Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass
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0763a48ce5
11 changed files with 113 additions and 15 deletions
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@ -1130,8 +1130,8 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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shader->set_uniform("z_range", m_z_range, 2);
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shader->set_uniform("clipping_plane", m_clipping_plane, 4);
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shader->set_uniform("z_range", m_z_range);
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shader->set_uniform("clipping_plane", m_clipping_plane);
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shader->set_uniform("print_volume.type", static_cast<int>(m_print_volume.type));
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shader->set_uniform("print_volume.xy_data", m_print_volume.data);
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shader->set_uniform("print_volume.z_data", m_print_volume.zs);
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