Fixed conflicts after merge with branch et_world_coordinates
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commit
05b65c3a43
77 changed files with 5100 additions and 1788 deletions
src/slic3r/GUI/Gizmos
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@ -321,12 +321,28 @@ void GLGizmoEmboss::on_render() {
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if (m_temp_transformation.has_value()) {
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// draw text volume on temporary position
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLVolume& gl_volume = *selection.get_volume(*selection.get_volume_idxs().begin());
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#else
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const GLVolume& gl_volume = *selection.get_volume(*selection.get_volume_idxs().begin());
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
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#else
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(m_temp_transformation->data()));
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GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d matrix = camera.get_view_matrix() * m_temp_transformation.value();
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shader->set_uniform("view_model_matrix", matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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// dragging object must be selected so draw it with correct color
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//auto color = gl_volume.color;
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//auto color = gl_volume.render_color;
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@ -334,21 +350,30 @@ void GLGizmoEmboss::on_render() {
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// Set transparent color for NEGATIVE_VOLUME & PARAMETER_MODIFIER
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bool is_transparent = m_volume->type() != ModelVolumeType::MODEL_PART;
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if (is_transparent) {
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color = ColorRGBA(color.r(), color.g(), color.b(), 0.5f);
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color.a(0.5f);
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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}
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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shader->set_uniform("uniform_color", color);
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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gl_volume.model.set_color(color);
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gl_volume.model.render();
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#else
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gl_volume.indexed_vertex_array.render();
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glDisable(GL_DEPTH_TEST));
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if (is_transparent) glsafe(::glDisable(GL_BLEND));
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shader->stop_using();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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}
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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}
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// Do NOT render rotation grabbers when dragging object
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bool is_rotate_by_grabbers = m_dragging;
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