1st installment of ModelInstance 3D rotation components
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f1e0dc2dd7
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07274589a3
@ -150,12 +150,64 @@ sub new {
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$self->rotate(rad2deg($angle), Z, 'absolute');
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};
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# callback to react to gizmo rotate
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my $on_gizmo_rotate_3D = sub {
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my ($angle_x, $angle_y, $angle_z) = @_;
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my ($obj_idx, $object) = $self->selected_object;
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return if !defined $obj_idx;
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my $model_object = $self->{model}->objects->[$obj_idx];
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my $model_instance = $model_object->instances->[0];
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$self->stop_background_process;
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my $rotation = Slic3r::Pointf3->new($angle_x, $angle_y, $angle_z);
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foreach my $inst (@{ $model_object->instances }) {
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$inst->set_rotations($rotation);
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}
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Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
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# update print and start background processing
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$self->{print}->add_model_object($model_object, $obj_idx);
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$self->selection_changed; # refresh info (size etc.)
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$self->update;
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$self->schedule_background_process;
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};
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# callback to react to gizmo flatten
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my $on_gizmo_flatten = sub {
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my ($angle, $axis_x, $axis_y, $axis_z) = @_;
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$self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
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};
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# callback to react to gizmo flatten
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my $on_gizmo_flatten_3D = sub {
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my ($angle_x, $angle_y, $angle_z) = @_;
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my ($obj_idx, $object) = $self->selected_object;
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return if !defined $obj_idx;
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my $model_object = $self->{model}->objects->[$obj_idx];
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my $model_instance = $model_object->instances->[0];
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$self->stop_background_process;
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my $rotation = Slic3r::Pointf3->new($angle_x, $angle_y, $angle_z);
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foreach my $inst (@{ $model_object->instances }) {
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$inst->set_rotations($rotation);
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}
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Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
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# update print and start background processing
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$self->{print}->add_model_object($model_object, $obj_idx);
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$self->selection_changed; # refresh info (size etc.)
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$self->update;
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$self->schedule_background_process;
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};
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# callback to update object's geometry info while using gizmos
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my $on_update_geometry_info = sub {
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my ($size_x, $size_y, $size_z, $scale_factor) = @_;
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@ -261,7 +313,9 @@ sub new {
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Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
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Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
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Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
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Slic3r::GUI::_3DScene::register_on_gizmo_rotate_3D_callback($self->{canvas3D}, $on_gizmo_rotate_3D);
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Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten);
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Slic3r::GUI::_3DScene::register_on_gizmo_flatten_3D_callback($self->{canvas3D}, $on_gizmo_flatten_3D);
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Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
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Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
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Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);
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@ -1283,6 +1283,9 @@ namespace Slic3r {
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transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
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transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Vec3d rotation = m3x3.eulerAngles(0, 1, 2);
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#else
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Eigen::AngleAxisd rotation;
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rotation.fromRotationMatrix(m3x3);
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@ -1291,6 +1294,7 @@ namespace Slic3r {
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return;
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double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance.set_offset(offset);
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@ -1299,7 +1303,11 @@ namespace Slic3r {
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instance.offset(1) = offset_y;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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instance.scaling_factor = sx;
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance.set_rotation(rotation);
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#else
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instance.rotation = angle_z;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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}
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bool _3MF_Importer::_handle_start_config(const char** attributes, unsigned int num_attributes)
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@ -30,7 +30,12 @@
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// 0 : .amf, .amf.xml and .zip.amf files saved by older slic3r. No version definition in them.
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// 1 : Introduction of amf versioning. No other change in data saved into amf files.
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// 2 : Added z component of offset
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// Added x and y components of rotation
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#else
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// 2 : Added z component of offset.
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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const unsigned int VERSION_AMF = 2;
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#else
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const unsigned int VERSION_AMF = 1;
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@ -127,6 +132,10 @@ struct AMFParserContext
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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NODE_TYPE_DELTAZ, // amf/constellation/instance/deltaz
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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NODE_TYPE_RX, // amf/constellation/instance/rx
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NODE_TYPE_RY, // amf/constellation/instance/ry
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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NODE_TYPE_RZ, // amf/constellation/instance/rz
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NODE_TYPE_SCALE, // amf/constellation/instance/scale
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NODE_TYPE_METADATA, // anywhere under amf/*/metadata
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@ -134,7 +143,11 @@ struct AMFParserContext
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struct Instance {
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scale_set(false) {}
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#else
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#else
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Instance() : deltax_set(false), deltay_set(false), rz_set(false), scale_set(false) {}
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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@ -149,6 +162,14 @@ struct AMFParserContext
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float deltaz;
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bool deltaz_set;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// Rotation around the X axis.
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float rx;
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bool rx_set;
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// Rotation around the Y axis.
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float ry;
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bool ry_set;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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// Rotation around the Z axis.
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float rz;
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bool rz_set;
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@ -275,6 +296,12 @@ void AMFParserContext::startElement(const char *name, const char **atts)
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else if (strcmp(name, "deltaz") == 0)
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node_type_new = NODE_TYPE_DELTAZ;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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else if (strcmp(name, "rx") == 0)
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node_type_new = NODE_TYPE_RX;
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else if (strcmp(name, "ry") == 0)
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node_type_new = NODE_TYPE_RY;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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else if (strcmp(name, "rz") == 0)
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node_type_new = NODE_TYPE_RZ;
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else if (strcmp(name, "scale") == 0)
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@ -339,7 +366,11 @@ void AMFParserContext::characters(const XML_Char *s, int len)
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if (m_path.back() == NODE_TYPE_DELTAX ||
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m_path.back() == NODE_TYPE_DELTAY ||
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m_path.back() == NODE_TYPE_DELTAZ ||
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m_path.back() == NODE_TYPE_RZ ||
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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m_path.back() == NODE_TYPE_RX ||
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m_path.back() == NODE_TYPE_RY ||
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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m_path.back() == NODE_TYPE_RZ ||
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m_path.back() == NODE_TYPE_SCALE)
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#else
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if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE)
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@ -391,6 +422,20 @@ void AMFParserContext::endElement(const char * /* name */)
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m_value[0].clear();
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break;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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case NODE_TYPE_RX:
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assert(m_instance);
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m_instance->rx = float(atof(m_value[0].c_str()));
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m_instance->rx_set = true;
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m_value[0].clear();
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break;
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case NODE_TYPE_RY:
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assert(m_instance);
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m_instance->ry = float(atof(m_value[0].c_str()));
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m_instance->ry_set = true;
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m_value[0].clear();
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break;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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case NODE_TYPE_RZ:
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assert(m_instance);
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m_instance->rz = float(atof(m_value[0].c_str()));
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@ -541,12 +586,16 @@ void AMFParserContext::endDocument()
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if (instance.deltax_set && instance.deltay_set) {
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ModelInstance *mi = m_model.objects[object.second.idx]->add_instance();
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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mi->set_offset(Vec3d((double)instance.deltax, (double)instance.deltay, (double)instance.deltaz));
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mi->set_offset(Vec3d(instance.deltax_set ? (double)instance.deltax : 0.0, instance.deltay_set ? (double)instance.deltay : 0.0, instance.deltaz_set ? (double)instance.deltaz : 0.0));
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#else
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mi->offset(0) = instance.deltax;
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mi->offset(1) = instance.deltay;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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mi->set_rotation(Vec3d(instance.rx_set ? (double)instance.rx : 0.0, instance.ry_set ? (double)instance.ry : 0.0, instance.rz_set ? (double)instance.rz : 0.0));
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#else
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mi->rotation = instance.rz_set ? instance.rz : 0.f;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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mi->scaling_factor = instance.scale_set ? instance.scale : 1.f;
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}
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}
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@ -850,6 +899,10 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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" <deltaz>%lf</deltaz>\n"
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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" <rx>%lf</rx>\n"
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" <ry>%lf</ry>\n"
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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" <rz>%lf</rz>\n"
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" <scale>%lf</scale>\n"
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" </instance>\n",
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@ -862,8 +915,15 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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instance->offset(0),
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instance->offset(1),
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance->get_rotation(X),
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instance->get_rotation(Y),
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instance->get_rotation(Z),
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#else
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instance->rotation,
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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instance->scaling_factor);
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//FIXME missing instance->scaling_factor
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instances.append(buf);
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}
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@ -164,7 +164,11 @@ bool load_prus(const char *path, Model *model)
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const char *zero_tag = "<zero>";
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const char *zero_xml = strstr(scene_xml_data.data(), zero_tag);
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float trafo[3][4] = { 0 };
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Vec3d instance_rotation = Vec3d::Zero();
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#else
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double instance_rotation = 0.;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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double instance_scaling_factor = 1.f;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Vec3d instance_offset = Vec3d::Zero();
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@ -197,10 +201,14 @@ bool load_prus(const char *path, Model *model)
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instance_scaling_factor = scale[0];
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scale[0] = scale[1] = scale[2] = 1.;
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}
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]);
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#else
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if (rotation[0] == 0. && rotation[1] == 0.) {
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instance_rotation = - rotation[2];
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rotation[2] = 0.;
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}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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Eigen::Matrix3f mat_rot, mat_scale, mat_trafo;
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mat_rot = Eigen::AngleAxisf(-rotation[2], Eigen::Vector3f::UnitZ()) *
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Eigen::AngleAxisf(-rotation[1], Eigen::Vector3f::UnitY()) *
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@ -366,8 +374,12 @@ bool load_prus(const char *path, Model *model)
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model_object = model->add_object(name_utf8.data(), path, std::move(mesh));
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volume = model_object->volumes.front();
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ModelInstance *instance = model_object->add_instance();
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instance->rotation = instance_rotation;
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instance->scaling_factor = instance_scaling_factor;
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance->set_rotation(instance_rotation);
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#else
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instance->rotation = instance_rotation;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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instance->scaling_factor = instance_scaling_factor;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance->set_offset(instance_offset);
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#else
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@ -1054,6 +1054,29 @@ size_t ModelVolume::split(unsigned int max_extruders)
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return idx;
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}
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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void ModelInstance::set_rotation(const Vec3d& rotation)
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{
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set_rotation(X, rotation(0));
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set_rotation(Y, rotation(1));
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set_rotation(Z, rotation(2));
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}
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void ModelInstance::set_rotation(Axis axis, double rotation)
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{
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static const double TWO_PI = 2.0 * (double)PI;
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while (rotation < 0.0)
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{
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rotation += TWO_PI;
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}
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while (TWO_PI < rotation)
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{
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rotation -= TWO_PI;
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}
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m_rotation(axis) = rotation;
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}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
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{
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mesh->transform(world_matrix(dont_translate).cast<float>());
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@ -1098,7 +1121,12 @@ Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const
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void ModelInstance::transform_polygon(Polygon* polygon) const
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{
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// CHECK_ME -> Is the following correct or it should take in account all three rotations ?
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polygon->rotate(this->m_rotation(2)); // rotate around polygon origin
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#else
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polygon->rotate(this->rotation); // rotate around polygon origin
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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polygon->scale(this->scaling_factor); // scale around polygon origin
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}
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@ -1114,7 +1142,15 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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if (!dont_rotate)
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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{
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m.rotate(Eigen::AngleAxisd(m_rotation(2), Vec3d::UnitZ()));
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m.rotate(Eigen::AngleAxisd(m_rotation(1), Vec3d::UnitY()));
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m.rotate(Eigen::AngleAxisd(m_rotation(0), Vec3d::UnitX()));
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}
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#else
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m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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if (!dont_scale)
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m.scale(scaling_factor);
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@ -246,11 +246,16 @@ public:
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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private:
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Vec3d m_offset; // in unscaled coordinates
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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public:
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if !ENABLE_MODELINSTANCE_3D_ROTATION
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double rotation; // Rotation around the Z axis, in radians around mesh center point
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#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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double scaling_factor;
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#if !ENABLE_MODELINSTANCE_3D_OFFSET
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Vec2d offset; // in unscaled coordinates
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@ -269,6 +274,14 @@ public:
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void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
const Vec3d& get_rotation() const { return m_rotation; }
|
||||
double get_rotation(Axis axis) const { return m_rotation(axis); }
|
||||
|
||||
void set_rotation(const Vec3d& rotation);
|
||||
void set_rotation(Axis axis, double rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
// To be called on an external mesh
|
||||
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
|
||||
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
|
||||
@ -289,9 +302,15 @@ private:
|
||||
ModelObject* object;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
|
||||
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
||||
m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
|
||||
#else
|
||||
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
|
||||
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
||||
rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
|
||||
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
||||
|
@ -527,8 +527,13 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
|
||||
|
||||
// Invalid geometries would throw exceptions when arranging
|
||||
if(item.vertexCount() > 3) {
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// CHECK_ME -> is the following correct or it should take in account all three rotations ?
|
||||
item.rotation(objinst->get_rotation(Z));
|
||||
#else
|
||||
item.rotation(objinst->rotation);
|
||||
item.translation( {
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
item.translation({
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
ClipperLib::cInt(objinst->get_offset(X)/SCALING_FACTOR),
|
||||
ClipperLib::cInt(objinst->get_offset(Y)/SCALING_FACTOR)
|
||||
@ -681,7 +686,12 @@ void applyResult(
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
// write the transformation data into the model instance
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// CHECK_ME -> Is the following correct ?
|
||||
inst_ptr->set_rotation(Vec3d(0.0, 0.0, rot));
|
||||
#else
|
||||
inst_ptr->rotation = rot;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
inst_ptr->set_offset(foff);
|
||||
#else
|
||||
|
@ -8,6 +8,8 @@
|
||||
#define ENABLE_MODELINSTANCE_3D_OFFSET (1 && ENABLE_1_42_0)
|
||||
// Add double click on gizmo grabbers to reset transformation components to their default value
|
||||
#define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0)
|
||||
// Add x and y rotation components to model instances' offset
|
||||
#define ENABLE_MODELINSTANCE_3D_ROTATION (1 && ENABLE_MODELINSTANCE_3D_OFFSET)
|
||||
|
||||
#endif // _technologies_h_
|
||||
|
||||
|
@ -196,7 +196,11 @@ const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
|
||||
|
||||
GLVolume::GLVolume(float r, float g, float b, float a)
|
||||
: m_offset(Vec3d::Zero())
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
, m_rotation(Vec3d::Zero())
|
||||
#else
|
||||
, m_rotation(0.0)
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
, m_scaling_factor(1.0)
|
||||
, m_world_matrix(Transform3f::Identity())
|
||||
, m_world_matrix_dirty(true)
|
||||
@ -255,7 +259,24 @@ void GLVolume::set_render_color()
|
||||
set_render_color(color, 4);
|
||||
}
|
||||
|
||||
double GLVolume::get_rotation()
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
const Vec3d& GLVolume::get_rotation() const
|
||||
{
|
||||
return m_rotation;
|
||||
}
|
||||
|
||||
void GLVolume::set_rotation(const Vec3d& rotation)
|
||||
{
|
||||
if (m_rotation != rotation)
|
||||
{
|
||||
m_rotation = rotation;
|
||||
m_world_matrix_dirty = true;
|
||||
m_transformed_bounding_box_dirty = true;
|
||||
m_transformed_convex_hull_bounding_box_dirty = true;
|
||||
}
|
||||
}
|
||||
#else
|
||||
double GLVolume::get_rotation() const
|
||||
{
|
||||
return m_rotation;
|
||||
}
|
||||
@ -270,6 +291,7 @@ void GLVolume::set_rotation(double rotation)
|
||||
m_transformed_convex_hull_bounding_box_dirty = true;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
const Vec3d& GLVolume::get_offset() const
|
||||
{
|
||||
@ -327,7 +349,13 @@ const Transform3f& GLVolume::world_matrix() const
|
||||
{
|
||||
m_world_matrix = Transform3f::Identity();
|
||||
m_world_matrix.translate(m_offset.cast<float>());
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(2), Vec3f::UnitZ()));
|
||||
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(1), Vec3f::UnitY()));
|
||||
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(0), Vec3f::UnitX()));
|
||||
#else
|
||||
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_world_matrix.scale((float)m_scaling_factor);
|
||||
m_world_matrix_dirty = false;
|
||||
}
|
||||
@ -403,7 +431,13 @@ void GLVolume::render() const
|
||||
::glCullFace(GL_BACK);
|
||||
::glPushMatrix();
|
||||
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
#else
|
||||
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
|
||||
if (this->indexed_vertex_array.indexed())
|
||||
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
|
||||
@ -529,7 +563,13 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
|
||||
|
||||
::glPushMatrix();
|
||||
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
#else
|
||||
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
|
||||
|
||||
if (n_triangles > 0)
|
||||
@ -574,7 +614,13 @@ void GLVolume::render_legacy() const
|
||||
|
||||
::glPushMatrix();
|
||||
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
#else
|
||||
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
|
||||
|
||||
if (n_triangles > 0)
|
||||
@ -698,7 +744,11 @@ std::vector<int> GLVolumeCollection::load_object(
|
||||
#else
|
||||
v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
v.set_rotation(instance->get_rotation());
|
||||
#else
|
||||
v.set_rotation(instance->rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
v.set_scaling_factor(instance->scaling_factor);
|
||||
}
|
||||
}
|
||||
@ -2067,12 +2117,30 @@ void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, vo
|
||||
|
||||
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
}
|
||||
|
||||
void _3DScene::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
s_canvas_mgr.register_on_gizmo_rotate_3D_callback(canvas, callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
}
|
||||
|
||||
void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
}
|
||||
|
||||
void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
s_canvas_mgr.register_on_gizmo_flatten_3D_callback(canvas, callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
}
|
||||
|
||||
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
|
@ -256,8 +256,13 @@ public:
|
||||
private:
|
||||
// Offset of the volume to be rendered.
|
||||
Vec3d m_offset;
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// Rotation around three axes of the volume to be rendered.
|
||||
Vec3d m_rotation;
|
||||
#else
|
||||
// Rotation around Z axis of the volume to be rendered.
|
||||
double m_rotation;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// Scale factor of the volume to be rendered.
|
||||
double m_scaling_factor;
|
||||
// World matrix of the volume to be rendered.
|
||||
@ -327,8 +332,13 @@ public:
|
||||
// Sets render color in dependence of current state
|
||||
void set_render_color();
|
||||
|
||||
double get_rotation();
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
const Vec3d& get_rotation() const;
|
||||
void set_rotation(const Vec3d& rotation);
|
||||
#else
|
||||
double get_rotation() const;
|
||||
void set_rotation(double rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
const Vec3d& get_offset() const;
|
||||
void set_offset(const Vec3d& offset);
|
||||
@ -558,7 +568,9 @@ public:
|
||||
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
@ -1184,9 +1184,11 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
||||
return false;
|
||||
}
|
||||
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// temporary disable x and y grabbers
|
||||
gizmo->disable_grabber(0);
|
||||
gizmo->disable_grabber(1);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
|
||||
|
||||
@ -1436,6 +1438,35 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
|
||||
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d GLCanvas3D::Gizmos::get_rotation() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return Vec3d::Zero();
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_rotation(const Vec3d& rotation)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
|
||||
}
|
||||
|
||||
Vec3d GLCanvas3D::Gizmos::get_flattening_rotation() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return Vec3d::Zero();
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_rotation() : Vec3d::Zero();
|
||||
}
|
||||
#else
|
||||
float GLCanvas3D::Gizmos::get_angle_z() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
@ -1463,6 +1494,7 @@ Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
|
||||
{
|
||||
@ -2400,7 +2432,11 @@ void GLCanvas3D::update_gizmos_data()
|
||||
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
m_gizmos.set_scale(model_instance->scaling_factor);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_gizmos.set_rotation(model_instance->get_rotation());
|
||||
#else
|
||||
m_gizmos.set_angle_z(model_instance->rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_gizmos.set_flattening_data(model_object);
|
||||
}
|
||||
}
|
||||
@ -2409,7 +2445,11 @@ void GLCanvas3D::update_gizmos_data()
|
||||
{
|
||||
m_gizmos.set_position(Vec3d::Zero());
|
||||
m_gizmos.set_scale(1.0f);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_gizmos.set_rotation(Vec3d::Zero());
|
||||
#else
|
||||
m_gizmos.set_angle_z(0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_gizmos.set_flattening_data(nullptr);
|
||||
}
|
||||
}
|
||||
@ -2772,6 +2812,19 @@ void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
|
||||
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_gizmo_rotate_3D_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3D::register_on_gizmo_flatten_3D_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_gizmo_flatten_3D_callback.register_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
@ -2783,6 +2836,7 @@ void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
|
||||
if (callback != nullptr)
|
||||
m_on_gizmo_flatten_callback.register_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
|
||||
{
|
||||
@ -3133,6 +3187,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
|
||||
|
||||
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// Rotate the object so the normal points downward:
|
||||
const Vec3d& rotation = m_gizmos.get_flattening_rotation();
|
||||
m_on_gizmo_flatten_3D_callback.call(rotation(0), rotation(1), rotation(2));
|
||||
#else
|
||||
// Rotate the object so the normal points downward:
|
||||
Vec3d normal = m_gizmos.get_flattening_normal();
|
||||
if (normal(0) != 0.0 || normal(1) != 0.0 || normal(2) != 0.0) {
|
||||
@ -3140,6 +3199,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
float angle = acos(clamp(-1.0, 1.0, -normal(2)));
|
||||
m_on_gizmo_flatten_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
@ -3322,6 +3382,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// Apply new temporary rotation
|
||||
Vec3d rotation = m_gizmos.get_rotation();
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->set_rotation(rotation);
|
||||
}
|
||||
update_rotation_value(rotation);
|
||||
#else
|
||||
// Apply new temporary angle_z
|
||||
float angle_z = m_gizmos.get_angle_z();
|
||||
for (GLVolume* v : volumes)
|
||||
@ -3329,6 +3398,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
v->set_rotation((double)angle_z);
|
||||
}
|
||||
update_rotation_value((double)angle_z, Z);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -3474,14 +3544,19 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
const Vec3d& rotation = m_gizmos.get_rotation();
|
||||
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
|
||||
#else
|
||||
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
m_gizmos.stop_dragging();
|
||||
Slic3r::GUI::update_settings_value();
|
||||
update_settings_value();
|
||||
}
|
||||
|
||||
m_mouse.drag.move_volume_idx = -1;
|
||||
@ -3921,8 +3996,13 @@ void GLCanvas3D::_deregister_callbacks()
|
||||
m_on_wipe_tower_moved_callback.deregister_callback();
|
||||
m_on_enable_action_buttons_callback.deregister_callback();
|
||||
m_on_gizmo_scale_uniformly_callback.deregister_callback();
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_on_gizmo_rotate_3D_callback.deregister_callback();
|
||||
m_on_gizmo_flatten_3D_callback.deregister_callback();
|
||||
#else
|
||||
m_on_gizmo_rotate_callback.deregister_callback();
|
||||
m_on_gizmo_flatten_callback.deregister_callback();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_on_update_geometry_info_callback.deregister_callback();
|
||||
|
||||
m_action_add_callback.deregister_callback();
|
||||
|
@ -387,11 +387,20 @@ class GLCanvas3D
|
||||
float get_scale() const;
|
||||
void set_scale(float scale);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_rotation() const;
|
||||
void set_rotation(const Vec3d& rotation);
|
||||
#else
|
||||
float get_angle_z() const;
|
||||
void set_angle_z(float angle_z);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_flattening_rotation() const;
|
||||
#else
|
||||
Vec3d get_flattening_normal() const;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
|
||||
void render_current_gizmo(const BoundingBoxf3& box) const;
|
||||
|
||||
@ -507,8 +516,13 @@ class GLCanvas3D
|
||||
PerlCallback m_on_wipe_tower_moved_callback;
|
||||
PerlCallback m_on_enable_action_buttons_callback;
|
||||
PerlCallback m_on_gizmo_scale_uniformly_callback;
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
PerlCallback m_on_gizmo_rotate_3D_callback;
|
||||
PerlCallback m_on_gizmo_flatten_3D_callback;
|
||||
#else
|
||||
PerlCallback m_on_gizmo_rotate_callback;
|
||||
PerlCallback m_on_gizmo_flatten_callback;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
PerlCallback m_on_update_geometry_info_callback;
|
||||
|
||||
PerlCallback m_action_add_callback;
|
||||
@ -632,8 +646,13 @@ public:
|
||||
void register_on_wipe_tower_moved_callback(void* callback);
|
||||
void register_on_enable_action_buttons_callback(void* callback);
|
||||
void register_on_gizmo_scale_uniformly_callback(void* callback);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_gizmo_rotate_3D_callback(void* callback);
|
||||
void register_on_gizmo_flatten_3D_callback(void* callback);
|
||||
#else
|
||||
void register_on_gizmo_rotate_callback(void* callback);
|
||||
void register_on_gizmo_flatten_callback(void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_update_geometry_info_callback(void* callback);
|
||||
|
||||
void register_action_add_callback(void* callback);
|
||||
|
@ -699,6 +699,21 @@ void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* c
|
||||
it->second->register_on_gizmo_scale_uniformly_callback(callback);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_rotate_3D_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_flatten_3D_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
@ -712,6 +727,7 @@ void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, v
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_flatten_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
|
@ -163,8 +163,13 @@ public:
|
||||
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
#else
|
||||
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
@ -1251,15 +1251,28 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
|
||||
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
for (const InstanceData& inst : m_instances) {
|
||||
Vec3d position = inst.position + dragged_offset;
|
||||
#else
|
||||
for (Vec3d offset : m_instances_positions) {
|
||||
offset += dragged_offset;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
for (Vec2d offset : m_instances_positions) {
|
||||
offset += to_2d(dragged_offset);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glPushMatrix();
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glTranslated(position(0), position(1), position(2));
|
||||
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
|
||||
#else
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
@ -1282,13 +1295,25 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glColor3f(1.0f, 1.0f, picking_color_component(i));
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
for (const InstanceData& inst : m_instances) {
|
||||
#else
|
||||
for (const Vec3d& offset : m_instances_positions) {
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
for (const Vec2d& offset : m_instances_positions) {
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glPushMatrix();
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glTranslated(inst.position(0), inst.position(1), inst.position(2));
|
||||
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
|
||||
#else
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
@ -1307,10 +1332,18 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
|
||||
|
||||
// ...and save the updated positions of the object instances:
|
||||
if (m_model_object && !m_model_object->instances.empty()) {
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_instances.clear();
|
||||
#else
|
||||
m_instances_positions.clear();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
for (const auto* instance : m_model_object->instances)
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor);
|
||||
#else
|
||||
m_instances_positions.emplace_back(instance->get_offset());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
m_instances_positions.emplace_back(instance->offset);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
@ -1326,8 +1359,10 @@ void GLGizmoFlatten::update_planes()
|
||||
for (const ModelVolume* vol : m_model_object->volumes)
|
||||
ch.merge(vol->get_convex_hull());
|
||||
ch = ch.convex_hull_3d();
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
ch.scale(m_model_object->instances.front()->scaling_factor);
|
||||
ch.rotate_z(m_model_object->instances.front()->rotation);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
m_planes.clear();
|
||||
|
||||
@ -1372,8 +1407,8 @@ void GLGizmoFlatten::update_planes()
|
||||
// if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
|
||||
if (m_planes.back().vertices.size() == 3 &&
|
||||
(m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.f
|
||||
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
|
||||
m_planes.pop_back();
|
||||
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
|
||||
m_planes.pop_back();
|
||||
}
|
||||
|
||||
// Now we'll go through all the polygons, transform the points into xy plane to process them:
|
||||
@ -1476,8 +1511,10 @@ void GLGizmoFlatten::update_planes()
|
||||
m_source_data.bounding_boxes.clear();
|
||||
for (const auto& vol : m_model_object->volumes)
|
||||
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
|
||||
m_source_data.rotation = m_model_object->instances.front()->rotation;
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
|
||||
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
|
||||
}
|
||||
@ -1489,10 +1526,14 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
|
||||
if (m_state != On || !m_model_object || m_model_object->instances.empty())
|
||||
return false;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size())
|
||||
#else
|
||||
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|
||||
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|
||||
|| m_model_object->instances.front()->rotation != m_source_data.rotation)
|
||||
return true;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
return true;
|
||||
|
||||
// now compare the bounding boxes:
|
||||
for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
|
||||
@ -1507,11 +1548,22 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
|
||||
return false;
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d GLGizmoFlatten::get_flattening_rotation() const
|
||||
{
|
||||
// calculates the rotations in model space
|
||||
Eigen::Quaterniond q;
|
||||
Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
|
||||
m_normal = Vec3d::Zero();
|
||||
return Vec3d(angles(2), angles(1), angles(0));
|
||||
}
|
||||
#else
|
||||
Vec3d GLGizmoFlatten::get_flattening_normal() const {
|
||||
Vec3d normal = m_model_object->instances.front()->world_matrix(true).matrix().block(0, 0, 3, 3).inverse() * m_normal;
|
||||
m_normal = Vec3d::Zero();
|
||||
return normal.normalized();
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
@ -188,6 +188,10 @@ class GLGizmoRotate3D : public GLGizmoBase
|
||||
public:
|
||||
explicit GLGizmoRotate3D(GLCanvas3D& parent);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
|
||||
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
|
||||
#else
|
||||
double get_angle_x() const { return m_gizmos[X].get_angle(); }
|
||||
void set_angle_x(double angle) { m_gizmos[X].set_angle(angle); }
|
||||
|
||||
@ -196,6 +200,7 @@ public:
|
||||
|
||||
double get_angle_z() const { return m_gizmos[Z].get_angle(); }
|
||||
void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
@ -340,8 +345,10 @@ private:
|
||||
};
|
||||
struct SourceDataSummary {
|
||||
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
float scaling_factor;
|
||||
float rotation;
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d mesh_first_point;
|
||||
};
|
||||
|
||||
@ -350,7 +357,19 @@ private:
|
||||
|
||||
std::vector<PlaneData> m_planes;
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
struct InstanceData
|
||||
{
|
||||
Vec3d position;
|
||||
Vec3d rotation;
|
||||
double scaling_factor;
|
||||
|
||||
InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
|
||||
};
|
||||
std::vector<InstanceData> m_instances;
|
||||
#else
|
||||
Pointf3s m_instances_positions;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
std::vector<Vec2d> m_instances_positions;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
@ -364,7 +383,11 @@ public:
|
||||
explicit GLGizmoFlatten(GLCanvas3D& parent);
|
||||
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_flattening_rotation() const;
|
||||
#else
|
||||
Vec3d get_flattening_normal() const;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
|
@ -1802,11 +1802,15 @@ void update_scale_values(double scaling_factor)
|
||||
|
||||
void update_rotation_values()
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
update_rotation_value((*m_objects)[m_selected_object_id]->instances.front()->get_rotation());
|
||||
#else
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
|
||||
og->set_value("rotation_x", 0);
|
||||
og->set_value("rotation_y", 0);
|
||||
og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
}
|
||||
|
||||
void update_rotation_value(double angle, Axis axis)
|
||||
@ -1836,6 +1840,16 @@ void update_rotation_value(double angle, Axis axis)
|
||||
og->set_value(axis_str, int(Geometry::rad2deg(angle)));
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void update_rotation_value(const Vec3d& rotation)
|
||||
{
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
og->set_value("rotation_x", int(Geometry::rad2deg(rotation(0))));
|
||||
og->set_value("rotation_y", int(Geometry::rad2deg(rotation(1))));
|
||||
og->set_value("rotation_z", int(Geometry::rad2deg(rotation(2))));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void set_uniform_scaling(const bool uniform_scale)
|
||||
{
|
||||
g_is_uniform_scale = uniform_scale;
|
||||
|
@ -124,6 +124,9 @@ void update_scale_values(double scaling_factor);
|
||||
void update_rotation_values();
|
||||
// update rotation value after "gizmos"
|
||||
void update_rotation_value(double angle, Axis axis);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void update_rotation_value(const Vec3d& rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void set_uniform_scaling(const bool uniform_scale);
|
||||
|
||||
void on_begin_drag(wxDataViewEvent &event);
|
||||
|
@ -651,6 +651,13 @@ register_on_gizmo_rotate_callback(canvas, callback)
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_rotate_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_rotate_3D_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_rotate_3D_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_flatten_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
@ -658,6 +665,13 @@ register_on_gizmo_flatten_callback(canvas, callback)
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_flatten_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_flatten_3D_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_flatten_3D_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_update_geometry_info_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
|
@ -364,8 +364,13 @@ ModelMaterial::attributes()
|
||||
Ref<ModelObject> object()
|
||||
%code%{ RETVAL = THIS->get_object(); %};
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
double rotation()
|
||||
%code%{ RETVAL = THIS->get_rotation(Z); %};
|
||||
#else
|
||||
double rotation()
|
||||
%code%{ RETVAL = THIS->rotation; %};
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
double scaling_factor()
|
||||
%code%{ RETVAL = THIS->scaling_factor; %};
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
@ -376,8 +381,17 @@ ModelMaterial::attributes()
|
||||
%code%{ RETVAL = &THIS->offset; %};
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void set_rotation(double val)
|
||||
%code%{ THIS->set_rotation(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
|
||||
|
||||
void set_rotations(Vec3d *rotation)
|
||||
%code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %};
|
||||
|
||||
#else
|
||||
void set_rotation(double val)
|
||||
%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void set_scaling_factor(double val)
|
||||
%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
Loading…
Reference in New Issue
Block a user