Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Gizmo rotate

This commit is contained in:
enricoturri1966 2022-01-21 08:34:42 +01:00
parent f6f95808cc
commit 08a2711034
2 changed files with 328 additions and 101 deletions

View file

@ -29,19 +29,11 @@ const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
: GLGizmoBase(parent, "", -1)
, m_axis(axis)
, m_angle(0.0)
, m_center(0.0, 0.0, 0.0)
, m_radius(0.0f)
, m_snap_coarse_in_radius(0.0f)
, m_snap_coarse_out_radius(0.0f)
, m_snap_fine_in_radius(0.0f)
, m_snap_fine_out_radius(0.0f)
{
}
{}
void GLGizmoRotate::set_angle(double angle)
{
if (std::abs(angle - 2.0 * (double)PI) < EPSILON)
if (std::abs(angle - 2.0 * double(PI)) < EPSILON)
angle = 0.0;
m_angle = angle;
@ -56,7 +48,7 @@ std::string GLGizmoRotate::get_tooltip() const
case Y: { axis = "Y"; break; }
case Z: { axis = "Z"; break; }
}
return (m_hover_id == 0 || m_grabbers[0].dragging) ? axis + ": " + format((float)Geometry::rad2deg(m_angle), 4) : "";
return (m_hover_id == 0 || m_grabbers.front().dragging) ? axis + ": " + format(float(Geometry::rad2deg(m_angle)), 4) : "";
}
bool GLGizmoRotate::on_init()
@ -78,34 +70,31 @@ void GLGizmoRotate::on_start_dragging()
void GLGizmoRotate::on_update(const UpdateData& data)
{
Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
Vec2d orig_dir = Vec2d::UnitX();
Vec2d new_dir = mouse_pos.normalized();
const Vec2d orig_dir = Vec2d::UnitX();
const Vec2d new_dir = mouse_pos.normalized();
double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0));
if (cross2(orig_dir, new_dir) < 0.0)
theta = 2.0 * (double)PI - theta;
double len = mouse_pos.norm();
const double len = mouse_pos.norm();
// snap to coarse snap region
if ((m_snap_coarse_in_radius <= len) && (len <= m_snap_coarse_out_radius))
{
double step = 2.0 * (double)PI / (double)SnapRegionsCount;
theta = step * (double)std::round(theta / step);
if (m_snap_coarse_in_radius <= len && len <= m_snap_coarse_out_radius) {
const double step = 2.0 * double(PI) / double(SnapRegionsCount);
theta = step * std::round(theta / step);
}
else
{
else {
// snap to fine snap region (scale)
if ((m_snap_fine_in_radius <= len) && (len <= m_snap_fine_out_radius))
{
double step = 2.0 * (double)PI / (double)ScaleStepsCount;
theta = step * (double)std::round(theta / step);
if (m_snap_fine_in_radius <= len && len <= m_snap_fine_out_radius) {
const double step = 2.0 * double(PI) / double(ScaleStepsCount);
theta = step * std::round(theta / step);
}
}
if (theta == 2.0 * (double)PI)
if (theta == 2.0 * double(PI))
theta = 0.0;
m_angle = theta;
@ -113,7 +102,7 @@ void GLGizmoRotate::on_update(const UpdateData& data)
void GLGizmoRotate::on_render()
{
if (!m_grabbers[0].enabled)
if (!m_grabbers.front().enabled)
return;
if (!m_cone.is_initialized())
@ -122,7 +111,7 @@ void GLGizmoRotate::on_render()
const Selection& selection = m_parent.get_selection();
const BoundingBoxf3& box = selection.get_bounding_box();
if (m_hover_id != 0 && !m_grabbers[0].dragging) {
if (m_hover_id != 0 && !m_grabbers.front().dragging) {
m_center = box.center();
m_radius = Offset + box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
@ -131,12 +120,41 @@ void GLGizmoRotate::on_render()
m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth);
}
const double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
m_grabbers.front().center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers.front().angles.z() = m_angle;
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
transform_to_local(selection);
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
const float radius = Offset + m_parent.get_selection().get_bounding_box().radius();
const bool radius_changed = std::abs(m_old_radius - radius) > EPSILON;
m_old_radius = radius;
ColorRGBA color((m_hover_id != -1) ? m_drag_color : m_highlight_color);
render_circle(color, radius_changed);
if (m_hover_id != -1) {
const bool hover_radius_changed = std::abs(m_old_hover_radius - radius) > EPSILON;
m_old_hover_radius = radius;
render_scale(color, hover_radius_changed);
render_snap_radii(color, hover_radius_changed);
render_reference_radius(color, hover_radius_changed);
render_angle_arc(m_highlight_color, hover_radius_changed);
}
render_grabber_connection(color, radius_changed);
shader->stop_using();
}
#else
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
render_circle();
@ -151,6 +169,7 @@ void GLGizmoRotate::on_render()
if (m_hover_id != -1)
render_angle();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
render_grabber(box);
render_grabber_extension(box, false);
@ -205,11 +224,38 @@ void GLGizmoRotate3D::load_rotoptimize_state()
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoRotate::render_circle(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_circle() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
if (!m_circle.is_initialized() || radius_changed) {
m_circle.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::LineLoop;
entity.positions.reserve(ScaleStepsCount);
entity.normals.reserve(ScaleStepsCount);
entity.indices.reserve(ScaleStepsCount);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
entity.positions.emplace_back(::cos(angle) * m_radius, ::sin(angle) * m_radius, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i);
}
init_data.entities.emplace_back(entity);
m_circle.init_from(init_data);
}
m_circle.set_color(-1, color);
m_circle.render();
#else
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
float angle = (float)i * ScaleStepRad;
float x = ::cos(angle) * m_radius;
float y = ::sin(angle) * m_radius;
@ -217,56 +263,159 @@ void GLGizmoRotate::render_circle() const
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoRotate::render_scale(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_scale() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
float out_radius_long = m_snap_fine_out_radius;
float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
const float out_radius_long = m_snap_fine_out_radius;
const float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
if (!m_scale.is_initialized() || radius_changed) {
m_scale.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2 * ScaleStepsCount);
entity.normals.reserve(2 * ScaleStepsCount);
entity.indices.reserve(2 * ScaleStepsCount);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * m_radius;
const float in_y = sina * m_radius;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
entity.positions.emplace_back(in_x, in_y, 0.0f);
entity.positions.emplace_back(out_x, out_y, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i * 2 + 0);
entity.indices.emplace_back(i * 2 + 1);
}
init_data.entities.emplace_back(entity);
m_scale.init_from(init_data);
}
m_scale.set_color(-1, color);
m_scale.render();
#else
::glBegin(GL_LINES);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = cosa * m_radius;
float in_y = sina * m_radius;
float in_z = 0.0f;
float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
float out_z = 0.0f;
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = (float)i * ScaleStepRad;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * m_radius;
const float in_y = sina * m_radius;
const float in_z = 0.0f;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoRotate::render_snap_radii(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_snap_radii() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
float step = 2.0f * (float)PI / (float)SnapRegionsCount;
const float step = 2.0f * float(PI) / float(SnapRegionsCount);
const float in_radius = m_radius / 3.0f;
const float out_radius = 2.0f * in_radius;
float in_radius = m_radius / 3.0f;
float out_radius = 2.0f * in_radius;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
if (!m_snap_radii.is_initialized() || radius_changed) {
m_snap_radii.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2 * ScaleStepsCount);
entity.normals.reserve(2 * ScaleStepsCount);
entity.indices.reserve(2 * ScaleStepsCount);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * step);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
entity.positions.emplace_back(in_x, in_y, 0.0f);
entity.positions.emplace_back(out_x, out_y, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i * 2 + 0);
entity.indices.emplace_back(i * 2 + 1);
}
init_data.entities.emplace_back(entity);
m_snap_radii.init_from(init_data);
}
m_snap_radii.set_color(-1, color);
m_snap_radii.render();
#else
::glBegin(GL_LINES);
for (unsigned int i = 0; i < SnapRegionsCount; ++i)
{
float angle = (float)i * step;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = cosa * in_radius;
float in_y = sina * in_radius;
float in_z = 0.0f;
float out_x = cosa * out_radius;
float out_y = sina * out_radius;
float out_z = 0.0f;
for (unsigned int i = 0; i < SnapRegionsCount; ++i) {
const float angle = (float)i * step;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float in_z = 0.0f;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_changed)
{
if (!m_reference_radius.is_initialized() || radius_changed) {
m_reference_radius.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2);
entity.positions.emplace_back(0.0f, 0.0f, 0.0f);
entity.positions.emplace_back(m_radius * (1.0f + GrabberOffset), 0.0f, 0.0f);
entity.normals.reserve(2);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.reserve(2);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
init_data.entities.emplace_back(entity);
m_reference_radius.init_from(init_data);
}
m_reference_radius.set_color(-1, color);
m_reference_radius.render();
}
#else
void GLGizmoRotate::render_reference_radius() const
{
::glBegin(GL_LINES);
@ -274,15 +423,43 @@ void GLGizmoRotate::render_reference_radius() const
::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f);
glsafe(::glEnd());
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoRotate::render_angle_arc(const ColorRGBA& color, bool radius_changed)
#else
void GLGizmoRotate::render_angle() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
float step_angle = (float)m_angle / AngleResolution;
float ex_radius = m_radius * (1.0f + GrabberOffset);
const float step_angle = float(m_angle) / float(AngleResolution);
const float ex_radius = m_radius * (1.0f + GrabberOffset);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
if (!m_angle_arc.is_initialized() || radius_changed) {
m_angle_arc.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::LineStrip;
entity.positions.reserve(1 + AngleResolution);
entity.normals.reserve(1 + AngleResolution);
entity.indices.reserve(1 + AngleResolution);
for (unsigned int i = 0; i <= AngleResolution; ++i) {
const float angle = float(i) * step_angle;
entity.positions.emplace_back(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i);
}
init_data.entities.emplace_back(entity);
m_angle_arc.init_from(init_data);
}
m_angle_arc.set_color(-1, color);
m_angle_arc.render();
#else
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i <= AngleResolution; ++i)
{
for (unsigned int i = 0; i <= AngleResolution; ++i) {
float angle = (float)i * step_angle;
float x = ::cos(angle) * ex_radius;
float y = ::sin(angle) * ex_radius;
@ -290,13 +467,44 @@ void GLGizmoRotate::render_angle() const
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radius_changed)
{
if (!m_grabber_connection.model.is_initialized() || radius_changed || !m_grabber_connection.old_center.isApprox(m_grabbers.front().center)) {
m_grabber_connection.model.reset();
m_grabber_connection.old_center = m_grabbers.front().center;
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2);
entity.positions.emplace_back(0.0f, 0.0f, 0.0f);
entity.positions.emplace_back(m_grabbers.front().center.cast<float>());
entity.normals.reserve(2);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.reserve(2);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
init_data.entities.emplace_back(entity);
m_grabber_connection.model.init_from(init_data);
}
m_grabber_connection.model.set_color(-1, color);
m_grabber_connection.model.render();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
{
double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
const double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles(2) = m_angle;
m_grabbers[0].angles.z() = m_angle;
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
@ -304,17 +512,18 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3dv(m_grabbers[0].center.data());
glsafe(::glEnd());
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
m_grabbers[0].color = m_highlight_color;
m_grabbers.front().color = m_highlight_color;
render_grabbers(box);
}
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking)
{
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
const float mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0);
const double size = m_dragging ? double(m_grabbers.front().get_dragging_half_size(mean_size)) : double(m_grabbers.front().get_half_size(mean_size));
ColorRGBA color = m_grabbers[0].color;
ColorRGBA color = m_grabbers.front().color;
if (!picking && m_hover_id != -1)
color = complementary(color);
@ -322,14 +531,16 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
if (shader == nullptr)
return;
const_cast<GLModel*>(&m_cone)->set_color(-1, color);
m_cone.set_color(-1, color);
if (!picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
}
const Vec3d& center = m_grabbers.front().center;
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
@ -337,7 +548,7 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
m_cone.render();
glsafe(::glPopMatrix());
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
@ -354,7 +565,7 @@ void GLGizmoRotate::transform_to_local(const Selection& selection) const
glsafe(::glTranslated(m_center(0), m_center(1), m_center(2)));
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
@ -383,7 +594,7 @@ void GLGizmoRotate::transform_to_local(const Selection& selection) const
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
{
double half_pi = 0.5 * (double)PI;
double half_pi = 0.5 * double(PI);
Transform3d m = Transform3d::Identity();
@ -456,13 +667,13 @@ bool GLGizmoRotate3D::on_is_activable() const
void GLGizmoRotate3D::on_start_dragging()
{
if ((0 <= m_hover_id) && (m_hover_id < 3))
if (0 <= m_hover_id && m_hover_id < 3)
m_gizmos[m_hover_id].start_dragging();
}
void GLGizmoRotate3D::on_stop_dragging()
{
if ((0 <= m_hover_id) && (m_hover_id < 3))
if (0 <= m_hover_id && m_hover_id < 3)
m_gizmos[m_hover_id].stop_dragging();
}

View file

@ -28,17 +28,30 @@ public:
private:
Axis m_axis;
double m_angle;
mutable Vec3d m_center;
mutable float m_radius;
mutable float m_snap_coarse_in_radius;
mutable float m_snap_coarse_out_radius;
mutable float m_snap_fine_in_radius;
mutable float m_snap_fine_out_radius;
double m_angle{ 0.0 };
Vec3d m_center{ Vec3d::Zero() };
float m_radius{ 0.0f };
float m_snap_coarse_in_radius{ 0.0f };
float m_snap_coarse_out_radius{ 0.0f };
float m_snap_fine_in_radius{ 0.0f };
float m_snap_fine_out_radius{ 0.0f };
GLModel m_cone;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLModel m_circle;
GLModel m_scale;
GLModel m_snap_radii;
GLModel m_reference_radius;
GLModel m_angle_arc;
struct GrabberConnection
{
GLModel model;
Vec3d old_center{ Vec3d::Zero() };
};
GrabberConnection m_grabber_connection;
float m_old_radius{ 0.0f };
float m_old_hover_radius{ 0.0f };
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
public:
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
@ -58,13 +71,22 @@ protected:
void on_render_for_picking() override;
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_circle(const ColorRGBA& color, bool radius_changed);
void render_scale(const ColorRGBA& color, bool radius_changed);
void render_snap_radii(const ColorRGBA& color, bool radius_changed);
void render_reference_radius(const ColorRGBA& color, bool radius_changed);
void render_angle_arc(const ColorRGBA& color, bool radius_changed);
void render_grabber_connection(const ColorRGBA& color, bool radius_changed);
#else
void render_circle() const;
void render_scale() const;
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void render_grabber(const BoundingBoxf3& box) const;
void render_grabber_extension(const BoundingBoxf3& box, bool picking) const;
void render_grabber_extension(const BoundingBoxf3& box, bool picking);
void transform_to_local(const Selection& selection) const;
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
@ -81,8 +103,7 @@ public:
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
std::string get_tooltip() const override
{
std::string get_tooltip() const override {
std::string tooltip = m_gizmos[X].get_tooltip();
if (tooltip.empty())
tooltip = m_gizmos[Y].get_tooltip();
@ -94,38 +115,32 @@ public:
protected:
bool on_init() override;
std::string on_get_name() const override;
void on_set_state() override
{
void on_set_state() override {
for (GLGizmoRotate& g : m_gizmos)
g.set_state(m_state);
}
void on_set_hover_id() override
{
void on_set_hover_id() override {
for (int i = 0; i < 3; ++i)
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
void on_enable_grabber(unsigned int id) override
{
void on_enable_grabber(unsigned int id) override {
if (id < 3)
m_gizmos[id].enable_grabber(0);
}
void on_disable_grabber(unsigned int id) override
{
void on_disable_grabber(unsigned int id) override {
if (id < 3)
m_gizmos[id].disable_grabber(0);
}
bool on_is_activable() const override;
void on_start_dragging() override;
void on_stop_dragging() override;
void on_update(const UpdateData& data) override
{
void on_update(const UpdateData& data) override {
for (GLGizmoRotate& g : m_gizmos) {
g.update(data);
}
}
void on_render() override;
void on_render_for_picking() override
{
void on_render_for_picking() override {
for (GLGizmoRotate& g : m_gizmos) {
g.render_for_picking();
}
@ -135,10 +150,11 @@ protected:
private:
class RotoptimzeWindow {
class RotoptimzeWindow
{
ImGuiWrapper *m_imgui = nullptr;
public:
public:
struct State {
float accuracy = 1.f;
int method_id = 0;