Connect rotation by gizmo with angle inside of property

This commit is contained in:
Filip Sykala 2022-02-11 15:15:23 +01:00
parent 6a62462c7e
commit 05e795bd9e
2 changed files with 155 additions and 67 deletions
src/slic3r/GUI/Gizmos

View file

@ -179,19 +179,45 @@ static void draw_place_to_add_text() {
bool GLGizmoEmboss::on_mouse_for_rotation(const wxMouseEvent &mouse_event)
{
if (mouse_event.Moving()) return false;
if (!m_dragging) return false;
assert(m_volume != nullptr);
assert(m_volume->text_configuration.has_value());
static std::optional<float> start_angle;
if (mouse_event.Dragging()) {
if (m_dragging) {
// temporary rotation
TransformationType transformation_type(
TransformationType::Local_Relative_Independent);
Vec3d rotation(0., 0., m_rotate_gizmo.get_angle());
m_parent.get_selection().rotate(rotation, transformation_type);
auto &angle_opt = m_volume->text_configuration->font_item.prop.angle;
if (!start_angle.has_value()) {
start_angle = angle_opt.has_value() ? *angle_opt : 0.f;
}
// temporary rotation
TransformationType transformation_type(
TransformationType::Local_Relative_Independent);
double angle = m_rotate_gizmo.get_angle();
m_parent.get_selection().rotate(Vec3d(0., 0., angle), transformation_type);
// propagate angle into property
angle_opt = static_cast<float>(*start_angle + angle);
// move to range <-M_PI, M_PI>
if (*angle_opt > M_PI) {
*angle_opt -= 2 * M_PI;
} else if (*angle_opt < -M_PI) {
*angle_opt += 2 * M_PI;
}
// do not store zero
if (std::fabs(*angle_opt) < std::numeric_limits<float>::epsilon())
angle_opt.reset();
// set into activ style
if (m_font_manager.is_activ_font()) {
m_font_manager.get_font_prop().angle = angle_opt;
}
} else if (mouse_event.LeftUp()) {
if (m_dragging) {
// apply rotation
m_parent.do_rotate(L("Text-Rotate"));
}
// apply rotation
m_parent.do_rotate(L("Text-Rotate"));
start_angle.reset();
}
return false;
}
@ -252,7 +278,7 @@ bool GLGizmoEmboss::on_mouse_for_translate(const wxMouseEvent &mouse_event)
const FontProp& font_prop = m_volume->text_configuration->font_item.prop;
if (font_prop.angle.has_value()) {
double angle_z = M_PI / 180.0 * (*font_prop.angle);
double angle_z = *font_prop.angle;
trmat *= Eigen::AngleAxisd(angle_z, Vec3d::UnitZ());
}
if (font_prop.distance.has_value()) {
@ -1308,19 +1334,19 @@ void GLGizmoEmboss::draw_advanced()
if (m_imgui->slider_optional_float(_u8L("Italic [Skew ratio]").c_str(), font_prop.skew, -1.f, 1.f, "%.2f", 1.f, false, _L("Italic strength ratio")))
exist_change = true;
// Property of text configuration
FontProp &tc_prop = m_volume->text_configuration->font_item.prop;
float prev_distance = font_prop.distance.has_value() ?
*font_prop.distance : .0f;
float min_distance = -2 * font_prop.emboss,
max_distance = 2 * font_prop.emboss;
ImGui::SetNextItemWidth(item_width);
if (m_imgui->slider_optional_float(_u8L("Surface distance").c_str(), font_prop.distance,
min_distance, max_distance, "%.2f mm", 1.f, false, _L("Distance from model surface"))) {
min_distance, max_distance, "%.2f mm", 1.f, false, _L("Distance from model surface")) &&
m_volume != nullptr && m_volume->text_configuration.has_value()) {
FontProp& tc_prop = m_volume->text_configuration->font_item.prop;
tc_prop.distance = font_prop.distance;
float act_distance = font_prop.distance.has_value() ?
*font_prop.distance : .0f;
float act_distance = font_prop.distance.has_value() ? *font_prop.distance : .0f;
float diff = act_distance - prev_distance;
Vec3d displacement_rot = Vec3d::UnitZ() * diff;
@ -1335,23 +1361,35 @@ void GLGizmoEmboss::draw_advanced()
m_parent.do_move(snapshot_name);
}
float prev_angle = font_prop.angle.has_value() ? *font_prop.angle : .0f;
std::optional<float> &angle = font_prop.angle;
float prev_angle = angle.has_value() ? *angle : .0f;
float angle_deg = prev_angle * 180 / M_PI;
ImGui::SetNextItemWidth(item_width);
if (m_imgui->slider_optional_float(_u8L("Angle").c_str(), font_prop.angle,
-180.f, 180.f, u8"%.2f °", 1.f, false, _L("Rotation of text"))) {
tc_prop.angle = font_prop.angle;
float act_angle = font_prop.angle.has_value() ? *font_prop.angle : .0f;
float diff = act_angle-prev_angle;
if (m_imgui->slider_float(_u8L("Angle").c_str(), &angle_deg,
-180.f, 180.f, u8"%.2f °", 1.f, false, _L("Rotation of text")) ){
if (std::fabs(angle_deg) < std::numeric_limits<float>::epsilon()) {
angle.reset();
} else {
// convert to radians
angle = angle_deg * M_PI / 180.0;
}
if (m_volume != nullptr && m_volume->text_configuration.has_value()) {
m_volume->text_configuration->font_item.prop.angle = angle;
float act_angle = angle.has_value() ? *angle : .0f;
float diff = act_angle - prev_angle;
Selection &selection = m_parent.get_selection();
selection.start_dragging();
selection.rotate(Vec3d(0., 0., M_PI / 180.0 * diff), TransformationType::Local);
selection.stop_dragging();
Selection &selection = m_parent.get_selection();
selection.start_dragging();
selection.rotate(Vec3d(0., 0., diff),
TransformationType::Local);
selection.stop_dragging();
std::string snapshot_name; // empty meand no store undo / redo
// NOTE: it use L instead of _L macro because prefix _ is appended inside function do_move
//snapshot_name = L("Set surface distance");
m_parent.do_rotate(snapshot_name);
std::string snapshot_name; // empty meand no store undo / redo
// NOTE: it use L instead of _L macro because prefix _ is appended
// inside function do_move
// snapshot_name = L("Set surface distance");
m_parent.do_rotate(snapshot_name);
}
}
// when more collection add selector