diff --git a/README.md b/README.md index 81dfda88a..cab4a185f 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ _Q: Oh cool, a new RepRap slicer?_ A: Yes. -Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.png?branch=master)](https://travis-ci.org/alexrj/Slic3r) +Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.svg?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r) ====== Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for @@ -17,7 +17,7 @@ See the [project homepage](http://slic3r.org/) at slic3r.org and the The core geometric algorithms and data structures are written in C++, and Perl is used for high-level flow abstraction, GUI and testing. -If you're wondering why Perl, see http://xkcd.com/224/ +If you're wondering why Perl, see https://xkcd.com/224/ The C++ API is public and its use in other projects is encouraged. The goal is to make Slic3r fully modular so that any part of its logic @@ -67,6 +67,15 @@ $ ./slic3r.pl ``` ### Can I help? +======= +Sure! You can do the following to find things that are available to help with: +* [Pull Request Milestone](https://github.com/alexrj/Slic3r/milestone/31) + * Please comment in the related github issue that you are working on it so that other people know. +* Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page. + * Please comment in the related github issue that you are working on it so that other people know. +* Drop me a line at aar@cpan.org. +* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels. +* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present. Sure! Drop me a line at aar@cpan.org. You can also find me in #reprap and in #slic3r on FreeNode with the nickname _Sound_.