Display switching
This commit is contained in:
parent
93d0bbd7ef
commit
083b557ec2
3 changed files with 200 additions and 143 deletions
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@ -309,13 +309,25 @@ private:
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public:
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int get_algo() const { return int(m_csgalg); }
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void set_algo(OpenCSG::Algorithm alg) { m_csgalg = alg; }
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void set_algo(int alg)
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{
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if (alg < OpenCSG::Algorithm::AlgorithmUnused)
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m_csgalg = OpenCSG::Algorithm(alg);
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}
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int get_depth_algo() const { return int(m_depth_algo); }
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void set_depth_algo(OpenCSG::DepthComplexityAlgorithm alg) { m_depth_algo = alg; }
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void set_depth_algo(int alg)
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{
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if (alg < OpenCSG::DepthComplexityAlgorithmUnused)
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m_depth_algo = OpenCSG::DepthComplexityAlgorithm(alg);
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}
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int get_optimization() const { return int(m_optim); }
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void set_optimization(OpenCSG::Optimization o) { m_optim = o; }
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void set_optimization(int o)
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{
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if (o < OpenCSG::Optimization::OptimizationUnused)
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m_optim = OpenCSG::Optimization(o);
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}
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void enable_csg(bool en = true) { m_enable = en; }
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bool is_enabled() const { return m_enable; }
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@ -382,7 +394,9 @@ public:
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~Display() override;
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Camera * camera() { return m_camera.get(); }
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shptr<const Camera> get_camera() const { return m_camera; }
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shptr<Camera> get_camera() { return m_camera; }
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void set_camera(shptr<Camera> cam) { m_camera = cam; }
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virtual void swap_buffers() = 0;
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virtual void set_active(long width, long height);
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@ -456,8 +470,8 @@ class Controller : public std::enable_shared_from_this<Controller>,
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template<class F, class...Args>
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void call_cameras(F &&f, Args&&... args) {
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for (wkptr<Display> &l : m_displays)
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if (auto disp = l.lock()) if (disp->camera())
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(disp->camera()->*f)(std::forward<Args>(args)...);
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if (auto disp = l.lock()) if (auto cam = disp->get_camera())
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(cam.get()->*f)(std::forward<Args>(args)...);
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}
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public:
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@ -477,6 +491,8 @@ public:
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cleanup(m_displays);
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}
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void remove_displays() { m_displays = {}; }
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void on_scene_updated(const Scene &scene) override;
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void on_left_click_down() override { m_left_btn = true; }
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@ -11,6 +11,7 @@ class CSGVolume: public Volume
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};
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class ShaderCSGDisplay: public Display {
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protected:
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vector<shptr<CSGVolume>> m_volumes;
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void add_mesh(const TriangleMesh &mesh);
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@ -65,14 +65,10 @@ public:
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}
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void swap_buffers() override { m_canvas->SwapBuffers(); }
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~OCSGRenderer() override { m_scene_cache.clear(); }
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};
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// Tell the CSGDisplay how to swap buffers and set the gl context.
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class ShaderCSGRenderer : public Renderer,
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public Slic3r::GL::ShaderCSGDisplay
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{
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class ShaderCSGRenderer : public Renderer, public Slic3r::GL::ShaderCSGDisplay {
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public:
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ShaderCSGRenderer(wxGLCanvas *c): Renderer{c} {}
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@ -88,12 +84,9 @@ public:
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// The opengl rendering facility. Here we implement the rendering objects.
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class Canvas: public wxGLCanvas
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{
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// Create the OCSGDisplay for rendering with OpenCSG algorithms
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shptr<OCSGRenderer> m_ocsgdisplay = std::make_shared<OCSGRenderer>(this);
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{
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// One display is active at a time, the OCSGRenderer by default.
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shptr<Slic3r::GL::Display> m_display = m_ocsgdisplay;
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shptr<Slic3r::GL::Display> m_display;
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public:
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@ -121,8 +114,6 @@ public:
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shptr<Slic3r::GL::Display> get_display() const { return m_display; }
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void set_display(shptr<Slic3r::GL::Display> d) { m_display = d; }
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shptr<Slic3r::GL::CSGDisplay> get_ocsg_display() const { return m_ocsgdisplay; }
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};
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// Enumerate possible mouse events, we will record them.
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@ -198,7 +189,6 @@ public:
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void play()
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{
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m_playing = true;
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std::cout << "Mouse is playing back" << std::endl;
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for (const Event &evt : m_events) {
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switch (evt.type) {
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case LCLK_U: MouseInput::left_click_up(); break;
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@ -225,10 +215,12 @@ public:
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class MyFrame: public wxFrame
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{
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// Instantiate the 3D engine.
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shptr<Scene> m_scene; // Model
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shptr<Canvas> m_canvas; // View
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shptr<Controller> m_ctl; // Controller
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shptr<Scene> m_scene; // Model
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shptr<Canvas> m_canvas; // Views store
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shptr<OCSGRenderer> m_ocsgdisplay; // View
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shptr<ShaderCSGRenderer> m_shadercsg_display; // Another view
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shptr<Controller> m_ctl; // Controller
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// Add a status bar with progress indication.
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shptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
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@ -260,7 +252,6 @@ class MyFrame: public wxFrame
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m_parent->m_scene->set_print(std::move(m_print));
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m_parent->m_stbar->set_status_text(
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wxString::Format("Model %s loaded.", m_fname));
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std::cout << "Model loaded" << std::endl;
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}
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};
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@ -269,14 +260,30 @@ class MyFrame: public wxFrame
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// To keep track of the running average of measured fps values.
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double m_fps_avg = 0.;
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// We need the record button across methods
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wxToggleButton *m_record_btn;
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wxComboBox * m_alg_select;
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wxComboBox * m_depth_select;
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wxComboBox * m_optimization_select;
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wxSpinCtrl * m_convexity_spin;
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wxToggleButton *m_csg_toggle;
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wxToggleButton *m_ms_toggle;
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wxStaticText *m_fpstext;
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CSGSettings m_csg_settings;
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void read_csg_settings(const wxCmdLineParser &parser);
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void set_renderer_algorithm(const wxString &alg);
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void activate_canvas_display();
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public:
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MyFrame(const wxString & title,
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const wxPoint & pos,
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const wxSize & size,
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const wxCmdLineParser &settings);
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MyFrame(const wxString & title,
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const wxPoint & pos,
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const wxSize & size,
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const wxCmdLineParser &parser);
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// Grab a 3mf and load (hollow it out) within the UI job.
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void load_model(const std::string &fname) {
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m_ui_job = std::make_unique<SLAJob>(this, fname);
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@ -321,6 +328,12 @@ static const std::vector<wxString> CSG_ALGS = {"Auto", "Goldfeather", "SCS", "E
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static const std::vector<wxString> CSG_DEPTH = {"Off", "OcclusionQuery", "On"};
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static const std::vector<wxString> CSG_OPT = { "Default", "ForceOn", "On", "Off" };
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inline long get_idx(const wxString &a, const std::vector<wxString> &v)
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{
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auto it = std::find(v.begin(), v.end(), a.ToStdString());
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return it - v.begin();
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};
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class App : public wxApp {
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MyFrame *m_frame = nullptr;
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public:
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@ -358,6 +371,105 @@ public:
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wxIMPLEMENT_APP(App);
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void MyFrame::read_csg_settings(const wxCmdLineParser &parser)
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{
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wxString alg;
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parser.Found("algorithm", &alg);
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wxString depth;
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parser.Found("depth", &depth);
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wxString opt;
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parser.Found("optimization", &opt);
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long convexity = 1;
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parser.Found("convexity", &convexity);
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bool csg_off = parser.Found("disable-csg");
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if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused)
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m_csg_settings.set_algo(OpenCSG::Algorithm(a));
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if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused)
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m_csg_settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a));
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if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused)
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m_csg_settings.set_optimization(OpenCSG::Optimization(a));
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m_csg_settings.set_convexity(unsigned(convexity));
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m_csg_settings.enable_csg(!csg_off);
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if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
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}
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void MyFrame::set_renderer_algorithm(const wxString &alg)
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{
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long alg_idx = get_idx("EnricoShader", CSG_ALGS);
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if (alg_idx < 0 || alg_idx >= CSG_ALGS.size()) return;
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// If there is a valid display in place, save its camera.
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auto cam = m_canvas->get_display() ?
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m_canvas->get_display()->get_camera() : nullptr;
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if (alg == "EnricoShader") {
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m_alg_select->SetSelection(int(alg_idx));
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m_depth_select->Disable();
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m_optimization_select->Disable();
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m_csg_toggle->Disable();
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m_ocsgdisplay.reset();
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canvas()->set_display(nullptr);
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m_shadercsg_display = std::make_shared<ShaderCSGRenderer>(canvas());
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canvas()->set_display(m_shadercsg_display);
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} else {
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if (m_csg_settings.get_algo() > 0) m_depth_select->Enable(true);
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m_alg_select->SetSelection(m_csg_settings.get_algo());
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m_depth_select->SetSelection(m_csg_settings.get_depth_algo());
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m_optimization_select->SetSelection(m_csg_settings.get_optimization());
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m_convexity_spin->SetValue(int(m_csg_settings.get_convexity()));
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m_csg_toggle->SetValue(m_csg_settings.is_enabled());
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m_optimization_select->Enable();
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m_csg_toggle->Enable();
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m_shadercsg_display.reset();
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canvas()->set_display(nullptr);
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m_ocsgdisplay = std::make_shared<OCSGRenderer>(canvas());
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m_ocsgdisplay->apply_csgsettings(m_csg_settings);
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canvas()->set_display(m_ocsgdisplay);
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}
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if (cam) m_canvas->get_display()->set_camera(cam);
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m_ctl->remove_displays();
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m_ctl->add_display(m_canvas->get_display());
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m_canvas->get_display()->get_fps_counter().add_listener([this](double fps) {
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m_fpstext->SetLabel(wxString::Format("fps: %.2f", fps));
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m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps;
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});
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if (IsShown()) {
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activate_canvas_display();
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m_canvas->get_display()->on_scene_updated(*m_scene);
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}
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}
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void MyFrame::activate_canvas_display()
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{
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const wxSize ClientSize = m_canvas->GetClientSize();
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m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y);
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enable_multisampling(m_ms_toggle->GetValue());
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// Do the repaint continuously
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m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
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if (IsShown() && m_canvas->IsShown())
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m_canvas->get_display()->repaint();
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evt.RequestMore();
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});
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bind_canvas_events(m_mouse);
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}
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MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
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const wxCmdLineParser &parser):
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wxFrame(nullptr, wxID_ANY, title, pos, size)
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@ -384,7 +496,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
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// glReadPixels would not return the alpha channel on NVIDIA if
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// not requested when the GL context is created.
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WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
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/*WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4,*/ 0};
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WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
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m_scene = std::make_shared<Scene>();
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m_ctl = std::make_shared<Controller>();
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@ -394,40 +506,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
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wxDefaultPosition, wxDefaultSize,
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wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
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wxString alg;
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parser.Found("algorithm", &alg);
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wxString depth;
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parser.Found("depth", &depth);
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wxString opt;
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parser.Found("optimization", &opt);
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long convexity = 1;
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parser.Found("convexity", &convexity);
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bool csg_off = parser.Found("disable-csg");
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auto get_idx = [](const wxString &a, const std::vector<wxString> &v) {
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auto it = std::find(v.begin(), v.end(), a.ToStdString());
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return it - v.begin();
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};
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Slic3r::GL::CSGSettings settings;
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if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused)
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settings.set_algo(OpenCSG::Algorithm(a));
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if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused)
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settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a));
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if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused)
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settings.set_optimization(OpenCSG::Optimization(a));
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settings.set_convexity(unsigned(convexity));
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settings.enable_csg(!csg_off);
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m_canvas->get_ocsg_display()->apply_csgsettings(settings);
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read_csg_settings(parser);
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wxPanel *control_panel = new wxPanel(this);
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@ -440,12 +519,12 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
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wxSL_VERTICAL);
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slider_sizer->Add(slider, 1, wxEXPAND);
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auto ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
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console_sizer->Add(ms_toggle, 0, wxALL | wxEXPAND, 5);
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m_ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
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console_sizer->Add(m_ms_toggle, 0, wxALL | wxEXPAND, 5);
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auto csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
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csg_toggle->SetValue(true);
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console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
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m_csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
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m_csg_toggle->SetValue(true);
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console_sizer->Add(m_csg_toggle, 0, wxALL | wxEXPAND, 5);
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auto add_combobox = [control_panel, console_sizer]
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(const wxString &label, const std::vector<wxString> &list)
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@ -479,15 +558,14 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
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return widget;
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};
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auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
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m_convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
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auto alg_select = add_combobox("Algorithm", CSG_ALGS);
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auto depth_select = add_combobox("Depth Complexity", CSG_DEPTH);
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auto optimization_select = add_combobox("Optimization", CSG_OPT);
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depth_select->Disable();
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m_alg_select = add_combobox("Algorithm", CSG_ALGS);
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m_depth_select = add_combobox("Depth Complexity", CSG_DEPTH);
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m_optimization_select = add_combobox("Optimization", CSG_OPT);
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auto fpstext = new wxStaticText(control_panel, wxID_ANY, "");
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console_sizer->Add(fpstext, 0, wxALL, 5);
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m_fpstext = new wxStaticText(control_panel, wxID_ANY, "");
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console_sizer->Add(m_fpstext, 0, wxALL, 5);
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m_record_btn = new wxToggleButton(control_panel, wxID_ANY, "Record");
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console_sizer->Add(m_record_btn, 0, wxALL | wxEXPAND, 5);
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@ -502,28 +580,10 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
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sizer->Add(control_panel, 0, wxEXPAND);
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SetSizer(sizer);
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if (alg != "EnricoShader") {
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if (settings.get_algo() > 0) depth_select->Enable(true);
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alg_select->SetSelection(settings.get_algo());
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depth_select->SetSelection(settings.get_depth_algo());
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optimization_select->SetSelection(settings.get_optimization());
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convexity_spin->SetValue(int(settings.get_convexity()));
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csg_toggle->SetValue(settings.is_enabled());
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} else {
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alg_select->SetSelection(int(get_idx("EnricoShader", CSG_ALGS)));
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depth_select->Disable();
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optimization_select->Disable();
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convexity_spin->Disable();
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csg_toggle->Disable();
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auto renderer = std::make_shared<ShaderCSGRenderer>(canvas());
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canvas()->set_display(renderer);
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}
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wxString alg;
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if (!parser.Found("algorithm", &alg)) alg = "Auto";
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m_ctl->add_display(m_canvas->get_display());
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m_canvas->get_display()->get_fps_counter().add_listener([this, fpstext](double fps) {
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fpstext->SetLabel(wxString::Format("fps: %.2f", fps) );
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m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps;
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});
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set_renderer_algorithm(alg);
|
||||
|
||||
Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &evt){
|
||||
if (m_canvas) RemoveChild(m_canvas.get());
|
||||
|
@ -541,69 +601,49 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
|
|||
|
||||
Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
|
||||
|
||||
Bind(wxEVT_SHOW, [this, ms_toggle](wxShowEvent &) {
|
||||
const wxSize ClientSize = GetClientSize();
|
||||
m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y);
|
||||
enable_multisampling(ms_toggle->GetValue());
|
||||
|
||||
// Do the repaint continuously
|
||||
m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
|
||||
if (IsShown() && m_canvas->IsShown())
|
||||
m_canvas->get_display()->repaint();
|
||||
|
||||
evt.RequestMore();
|
||||
});
|
||||
|
||||
bind_canvas_events(m_mouse);
|
||||
Bind(wxEVT_SHOW, [this](wxShowEvent &) {
|
||||
activate_canvas_display();
|
||||
});
|
||||
|
||||
Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
|
||||
m_ctl->move_clip_plane(double(slider->GetValue()));
|
||||
});
|
||||
|
||||
ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
|
||||
enable_multisampling(ms_toggle->GetValue());
|
||||
m_ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
|
||||
enable_multisampling(m_ms_toggle->GetValue());
|
||||
m_canvas->get_display()->repaint();
|
||||
});
|
||||
|
||||
csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
|
||||
CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
stt.enable_csg(csg_toggle->GetValue());
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(stt);
|
||||
m_csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
|
||||
CSGSettings stt = m_ocsgdisplay->get_csgsettings();
|
||||
stt.enable_csg(m_csg_toggle->GetValue());
|
||||
m_ocsgdisplay->apply_csgsettings(stt);
|
||||
});
|
||||
|
||||
alg_select->Bind(wxEVT_COMBOBOX,
|
||||
[this, alg_select, depth_select](wxCommandEvent &)
|
||||
{
|
||||
int sel = alg_select->GetSelection();
|
||||
depth_select->Enable(sel > 0);
|
||||
CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
stt.set_algo(OpenCSG::Algorithm(sel));
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(stt);
|
||||
m_alg_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
|
||||
wxString alg = m_alg_select->GetValue();
|
||||
int sel = m_alg_select->GetSelection();
|
||||
m_csg_settings.set_algo(sel);
|
||||
set_renderer_algorithm(alg);
|
||||
});
|
||||
|
||||
depth_select->Bind(wxEVT_COMBOBOX, [this, depth_select](wxCommandEvent &) {
|
||||
int sel = depth_select->GetSelection();
|
||||
CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
stt.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(sel));
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(stt);
|
||||
m_depth_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
|
||||
int sel = m_depth_select->GetSelection();
|
||||
m_csg_settings.set_depth_algo(sel);
|
||||
if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
|
||||
});
|
||||
|
||||
optimization_select->Bind(wxEVT_COMBOBOX,
|
||||
[this, optimization_select](wxCommandEvent &) {
|
||||
int sel = optimization_select->GetSelection();
|
||||
CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
stt.set_optimization(OpenCSG::Optimization(sel));
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(stt);
|
||||
m_optimization_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
|
||||
int sel = m_optimization_select->GetSelection();
|
||||
m_csg_settings.set_optimization(sel);
|
||||
if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
|
||||
});
|
||||
|
||||
convexity_spin->Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
|
||||
CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
int c = convexity_spin->GetValue();
|
||||
|
||||
m_convexity_spin->Bind(wxEVT_SPINCTRL, [this](wxSpinEvent &) {
|
||||
int c = m_convexity_spin->GetValue();
|
||||
if (c > 0) {
|
||||
stt.set_convexity(unsigned(c));
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(stt);
|
||||
m_csg_settings.set_convexity(unsigned(c));
|
||||
if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -614,7 +654,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
|
|||
}
|
||||
|
||||
if (m_record_btn->GetValue()) {
|
||||
if (auto c = m_canvas->get_display()->camera()) reset(*c);
|
||||
if (auto c = m_canvas->get_display()->get_camera()) reset(*c);
|
||||
m_ctl->on_scene_updated(*m_scene);
|
||||
m_mouse.record(true);
|
||||
} else {
|
||||
|
|
Loading…
Add table
Reference in a new issue