Merge branch 'dev_native' of github.com:prusa3d/Slic3r into dev_native
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commit
08511bfe8b
2 changed files with 15 additions and 4 deletions
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@ -56,10 +56,19 @@ void GLGizmoBase::Grabber::render(bool hover, float size) const
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render(size, render_color, true);
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}
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float GLGizmoBase::Grabber::get_half_size(float size) const
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{
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return std::max(size * SizeFactor, MinHalfSize);
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}
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float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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{
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return std::max(size * SizeFactor * DraggingScaleFactor, MinHalfSize);
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}
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void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const
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{
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float half_size = dragging ? size * SizeFactor * DraggingScaleFactor : size * SizeFactor;
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half_size = std::max(half_size, MinHalfSize);
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float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
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if (use_lighting)
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::glEnable(GL_LIGHTING);
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@ -73,7 +82,6 @@ void GLGizmoBase::Grabber::render(float size, const float* render_color, bool us
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::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0);
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::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0);
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// face min x
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::glPushMatrix();
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::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f);
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@ -494,7 +502,7 @@ void GLGizmoRotate::render_angle() const
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void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
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{
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double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset) + 2.0 * (double)m_axis * box.max_size() * (double)Grabber::SizeFactor;
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double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset) + 2.0 * (double)m_axis * (double)m_grabbers[0].get_half_size((float)box.max_size());
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m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
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m_grabbers[0].angles(2) = m_angle;
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@ -38,6 +38,9 @@ protected:
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void render(bool hover, float size) const;
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void render_for_picking(float size) const { render(size, color, false); }
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float get_half_size(float size) const;
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float get_dragging_half_size(float size) const;
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private:
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void render(float size, const float* render_color, bool use_lighting) const;
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void render_face(float half_size) const;
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