ -335,7 +348,7 @@ class GLCanvas3D
struct SlaCap
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct Triangles
{
GLModel object;
@ -353,7 +366,7 @@ class GLCanvas3D
typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
double z;
ObjectIdToTrianglesMap triangles;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
SlaCap() { reset(); }
void reset() { z = DBL_MAX; triangles.clear(); }
@ -620,7 +633,7 @@ private:
}
m_gizmo_highlighter;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SHOW_CAMERA_TARGET
struct CameraTarget
{
@ -631,7 +644,7 @@ private:
CameraTarget m_camera_target;
#endif // ENABLE_SHOW_CAMERA_TARGET
GLModel m_background;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
public:
explicit GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed);
@ -948,8 +961,13 @@ private:
void _picking_pass();
void _rectangular_selection_picking_pass();
void _render_background();
#if ENABLE_GL_SHADERS_ATTRIBUTES
void _render_bed(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_axes);
void _render_bed_for_picking(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom);
#else
void _render_bed(bool bottom, bool show_axes);
void _render_bed_for_picking(bool bottom);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void _render_objects(GLVolumeCollection::ERenderType type);
void _render_gcode();
#if ENABLE_SHOW_TOOLPATHS_COG

File diff suppressed because it is too large Load diff

View file

@ -14,16 +14,16 @@ namespace Slic3r {
class TriangleMesh;
class Polygon;
using Polygons = std::vector<Polygon>;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
class BuildVolume;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
namespace GUI {
class GLModel
{
public:
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
enum class EPrimitiveType : unsigned char
{
Triangles,
@ -40,11 +40,11 @@ namespace GUI {
size_t indices_count{ 0 };
ColorRGBA color;
};
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
struct Geometry
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
enum class EPrimitiveType : unsigned char
{
Points,
@ -68,23 +68,25 @@ namespace GUI {
enum class EIndexType : unsigned char
{
UINT, // unsigned int
USHORT // unsigned short
USHORT, // unsigned short
UBYTE // unsigned byte
};
struct Format
{
EPrimitiveType type{ EPrimitiveType::Triangles };
EVertexLayout vertex_layout{ EVertexLayout::P3N3 };
EIndexType index_type{ EIndexType::UINT };
};
Format format;
std::vector<float> vertices;
std::vector<unsigned char> indices;
std::vector<unsigned int> indices;
EIndexType index_type{ EIndexType::UINT };
ColorRGBA color{ ColorRGBA::BLACK() };
void reserve_vertices(size_t vertices_count);
void reserve_indices(size_t indices_count);
void reserve_vertices(size_t vertices_count) { vertices.reserve(vertices_count * vertex_stride_floats(format)); }
void reserve_indices(size_t indices_count) { indices.reserve(indices_count * index_stride_bytes(*this)); }
void add_vertex(const Vec2f& position); // EVertexLayout::P2
void add_vertex(const Vec2f& position, const Vec2f& tex_coord); // EVertexLayout::P2T2
@ -92,42 +94,31 @@ namespace GUI {
void add_vertex(const Vec3f& position, const Vec2f& tex_coord); // EVertexLayout::P3T2
void add_vertex(const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void set_vertex(size_t id, const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3
void set_ushort_index(size_t id, unsigned short index);
void set_uint_index(size_t id, unsigned int index);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void set_index(size_t id, unsigned int index);
void add_ushort_index(unsigned short id);
void add_uint_index(unsigned int id);
void add_ushort_line(unsigned short id1, unsigned short id2);
void add_uint_line(unsigned int id1, unsigned int id2);
void add_ushort_triangle(unsigned short id1, unsigned short id2, unsigned short id3);
void add_uint_triangle(unsigned int id1, unsigned int id2, unsigned int id3);
void add_index(unsigned int id);
void add_line(unsigned int id1, unsigned int id2);
void add_triangle(unsigned int id1, unsigned int id2, unsigned int id3);
Vec2f extract_position_2(size_t id) const;
Vec3f extract_position_3(size_t id) const;
Vec3f extract_normal_3(size_t id) const;
Vec2f extract_tex_coord_2(size_t id) const;
unsigned int extract_uint_index(size_t id) const;
unsigned short extract_ushort_index(size_t id) const;
unsigned int extract_index(size_t id) const;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void remove_vertex(size_t id);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
bool is_empty() const { return vertices_count() == 0 || indices_count() == 0; }
size_t vertices_count() const { return vertices.size() / vertex_stride_floats(format); }
size_t indices_count() const { return indices.size() / index_stride_bytes(format); }
size_t indices_count() const { return indices.size(); }
size_t vertices_size_floats() const { return vertices.size(); }
size_t vertices_size_bytes() const { return vertices_size_floats() * sizeof(float); }
size_t indices_size_bytes() const { return indices.size(); }
size_t indices_size_bytes() const { return indices.size() * index_stride_bytes(*this); }
static size_t vertex_stride_floats(const Format& format);
static size_t vertex_stride_bytes(const Format& format) { return vertex_stride_floats(format) * sizeof(float); }
@ -147,9 +138,7 @@ namespace GUI {
static size_t tex_coord_offset_floats(const Format& format);
static size_t tex_coord_offset_bytes(const Format& format) { return tex_coord_offset_floats(format) * sizeof(float); }
static size_t index_stride_bytes(const Format& format);
static EIndexType index_type(size_t vertices_count);
static size_t index_stride_bytes(const Geometry& data);
static bool has_position(const Format& format);
static bool has_normal(const Format& format);
@ -172,10 +161,10 @@ namespace GUI {
size_t indices_count() const;
size_t indices_size_bytes() const { return indices_count() * sizeof(unsigned int); }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct RenderData
{
Geometry geometry;
@ -184,16 +173,12 @@ namespace GUI {
size_t vertices_count{ 0 };
size_t indices_count{ 0 };
};
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
RenderData m_render_data;
#else
std::vector<RenderData> m_render_data;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
// By default the vertex and index buffers data are sent to gpu at the first call to render() method.
// If you need to initialize a model from outside the main thread, so that a call to render() may happen
// before the initialization is complete, use the methods:
@ -202,7 +187,9 @@ namespace GUI {
// enable_render()
// to keep the data on cpu side until needed.
bool m_render_disabled{ false };
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#else
std::vector<RenderData> m_render_data;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
BoundingBoxf3 m_bounding_box;
std::string m_filename;
@ -210,7 +197,7 @@ namespace GUI {
GLModel() = default;
virtual ~GLModel() { reset(); }
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
size_t vertices_count() const { return m_render_data.vertices_count > 0 ?
m_render_data.vertices_count : m_render_data.geometry.vertices_count(); }
size_t indices_count() const { return m_render_data.indices_count > 0 ?
@ -219,11 +206,9 @@ namespace GUI {
size_t vertices_size_floats() const { return vertices_count() * Geometry::vertex_stride_floats(m_render_data.geometry.format); }
size_t vertices_size_bytes() const { return vertices_size_floats() * sizeof(float); }
size_t indices_size_bytes() const { return indices_count() * Geometry::index_stride_bytes(m_render_data.geometry.format); }
size_t indices_size_bytes() const { return indices_count() * Geometry::index_stride_bytes(m_render_data.geometry); }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
const Geometry& get_geometry() const { return m_render_data.geometry; }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void init_from(Geometry&& data);
#if ENABLE_SMOOTH_NORMALS
@ -234,43 +219,39 @@ namespace GUI {
#else
void init_from(const Geometry& data);
void init_from(const indexed_triangle_set& its, const BoundingBoxf3& bbox);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void init_from(const indexed_triangle_set& its);
void init_from(const Polygons& polygons, float z);
bool init_from_file(const std::string& filename);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void set_color(const ColorRGBA& color) { m_render_data.geometry.color = color; }
const ColorRGBA& get_color() const { return m_render_data.geometry.color; }
#else
// if entity_id == -1 set the color of all entities
void set_color(int entity_id, const ColorRGBA& color);
ColorRGBA get_color(size_t entity_id = 0U) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void reset();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void render(const std::pair<size_t, size_t>& range);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void render_instanced(unsigned int instances_vbo, unsigned int instances_count);
bool is_initialized() const { return vertices_count() > 0 && indices_count() > 0; }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
bool is_empty() const { return m_render_data.geometry.is_empty(); }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#else
void render() const;
void render_instanced(unsigned int instances_vbo, unsigned int instances_count) const;
bool is_initialized() const { return !m_render_data.empty(); }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
const std::string& get_filename() const { return m_filename; }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool is_render_disabled() const { return m_render_disabled; }
void enable_render() { m_render_disabled = false; }
void disable_render() { m_render_disabled = true; }
@ -291,31 +272,31 @@ namespace GUI {
ret += indices_size_bytes();
return ret;
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool send_to_gpu();
#else
void send_to_gpu(RenderData& data, const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool contains(const BuildVolume& volume, const GLModel& model, bool ignore_bottom = true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
// the origin of the arrow is in the center of the stem cap
// the arrow has its axis of symmetry along the Z axis and is pointing upward
// used to render bed axes and sequential marker
GLModel::Geometry stilized_arrow(unsigned short resolution, float tip_radius, float tip_height, float stem_radius, float stem_height);
GLModel::Geometry stilized_arrow(unsigned int resolution, float tip_radius, float tip_height, float stem_radius, float stem_height);
// create an arrow whose stem is a quarter of circle, with the given dimensions and resolution
// the origin of the arrow is in the center of the circle
// the arrow is contained in the 1st quadrant of the XY plane and is pointing counterclockwise
// used to render sidebar hints for rotations
GLModel::Geometry circular_arrow(unsigned short resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
GLModel::Geometry circular_arrow(unsigned int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
// create an arrow with the given dimensions
// the origin of the arrow is in the center of the stem cap
@ -326,15 +307,15 @@ namespace GUI {
// create a diamond with the given resolution
// the origin of the diamond is in its center
// the diamond is contained into a box with size [1, 1, 1]
GLModel::Geometry diamond(unsigned short resolution);
GLModel::Geometry diamond(unsigned int resolution);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SHOW_TOOLPATHS_COG
// create a sphere with the given resolution and smooth normals
// the origin of the sphere is in its center
GLModel::Geometry smooth_sphere(unsigned short resolution, float radius);
GLModel::Geometry smooth_sphere(unsigned int resolution, float radius);
#endif // ENABLE_SHOW_TOOLPATHS_COG
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
} // namespace GUI
} // namespace Slic3r

View file

@ -63,34 +63,49 @@ namespace GUI {
if (!is_dragging())
return;
const Camera& camera = wxGetApp().plater()->get_camera();
float inv_zoom = (float)camera.get_inv_zoom();
const Size cnv_size = canvas.get_canvas_size();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const float cnv_width = (float)cnv_size.get_width();
const float cnv_height = (float)cnv_size.get_height();
if (cnv_width == 0.0f || cnv_height == 0.0f)
return;
Size cnv_size = canvas.get_canvas_size();
float cnv_half_width = 0.5f * (float)cnv_size.get_width();
float cnv_half_height = 0.5f * (float)cnv_size.get_height();
const float cnv_inv_width = 1.0f / cnv_width;
const float cnv_inv_height = 1.0f / cnv_height;
const float left = 2.0f * (get_left() * cnv_inv_width - 0.5f);
const float right = 2.0f * (get_right() * cnv_inv_width - 0.5f);
const float top = -2.0f * (get_top() * cnv_inv_height - 0.5f);
const float bottom = -2.0f * (get_bottom() * cnv_inv_height - 0.5f);
#else
const Camera& camera = wxGetApp().plater()->get_camera();
const float inv_zoom = (float)camera.get_inv_zoom();
const float cnv_half_width = 0.5f * (float)cnv_size.get_width();
const float cnv_half_height = 0.5f * (float)cnv_size.get_height();
if (cnv_half_width == 0.0f || cnv_half_height == 0.0f)
return;
Vec2d start(m_start_corner(0) - cnv_half_width, cnv_half_height - m_start_corner(1));
Vec2d end(m_end_corner(0) - cnv_half_width, cnv_half_height - m_end_corner(1));
const Vec2d start(m_start_corner.x() - cnv_half_width, cnv_half_height - m_start_corner.y());
const Vec2d end(m_end_corner.x() - cnv_half_width, cnv_half_height - m_end_corner.y());
const float left = (float)std::min(start.x(), end.x()) * inv_zoom;
const float top = (float)std::max(start.y(), end.y()) * inv_zoom;
const float right = (float)std::max(start.x(), end.x()) * inv_zoom;
const float bottom = (float)std::min(start.y(), end.y()) * inv_zoom;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
const float left = (float)std::min(start(0), end(0)) * inv_zoom;
const float top = (float)std::max(start(1), end(1)) * inv_zoom;
const float right = (float)std::max(start(0), end(0)) * inv_zoom;
const float bottom = (float)std::min(start(1), end(1)) * inv_zoom;
glsafe(::glLineWidth(1.5f));
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
float color[3];
color[0] = (m_state == Select) ? 0.3f : 1.0f;
color[1] = (m_state == Select) ? 1.0f : 0.3f;
color[2] = 0.3f;
glsafe(::glColor3fv(color));
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisable(GL_DEPTH_TEST));
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the rectangle is renderered inside the frustrum
@ -98,13 +113,18 @@ namespace GUI {
// ensure that the overlay fits the frustrum near z plane
const double gui_scale = camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushAttrib(GL_ENABLE_BIT));
glsafe(::glLineStipple(4, 0xAAAA));
glsafe(::glEnable(GL_LINE_STIPPLE));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
@ -114,7 +134,7 @@ namespace GUI {
m_rectangle.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2 };
init_data.reserve_vertices(4);
init_data.reserve_indices(4);
@ -125,19 +145,20 @@ namespace GUI {
init_data.add_vertex(Vec2f(left, top));
// indices
init_data.add_ushort_index(0);
init_data.add_ushort_index(1);
init_data.add_ushort_index(2);
init_data.add_ushort_index(3);
init_data.add_index(0);
init_data.add_index(1);
init_data.add_index(2);
init_data.add_index(3);
m_rectangle.init_from(std::move(init_data));
}
const ColorRGBA color(
(m_state == Select) ? 0.3f : 1.0f,
(m_state == Select) ? 1.0f : 0.3f,
0.3f, 1.0f);
m_rectangle.set_color(color);
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_rectangle.set_color(ColorRGBA((m_state == Select) ? 0.3f : 1.0f, (m_state == Select) ? 1.0f : 0.3f, 0.3f, 1.0f));
m_rectangle.render();
shader->stop_using();
}
@ -148,11 +169,13 @@ namespace GUI {
::glVertex2f((GLfloat)right, (GLfloat)top);
::glVertex2f((GLfloat)left, (GLfloat)top);
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopAttrib());
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
} // namespace GUI

View file

@ -2,9 +2,9 @@
#define slic3r_GLSelectionRectangle_hpp_
#include "libslic3r/Point.hpp"
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "GLModel.hpp"
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
namespace Slic3r {
namespace GUI {
@ -38,22 +38,22 @@ public:
bool is_dragging() const { return m_state != Off; }
EState get_state() const { return m_state; }
float get_width() const { return std::abs(m_start_corner(0) - m_end_corner(0)); }
float get_height() const { return std::abs(m_start_corner(1) - m_end_corner(1)); }
float get_left() const { return std::min(m_start_corner(0), m_end_corner(0)); }
float get_right() const { return std::max(m_start_corner(0), m_end_corner(0)); }
float get_top() const { return std::max(m_start_corner(1), m_end_corner(1)); }
float get_bottom() const { return std::min(m_start_corner(1), m_end_corner(1)); }
float get_width() const { return std::abs(m_start_corner.x() - m_end_corner.x()); }
float get_height() const { return std::abs(m_start_corner.y() - m_end_corner.y()); }
float get_left() const { return std::min(m_start_corner.x(), m_end_corner.x()); }
float get_right() const { return std::max(m_start_corner.x(), m_end_corner.x()); }
float get_top() const { return std::max(m_start_corner.y(), m_end_corner.y()); }
float get_bottom() const { return std::min(m_start_corner.y(), m_end_corner.y()); }
private:
EState m_state{ Off };
Vec2d m_start_corner{ Vec2d::Zero() };
Vec2d m_end_corner{ Vec2d::Zero() };
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_rectangle;
Vec2d m_old_start_corner{ Vec2d::Zero() };
Vec2d m_old_end_corner{ Vec2d::Zero() };
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};

View file

@ -296,6 +296,13 @@ void GLShaderProgram::set_uniform(int id, const Matrix3f& value) const
glsafe(::glUniformMatrix3fv(id, 1, GL_FALSE, static_cast<const GLfloat*>(value.data())));
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLShaderProgram::set_uniform(int id, const Matrix3d& value) const
{
set_uniform(id, (Matrix3f)value.cast<float>());
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void GLShaderProgram::set_uniform(int id, const Vec3f& value) const
{
if (id >= 0)

View file

@ -61,6 +61,9 @@ public:
void set_uniform(const char* name, const Transform3f& value) const { set_uniform(get_uniform_location(name), value); }
void set_uniform(const char* name, const Transform3d& value) const { set_uniform(get_uniform_location(name), value); }
void set_uniform(const char* name, const Matrix3f& value) const { set_uniform(get_uniform_location(name), value); }
#if ENABLE_GL_SHADERS_ATTRIBUTES
void set_uniform(const char* name, const Matrix3d& value) const { set_uniform(get_uniform_location(name), value); }
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void set_uniform(const char* name, const Vec3f& value) const { set_uniform(get_uniform_location(name), value); }
void set_uniform(const char* name, const Vec3d& value) const { set_uniform(get_uniform_location(name), value); }
void set_uniform(const char* name, const ColorRGB& value) const { set_uniform(get_uniform_location(name), value); }
@ -80,6 +83,9 @@ public:
void set_uniform(int id, const Transform3f& value) const;
void set_uniform(int id, const Transform3d& value) const;
void set_uniform(int id, const Matrix3f& value) const;
#if ENABLE_GL_SHADERS_ATTRIBUTES
void set_uniform(int id, const Matrix3d& value) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void set_uniform(int id, const Vec3f& value) const;
void set_uniform(int id, const Vec3d& value) const;
void set_uniform(int id, const ColorRGB& value) const;

View file

@ -33,47 +33,91 @@ std::pair<bool, std::string> GLShadersManager::init()
bool valid = true;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
// basic shader, used to render all what was previously rendered using the immediate mode
valid &= append_shader("flat_attr", { "flat_attr.vs", "flat.fs" });
// basic shader for textures, used to render textures
valid &= append_shader("flat_texture_attr", { "flat_texture_attr.vs", "flat_texture.fs" });
// used to render 3D scene background
valid &= append_shader("background_attr", { "background_attr.vs", "background.fs" });
#else
// basic shader, used to render all what was previously rendered using the immediate mode
valid &= append_shader("flat", { "flat.vs", "flat.fs" });
// basic shader for textures, used to render textures
valid &= append_shader("flat_texture", { "flat_texture.vs", "flat_texture.fs" });
// used to render 3D scene background
valid &= append_shader("background", { "background.vs", "background.fs" });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SHOW_TOOLPATHS_COG
// used to render toolpaths center of gravity
#if ENABLE_GL_SHADERS_ATTRIBUTES
valid &= append_shader("toolpaths_cog_attr", { "toolpaths_cog_attr.vs", "toolpaths_cog.fs" });
#else
valid &= append_shader("toolpaths_cog", { "toolpaths_cog.vs", "toolpaths_cog.fs" });
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_SHOW_TOOLPATHS_COG
#if ENABLE_GL_SHADERS_ATTRIBUTES
// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
valid &= append_shader("gouraud_light_attr", { "gouraud_light_attr.vs", "gouraud_light.fs" });
// used to render printbed
valid &= append_shader("printbed_attr", { "printbed_attr.vs", "printbed.fs" });
#else
// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" });
// used to render printbed
valid &= append_shader("printbed", { "printbed.vs", "printbed.fs" });
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// used to render options in gcode preview
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3))
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
valid &= append_shader("gouraud_light_instanced_attr", { "gouraud_light_instanced_attr.vs", "gouraud_light_instanced.fs" });
#else
valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
// used to render objects in 3d editor
valid &= append_shader("gouraud_attr", { "gouraud_attr.vs", "gouraud.fs" }
#else
// used to render extrusion and travel paths as lines in gcode preview
valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
// used to render objects in 3d editor
valid &= append_shader("gouraud", { "gouraud.vs", "gouraud.fs" }
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_ENVIRONMENT_MAP
, { "ENABLE_ENVIRONMENT_MAP"sv }
#endif // ENABLE_ENVIRONMENT_MAP
);
#if ENABLE_GL_SHADERS_ATTRIBUTES
// used to render variable layers heights in 3d editor
valid &= append_shader("variable_layer_height_attr", { "variable_layer_height_attr.vs", "variable_layer_height.fs" });
// used to render highlight contour around selected triangles inside the multi-material gizmo
valid &= append_shader("mm_contour_attr", { "mm_contour_attr.vs", "mm_contour_attr.fs" });
#else
// used to render variable layers heights in 3d editor
valid &= append_shader("variable_layer_height", { "variable_layer_height.vs", "variable_layer_height.fs" });
// used to render highlight contour around selected triangles inside the multi-material gizmo
valid &= append_shader("mm_contour", { "mm_contour.vs", "mm_contour.fs" });
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// Used to render painted triangles inside the multi-material gizmo. Triangle normals are computed inside fragment shader.
// For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction.
// Because of this, objects had darker colors inside the multi-material gizmo.
// Based on https://stackoverflow.com/a/66206648, the similar behavior was also spotted on some other devices with Arm CPU.
// Since macOS 12 (Monterey), this issue with the opposite direction on Apple's Arm CPU seems to be fixed, and computed
// triangle normals inside fragment shader have the right direction.
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (platform_flavor() == PlatformFlavor::OSXOnArm && wxPlatformInfo::Get().GetOSMajorVersion() < 12)
valid &= append_shader("mm_gouraud_attr", { "mm_gouraud_attr.vs", "mm_gouraud_attr.fs" }, { "FLIP_TRIANGLE_NORMALS"sv });
else
valid &= append_shader("mm_gouraud_attr", { "mm_gouraud_attr.vs", "mm_gouraud_attr.fs" });
#else
if (platform_flavor() == PlatformFlavor::OSXOnArm && wxPlatformInfo::Get().GetOSMajorVersion() < 12)
valid &= append_shader("mm_gouraud", {"mm_gouraud.vs", "mm_gouraud.fs"}, {"FLIP_TRIANGLE_NORMALS"sv});
else
valid &= append_shader("mm_gouraud", {"mm_gouraud.vs", "mm_gouraud.fs"});
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
return { valid, error };
}

View file

@ -3,10 +3,10 @@
#include "3DScene.hpp"
#include "OpenGLManager.hpp"
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "GUI_App.hpp"
#include "GLModel.hpp"
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <GL/glew.h>
@ -339,9 +339,9 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2 };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
@ -352,15 +352,23 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
init_data.add_vertex(Vec2f(left, top), Vec2f(uvs.left_top.u, uvs.left_top.v));
// indices
init_data.add_ushort_triangle(0, 1, 2);
init_data.add_ushort_triangle(2, 3, 0);
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
GLModel model;
model.init_from(std::move(init_data));
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
model.render();
shader->stop_using();
}
@ -371,7 +379,7 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
::glTexCoord2f(uvs.right_top.u, uvs.right_top.v); ::glVertex2f(right, top);
::glTexCoord2f(uvs.left_top.u, uvs.left_top.v); ::glVertex2f(left, top);
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));

View file

@ -85,26 +85,29 @@ bool GLToolbarItem::update_enabled_state()
return ret;
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLToolbarItem::render(const GLCanvas3D& parent, unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
#else
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
auto uvs = [this](unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) -> GLTexture::Quad_UVs
{
assert((tex_width != 0) && (tex_height != 0));
auto uvs = [this](unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) -> GLTexture::Quad_UVs {
assert(tex_width != 0 && tex_height != 0);
GLTexture::Quad_UVs ret;
// tiles in the texture are spaced by 1 pixel
float icon_size_px = (float)(tex_width - 1) / ((float)Num_States + (float)Num_Rendered_Highlight_States);
char render_state = (m_highlight_state == NotHighlighted ? m_state : Num_States + m_highlight_state);
float inv_tex_width = 1.0f / (float)tex_width;
float inv_tex_height = 1.0f / (float)tex_height;
const float icon_size_px = (float)(tex_width - 1) / ((float)Num_States + (float)Num_Rendered_Highlight_States);
const char render_state = (m_highlight_state == NotHighlighted ? m_state : Num_States + m_highlight_state);
const float inv_tex_width = 1.0f / (float)tex_width;
const float inv_tex_height = 1.0f / (float)tex_height;
// tiles in the texture are spaced by 1 pixel
float u_offset = 1.0f * inv_tex_width;
float v_offset = 1.0f * inv_tex_height;
float du = icon_size_px * inv_tex_width;
float dv = icon_size_px * inv_tex_height;
float left = u_offset + (float)render_state * du;
float right = left + du - u_offset;
float top = v_offset + (float)m_data.sprite_id * dv;
float bottom = top + dv - v_offset;
const float u_offset = 1.0f * inv_tex_width;
const float v_offset = 1.0f * inv_tex_height;
const float du = icon_size_px * inv_tex_width;
const float dv = icon_size_px * inv_tex_height;
const float left = u_offset + (float)render_state * du;
const float right = left + du - u_offset;
const float top = v_offset + (float)m_data.sprite_id * dv;
const float bottom = top + dv - v_offset;
ret.left_top = { left, top };
ret.left_bottom = { left, bottom };
ret.right_bottom = { right, bottom };
@ -114,12 +117,26 @@ void GLToolbarItem::render(unsigned int tex_id, float left, float right, float b
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, uvs(tex_width, tex_height, icon_size));
if (is_pressed())
{
if ((m_last_action_type == Left) && m_data.left.can_render())
if (is_pressed()) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Size cnv_size = parent.get_canvas_size();
const float cnv_w = (float)cnv_size.get_width();
const float cnv_h = (float)cnv_size.get_height();
const float out_left = (0.5f * left + 0.5f) * cnv_w;
const float out_right = (0.5f * right + 0.5f) * cnv_w;
const float out_top = (0.5f * top + 0.5f) * cnv_h;
const float out_bottom = (0.5f * bottom + 0.5f) * cnv_h;
if (m_last_action_type == Left && m_data.left.can_render())
m_data.left.render_callback(out_left, out_right, out_bottom, out_top);
else if (m_last_action_type == Right && m_data.right.can_render())
m_data.right.render_callback(out_left, out_right, out_bottom, out_top);
#else
if (m_last_action_type == Left && m_data.left.can_render())
m_data.left.render_callback(left, right, bottom, top);
else if ((m_last_action_type == Right) && m_data.right.can_render())
else if (m_last_action_type == Right && m_data.right.can_render())
m_data.right.render_callback(left, right, bottom, top);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
}
@ -185,6 +202,16 @@ bool GLToolbar::init(const BackgroundTexture::Metadata& background_texture)
return res;
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
bool GLToolbar::init_arrow(const std::string& filename)
{
if (m_arrow_texture.get_id() != 0)
return true;
const std::string path = resources_dir() + "/icons/";
return (!filename.empty()) ? m_arrow_texture.load_from_svg_file(path + filename, false, false, false, 512) : false;
}
#else
bool GLToolbar::init_arrow(const BackgroundTexture::Metadata& arrow_texture)
{
if (m_arrow_texture.texture.get_id() != 0)
@ -193,14 +220,15 @@ bool GLToolbar::init_arrow(const BackgroundTexture::Metadata& arrow_texture)
std::string path = resources_dir() + "/icons/";
bool res = false;
if (!arrow_texture.filename.empty()) {
if (!arrow_texture.filename.empty())
res = m_arrow_texture.texture.load_from_svg_file(path + arrow_texture.filename, false, false, false, 1000);
}
if (res)
m_arrow_texture.metadata = arrow_texture;
return res;
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
GLToolbar::Layout::EType GLToolbar::get_layout_type() const
{
@ -434,18 +462,16 @@ void GLToolbar::render(const GLCanvas3D& parent)
{
default:
case Layout::Horizontal: { render_horizontal(parent); break; }
case Layout::Vertical: { render_vertical(parent); break; }
case Layout::Vertical: { render_vertical(parent); break; }
}
}
bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
{
if (!m_enabled)
return false;
Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY());
const Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY());
bool processed = false;
// mouse anywhere
@ -493,7 +519,7 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
return false;
}
int item_id = contains_mouse(mouse_pos, parent);
const int item_id = contains_mouse(mouse_pos, parent);
if (item_id != -1) {
// mouse inside toolbar
if (evt.LeftDown() || evt.LeftDClick()) {
@ -601,16 +627,12 @@ int GLToolbar::get_visible_items_cnt() const
void GLToolbar::do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover)
{
if ((m_pressed_toggable_id == -1) || (m_pressed_toggable_id == item_id))
{
if ((0 <= item_id) && (item_id < (int)m_items.size()))
{
if (m_pressed_toggable_id == -1 || m_pressed_toggable_id == item_id) {
if (0 <= item_id && item_id < (int)m_items.size()) {
GLToolbarItem* item = m_items[item_id];
if ((item != nullptr) && !item->is_separator() && !item->is_disabled() && (!check_hover || item->is_hovered()))
{
if (((type == GLToolbarItem::Right) && item->is_right_toggable()) ||
((type == GLToolbarItem::Left) && item->is_left_toggable()))
{
if (item != nullptr && !item->is_separator() && !item->is_disabled() && (!check_hover || item->is_hovered())) {
if ((type == GLToolbarItem::Right && item->is_right_toggable()) ||
(type == GLToolbarItem::Left && item->is_left_toggable())) {
GLToolbarItem::EState state = item->get_state();
if (state == GLToolbarItem::Hover)
item->set_state(GLToolbarItem::HoverPressed);
@ -628,12 +650,11 @@ void GLToolbar::do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas
switch (type)
{
default:
case GLToolbarItem::Left: { item->do_left_action(); break; }
case GLToolbarItem::Left: { item->do_left_action(); break; }
case GLToolbarItem::Right: { item->do_right_action(); break; }
}
}
else
{
else {
if (m_type == Radio)
select_item(item->get_name());
else
@ -648,8 +669,7 @@ void GLToolbar::do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas
case GLToolbarItem::Right: { item->do_right_action(); break; }
}
if ((m_type == Normal) && (item->get_state() != GLToolbarItem::Disabled))
{
if (m_type == Normal && item->get_state() != GLToolbarItem::Disabled) {
// the item may get disabled during the action, if not, set it back to hover state
item->set_state(GLToolbarItem::Hover);
parent.render();
@ -669,10 +689,209 @@ void GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
default:
case Layout::Horizontal: { update_hover_state_horizontal(mouse_pos, parent); break; }
case Layout::Vertical: { update_hover_state_vertical(mouse_pos, parent); break; }
case Layout::Vertical: { update_hover_state_vertical(mouse_pos, parent); break; }
}
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
const Size cnv_size = parent.get_canvas_size();
const Vec2d scaled_mouse_pos((mouse_pos.x() - 0.5 * (double)cnv_size.get_width()), (0.5 * (double)cnv_size.get_height() - mouse_pos.y()));
const float icons_size = m_layout.icons_size * m_layout.scale;
const float separator_size = m_layout.separator_size * m_layout.scale;
const float gap_size = m_layout.gap_size * m_layout.scale;
const float border = m_layout.border * m_layout.scale;
const float separator_stride = separator_size + gap_size;
const float icon_stride = icons_size + gap_size;
float left = m_layout.left + border;
float top = m_layout.top - border;
for (GLToolbarItem* item : m_items) {
if (!item->is_visible())
continue;
if (item->is_separator())
left += separator_stride;
else {
const float right = left + icons_size;
const float bottom = top - icons_size;
const GLToolbarItem::EState state = item->get_state();
bool inside = (left <= (float)scaled_mouse_pos.x()) &&
((float)scaled_mouse_pos.x() <= right) &&
(bottom <= (float)scaled_mouse_pos.y()) &&
((float)scaled_mouse_pos.y() <= top);
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside) {
item->set_state(GLToolbarItem::Hover);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Hover:
{
if (!inside) {
item->set_state(GLToolbarItem::Normal);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Pressed:
{
if (inside) {
item->set_state(GLToolbarItem::HoverPressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverPressed:
{
if (!inside) {
item->set_state(GLToolbarItem::Pressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Disabled:
{
if (inside) {
item->set_state(GLToolbarItem::HoverDisabled);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverDisabled:
{
if (!inside) {
item->set_state(GLToolbarItem::Disabled);
parent.set_as_dirty();
}
break;
}
default:
{
break;
}
}
left += icon_stride;
}
}
}
void GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
const Size cnv_size = parent.get_canvas_size();
const Vec2d scaled_mouse_pos((mouse_pos.x() - 0.5 * (double)cnv_size.get_width()), (0.5 * (double)cnv_size.get_height() - mouse_pos.y()));
const float icons_size = m_layout.icons_size * m_layout.scale;
const float separator_size = m_layout.separator_size * m_layout.scale;
const float gap_size = m_layout.gap_size * m_layout.scale;
const float border = m_layout.border * m_layout.scale;
const float separator_stride = separator_size + gap_size;
const float icon_stride = icons_size + gap_size;
float left = m_layout.left + border;
float top = m_layout.top - border;
for (GLToolbarItem* item : m_items) {
if (!item->is_visible())
continue;
if (item->is_separator())
top -= separator_stride;
else {
const float right = left + icons_size;
const float bottom = top - icons_size;
GLToolbarItem::EState state = item->get_state();
const bool inside = (left <= (float)scaled_mouse_pos.x()) &&
((float)scaled_mouse_pos.x() <= right) &&
(bottom <= (float)scaled_mouse_pos.y()) &&
((float)scaled_mouse_pos.y() <= top);
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside) {
item->set_state(GLToolbarItem::Hover);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Hover:
{
if (!inside) {
item->set_state(GLToolbarItem::Normal);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Pressed:
{
if (inside) {
item->set_state(GLToolbarItem::HoverPressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverPressed:
{
if (!inside) {
item->set_state(GLToolbarItem::Pressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Disabled:
{
if (inside) {
item->set_state(GLToolbarItem::HoverDisabled);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverDisabled:
{
if (!inside) {
item->set_state(GLToolbarItem::Disabled);
parent.set_as_dirty();
}
break;
}
default:
{
break;
}
}
top -= icon_stride;
}
}
}
#else
void GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
// NB: mouse_pos is already scaled appropriately
@ -889,18 +1108,16 @@ void GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D&
}
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
GLToolbarItem* GLToolbar::get_item(const std::string& item_name)
{
if (!m_enabled)
return nullptr;
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == item_name)
{
for (GLToolbarItem* item : m_items) {
if (item->get_name() == item_name)
return item;
}
}
return nullptr;
}
@ -914,10 +1131,159 @@ int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent)
{
default:
case Layout::Horizontal: { return contains_mouse_horizontal(mouse_pos, parent); }
case Layout::Vertical: { return contains_mouse_vertical(mouse_pos, parent); }
case Layout::Vertical: { return contains_mouse_vertical(mouse_pos, parent); }
}
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
{
const Size cnv_size = parent.get_canvas_size();
const Vec2d scaled_mouse_pos((mouse_pos.x() - 0.5 * (double)cnv_size.get_width()), (0.5 * (double)cnv_size.get_height() - mouse_pos.y()));
const float icons_size = m_layout.icons_size * m_layout.scale;
const float separator_size = m_layout.separator_size * m_layout.scale;
const float gap_size = m_layout.gap_size * m_layout.scale;
const float border = m_layout.border * m_layout.scale;
float left = m_layout.left + border;
const float top = m_layout.top - border;
for (size_t id = 0; id < m_items.size(); ++id) {
GLToolbarItem* item = m_items[id];
if (!item->is_visible())
continue;
if (item->is_separator()) {
float right = left + separator_size;
const float bottom = top - icons_size;
// mouse inside the separator
if (left <= (float)scaled_mouse_pos.x() &&
(float)scaled_mouse_pos.x() <= right &&
bottom <= (float)scaled_mouse_pos.y() &&
(float)scaled_mouse_pos.y() <= top)
return id;
left = right;
right += gap_size;
if (id < m_items.size() - 1) {
// mouse inside the gap
if (left <= (float)scaled_mouse_pos.x() &&
(float)scaled_mouse_pos.x() <= right &&
bottom <= (float)scaled_mouse_pos.y() &&
(float)scaled_mouse_pos.y() <= top)
return -2;
}
left = right;
}
else {
float right = left + icons_size;
const float bottom = top - icons_size;
// mouse inside the icon
if (left <= (float)scaled_mouse_pos.x() &&
(float)scaled_mouse_pos.x() <= right &&
bottom <= (float)scaled_mouse_pos.y() &&
(float)scaled_mouse_pos.y() <= top)
return id;
left = right;
right += gap_size;
if (id < m_items.size() - 1) {
// mouse inside the gap
if (left <= (float)scaled_mouse_pos.x() &&
(float)scaled_mouse_pos.x() <= right &&
bottom <= (float)scaled_mouse_pos.y() &&
(float)scaled_mouse_pos.y() <= top)
return -2;
}
left = right;
}
}
return -1;
}
int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
{
const Size cnv_size = parent.get_canvas_size();
const Vec2d scaled_mouse_pos((mouse_pos.x() - 0.5 * (double)cnv_size.get_width()), (0.5 * (double)cnv_size.get_height() - mouse_pos.y()));
const float icons_size = m_layout.icons_size * m_layout.scale;
const float separator_size = m_layout.separator_size * m_layout.scale;
const float gap_size = m_layout.gap_size * m_layout.scale;
const float border = m_layout.border * m_layout.scale;
const float left = m_layout.left + border;
float top = m_layout.top - border;
for (size_t id = 0; id < m_items.size(); ++id) {
GLToolbarItem* item = m_items[id];
if (!item->is_visible())
continue;
if (item->is_separator()) {
const float right = left + icons_size;
float bottom = top - separator_size;
// mouse inside the separator
if (left <= (float)scaled_mouse_pos.x() &&
(float)scaled_mouse_pos.x() <= right &&
bottom <= (float)scaled_mouse_pos.y() &&
(float)scaled_mouse_pos.y() <= top)
return id;
top = bottom;
bottom -= gap_size;
if (id < m_items.size() - 1) {
// mouse inside the gap
if (left <= (float)scaled_mouse_pos.x() &&
(float)scaled_mouse_pos.x() <= right &&
bottom <= (float)scaled_mouse_pos.y() &&
(float)scaled_mouse_pos.y() <= top)
return -2;
}
top = bottom;
}
else {
const float right = left + icons_size;
float bottom = top - icons_size;
// mouse inside the icon
if (left <= (float)scaled_mouse_pos.x() &&
(float)scaled_mouse_pos.x() <= right &&
bottom <= (float)scaled_mouse_pos.y() &&
(float)scaled_mouse_pos.y() <= top)
return id;
top = bottom;
bottom -= gap_size;
if (id < m_items.size() - 1) {
// mouse inside the gap
if (left <= (float)scaled_mouse_pos.x() &&
(float)scaled_mouse_pos.x() <= right &&
bottom <= (float)scaled_mouse_pos.y() &&
(float)scaled_mouse_pos.y() <= top)
return -2;
}
top = bottom;
}
}
return -1;
}
#else
int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
{
// NB: mouse_pos is already scaled appropriately
@ -1062,14 +1428,92 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D&
return -1;
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLToolbar::render_background(float left, float top, float right, float bottom, float border_w, float border_h) const
{
const unsigned int tex_id = m_background_texture.texture.get_id();
const float tex_width = (float)m_background_texture.texture.get_width();
const float tex_height = (float)m_background_texture.texture.get_height();
if (tex_id != 0 && tex_width > 0.0f && tex_height > 0.0f) {
const float inv_tex_width = 1.0f / tex_width;
const float inv_tex_height = 1.0f / tex_height;
const float internal_left = left + border_w;
const float internal_right = right - border_w;
const float internal_top = top - border_h;
const float internal_bottom = bottom + border_w;
const float left_uv = 0.0f;
const float right_uv = 1.0f;
const float top_uv = 1.0f;
const float bottom_uv = 0.0f;
const float internal_left_uv = (float)m_background_texture.metadata.left * inv_tex_width;
const float internal_right_uv = 1.0f - (float)m_background_texture.metadata.right * inv_tex_width;
const float internal_top_uv = 1.0f - (float)m_background_texture.metadata.top * inv_tex_height;
const float internal_bottom_uv = (float)m_background_texture.metadata.bottom * inv_tex_height;
// top-left corner
if (m_layout.horizontal_orientation == Layout::HO_Left || m_layout.vertical_orientation == Layout::VO_Top)
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { left_uv, internal_top_uv }, { internal_left_uv, internal_top_uv }, { internal_left_uv, top_uv }, { left_uv, top_uv } });
// top edge
if (m_layout.vertical_orientation == Layout::VO_Top)
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, top_uv }, { internal_left_uv, top_uv } });
// top-right corner
if (m_layout.horizontal_orientation == Layout::HO_Right || m_layout.vertical_orientation == Layout::VO_Top)
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_right_uv, internal_top_uv }, { right_uv, internal_top_uv }, { right_uv, top_uv }, { internal_right_uv, top_uv } });
// center-left edge
if (m_layout.horizontal_orientation == Layout::HO_Left)
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { left_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv }, { internal_left_uv, internal_top_uv }, { left_uv, internal_top_uv } });
// center
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// center-right edge
if (m_layout.horizontal_orientation == Layout::HO_Right)
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_right_uv, internal_bottom_uv }, { right_uv, internal_bottom_uv }, { right_uv, internal_top_uv }, { internal_right_uv, internal_top_uv } });
// bottom-left corner
if (m_layout.horizontal_orientation == Layout::HO_Left || m_layout.vertical_orientation == Layout::VO_Bottom)
GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { left_uv, bottom_uv }, { internal_left_uv, bottom_uv }, { internal_left_uv, internal_bottom_uv }, { left_uv, internal_bottom_uv } });
// bottom edge
if (m_layout.vertical_orientation == Layout::VO_Bottom)
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, bottom_uv }, { internal_right_uv, bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
// bottom-right corner
if (m_layout.horizontal_orientation == Layout::HO_Right || m_layout.vertical_orientation == Layout::VO_Bottom)
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
else
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
}
}
#else
void GLToolbar::render_background(float left, float top, float right, float bottom, float border) const
{
unsigned int tex_id = m_background_texture.texture.get_id();
float tex_width = (float)m_background_texture.texture.get_width();
float tex_height = (float)m_background_texture.texture.get_height();
if ((tex_id != 0) && (tex_width > 0) && (tex_height > 0))
{
if (tex_id != 0 && tex_width > 0 && tex_height > 0) {
float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
@ -1140,7 +1584,78 @@ void GLToolbar::render_background(float left, float top, float right, float bott
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item)
{
// arrow texture not initialized
if (m_arrow_texture.get_id() == 0)
return;
const Size cnv_size = parent.get_canvas_size();
const float cnv_w = (float)cnv_size.get_width();
const float cnv_h = (float)cnv_size.get_height();
if (cnv_w == 0 || cnv_h == 0)
return;
const float inv_cnv_w = 1.0f / cnv_w;
const float inv_cnv_h = 1.0f / cnv_h;
const float icons_size_x = 2.0f * m_layout.icons_size * m_layout.scale * inv_cnv_w;
const float icons_size_y = 2.0f * m_layout.icons_size * m_layout.scale * inv_cnv_h;
const float separator_size = 2.0f * m_layout.separator_size * m_layout.scale * inv_cnv_w;
const float gap_size = 2.0f * m_layout.gap_size * m_layout.scale * inv_cnv_w;
const float border_x = 2.0f * m_layout.border * m_layout.scale * inv_cnv_w;
const float border_y = 2.0f * m_layout.border * m_layout.scale * inv_cnv_h;
const float separator_stride = separator_size + gap_size;
const float icon_stride = icons_size_x + gap_size;
float left = 2.0f * m_layout.left * inv_cnv_w + border_x;
float top = 2.0f * m_layout.top * inv_cnv_h - 2.0f * border_y - icons_size_y;
bool found = false;
for (const GLToolbarItem* item : m_items) {
if (!item->is_visible())
continue;
if (item->is_separator())
left += separator_stride;
else {
if (item->get_name() == highlighted_item->get_name()) {
found = true;
break;
}
left += icon_stride;
}
}
if (!found)
return;
const float right = left + icons_size_x;
const unsigned int tex_id = m_arrow_texture.get_id();
// arrow width and height
const float arr_tex_width = (float)m_arrow_texture.get_width();
const float arr_tex_height = (float)m_arrow_texture.get_height();
if (tex_id != 0 && arr_tex_width > 0.0f && arr_tex_height > 0.0f) {
const float arrow_size_x = 2.0f * m_layout.scale * arr_tex_width * inv_cnv_w;
const float arrow_size_y = 2.0f * m_layout.scale * arr_tex_height * inv_cnv_h;
const float left_uv = 0.0f;
const float right_uv = 1.0f;
const float top_uv = 1.0f;
const float bottom_uv = 0.0f;
top -= border_y;
const float bottom = top - arrow_size_y * icons_size_x / arrow_size_x;
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, { { left_uv, top_uv }, { right_uv, top_uv }, { right_uv, bottom_uv }, { left_uv, bottom_uv } });
}
}
#else
void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item)
{
// arrow texture not initialized
@ -1206,7 +1721,119 @@ void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighte
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLToolbar::render_horizontal(const GLCanvas3D& parent)
{
const Size cnv_size = parent.get_canvas_size();
const float cnv_w = (float)cnv_size.get_width();
const float cnv_h = (float)cnv_size.get_height();
if (cnv_w == 0 || cnv_h == 0)
return;
const unsigned int tex_id = m_icons_texture.get_id();
const int tex_width = m_icons_texture.get_width();
const int tex_height = m_icons_texture.get_height();
if (tex_id == 0 || tex_width <= 0 || tex_height <= 0)
return;
const float inv_cnv_w = 1.0f / cnv_w;
const float inv_cnv_h = 1.0f / cnv_h;
const float icons_size_x = 2.0f * m_layout.icons_size * m_layout.scale * inv_cnv_w;
const float icons_size_y = 2.0f * m_layout.icons_size * m_layout.scale * inv_cnv_h;
const float separator_size = 2.0f * m_layout.separator_size * m_layout.scale * inv_cnv_w;
const float gap_size = 2.0f * m_layout.gap_size * m_layout.scale * inv_cnv_w;
const float border_w = 2.0f * m_layout.border * m_layout.scale * inv_cnv_w;
const float border_h = 2.0f * m_layout.border * m_layout.scale * inv_cnv_h;
const float width = 2.0f * get_width() * inv_cnv_w;
const float height = 2.0f * get_height() * inv_cnv_h;
const float separator_stride = separator_size + gap_size;
const float icon_stride = icons_size_x + gap_size;
float left = 2.0f * m_layout.left * inv_cnv_w;
float top = 2.0f * m_layout.top * inv_cnv_h;
const float right = left + width;
const float bottom = top - height;
render_background(left, top, right, bottom, border_w, border_h);
left += border_w;
top -= border_h;
// renders icons
for (const GLToolbarItem* item : m_items) {
if (!item->is_visible())
continue;
if (item->is_separator())
left += separator_stride;
else {
item->render(parent, tex_id, left, left + icons_size_x, top - icons_size_y, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
left += icon_stride;
}
}
}
void GLToolbar::render_vertical(const GLCanvas3D& parent)
{
const Size cnv_size = parent.get_canvas_size();
const float cnv_w = (float)cnv_size.get_width();
const float cnv_h = (float)cnv_size.get_height();
if (cnv_w == 0 || cnv_h == 0)
return;
const unsigned int tex_id = m_icons_texture.get_id();
const int tex_width = m_icons_texture.get_width();
const int tex_height = m_icons_texture.get_height();
if (tex_id == 0 || tex_width <= 0 || tex_height <= 0)
return;
const float inv_cnv_w = 1.0f / cnv_w;
const float inv_cnv_h = 1.0f / cnv_h;
const float icons_size_x = 2.0f * m_layout.icons_size * m_layout.scale * inv_cnv_w;
const float icons_size_y = 2.0f * m_layout.icons_size * m_layout.scale * inv_cnv_h;
const float separator_size = 2.0f * m_layout.separator_size * m_layout.scale * inv_cnv_h;
const float gap_size = 2.0f * m_layout.gap_size * m_layout.scale * inv_cnv_h;
const float border_w = 2.0f * m_layout.border * m_layout.scale * inv_cnv_w;
const float border_h = 2.0f * m_layout.border * m_layout.scale * inv_cnv_h;
const float width = 2.0f * get_width() * inv_cnv_w;
const float height = 2.0f * get_height() * inv_cnv_h;
const float separator_stride = separator_size + gap_size;
const float icon_stride = icons_size_y + gap_size;
float left = 2.0f * m_layout.left * inv_cnv_w;
float top = 2.0f * m_layout.top * inv_cnv_h;
const float right = left + width;
const float bottom = top - height;
render_background(left, top, right, bottom, border_w, border_h);
left += border_w;
top -= border_h;
// renders icons
for (const GLToolbarItem* item : m_items) {
if (!item->is_visible())
continue;
if (item->is_separator())
top -= separator_stride;
else {
item->render(parent, tex_id, left, left + icons_size_x, top - icons_size_y, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
top -= icon_stride;
}
}
}
#else
void GLToolbar::render_horizontal(const GLCanvas3D& parent)
{
unsigned int tex_id = m_icons_texture.get_id();
@ -1300,6 +1927,7 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent)
}
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
bool GLToolbar::generate_icons_texture()
{

View file

@ -153,7 +153,12 @@ public:
// returns true if the state changes
bool update_enabled_state();
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render(const GLCanvas3D& parent, unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
#else
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
private:
void set_visible(bool visible) { m_data.visible = visible; }
@ -246,7 +251,11 @@ private:
GLTexture m_icons_texture;
bool m_icons_texture_dirty;
BackgroundTexture m_background_texture;
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLTexture m_arrow_texture;
#else
BackgroundTexture m_arrow_texture;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
Layout m_layout;
ItemsList m_items;
@ -273,7 +282,11 @@ public:
bool init(const BackgroundTexture::Metadata& background_texture);
#if ENABLE_GL_SHADERS_ATTRIBUTES
bool init_arrow(const std::string& filename);
#else
bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
Layout::EType get_layout_type() const;
void set_layout_type(Layout::EType type);
@ -344,7 +357,11 @@ private:
int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_background(float left, float top, float right, float bottom, float border_w, float border_h) const;
#else
void render_background(float left, float top, float right, float bottom, float border) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void render_horizontal(const GLCanvas3D& parent);
void render_vertical(const GLCanvas3D& parent);

View file

@ -275,12 +275,12 @@ static void generate_thumbnail_from_model(const std::string& filename)
GLVolumeCollection volumes;
volumes.volumes.push_back(new GLVolume());
GLVolume* volume = volumes.volumes.back();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
volume->model.init_from(model.mesh());
#else
volume->indexed_vertex_array.load_mesh(model.mesh());
volume->indexed_vertex_array.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
volume->set_instance_transformation(model.objects[0]->instances[0]->get_transformation());
volume->set_volume_transformation(model.objects[0]->volumes[0]->get_transformation());

View file

@ -4,8 +4,10 @@
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#if ENABLE_GL_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// TODO: Display tooltips quicker on Linux
@ -33,34 +35,52 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking)
{
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader == nullptr)
return;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (!m_cube.is_initialized()) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set its = its_make_cube(1., 1., 1.);
its_translate(its, Vec3f(-0.5, -0.5, -0.5));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
its_translate(its, -0.5f * Vec3f::Ones());
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cube.init_from(its);
#else
m_cube.init_from(its, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
const float fullsize = 2.0f * (dragging ? get_dragging_half_size(size) : get_half_size(size));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cube.set_color(render_color);
#else
m_cube.set_color(-1, render_color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() * matrix * Geometry::assemble_transform(center, angles, fullsize * Vec3d::Ones());
const Transform3d& projection_matrix = camera.get_projection_matrix();
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glRotated(Geometry::rad2deg(angles.z()), 0.0, 0.0, 1.0));
glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
glsafe(::glScaled(fullsize, fullsize, fullsize));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_cube.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
@ -114,7 +134,11 @@ void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
void GLGizmoBase::render_grabbers(float size) const
{
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
shader->start_using();
@ -128,11 +152,15 @@ void GLGizmoBase::render_grabbers(float size) const
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const float mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0);
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
@ -141,10 +169,10 @@ void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
m_grabbers[i].render_for_picking(mean_size);
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
// help function to process grabbers

View file

@ -52,6 +52,9 @@ protected:
bool dragging{ false };
Vec3d center{ Vec3d::Zero() };
Vec3d angles{ Vec3d::Zero() };
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d matrix{ Transform3d::Identity() };
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
ColorRGBA color{ ColorRGBA::WHITE() };
Grabber() = default;

View file

@ -106,23 +106,27 @@ void GLGizmoCut::on_render()
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
Vec3d diff = plane_center - m_old_center;
const Vec3d diff = plane_center - m_old_center;
// Z changed when move with cut plane
// X and Y changed when move with cutted object
bool is_changed = std::abs(diff.x()) > EPSILON ||
std::abs(diff.y()) > EPSILON ||
std::abs(diff.z()) > EPSILON;
std::abs(diff.y()) > EPSILON ||
std::abs(diff.z()) > EPSILON;
m_old_center = plane_center;
if (!m_plane.is_initialized() || is_changed) {
m_plane.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = { 0.8f, 0.8f, 0.8f, 0.5f };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
@ -134,12 +138,18 @@ void GLGizmoCut::on_render()
init_data.add_vertex(Vec3f(min_x, max_y, plane_center.z()));
// indices
init_data.add_ushort_triangle(0, 1, 2);
init_data.add_ushort_triangle(2, 3, 0);
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
m_plane.init_from(std::move(init_data));
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_plane.render();
#else
// Draw the cutting plane
@ -150,7 +160,7 @@ void GLGizmoCut::on_render()
::glVertex3f(max_x, max_y, plane_center.z());
::glVertex3f(min_x, max_y, plane_center.z());
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
@ -162,12 +172,12 @@ void GLGizmoCut::on_render()
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_grabber_connection.is_initialized() || is_changed) {
m_grabber_connection.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = ColorRGBA::YELLOW();
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
@ -177,7 +187,7 @@ void GLGizmoCut::on_render()
init_data.add_vertex((Vec3f)m_grabbers[0].center.cast<float>());
// indices
init_data.add_ushort_line(0, 1);
init_data.add_line(0, 1);
m_grabber_connection.init_from(std::move(init_data));
}
@ -187,7 +197,11 @@ void GLGizmoCut::on_render()
shader->stop_using();
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("gouraud_light_attr");
#else
shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
glsafe(::glColor3f(1.0, 1.0, 0.0));
::glBegin(GL_LINES);
@ -196,7 +210,7 @@ void GLGizmoCut::on_render()
glsafe(::glEnd());
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -207,20 +221,32 @@ void GLGizmoCut::on_render()
shader->stop_using();
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("flat_attr");
#else
shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix()* Geometry::assemble_transform(m_cut_contours.shift));
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_cut_contours.shift.x(), m_cut_contours.shift.y(), m_cut_contours.shift.z()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glLineWidth(2.0f));
m_cut_contours.contours.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void GLGizmoCut::on_render_for_picking()
@ -383,11 +409,11 @@ void GLGizmoCut::update_contours()
const Polygons polys = slice_mesh(m_cut_contours.mesh.its, m_cut_z, slicing_params);
if (!polys.empty()) {
m_cut_contours.contours.init_from(polys, static_cast<float>(m_cut_z));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cut_contours.contours.set_color(ColorRGBA::WHITE());
#else
m_cut_contours.contours.set_color(-1, { 1.0f, 1.0f, 1.0f, 1.0f });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
else if (box.center() != m_cut_contours.position) {

View file

@ -23,11 +23,11 @@ class GLGizmoCut : public GLGizmoBase
bool m_keep_upper{ true };
bool m_keep_lower{ true };
bool m_rotate_lower{ false };
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_plane;
GLModel m_grabber_connection;
Vec3d m_old_center;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
struct CutContours
{

View file

@ -321,12 +321,28 @@ void GLGizmoEmboss::on_render() {
if (m_temp_transformation.has_value()) {
// draw text volume on temporary position
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLVolume& gl_volume = *selection.get_volume(*selection.get_volume_idxs().begin());
#else
const GLVolume& gl_volume = *selection.get_volume(*selection.get_volume_idxs().begin());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(m_temp_transformation->data()));
GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d matrix = camera.get_view_matrix() * m_temp_transformation.value();
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// dragging object must be selected so draw it with correct color
//auto color = gl_volume.color;
//auto color = gl_volume.render_color;
@ -334,21 +350,30 @@ void GLGizmoEmboss::on_render() {
// Set transparent color for NEGATIVE_VOLUME & PARAMETER_MODIFIER
bool is_transparent = m_volume->type() != ModelVolumeType::MODEL_PART;
if (is_transparent) {
color = ColorRGBA(color.r(), color.g(), color.b(), 0.5f);
color.a(0.5f);
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("uniform_color", color);
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
gl_volume.model.set_color(color);
gl_volume.model.render();
#else
gl_volume.indexed_vertex_array.render();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisable(GL_DEPTH_TEST));
if (is_transparent) glsafe(::glDisable(GL_BLEND));
shader->stop_using();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
}
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
// Do NOT render rotation grabbers when dragging object
bool is_rotate_by_grabbers = m_dragging;

View file

@ -1,9 +1,13 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoFlatten.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GUI_App.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
@ -100,13 +104,17 @@ void GLGizmoFlatten::on_render()
{
const Selection& selection = m_parent.get_selection();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
shader->start_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
@ -115,70 +123,96 @@ void GLGizmoFlatten::on_render()
if (selection.is_single_full_instance()) {
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() *
Geometry::assemble_transform(selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z() * Vec3d::UnitZ()) * m;
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z()));
glsafe(::glMultMatrixd(m.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (this->is_plane_update_necessary())
update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_planes[i].vbo.set_color(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR : DEFAULT_PLANE_COLOR);
m_planes[i].vbo.render();
#else
glsafe(::glColor4fv(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR.data() : DEFAULT_PLANE_COLOR.data()));
if (m_planes[i].vbo.has_VBOs())
m_planes[i].vbo.render();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void GLGizmoFlatten::on_render_for_picking()
{
const Selection& selection = m_parent.get_selection();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
shader->start_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_BLEND));
if (selection.is_single_full_instance() && !wxGetKeyState(WXK_CONTROL)) {
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() *
Geometry::assemble_transform(selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z() * Vec3d::UnitZ()) * m;
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z()));
glsafe(::glMultMatrixd(m.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (this->is_plane_update_necessary())
update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_planes[i].vbo.set_color(picking_color_component(i));
#else
glsafe(::glColor4fv(picking_color_component(i).data()));
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_planes[i].vbo.render();
}
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
glsafe(::glEnable(GL_CULL_FACE));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
@ -393,18 +427,15 @@ void GLGizmoFlatten::update_planes()
// And finally create respective VBOs. The polygon is convex with
// the vertices in order, so triangulation is trivial.
for (auto& plane : m_planes) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::TriangleFan, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::index_type(plane.vertices.size()) };
init_data.format = { GLModel::Geometry::EPrimitiveType::TriangleFan, GLModel::Geometry::EVertexLayout::P3N3 };
init_data.reserve_vertices(plane.vertices.size());
init_data.reserve_indices(plane.vertices.size());
// vertices + indices
for (size_t i = 0; i < plane.vertices.size(); ++i) {
init_data.add_vertex((Vec3f)plane.vertices[i].cast<float>(), (Vec3f)plane.normal.cast<float>());
if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
init_data.add_ushort_index((unsigned short)i);
else
init_data.add_uint_index((unsigned int)i);
init_data.add_index((unsigned int)i);
}
plane.vbo.init_from(std::move(init_data));
#else
@ -414,7 +445,7 @@ void GLGizmoFlatten::update_planes()
for (size_t i=1; i<plane.vertices.size()-1; ++i)
plane.vbo.push_triangle(0, i, i+1); // triangle fan
plane.vbo.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// FIXME: vertices should really be local, they need not
// persist now when we use VBOs
plane.vertices.clear();

View file

@ -2,11 +2,11 @@
#define slic3r_GLGizmoFlatten_hpp_
#include "GLGizmoBase.hpp"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp"
#else
#include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
namespace Slic3r {
@ -25,11 +25,11 @@ private:
struct PlaneData {
std::vector<Vec3d> vertices; // should be in fact local in update_planes()
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel vbo;
#else
GLIndexedVertexArray vbo;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
Vec3d normal;
float area;
};

View file

@ -103,11 +103,15 @@ void GLGizmoHollow::on_render_for_picking()
void GLGizmoHollow::render_points(const Selection& selection, bool picking)
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat_attr") : wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat") : wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
shader->start_using();
ScopeGuard guard([shader]() { shader->stop_using(); });
#else
@ -115,23 +119,34 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking)
if (shader)
shader->start_using();
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
const Transform3d instance_matrix = Geometry::assemble_transform(m_c->selection_info()->get_sla_shift() * Vec3d::UnitZ()) * vol->get_instance_transformation().get_matrix();
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
shader->set_uniform("projection_matrix", projection_matrix);
#else
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix();
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, m_c->selection_info()->get_sla_shift()));
glsafe(::glMultMatrixd(instance_matrix.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
ColorRGBA render_color;
const sla::DrainHoles& drain_holes = m_c->selection_info()->model_object()->sla_drain_holes;
size_t cache_size = drain_holes.size();
const size_t cache_size = drain_holes.size();
for (size_t i = 0; i < cache_size; ++i) {
const sla::DrainHole& drain_hole = drain_holes[i];
const bool& point_selected = m_selected[i];
const bool point_selected = m_selected[i];
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
continue;
@ -151,16 +166,20 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking)
render_color = point_selected ? ColorRGBA(1.0f, 0.3f, 0.3f, 0.5f) : ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f);
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cylinder.set_color(render_color);
#else
const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d hole_matrix = Geometry::assemble_transform(drain_hole.pos.cast<double>()) * instance_scaling_matrix_inverse;
#else
glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.pos.x(), drain_hole.pos.y(), drain_hole.pos.z()));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (vol->is_left_handed())
glFrontFace(GL_CW);
@ -168,18 +187,31 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking)
// Matrices set, we can render the point mark now.
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
Eigen::AngleAxisd aa(q);
const Eigen::AngleAxisd aa(q);
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d view_model_matrix = view_matrix * instance_matrix * hole_matrix * Transform3d(aa.toRotationMatrix()) *
Geometry::assemble_transform(-drain_hole.height * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_cylinder.render();
if (vol->is_left_handed())
glFrontFace(GL_CCW);
glsafe(::glPopMatrix());
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
glsafe(::glPopMatrix());
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
bool GLGizmoHollow::is_mesh_point_clipped(const Vec3d& point) const

View file

@ -170,7 +170,11 @@ void GLGizmoMmuSegmentation::data_changed()
void GLGizmoMmuSegmentation::render_triangles(const Selection &selection) const
{
ClippingPlaneDataWrapper clp_data = this->get_clipping_plane_data();
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto* shader = wxGetApp().get_shader("mm_gouraud_attr");
#else
auto *shader = wxGetApp().get_shader("mm_gouraud");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (!shader)
return;
shader->start_using();
@ -188,18 +192,32 @@ void GLGizmoMmuSegmentation::render_triangles(const Selection &selection) const
const Transform3d trafo_matrix = mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mv->get_matrix();
bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
const bool is_left_handed = trafo_matrix.matrix().determinant() < 0.0;
if (is_left_handed)
glsafe(::glFrontFace(GL_CW));
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d matrix = camera.get_view_matrix() * trafo_matrix;
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("volume_world_matrix", trafo_matrix);
shader->set_uniform("volume_mirrored", is_left_handed);
#if ENABLE_GL_SHADERS_ATTRIBUTES
m_triangle_selectors[mesh_id]->render(m_imgui, trafo_matrix);
#else
m_triangle_selectors[mesh_id]->render(m_imgui);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
}
@ -568,7 +586,11 @@ ColorRGBA GLGizmoMmuSegmentation::get_cursor_sphere_right_button_color() const
return color;
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void TriangleSelectorMmGui::render(ImGuiWrapper* imgui, const Transform3d& matrix)
#else
void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
if (m_update_render_data)
update_render_data();
@ -576,7 +598,11 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
auto *shader = wxGetApp().get_current_shader();
if (!shader)
return;
#if ENABLE_GL_SHADERS_ATTRIBUTES
assert(shader->get_name() == "mm_gouraud_attr");
#else
assert(shader->get_name() == "mm_gouraud");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
for (size_t color_idx = 0; color_idx < m_gizmo_scene.triangle_indices.size(); ++color_idx)
if (m_gizmo_scene.has_VBOs(color_idx)) {
@ -588,8 +614,12 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
m_gizmo_scene.render(color_idx);
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_paint_contour(matrix);
#else
render_paint_contour();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
if (m_paint_contour.has_VBO()) {
ScopeGuard guard_mm_gouraud([shader]() { shader->start_using(); });
@ -604,7 +634,7 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
contour_shader->stop_using();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_update_render_data = false;
}
@ -639,7 +669,7 @@ void TriangleSelectorMmGui::update_render_data()
m_gizmo_scene.finalize_triangle_indices();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
update_paint_contour();
#else
m_paint_contour.release_geometry();
@ -660,7 +690,7 @@ void TriangleSelectorMmGui::update_render_data()
m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size();
m_paint_contour.finalize_geometry();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const

View file

@ -66,9 +66,13 @@ public:
: TriangleSelectorGUI(mesh), m_colors(colors), m_default_volume_color(default_volume_color), m_gizmo_scene(2 * (colors.size() + 1)) {}
~TriangleSelectorMmGui() override = default;
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render(ImGuiWrapper* imgui, const Transform3d& matrix) override;
#else
// Render current selection. Transformation matrices are supposed
// to be already set.
void render(ImGuiWrapper* imgui) override;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
private:
void update_render_data();

View file

@ -5,6 +5,9 @@
#if ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#include <GL/glew.h>
@ -137,9 +140,18 @@ void GLGizmoMove3D::on_render()
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
calc_selection_box_and_center();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d base_matrix = local_transform(m_parent.get_selection());
for (int i = 0; i < 3; ++i) {
m_grabbers[i].matrix = base_matrix;
}
#else
transform_to_local(m_parent.get_selection());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
const Vec3d zero = Vec3d::Zero();
const Vec3d half_box_size = 0.5 * m_bounding_box.size();
@ -175,7 +187,7 @@ void GLGizmoMove3D::on_render()
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
auto render_grabber_connection = [this, &zero](unsigned int id) {
#else
@ -192,10 +204,10 @@ void GLGizmoMove3D::on_render()
m_grabber_connections[id].model.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = AXES_COLOR[id];
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.vertices.reserve(2);
init_data.indices.reserve(2);
// vertices
#if ENABLE_WORLD_COORDINATE
@ -206,7 +218,7 @@ void GLGizmoMove3D::on_render()
init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>());
// indices
init_data.add_ushort_line(0, 1);
init_data.add_line(0, 1);
m_grabber_connections[id].model.init_from(std::move(init_data));
}
@ -214,18 +226,28 @@ void GLGizmoMove3D::on_render()
m_grabber_connections[id].model.render();
}
};
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (m_hover_id == -1) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// draw axes
for (unsigned int i = 0; i < 3; ++i) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_grabber_connection(i);
#else
if (m_grabbers[i].enabled) {
@ -239,20 +261,24 @@ void GLGizmoMove3D::on_render()
::glVertex3dv(m_grabbers[i].center.data());
glsafe(::glEnd());
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// draw grabbers
#if ENABLE_WORLD_COORDINATE
render_grabbers(m_bounding_box);
for (unsigned int i = 0; i < 3; ++i) {
if (m_grabbers[i].enabled)
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_grabber_extension((Axis)i, base_matrix, m_bounding_box, false);
#else
render_grabber_extension((Axis)i, m_bounding_box, false);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
#else
render_grabbers(box);
@ -264,15 +290,30 @@ void GLGizmoMove3D::on_render()
}
else {
// draw axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabber_connection(m_hover_id);
shader->stop_using();
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("gouraud_light_attr");
#else
shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data()));
::glBegin(GL_LINES);
@ -285,7 +326,7 @@ void GLGizmoMove3D::on_render()
glsafe(::glEnd());
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -300,14 +341,20 @@ void GLGizmoMove3D::on_render()
shader->stop_using();
}
#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_grabber_extension((Axis)m_hover_id, base_matrix, m_bounding_box, false);
#else
render_grabber_extension((Axis)m_hover_id, m_bounding_box, false);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
render_grabber_extension((Axis)m_hover_id, box, false);
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_WORLD_COORDINATE
}
@ -316,13 +363,26 @@ void GLGizmoMove3D::on_render_for_picking()
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d base_matrix = local_transform(m_parent.get_selection());
for (int i = 0; i < 3; ++i) {
m_grabbers[i].matrix = base_matrix;
}
#else
glsafe(::glPushMatrix());
transform_to_local(m_parent.get_selection());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_for_picking(m_bounding_box);
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_grabber_extension(X, base_matrix, m_bounding_box, true);
render_grabber_extension(Y, base_matrix, m_bounding_box, true);
render_grabber_extension(Z, base_matrix, m_bounding_box, true);
#else
render_grabber_extension(X, m_bounding_box, true);
render_grabber_extension(Y, m_bounding_box, true);
render_grabber_extension(Z, m_bounding_box, true);
glsafe(::glPopMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
render_grabbers_for_picking(box);
@ -358,21 +418,29 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
return projection;
}
#if ENABLE_WORLD_COORDINATE && ENABLE_GL_SHADERS_ATTRIBUTES
void GLGizmoMove3D::render_grabber_extension(Axis axis, const Transform3d& base_matrix, const BoundingBoxf3& box, bool picking)
#else
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking)
#endif // ENABLE_WORLD_COORDINATE && ENABLE_GL_SHADERS_ATTRIBUTES
{
const Vec3d box_size = box.size();
const float mean_size = float((box_size.x() + box_size.y() + box_size.z()) / 3.0);
const double size = m_dragging ? double(m_grabbers[axis].get_dragging_half_size(mean_size)) : double(m_grabbers[axis].get_half_size(mean_size));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat_attr" : "gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader == nullptr)
return;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cone.set_color((!picking && m_hover_id != -1) ? complementary(m_grabbers[axis].color) : m_grabbers[axis].color);
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -382,8 +450,21 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() * base_matrix * Geometry::assemble_transform(m_grabbers[axis].center);
if (axis == X)
view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY());
else if (axis == Y)
view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX());
view_model_matrix = view_model_matrix * Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
if (axis == X)
@ -393,16 +474,33 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_cone.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
if (! picking)
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d GLGizmoMove3D::local_transform(const Selection& selection) const
{
Transform3d ret = Geometry::assemble_transform(m_center);
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
Transform3d orient_matrix = v.get_instance_transformation().get_matrix(true, false, true, true);
if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_local_coordinates())
orient_matrix = orient_matrix * v.get_volume_transformation().get_matrix(true, false, true, true);
ret = ret * orient_matrix;
}
return ret;
}
#else
void GLGizmoMove3D::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
@ -415,6 +513,7 @@ void GLGizmoMove3D::transform_to_local(const Selection& selection) const
glsafe(::glMultMatrixd(orient_matrix.data()));
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void GLGizmoMove3D::calc_selection_box_and_center()
{

View file

@ -26,14 +26,14 @@ class GLGizmoMove3D : public GLGizmoBase
Vec3d m_starting_box_bottom_center{ Vec3d::Zero() };
GLModel m_cone;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct GrabberConnection
{
GLModel model;
Vec3d old_center{ Vec3d::Zero() };
};
std::array<GrabberConnection, 3> m_grabber_connections;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
public:
GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
@ -68,10 +68,18 @@ protected:
private:
double calc_projection(const UpdateData& data) const;
#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d local_transform(const Selection& selection) const;
#else
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void calc_selection_box_and_center();
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE && ENABLE_GL_SHADERS_ATTRIBUTES
void render_grabber_extension(Axis axis, const Transform3d& base_matrix, const BoundingBoxf3& box, bool picking);
#else
void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking);
#endif // ENABLE_WORLD_COORDINATE && ENABLE_GL_SHADERS_ATTRIBUTES
};

View file

@ -18,11 +18,11 @@
namespace Slic3r::GUI {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
std::shared_ptr<GLModel> GLGizmoPainterBase::s_sphere = nullptr;
#else
std::shared_ptr<GLIndexedVertexArray> GLGizmoPainterBase::s_sphere = nullptr;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
@ -31,13 +31,13 @@ GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& ic
GLGizmoPainterBase::~GLGizmoPainterBase()
{
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (s_sphere != nullptr)
s_sphere.reset();
#else
if (s_sphere != nullptr && s_sphere->has_VBOs())
s_sphere->release_geometry();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
void GLGizmoPainterBase::data_changed()
@ -80,7 +80,11 @@ GLGizmoPainterBase::ClippingPlaneDataWrapper GLGizmoPainterBase::get_clipping_pl
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
{
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto* shader = wxGetApp().get_shader("gouraud_attr");
#else
auto* shader = wxGetApp().get_shader("gouraud");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (! shader)
return;
shader->start_using();
@ -105,8 +109,16 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
if (is_left_handed)
glsafe(::glFrontFace(GL_CW));
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d matrix = camera.get_view_matrix() * trafo_matrix;
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// For printers with multiple extruders, it is necessary to pass trafo_matrix
// to the shader input variable print_box.volume_world_matrix before
@ -114,9 +126,13 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
// wrong transformation matrix is used for "Clipping of view".
shader->set_uniform("volume_world_matrix", trafo_matrix);
#if ENABLE_GL_SHADERS_ATTRIBUTES
m_triangle_selectors[mesh_id]->render(m_imgui, trafo_matrix);
#else
m_triangle_selectors[mesh_id]->render(m_imgui);
glsafe(::glPopMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
}
@ -151,11 +167,25 @@ void GLGizmoPainterBase::render_cursor()
void GLGizmoPainterBase::render_cursor_circle()
{
#if !ENABLE_GL_SHADERS_ATTRIBUTES
const Camera &camera = wxGetApp().plater()->get_camera();
const float zoom = float(camera.get_zoom());
const float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
const Size cnv_size = m_parent.get_canvas_size();
const Size cnv_size = m_parent.get_canvas_size();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const float cnv_width = float(cnv_size.get_width());
const float cnv_height = float(cnv_size.get_height());
if (cnv_width == 0.0f || cnv_height == 0.0f)
return;
const float cnv_inv_width = 1.0f / cnv_width;
const float cnv_inv_height = 1.0f / cnv_height;
const Vec2d center = m_parent.get_local_mouse_position();
const float radius = m_cursor_radius * float(wxGetApp().plater()->get_camera().get_zoom());
#else
const float cnv_half_width = 0.5f * float(cnv_size.get_width());
const float cnv_half_height = 0.5f * float(cnv_size.get_height());
if (cnv_half_width == 0.0f || cnv_half_height == 0.0f)
@ -163,14 +193,16 @@ void GLGizmoPainterBase::render_cursor_circle()
const Vec2d mouse_pos(m_parent.get_local_mouse_position().x(), m_parent.get_local_mouse_position().y());
Vec2d center(mouse_pos.x() - cnv_half_width, cnv_half_height - mouse_pos.y());
center = center * inv_zoom;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glLineWidth(1.5f));
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
static const std::array<float, 3> color = { 0.f, 1.f, 0.3f };
glsafe(::glColor3fv(color.data()));
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisable(GL_DEPTH_TEST));
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the circle is renderered inside the frustrum
@ -178,38 +210,57 @@ void GLGizmoPainterBase::render_cursor_circle()
// ensure that the overlay fits the frustrum near z plane
const double gui_scale = camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushAttrib(GL_ENABLE_BIT));
glsafe(::glLineStipple(4, 0xAAAA));
glsafe(::glEnable(GL_LINE_STIPPLE));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (!m_circle.is_initialized() || !m_old_center.isApprox(center) || std::abs(m_old_cursor_radius - radius) > EPSILON) {
m_old_cursor_radius = radius;
#else
if (!m_circle.is_initialized() || !m_old_center.isApprox(center) || std::abs(m_old_cursor_radius - m_cursor_radius) > EPSILON) {
m_old_center = center;
m_old_cursor_radius = m_cursor_radius;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_old_center = center;
m_circle.reset();
GLModel::Geometry init_data;
static const unsigned int StepsCount = 32;
static const float StepSize = 2.0f * float(PI) / float(StepsCount);
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2 };
init_data.color = { 0.0f, 1.0f, 0.3f, 1.0f };
init_data.reserve_vertices(StepsCount);
init_data.reserve_indices(StepsCount);
// vertices + indices
for (unsigned short i = 0; i < StepsCount; ++i) {
const float angle = float(i * StepSize);
for (unsigned int i = 0; i < StepsCount; ++i) {
const float angle = float(i) * StepSize;
#if ENABLE_GL_SHADERS_ATTRIBUTES
init_data.add_vertex(Vec2f(2.0f * ((center.x() + ::cos(angle) * radius) * cnv_inv_width - 0.5f),
-2.0f * ((center.y() + ::sin(angle) * radius) * cnv_inv_height - 0.5f)));
#else
init_data.add_vertex(Vec2f(center.x() + ::cos(angle) * m_cursor_radius, center.y() + ::sin(angle) * m_cursor_radius));
init_data.add_ushort_index(i);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
init_data.add_index(i);
}
m_circle.init_from(std::move(init_data));
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = GUI::wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_circle.render();
shader->stop_using();
}
@ -218,10 +269,12 @@ void GLGizmoPainterBase::render_cursor_circle()
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopAttrib());
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glEnable(GL_DEPTH_TEST));
}
@ -229,29 +282,35 @@ void GLGizmoPainterBase::render_cursor_circle()
void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
{
if (s_sphere == nullptr) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
s_sphere = std::make_shared<GLModel>();
s_sphere->init_from(its_make_sphere(1.0, double(PI) / 12.0));
#else
s_sphere = std::make_shared<GLIndexedVertexArray>();
s_sphere->load_its_flat_shading(its_make_sphere(1.0, double(PI) / 12.0));
s_sphere->finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(trafo).get_matrix(true, true, false, true).inverse();
const bool is_left_handed = Geometry::Transformation(trafo).is_left_handed();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo.data()));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glTranslatef(m_rr.hit.x(), m_rr.hit.y(), m_rr.hit.z()));
glsafe(::glMultMatrixd(complete_scaling_matrix_inverse.data()));
glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
if (is_left_handed)
glFrontFace(GL_CW);
@ -261,26 +320,38 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
render_color = this->get_cursor_sphere_left_button_color();
else if (m_button_down == Button::Right)
render_color = this->get_cursor_sphere_right_button_color();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() * trafo *
Geometry::assemble_transform(m_rr.hit.cast<double>()) * complete_scaling_matrix_inverse *
Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), m_cursor_radius * Vec3d::Ones());
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
assert(s_sphere != nullptr);
s_sphere->set_color(render_color);
#else
glsafe(::glColor4fv(render_color.data()));
assert(s_sphere != nullptr);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
s_sphere->render();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (is_left_handed)
glFrontFace(GL_CCW);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
@ -839,7 +910,11 @@ ColorRGBA TriangleSelectorGUI::get_seed_fill_color(const ColorRGBA& base_color)
return saturate(base_color, 0.75f);
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void TriangleSelectorGUI::render(ImGuiWrapper* imgui, const Transform3d& matrix)
#else
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
static const ColorRGBA enforcers_color = { 0.47f, 0.47f, 1.0f, 1.0f };
static const ColorRGBA blockers_color = { 1.0f, 0.44f, 0.44f, 1.0f };
@ -852,12 +927,16 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
auto* shader = wxGetApp().get_current_shader();
if (! shader)
return;
#if ENABLE_GL_SHADERS_ATTRIBUTES
assert(shader->get_name() == "gouraud_attr");
#else
assert(shader->get_name() == "gouraud");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
ScopeGuard guard([shader]() { if (shader) shader->set_uniform("offset_depth_buffer", false);});
shader->set_uniform("offset_depth_buffer", true);
for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),
std::make_pair(&m_iva_blockers, blockers_color)}) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
iva.first->set_color(iva.second);
iva.first->render();
#else
@ -865,10 +944,10 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
shader->set_uniform("uniform_color", iva.second);
iva.first->render();
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (auto& iva : m_iva_seed_fills) {
size_t color_idx = &iva - &m_iva_seed_fills.front();
const ColorRGBA& color = TriangleSelectorGUI::get_seed_fill_color(color_idx == 1 ? enforcers_color :
@ -887,10 +966,14 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
shader->set_uniform("uniform_color", color);
iva.render();
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_paint_contour(matrix);
#else
render_paint_contour();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
if (m_paint_contour.has_VBO()) {
ScopeGuard guard_gouraud([shader]() { shader->start_using(); });
@ -905,7 +988,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
contour_shader->stop_using();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
if (imgui)
@ -921,7 +1004,7 @@ void TriangleSelectorGUI::update_render_data()
int blc_cnt = 0;
std::vector<int> seed_fill_cnt(m_iva_seed_fills.size(), 0);
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (auto* iva : { &m_iva_enforcers, &m_iva_blockers }) {
iva->reset();
}
@ -931,26 +1014,26 @@ void TriangleSelectorGUI::update_render_data()
}
GLModel::Geometry iva_enforcers_data;
iva_enforcers_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT };
iva_enforcers_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
GLModel::Geometry iva_blockers_data;
iva_blockers_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT };
iva_blockers_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
std::array<GLModel::Geometry, 3> iva_seed_fills_data;
for (auto& data : iva_seed_fills_data)
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT };
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
#else
for (auto *iva : {&m_iva_enforcers, &m_iva_blockers})
iva->release_geometry();
for (auto &iva : m_iva_seed_fills)
iva.release_geometry();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (const Triangle &tr : m_triangles) {
if (!tr.valid() || tr.is_split() || (tr.get_state() == EnforcerBlockerType::NONE && !tr.is_selected_by_seed_fill()))
continue;
int tr_state = int(tr.get_state());
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry &iva = tr.is_selected_by_seed_fill() ? iva_seed_fills_data[tr_state] :
tr.get_state() == EnforcerBlockerType::ENFORCER ? iva_enforcers_data :
iva_blockers_data;
@ -958,7 +1041,7 @@ void TriangleSelectorGUI::update_render_data()
GLIndexedVertexArray &iva = tr.is_selected_by_seed_fill() ? m_iva_seed_fills[tr_state] :
tr.get_state() == EnforcerBlockerType::ENFORCER ? m_iva_enforcers :
m_iva_blockers;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
int &cnt = tr.is_selected_by_seed_fill() ? seed_fill_cnt[tr_state] :
tr.get_state() == EnforcerBlockerType::ENFORCER ? enf_cnt :
blc_cnt;
@ -968,21 +1051,21 @@ void TriangleSelectorGUI::update_render_data()
//FIXME the normal may likely be pulled from m_triangle_selectors, but it may not be worth the effort
// or the current implementation may be more cache friendly.
const Vec3f n = (v1 - v0).cross(v2 - v1).normalized();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
iva.add_vertex(v0, n);
iva.add_vertex(v1, n);
iva.add_vertex(v2, n);
iva.add_uint_triangle((unsigned int)cnt, (unsigned int)cnt + 1, (unsigned int)cnt + 2);
iva.add_triangle((unsigned int)cnt, (unsigned int)cnt + 1, (unsigned int)cnt + 2);
#else
iva.push_geometry(v0, n);
iva.push_geometry(v1, n);
iva.push_geometry(v2, n);
iva.push_triangle(cnt, cnt + 1, cnt + 2);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt += 3;
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!iva_enforcers_data.is_empty())
m_iva_enforcers.init_from(std::move(iva_enforcers_data));
if (!iva_blockers_data.is_empty())
@ -991,17 +1074,15 @@ void TriangleSelectorGUI::update_render_data()
if (!iva_seed_fills_data[i].is_empty())
m_iva_seed_fills[i].init_from(std::move(iva_seed_fills_data[i]));
}
update_paint_contour();
#else
for (auto *iva : {&m_iva_enforcers, &m_iva_blockers})
iva->finalize_geometry(true);
for (auto &iva : m_iva_seed_fills)
iva.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_GLBEGIN_GLEND_REMOVAL
update_paint_contour();
#else
m_paint_contour.release_geometry();
std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6);
@ -1020,10 +1101,10 @@ void TriangleSelectorGUI::update_render_data()
m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size();
m_paint_contour.finalize_geometry();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void GLPaintContour::render() const
{
assert(this->m_contour_VBO_id != 0);
@ -1081,7 +1162,7 @@ void GLPaintContour::release_geometry()
}
this->clear();
}
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
@ -1118,60 +1199,60 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
INVALID
};
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (auto& va : m_varrays)
va.reset();
#else
for (auto& va : m_varrays)
va.release_geometry();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
std::array<int, 3> cnts;
::glScalef(1.01f, 1.01f, 1.01f);
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
std::array<GLModel::Geometry, 3> varrays_data;
for (auto& data : varrays_data)
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT };
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
const Triangle& tr = m_triangles[tr_id];
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry* va = nullptr;
#else
GLIndexedVertexArray* va = nullptr;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
int* cnt = nullptr;
if (tr_id < m_orig_size_indices) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
va = &varrays_data[ORIGINAL];
#else
va = &m_varrays[ORIGINAL];
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt = &cnts[ORIGINAL];
}
else if (tr.valid()) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
va = &varrays_data[SPLIT];
#else
va = &m_varrays[SPLIT];
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt = &cnts[SPLIT];
}
else {
if (! m_show_invalid)
continue;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
va = &varrays_data[INVALID];
#else
va = &m_varrays[INVALID];
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt = &cnts[INVALID];
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (int i = 0; i < 3; ++i) {
va->add_vertex(m_vertices[tr.verts_idxs[i]].v, Vec3f(0.0f, 0.0f, 1.0f));
}
@ -1185,11 +1266,11 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
va->push_triangle(*cnt,
*cnt + 1,
*cnt + 2);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
*cnt += 3;
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
for (int i = 0; i < 3; ++i) {
if (!varrays_data[i].is_empty())
m_varrays[i].init_from(std::move(varrays_data[i]));
@ -1200,21 +1281,31 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
//
// for (auto& iva : m_iva_seed_fills)
// iva.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr)
curr_shader->stop_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel& va = m_varrays[i];
switch (i) {
case ORIGINAL: va.set_color({ 0.0f, 0.0f, 1.0f, 1.0f }); break;
@ -1233,56 +1324,71 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
}
va.render();
}
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
if (curr_shader != nullptr)
curr_shader->start_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void TriangleSelectorGUI::update_paint_contour()
{
m_paint_contour.reset();
GLModel::Geometry init_data;
const std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::index_type(2 * contour_edges.size()) };
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * contour_edges.size());
init_data.reserve_indices(2 * contour_edges.size());
#if ENABLE_GL_SHADERS_ATTRIBUTES
init_data.color = ColorRGBA::WHITE();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
//
// vertices + indices
unsigned int vertices_count = 0;
for (const Vec2i& edge : contour_edges) {
init_data.add_vertex(m_vertices[edge(0)].v);
init_data.add_vertex(m_vertices[edge(1)].v);
vertices_count += 2;
if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
init_data.add_ushort_line((unsigned short)vertices_count - 2, (unsigned short)vertices_count - 1);
else
init_data.add_uint_line(vertices_count - 2, vertices_count - 1);
init_data.add_line(vertices_count - 2, vertices_count - 1);
}
if (!init_data.is_empty())
m_paint_contour.init_from(std::move(init_data));
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void TriangleSelectorGUI::render_paint_contour(const Transform3d& matrix)
#else
void TriangleSelectorGUI::render_paint_contour()
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
auto* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr)
curr_shader->stop_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto* contour_shader = wxGetApp().get_shader("mm_contour_attr");
#else
auto* contour_shader = wxGetApp().get_shader("mm_contour");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (contour_shader != nullptr) {
contour_shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
contour_shader->set_uniform("view_model_matrix", camera.get_view_matrix() * matrix);
contour_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glDepthFunc(GL_LEQUAL));
m_paint_contour.render();
glsafe(::glDepthFunc(GL_LESS));
@ -1293,6 +1399,6 @@ void TriangleSelectorGUI::render_paint_contour()
if (curr_shader != nullptr)
curr_shader->start_using();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
} // namespace Slic3r::GUI

View file

@ -3,11 +3,11 @@
#include "GLGizmoBase.hpp"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp"
#else
#include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/TriangleSelector.hpp"
@ -33,7 +33,7 @@ enum class PainterGizmoType {
MMU_SEGMENTATION
};
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
class GLPaintContour
{
public:
@ -69,7 +69,7 @@ public:
GLuint m_contour_VBO_id{0};
GLuint m_contour_EBO_id{0};
};
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
class TriangleSelectorGUI : public TriangleSelector {
public:
@ -77,10 +77,15 @@ public:
: TriangleSelector(mesh) {}
virtual ~TriangleSelectorGUI() = default;
#if ENABLE_GL_SHADERS_ATTRIBUTES
virtual void render(ImGuiWrapper* imgui, const Transform3d& matrix);
void render(const Transform3d& matrix) { this->render(nullptr, matrix); }
#else
// Render current selection. Transformation matrices are supposed
// to be already set.
virtual void render(ImGuiWrapper *imgui);
void render() { this->render(nullptr); }
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void request_update_render_data() { m_update_render_data = true; }
@ -98,7 +103,7 @@ protected:
private:
void update_render_data();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_iva_enforcers;
GLModel m_iva_blockers;
std::array<GLModel, 3> m_iva_seed_fills;
@ -110,17 +115,21 @@ private:
GLIndexedVertexArray m_iva_blockers;
std::array<GLIndexedVertexArray, 3> m_iva_seed_fills;
std::array<GLIndexedVertexArray, 3> m_varrays;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
protected:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_paint_contour;
void update_paint_contour();
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_paint_contour(const Transform3d& matrix);
#else
void render_paint_contour();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
GLPaintContour m_paint_contour;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
};
@ -203,11 +212,11 @@ protected:
bool m_paint_on_overhangs_only = false;
float m_highlight_by_angle_threshold_deg = 0.f;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_circle;
Vec2d m_old_center{ Vec2d::Zero() };
float m_old_cursor_radius{ 0.0f };
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
static constexpr float SmartFillAngleMin = 0.0f;
static constexpr float SmartFillAngleMax = 90.f;
@ -241,11 +250,11 @@ private:
const Camera& camera,
const std::vector<Transform3d>& trafo_matrices) const;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
static std::shared_ptr<GLModel> s_sphere;
#else
static std::shared_ptr<GLIndexedVertexArray> s_sphere;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
bool m_internal_stack_active = false;
bool m_schedule_update = false;

View file

@ -176,15 +176,31 @@ void GLGizmoRotate::on_render()
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_GL_SHADERS_ATTRIBUTES
m_grabbers.front().matrix = local_transform(selection);
#else
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() * m_grabbers.front().matrix;
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
const bool radius_changed = std::abs(m_old_radius - m_radius) > EPSILON;
m_old_radius = m_radius;
@ -218,7 +234,7 @@ void GLGizmoRotate::on_render()
if (m_hover_id != -1)
render_angle();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
render_grabber(m_bounding_box);
@ -228,7 +244,9 @@ void GLGizmoRotate::on_render()
render_grabber_extension(box, false);
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
void GLGizmoRotate::on_render_for_picking()
@ -237,9 +255,12 @@ void GLGizmoRotate::on_render_for_picking()
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_GL_SHADERS_ATTRIBUTES
m_grabbers.front().matrix = local_transform(selection);
#else
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_WORLD_COORDINATE
render_grabbers_for_picking(m_bounding_box);
@ -250,7 +271,9 @@ void GLGizmoRotate::on_render_for_picking()
render_grabber_extension(box, true);
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
#if ENABLE_WORLD_COORDINATE
@ -326,26 +349,26 @@ void GLGizmoRotate3D::load_rotoptimize_state()
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_circle(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_circle() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_circle.is_initialized() || radius_changed) {
m_circle.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(ScaleStepsCount);
init_data.reserve_indices(ScaleStepsCount);
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
init_data.add_vertex(Vec3f(::cos(angle) * m_radius, ::sin(angle) * m_radius, 0.0f));
init_data.add_ushort_index(i);
init_data.add_index(i);
}
m_circle.init_from(std::move(init_data));
@ -363,29 +386,29 @@ void GLGizmoRotate::render_circle() const
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_scale(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_scale() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const float out_radius_long = m_snap_fine_out_radius;
const float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_scale.is_initialized() || radius_changed) {
m_scale.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
@ -394,10 +417,12 @@ void GLGizmoRotate::render_scale() const
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
// vertices
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
init_data.add_ushort_index(i * 2);
init_data.add_ushort_index(i * 2 + 1);
// indices
init_data.add_line(i * 2, i * 2 + 1);
}
m_scale.init_from(std::move(init_data));
@ -421,30 +446,30 @@ void GLGizmoRotate::render_scale() const
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_snap_radii(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_snap_radii() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const float step = 2.0f * float(PI) / float(SnapRegionsCount);
const float in_radius = m_radius / 3.0f;
const float out_radius = 2.0f * in_radius;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_snap_radii.is_initialized() || radius_changed) {
m_snap_radii.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * step);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
@ -453,10 +478,12 @@ void GLGizmoRotate::render_snap_radii() const
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
// vertices
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
init_data.add_ushort_index(i * 2);
init_data.add_ushort_index(i * 2 + 1);
// indices
init_data.add_line(i * 2, i * 2 + 1);
}
m_snap_radii.init_from(std::move(init_data));
@ -480,26 +507,26 @@ void GLGizmoRotate::render_snap_radii() const
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_changed)
{
if (!m_reference_radius.is_initialized() || radius_changed) {
m_reference_radius.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
init_data.add_vertex(Vec3f(m_radius * (1.0f + GrabberOffset), 0.0f, 0.0f));
// indices
init_data.add_ushort_line(0, 1);
init_data.add_line(0, 1);
m_reference_radius.init_from(std::move(init_data));
}
@ -515,18 +542,18 @@ void GLGizmoRotate::render_reference_radius() const
::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f);
glsafe(::glEnd());
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_angle_arc(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_angle() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
const float step_angle = float(m_angle) / float(AngleResolution);
const float ex_radius = m_radius * (1.0f + GrabberOffset);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
const bool angle_changed = std::abs(m_old_angle - m_angle) > EPSILON;
m_old_angle = m_angle;
@ -534,15 +561,15 @@ void GLGizmoRotate::render_angle() const
m_angle_arc.reset();
if (m_angle > 0.0f) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(1 + AngleResolution);
init_data.reserve_indices(1 + AngleResolution);
// vertices + indices
for (unsigned short i = 0; i <= AngleResolution; ++i) {
for (unsigned int i = 0; i <= AngleResolution; ++i) {
const float angle = float(i) * step_angle;
init_data.add_vertex(Vec3f(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f));
init_data.add_ushort_index(i);
init_data.add_index(i);
}
m_angle_arc.init_from(std::move(init_data));
@ -561,10 +588,10 @@ void GLGizmoRotate::render_angle() const
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radius_changed)
{
if (!m_grabber_connection.model.is_initialized() || radius_changed || !m_grabber_connection.old_center.isApprox(m_grabbers.front().center)) {
@ -572,16 +599,16 @@ void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radiu
m_grabber_connection.old_center = m_grabbers.front().center;
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
init_data.add_vertex((Vec3f)m_grabbers.front().center.cast<float>());
// indices
init_data.add_ushort_line(0, 1);
init_data.add_line(0, 1);
m_grabber_connection.model.init_from(std::move(init_data));
}
@ -589,11 +616,11 @@ void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radiu
m_grabber_connection.model.set_color(color);
m_grabber_connection.model.render();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box)
{
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
const double grabber_radius = double(m_radius) * (1.0 + double(GrabberOffset));
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles.z() = m_angle;
@ -604,7 +631,7 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box)
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3dv(m_grabbers[0].center.data());
glsafe(::glEnd());
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
m_grabbers.front().color = m_highlight_color;
render_grabbers(box);
@ -615,8 +642,12 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
const float mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0);
const double size = m_dragging ? double(m_grabbers.front().get_dragging_half_size(mean_size)) : double(m_grabbers.front().get_half_size(mean_size));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat_attr" : "gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -634,17 +665,38 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const Vec3d& center = m_grabbers.front().center;
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
Transform3d view_model_matrix = view_matrix * m_grabbers.front().matrix *
Geometry::assemble_transform(center, Vec3d(0.5 * PI, 0.0, m_angle)) *
Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_cone.render();
#if ENABLE_GL_SHADERS_ATTRIBUTES
view_model_matrix = view_matrix * m_grabbers.front().matrix *
Geometry::assemble_transform(center, Vec3d(-0.5 * PI, 0.0, m_angle)) *
Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPopMatrix());
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
@ -652,15 +704,49 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_cone.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
if (! picking)
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
{
Transform3d ret;
switch (m_axis)
{
case X:
{
ret = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.5 * PI, 0.0)) * Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, -0.5 * PI));
break;
}
case Y:
{
ret = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, -0.5 * PI)) * Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, -0.5 * PI, 0.0));
break;
}
default:
case Z:
{
ret = Transform3d::Identity();
break;
}
}
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
ret = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true) * ret;
return Geometry::assemble_transform(m_center) * ret;
}
#else
void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
@ -696,6 +782,7 @@ void GLGizmoRotate::transform_to_local(const Selection& selection) const
}
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
{

View file

@ -40,7 +40,7 @@ private:
#endif // ENABLE_WORLD_COORDINATE
GLModel m_cone;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_circle;
GLModel m_scale;
GLModel m_snap_radii;
@ -55,7 +55,7 @@ private:
float m_old_radius{ 0.0f };
float m_old_hover_radius{ 0.0f };
float m_old_angle{ 0.0f };
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
ColorRGBA m_drag_color;
ColorRGBA m_highlight_color;
@ -95,7 +95,7 @@ protected:
void on_render_for_picking() override;
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_circle(const ColorRGBA& color, bool radius_changed);
void render_scale(const ColorRGBA& color, bool radius_changed);
void render_snap_radii(const ColorRGBA& color, bool radius_changed);
@ -108,11 +108,16 @@ private:
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void render_grabber(const BoundingBoxf3& box);
void render_grabber_extension(const BoundingBoxf3& box, bool picking);
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d local_transform(const Selection& selection) const;
#else
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const;

View file

@ -5,6 +5,9 @@
#if ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#include <GL/glew.h>
@ -25,7 +28,7 @@ GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filen
, m_drag_color(DEFAULT_DRAG_COLOR)
, m_highlight_color(DEFAULT_HIGHLIGHT_COLOR)
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_grabber_connections[0].grabber_indices = { 0, 1 };
m_grabber_connections[1].grabber_indices = { 2, 3 };
m_grabber_connections[2].grabber_indices = { 4, 5 };
@ -33,7 +36,7 @@ GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filen
m_grabber_connections[4].grabber_indices = { 7, 8 };
m_grabber_connections[5].grabber_indices = { 8, 9 };
m_grabber_connections[6].grabber_indices = { 9, 6 };
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
std::string GLGizmoScale3D::get_tooltip() const
@ -245,11 +248,7 @@ void GLGizmoScale3D::on_render()
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int idx : idxs) {
const GLVolume& v = *selection.get_volume(idx);
#if ENABLE_WORLD_COORDINATE
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
#else
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_WORLD_COORDINATE
@ -310,11 +309,12 @@ void GLGizmoScale3D::on_render()
else
m_bounding_box = selection.get_bounding_box();
Vec3d offset_x = offsets_transform * (Offset * Vec3d::UnitX());
Vec3d offset_y = offsets_transform * (Offset * Vec3d::UnitY());
Vec3d offset_z = offsets_transform * (Offset * Vec3d::UnitZ());
const Vec3d& center = m_box.center();
const Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
const Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
const Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
bool ctrl_down = m_dragging && m_starting.ctrl_down || !m_dragging && wxGetKeyState(WXK_CONTROL);
const bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
@ -387,21 +387,37 @@ void GLGizmoScale3D::on_render()
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d base_matrix = local_transform(selection);
for (int i = 0; i < 10; ++i) {
m_grabbers[i].matrix = base_matrix;
}
#else
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
const float grabber_mean_size = (float)((m_bounding_box.size().x() + m_bounding_box.size().y() + m_bounding_box.size().z()) / 3.0);
#else
const BoundingBoxf3& selection_box = selection.get_bounding_box();
float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
const float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
#endif // ENABLE_WORLD_COORDINATE
if (m_hover_id == -1) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
render_grabbers_connection(0, 1, m_grabbers[0].color);
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
@ -433,23 +449,36 @@ void GLGizmoScale3D::on_render()
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// draw grabbers
render_grabbers(grabber_mean_size);
}
else if (m_hover_id == 0 || m_hover_id == 1) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(0, 1, m_grabbers[0].color);
shader->stop_using();
}
// draw grabbers
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("gouraud_light_attr");
#else
shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
// draw connection
glsafe(::glColor4fv(AXES_COLOR[0].data()));
@ -457,7 +486,7 @@ void GLGizmoScale3D::on_render()
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -467,17 +496,30 @@ void GLGizmoScale3D::on_render()
}
}
else if (m_hover_id == 2 || m_hover_id == 3) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(2, 3, m_grabbers[2].color);
shader->stop_using();
}
// draw grabbers
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("gouraud_light_attr");
#else
shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
// draw connection
glsafe(::glColor4fv(AXES_COLOR[1].data()));
@ -485,7 +527,7 @@ void GLGizmoScale3D::on_render()
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -495,17 +537,30 @@ void GLGizmoScale3D::on_render()
}
}
else if (m_hover_id == 4 || m_hover_id == 5) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(4, 5, m_grabbers[4].color);
shader->stop_using();
}
// draw grabbers
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("gouraud_light_attr");
#else
shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
// draw connection
glsafe(::glColor4fv(AXES_COLOR[2].data()));
@ -513,7 +568,7 @@ void GLGizmoScale3D::on_render()
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -523,11 +578,20 @@ void GLGizmoScale3D::on_render()
}
}
else if (m_hover_id >= 6) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(6, 7, m_drag_color);
render_grabbers_connection(7, 8, m_drag_color);
render_grabbers_connection(8, 9, m_drag_color);
@ -536,7 +600,11 @@ void GLGizmoScale3D::on_render()
}
// draw grabbers
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("gouraud_light_attr");
#else
shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
// draw connection
glsafe(::glColor4fv(m_drag_color.data()));
@ -547,7 +615,7 @@ void GLGizmoScale3D::on_render()
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
@ -559,7 +627,9 @@ void GLGizmoScale3D::on_render()
}
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_WORLD_COORDINATE
}
@ -567,16 +637,25 @@ void GLGizmoScale3D::on_render_for_picking()
{
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d base_matrix = local_transform(m_parent.get_selection());
for (int i = 0; i < 10; ++i) {
m_grabbers[i].matrix = base_matrix;
}
#else
glsafe(::glPushMatrix());
transform_to_local(m_parent.get_selection());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_for_picking(m_bounding_box);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#else
render_grabbers_for_picking(m_parent.get_selection().get_bounding_box());
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2, const ColorRGBA& color)
{
auto grabber_connection = [this](unsigned int id_1, unsigned int id_2) {
@ -599,16 +678,16 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
m_grabber_connections[id].model.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex((Vec3f)m_grabbers[id_1].center.cast<float>());
init_data.add_vertex((Vec3f)m_grabbers[id_2].center.cast<float>());
// indices
init_data.add_ushort_line(0, 1);
init_data.add_line(0, 1);
m_grabber_connections[id].model.init_from(std::move(init_data));
}
@ -627,7 +706,7 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
glsafe(::glEnd());
}
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
{
@ -783,6 +862,20 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
}
#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d GLGizmoScale3D::local_transform(const Selection& selection) const
{
Transform3d ret = Geometry::assemble_transform(m_center);
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
Transform3d orient_matrix = v.get_instance_transformation().get_matrix(true, false, true, true);
if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_local_coordinates())
orient_matrix = orient_matrix * v.get_volume_transformation().get_matrix(true, false, true, true);
ret = ret * orient_matrix;
}
return ret;
}
#else
void GLGizmoScale3D::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
@ -794,6 +887,7 @@ void GLGizmoScale3D::transform_to_local(const Selection& selection) const
glsafe(::glMultMatrixd(orient_matrix.data()));
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_WORLD_COORDINATE
} // namespace GUI

View file

@ -48,7 +48,7 @@ class GLGizmoScale3D : public GLGizmoBase
double m_snap_step{ 0.05 };
StartingData m_starting;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct GrabberConnection
{
GLModel model;
@ -57,7 +57,7 @@ class GLGizmoScale3D : public GLGizmoBase
Vec3d old_v2{ Vec3d::Zero() };
};
std::array<GrabberConnection, 7> m_grabber_connections;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
ColorRGBA m_base_color;
ColorRGBA m_drag_color;
@ -92,18 +92,22 @@ protected:
virtual void on_render_for_picking() override;
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_grabbers_connection(unsigned int id_1, unsigned int id_2, const ColorRGBA& color);
#else
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
void do_scale_along_axis(Axis axis, const UpdateData& data);
void do_scale_uniform(const UpdateData& data);
double calc_ratio(const UpdateData& data) const;
#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d local_transform(const Selection& selection) const;
#else
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_WORLD_COORDINATE
};

View file

@ -649,7 +649,7 @@ void GLGizmoSimplify::init_model()
}
assert(volume != nullptr);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
// set actual triangle count
m_triangle_count += volume->mesh().its.indices.size();
#else
@ -657,17 +657,17 @@ void GLGizmoSimplify::init_model()
// set actual triangle count
m_triangle_count += its.indices.size();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
assert(m_glmodels.find(id) == m_glmodels.end());
GLModel &glmodel = m_glmodels[id]; // create new glmodel
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
glmodel.init_from(volume->mesh());
glmodel.set_color(selected_volume->color);
#else
glmodel.init_from(its);
glmodel.set_color(-1,selected_volume->color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_parent.toggle_model_objects_visibility(false, info->model_object(),
info->get_active_instance(),
@ -696,11 +696,11 @@ void GLGizmoSimplify::update_model(const State::Data &data)
// when not reset it keeps old shape
glmodel.reset();
glmodel.init_from(its);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
glmodel.set_color(color);
#else
glmodel.set_color(-1, color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_triangle_count += its.indices.size();
}
@ -735,27 +735,53 @@ void GLGizmoSimplify::on_render()
GLModel &glmodel = it->second;
const Transform3d trafo_matrix = selected_volume->world_matrix();
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto* gouraud_shader = wxGetApp().get_shader("gouraud_light_attr");
#else
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
auto *gouraud_shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushAttrib(GL_DEPTH_TEST));
glsafe(::glEnable(GL_DEPTH_TEST));
gouraud_shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() * trafo_matrix;
gouraud_shader->set_uniform("view_model_matrix", view_model_matrix);
gouraud_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
gouraud_shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glmodel.render();
gouraud_shader->stop_using();
if (m_show_wireframe) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto* contour_shader = wxGetApp().get_shader("mm_contour_attr");
#else
auto *contour_shader = wxGetApp().get_shader("mm_contour");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
contour_shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
contour_shader->set_uniform("view_model_matrix", view_model_matrix);
contour_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const ColorRGBA color = glmodel.get_color();
glmodel.set_color(ColorRGBA::WHITE());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glLineWidth(1.0f));
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_LINE));
glmodel.render();
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
#if ENABLE_GL_SHADERS_ATTRIBUTES
glmodel.set_color(color);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
contour_shader->stop_using();
}
glsafe(::glPopAttrib());
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
}

View file

@ -129,8 +129,12 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
if (! has_points && ! has_holes)
return;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat_attr") : wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -144,16 +148,26 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
if (shader != nullptr)
shader->stop_using();
});
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix();
const float z_shift = m_c->selection_info()->get_sla_shift();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d instance_matrix = Geometry::assemble_transform(m_c->selection_info()->get_sla_shift() * Vec3d::UnitZ()) * vol->get_instance_transformation().get_matrix();
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
shader->set_uniform("projection_matrix", projection_matrix);
#else
const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix();
const float z_shift = m_c->selection_info()->get_sla_shift();
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, z_shift));
glsafe(::glMultMatrixd(instance_matrix.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
ColorRGBA render_color;
for (size_t i = 0; i < cache_size; ++i) {
@ -185,7 +199,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cone.set_color(render_color);
m_sphere.set_color(render_color);
if (!picking)
@ -193,13 +207,17 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
m_cone.set_color(-1, render_color);
m_sphere.set_color(-1, render_color);
if (shader && !picking)
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("emission_factor", 0.5f);
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d support_matrix = Geometry::assemble_transform(support_point.pos.cast<double>()) * instance_scaling_matrix_inverse;
#else
glsafe(::glPushMatrix());
glsafe(::glTranslatef(support_point.pos.x(), support_point.pos.y(), support_point.pos.z()));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (vol->is_left_handed())
glFrontFace(GL_CW);
@ -212,68 +230,108 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
m_c->raycaster()->raycaster()->get_closest_point(m_editing_cache[i].support_point.pos, &m_editing_cache[i].normal);
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * m_editing_cache[i].normal.cast<double>());
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * m_editing_cache[i].normal.cast<double>());
const Eigen::AngleAxisd aa(q);
glsafe(::glPushMatrix());
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
const double cone_radius = 0.25; // mm
const double cone_height = 0.75;
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d view_model_matrix = view_matrix * instance_matrix * support_matrix * Transform3d(aa.toRotationMatrix()) *
Geometry::assemble_transform((cone_height + support_point.head_front_radius * RenderPointScale) * Vec3d::UnitZ(),
Vec3d(PI, 0.0, 0.0), Vec3d(cone_radius, cone_radius, cone_height));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPushMatrix());
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale));
glsafe(::glRotated(180., 1., 0., 0.));
glsafe(::glScaled(cone_radius, cone_radius, cone_height));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_cone.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
const double radius = (double)support_point.head_front_radius * RenderPointScale;
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d view_model_matrix = view_matrix * instance_matrix * support_matrix *
Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), radius * Vec3d::Ones());
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glPushMatrix());
glsafe(::glScaled(radius, radius, radius));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_sphere.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
if (vol->is_left_handed())
glFrontFace(GL_CCW);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
// Now render the drain holes:
if (has_holes && ! picking) {
render_color = { 0.7f, 0.7f, 0.7f, 0.7f };
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_cylinder.set_color(render_color);
#else
m_cylinder.set_color(-1, render_color);
if (shader != nullptr)
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("emission_factor", 0.5f);
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
continue;
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d hole_matrix = Geometry::assemble_transform(drain_hole.pos.cast<double>()) * instance_scaling_matrix_inverse;
#else
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.pos.x(), drain_hole.pos.y(), drain_hole.pos.z()));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (vol->is_left_handed())
glFrontFace(GL_CW);
// Matrices set, we can render the point mark now.
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
const Eigen::AngleAxisd aa(q);
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d view_model_matrix = view_matrix * instance_matrix * hole_matrix * Transform3d(aa.toRotationMatrix()) *
Geometry::assemble_transform(-drain_hole.height * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_cylinder.render();
if (vol->is_left_handed())
glFrontFace(GL_CCW);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
}
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}

View file

@ -209,27 +209,32 @@ void InstancesHider::render_cut() const
ClippingPlane clp = *get_pool()->object_clipper()->get_clipping_plane();
clp.set_normal(-clp.get_normal());
clipper->set_limiting_plane(clp);
} else
}
else
clipper->set_limiting_plane(ClippingPlane::ClipsNothing());
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_LEGACY_OPENGL_REMOVAL
if (mv->is_model_part())
glsafe(::glColor3f(0.8f, 0.3f, 0.0f));
else {
const ColorRGBA color = color_from_model_volume(*mv);
glsafe(::glColor4fv(color.data()));
}
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushAttrib(GL_DEPTH_TEST));
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
clipper->render_cut(mv->is_model_part() ? ColorRGBA(0.8f, 0.3f, 0.0f, 1.0f) : color_from_model_volume(*mv));
#else
clipper->render_cut();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopAttrib());
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
++clipper_id;
}
@ -410,11 +415,11 @@ void ObjectClipper::render_cut() const
return;
const SelectionInfo* sel_info = get_pool()->selection_info();
const ModelObject* mo = sel_info->model_object();
Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation();
const Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation();
size_t clipper_id = 0;
for (const ModelVolume* mv : mo->volumes) {
Geometry::Transformation vol_trafo = mv->get_transformation();
const Geometry::Transformation vol_trafo = mv->get_transformation();
Geometry::Transformation trafo = inst_trafo * vol_trafo;
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift()));
@ -422,14 +427,18 @@ void ObjectClipper::render_cut() const
clipper->set_plane(*m_clp);
clipper->set_transformation(trafo);
clipper->set_limiting_plane(ClippingPlane(Vec3d::UnitZ(), -SINKING_Z_THRESHOLD));
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
clipper->render_cut({ 1.0f, 0.37f, 0.0f, 1.0f });
#else
glsafe(::glColor3f(1.0f, 0.37f, 0.0f));
clipper->render_cut();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
++clipper_id;
}
@ -520,7 +529,7 @@ void SupportsClipper::render_cut() const
const SelectionInfo* sel_info = get_pool()->selection_info();
const ModelObject* mo = sel_info->model_object();
Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation();
const Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation();
//Geometry::Transformation vol_trafo = mo->volumes.front()->get_transformation();
Geometry::Transformation trafo = inst_trafo;// * vol_trafo;
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift()));
@ -539,14 +548,18 @@ void SupportsClipper::render_cut() const
m_clipper->set_plane(*ocl->get_clipping_plane());
m_clipper->set_transformation(supports_trafo);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_clipper->render_cut({ 1.0f, 0.f, 0.37f, 1.0f });
#else
glsafe(::glColor3f(1.0f, 0.f, 0.37f));
m_clipper->render_cut();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}

View file

@ -126,7 +126,17 @@ bool GLGizmosManager::init()
return true;
}
bool GLGizmosManager::init_arrow(const BackgroundTexture::Metadata& arrow_texture)
#if ENABLE_GL_SHADERS_ATTRIBUTES
bool GLGizmosManager::init_arrow(const std::string& filename)
{
if (m_arrow_texture.get_id() != 0)
return true;
const std::string path = resources_dir() + "/icons/";
return (!filename.empty()) ? m_arrow_texture.load_from_svg_file(path + filename, false, false, false, 512) : false;
}
#else
bool GLGizmosManager::init_arrow(const BackgroundTexture::Metadata & arrow_texture)
{
if (m_arrow_texture.texture.get_id() != 0)
return true;
@ -141,6 +151,7 @@ bool GLGizmosManager::init_arrow(const BackgroundTexture::Metadata& arrow_textur
return res;
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void GLGizmosManager::set_overlay_icon_size(float size)
{
@ -331,7 +342,7 @@ void GLGizmosManager::render_current_gizmo_for_picking_pass() const
m_gizmos[m_current]->render_for_picking();
}
void GLGizmosManager::render_overlay() const
void GLGizmosManager::render_overlay()
{
if (!m_enabled)
return;
@ -673,6 +684,60 @@ void GLGizmosManager::update_after_undo_redo(const UndoRedo::Snapshot& snapshot)
dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->reslice_SLA_supports(true);
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLGizmosManager::render_background(float left, float top, float right, float bottom, float border_w, float border_h) const
{
const unsigned int tex_id = m_background_texture.texture.get_id();
const float tex_width = float(m_background_texture.texture.get_width());
const float tex_height = float(m_background_texture.texture.get_height());
if (tex_id != 0 && tex_width > 0 && tex_height > 0) {
const float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
const float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
const float internal_left = left + border_w;
const float internal_right = right - border_w;
const float internal_top = top - border_h;
const float internal_bottom = bottom + border_h;
// float left_uv = 0.0f;
const float right_uv = 1.0f;
const float top_uv = 1.0f;
const float bottom_uv = 0.0f;
const float internal_left_uv = float(m_background_texture.metadata.left) * inv_tex_width;
const float internal_right_uv = 1.0f - float(m_background_texture.metadata.right) * inv_tex_width;
const float internal_top_uv = 1.0f - float(m_background_texture.metadata.top) * inv_tex_height;
const float internal_bottom_uv = float(m_background_texture.metadata.bottom) * inv_tex_height;
// top-left corner
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// top edge
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, top_uv }, { internal_left_uv, top_uv } });
// top-right corner
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_right_uv, internal_top_uv }, { right_uv, internal_top_uv }, { right_uv, top_uv }, { internal_right_uv, top_uv } });
// center-left edge
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// center
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// center-right edge
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_right_uv, internal_bottom_uv }, { right_uv, internal_bottom_uv }, { right_uv, internal_top_uv }, { internal_right_uv, internal_top_uv } });
// bottom-left corner
GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// bottom edge
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, bottom_uv }, { internal_right_uv, bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
// bottom-right corner
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
}
}
#else
void GLGizmosManager::render_background(float left, float top, float right, float bottom, float border) const
{
const unsigned int tex_id = m_background_texture.texture.get_id();
@ -725,7 +790,56 @@ void GLGizmosManager::render_background(float left, float top, float right, floa
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_type) const
{
const std::vector<size_t> selectable_idxs = get_selectable_idxs();
if (selectable_idxs.empty())
return;
const Size cnv_size = m_parent.get_canvas_size();
const float cnv_w = (float)cnv_size.get_width();
const float cnv_h = (float)cnv_size.get_height();
if (cnv_w == 0 || cnv_h == 0)
return;
const float inv_cnv_w = 1.0f / cnv_w;
const float inv_cnv_h = 1.0f / cnv_h;
const float top_x = -1.0f;
float top_y = get_scaled_total_height() * inv_cnv_h;
const float icons_size_x = 2.0f * m_layout.scaled_icons_size() * inv_cnv_w;
const float icons_size_y = 2.0f * m_layout.scaled_icons_size() * inv_cnv_h;
const float stride_y = 2.0f * m_layout.scaled_stride_y() * inv_cnv_h;
for (size_t idx : selectable_idxs) {
if (idx == highlighted_type) {
const int tex_width = m_arrow_texture.get_width();
const int tex_height = m_arrow_texture.get_height();
const unsigned int tex_id = m_arrow_texture.get_id();
const float arrow_size_x = 2.0f * m_layout.scale * float(tex_height) * inv_cnv_w;
const float arrow_size_y = 2.0f * m_layout.scale * float(tex_width) * inv_cnv_h;
const float left_uv = 0.0f;
const float right_uv = 1.0f;
const float top_uv = 1.0f;
const float bottom_uv = 0.0f;
const float left = top_x + icons_size_x + 6.0f * m_layout.scaled_border() * inv_cnv_w;
const float right = left + arrow_size_x * icons_size_y / arrow_size_y;
GLTexture::render_sub_texture(tex_id, left, right, top_y, top_y + icons_size_y, { { left_uv, bottom_uv }, { left_uv, top_uv }, { right_uv, top_uv }, { right_uv, bottom_uv } });
break;
}
top_y -= stride_y;
}
}
#else
void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_type) const
{
std::vector<size_t> selectable_idxs = get_selectable_idxs();
@ -764,21 +878,95 @@ void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_t
zoomed_top_y -= zoomed_stride_y;
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
void GLGizmosManager::do_render_overlay() const
{
const std::vector<size_t> selectable_idxs = get_selectable_idxs();
if (selectable_idxs.empty())
return;
const Size cnv_size = m_parent.get_canvas_size();
const float cnv_w = (float)cnv_size.get_width();
const float cnv_h = (float)cnv_size.get_height();
if (cnv_w == 0 || cnv_h == 0)
return;
const float inv_cnv_w = 1.0f / cnv_w;
const float inv_cnv_h = 1.0f / cnv_h;
const float height = 2.0f * get_scaled_total_height() * inv_cnv_h;
const float width = 2.0f * get_scaled_total_width() * inv_cnv_w;
const float border_h = 2.0f * m_layout.scaled_border() * inv_cnv_h;
const float border_w = 2.0f * m_layout.scaled_border() * inv_cnv_w;
float top_x = -1.0f;
float top_y = 0.5f * height;
render_background(top_x, top_y, top_x + width, top_y - height, border_w, border_h);
top_x += border_w;
top_y -= border_h;
const float icons_size_x = 2.0f * m_layout.scaled_icons_size() * inv_cnv_w;
const float icons_size_y = 2.0f * m_layout.scaled_icons_size() * inv_cnv_h;
const float stride_y = 2.0f * m_layout.scaled_stride_y() * inv_cnv_h;
const unsigned int icons_texture_id = m_icons_texture.get_id();
const int tex_width = m_icons_texture.get_width();
const int tex_height = m_icons_texture.get_height();
if (icons_texture_id == 0 || tex_width <= 1 || tex_height <= 1)
return;
const float du = (float)(tex_width - 1) / (6.0f * (float)tex_width); // 6 is the number of possible states if the icons
const float dv = (float)(tex_height - 1) / (float)(m_gizmos.size() * tex_height);
// tiles in the texture are spaced by 1 pixel
const float u_offset = 1.0f / (float)tex_width;
const float v_offset = 1.0f / (float)tex_height;
float current_y = FLT_MAX;
for (size_t idx : selectable_idxs) {
GLGizmoBase* gizmo = m_gizmos[idx].get();
const unsigned int sprite_id = gizmo->get_sprite_id();
// higlighted state needs to be decided first so its highlighting in every other state
const int icon_idx = (m_highlight.first == idx ? (m_highlight.second ? 4 : 5) : (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable() ? 0 : 3)));
const float u_left = u_offset + icon_idx * du;
const float u_right = u_left + du - u_offset;
const float v_top = v_offset + sprite_id * dv;
const float v_bottom = v_top + dv - v_offset;
GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + icons_size_x, top_y - icons_size_y, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
if (idx == m_current || current_y == FLT_MAX) {
// The FLT_MAX trick is here so that even non-selectable but activable
// gizmos are passed some meaningful value.
current_y = 0.5f * cnv_h - 0.5f * top_y * cnv_h;
}
top_y -= stride_y;
}
if (m_current != Undefined)
m_gizmos[m_current]->render_input_window(get_scaled_total_width(), current_y, cnv_h - wxGetApp().plater()->get_view_toolbar().get_height());
}
#else
void GLGizmosManager::do_render_overlay() const
{
std::vector<size_t> selectable_idxs = get_selectable_idxs();
if (selectable_idxs.empty())
return;
float cnv_w = (float)m_parent.get_canvas_size().get_width();
float cnv_h = (float)m_parent.get_canvas_size().get_height();
float zoom = (float)wxGetApp().plater()->get_camera().get_zoom();
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
const float cnv_w = (float)m_parent.get_canvas_size().get_width();
const float cnv_h = (float)m_parent.get_canvas_size().get_height();
const float zoom = (float)wxGetApp().plater()->get_camera().get_zoom();
const float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
float height = get_scaled_total_height();
float width = get_scaled_total_width();
float zoomed_border = m_layout.scaled_border() * inv_zoom;
const float height = get_scaled_total_height();
const float width = get_scaled_total_width();
const float zoomed_border = m_layout.scaled_border() * inv_zoom;
float zoomed_top_x = (-0.5f * cnv_w) * inv_zoom;
float zoomed_top_y = (0.5f * height) * inv_zoom;
@ -793,36 +981,35 @@ void GLGizmosManager::do_render_overlay() const
zoomed_top_x += zoomed_border;
zoomed_top_y -= zoomed_border;
float icons_size = m_layout.scaled_icons_size();
float zoomed_icons_size = icons_size * inv_zoom;
float zoomed_stride_y = m_layout.scaled_stride_y() * inv_zoom;
const float icons_size = m_layout.scaled_icons_size();
const float zoomed_icons_size = icons_size * inv_zoom;
const float zoomed_stride_y = m_layout.scaled_stride_y() * inv_zoom;
unsigned int icons_texture_id = m_icons_texture.get_id();
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
const unsigned int icons_texture_id = m_icons_texture.get_id();
const int tex_width = m_icons_texture.get_width();
const int tex_height = m_icons_texture.get_height();
if ((icons_texture_id == 0) || (tex_width <= 1) || (tex_height <= 1))
if (icons_texture_id == 0 || tex_width <= 1 || tex_height <= 1)
return;
float du = (float)(tex_width - 1) / (6.0f * (float)tex_width); // 6 is the number of possible states if the icons
float dv = (float)(tex_height - 1) / (float)(m_gizmos.size() * tex_height);
const float du = (float)(tex_width - 1) / (6.0f * (float)tex_width); // 6 is the number of possible states if the icons
const float dv = (float)(tex_height - 1) / (float)(m_gizmos.size() * tex_height);
// tiles in the texture are spaced by 1 pixel
float u_offset = 1.0f / (float)tex_width;
float v_offset = 1.0f / (float)tex_height;
const float u_offset = 1.0f / (float)tex_width;
const float v_offset = 1.0f / (float)tex_height;
float current_y = FLT_MAX;
for (size_t idx : selectable_idxs)
{
float current_y = FLT_MAX;
for (size_t idx : selectable_idxs) {
GLGizmoBase* gizmo = m_gizmos[idx].get();
unsigned int sprite_id = gizmo->get_sprite_id();
const unsigned int sprite_id = gizmo->get_sprite_id();
// higlighted state needs to be decided first so its highlighting in every other state
int icon_idx = (m_highlight.first == idx ? (m_highlight.second ? 4 : 5) : (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable()? 0 : 3)));
const int icon_idx = (m_highlight.first == idx ? (m_highlight.second ? 4 : 5) : (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable()? 0 : 3)));
float v_top = v_offset + sprite_id * dv;
float u_left = u_offset + icon_idx * du;
float v_bottom = v_top + dv - v_offset;
float u_right = u_left + du - u_offset;
const float u_left = u_offset + icon_idx * du;
const float u_right = u_left + du - u_offset;
const float v_top = v_offset + sprite_id * dv;
const float v_bottom = v_top + dv - v_offset;
GLTexture::render_sub_texture(icons_texture_id, zoomed_top_x, zoomed_top_x + zoomed_icons_size, zoomed_top_y - zoomed_icons_size, zoomed_top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
if (idx == m_current || current_y == FLT_MAX) {
@ -834,10 +1021,11 @@ void GLGizmosManager::do_render_overlay() const
}
if (m_current != Undefined) {
float toolbar_top = cnv_h - wxGetApp().plater()->get_view_toolbar().get_height();
const float toolbar_top = cnv_h - wxGetApp().plater()->get_view_toolbar().get_height();
m_gizmos[m_current]->render_input_window(width, current_y, toolbar_top);
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
float GLGizmosManager::get_scaled_total_height() const
{
@ -867,7 +1055,7 @@ GLGizmosManager::EType GLGizmosManager::get_gizmo_from_name(const std::string& g
return GLGizmosManager::EType::Undefined;
}
bool GLGizmosManager::generate_icons_texture() const
bool GLGizmosManager::generate_icons_texture()
{
std::string path = resources_dir() + "/icons/";
std::vector<std::string> filenames;

View file

@ -34,7 +34,7 @@ public:
Rect() = default;
Rect(float left, float top, float right, float bottom) : m_left(left) , m_top(top) , m_right(right) , m_bottom(bottom) {}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
bool operator == (const Rect& other) const {
if (std::abs(m_left - other.m_left) > EPSILON) return false;
if (std::abs(m_top - other.m_top) > EPSILON) return false;
@ -43,7 +43,7 @@ public:
return true;
}
bool operator != (const Rect& other) const { return !operator==(other); }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
float get_left() const { return m_left; }
void set_left(float left) { m_left = left; }
@ -103,10 +103,14 @@ private:
GLCanvas3D& m_parent;
bool m_enabled;
std::vector<std::unique_ptr<GLGizmoBase>> m_gizmos;
mutable GLTexture m_icons_texture;
mutable bool m_icons_texture_dirty;
GLTexture m_icons_texture;
bool m_icons_texture_dirty;
BackgroundTexture m_background_texture;
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLTexture m_arrow_texture;
#else
BackgroundTexture m_arrow_texture;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
Layout m_layout;
EType m_current;
EType m_hover;
@ -134,7 +138,11 @@ public:
bool init();
#if ENABLE_GL_SHADERS_ATTRIBUTES
bool init_arrow(const std::string& filename);
#else
bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
template<class Archive>
void load(Archive& ar)
@ -209,7 +217,7 @@ public:
void render_current_gizmo_for_picking_pass() const;
void render_painter_gizmo();
void render_overlay() const;
void render_overlay();
void render_arrow(const GLCanvas3D& parent, EType highlighted_type) const;
@ -235,14 +243,18 @@ private:
bool alt_down = false,
bool control_down = false);
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_background(float left, float top, float right, float bottom, float border_w, float border_h) const;
#else
void render_background(float left, float top, float right, float bottom, float border) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void do_render_overlay() const;
float get_scaled_total_height() const;
float get_scaled_total_width() const;
bool generate_icons_texture() const;
bool generate_icons_texture();
void update_hover_state(const EType &type);
bool grabber_contains_mouse() const;

View file

@ -6,10 +6,13 @@
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/Model.hpp"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GUI_App.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/Camera.hpp"
#if ENABLE_GL_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#include <GL/glew.h>
@ -67,25 +70,35 @@ void MeshClipper::set_transformation(const Geometry::Transformation& trafo)
}
}
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void MeshClipper::render_cut(const ColorRGBA& color)
#else
void MeshClipper::render_cut()
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (! m_triangles_valid)
recalculate_triangles();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (m_model.vertices_count() == 0 || m_model.indices_count() == 0)
return;
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr)
curr_shader->stop_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_model.set_color(color);
m_model.render();
shader->stop_using();
@ -96,7 +109,7 @@ void MeshClipper::render_cut()
#else
if (m_vertex_array.has_VBOs())
m_vertex_array.render();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
@ -185,11 +198,11 @@ void MeshClipper::recalculate_triangles()
tr.pretranslate(0.001 * m_plane.get_normal().normalized()); // to avoid z-fighting
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::index_type(m_triangles2d.size()) };
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
init_data.reserve_vertices(m_triangles2d.size());
init_data.reserve_indices(m_triangles2d.size());
@ -199,10 +212,7 @@ void MeshClipper::recalculate_triangles()
init_data.add_vertex((Vec3f)(tr * Vec3d((*(it + 1)).x(), (*(it + 1)).y(), height_mesh)).cast<float>(), (Vec3f)up.cast<float>());
init_data.add_vertex((Vec3f)(tr * Vec3d((*(it + 2)).x(), (*(it + 2)).y(), height_mesh)).cast<float>(), (Vec3f)up.cast<float>());
const size_t idx = it - m_triangles2d.cbegin();
if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
init_data.add_ushort_triangle((unsigned short)idx, (unsigned short)idx + 1, (unsigned short)idx + 2);
else
init_data.add_uint_triangle((unsigned int)idx, (unsigned int)idx + 1, (unsigned int)idx + 2);
init_data.add_triangle((unsigned int)idx, (unsigned int)idx + 1, (unsigned int)idx + 2);
}
if (!init_data.is_empty())
@ -217,7 +227,7 @@ void MeshClipper::recalculate_triangles()
m_vertex_array.push_triangle(idx, idx+1, idx+2);
}
m_vertex_array.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_triangles_valid = true;
}

View file

@ -7,11 +7,11 @@
#include "libslic3r/SLA/IndexedMesh.hpp"
#include "admesh/stl.h"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp"
#else
#include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <cfloat>
@ -98,11 +98,11 @@ public:
// Render the triangulated cut. Transformation matrices should
// be set in world coords.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
void render_cut(const ColorRGBA& color);
#else
void render_cut();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
private:
void recalculate_triangles();
@ -113,11 +113,11 @@ private:
ClippingPlane m_plane;
ClippingPlane m_limiting_plane = ClippingPlane::ClipsNothing();
std::vector<Vec2f> m_triangles2d;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_model;
#else
GLIndexedVertexArray m_vertex_array;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
bool m_triangles_valid = false;
};

View file

@ -698,6 +698,11 @@ const GLVolume* Selection::get_volume(unsigned int volume_idx) const
return (m_valid && (volume_idx < (unsigned int)m_volumes->size())) ? (*m_volumes)[volume_idx] : nullptr;
}
GLVolume* Selection::get_volume(unsigned int volume_idx)
{
return (m_valid && (volume_idx < (unsigned int)m_volumes->size())) ? (*m_volumes)[volume_idx] : nullptr;
}
const BoundingBoxf3& Selection::get_bounding_box() const
{
if (!m_bounding_box.has_value()) {
@ -1471,7 +1476,7 @@ void Selection::render(float scale_factor)
m_scale_factor = scale_factor;
// render cumulative bounding box of selected volumes
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
BoundingBoxf3 box;
Transform3d trafo;
@ -1501,7 +1506,7 @@ void Selection::render(float scale_factor)
#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
#else
render_selected_volumes();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
render_synchronized_volumes();
}
@ -1511,33 +1516,47 @@ void Selection::render_center(bool gizmo_is_dragging)
if (!m_valid || is_empty())
return;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(center);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_vbo_sphere.set_color(ColorRGBA::WHITE());
#else
m_vbo_sphere.set_color(-1, ColorRGBA::WHITE());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_vbo_sphere.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // ENABLE_RENDER_SELECTION_CENTER
@ -1546,8 +1565,12 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
if (sidebar_field.empty())
return;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat_attr" : "gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -1563,34 +1586,43 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
shader->start_using();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d base_matrix = Geometry::assemble_transform(get_bounding_box().center());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
Transform3d orient_matrix = Transform3d::Identity();
#else
glsafe(::glPushMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
const Vec3d center = get_bounding_box().center();
Vec3d axes_center = center;
Transform3d orient_matrix = Transform3d::Identity();
#else
glsafe(::glPushMatrix());
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
if (!boost::starts_with(sidebar_field, "layer")) {
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
const Vec3d center = get_bounding_box().center();
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("emission_factor", 0.05f);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
const Vec3d& center = get_bounding_box().center();
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
if (is_single_full_instance() && !wxGetApp().obj_manipul()->is_world_coordinates()) {
#else
if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
Transform3d orient_matrix = Transform3d::Identity();
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
axes_center = (*m_volumes)[*m_list.begin()]->get_instance_offset();
@ -1598,8 +1630,10 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#else
if (!boost::starts_with(sidebar_field, "position")) {
if (!boost::starts_with(sidebar_field, "position")) {
#if !ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d orient_matrix = Transform3d::Identity();
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
if (boost::starts_with(sidebar_field, "scale"))
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
else if (boost::starts_with(sidebar_field, "rotation")) {
@ -1607,14 +1641,15 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
else if (boost::ends_with(sidebar_field, "y")) {
const Vec3d& rotation = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation();
if (rotation(0) == 0.0)
if (rotation.x() == 0.0)
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
else
orient_matrix.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ()));
orient_matrix.rotate(Eigen::AngleAxisd(rotation.z(), Vec3d::UnitZ()));
}
}
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
#endif // ENABLE_WORLD_COORDINATE
}
@ -1623,14 +1658,14 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#else
else if (is_single_volume() || is_single_modifier()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
Transform3d orient_matrix = Transform3d::Identity();
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES && !ENABLE_WORLD_COORDINATE_SHOW_AXES
if (wxGetApp().obj_manipul()->is_local_coordinates()) {
const GLVolume* v = (*m_volumes)[*m_list.begin()];
orient_matrix = v->get_instance_transformation().get_matrix(true, false, true, true) * v->get_volume_transformation().get_matrix(true, false, true, true);
@ -1645,18 +1680,26 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
}
#else
}
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
#else
#if ENABLE_GL_SHADERS_ATTRIBUTES
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#else
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (!boost::starts_with(sidebar_field, "position"))
orient_matrix = orient_matrix * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_WORLD_COORDINATE
}
else {
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
if (requires_local_axes())
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#else
@ -1665,14 +1708,14 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
if (!boost::starts_with(sidebar_field, "layer")) {
@ -1683,6 +1726,16 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
}
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_GL_SHADERS_ATTRIBUTES
if (boost::starts_with(sidebar_field, "position"))
render_sidebar_position_hints(sidebar_field, *shader, base_matrix * orient_matrix);
else if (boost::starts_with(sidebar_field, "rotation"))
render_sidebar_rotation_hints(sidebar_field, *shader, base_matrix * orient_matrix);
else if (boost::starts_with(sidebar_field, "scale") || boost::starts_with(sidebar_field, "size"))
render_sidebar_scale_hints(sidebar_field, *shader, base_matrix * orient_matrix);
else if (boost::starts_with(sidebar_field, "layer"))
render_sidebar_layers_hints(sidebar_field, *shader);
#else
if (boost::starts_with(sidebar_field, "position"))
render_sidebar_position_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "rotation"))
@ -1702,19 +1755,22 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
m_axes.render(0.25f);
glsafe(::glPopMatrix());
}
#else
glsafe(::glPopMatrix());
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
glsafe(::glPopMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES || ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_LEGACY_OPENGL_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
bool Selection::requires_local_axes() const
{
return (m_mode == Volume) && is_from_single_instance();
return m_mode == Volume && is_from_single_instance();
}
void Selection::copy_to_clipboard()
@ -2123,22 +2179,22 @@ void Selection::do_remove_object(unsigned int object_idx)
}
}
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_selected_volumes() const
{
float color[3] = { 1.0f, 1.0f, 1.0f };
render_bounding_box(get_bounding_box(), color);
}
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_synchronized_volumes()
{
if (m_mode == Instance)
return;
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
float color[3] = { 1.0f, 1.0f, 0.0f };
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
@ -2158,7 +2214,7 @@ void Selection::render_synchronized_volumes()
if (v.object_idx() != object_idx || v.volume_idx() != volume_idx)
continue;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
if (coordinates_type == ECoordinatesType::World) {
box = v.transformed_convex_hull_bounding_box();
@ -2178,12 +2234,12 @@ void Selection::render_synchronized_volumes()
#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
#else
render_bounding_box(v.transformed_convex_hull_bounding_box(), color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
void Selection::render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color)
#else
@ -2203,9 +2259,9 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glColor3fv(color));
glsafe(::glLineWidth(2.0f * m_scale_factor));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
const BoundingBoxf3& curr_box = m_box.get_bounding_box();
if (!m_box.is_initialized() || !is_approx(box.min, curr_box.min) || !is_approx(box.max, curr_box.max)) {
@ -2216,7 +2272,7 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
const Vec3f size = 0.2f * box.size().cast<float>();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(48);
init_data.reserve_indices(48);
@ -2278,8 +2334,8 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z() - size.z()));
// indices
for (unsigned short i = 0; i < 48; ++i) {
init_data.add_ushort_index(i);
for (unsigned int i = 0; i < 48; ++i) {
init_data.add_index(i);
}
m_box.init_from(std::move(init_data));
@ -2289,7 +2345,11 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
glsafe(::glLineWidth(2.0f * m_scale_factor));
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -2299,6 +2359,11 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_box.set_color(to_rgba(color));
m_box.render();
shader->stop_using();
@ -2342,7 +2407,7 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1), b_max(2) - size(2));
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
static ColorRGBA get_color(Axis axis)
@ -2350,20 +2415,46 @@ static ColorRGBA get_color(Axis axis)
return AXES_COLOR[axis];
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void Selection::render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
#else
void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (boost::ends_with(sidebar_field, "x")) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ());
shader.set_uniform("view_model_matrix", view_model_matrix);
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_arrow.set_color(get_color(X));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "y")) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader.set_uniform("view_model_matrix", view_matrix);
shader.set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_arrow.set_color(get_color(Y));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "z")) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX());
shader.set_uniform("view_model_matrix", view_model_matrix);
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_arrow.set_color(get_color(Z));
m_arrow.render();
}
@ -2382,31 +2473,68 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
m_arrow.set_color(-1, get_color(Z));
m_arrow.render();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
#else
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto render_sidebar_rotation_hint = [this](GLShaderProgram& shader, const Transform3d& matrix) {
Transform3d view_model_matrix = matrix;
shader.set_uniform("view_model_matrix", view_model_matrix);
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_curved_arrow.render();
view_model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), PI * Vec3d::UnitZ());
shader.set_uniform("view_model_matrix", view_model_matrix);
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_curved_arrow.render();
};
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
#else
auto render_sidebar_rotation_hint = [this]() {
m_curved_arrow.render();
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
m_curved_arrow.render();
};
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (boost::ends_with(sidebar_field, "x")) {
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
m_curved_arrow.set_color(get_color(X));
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()));
#else
render_sidebar_rotation_hint();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
else if (boost::ends_with(sidebar_field, "y")) {
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
m_curved_arrow.set_color(get_color(Y));
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX()));
#else
render_sidebar_rotation_hint();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
else if (boost::ends_with(sidebar_field, "z")) {
m_curved_arrow.set_color(get_color(Z));
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_sidebar_rotation_hint(shader, view_matrix);
#else
render_sidebar_rotation_hint();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
#else
auto render_sidebar_rotation_hint = [this]() {
@ -2429,55 +2557,96 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
m_curved_arrow.set_color(-1, get_color(Z));
render_sidebar_rotation_hint();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
#else
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
const bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& matrix) {
#else
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
#else
m_arrow.set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d view_model_matrix = matrix * Geometry::assemble_transform(5.0 * Vec3d::UnitY());
shader.set_uniform("view_model_matrix", view_model_matrix);
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader != nullptr)
shader->set_uniform("emission_factor", 0.0f);
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
glsafe(::glTranslated(0.0, 5.0, 0.0));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_arrow.render();
#if ENABLE_GL_SHADERS_ATTRIBUTES
view_model_matrix = matrix * Geometry::assemble_transform(-5.0 * Vec3d::UnitY(), PI * Vec3d::UnitZ());
shader.set_uniform("view_model_matrix", view_model_matrix);
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
#else
glsafe(::glTranslated(0.0, -10.0, 0.0));
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_arrow.render();
};
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_sidebar_scale_hint(X, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()));
#else
glsafe(::glPushMatrix());
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
render_sidebar_scale_hint(X);
glsafe(::glPopMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
if (boost::ends_with(sidebar_field, "y") || uniform_scale) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_sidebar_scale_hint(Y, shader, view_matrix);
#else
glsafe(::glPushMatrix());
render_sidebar_scale_hint(Y);
glsafe(::glPopMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_sidebar_scale_hint(Z, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX()));
#else
glsafe(::glPushMatrix());
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
render_sidebar_scale_hint(Z);
glsafe(::glPopMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
}
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader)
#else
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
{
static const float Margin = 10.0f;
@ -2508,35 +2677,35 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
const BoundingBoxf3& box = get_bounding_box();
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL
const float min_x = float(box.min.x()) - Margin;
const float max_x = float(box.max.x()) + Margin;
const float min_y = float(box.min.y()) - Margin;
const float max_y = float(box.max.y()) + Margin;
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// view dependend order of rendering to keep correct transparency
const bool camera_on_top = wxGetApp().plater()->get_camera().is_looking_downward();
const float z1 = camera_on_top ? min_z : max_z;
const float z2 = camera_on_top ? max_z : min_z;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Vec3f p1 = { float(box.min.x()) - Margin, float(box.min.y()) - Margin, z1 };
const Vec3f p2 = { float(box.max.x()) + Margin, float(box.max.y()) + Margin, z2 };
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_planes.models[0].is_initialized() || !is_approx(m_planes.check_points[0], p1)) {
m_planes.check_points[0] = p1;
m_planes.models[0].reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
@ -2547,8 +2716,8 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z1));
// indices
init_data.add_ushort_triangle(0, 1, 2);
init_data.add_ushort_triangle(2, 3, 0);
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
m_planes.models[0].init_from(std::move(init_data));
}
@ -2558,7 +2727,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
m_planes.models[1].reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
@ -2569,12 +2738,18 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z2));
// indices
init_data.add_ushort_triangle(0, 1, 2);
init_data.add_ushort_triangle(2, 3, 0);
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
m_planes.models[1].init_from(std::move(init_data));
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader.set_uniform("view_model_matrix", camera.get_view_matrix());
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_planes.models[0].set_color((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
m_planes.models[0].render();
m_planes.models[1].set_color((camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
@ -2595,7 +2770,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
::glVertex3f(max_x, max_y, z2);
::glVertex3f(min_x, max_y, z2);
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));

View file

@ -232,7 +232,7 @@ private:
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
GLModel m_arrow;
GLModel m_curved_arrow;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_box;
struct Planes
{
@ -240,7 +240,7 @@ private:
std::array<GLModel, 2> models;
};
Planes m_planes;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
float m_scale_factor;
@ -340,6 +340,7 @@ public:
const IndicesList& get_volume_idxs() const { return m_list; }
const GLVolume* get_volume(unsigned int volume_idx) const;
GLVolume* get_volume(unsigned int volume_idx);
const ObjectIdxsToInstanceIdxsMap& get_content() const { return m_cache.content; }
@ -411,7 +412,7 @@ private:
void do_remove_object(unsigned int object_idx);
void set_bounding_boxes_dirty() { m_bounding_box.reset(); m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset(); }
void render_synchronized_volumes();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
void render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color);
#else
@ -420,11 +421,18 @@ private:
#else
void render_selected_volumes() const;
void render_bounding_box(const BoundingBoxf3& box, float* color) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
void render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
void render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
void render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader);
#else
void render_sidebar_position_hints(const std::string& sidebar_field);
void render_sidebar_rotation_hints(const std::string& sidebar_field);
void render_sidebar_scale_hints(const std::string& sidebar_field);
void render_sidebar_layers_hints(const std::string& sidebar_field);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
public:
enum class SyncRotationType {

View file

@ -21,9 +21,9 @@
#include <libslic3r/ObjectID.hpp>
#include <libslic3r/Utils.hpp>
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <boost/foreach.hpp>