Optimization: split meshes automatically when avoid_crossing_perimeters is enabled, so that we reduce the complexity of the MotionPlanner graphs. This commit includes a very large refactoring of the Model class which is now responsible for duplication and arrangement
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e33ca54943
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08a0bbd7f0
@ -36,6 +36,7 @@ sub infill_direction {
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return [\@rotate, \@shift];
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}
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# this method accepts any object that implements rotate() and translate()
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sub rotate_points {
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my $self = shift;
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my ($expolygon, $rotate_vector) = @_;
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@ -25,17 +25,17 @@ sub fill_surface {
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my $line_oscillation = $distance_between_lines - $min_spacing;
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my $is_line_pattern = $self->isa('Slic3r::Fill::Line');
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my $cache_id = sprintf "d%s_s%s_a%s",
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my $cache_id = sprintf "d%s_s%.2f_a%.2f",
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$params{density}, $params{flow_spacing}, $rotate_vector->[0][0];
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if (!$self->cache->{$cache_id}) {
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# compute bounding box
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my $bounding_box = [ @{$self->bounding_box} ]; # clone
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$bounding_box->[$_] = 0 for X1, Y1;
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my $bounding_box;
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{
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my $bb_expolygon = Slic3r::ExPolygon->new(Slic3r::Polygon->new_from_bounding_box($bounding_box));
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$self->rotate_points($bb_expolygon, $rotate_vector);
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$bounding_box = [ $bb_expolygon->bounding_box ];
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my $bb_polygon = Slic3r::Polygon->new_from_bounding_box($self->bounding_box);
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$bb_polygon->scale(sqrt 2);
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$self->rotate_points($bb_polygon, $rotate_vector);
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$bounding_box = [ $bb_polygon->bounding_box ];
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}
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# define flow spacing according to requested density
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@ -715,6 +715,7 @@ sub make_model {
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rotation => $plater_object->rotate,
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offset => [ @$_ ],
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) for @{$plater_object->instances};
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$new_model_object->align_to_origin;
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}
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return $model;
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@ -7,7 +7,7 @@ our @ISA = qw(Exporter);
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our @EXPORT_OK = qw(
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PI X Y Z A B X1 Y1 X2 Y2 MIN MAX epsilon slope line_atan lines_parallel
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line_point_belongs_to_segment points_coincide distance_between_points
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chained_path_items chained_path_points normalize tan
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chained_path_items chained_path_points normalize tan move_points_3D
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line_length midpoint point_in_polygon point_in_segment segment_in_segment
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point_is_on_left_of_segment polyline_lines polygon_lines nearest_point
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point_along_segment polygon_segment_having_point polygon_has_subsegment
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@ -388,6 +388,15 @@ sub move_points {
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return map Slic3r::Point->new($shift->[X] + $_->[X], $shift->[Y] + $_->[Y]), @points;
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}
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sub move_points_3D {
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my ($shift, @points) = @_;
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return map [
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$shift->[X] + $_->[X],
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$shift->[Y] + $_->[Y],
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$shift->[Z] + $_->[Z],
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], @points;
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}
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# implementation of Liang-Barsky algorithm
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# polygon must be convex and ccw
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sub clip_segment_polygon {
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@ -1,7 +1,8 @@
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package Slic3r::Model;
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use Moo;
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use Slic3r::Geometry qw(X Y Z);
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use List::Util qw(first max);
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use Slic3r::Geometry qw(X Y Z MIN move_points);
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has 'materials' => (is => 'ro', default => sub { {} });
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has 'objects' => (is => 'ro', default => sub { [] });
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@ -19,6 +20,38 @@ sub read_from_file {
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return $model;
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}
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sub merge {
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my $class = shift;
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my @models = @_;
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my $new_model = $class->new;
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foreach my $model (@models) {
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# merge material attributes (should we rename them in case of duplicates?)
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$new_model->set_material($_, { %{$model->materials->{$_}}, %{$model->materials->{$_} || {}} })
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for keys %{$model->materials};
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foreach my $object (@{$model->objects}) {
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my $new_object = $new_model->add_object(
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input_file => $object->input_file,
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vertices => $object->vertices,
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layer_height_ranges => $object->layer_height_ranges,
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);
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$new_object->add_volume(
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material_id => $_->material_id,
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facets => $_->facets,
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) for @{$object->volumes};
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$new_object->add_instance(
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offset => $_->offset,
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rotation => $_->rotation,
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) for @{ $object->instances // [] };
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}
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}
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return $new_model;
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}
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sub add_object {
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my $self = shift;
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@ -39,10 +72,122 @@ sub set_material {
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sub scale {
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my $self = shift;
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$_->scale(@_) for @{$self->objects};
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}
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sub arrange_objects {
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my $self = shift;
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my ($config) = @_;
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# do we have objects with no position?
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if (first { !defined $_->instances } @{$self->objects}) {
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# we shall redefine positions for all objects
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my ($copies, @positions) = $self->_arrange(
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config => $config,
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items => $self->objects,
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);
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# apply positions to objects
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foreach my $object (@{$self->objects}) {
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$object->align_to_origin;
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$object->instances([]);
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$object->add_instance(
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offset => $_,
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rotation => 0,
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) for splice @positions, 0, $copies;
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}
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} else {
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# we only have objects with defined position
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# align the whole model to origin as it is
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$self->align_to_origin;
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# arrange this model as a whole
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my ($copies, @positions) = $self->_arrange(
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config => $config,
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items => [$self],
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);
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# apply positions to objects by translating the current positions
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foreach my $object (@{$self->objects}) {
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my @old_instances = @{$object->instances};
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$object->instances([]);
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foreach my $instance (@old_instances) {
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$object->add_instance(
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offset => $_,
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rotation => $instance->rotation,
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) for move_points($instance->offset, @positions);
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}
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}
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}
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}
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sub _arrange {
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my $self = shift;
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my %params = @_;
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my $config = $params{config};
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my @items = @{$params{items}}; # can be Model or Object objects, they have to implement size()
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if ($config->duplicate_grid->[X] > 1 || $config->duplicate_grid->[Y] > 1) {
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if (@items > 1) {
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die "Grid duplication is not supported with multiple objects\n";
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}
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my @positions = ();
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my $size = $items[0]->size;
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my $dist = $config->duplicate_distance;
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for my $x_copy (1..$config->duplicate_grid->[X]) {
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for my $y_copy (1..$config->duplicate_grid->[Y]) {
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push @positions, [
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($size->[X] + $dist) * ($x_copy-1),
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($size->[Y] + $dist) * ($y_copy-1),
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];
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}
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}
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return ($config->duplicate_grid->[X] * $config->duplicate_grid->[Y]), @positions;
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} else {
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my $total_parts = $config->duplicate * @items;
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my $partx = max(map $_->size->[X], @items);
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my $party = max(map $_->size->[Y], @items);
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return $config->duplicate,
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Slic3r::Geometry::arrange
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($total_parts, $partx, $party, (map $_, @{$config->bed_size}),
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$config->min_object_distance, $config);
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}
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}
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sub vertices {
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my $self = shift;
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return [ map @{$_->vertices}, @{$self->objects} ];
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}
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sub size {
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my $self = shift;
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return [ Slic3r::Geometry::size_3D($self->vertices) ];
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}
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sub extents {
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my $self = shift;
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return Slic3r::Geometry::bounding_box_3D($self->vertices);
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}
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sub align_to_origin {
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my $self = shift;
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# calculate the displacements needed to
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# have lowest value for each axis at coordinate 0
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my @extents = $self->extents;
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$self->move(map -$extents[$_][MIN], X,Y,Z);
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}
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sub move {
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my $self = shift;
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$_->move(@_) for @{$self->objects};
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}
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# flattens everything to a single mesh
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sub mesh {
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my $self = shift;
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@ -64,6 +209,47 @@ sub mesh {
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return Slic3r::TriangleMesh->merge(@meshes);
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}
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# this method splits objects into multiple distinct objects by walking their meshes
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sub split_meshes {
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my $self = shift;
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my @objects = @{$self->objects};
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@{$self->objects} = ();
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foreach my $object (@objects) {
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if (@{$object->volumes} > 1) {
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# We can't split meshes if there's more than one material, because
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# we can't group the resulting meshes by object afterwards
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push @{$self->objects}, $object;
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next;
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}
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my $volume = $object->volumes->[0];
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foreach my $mesh ($volume->mesh->split_mesh) {
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my $new_object = $self->add_object(
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input_file => $object->input_file,
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layer_height_ranges => $object->layer_height_ranges,
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);
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$new_object->add_volume(
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vertices => $mesh->vertices,
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facets => $mesh->facets,
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material_id => $volume->material_id,
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);
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# let's now align the new object to the origin and put its displacement
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# (extents) in the instances info
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my @extents = $mesh->extents;
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$new_object->align_to_origin;
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# add one instance per original instance applying the displacement
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$new_object->add_instance(
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offset => [ $_->offset->[X] + $extents[X][MIN], $_->offset->[Y] + $extents[Y][MIN] ],
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rotation => $_->rotation,
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) for @{ $object->instances // [] };
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}
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}
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}
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package Slic3r::Model::Region;
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use Moo;
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@ -74,7 +260,7 @@ package Slic3r::Model::Object;
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use Moo;
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use List::Util qw(first);
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use Slic3r::Geometry qw(X Y Z);
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use Slic3r::Geometry qw(X Y Z MIN move_points_3D);
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use Storable qw(dclone);
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has 'input_file' => (is => 'rw');
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@ -123,6 +309,30 @@ sub mesh {
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);
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}
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sub size {
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my $self = shift;
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return [ Slic3r::Geometry::size_3D($self->vertices) ];
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}
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sub extents {
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my $self = shift;
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return Slic3r::Geometry::bounding_box_3D($self->vertices);
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}
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sub align_to_origin {
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my $self = shift;
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# calculate the displacements needed to
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# have lowest value for each axis at coordinate 0
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my @extents = $self->extents;
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$self->move(map -$extents[$_][MIN], X,Y,Z);
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}
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sub move {
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my $self = shift;
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@{$self->vertices} = move_points_3D([ @_ ], @{$self->vertices});
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}
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sub scale {
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my $self = shift;
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my ($factor) = @_;
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@ -134,6 +344,19 @@ sub scale {
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}
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}
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sub rotate {
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my $self = shift;
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my ($deg) = @_;
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return if $deg == 0;
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my $rad = Slic3r::Geometry::deg2rad($deg);
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# transform vertex coordinates
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foreach my $vertex (@{$self->vertices}) {
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@$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]);
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}
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}
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sub materials_count {
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my $self = shift;
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@ -87,6 +87,8 @@ sub _build_fill_maker {
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return Slic3r::Fill->new(print => $self);
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}
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# caller is responsible for supplying models whose objects don't collide
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# and have explicit instance positions
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sub add_model {
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my $self = shift;
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my ($model) = @_;
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@ -103,13 +105,18 @@ sub add_model {
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}
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}
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foreach my $object (@{ $model->objects }) {
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my @meshes = (); # by region_id
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# optimization: if avoid_crossing_perimeters is enabled, split
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# this mesh into distinct objects so that we reduce the complexity
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# of the graphs
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$model->split_meshes if $Slic3r::Config->avoid_crossing_perimeters && !$Slic3r::Config->complete_objects;
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foreach my $object (@{ $model->objects }) {
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# extract meshes by material
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my @meshes = (); # by region_id
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foreach my $volume (@{$object->volumes}) {
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# should the object contain multiple volumes of the same material, merge them
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my $region_id = defined $volume->material_id ? $materials{$volume->material_id} : 0;
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my $mesh = $volume->mesh->clone;
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# should the object contain multiple volumes of the same material, merge them
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$meshes[$region_id] = $meshes[$region_id]
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? Slic3r::TriangleMesh->merge($meshes[$region_id], $mesh)
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: $mesh;
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@ -119,41 +126,22 @@ sub add_model {
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next unless $mesh;
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$mesh->check_manifoldness;
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if ($object->instances) {
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# we ignore the per-instance rotation currently and only
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# consider the first one
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$mesh->rotate($object->instances->[0]->rotation);
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}
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# we ignore the per-instance rotation currently and only
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# consider the first one
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$mesh->rotate($object->instances->[0]->rotation);
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$mesh->rotate($Slic3r::Config->rotate);
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$mesh->scale($Slic3r::Config->scale / &Slic3r::SCALING_FACTOR);
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$mesh->scale(1 / &Slic3r::SCALING_FACTOR);
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}
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my @defined_meshes = grep defined $_, @meshes;
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my $complete_mesh = @defined_meshes == 1 ? $defined_meshes[0] : Slic3r::TriangleMesh->merge(@defined_meshes);
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# initialize print object
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my $print_object = Slic3r::Print::Object->new(
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push @{$self->objects}, Slic3r::Print::Object->new(
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print => $self,
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meshes => [ @meshes ],
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size => [ $complete_mesh->size ],
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copies => [ map [ scale $_->offset->[X], scale $_->offset->[Y] ], @{$object->instances} ],
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size => [ map scale $_, @{ $object->size } ],
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input_file => $object->input_file,
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layer_height_ranges => $object->layer_height_ranges,
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);
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push @{$self->objects}, $print_object;
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# align object to origin
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{
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my @extents = $complete_mesh->extents;
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foreach my $mesh (grep defined $_, @meshes) {
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$mesh->move(map -$extents[$_][MIN], X,Y,Z);
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}
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}
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if ($object->instances) {
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# replace the default [0,0] instance with the custom ones
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$print_object->copies([ map [ scale $_->offset->[X], scale $_->offset->[Y] ], @{$object->instances} ]);
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}
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}
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}
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@ -282,54 +270,12 @@ sub regions_count {
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return scalar @{$self->regions};
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}
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sub duplicate {
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my $self = shift;
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if ($Slic3r::Config->duplicate_grid->[X] > 1 || $Slic3r::Config->duplicate_grid->[Y] > 1) {
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if (@{$self->objects} > 1) {
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die "Grid duplication is not supported with multiple objects\n";
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}
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my $object = $self->objects->[0];
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# generate offsets for copies
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my $dist = scale $Slic3r::Config->duplicate_distance;
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@{$self->objects->[0]->copies} = ();
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for my $x_copy (1..$Slic3r::Config->duplicate_grid->[X]) {
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for my $y_copy (1..$Slic3r::Config->duplicate_grid->[Y]) {
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push @{$self->objects->[0]->copies}, [
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($object->size->[X] + $dist) * ($x_copy-1),
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($object->size->[Y] + $dist) * ($y_copy-1),
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];
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}
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}
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} elsif ($Slic3r::Config->duplicate > 1) {
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foreach my $object (@{$self->objects}) {
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@{$object->copies} = map [0,0], 1..$Slic3r::Config->duplicate;
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}
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$self->arrange_objects;
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}
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}
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sub arrange_objects {
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my $self = shift;
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my $total_parts = scalar map @{$_->copies}, @{$self->objects};
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my $partx = max(map $_->size->[X], @{$self->objects});
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my $party = max(map $_->size->[Y], @{$self->objects});
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my @positions = Slic3r::Geometry::arrange
|
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($total_parts, $partx, $party, (map scale $_, @{$Slic3r::Config->bed_size}), scale $Slic3r::Config->min_object_distance, $self->config);
|
||||
|
||||
@{$_->copies} = splice @positions, 0, scalar @{$_->copies} for @{$self->objects};
|
||||
}
|
||||
|
||||
sub bounding_box {
|
||||
my $self = shift;
|
||||
|
||||
my @points = ();
|
||||
foreach my $obj_idx (0 .. $#{$self->objects}) {
|
||||
my $object = $self->objects->[$obj_idx];
|
||||
foreach my $copy (@{$self->objects->[$obj_idx]->copies}) {
|
||||
foreach my $object (@{$self->objects}) {
|
||||
foreach my $copy (@{$object->copies}) {
|
||||
push @points,
|
||||
[ $copy->[X], $copy->[Y] ],
|
||||
[ $copy->[X] + $object->size->[X], $copy->[Y] ],
|
||||
|
@ -11,7 +11,7 @@ has 'print' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
has 'input_file' => (is => 'rw', required => 0);
|
||||
has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
|
||||
has 'size' => (is => 'rw', required => 1);
|
||||
has 'copies' => (is => 'rw', default => sub {[ [0,0] ]}, trigger => 1);
|
||||
has 'copies' => (is => 'rw', trigger => 1); # in scaled coordinates
|
||||
has 'layers' => (is => 'rw', default => sub { [] });
|
||||
has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
|
||||
|
||||
@ -76,6 +76,7 @@ sub BUILD {
|
||||
}
|
||||
}
|
||||
|
||||
# This should be probably moved in Print.pm at the point where we sort Layer objects
|
||||
sub _trigger_copies {
|
||||
my $self = shift;
|
||||
return unless @{$self->copies} > 1;
|
||||
@ -166,6 +167,8 @@ sub slice {
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
$self->meshes->[$region_id] = undef; # free memory
|
||||
}
|
||||
die "Invalid input file\n" if !@{$self->layers};
|
||||
|
||||
|
@ -9,7 +9,7 @@ use constant Y => 1;
|
||||
|
||||
our $filltype = 'evenodd';
|
||||
|
||||
sub factor {return 30;
|
||||
sub factor {
|
||||
return &Slic3r::SCALING_FACTOR * 10;
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,9 @@ sub model {
|
||||
}
|
||||
|
||||
my $model = Slic3r::Model->new;
|
||||
$model->add_object(vertices => $vertices)->add_volume(facets => $facets);
|
||||
my $object = $model->add_object(vertices => $vertices);
|
||||
$object->add_volume(facets => $facets);
|
||||
$object->add_instance(offset => [0,0]);
|
||||
return $model;
|
||||
}
|
||||
|
||||
|
@ -10,9 +10,9 @@ has 'vertices' => (is => 'ro', required => 1); # id => [$x,$y,$z]
|
||||
has 'facets' => (is => 'ro', required => 1); # id => [ $v1_id, $v2_id, $v3_id ]
|
||||
|
||||
# private
|
||||
has 'edges' => (is => 'ro', default => sub { [] }); # id => [ $v1_id, $v2_id ]
|
||||
has 'facets_edges' => (is => 'ro', default => sub { [] }); # id => [ $e1_id, $e2_id, $e3_id ]
|
||||
has 'edges_facets' => (is => 'ro', default => sub { [] }); # id => [ $f1_id, $f2_id, (...) ]
|
||||
has 'edges' => (is => 'rw'); # id => [ $v1_id, $v2_id ]
|
||||
has 'facets_edges' => (is => 'rw'); # id => [ $e1_id, $e2_id, $e3_id ]
|
||||
has 'edges_facets' => (is => 'rw'); # id => [ $f1_id, $f2_id, (...) ]
|
||||
|
||||
use constant MIN => 0;
|
||||
use constant MAX => 1;
|
||||
@ -29,13 +29,13 @@ use constant I_FACET_EDGE => 6;
|
||||
use constant FE_TOP => 0;
|
||||
use constant FE_BOTTOM => 1;
|
||||
|
||||
# always make sure this method is idempotent
|
||||
sub analyze {
|
||||
my $self = shift;
|
||||
|
||||
@{$self->edges} = ();
|
||||
@{$self->facets_edges} = ();
|
||||
@{$self->edges_facets} = ();
|
||||
return if defined $self->edges;
|
||||
$self->edges([]);
|
||||
$self->facets_edges([]);
|
||||
$self->edges_facets([]);
|
||||
my %table = (); # edge_coordinates => edge_id
|
||||
|
||||
for (my $facet_id = 0; $facet_id <= $#{$self->facets}; $facet_id++) {
|
||||
|
16
slic3r.pl
16
slic3r.pl
@ -91,13 +91,19 @@ if (@ARGV) { # slicing from command line
|
||||
$config->validate;
|
||||
|
||||
while (my $input_file = shift @ARGV) {
|
||||
my $print = Slic3r::Print->new(config => $config);
|
||||
$print->add_model(Slic3r::Model->read_from_file($input_file));
|
||||
my $model;
|
||||
if ($opt{merge}) {
|
||||
$print->add_model(Slic3r::Model->read_from_file($_)) for splice @ARGV, 0;
|
||||
my @models = map Slic3r::Model->read_from_file($_), $input_file, (splice @ARGV, 0);
|
||||
$model = Slic3r::Model->merge(@models);
|
||||
} else {
|
||||
$model = Slic3r::Model->read_from_file($input_file);
|
||||
}
|
||||
$print->duplicate;
|
||||
$print->arrange_objects if @{$print->objects} > 1;
|
||||
$_->scale($config->scale) for @{$model->objects};
|
||||
$_->rotate($config->rotate) for @{$model->objects};
|
||||
$model->arrange_objects($config);
|
||||
|
||||
my $print = Slic3r::Print->new(config => $config);
|
||||
$print->add_model($model);
|
||||
$print->validate;
|
||||
my %params = (
|
||||
output_file => $opt{output},
|
||||
|
24
t/slice.t
24
t/slice.t
@ -16,8 +16,6 @@ my @lines;
|
||||
my $z = 20;
|
||||
my @points = ([3, 4], [8, 5], [1, 9]); # XY coordinates of the facet vertices
|
||||
|
||||
my $mesh = Slic3r::TriangleMesh->new(facets => [], vertices => []);
|
||||
|
||||
# NOTE:
|
||||
# the first point of the intersection lines is replaced by -1 because TriangleMesh.pm
|
||||
# is saving memory and doesn't store point A anymore since it's not actually needed.
|
||||
@ -104,21 +102,23 @@ my @upper = intersect(20, 20, 10);
|
||||
is $lower[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_BOTTOM, 'bottom edge on layer';
|
||||
is $upper[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_TOP, 'upper edge on layer';
|
||||
|
||||
my $mesh;
|
||||
|
||||
sub intersect {
|
||||
$mesh = Slic3r::TriangleMesh->new(
|
||||
facets => [],
|
||||
vertices => [],
|
||||
);
|
||||
push @{$mesh->facets}, [ [0,0,0], @{vertices(@_)} ];
|
||||
$mesh->analyze;
|
||||
return map Slic3r::TriangleMesh::unpack_line($_), $mesh->intersect_facet($#{$mesh->facets}, $z);
|
||||
}
|
||||
|
||||
sub vertices {
|
||||
push @{$mesh->vertices}, map [ @{$points[$_]}, $_[$_] ], 0..2;
|
||||
[ ($#{$mesh->vertices}-2) .. $#{$mesh->vertices} ]
|
||||
}
|
||||
|
||||
sub add_facet {
|
||||
push @{$mesh->facets}, [ [0,0,0], @{vertices(@_)} ];
|
||||
$mesh->analyze;
|
||||
}
|
||||
|
||||
sub intersect {
|
||||
add_facet(@_);
|
||||
return map Slic3r::TriangleMesh::unpack_line($_), $mesh->intersect_facet($#{$mesh->facets}, $z);
|
||||
}
|
||||
|
||||
sub lines {
|
||||
my @lines = intersect(@_);
|
||||
#$_->a->[X] = sprintf('%.0f', $_->a->[X]) for @lines;
|
||||
|
Loading…
Reference in New Issue
Block a user