Fixed conflicts after merge with branch et_world_coordinates

This commit is contained in:
enricoturri1966 2022-03-10 13:22:20 +01:00
commit 05b65c3a43
77 changed files with 5100 additions and 1788 deletions

View file

@ -239,18 +239,24 @@ class GLCanvas3D
int last_object_id{ -1 };
float last_z{ 0.0f };
LayerHeightEditActionType last_action{ LAYER_HEIGHT_EDIT_ACTION_INCREASE };
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct Profile
{
GLModel baseline;
GLModel profile;
GLModel background;
#if ENABLE_GL_SHADERS_ATTRIBUTES
float old_canvas_width{ 0.0f };
#else
Rect old_bar_rect;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
std::vector<double> old_layer_height_profile;
#if !ENABLE_GL_SHADERS_ATTRIBUTES
bool dirty{ false };
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
};
Profile m_profile;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
LayersEditing() = default;
~LayersEditing();
@ -277,7 +283,9 @@ class GLCanvas3D
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
static float get_overlay_window_width() { return LayersEditing::s_overlay_window_width; }
float object_max_z() const { return m_object_max_z; }
@ -287,8 +295,13 @@ class GLCanvas3D
private:
bool is_initialized() const;
void generate_layer_height_texture();
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_active_object_annotations(const GLCanvas3D& canvas);
void render_profile(const GLCanvas3D& canvas);
#else
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect);
void render_profile(const Rect& bar_rect);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);
@ -335,7 +348,7 @@ class GLCanvas3D
struct SlaCap
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
struct Triangles
{
GLModel object;
@ -353,7 +366,7 @@ class GLCanvas3D
typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
double z;
ObjectIdToTrianglesMap triangles;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
SlaCap() { reset(); }
void reset() { z = DBL_MAX; triangles.clear(); }
@ -620,7 +633,7 @@ private:
}
m_gizmo_highlighter;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SHOW_CAMERA_TARGET
struct CameraTarget
{
@ -631,7 +644,7 @@ private:
CameraTarget m_camera_target;
#endif // ENABLE_SHOW_CAMERA_TARGET
GLModel m_background;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
public:
explicit GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed);
@ -948,8 +961,13 @@ private:
void _picking_pass();
void _rectangular_selection_picking_pass();
void _render_background();
#if ENABLE_GL_SHADERS_ATTRIBUTES
void _render_bed(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_axes);
void _render_bed_for_picking(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom);
#else
void _render_bed(bool bottom, bool show_axes);
void _render_bed_for_picking(bool bottom);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void _render_objects(GLVolumeCollection::ERenderType type);
void _render_gcode();
#if ENABLE_SHOW_TOOLPATHS_COG